lets ask @FranceNeedsMorePower he was looking for a game a while back
Stalingradski v Infrastructure
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I forgot to move the German paratrooper tech token with the Japanese bomber… could you edit it in sir?
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will look tomorrow when I have time. Is it going to Japan?
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I think I figured out what was happeneing to US units now. I dont think we can use neutral air units as tokens. It messed it up and kept killing my aircraft.
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Technology Advancements
USA spends 77 IPCs; spends 1 on tech
spends 2 on increased factory production intel. (neutral mech)GER: 41.30*
RUS: 11.15
JPN: 40.90*
USA: 50.45*
GBR: 33.40
ITA: 10.05*
ANZ: 10.85* -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 11
Politics - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Neutral_Axis from Russia: 1 infantry
EDIT: Adding units owned by Neutral_Axis to French Indo China: 1 infantry
EDIT: Turning off Edit ModePurchase Units - Americans
Turning on Edit Mode
EDIT: Changing PUs for Americans from 80 to 77
EDIT: Turning off Edit Mode
Americans buy 1 bomber, 2 destroyers, 3 fighters, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 techTokens; 0 PUs;Combat Move - Americans
1 submarine moved from 91 Sea Zone to 92 Sea Zone
2 fighters moved from 91 Sea Zone to 92 Sea Zone
2 fighters moved from Morocco to 92 Sea Zone
1 submarine moved from 33 Sea Zone to 55 Sea Zone
1 submarine moved from 44 Sea Zone to 41 Sea Zone
4 fighters moved from 44 Sea Zone to 41 Sea Zone
4 fighters moved from 44 Sea Zone to 55 Sea Zone
1 destroyer moved from 10 Sea Zone to 1 Sea Zone
1 submarine moved from 15 Sea Zone to 1 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 11
Politics - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Neutral_Axis from Russia: 1 infantry
EDIT: Adding units owned by Neutral_Axis to French Indo China: 1 infantry
EDIT: Turning off Edit ModePurchase Units - Americans
Turning on Edit Mode
EDIT: Changing PUs for Americans from 80 to 77
EDIT: Turning off Edit Mode
Americans buy 1 bomber, 2 destroyers, 3 fighters, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 techTokens; 0 PUs;Combat Move - Americans
1 submarine moved from 91 Sea Zone to 92 Sea Zone
2 fighters moved from 91 Sea Zone to 92 Sea Zone
2 fighters moved from Morocco to 92 Sea Zone
1 submarine moved from 33 Sea Zone to 55 Sea Zone
1 submarine moved from 44 Sea Zone to 41 Sea Zone
4 fighters moved from 44 Sea Zone to 41 Sea Zone
4 fighters moved from 44 Sea Zone to 55 Sea Zone
1 destroyer moved from 10 Sea Zone to 1 Sea Zone
1 submarine moved from 15 Sea Zone to 1 Sea ZoneCombat - Americans
Battle in 92 Sea Zone
Americans attack with 4 fighters and 1 submarine
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 4 fighters in 92 Sea Zone, round 2 : 4/4 hits
Germans roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Germans lost in 92 Sea Zone
Americans win with 4 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 55 Sea Zone
Americans attack with 4 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the Americans lost in 55 Sea Zone
Americans win with 4 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 41 Sea Zone
Americans attack with 4 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 4 fighters in 41 Sea Zone, round 2 : 2/4 hits
Japanese roll dice for 1 destroyer in 41 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 41 Sea Zone
Americans win, taking 41 Sea Zone from Japanese with 4 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 1 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 submarine
Americans roll dice for 1 submarine in 1 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 1 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 1 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 1 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the Japanese lost in 1 Sea Zone
Americans win, taking 1 Sea Zone from Japanese with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - Americans
