dice…
Infrastructure vs Stalingradski
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Research Technology - Japanese
Japanese spend 0 on tech rolls
Japanese removing all Technology Tokens after successful research.
Japanese discover Rockets AdvanceActivate Technology - Japanese
Japanese activating Rockets AdvancePurchase Units - Japanese
Japanese buy 4 destroyers, 12 infantry and 2 transports; Remaining resources: 0 techTokens; 2 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
Turning on Edit Mode
EDIT: Changing unit bombing damage for these British owned units to: airfield = 4
EDIT: Turning off Edit Mode
1 infantry moved from Central Mongolia to Dzavhan
Japanese take Dzavhan from Russians
2 infantry moved from Chahar to Suiyuyan
1 infantry moved from Hopei to Shensi
1 infantry moved from Shan State to Burma
1 mech_infantry moved from Hopei to Yunnan
1 mech_infantry moved from Kweichow to Hunan
3 mech_infantrys moved from Hunan to Yunnan
1 armour moved from Kwangtung to Yunnan
1 fighter and 1 tactical_bomber moved from Malaya to Burma
1 fighter moved from Malaya to Yunnan
2 bombers moved from Japan to Soviet Far East
1 bomber moved from Japan to 3 Sea Zone
1 transport moved from 19 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Soviet Far East
1 bomber moved from Kiangsu to 44 Sea Zone
1 fighter moved from 35 Sea Zone to 44 Sea Zone -
ooops. rockets dont roll until combat. I thought it was before that.
I guess ignore what I rolled or ignore this second roll. Whatever you think is fair. -
actually im not sure whats happening. How can the phillipines hit carolines? The game is allowing it?
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Research Technology - Japanese
Japanese spend 0 on tech rolls
Japanese roll 1,6 and gets 1 hit
Japanese removing all Technology Tokens after successful research.
Japanese discover Rockets AdvanceActivate Technology - Japanese
Japanese activating Rockets AdvancePurchase Units - Japanese
Japanese buy 4 destroyers, 12 infantry and 2 transports; Remaining resources: 0 techTokens; 2 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
Turning on Edit Mode
EDIT: Changing unit bombing damage for these British owned units to: airfield = 4
EDIT: Turning off Edit Mode
Rocket attack in Caroline Islands does 2 damage to airfield owned by Americans
Rockets in Philippines roll: 2
Rocket attack in India does 2 damage to airfield owned by British
Rockets in Malaya roll: 5
1 infantry moved from Central Mongolia to Dzavhan
Japanese take Dzavhan from Russians
2 infantry moved from Chahar to Suiyuyan
1 infantry moved from Hopei to Shensi
1 infantry moved from Shan State to Burma
1 mech_infantry moved from Hopei to Yunnan
1 mech_infantry moved from Kweichow to Hunan
3 mech_infantrys moved from Hunan to Yunnan
1 armour moved from Kwangtung to Yunnan
1 fighter and 1 tactical_bomber moved from Malaya to Burma
1 fighter moved from Malaya to Yunnan
2 bombers moved from Japan to Soviet Far East
1 bomber moved from Japan to 3 Sea Zone
1 transport moved from 19 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Soviet Far East
1 bomber moved from Kiangsu to 44 Sea Zone
1 fighter moved from 35 Sea Zone to 44 Sea ZoneCombat - Japanese
Battle in Soviet Far East
Japanese attack with 2 bombers and 2 infantry
Americans defend with 1 artillery and 1 infantry
Japanese roll dice for 2 bombers and 2 infantry in Soviet Far East, round 2 : 2/6 hits
Americans roll dice for 1 artillery and 1 infantry in Soviet Far East, round 2 : 0/2 hits
1 artillery owned by the Americans and 1 infantry owned by the Americans lost in Soviet Far East
Japanese win, taking Soviet Far East from Americans with 2 bombers and 2 infantry remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantry
Battle in 3 Sea Zone
Japanese attack with 1 bomber
Americans defend with 1 submarine and 1 transport
1 submarine owned by the Americans Submerged
Japanese roll dice for 1 bomber in 3 Sea Zone, round 2 : 1/2 hits
1 transport owned by the Americans lost in 3 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 transport
