dice…
Infrastructure vs Stalingradski
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 1 destroyer, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
Non Combat Move - Americans
1 destroyer and 1 submarine moved from 30 Sea Zone to 26 Sea Zone
1 artillery and 3 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 carrier, 3 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 3 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Wake Island to 26 Sea Zone
1 fighter moved from Hawaiian Islands to 26 Sea Zone
1 fighter moved from Eastern United States to 101 Sea Zone
1 aaGun moved from Central United States to Western United States
2 mech_infantrys moved from Eastern United States to Western United StatesPlace Units - Americans
1 carrier and 1 transport placed in 101 Sea Zone
1 fighter placed in 101 Sea Zone
2 artilleries and 1 infantry placed in Central United States
1 destroyer placed in 10 Sea Zone
Note to players Americans: America has joined the Allies, and declared war on the Axis!
Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_NeutralTurn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 1,2
Americans collect 50 PUs (2 lost to blockades); end with 50 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
3 infantry moved from Shensi to Kweichow
1 fighter moved from Kansu to Kweichow -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
3 infantry moved from Shensi to Kweichow
1 fighter moved from Kansu to KweichowCombat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Kweichow to Suiyuyan
1 infantry moved from Szechwan to ShensiPlace Units - Chinese
2 infantry placed in SuiyuyanTurn Complete - Chinese
Chinese collect 8 PUs; end with 10 PUs total -
Technology Advancement
GBR spends 46
London spends 1 IPC on techGER: 10.20*
RUS: 5.45
JPN: 8.55
USA: 7.80
GBR: 10.20*
ITA: 1.15
ANZ: 1.20 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Combat Move - British
1 bomber and 2 infantry moved from United Kingdom to Scotland
3 infantry moved from Persia to Iraq
1 artillery moved from Trans-Jordan to Iraq
1 fighter and 1 tactical_bomber moved from Egypt to Iraq
1 infantry moved from Belgian Congo to Kenya
British take Kenya from Italians
1 fighter moved from India to 41 Sea Zone
3 infantry moved from Burma to Yunnan
1 mech_infantry moved from India to Yunnan
1 fighter moved from India to Yunnan
1 mech_infantry moved from India to Yunnan
1 tactical_bomber moved from India to Shan State
1 mech_infantry moved from India to Shan State
1 mech_infantry moved from Eastern Persia to Iraq
1 infantry moved from Kiangsi to Hunan
Chinese take Hunan from Japanese -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - British
Turning on Edit Mode
EDIT: Changing PUs for British from 22 to 21
EDIT: Turning off Edit Mode
British buy 7 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 bomber and 2 infantry moved from United Kingdom to Scotland
3 infantry moved from Persia to Iraq
1 artillery moved from Trans-Jordan to Iraq
1 fighter and 1 tactical_bomber moved from Egypt to Iraq
1 infantry moved from Belgian Congo to Kenya
British take Kenya from Italians
1 fighter moved from India to 41 Sea Zone
3 infantry moved from Burma to Yunnan
1 mech_infantry moved from India to Yunnan
1 fighter moved from India to Yunnan
1 mech_infantry moved from India to Yunnan
1 tactical_bomber moved from India to Shan State
1 mech_infantry moved from India to Shan State
1 mech_infantry moved from Eastern Persia to Iraq
1 infantry moved from Kiangsi to Hunan
Chinese take Hunan from JapaneseCombat - British
Battle in 41 Sea Zone
British attack with 1 fighter
Japanese defend with 1 transport
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Scotland
British attack with 1 bomber and 2 infantry
Germans defend with 1 airfield and 1 infantry
British win, taking Scotland from Germans with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Yunnan
British attack with 1 fighter, 3 infantry and 2 mech_infantrys
Japanese defend with 1 aaGun, 1 infantry and 1 mech_infantry
British win, taking Yunnan from Japanese with 1 fighter, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 9
Casualties for Japanese: 1 aaGun, 1 infantry and 1 mech_infantry
Casualties for British: 1 infantry
Battle in Shan State
British attack with 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British win, taking Shan State from Japanese with 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Iraq
British attack with 1 artillery, 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber
Neutral_Axis defend with 3 infantry
British win, taking Iraq from Neutral_Axis with 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Neutral_Axis: 3 infantry
Casualties for British: 3 infantryNon Combat Move - British
1 infantry moved from Trans-Jordan to Egypt
1 fighter and 1 tactical_bomber moved from Iraq to Egypt
1 transport moved from 81 Sea Zone to 72 Sea Zone
1 transport moved from 72 Sea Zone to 71 Sea Zone
1 infantry moved from Belgian Congo to French Equatorial Africa
2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 fighter moved from Yunnan to India
1 tactical_bomber moved from Shan State to India
1 fighter moved from 41 Sea Zone to India
3 infantry moved from India to Burma
1 bomber moved from Scotland to United Kingdom
1 artillery and 1 infantry moved from Quebec to Eastern United States
1 armour, 1 destroyer, 1 infantry and 1 transport moved from 89 Sea Zone to 86 Sea Zone
1 infantry moved from 86 Sea Zone to Brazil
British take Brazil from Neutral_Allies
1 armour moved from 86 Sea Zone to Brazil
1 infantry moved from India to BurmaPlace Units - British
1 infantry placed in Union of South Africa
6 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,3,2,2,5,4,6,6,6
British collect 27 PUs (8 lost to blockades); end with 27 PUs totalPlace Units - UK_Pacific
1 artillery, 3 infantry and 3 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 2,1
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 2,5,1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,4,4,4,3,5,6,5,4,5,6
UK_Pacific collect 7 PUs (7 lost to blockades); end with 7 PUs total
Some Units in India change ownership: 1 artillery, 3 infantry and 3 mech_infantrys -
Good sir - could you edit in a tech token for London?
