@Blackychan Here is the starting file. Open the file just like you would using pbem but you’ll probably have to enter your forum password each time you post. When you’re finished with your turn just hit post to forum and it should show up here.
2026-1-6-Oztea-1939-Global.tsvg
Stalingradski v Infrastructure
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 7
Purchase Units - Russians
Russians buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 armour and 3 infantry moved from Russia to Smolensk
1 tactical_bomber moved from Russia to Smolensk
2 infantry moved from Russia to Vologda
2 infantry moved from Russia to Tambov
1 artillery and 1 infantry moved from Russia to Samara
1 infantry moved from Timguska to Urals
Russians take Urals from Germans
1 infantry moved from Timguska to Novosibirsk
Russians take Novosibirsk from Germans
1 fighter moved from Russia to Tambov
1 fighter moved from Russia to Vologda
1 infantry moved from Russia to Samara
1 infantry moved from Russia to TambovCombat - Russians
Battle in Tambov
Russians attack with 1 fighter and 3 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 3 infantry in Tambov, round 2 : 3/4 hits
Germans roll dice for 1 infantry in Tambov, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Smolensk
Russians attack with 1 armour, 3 infantry and 1 tactical_bomber
Germans defend with 3 infantry
Russians roll dice for 1 armour, 3 infantry and 1 tactical_bomber in Smolensk, round 2 : 3/5 hits
Germans roll dice for 3 infantry in Smolensk, round 2 : 0/3 hits
3 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 armour, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Germans: 3 infantry
Battle in Samara
Russians attack with 1 artillery and 2 infantry
Japanese defend with 1 mech_infantry
Russians roll dice for 1 artillery and 2 infantry in Samara, round 2 : 3/3 hits
Japanese roll dice for 1 mech_infantry in Samara, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Samara
Russians win, taking Samara from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Vologda
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Vologda, round 2 : 1/3 hits
Germans roll dice for 1 infantry in Vologda, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 fighter moved from Vologda to Russia
1 tactical_bomber moved from Smolensk to Russia
1 fighter moved from Tambov to Russia
2 aaGuns and 18 infantry moved from Timguska to Novosibirsk
2 infantry moved from Yakut S.S.R. to YeniseyPlace Units - Russians
2 artilleries and 2 infantry placed in RussiaTurn Complete - Russians
Russians collect 16 PUs; end with 16 PUs total -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 7
Research Technology - Japanese
Japanese spend 5 on tech rolls
Japanese removing all Technology Tokens after successful research.
Japanese discover Super subsActivate Technology - Japanese
Japanese activating Super subsPurchase Units - Japanese
Japanese buy 2 armour, 1 destroyer, 2 fighters, 6 infantry and 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs; 0 techTokens;Combat Move - Japanese
4 infantry moved from Japan to 6 Sea Zone
2 battleships, 5 carriers, 2 cruisers, 3 destroyers, 5 fighters, 4 infantry, 5 tactical_bombers and 2 transports moved from 6 Sea Zone to 35 Sea Zone
4 mech_infantrys moved from Szechwan to Kazakhstan
1 bomber moved from Kwangsi to Kazakhstan
1 infantry moved from Tsagaan Olom to Olgiy
Japanese take Olgiy from Russians
1 infantry moved from Ulaanbaatar to Dzavhan
Japanese take Dzavhan from Russians
1 infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
2 infantry moved from Shan State to Burma
1 fighter and 1 tactical_bomber moved from Shan State to Burma
1 fighter and 1 tactical_bomber moved from Kwangsi to Burma -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 7
Research Technology - Japanese
Japanese spend 5 on tech rolls
Japanese removing all Technology Tokens after successful research.