Battle in Suiyuyan
Japanese attack with 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 infantry in Suiyuyan, round 2 : 1/2 hits
Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
Japanese win, taking Suiyuyan from Chinese with 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Yunnan
Japanese attack with 1 armour, 1 fighter and 4 mech_infantrys
British defend with 1 artillery and 1 mech_infantry
Japanese roll dice for 1 armour, 1 fighter and 4 mech_infantrys in Yunnan, round 2 : 4/6 hits
Chinese roll dice for 1 artillery and 1 mech_infantry in Yunnan, round 2 : 1/2 hits
1 mech_infantry owned by the British, 1 mech_infantry owned by the Japanese and 1 artillery owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 armour, 1 fighter and 3 mech_infantrys remaining. Battle score for attacker is 4
Casualties for British: 1 artillery and 1 mech_infantry
Casualties for Japanese: 1 mech_infantry
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Shensi: 1 infantry
EDIT: Adding units owned by Japanese to Kweichow: 1 infantry
EDIT: Turning off Edit Mode
Battle in 44 Sea Zone
Japanese attack with 1 bomber and 1 fighter
Americans defend with 1 submarine; ANZAC defend with 1 destroyer
1 submarine owned by the Americans Submerged
Japanese roll dice for 1 bomber and 1 fighter in 44 Sea Zone, round 2 : 1/3 hits
Americans roll dice for 1 destroyer in 44 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the ANZAC lost in 44 Sea Zone
Japanese win with 1 bomber and 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 destroyer
Battle in Burma
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Burma, round 2 : 2/3 hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits
1 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Shensi
Chinese defend with 1 infantryNon Combat Move - Japanese
2 infantry moved from Anhwe to Kweichow
1 fighter moved from Yunnan to Malaya
2 infantry moved from Malaya to Shan State
1 artillery moved from Malaya to Shan State
1 destroyer moved from 37 Sea Zone to 45 Sea Zone
1 fighter and 1 tactical_bomber moved from Burma to Malaya
1 destroyer moved from 20 Sea Zone to 34 Sea Zone
1 destroyer moved from 19 Sea Zone to 22 Sea Zone
2 battleships, 5 carriers, 1 cruiser, 5 fighters, 3 submarines and 4 tactical_bombers moved from 35 Sea Zone to 6 Sea Zone
1 submarine moved from 19 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to 6 Sea Zone
1 mech_infantry moved from Kiangsu to Kweichow
2 infantry moved from Buyant-Uhaa to Central Mongolia
1 infantry moved from Manchuria to Amur
1 infantry moved from Manchuria to Buyant-Uhaa
2 infantry moved from Manchuria to Jehol
1 bomber moved from 44 Sea Zone to Philippines
1 transport moved from 37 Sea Zone to 20 Sea Zone
1 aaGun and 1 infantry moved from Kwangtung to 20 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone
1 aaGun and 1 infantry moved from 35 Sea Zone to Philippines
2 infantry moved from Kwangtung to Kwangsi
1 fighter moved from 44 Sea Zone to Philippines
1 fighter moved from 6 Sea Zone to Philippines
1 bomber moved from 3 Sea Zone to Amur
2 bombers moved from Soviet Far East to Japan
1 infantry moved from Manchuria to AmurPlace Units - Japanese
3 infantry placed in Manchuria
3 infantry placed in Kiangsu
3 infantry placed in Kwangtung
3 infantry placed in Malaya
4 destroyers and 2 transports placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5,3
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 3,1
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 5,5
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 6,6
Japanese collect 64 PUs (7 lost to blockades); end with 64 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 destroyer and 1 transport
EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 carrier
EDIT: Turning off Edit Mode -
Hey,
I dont have easy access toa rule book right now. Its stored up in the room by parents are staying in. You might want to check that carolines thing. I’m not sure how the rules are actually written, but it seems wrong.