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you do it on their next turn. Edit in an extra 5ipcs and then buy 1 at start of turn.
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Got it :-)
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echnology Advancement
ITA spends 23
GER: 10.20*
RUS: 5.45
JPN: 8.55
USA: 7.80
GBR: 10.20*
ITA: 2.30
ANZ: 1.20 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Italians
Turning on Edit Mode
EDIT: Turning off Edit Mode
Italians buy 1 fighter, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to WarCombat Move - Italians
2 infantry moved from Southern Italy to 97 Sea Zone
1 cruiser, 2 infantry, 1 submarine and 1 transport moved from 97 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Morocco
1 fighter moved from Gibraltar to Morocco
1 infantry moved from Tobruk to Alexandria
Italians take Alexandria from British
1 artillery and 1 infantry moved from Romania to Eastern Poland
1 armour moved from Yugoslavia to Eastern Poland
1 bomber and 1 fighter moved from Southern Italy to Eastern Poland -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Italians
Turning on Edit Mode
EDIT: Turning off Edit Mode
Italians buy 1 fighter, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to WarCombat Move - Italians
2 infantry moved from Southern Italy to 97 Sea Zone
1 cruiser, 2 infantry, 1 submarine and 1 transport moved from 97 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Morocco
1 fighter moved from Gibraltar to Morocco
1 infantry moved from Tobruk to Alexandria
Italians take Alexandria from British
1 artillery and 1 infantry moved from Romania to Eastern Poland
1 armour moved from Yugoslavia to Eastern Poland
1 bomber and 1 fighter moved from Southern Italy to Eastern PolandCombat - Italians
Battle in Morocco
Italians attack with 1 fighter and 2 infantry
French defend with 1 infantry
Italians roll dice for 1 cruiser in Morocco, round 2 : 1/1 hits
French roll dice for 1 infantry in Morocco, round 2 : 0/1 hits
1 infantry owned by the French lost in Morocco
Italians win, taking Morocco from French with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in Eastern Poland
Italians attack with 1 armour, 1 artillery, 1 bomber, 1 fighter and 1 infantry
Russians defend with 4 infantry
Italians roll dice for 1 armour, 1 artillery, 1 bomber, 1 fighter and 1 infantry in Eastern Poland, round 2 : 3/5 hits
Russians roll dice for 4 infantry in Eastern Poland, round 2 : 1/4 hits
3 infantry owned by the Russians and 1 infantry owned by the Italians lost in Eastern Poland
Italians roll dice for 1 armour, 1 artillery, 1 bomber and 1 fighter in Eastern Poland, round 3 : 2/4 hits
Russians roll dice for 1 infantry in Eastern Poland, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 artillery owned by the Italians lost in Eastern Poland
Italians win, taking Eastern Poland from Russians with 1 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is 5
Casualties for Italians: 1 artillery and 1 infantry
Casualties for Russians: 4 infantryNon Combat Move - Italians
1 fighter moved from Eastern Poland to Romania
1 bomber moved from Eastern Poland to Western Germany
1 infantry moved from Yugoslavia to Romania
1 aaGun moved from Romania to Bessarabia
1 artillery and 1 infantry moved from Northern Italy to Yugoslavia
1 aaGun moved from Northern Italy to Yugoslavia
1 aaGun moved from Southern Italy to Northern Italy