Japanese discover Super subsActivate Technology - Japanese
Japanese activating Super subsPurchase Units - Japanese
Japanese buy 2 armour, 1 destroyer, 2 fighters, 6 infantry and 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs; 0 techTokens;Combat Move - Japanese
4 infantry moved from Japan to 6 Sea Zone
2 battleships, 5 carriers, 2 cruisers, 3 destroyers, 5 fighters, 4 infantry, 5 tactical_bombers and 2 transports moved from 6 Sea Zone to 35 Sea Zone
4 mech_infantrys moved from Szechwan to Kazakhstan
1 bomber moved from Kwangsi to Kazakhstan
1 infantry moved from Tsagaan Olom to Olgiy
Japanese take Olgiy from Russians
1 infantry moved from Ulaanbaatar to Dzavhan
Japanese take Dzavhan from Russians
1 infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
2 infantry moved from Shan State to Burma
1 fighter and 1 tactical_bomber moved from Shan State to Burma
1 fighter and 1 tactical_bomber moved from Kwangsi to BurmaCombat - Japanese
Battle in 35 Sea Zone
Japanese attack with 2 battleships, 5 carriers, 2 cruisers, 3 destroyers, 5 fighters, 4 infantry, 5 tactical_bombers and 2 transports
Americans defend with 1 submarine
Japanese win, taking 35 Sea Zone from Americans with 2 battleships, 5 carriers, 2 cruisers, 3 destroyers, 5 fighters, 5 tactical_bombers and 2 transports remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Kazakhstan
Japanese attack with 1 bomber and 4 mech_infantrys
British defend with 1 artillery and 2 infantry
Japanese win, taking Kazakhstan from Russians with 1 bomber and 4 mech_infantrys remaining. Battle score for attacker is 10
Casualties for British: 1 artillery and 2 infantry
Battle in Burma
Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
British defend with 1 infantry
Japanese win, taking Burma from UK_Pacific with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from Burma to Kwangsi
4 infantry moved from 35 Sea Zone to Philippines
1 fighter moved from Japan to Philippines
1 armour and 2 mech_infantrys moved from Kiangsu to Kwangsi
3 mech_infantrys moved from Kwangsi to Szechwan
1 bomber moved from Kazakhstan to Szechwan
1 submarine moved from 39 Sea Zone to 37 Sea Zone
1 fighter moved from Japan to Philippines
1 tactical_bomber moved from Kwangsi to Philippines
2 infantry moved from Jehol to Anhwe
1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Chahar to Hopei
3 mech_infantrys moved from Ulaanbaatar to Chahar
1 infantry moved from Ulaanbaatar to Yakut S.S.R.
1 infantry moved from Ulaanbaatar to Dzavhan
1 infantry moved from Buyant-Uhaa to Chahar
1 infantry moved from Korea to Manchuria
1 infantry moved from Central Mongolia to SuiyuyanPlace Units - Japanese
2 fighters placed in Japan
2 infantry and 1 mech_infantry placed in Korea
1 destroyer placed in 6 Sea Zone
2 armour and 1 mech_infantry placed in Kiangsu
4 infantry placed in JapanTurn Complete - Japanese
Japanese collect 66 PUs; end with 66 PUs total -
Technology Advancements
JPN spends 66 IPCs
GER: 21.70*
RUS: 10.35*
JPN: 24.15
USA: 24.60
GBR: 20.85*
ITA: 6.60
ANZ: 5.20 -
Hit super subs and couldn’t buy any… go figure.
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TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 7
Research Technology - Americans
Americans spend 0 on tech rolls
Americans removing all Technology Tokens after successful research.
Americans discover AA RadarActivate Technology - Americans
Americans activating AA RadarPurchase Units - Americans
Turning on Edit Mode
EDIT: Changing PUs for Americans from 74 to 71
EDIT: Turning off Edit Mode
Americans buy 1 airfield, 1 artillery, 1 destroyer, 1 fighter, 6 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 0 techTokens; 0 PUs;Combat Move - Americans
2 infantry moved from Central United States to 101 Sea Zone
2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
1 fighter moved from Morocco to Gibraltar
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 7
Research Technology - Americans
Americans spend 0 on tech rolls
Americans roll 6,3 and gets 1 hit
Americans removing all Technology Tokens after successful research.