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Just read it… 4 spaces, so it’s ok ~
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Technology Advancement
USA spends 68 IPCs; spends 2 IPCs on tech; spends 2 on long range aircraft tokens (neutral infantry)
GER: 50.05*
RUS: 15.90
JPN: 50.70*
USA: 50.80*
GBR: 30.25*
ITA: 17.95
ANZ: 8.60 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Americans
Americans buy 1 artillery, 2 bombers, 1 destroyer, 2 infantry, 1 mech_infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Americans
1 armour, 2 artilleries and 3 infantry moved from Caroline Islands to 33 Sea Zone
1 armour, 2 artilleries, 3 infantry and 3 transports moved from 33 Sea Zone to 42 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from 42 Sea Zone to Java
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 22 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 34 Sea Zone
1 fighter moved from 33 Sea Zone to 22 Sea Zone
1 fighter moved from 33 Sea Zone to 34 Sea Zone
1 battleship and 2 cruisers moved from 33 Sea Zone to 42 Sea Zone
Americans take 42 Sea Zone from Japanese
1 submarine moved from 3 Sea Zone to 5 Sea Zone
1 submarine moved from 44 Sea Zone to 35 Sea Zone
1 bomber moved from Egypt to Volgograd
1 bomber moved from Egypt to Greece -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Americans
Americans buy 1 artillery, 2 bombers, 1 destroyer, 2 infantry, 1 mech_infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Americans
1 armour, 2 artilleries and 3 infantry moved from Caroline Islands to 33 Sea Zone
1 armour, 2 artilleries, 3 infantry and 3 transports moved from 33 Sea Zone to 42 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from 42 Sea Zone to Java
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 22 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 34 Sea Zone
1 fighter moved from 33 Sea Zone to 22 Sea Zone
1 fighter moved from 33 Sea Zone to 34 Sea Zone
1 battleship and 2 cruisers moved from 33 Sea Zone to 42 Sea Zone
Americans take 42 Sea Zone from Japanese
1 submarine moved from 3 Sea Zone to 5 Sea Zone
1 submarine moved from 44 Sea Zone to 35 Sea Zone
1 bomber moved from Egypt to Volgograd
1 bomber moved from Egypt to GreeceCombat - Americans
Strategic bombing raid in Volgograd
Bombing raid in Volgograd rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in Volgograd causes 6 damage total.
Strategic bombing raid in Greece
Bombing raid in Greece rolls: 4 and causes: 4 damage to unit: airfield
Bombing raid in Greece causes 4 damage total.
Battle in 35 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
Americans win, taking 35 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 transport
Battle in Java
Americans attack with 1 armour, 2 artilleries and 3 infantry
Japanese defend with 1 infantry
Americans win, taking Java from Japanese with 1 armour, 2 artilleries and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 22 Sea Zone
Americans attack with 2 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 destroyer
Battle in 34 Sea Zone
Americans attack with 2 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 fighter
Battle in 5 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
Americans win with 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 transportNon Combat Move - Americans
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone
1 artillery and 1 infantry moved from 30 Sea Zone to Johnston Island
1 infantry moved from Caroline Islands to 33 Sea Zone
1 aaGun moved from Caroline Islands to 33 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone
1 aaGun and 1 infantry moved from 42 Sea Zone to Java
4 carriers and 6 destroyers moved from 33 Sea Zone to 42 Sea Zone
1 submarine moved from 33 Sea Zone to 44 Sea Zone
1 submarine moved from 43 Sea Zone to 37 Sea Zone
1 submarine moved from 33 Sea Zone to 43 Sea Zone
2 fighters and 1 tactical_bomber moved from 22 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 34 Sea Zone to 42 Sea Zone
