@DoManMacgee There is a version 1.55 that solves the mines problems
@The_Good_Captain When playing against Eric, it is advisable to use the same version as his (1.5) and not 1.55. Use 1.55 only after your game has finished.
forgot to give britian jet ftrs at build phase. I hope it didn’t effect you hitting radar. 8)
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 11
Research Technology - ANZAC
Turning on Edit Mode
EDIT: Changing PUs for ANZAC from 27 to 32
EDIT: Turning off Edit Mode
ANZAC spend 5 on tech rolls
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 artillery, 2 infantry, 1 mech_infantry and 1 transport; Remaining resources: 1 techTokens; 0 PUs;
Combat Move - ANZAC
1 mech_infantry moved from Caucasus to Novosibirsk
3 fighters moved from Caucasus to Novosibirsk
1 fighter and 1 mech_infantry moved from Caucasus to Samara
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 11
Research Technology - ANZAC
Turning on Edit Mode
EDIT: Changing PUs for ANZAC from 27 to 32
EDIT: Turning off Edit Mode
ANZAC spend 5 on tech rolls
ANZAC rolls : 0/1 hits
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 artillery, 2 infantry, 1 mech_infantry and 1 transport; Remaining resources: 1 techTokens; 0 PUs;
Combat Move - ANZAC
1 mech_infantry moved from Caucasus to Novosibirsk
3 fighters moved from Caucasus to Novosibirsk
1 fighter and 1 mech_infantry moved from Caucasus to Samara
Combat - ANZAC
Battle in Novosibirsk
ANZAC attack with 3 fighters and 1 mech_infantry
Germans defend with 2 infantry
ANZAC roll dice for 3 fighters and 1 mech_infantry in Novosibirsk, round 2 : 1/4 hits
Germans roll dice for 2 infantry in Novosibirsk, round 2 : 1/2 hits
1 mech_infantry owned by the ANZAC and 1 infantry owned by the Germans lost in Novosibirsk
retreated to Novosibirsk
Germans win with 1 infantry remaining. Battle score for attacker is -1
Casualties for Germans: 1 infantry
Casualties for ANZAC: 1 mech_infantry
Battle in Samara
ANZAC attack with 1 fighter and 1 mech_infantry
Germans defend with 1 infantry
ANZAC roll dice for 1 fighter and 1 mech_infantry in Samara, round 2 : 1/2 hits
Germans roll dice for 1 infantry in Samara, round 2 : 1/1 hits
1 mech_infantry owned by the ANZAC and 1 infantry owned by the Germans lost in Samara
ANZAC win with 1 fighter remaining. Battle score for attacker is -1
Casualties for Germans: 1 infantry
Casualties for ANZAC: 1 mech_infantry
Non Combat Move - ANZAC
3 fighters moved from Novosibirsk to Caucasus
1 fighter moved from Samara to Caucasus
1 armour moved from Persia to Caucasus
1 artillery and 1 infantry moved from Persia to Northwest Persia
1 fighter moved from New South Wales to Queensland
1 infantry moved from Queensland to New South Wales
1 aaGun moved from Queensland to New South Wales
Place Units - ANZAC
1 armour, 1 infantry and 1 mech_infantry placed in Persia
1 artillery and 1 infantry placed in New South Wales
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,5
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,6
ANZAC collect 17 PUs; end with 17 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Technology Advancements
ANZ spends 27 IPCs
GER: 41.30*
RUS: 11.15
JPN: 40.90*
USA: 50.45*
GBR: 36.00
ITA: 10.70
ANZ: 12.20
I wasnt paying attention. Did you load the japanese intelligence token onto the German unit during japans turn? Intel tokens load onto allied untis like an allieds tran.
