Stalingradski v Infrastructure


  • Probably not…


  • agreed.
    Your up. Deduct .1 tech from USA if you would!


  • Technology Advancements

    ITA spends 15 IPCs… first token next round!

    GER: 36.70
    RUS: 11.15
    JPN: 34.80
    USA: 45.70
    GBR: 33.40
    ITA: 10.05*
    ANZ: 8.70


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 10

    Purchase Units - Italians
                Italians buy 1 destroyer and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 destroyer moved from 97 Sea Zone to 93 Sea Zone
                2 fighters moved from 97 Sea Zone to 93 Sea Zone
                1 fighter moved from Southern Italy to 93 Sea Zone

    Combat - Italians
                Battle in 93 Sea Zone
                    Italians attack with 1 destroyer and 3 fighters
                    British defend with 1 submarine
                    Italians win with 3 fighters remaining. Battle score for attacker is -3
                    Casualties for British: 1 submarine
                    Casualties for Italians: 1 destroyer

    Non Combat Move - Italians
                2 fighters moved from 93 Sea Zone to Southern Italy
                1 fighter moved from 93 Sea Zone to 97 Sea Zone
                1 fighter moved from Rostov to 97 Sea Zone
                2 aaGuns moved from Rostov to Volgograd

    Place Units - Italians
                1 destroyer and 1 transport placed in 97 Sea Zone

    Turn Complete - Italians
                Italians collect 13 PUs; end with 13 PUs total


  • Forgot to do the .1 with US…  :|


  • Technology Advancements

    ANZ spends 23 IPCs… first token next round!
    spends 1 on tech

    GER: 36.70
    RUS: 11.15
    JPN: 34.80
    USA: 45.60
    GBR: 33.40
    ITA: 10.05*
    ANZ: 10.85*


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 10

    Purchase Units - ANZAC
                Turning on Edit Mode
                EDIT: Changing PUs for ANZAC from 24 to 23
                EDIT: Turning off Edit Mode
                ANZAC buy 1 armour, 1 artillery, 1 fighter and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                2 infantry moved from Queensland to 54 Sea Zone
                2 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
                2 infantry moved from 37 Sea Zone to Malaya


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 10

    Purchase Units - ANZAC
                Turning on Edit Mode
                EDIT: Changing PUs for ANZAC from 24 to 23
                EDIT: Turning off Edit Mode
                ANZAC buy 1 armour, 1 artillery, 1 fighter and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                2 infantry moved from Queensland to 54 Sea Zone
                2 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
                2 infantry moved from 37 Sea Zone to Malaya

    Combat - ANZAC
                Battle in Malaya

    Non Combat Move - ANZAC
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                1 destroyer moved from 62 Sea Zone to 42 Sea Zone
                1 destroyer moved from 44 Sea Zone to 35 Sea Zone
                1 destroyer moved from 44 Sea Zone to 43 Sea Zone
                1 fighter moved from Caroline Islands to Celebes
                1 fighter moved from India to Caucasus
                3 fighters moved from Kazakhstan to Caucasus
                1 armour moved from Turkmenistan to Caucasus
                5 infantry moved from Northwest Persia to Caucasus
                1 armour and 2 mech_infantrys moved from Persia to Caucasus

    Place Units - ANZAC
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from Kazakhstan: 1 fighter
                EDIT: Adding units owned by Americans to Caucasus: 1 fighter
                EDIT: Turning off Edit Mode
                1 armour, 1 artillery and 1 infantry placed in Persia
                1 fighter placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 17 PUs; end with 17 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs


  • I hope you dont mind the edit with usa.  The territory overlap spacing made me think it was in caucasus…
    Definitely my intention.


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 10

    Combat Move - French
                1 infantry moved from Egypt to Trans-Jordan
                1 infantry moved from Northwest Persia to Caucasus

    Non Combat Move - French

    Turn Complete - French


  • There are representative from all 5 allied nations hangin in caucasus.


  • So if I take out Caucasus do I also destroy all 5 nations?  :-D

    I think it will be nearly impossible to dislodge you…


  • Technology Advancements

    GER spends 92 IPCs

    GER: 41.30*
    RUS: 11.15
    JPN: 34.80
    USA: 45.60
    GBR: 33.40
    ITA: 10.05*
    ANZ: 10.85*


  • Germany hit improved artillery…


  • ouch.


  • Trying to decide if I should buy 23 artillery this turn  :-P

    I have some family obligations, so I might not be able to do my turns tonight bub.


  • Did you mean to leave a Russian AA in Kazakhstan? It seems out of place.


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 11

    Politics - Germans

    Research Technology - Germans
                Germans spend 0 on tech rolls
                Germans removing all Technology Tokens after successful research.
                Germans discover Improved Artillery Support

    Activate Technology - Germans
                Germans activating Improved Artillery Support

    Purchase Units - Germans
                Germans buy 2 armour, 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 10 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Germans
                2 infantry moved from Vologda to Novosibirsk
                1 infantry moved from Vologda to Samara
                1 infantry moved from Volgograd to Kazakhstan
                2 tactical_bombers moved from Russia to Novosibirsk
                1 tactical_bomber moved from Russia to Samara
                2 tactical_bombers moved from Rostov to Samara
                1 destroyer moved from 97 Sea Zone to 92 Sea Zone
                2 bombers moved from Greece to 92 Sea Zone
                2 bombers moved from Ukraine to 92 Sea Zone
                1 fighter moved from Southern Italy to 92 Sea Zone


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 11

    Politics - Germans

    Research Technology - Germans
                Germans spend 0 on tech rolls
                Germans removing all Technology Tokens after successful research.
                Germans discover Improved Artillery Support

    Activate Technology - Germans
                Germans activating Improved Artillery Support

    Purchase Units - Germans
                Germans buy 2 armour, 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 10 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Germans
                2 infantry moved from Vologda to Novosibirsk
                1 infantry moved from Vologda to Samara
                1 infantry moved from Volgograd to Kazakhstan
                2 tactical_bombers moved from Russia to Novosibirsk
                1 tactical_bomber moved from Russia to Samara
                2 tactical_bombers moved from Rostov to Samara
                1 destroyer moved from 97 Sea Zone to 92 Sea Zone
                2 bombers moved from Greece to 92 Sea Zone
                2 bombers moved from Ukraine to 92 Sea Zone
                1 fighter moved from Southern Italy to 92 Sea Zone

    Airborne Attack Move - Germans
                1 infantry moved from Ukraine to Samara


  • I’ll attack the Russian AA with a single infantry, but planned the use of all my aircraft around this attack…

    Scramble in SZ92?

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