@Blackychan Here is the starting file. Open the file just like you would using pbem but you’ll probably have to enter your forum password each time you post. When you’re finished with your turn just hit post to forum and it should show up here.
2026-1-6-Oztea-1939-Global.tsvg
Stalingradski v Infrastructure
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 airfield, 2 destroyers, 5 infantry, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs; 0 techTokens;Combat Move - Japanese
1 fighter moved from 6 Sea Zone to 20 Sea Zone
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
3 fighters moved from Philippines to 35 Sea Zone
1 mech_infantry moved from Kwangsi to Burma
1 infantry moved from Yenisey to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 infantry moved from Timguska to Urals
Japanese take Urals from Russians
1 infantry moved from Kansu to Novosibirsk
1 bomber moved from Kweichow to Novosibirsk
1 infantry moved from Shensi to Tsinghai
1 mech_infantry moved from Szechwan to Sikang
1 fighter and 1 tactical_bomber moved from French Indo China to Sikang
1 mech_infantry moved from Kweichow to Burma
1 fighter and 2 tactical_bombers moved from French Indo China to Burma
1 mech_infantry moved from Kweichow to TsinghaiCombat - Japanese
Battle in 20 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 35 Sea Zone
Japanese attack with 1 destroyer and 3 fighters
Americans defend with 1 submarine
Japanese win with 3 fighters remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in Novosibirsk
Japanese attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
retreated to Novosibirsk
Russians win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Battle in Burma
Japanese attack with 1 fighter, 2 mech_infantrys and 2 tactical_bombers
British defend with 1 artillery and 1 infantry
Japanese win, taking Burma from UK_Pacific with 1 fighter, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 mech_infantry
Casualties for British: 1 artillery and 1 infantry
Battle in Tsinghai
Japanese attack with 1 infantry and 1 mech_infantry
Russians defend with 1 infantry
Japanese win, taking Tsinghai from Chinese with 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Sikang
Japanese attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 infantry
Japanese win, taking Sikang from Chinese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 infantry moved from Olgiy to Kansu
1 infantry moved from Yenisey to Timguska
1 infantry moved from Suiyuyan to Shensi
1 infantry moved from Jehol to Anhwe
1 mech_infantry moved from Jehol to Kweichow
1 mech_infantry moved from Kweichow to Szechwan
1 fighter and 1 tactical_bomber moved from Sikang to Szechwan
1 bomber moved from Novosibirsk to Szechwan
2 armour moved from Kwangsi to Szechwan
1 fighter and 2 tactical_bombers moved from Burma to French Indo China
3 fighters moved from 35 Sea Zone to Philippines
1 fighter moved from 20 Sea Zone to 36 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
2 battleships, 5 carriers, 2 cruisers, 2 destroyers, 4 fighters, 2 infantry, 1 submarine, 5 tactical_bombers and 1 transport moved from 6 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to French Indo China
3 mech_infantrys moved from Kiangsu to Hunan
6 infantry moved from Manchuria to Jehol
2 infantry moved from Korea to Manchuria
1 infantry moved from Korea to Manchuria
1 submarine moved from 19 Sea Zone to 36 Sea Zone
1 bomber moved from Japan to 20 Sea Zone
1 bomber moved from 20 Sea Zone to French Indo China
2 artilleries moved from Yunnan to French Indo China
2 infantry moved from Korea to Manchuria
4 infantry moved from Kiangsu to AnhwePlace Units - Japanese
1 airfield placed in French Indo China
1 destroyer, 1 submarine and 1 transport placed in 36 Sea Zone
1 destroyer placed in 6 Sea Zone
2 infantry and 1 mech_infantry placed in Kiangsu
3 infantry placed in Korea
Turning on Edit Mode
EDIT: Adding units owned by Neutral_Axis to French Indo China: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Neutral_Axis from Japan: 1 infantry
EDIT: Turning off Edit ModeTurn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 4,6,6
Japanese collect 65 PUs; end with 65 PUs total -
wow. usa hit jet power.
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Technology Advancements
USA spends 78 IPCs
GER: 30.60*
RUS: 11.15
JPN: 30.60*
USA: 41.65*
GBR: 28.45
ITA: 8.65
ANZ: 7.60 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 9
Research Technology - Americans
Americans spend 0 on tech rolls
Americans removing all Technology Tokens after successful research.
