TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 10
Purchase Units - ANZAC
Turning on Edit Mode
EDIT: Changing PUs for ANZAC from 24 to 23
EDIT: Turning off Edit Mode
ANZAC buy 1 armour, 1 artillery, 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Malaya
Combat - ANZAC
Battle in Malaya
Non Combat Move - ANZAC
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
1 destroyer moved from 44 Sea Zone to 35 Sea Zone
1 destroyer moved from 44 Sea Zone to 43 Sea Zone
1 fighter moved from Caroline Islands to Celebes
1 fighter moved from India to Caucasus
3 fighters moved from Kazakhstan to Caucasus
1 armour moved from Turkmenistan to Caucasus
5 infantry moved from Northwest Persia to Caucasus
1 armour and 2 mech_infantrys moved from Persia to Caucasus
Place Units - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by Americans from Kazakhstan: 1 fighter
EDIT: Adding units owned by Americans to Caucasus: 1 fighter
EDIT: Turning off Edit Mode
1 armour, 1 artillery and 1 infantry placed in Persia
1 fighter placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs