Infrastructure vs Stalingradski


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Research Technology - Germans

    Purchase Units - Germans
                Germans repair damage of 6x factory_minor, 4x airfield; Remaining resources: 0 techTokens; 70 PUs;
                Turning on Edit Mode
                EDIT: Changing PUs for Germans from 70 to 65
                EDIT: Turning off Edit Mode
                Germans buy 1 armour, 1 artillery, 1 destroyer, 1 fighter, 10 infantry and 2 mech_infantrys; Remaining resources: 0 techTokens; 0 PUs;

    Combat Move - Germans
                Rocket attack in Egypt does 4 damage to factory_minor owned by British
                    Rockets in Greece roll: 4
                Rocket attack in Scotland does 3 damage to airfield owned by British
                    Rockets in Western Germany roll: 3
                Rocket attack in Iraq does 1 damage to factory_minor owned by British
                    Rockets in Volgograd roll: 3
                Rocket attack in Scotland does 1 damage to airfield owned by British
                    Rockets in France roll: 1
                1 fighter moved from Morocco to 87 Sea Zone
                1 artillery and 1 infantry moved from Tsinghai to Shensi
                1 infantry moved from Sikang to Szechwan
                1 infantry moved from Novosibirsk to Timguska
                      Germans take Timguska from Russians
                1 bomber moved from Malaya to 38 Sea Zone
                2 bombers moved from Volgograd to Szechwan
                1 bomber moved from Volgograd to Szechwan

    Airborne Attack Move - Germans
                2 infantry moved from Volgograd to Shensi

    Combat - Germans
                Battle in 38 Sea Zone
                    Germans attack with 1 bomber
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 38 Sea Zone
                    Germans win with 1 bomber remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 transport
                Battle in 87 Sea Zone
                    Germans attack with 1 fighter
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 87 Sea Zone
                    Germans win with 1 fighter remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 transport
                Battle in Szechwan
                    Germans attack with 3 bombers and 1 infantry
                    Chinese defend with 1 infantry
                        Germans roll dice for 3 bombers and 1 infantry in Szechwan, round 2 :  2/7 hits
                        Chinese roll dice for 1 infantry in Szechwan, round 2 :  1/1 hits
                        1 infantry owned by the Chinese and 1 infantry owned by the Germans lost in Szechwan
                    Germans win with 3 bombers remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Chinese: 1 infantry
                Battle in Shensi
                    Germans attack with 1 artillery and 3 infantry
                    Chinese defend with 1 infantry; Russians defend with 1 aaGun
                        AA fire in Shensi :  1/2 hits
                        1 infantry owned by the Germans lost in Shensi
                        Germans roll dice for 1 artillery and 2 infantry in Shensi, round 2 :  1/3 hits
                        Chinese roll dice for 1 aaGun and 1 infantry in Shensi, round 2 :  0/1 hits
                        1 aaGun owned by the Russians lost in Shensi
                        Germans roll dice for 1 artillery and 2 infantry in Shensi, round 3 :  3/3 hits
                        Chinese roll dice for 1 infantry in Shensi, round 3 :  1/1 hits
                        1 infantry owned by the Chinese and 1 infantry owned by the Germans lost in Shensi
                    Germans win, taking Shensi from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 2
                    Casualties for Germans: 2 infantry
                    Casualties for Chinese: 1 infantry
                    Casualties for Russians: 1 aaGun

    Non Combat Move - Germans
                3 bombers moved from Szechwan to Caucasus
                1 fighter moved from Volgograd to Caucasus
                1 tactical_bomber moved from Volgograd to Caucasus
                1 bomber moved from Volgograd to Caucasus
                1 infantry moved from Volgograd to Caucasus
                1 artillery and 2 infantry moved from Rostov to Caucasus
                3 infantry moved from Ukraine to Rostov
                2 infantry moved from Western Germany to 112 Sea Zone
                1 destroyer, 2 infantry and 1 transport moved from 112 Sea Zone to 91 Sea Zone
                2 infantry moved from 91 Sea Zone to Morocco
                1 infantry moved from Morocco to Algeria
                2 transports moved from 92 Sea Zone to 93 Sea Zone
                1 fighter moved from 87 Sea Zone to Morocco
                1 artillery and 3 infantry moved from Southern France to 93 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 93 Sea Zone to 92 Sea Zone
                1 artillery and 3 infantry moved from 92 Sea Zone to Algeria
                5 infantry moved from Algeria to Tunisia
                4 infantry moved from Tunisia to Libya
                4 infantry moved from Libya to Tobruk
                2 infantry moved from Western Germany to Northern Italy
                2 infantry moved from France to Southern France
                2 infantry moved from Normandy Bordeaux to Southern France
                1 infantry moved from Novgorod to Belarus
                1 artillery moved from Belarus to Bryansk
                1 aaGun moved from Bryansk to Rostov
                2 artilleries and 7 infantry moved from Vologda to Samara
                2 infantry moved from Novosibirsk to Kazakhstan
                1 bomber moved from 38 Sea Zone to Northwest Persia
                2 bombers moved from Caucasus to Germany
                2 aaGuns, 8 artilleries, 3 bombers, 3 fighters, 11 infantry and 1 tactical_bomber moved from Caucasus to Northwest Persia
                1 aaGun moved from Western Germany to Germany