I didn’t come out and write it on the board but assumed it in my movement. We might want to do a play by play narrative as we go forward to make sure those things are clarified ~
Technology Advancements
GER spends 85 IPCs; purchases two tech tokens (neutral artillery representing advanced artillery)
GER: 45.55
RUS: 11.15
JPN: 40.90*
USA: 50.45*
GBR: 36.00
ITA: 10.70
ANZ: 12.20
Shoot - didn’t notice France is still up…
oops.
didnt post.
please move ftr to gibralter and middle east inf ahead 1 space.
Thanks!
No problem!
Had a few minutes at home today - dealing with car issues…
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 11
Combat Move - French
Non Combat Move - French
1 fighter moved from Morocco to Gibraltar
1 infantry moved from Trans-Jordan to Iraq
Turn Complete - French
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 12
Research Technology - Germans
Germans spend 5 on tech rolls
Purchase Units - Germans
Germans buy 2 artilleries, 1 fighter, 8 infantry, 6 mech_infantrys, 2 submarines and 1 transport; Remaining resources: 0 PUs; 1 techTokens;
Combat Move - Germans
1 infantry moved from Novosibirsk to Kazakhstan
1 fighter and 2 tactical_bombers moved from Russia to Kazakhstan
1 tactical_bomber moved from Volgograd to Kazakhstan
1 infantry moved from Ukraine to Rostov
2 fighters and 2 tactical_bombers moved from Ukraine to Rostov
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 12
Research Technology - Germans
Germans spend 5 on tech rolls
Purchase Units - Germans
Germans buy 2 artilleries, 1 fighter, 8 infantry, 6 mech_infantrys, 2 submarines and 1 transport; Remaining resources: 0 PUs; 1 techTokens;
Combat Move - Germans
1 infantry moved from Novosibirsk to Kazakhstan
1 fighter and 2 tactical_bombers moved from Russia to Kazakhstan
1 tactical_bomber moved from Volgograd to Kazakhstan
1 infantry moved from Ukraine to Rostov
2 fighters and 2 tactical_bombers moved from Ukraine to Rostov
Airborne Attack Move - Germans
1 infantry moved from Russia to Kazakhstan
1 infantry moved from Yugoslavia to Rostov
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 12
Research Technology - Germans
Germans spend 5 on tech rolls
Purchase Units - Germans
Germans buy 2 artilleries, 1 fighter, 8 infantry, 6 mech_infantrys, 2 submarines and 1 transport; Remaining resources: 0 PUs; 1 techTokens;
Combat Move - Germans
1 infantry moved from Novosibirsk to Kazakhstan
1 fighter and 2 tactical_bombers moved from Russia to Kazakhstan
1 tactical_bomber moved from Volgograd to Kazakhstan
1 infantry moved from Ukraine to Rostov
2 fighters and 2 tactical_bombers moved from Ukraine to Rostov
Airborne Attack Move - Germans
1 infantry moved from Russia to Kazakhstan
1 infantry moved from Yugoslavia to Rostov
Combat - Germans
Battle in Rostov
Germans attack with 2 fighters, 2 infantry and 2 tactical_bombers
British defend with 1 infantry
Germans win, taking Rostov from British with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Kazakhstan
Germans attack with 1 fighter, 2 infantry and 3 tactical_bombers
British defend with 2 infantry
Germans win, taking Kazakhstan from British with 1 fighter, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for British: 2 infantry
Non Combat Move - Germans
1 fighter moved from Kazakhstan to Ukraine
2 fighters moved from Rostov to Ukraine
2 tactical_bombers moved from Rostov to Southern Italy
1 fighter moved from Southern France to Southern Italy
4 bombers moved from Southern France to Southern Italy
3 mech_infantrys moved from Vologda to Volgograd
1 tactical_bomber moved from Volgograd to Russia
2 armour and 1 mech_infantry moved from Novgorod to Vologda
4 mech_infantrys moved from Ukraine to Volgograd
2 infantry moved from Romania to Bessarabia
1 infantry moved from Yugoslavia to Romania
3 infantry moved from Northern Italy to Yugoslavia
4 infantry moved from Southern France to Northern Italy
1 artillery moved from Southern France to Northern Italy
1 artillery moved from Western Germany to Northern Italy
2 mech_infantrys moved from Germany to Eastern Poland
1 fighter moved from Germany to Southern Italy
1 aaGun moved from Northern Italy to Western Germany
1 aaGun moved from Southern France to Northern Italy
1 infantry moved from Northern Italy to Yugoslavia
3 tactical_bombers moved from Kazakhstan to Ukraine
1 infantry moved from Russia to Vologda
Place Units - Germans
2 artilleries placed in Western Germany
2 submarines placed in 112 Sea Zone
Germans undo move 2.