1 mech_infantry moved from Algeria to Libya
1 artillery moved from Algeria to Tunisia
1 fighter moved from Morocco to GibraltarPlace Units - Italians
1 fighter placed in Southern Italy
2 infantry placed in Southern France
1 infantry and 1 mech_infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 18 PUs; end with 18 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 33 PUs -
Technology Advancement
ANZ spends 24
GER: 10.20*
RUS: 5.45
JPN: 8.55
USA: 7.80
GBR: 10.20*
ITA: 2.30
ANZ: 2.40 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 destroyer; Remaining resources: 0 PUs;Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 34 Sea Zone
1 destroyer moved from 54 Sea Zone to 44 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 destroyer; Remaining resources: 0 PUs;Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 34 Sea Zone
1 destroyer moved from 54 Sea Zone to 44 Sea ZoneCombat - ANZAC
Battle in 34 Sea Zone
ANZAC attack with 1 destroyer
Japanese defend with 1 submarine
ANZAC win with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 44 Sea Zone
ANZAC attack with 1 destroyer
Japanese defend with 1 submarine
1 destroyer owned by the ANZAC retreated to 45 Sea ZoneNon Combat Move - ANZAC
1 cruiser and 1 transport moved from 54 Sea Zone to 62 Sea ZonePlace Units - ANZAC
1 carrier and 1 destroyer placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Combat Move - French
Non Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian SudanTurn Complete - French
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BAM! A little luck for the bad luck bum.
Tech on first roll for germany - Heavy Bombers!
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Ouch!!
That won’t hurt… gonna buy any? :roll:
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Turning on Edit Mode
EDIT: Changing PUs for Germans from 51 to 56
EDIT: Turning off Edit Mode
Germans spend 5 on tech rolls
Germans removing all Technology Tokens after successful research.
Germans discover Heavy BomberActivate Technology - Germans
Germans activating Heavy BomberPurchase Units - Germans
Germans buy 1 bomber, 1 destroyer, 1 fighter and 7 infantry; Remaining resources: 0 techTokens; 0 PUs;Combat Move - Germans
1 fighter moved from Poland to Novgorod
1 bomber moved from Poland to Novgorod
1 bomber moved from Finland to Novgorod
2 infantry moved from Bessarabia to Western Ukraine
1 transport moved from 109 Sea Zone to 110 Sea Zone
2 infantry moved from Normandy Bordeaux to 110 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 109 Sea Zone
2 infantry moved from 109 Sea Zone to Scotland
1 fighter and 1 tactical_bomber moved from Western Germany to Baltic States
2 artilleries and 7 infantry moved from Poland to Baltic States
1 fighter moved from Yugoslavia to Western Ukraine
2 fighters moved from 109 Sea Zone to Scotland
1 infantry moved from Western Germany to 112 Sea Zone
1 infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone
1 artillery moved from Finland to 127 Sea Zone
1 artillery and 1 infantry moved from 127 Sea Zone to Novgorod
4 infantry moved from Finland to Karelia -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Turning on Edit Mode
EDIT: Changing PUs for Germans from 51 to 56
EDIT: Turning off Edit Mode
Germans spend 5 on tech rolls
Germans rolls : 1/1 hits
Germans removing all Technology Tokens after successful research.