Americans discover AA RadarActivate Technology - Americans
Americans activating AA RadarPurchase Units - Americans
Turning on Edit Mode
EDIT: Changing PUs for Americans from 74 to 71
EDIT: Turning off Edit Mode
Americans buy 1 airfield, 1 artillery, 1 destroyer, 1 fighter, 6 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 0 techTokens; 0 PUs;Combat Move - Americans
2 infantry moved from Central United States to 101 Sea Zone
2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
1 fighter moved from Morocco to Gibraltar
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to CelebesCombat - Americans
Battle in Gibraltar
Americans attack with 1 fighter and 2 infantry
Italians defend with 1 artillery and 1 harbour
Americans roll dice for 1 cruiser in Gibraltar, round 2 : 0/1 hits
Americans roll dice for 1 fighter and 2 infantry in Gibraltar, round 2 : 1/3 hits
Italians roll dice for 1 artillery in Gibraltar, round 2 : 1/1 hits
1 infantry owned by the Americans and 1 artillery owned by the Italians lost in Gibraltar
Americans win, taking Gibraltar from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Italians: 1 artillery
Casualties for Americans: 1 infantry
Battle in Celebes
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Celebes, round 2 : 0/1 hits
Americans roll dice for 1 artillery and 1 infantry in Celebes, round 3 : 1/2 hits
Japanese roll dice for 1 infantry in Celebes, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Celebes
Americans win, taking Celebes from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Americans
1 aaGun and 1 infantry moved from Johnston Island to 30 Sea Zone
1 aaGun, 1 carrier, 1 infantry, 1 submarine and 1 transport moved from 30 Sea Zone to 33 Sea Zone
1 aaGun and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 fighter moved from Hawaiian Islands to 33 Sea Zone
1 fighter moved from Caroline Islands to 33 Sea Zone
1 bomber moved from Caroline Islands to India
2 transports moved from 27 Sea Zone to 10 Sea Zone
1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to Wake Island
1 aaGun and 1 infantry moved from Central United States to 101 Sea Zone
2 fighters moved from Eastern United States to 101 Sea Zone
1 aaGun, 1 carrier, 2 fighters, 1 infantry, 2 submarines and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 transport moved from 91 Sea Zone to 89 Sea Zone
1 transport moved from 91 Sea Zone to 88 Sea Zone
1 infantry moved from Suriname to 88 Sea Zone
1 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
1 aaGun moved from 91 Sea Zone to Morocco
1 fighter moved from Gibraltar to Morocco
1 aaGun, 2 infantry and 1 mech_infantry moved from Morocco to Algeria
4 infantry and 1 mech_infantry moved from Algeria to Tunisia
1 infantry and 1 mech_infantry moved from Tunisia to Libya
1 mech_infantry moved from Libya to Tobruk
1 fighter moved from Tobruk to Morocco
2 mech_infantrys moved from Tobruk to EgyptPlace Units - Americans
1 artillery and 3 infantry placed in Western United States
1 destroyer and 1 submarine placed in 10 Sea Zone
1 submarine placed in 101 Sea Zone
1 airfield placed in Morocco
3 infantry and 1 mech_infantry placed in Central United States
Americans undo move 5.
1 infantry and 1 mech_infantry placed in Western United States
2 infantry placed in Central United States
1 fighter placed in Eastern United StatesTurn Complete - Americans
Americans collect 57 PUs; end with 57 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs -
Technology Advancements
USA spends 71IPCs
spends 3 on tech.GER: 21.70*
RUS: 10.35*
JPN: 24.15
USA: 31.15*
GBR: 20.85*
ITA: 6.60
ANZ: 5.20We didnt write it but I think we decided that you cannot purchase an intelligence token the same turn a power received the tech. I’m going with that.
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USA got Radar. GBR got shipyards
:roll: :mrgreen:
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Technology Advancements
GBR spends 40IPCs
spends 2 on tech.GER: 21.70*
RUS: 10.35*
JPN: 24.15
USA: 31.15*
GBR: 24.85
ITA: 6.60
ANZ: 5.20 -
Technology Advancements
forgot UKpacific spends 7IPCs
GER: 21.70*
RUS: 10.35*
JPN: 24.15
USA: 31.15*
GBR: 25.20
ITA: 6.60
ANZ: 5.20 -
Technology Advancements
forgot UKpacific spends 6IPCs
GER: 21.70*
RUS: 10.35*
JPN: 24.15
USA: 31.15*
GBR: 25.15
ITA: 6.60
ANZ: 5.20 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 7
Combat Move - British
1 mech_infantry moved from Eastern Persia to Kazakhstan
1 mech_infantry moved from Caucasus to Kazakhstan
1 bomber, 3 fighters and 1 tactical_bomber moved from Russia to Kazakhstan
4 infantry moved from India to Burma
1 fighter and 1 tactical_bomber moved from India to Burma -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 7
Research Technology - British
Turning on Edit Mode
EDIT: Changing PUs for British from 42 to 47
EDIT: Turning off Edit Mode
British spend 5 on tech rolls
British roll 2,6 and gets 1 hit
British removing all Technology Tokens after successful research.