Americans discover Jet PowerActivate Technology - Americans
Americans activating Jet PowerPurchase Units - Americans
Americans buy 1 airfield, 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 techTokens; 0 PUs;Combat Move - Americans
1 submarine moved from 91 Sea Zone to 93 Sea Zone
2 fighters moved from 91 Sea Zone to 93 Sea Zone
1 fighter moved from Morocco to 93 Sea Zone
2 mech_infantrys moved from Iraq to Caucasus
1 fighter moved from Trans-Jordan to Caucasus
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 artillery and 1 infantry moved from 3 Sea Zone to Soviet Far East -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 9
Research Technology - Americans
Americans spend 0 on tech rolls
Americans rolls : 1/1 hits
Americans removing all Technology Tokens after successful research.
Americans discover Jet PowerActivate Technology - Americans
Americans activating Jet PowerPurchase Units - Americans
Americans buy 1 airfield, 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 techTokens; 0 PUs;Combat Move - Americans
1 submarine moved from 91 Sea Zone to 93 Sea Zone
2 fighters moved from 91 Sea Zone to 93 Sea Zone
1 fighter moved from Morocco to 93 Sea Zone
2 mech_infantrys moved from Iraq to Caucasus
1 fighter moved from Trans-Jordan to Caucasus
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 artillery and 1 infantry moved from 3 Sea Zone to Soviet Far EastCombat - Americans
Battle in Soviet Far East
Battle in 93 Sea Zone
Americans attack with 3 fighters and 1 submarine
Italians defend with 1 destroyer
Americans roll dice for 1 submarine in 93 Sea Zone, round 2 : 1/1 hits
Italians roll dice for 1 destroyer in 93 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Italians lost in 93 Sea Zone
Americans win, taking Soviet Far East from Japanese, taking 93 Sea Zone from Italians with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in Caucasus
Americans attack with 1 fighter and 2 mech_infantrys
Germans defend with 1 mech_infantry
Americans roll dice for 1 fighter and 2 mech_infantrys in Caucasus, round 2 : 0/3 hits
Germans roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits
Americans roll dice for 1 fighter and 2 mech_infantrys in Caucasus, round 3 : 1/3 hits
Germans roll dice for 1 mech_infantry in Caucasus, round 3 : 0/1 hits
1 mech_infantry owned by the Germans lost in Caucasus
Americans win, taking Caucasus from Germans with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 mech_infantry moved from Egypt to Iraq
1 mech_infantry moved from Tobruk to Egypt
1 infantry moved from Tobruk to Alexandria
4 infantry moved from Libya to Tobruk
1 aaGun and 2 infantry moved from Tunisia to Libya
2 infantry moved from Algeria to Tunisia
1 fighter moved from Caucasus to Kazakhstan
5 infantry and 3 mech_infantrys moved from Central United States to 101 Sea Zone
1 destroyer, 5 infantry, 3 mech_infantrys and 4 transports moved from 101 Sea Zone to 91 Sea Zone
5 infantry and 3 mech_infantrys moved from 91 Sea Zone to Morocco
1 destroyer and 1 submarine moved from 10 Sea Zone to 3 Sea Zone
1 submarine moved from 26 Sea Zone to 33 Sea Zone
1 battleship, 4 carriers, 2 cruisers, 9 destroyers, 8 fighters and 3 submarines moved from 33 Sea Zone to 44 Sea Zone
1 artillery and 3 infantry moved from Samoa to 51 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 51 Sea Zone to 63 Sea Zone
1 artillery and 3 infantry moved from 63 Sea Zone to New Zealand
1 bomber moved from Eastern United States to United Kingdom
1 fighter moved from Eastern United States to Western United States
EDIT: 1 aaGun moved from Morocco to Algeria
2 fighters moved from 93 Sea Zone to 91 Sea Zone
1 fighter moved from 93 Sea Zone to MoroccoPlace Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Neutral_Allies from Eastern United States: 2 aaGuns
EDIT: Adding units owned by Neutral_Allies to United Kingdom: 1 aaGun
EDIT: Adding units owned by Neutral_Allies to Western United States: 1 aaGun
EDIT: Turning off Edit Mode
2 fighters and 2 infantry placed in Western United States
Americans undo move 1.
1 fighter and 2 infantry placed in Western United States
1 carrier, 1 submarine and 1 transport placed in 10 Sea Zone
1 airfield placed in Celebes
1 destroyer placed in 101 Sea Zone
1 fighter placed in Eastern United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from 25 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 26 Sea Zone: 1 destroyer
EDIT: Turning off Edit ModeTurn Complete - Americans
Americans collect 61 PUs; end with 61 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs -
Technology Advancements
USA spends 43+7 IPCs
GER: 30.60*
RUS: 11.15
JPN: 30.60*
USA: 41.65*
GBR: 30.95*
ITA: 8.65
ANZ: 7.60 -
the british intelligence token for shipyards (neutral allie arm) loads on the USA strat in london!