1 fighter moved from Hawaiian Islands to 54 Sea Zone
1 fighter moved from 54 Sea Zone to Queensland
1 fighter moved from Western United States to Hawaiian Islands
1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 87 Sea Zone
1 infantry and 1 mech_infantry moved from 87 Sea Zone to French West Africa
1 aaGun and 1 infantry moved from French West Africa to French Central Africa
1 aaGun and 1 infantry moved from French Central Africa to French Equatorial Africa
1 artillery and 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 artillery and 3 infantry moved from Anglo Egyptian Sudan to Egypt
1 bomber moved from Greece to Egypt
1 bomber moved from Volgograd to Iraq
1 submarine moved from 101 Sea Zone to 123 Sea ZonePlace Units - Americans
Turning on Edit Mode
EDIT: Adding units owned by Neutral_Allies to Eastern United States: 2 infantry
EDIT: Turning off Edit Mode
2 bombers placed in Eastern United States
1 tactical_bomber placed in 101 Sea Zone
1 transport placed in 101 Sea Zone
1 infantry and 1 mech_infantry placed in Eastern United States
1 destroyer and 1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 55 PUs; end with 55 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs -
Technology Advancement
GBR spends 40 + 6 IPCs
GER: 50.05*
RUS: 15.90
JPN: 50.70*
USA: 50.80*
GBR: 32.55
ITA: 17.95
ANZ: 8.60 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Sikang to Tsinghai
Chinese take Tsinghai from JapaneseCombat - Chinese
Non Combat Move - Chinese
1 fighter moved from Sikang to ShensiPlace Units - Chinese
1 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 5 PUs; end with 7 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Combat Move - British
3 infantry moved from Northwest Persia to Caucasus
2 infantry moved from India to Burma
2 fighters and 1 tactical_bomber moved from India to Burma
2 bombers moved from Northwest Persia to Caucasus -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Research Technology - British
British spend 5 on tech rollsPurchase Units - British
British repair damage of 2x factory_minor; Remaining resources: 38 PUs; 1 techTokens;
British buy 2 artilleries, 1 destroyer, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 1 techTokens;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
3 infantry moved from Northwest Persia to Caucasus
2 infantry moved from India to Burma
2 fighters and 1 tactical_bomber moved from India to Burma
2 bombers moved from Northwest Persia to CaucasusCombat - British
Battle in Caucasus
British attack with 2 bombers and 3 infantry
Germans defend with 2 infantry
British win, taking Caucasus from Germans with 2 bombers and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for British: 1 infantry
Battle in Burma
British attack with 2 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British win, taking Burma from Japanese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
2 fighters and 1 tactical_bomber moved from Burma to India
2 mech_infantrys moved from Eastern Persia to India
1 transport moved from 72 Sea Zone to 71 Sea Zone
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 72 Sea Zone
2 infantry moved from 72 Sea Zone to French Madagascar
1 mech_infantry moved from Belgian Congo to Egypt
3 infantry moved from Egypt to Alexandria
1 fighter moved from Egypt to Alexandria
1 fighter moved from French West Africa to Egypt
1 fighter moved from Egypt to Iraq
2 bombers moved from Caucasus to Egypt
1 bomber moved from Union of South Africa to India
2 mech_infantrys moved from Iraq to Eastern Persia
5 infantry moved from Iraq to Northwest Persia
1 transport moved from 80 Sea Zone to 72 Sea Zone
1 destroyer moved from 28 Sea Zone to 30 Sea Zone
1 battleship moved from 33 Sea Zone to 42 Sea Zone
1 mech_infantry moved from Iraq to Eastern PersiaPlace Units - British
1 artillery and 2 infantry placed in Iraq
1 artillery and 2 infantry placed in Egypt
2 infantry and 1 mech_infantry placed in Union of South Africa
