Stalingradski v Infrastructure


  • Technology Advancements
    GBR spends 43+6=49 IPCs;

    GER: 36.70
    RUS: 11.15
    JPN: 34.80
    USA: 45.70
    GBR: 33.40
    ITA: 9.30
    ANZ: 8.70


  • I think we need to edit the intelligence token rule a little.

    " A Major Power has the ability to spend 1 ipc to purchase an intelligence token that can give a known tech to an ally.  This unit most be attached to  a unit.  It may move between units.  There is no penalty to move between units of the same nationality on its turn, but to move the token to an ally’s unit it must be transferred on the current unit’s nation’s turn (the tokens current unit can’t have moved yet this turn, but may move after transfer) the tokens new unit may then move on the new nations turn.  When this token is in the Capitol of an ally that ally gains that tech after its build phase."

    I think the last line needs to be changed to “When a token is in the Capitol of an ally at the beginning of its turn that ally gains that tech after its build phase.”

    Also as discussed earlier the first line should be changed to, “Starting the turn after it gains a tech a Major Power has the ability to purchase an intelligence token that can give a known tech to an ally.”

    The second we are already using and the first is about to impact the game, but I think we use the spirit of the token being there since the begiinning of the turn to slow down exchange a tad.  mostly effects USA-GBR and GER-ITA.

    This how I will play it.  If you disagree we can just edit the tech from britian in to USA on your turn!


  • I agree, that was easy!

    Also, I need clarification about removing damage - does any IPC spent go toward tech? Or only IPCs spent on war material?


  • I’ve been putting dmg removal toward tech.  I think it mkaes sense.  Should intelligence tokens purchase count though?


  • Probably not…


  • agreed.
    Your up. Deduct .1 tech from USA if you would!


  • Technology Advancements

    ITA spends 15 IPCs… first token next round!

    GER: 36.70
    RUS: 11.15
    JPN: 34.80
    USA: 45.70
    GBR: 33.40
    ITA: 10.05*
    ANZ: 8.70


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 10

    Purchase Units - Italians
                Italians buy 1 destroyer and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 destroyer moved from 97 Sea Zone to 93 Sea Zone
                2 fighters moved from 97 Sea Zone to 93 Sea Zone
                1 fighter moved from Southern Italy to 93 Sea Zone

    Combat - Italians
                Battle in 93 Sea Zone
                    Italians attack with 1 destroyer and 3 fighters
                    British defend with 1 submarine
                    Italians win with 3 fighters remaining. Battle score for attacker is -3
                    Casualties for British: 1 submarine
                    Casualties for Italians: 1 destroyer

    Non Combat Move - Italians
                2 fighters moved from 93 Sea Zone to Southern Italy
                1 fighter moved from 93 Sea Zone to 97 Sea Zone
                1 fighter moved from Rostov to 97 Sea Zone
                2 aaGuns moved from Rostov to Volgograd

    Place Units - Italians
                1 destroyer and 1 transport placed in 97 Sea Zone

    Turn Complete - Italians
                Italians collect 13 PUs; end with 13 PUs total


  • Forgot to do the .1 with US…  :|


  • Technology Advancements

    ANZ spends 23 IPCs… first token next round!
    spends 1 on tech

    GER: 36.70
    RUS: 11.15
    JPN: 34.80
    USA: 45.60
    GBR: 33.40
    ITA: 10.05*
    ANZ: 10.85*


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 10

    Purchase Units - ANZAC
                Turning on Edit Mode
                EDIT: Changing PUs for ANZAC from 24 to 23
                EDIT: Turning off Edit Mode
                ANZAC buy 1 armour, 1 artillery, 1 fighter and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                2 infantry moved from Queensland to 54 Sea Zone
                2 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
                2 infantry moved from 37 Sea Zone to Malaya


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 10

    Purchase Units - ANZAC
                Turning on Edit Mode
                EDIT: Changing PUs for ANZAC from 24 to 23
                EDIT: Turning off Edit Mode
                ANZAC buy 1 armour, 1 artillery, 1 fighter and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                2 infantry moved from Queensland to 54 Sea Zone
                2 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
                2 infantry moved from 37 Sea Zone to Malaya

    Combat - ANZAC
                Battle in Malaya

    Non Combat Move - ANZAC
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                1 destroyer moved from 62 Sea Zone to 42 Sea Zone
                1 destroyer moved from 44 Sea Zone to 35 Sea Zone
                1 destroyer moved from 44 Sea Zone to 43 Sea Zone
                1 fighter moved from Caroline Islands to Celebes
                1 fighter moved from India to Caucasus
                3 fighters moved from Kazakhstan to Caucasus
                1 armour moved from Turkmenistan to Caucasus
                5 infantry moved from Northwest Persia to Caucasus
                1 armour and 2 mech_infantrys moved from Persia to Caucasus

    Place Units - ANZAC
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from Kazakhstan: 1 fighter
                EDIT: Adding units owned by Americans to Caucasus: 1 fighter
                EDIT: Turning off Edit Mode
                1 armour, 1 artillery and 1 infantry placed in Persia
                1 fighter placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 17 PUs; end with 17 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs


  • I hope you dont mind the edit with usa.  The territory overlap spacing made me think it was in caucasus…
    Definitely my intention.


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 10

    Combat Move - French
                1 infantry moved from Egypt to Trans-Jordan
                1 infantry moved from Northwest Persia to Caucasus

    Non Combat Move - French

    Turn Complete - French


  • There are representative from all 5 allied nations hangin in caucasus.


  • So if I take out Caucasus do I also destroy all 5 nations?  :-D

    I think it will be nearly impossible to dislodge you…


  • Technology Advancements

    GER spends 92 IPCs

    GER: 41.30*
    RUS: 11.15
    JPN: 34.80
    USA: 45.60
    GBR: 33.40
    ITA: 10.05*
    ANZ: 10.85*


  • Germany hit improved artillery…


  • ouch.


  • Trying to decide if I should buy 23 artillery this turn  :-P

    I have some family obligations, so I might not be able to do my turns tonight bub.

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