1 submarine placed in 112 Sea Zone
1 submarine and 1 transport placed in 97 Sea Zone
1 fighter placed in Western Germany
3 mech_infantrys placed in Novgorod
2 infantry and 1 mech_infantry placed in Russia
3 infantry placed in Volgograd
3 infantry placed in Ukraine
2 mech_infantrys placed in Germany
Turning on Edit Mode
EDIT: Adding units owned by Neutral_Axis to Germany: 2 artilleries
EDIT: Removing units owned by Germans from Western Germany: 2 fighters
EDIT: Adding units owned by Germans to Germany: 2 fighters
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Germans to Germany: 1 bomber
EDIT: Removing units owned by Germans from Germany: 1 fighter
EDIT: Removing units owned by Germans from Southern Italy: 1 bomber
EDIT: Adding units owned by Germans to Western Germany: 1 fighter
EDIT: Turning off Edit Mode
Turn Complete - Germans
Germans collect 67 PUs; end with 67 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 87 PUs
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 12
Combat Move - Russians
1 infantry moved from Caucasus to Kazakhstan
1 fighter moved from Caucasus to Kazakhstan
2 infantry moved from Caucasus to Rostov
1 fighter and 1 tactical_bomber moved from Caucasus to Rostov
something strange just happened.
I definitely said retreat after the inf got hit in kazakh but it kept rolling…
I am editing ftr back in, but if you want I will lose it.
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 12
Combat Move - Russians
1 infantry moved from Caucasus to Kazakhstan
1 fighter moved from Caucasus to Kazakhstan
2 infantry moved from Caucasus to Rostov
1 fighter and 1 tactical_bomber moved from Caucasus to Rostov
Combat - Russians
Battle in Rostov
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Rostov, round 2 : 1/4 hits
Germans roll dice for 2 infantry in Rostov, round 2 : 1/2 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Rostov, round 3 : 0/3 hits
Germans roll dice for 1 infantry in Rostov, round 3 : 0/1 hits
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Rostov, round 4 : 1/3 hits
Germans roll dice for 1 infantry in Rostov, round 4 : 0/1 hits
1 infantry owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Battle in Kazakhstan
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Kazakhstan, round 2 : 0/2 hits
Germans roll dice for 1 infantry in Kazakhstan, round 2 : 1/1 hits
1 infantry owned by the Russians lost in Kazakhstan
Russians roll dice for 1 fighter in Kazakhstan, round 3 : 0/1 hits
Germans roll dice for 1 infantry in Kazakhstan, round 3 : 1/1 hits
1 fighter owned by the Russians lost in Kazakhstan
Germans win with 1 infantry remaining. Battle score for attacker is -13
Casualties for Russians: 1 fighter and 1 infantry
Non Combat Move - Russians
Turning on Edit Mode
EDIT: Adding units owned by Russians to Caucasus: 1 fighter
EDIT: Turning off Edit Mode
1 fighter moved from Rostov to Caucasus
1 tactical_bomber moved from Rostov to Caucasus
Turn Complete - Russians
@Infrastructure:
something strange just happened.
I definitely said retreat after the inf got hit in kazakh but it kept rolling…
I am editing ftr back in, but if you want I will lose it.
No worries amigo - keep it as is
Thanks. You know me, that kind of move is not my style at all. You on the other hand…
:-)