Turning on Edit Mode
EDIT: Changing ownership of Caucasus from Russians to Americans
EDIT: Turning off Edit Mode
1 carrier, 1 fighter, 2 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 3 infantry moved from Queensland to 54 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 54 Sea Zone to 44 Sea Zone
1 destroyer moved from 44 Sea Zone to 35 Sea Zone
1 destroyer moved from 44 Sea Zone to 43 Sea Zone
1 destroyer moved from 44 Sea Zone to 42 Sea Zone
1 artillery and 3 infantry moved from 44 Sea Zone to Celebes
4 fighters moved from 55 Sea Zone to 44 Sea Zone
4 fighters moved from 41 Sea Zone to 44 Sea Zone
2 infantry moved from 54 Sea Zone to Queensland
1 fighter moved from Hawaiian Islands to 54 Sea Zone
1 bomber moved from Eastern United States to United Kingdom
1 fighter moved from 54 Sea Zone to Queensland
1 fighter moved from Eastern United States to Western United States
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 mech_infantry moved from Iraq to Caucasus
1 fighter moved from Trans-Jordan to Caucasus
1 infantry moved from Egypt to Trans-Jordan
4 infantry moved from Alexandria to Egypt
1 aaGun and 2 infantry moved from Tobruk to Alexandria
2 infantry moved from Libya to Tobruk
1 aaGun and 3 mech_infantrys moved from Tunisia to Libya
3 mech_infantrys moved from Libya to Tobruk
5 infantry moved from Algeria to Tunisia
6 infantry and 2 mech_infantrys moved from Central United States to 101 Sea Zone
6 infantry, 2 mech_infantrys, 2 submarines and 4 transports moved from 101 Sea Zone to 91 Sea Zone
6 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
2 fighters moved from 92 Sea Zone to Morocco
2 fighters moved from 92 Sea Zone to 91 Sea Zone
1 fighter moved from Western United States to 91 Sea Zone
1 fighter moved from 91 Sea Zone to GibraltarPlace Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Neutral_Allies from Eastern United States: 1 armour and 2 infantry
EDIT: Adding Technology Shipyards for Americans
EDIT: Adding units owned by Neutral_Allies to United Kingdom: 1 infantry
EDIT: Adding units owned by Neutral_Allies to Western United States: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Neutral_Allies from Hawaiian Islands: 1 aaGun
EDIT: Adding units owned by Neutral_Allies to Queensland: 1 aaGun
EDIT: Turning off Edit Mode
1 destroyer placed in 101 Sea Zone
1 submarine placed in 101 Sea Zone
1 destroyer and 1 transport placed in 10 Sea Zone
1 fighter and 2 infantry placed in Western United States
1 bomber and 2 fighters placed in Eastern United States
Turning on Edit Mode
EDIT: Adding units owned by Neutral_Allies to Eastern United States: 2 mech_infantrys
EDIT: Turning off Edit ModeTurn Complete - Americans
Americans collect 61 PUs; end with 61 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs -
Technology Advancements
GBR spends 46+6=52 IPCs
GER: 41.30*
RUS: 11.15
JPN: 40.90*
USA: 50.45*
GBR: 36.00
ITA: 10.05*
ANZ: 10.85* -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 11
Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from 42 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 37 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
2 infantry moved from Caucasus to Rostov
2 infantry moved from Caucasus to Kazakhstan
1 fighter and 1 tactical_bomber moved from Caucasus to Kazakhstan
1 fighter and 1 tactical_bomber moved from Caucasus to Rostov
2 infantry moved from India to Burma
1 bomber and 1 fighter moved from India to Burma -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 11
Research Technology - British
British spend 0 on tech rolls
British rolls : 0/1 hitsPurchase Units - British
British buy 1 airfield, 1 artillery and 9 infantry; Remaining resources: 1 techTokens; 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from 42 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 37 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
2 infantry moved from Caucasus to Rostov
2 infantry moved from Caucasus to Kazakhstan
1 fighter and 1 tactical_bomber moved from Caucasus to Kazakhstan
1 fighter and 1 tactical_bomber moved from Caucasus to Rostov
2 infantry moved from India to Burma