Germans discover Heavy BomberActivate Technology - Germans
Germans activating Heavy BomberPurchase Units - Germans
Germans buy 1 bomber, 1 destroyer, 1 fighter and 7 infantry; Remaining resources: 0 techTokens; 0 PUs;Combat Move - Germans
1 fighter moved from Poland to Novgorod
1 bomber moved from Poland to Novgorod
1 bomber moved from Finland to Novgorod
2 infantry moved from Bessarabia to Western Ukraine
1 transport moved from 109 Sea Zone to 110 Sea Zone
2 infantry moved from Normandy Bordeaux to 110 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 109 Sea Zone
2 infantry moved from 109 Sea Zone to Scotland
1 fighter and 1 tactical_bomber moved from Western Germany to Baltic States
2 artilleries and 7 infantry moved from Poland to Baltic States
1 fighter moved from Yugoslavia to Western Ukraine
2 fighters moved from 109 Sea Zone to Scotland
1 infantry moved from Western Germany to 112 Sea Zone
1 infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone
1 artillery moved from Finland to 127 Sea Zone
1 artillery and 1 infantry moved from 127 Sea Zone to Novgorod
4 infantry moved from Finland to KareliaCombat - Germans
Battle in Novgorod
Germans attack with 1 artillery, 2 bombers, 1 fighter and 1 infantry
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
Germans roll dice for 1 artillery, 2 bombers, 1 fighter and 1 infantry in Novgorod, round 2 : 3/7 hits
Russians roll dice for 3 infantry in Novgorod, round 2 : 0/3 hits
3 infantry owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 1 artillery, 2 bombers, 1 fighter and 1 infantry remaining. Battle score for attacker is 9
Casualties for Russians: 3 infantry
Battle in Karelia
Germans attack with 4 infantry
Russians defend with 1 infantry
Germans roll dice for 4 infantry in Karelia, round 2 : 0/4 hits
Russians roll dice for 1 infantry in Karelia, round 2 : 1/1 hits
1 infantry owned by the Germans lost in Karelia
Germans roll dice for 3 infantry in Karelia, round 3 : 0/3 hits
Russians roll dice for 1 infantry in Karelia, round 3 : 0/1 hits
Germans roll dice for 3 infantry in Karelia, round 4 : 0/3 hits
Russians roll dice for 1 infantry in Karelia, round 4 : 0/1 hits
3 infantry owned by the Germans retreated to Finland
Russians win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantry
Battle in Western Ukraine
Germans attack with 1 fighter and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 fighter and 2 infantry in Western Ukraine, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Scotland
Germans attack with 2 fighters and 2 infantry
British defend with 1 airfield and 1 infantry
Germans roll dice for 1 battleship and 1 cruiser in Scotland, round 2 : 1/2 hits
British roll dice for 1 infantry in Scotland, round 2 : 0/1 hits
1 infantry owned by the British lost in Scotland
Germans win, taking Scotland from British with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Baltic States
Germans attack with 2 artilleries, 1 fighter, 7 infantry and 1 tactical_bomber
Russians defend with 1 artillery and 2 infantry
Germans roll dice for 2 artilleries, 1 fighter, 7 infantry and 1 tactical_bomber in Baltic States, round 2 : 4/11 hits
Russians roll dice for 1 artillery and 2 infantry in Baltic States, round 2 : 0/3 hits
2 infantry owned by the Russians and 1 artillery owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 2 artilleries, 1 fighter, 7 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Russians: 1 artillery and 2 infantryNon Combat Move - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 fighter moved from Novgorod to Eastern Poland
1 armour moved from Northern Italy to Romania
1 fighter moved from Western Ukraine to Bessarabia
1 fighter moved from Baltic States to Bessarabia
2 aaGuns moved from Romania to Bessarabia
3 infantry moved from Romania to Bessarabia
1 infantry moved from Romania to Bessarabia
2 infantry moved from Romania to Eastern Poland
2 infantry moved from Germany to Poland
1 aaGun moved from Germany to Western Germany
2 infantry moved from Western Germany to Germany
1 transport moved from 109 Sea Zone to 110 Sea Zone
1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 aaGun moved from Normandy Bordeaux to 110 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 110 Sea Zone to 109 Sea Zone
1 aaGun and 1 infantry moved from 109 Sea Zone to Eire
2 fighters moved from Scotland to 109 Sea Zone
1 submarine moved from 112 Sea Zone to 125 Sea Zone
2 bombers moved from Novgorod to Eastern Poland
1 tactical_bomber moved from Baltic States to Eastern Poland
1 aaGun moved from Poland to Eastern Poland
1 aaGun moved from Poland to Baltic StatesPlace Units - Germans
Turning on Edit Mode
EDIT: Removing units owned by Germans from 109 Sea Zone: 1 fighter
EDIT: Adding units owned by Germans to Gibraltar: 1 fighter
EDIT: Turning off Edit Mode
1 destroyer placed in 112 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Germans from 112 Sea Zone: 1 destroyer
EDIT: Adding units owned by Germans to 109 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
1 bomber, 1 fighter and 1 infantry placed in Western Germany
6 infantry placed in Germany
Germans undo move 1.
1 destroyer placed in 112 Sea Zone
Germans undo move 2.
2 infantry placed in Normandy Bordeaux
4 infantry placed in Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Eastern Poland: 1 infantry
EDIT: Adding units owned by Germans to Bessarabia: 1 infantry
EDIT: Turning off Edit ModeTurn Complete - Germans
Germans collect 48 PUs; end with 48 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs