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TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 9
Combat Move - British
2 infantry moved from India to Burma
1 fighter moved from India to Burma
1 bomber moved from Kazakhstan to Burma -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 9
Purchase Units - British
British repair damage of 5x factory_minor; Remaining resources: 0 techTokens; 38 PUs;
British buy 2 aaGuns, 1 artillery and 8 infantry; Remaining resources: 0 techTokens; 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
2 infantry moved from India to Burma
1 fighter moved from India to Burma
1 bomber moved from Kazakhstan to BurmaCombat - British
Battle in Burma
British attack with 1 bomber, 1 fighter and 2 infantry
Japanese defend with 1 mech_infantry
British roll dice for 1 bomber, 1 fighter and 2 infantry in Burma, round 2 : 2/4 hits
Japanese roll dice for 1 mech_infantry in Burma, round 2 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - British
1 bomber and 1 fighter moved from Burma to India
1 destroyer moved from 41 Sea Zone to 37 Sea Zone
1 submarine moved from 41 Sea Zone to 44 Sea Zone
1 armour and 1 mech_infantry moved from Northwest Persia to Kazakhstan
1 aaGun and 7 infantry moved from Iraq to Northwest Persia
6 infantry moved from Trans-Jordan to Iraq
1 armour moved from Egypt to Iraq
3 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Libya to Tobruk
1 artillery and 1 infantry moved from Tunisia to Libya
2 infantry moved from Algeria to Tunisia
2 infantry moved from Morocco to Algeria
2 infantry moved from Quebec to 106 Sea Zone
1 destroyer, 2 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
1 transport moved from 91 Sea Zone to 106 Sea Zone
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 infantry moved from Rhodesia to Belgian Congo
3 infantry moved from Union of South Africa to 71 Sea Zone
3 infantry and 2 transports moved from 71 Sea Zone to 72 Sea Zone
1 infantry moved from French Madagascar to 72 Sea Zone
4 infantry and 2 transports moved from 72 Sea Zone to 81 Sea Zone
1 transport moved from 81 Sea Zone to 71 Sea Zone
4 infantry moved from 81 Sea Zone to Trans-JordanPlace Units - British
2 aaGuns and 1 artillery placed in Iraq
3 infantry placed in Egypt
3 infantry placed in Union of South Africa
2 infantry placed in QuebecTurn Complete - British
British collect 38 PUs; end with 38 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 43 PUsPlace Units - UK_Pacific
1 artillery and 1 infantry placed in India
Turning on Edit Mode
EDIT: Adding Technology AA Radar for British
EDIT: Removing units owned by Neutral_Allies from United Kingdom: 1 aaGun
EDIT: Turning off Edit ModeTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 1 artillery and 1 infantry -
Technology Advancements
ITA spends 13 IPCs
GER: 30.60*
RUS: 11.15
JPN: 30.60*
USA: 41.65*
GBR: 30.95*
ITA: 9.30 - so close!
ANZ: 7.60 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 fighter and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 destroyer moved from 97 Sea Zone to 93 Sea Zone
2 fighters moved from 97 Sea Zone to 93 Sea Zone
1 artillery and 1 infantry moved from Rostov to Caucasus
1 fighter moved from Southern Italy to Caucasus -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 fighter and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 destroyer moved from 97 Sea Zone to 93 Sea Zone
2 fighters moved from 97 Sea Zone to 93 Sea Zone
1 artillery and 1 infantry moved from Rostov to Caucasus
1 fighter moved from Southern Italy to CaucasusCombat - Italians
Battle in Caucasus
Italians attack with 1 artillery, 1 fighter and 1 infantry
Americans defend with 2 mech_infantrys
Italians win, taking Caucasus from Americans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 8
Casualties for Americans: 2 mech_infantrys
Battle in 93 Sea Zone
Italians attack with 1 destroyer and 2 fighters
Americans defend with 1 submarine
Italians win, taking 93 Sea Zone from Americans with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarineNon Combat Move - Italians
2 fighters moved from 93 Sea Zone to 97 Sea Zone
1 fighter moved from Caucasus to RostovPlace Units - Italians
1 fighter placed in Southern Italy
1 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 15 PUs; end with 15 PUs total -
You have expertly used the new rules in both games to your advantage - as usual, you are the early adopter and it takes me a game or two to catch up :-)
My Axis game could go either way, although you’re close to turning the middle of the board into a quagmire. I see it as potentially a very long game.
Your Axis game is just a matter of time, but I won’t give up until you take and hold the the VCs according to our house rules :evil:
With tech involved, you never know how the tide could turn in a given place on the board.
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Technology Advancements
anz spends 22 IPCs
GER: 30.60*
RUS: 11.15
JPN: 30.60*
USA: 41.65*
GBR: 30.95*
ITA: 9.30 - so close!