1 destroyer placed in 106 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,4
British collect 40 PUs; end with 40 PUs totalPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 2 infantry -
soon
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Technology Advancement
GBR spends 35
soends 1 on techGER: 50.05*
RUS: 15.90
JPN: 50.70*
USA: 50.80*
GBR: 32.55
ITA: 20.70*
ANZ: 8.60 -
Fix
Technology AdvancementITA spends 33
soends 2 on supersubs intel (neutral axis mech)
spends 1 on techGER: 50.05*
RUS: 15.90
JPN: 50.70*
USA: 50.80*
GBR: 32.55
ITA: 20.60*
ANZ: 8.60 -
supersubs intel = neutral axis arm.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Italians
Turning on Edit Mode
EDIT: Changing PUs for Italians from 36 to 33
EDIT: Turning off Edit Mode
Italians buy 1 armour, 1 artillery, 1 bomber, 1 infantry and 2 mech_infantrys; Remaining resources: 0 techTokens; 0 PUs;Combat Move - Italians
1 infantry moved from Smolensk to Vologda
Italians take Vologda from Russians
1 infantry moved from Kazakhstan to Caucasus
3 bombers moved from Bryansk to Caucasus
1 bomber moved from Rostov to Caucasus
1 fighter moved from Morocco to 87 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Italians
Turning on Edit Mode
EDIT: Changing PUs for Italians from 36 to 33
EDIT: Turning off Edit Mode
Italians buy 1 armour, 1 artillery, 1 bomber, 1 infantry and 2 mech_infantrys; Remaining resources: 0 techTokens; 0 PUs;Combat Move - Italians
1 infantry moved from Smolensk to Vologda
Italians take Vologda from Russians
1 infantry moved from Kazakhstan to Caucasus
3 bombers moved from Bryansk to Caucasus
1 bomber moved from Rostov to Caucasus
1 fighter moved from Morocco to 87 Sea ZoneCombat - Italians
Italians creates battle in territory 98 Sea Zone
Battle in 87 Sea Zone
Italians attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 87 Sea Zone
Italians win, taking 98 Sea Zone from British with 1 fighter remaining. Battle score for attacker is 6
Casualties for Americans: 1 transport
Battle in Caucasus
Italians attack with 4 bombers and 1 infantry
British defend with 2 infantry
Italians roll dice for 4 bombers and 1 infantry in Caucasus, round 2 : 4/9 hits
British roll dice for 2 infantry in Caucasus, round 2 : 0/2 hits
2 infantry owned by the British lost in Caucasus
Italians win, taking Caucasus from British with 4 bombers and 1 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantryNon Combat Move - Italians
3 bombers moved from Caucasus to Volgograd
1 bomber moved from Caucasus to Southern Italy
1 fighter moved from Southern Italy to Volgograd
1 artillery and 2 infantry moved from Ukraine to Rostov
2 infantry moved from Romania to Bessarabia
1 infantry moved from Yugoslavia to Romania
1 transport moved from 92 Sea Zone to 93 Sea Zone
1 infantry and 1 mech_infantry moved from Southern France to 93 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
1 infantry and 1 mech_infantry moved from 92 Sea Zone to Algeria
1 submarine moved from 93 Sea Zone to 91 Sea Zone
1 submarine moved from 95 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from Algeria to Tunisia
1 armour and 2 infantry moved from Tunisia to Libya
2 infantry moved from Libya to Tobruk
1 artillery moved from Smolensk to Vologda
3 infantry moved from Russia to Vologda
1 artillery and 2 infantry moved from Bryansk to Rostov
1 fighter moved from 87 Sea Zone to MoroccoPlace Units - Italians
1 artillery and 1 infantry placed in Southern France
1 bomber placed in Southern Italy
1 armour and 2 mech_infantrys placed in Russia
Turning on Edit Mode
EDIT: Adding units owned by Neutral_Axis to Southern Italy: 2 armour
EDIT: Turning off Edit ModeTurn Complete - Italians
Italians collect 28 PUs; end with 28 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 33 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 38 PUs -
Technology Advancement
ANZ spends 16 IPCs
GER: 50.05*
RUS: 15.90
JPN: 50.70*
USA: 50.80*
GBR: 32.55
ITA: 20.60*
ANZ: 9.40