1 bomber and 1 fighter moved from India to BurmaCombat - British
Battle in Rostov
British attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Rostov, round 2 : 0/4 hits
Germans roll dice for 1 infantry in Rostov, round 2 : 0/1 hits
British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Rostov, round 3 : 1/4 hits
Germans roll dice for 1 infantry in Rostov, round 3 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Rostov
British win, taking Rostov from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Burma
British attack with 1 bomber, 1 fighter and 2 infantry
Japanese defend with 1 infantry
British roll dice for 1 bomber, 1 fighter and 2 infantry in Burma, round 2 : 0/4 hits
Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits
British roll dice for 1 bomber, 1 fighter and 2 infantry in Burma, round 3 : 2/4 hits
Japanese roll dice for 1 infantry in Burma, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kazakhstan
British attack with 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Kazakhstan, round 2 : 3/4 hits
Japanese roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Kazakhstan
British win, taking Kazakhstan from Japanese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
1 fighter moved from Kazakhstan to Caucasus
1 fighter moved from Rostov to Caucasus
1 tactical_bomber moved from Rostov to Caucasus
2 aaGuns, 1 artillery and 6 infantry moved from Northwest Persia to Caucasus
2 artilleries and 8 infantry moved from Iraq to Northwest Persia
3 infantry moved from Trans-Jordan to Iraq
4 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Alexandria to Egypt
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 artillery and 1 infantry moved from Tobruk to Alexandria
2 infantry moved from Libya to Tobruk
2 infantry moved from Tunisia to Libya
2 infantry moved from Algeria to Tunisia
2 infantry moved from Morocco to Algeria
2 infantry moved from Italian Somaliland to Ethiopia
1 transport moved from 76 Sea Zone to 71 Sea Zone
1 infantry moved from Rhodesia to Belgian Congo
2 infantry moved from Quebec to 106 Sea Zone
2 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 transport moved from 91 Sea Zone to 106 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
1 fighter moved from United Kingdom to Gibraltar
1 bomber and 1 fighter moved from Burma to India
1 tactical_bomber moved from Kazakhstan to CaucasusPlace Units - British
1 airfield placed in Gibraltar
Turning on Edit Mode
EDIT: Removing units owned by British from Morocco: 2 infantry
EDIT: Adding units owned by British to Gibraltar: 2 infantry
EDIT: Turning off Edit Mode
1 artillery and 2 infantry placed in Iraq
3 infantry placed in Egypt
2 infantry placed in Union of South Africa
2 infantry placed in QuebecTurn Complete - British
British collect 41 PUs; end with 41 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 46 PUsPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,2
UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs total
Some Units in India change ownership: 2 infantry -
Technology Advancements
ITA spends 13 IPCs
GER: 41.30*
RUS: 11.15
JPN: 40.90*
USA: 50.45*
GBR: 36.00
ITA: 10.70
ANZ: 10.85* -
Hit radar with Italy on first token rolled…
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 11
Politics - Italians
Turning on Edit Mode
EDIT: Changing PUs for Italians from 13 to 18
EDIT: Turning off Edit ModeResearch Technology - Italians
Italians spend 5 on tech rolls
Italians removing all Technology Tokens after successful research.
Italians discover AA RadarActivate Technology - Italians
Italians activating AA RadarPurchase Units - Italians
Italians buy 1 aaGun and 1 destroyer; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Italians
Airborne Attack Move - Italians
Non Combat Move - Italians
2 infantry moved from Southern Italy to Northern Italy
1 submarine moved from 97 Sea Zone to 98 Sea Zone
1 submarine moved from 97 Sea Zone to 99 Sea Zone
1 artillery moved from Southern Italy to Northern Italy
1 infantry moved from Southern Italy to Northern ItalyPlace Units - Italians
1 aaGun placed in Southern Italy
Italians undo move 1.