ANZ:8.70 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 destroyer and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - ANZAC
3 fighters moved from Kazakhstan to Caucasus
3 infantry moved from Northwest Persia to Caucasus -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 destroyer and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - ANZAC
3 fighters moved from Kazakhstan to Caucasus
3 infantry moved from Northwest Persia to CaucasusCombat - ANZAC
Battle in Caucasus
ANZAC attack with 3 fighters and 3 infantry
Italians defend with 1 artillery and 1 infantry
ANZAC roll dice for 3 fighters and 3 infantry in Caucasus, round 2 : 1/6 hits
Italians roll dice for 1 artillery and 1 infantry in Caucasus, round 2 : 1/2 hits
1 infantry owned by the ANZAC and 1 infantry owned by the Italians lost in Caucasus
ANZAC roll dice for 3 fighters and 2 infantry in Caucasus, round 3 : 2/5 hits
Italians roll dice for 1 artillery in Caucasus, round 3 : 0/1 hits
1 artillery owned by the Italians lost in Caucasus
ANZAC win, taking Caucasus from Italians with 3 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery and 1 infantry
Casualties for ANZAC: 1 infantryNon Combat Move - ANZAC
3 fighters moved from Caucasus to Kazakhstan
1 armour moved from Persia to Turkmenistan
1 fighter moved from Persia to India
1 infantry moved from Persia to Northwest Persia
1 cruiser, 2 destroyers and 4 submarines moved from 33 Sea Zone to 44 Sea Zone
2 fighters moved from Caroline Islands to Celebes
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 transport moved from 54 Sea Zone to 46 Sea Zone
2 aaGuns and 3 infantry moved from New South Wales to Queensland
1 transport moved from 46 Sea Zone to 54 Sea ZonePlace Units - ANZAC
1 armour and 2 mech_infantrys placed in Persia
1 destroyer placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 19 PUs; end with 19 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 9
Combat Move - French
1 infantry moved from Alexandria to EgyptNon Combat Move - French
Turn Complete - French
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Technology Advancements
GER spends 102 IPCs; spends 1 on tech
GER: 36.70
RUS: 11.15
JPN: 30.60*
USA: 41.65*
GBR: 30.95*
ITA: 9.30
ANZ: 8.70 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 10
Politics - Germans
Research Technology - Germans
Germans spend 5 on tech rollsPurchase Units - Germans
Germans buy 1 airfield, 1 carrier, 1 destroyer, 1 fighter, 8 infantry, 4 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs; 2 techTokens;Combat Move - Germans
1 infantry moved from Smolensk to Vologda
1 infantry moved from Russia to Samara
1 infantry moved from Rostov to Caucasus
2 bombers moved from Ukraine to 81 Sea Zone
1 bomber moved from Rostov to 81 Sea Zone
14 armour, 15 artilleries, 9 infantry and 12 mech_infantrys moved from Tambov to Volgograd
4 armour moved from Rostov to Volgograd
2 armour moved from Bryansk to Volgograd
2 mech_infantrys moved from Bryansk to Volgograd
1 bomber moved from Bryansk to Vologda
1 bomber moved from Bryansk to Samara
1 infantry moved from Russia to Samara
2 fighters and 2 tactical_bombers moved from Ukraine to Caucasus
1 tactical_bomber moved from Ukraine to Samara
2 tactical_bombers moved from Ukraine to Caucasus -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 10
Politics - Germans
Research Technology - Germans
Germans spend 5 on tech rollsPurchase Units - Germans
Germans buy 1 airfield, 1 carrier, 1 destroyer, 1 fighter, 8 infantry, 4 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs; 2 techTokens;Combat Move - Germans
1 infantry moved from Smolensk to Vologda
1 infantry moved from Russia to Samara
1 infantry moved from Rostov to Caucasus
2 bombers moved from Ukraine to 81 Sea Zone
1 bomber moved from Rostov to 81 Sea Zone
14 armour, 15 artilleries, 9 infantry and 12 mech_infantrys moved from Tambov to Volgograd
4 armour moved from Rostov to Volgograd
2 armour moved from Bryansk to Volgograd
2 mech_infantrys moved from Bryansk to Volgograd
1 bomber moved from Bryansk to Vologda
1 bomber moved from Bryansk to Samara
1 infantry moved from Russia to Samara
2 fighters and 2 tactical_bombers moved from Ukraine to Caucasus
1 tactical_bomber moved from Ukraine to Samara
2 tactical_bombers moved from Ukraine to CaucasusAirborne Attack Move - Germans
2 infantry moved from Novgorod to Vologda
2 infantry moved from Ukraine to Caucasus