British discover ShipyardsActivate Technology - British
British activating Shipyards
British giving technology to UK_Pacific: ShipyardsPurchase Units - British
Turning on Edit Mode
EDIT: Changing PUs for British from 42 to 40
EDIT: Turning off Edit Mode
British buy 1 artillery and 12 infantry; Remaining resources: 0 techTokens; 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 1 PUs;Combat Move - British
1 mech_infantry moved from Eastern Persia to Kazakhstan
1 mech_infantry moved from Caucasus to Kazakhstan
1 bomber, 3 fighters and 1 tactical_bomber moved from Russia to Kazakhstan
4 infantry moved from India to Burma
1 fighter and 1 tactical_bomber moved from India to BurmaCombat - British
Battle in Burma
British attack with 1 fighter, 4 infantry and 1 tactical_bomber
Japanese defend with 2 infantry
British roll dice for 1 fighter, 4 infantry and 1 tactical_bomber in Burma, round 2 : 3/6 hits
Japanese roll dice for 2 infantry in Burma, round 2 : 1/2 hits
2 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
British win, taking Burma from Japanese with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Japanese: 2 infantry
Battle in Kazakhstan
British attack with 1 bomber, 3 fighters, 2 mech_infantrys and 1 tactical_bomber
Japanese defend with 4 mech_infantrys
British roll dice for 1 bomber, 3 fighters, 2 mech_infantrys and 1 tactical_bomber in Kazakhstan, round 2 : 3/7 hits
Japanese roll dice for 4 mech_infantrys in Kazakhstan, round 2 : 1/4 hits
1 mech_infantry owned by the British and 3 mech_infantrys owned by the Japanese lost in Kazakhstan
British roll dice for 1 bomber, 3 fighters, 1 mech_infantry and 1 tactical_bomber in Kazakhstan, round 3 : 5/6 hits
Japanese roll dice for 1 mech_infantry in Kazakhstan, round 3 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Kazakhstan
British win, taking Kazakhstan from Japanese with 1 bomber, 3 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for British: 1 mech_infantry
Casualties for Japanese: 4 mech_infantrysNon Combat Move - British
1 bomber, 3 fighters and 1 tactical_bomber moved from Kazakhstan to Russia
1 infantry moved from Northwest Persia to Caucasus
1 fighter and 1 tactical_bomber moved from Burma to India
1 destroyer and 1 submarine moved from 80 Sea Zone to 39 Sea Zone
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 transport moved from 81 Sea Zone to 72 Sea Zone
1 transport moved from 72 Sea Zone to 71 Sea Zone
1 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone
1 infantry and 1 transport moved from 81 Sea Zone to 72 Sea Zone
1 infantry moved from 72 Sea Zone to French Madagascar
1 infantry moved from Union of South Africa to Rhodesia
1 infantry moved from Anglo Egyptian Sudan to Egypt
2 infantry moved from 81 Sea Zone to Trans-Jordan
1 armour, 3 infantry and 1 mech_infantry moved from Egypt to Trans-Jordan
1 armour, 9 infantry and 1 mech_infantry moved from Trans-Jordan to Iraq
7 infantry moved from Iraq to Northwest Persia
1 armour moved from Tunisia to Tobruk
1 infantry moved from Algeria to Tunisia
1 artillery and 1 infantry moved from Morocco to Algeria
2 infantry moved from Quebec to 106 Sea Zone
2 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
1 transport moved from 91 Sea Zone to 106 Sea ZonePlace Units - British
1 artillery and 2 infantry placed in Iraq
3 infantry placed in Egypt
3 infantry placed in Union of South Africa
2 infantry placed in Quebec
2 infantry placed in United KingdomTurn Complete - British
British collect 37 PUs; end with 37 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 42 PUsPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 7 PUs total
Some Units in India change ownership: 2 infantry -
Technology Advancements
ITA spends 23 IPCs
GER: 21.70*
RUS: 10.35*
JPN: 24.15
USA: 31.15*
GBR: 25.15
ITA: 7.75
ANZ: 5.20 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 destroyer, 3 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
Non Combat Move - Italians
1 fighter moved from Ukraine to Southern ItalyPlace Units - Italians
1 destroyer and 1 submarine placed in 95 Sea Zone
2 infantry placed in Southern Italy
1 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 13 PUs; end with 13 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs -
Technology Advancements
ANZ spends 22 IPCs
GER: 21.70*
RUS: 10.35*
JPN: 24.15
USA: 31.15*
GBR: 25.15
ITA: 7.75
ANZ: 6.30 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 fighter and 4 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 fighter and 4 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to SumatraCombat - ANZAC
Battle in Sumatra
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Sumatra, round 2 : 1/1 hits
1 infantry owned by the ANZAC lost in Sumatra
ANZAC roll dice for 1 artillery in Sumatra, round 3 : 1/1 hits
Japanese roll dice for 1 infantry in Sumatra, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Sumatra
ANZAC win, taking Sumatra from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 33 Sea Zone
2 aaGuns and 1 infantry moved from Queensland to New South Wales
1 fighter moved from Persia to Russia
1 mech_infantry moved from Caucasus to Novosibirsk
1 infantry moved from Caucasus to Kazakhstan
2 infantry moved from Persia to Northwest Persia
1 infantry moved from Iraq to Northwest PersiaPlace Units - ANZAC
1 fighter and 2 infantry placed in Persia
2 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 21 PUs; end with 21 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 7
Combat Move - French
Non Combat Move - French
1 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Libya to TobrukTurn Complete - French