1 aaGun placed in Northern Italy
1 destroyer placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 13 PUs; end with 13 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs -
forgot to give britian jet ftrs at build phase. I hope it didn’t effect you hitting radar. 8)
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TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 11
Research Technology - ANZAC
Turning on Edit Mode
EDIT: Changing PUs for ANZAC from 27 to 32
EDIT: Turning off Edit Mode
ANZAC spend 5 on tech rollsPurchase Units - ANZAC
ANZAC buy 1 armour, 1 artillery, 2 infantry, 1 mech_infantry and 1 transport; Remaining resources: 1 techTokens; 0 PUs;Combat Move - ANZAC
1 mech_infantry moved from Caucasus to Novosibirsk
3 fighters moved from Caucasus to Novosibirsk
1 fighter and 1 mech_infantry moved from Caucasus to Samara -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 11
Research Technology - ANZAC
Turning on Edit Mode
EDIT: Changing PUs for ANZAC from 27 to 32
EDIT: Turning off Edit Mode
ANZAC spend 5 on tech rolls
ANZAC rolls : 0/1 hitsPurchase Units - ANZAC
ANZAC buy 1 armour, 1 artillery, 2 infantry, 1 mech_infantry and 1 transport; Remaining resources: 1 techTokens; 0 PUs;Combat Move - ANZAC
1 mech_infantry moved from Caucasus to Novosibirsk
3 fighters moved from Caucasus to Novosibirsk
1 fighter and 1 mech_infantry moved from Caucasus to SamaraCombat - ANZAC
Battle in Novosibirsk
ANZAC attack with 3 fighters and 1 mech_infantry
Germans defend with 2 infantry
ANZAC roll dice for 3 fighters and 1 mech_infantry in Novosibirsk, round 2 : 1/4 hits
Germans roll dice for 2 infantry in Novosibirsk, round 2 : 1/2 hits
1 mech_infantry owned by the ANZAC and 1 infantry owned by the Germans lost in Novosibirsk
retreated to Novosibirsk
Germans win with 1 infantry remaining. Battle score for attacker is -1
Casualties for Germans: 1 infantry
Casualties for ANZAC: 1 mech_infantry
Battle in Samara
ANZAC attack with 1 fighter and 1 mech_infantry
Germans defend with 1 infantry
ANZAC roll dice for 1 fighter and 1 mech_infantry in Samara, round 2 : 1/2 hits
Germans roll dice for 1 infantry in Samara, round 2 : 1/1 hits
1 mech_infantry owned by the ANZAC and 1 infantry owned by the Germans lost in Samara
ANZAC win with 1 fighter remaining. Battle score for attacker is -1
Casualties for Germans: 1 infantry
Casualties for ANZAC: 1 mech_infantryNon Combat Move - ANZAC
3 fighters moved from Novosibirsk to Caucasus
1 fighter moved from Samara to Caucasus
1 armour moved from Persia to Caucasus
1 artillery and 1 infantry moved from Persia to Northwest Persia
1 fighter moved from New South Wales to Queensland
1 infantry moved from Queensland to New South Wales
1 aaGun moved from Queensland to New South WalesPlace Units - ANZAC
1 armour, 1 infantry and 1 mech_infantry placed in Persia
1 artillery and 1 infantry placed in New South Wales
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,5
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,6
ANZAC collect 17 PUs; end with 17 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs -
Technology Advancements
ANZ spends 27 IPCs
GER: 41.30*
RUS: 11.15
JPN: 40.90*
USA: 50.45*
GBR: 36.00
ITA: 10.70
ANZ: 12.20 -
I wasnt paying attention. Did you load the japanese intelligence token onto the German unit during japans turn? Intel tokens load onto allied untis like an allieds tran.
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I didn’t come out and write it on the board but assumed it in my movement. We might want to do a play by play narrative as we go forward to make sure those things are clarified ~
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Technology Advancements
GER spends 85 IPCs; purchases two tech tokens (neutral artillery representing advanced artillery)
GER: 45.55
RUS: 11.15
JPN: 40.90*
USA: 50.45*
GBR: 36.00
ITA: 10.70
ANZ: 12.20 -
Shoot - didn’t notice France is still up…