    Place Units - Germans
                1 artillery and 2 infantry placed in France
                3 infantry placed in Normandy Bordeaux
                3 infantry placed in Volgograd
                1 armour and 2 infantry placed in Ukraine
                1 fighter and 2 mech_infantrys placed in Novgorod
                Germans undo move 5.
                1 destroyer placed in 112 Sea Zone
                1 fighter placed in Western Germany
                2 mech_infantrys placed in Novgorod

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,1
                Germans collect 59 PUs (1 lost to blockades); end with 59 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 74 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 79 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Neutral_Axis from Germany: 1 armour
                EDIT: Adding Technology Super subs for Germans
                EDIT: Adding units owned by Neutral_Axis to Germany: 2 infantry
                EDIT: Turning off Edit Mode


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Combat Move - Russians
                2 armour and 7 mech_infantrys moved from Yenisey to Kansu
                      Chinese take Kansu from Japanese

    Combat - Russians

    Non Combat Move - Russians

    Turn Complete - Russians


  • HA!

    How is that for luck.

    This is the second time this game that  Japan has hit tech and it is one that has intel from another nation heading to it.  Two wasted techs and two wasted dollars.

    Sucks!


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Research Technology - Japanese
                Japanese spend 0 on tech rolls
                Japanese removing all Technology Tokens after successful research.
                Japanese discover Airborne_Forces

    Activate Technology - Japanese
                Japanese activating Airborne_Forces

    Purchase Units - Japanese
                Japanese repair damage of 4x factory_minor; Remaining resources: 0 techTokens; 2 SuicideAttackTokens; 52 PUs;
                Japanese buy 1 artillery, 1 destroyer, 10 infantry, 1 submarine and 1 transport; Remaining resources: 0 techTokens; 2 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 fighter moved from Malaya to 41 Sea Zone
                1 fighter moved from Philippines to 44 Sea Zone
                1 tactical_bomber moved from Philippines to 43 Sea Zone
                2 fighters and 2 tactical_bombers moved from 35 Sea Zone to Borneo
                1 transport moved from 35 Sea Zone to 20 Sea Zone
                2 infantry moved from Kiangsi to 20 Sea Zone
                2 infantry and 1 transport moved from 20 Sea Zone to 43 Sea Zone
                2 infantry moved from 43 Sea Zone to Borneo
                1 destroyer moved from 35 Sea Zone to 45 Sea Zone
                1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 45 Sea Zone
                1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Borneo
                1 destroyer moved from 6 Sea Zone to 20 Sea Zone
                1 submarine moved from 20 Sea Zone to 35 Sea Zone
                1 submarine moved from 6 Sea Zone to 25 Sea Zone
                1 bomber moved from Japan to 25 Sea Zone
                2 infantry moved from Kwangsi to Yunnan
                2 infantry moved from Malaya to Shan State
                3 fighters and 1 tactical_bomber moved from Malaya to Shan State
                1 infantry moved from Kwangsi to Yunnan
                1 armour moved from Kweichow to Szechwan
                      Japanese take Szechwan from Chinese
                1 armour moved from Szechwan to Yunnan
                1 mech_infantry moved from Kweichow to Yunnan
                2 infantry moved from Anhwe to Hopei
                1 infantry moved from Yakut S.S.R. to Yenisey
                      Japanese take Yenisey from Russians
                1 infantry moved from Dzavhan to Olgiy
                      Japanese take Olgiy from Russians
                1 fighter moved from Shan State to Yunnan
                1 mech_infantry moved from Kwangtung to Yunnan
                1 infantry moved from Malaya to Shan State
                3 mech_infantrys moved from Malaya to Shan State
                1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 20 Sea Zone
                1 bomber moved from Marshall Islands to 45 Sea Zone
                1 bomber moved from Kweichow to Hopei
                1 bomber moved from Volgograd to Yunnan
                1 bomber moved from Kweichow to Hopei


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Research Technology - Japanese
                Japanese spend 0 on tech rolls
                    Japanese rolls :  1/1 hits
                Japanese removing all Technology Tokens after successful research.
                Japanese discover Airborne_Forces

    Activate Technology - Japanese
                Japanese activating Airborne_Forces

    Purchase Units - Japanese
                Japanese repair damage of 4x factory_minor; Remaining resources: 0 techTokens; 2 SuicideAttackTokens; 52 PUs;
                Japanese buy 1 artillery, 1 destroyer, 10 infantry, 1 submarine and 1 transport; Remaining resources: 0 techTokens; 2 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                Rocket attack in Caroline Islands does 4 damage to airfield owned by Americans
                    Rockets in Philippines roll: 4
                Rocket attack in India does 5 damage to factory_major owned by UK_Pacific
                    Rockets in Malaya roll: 5
                1 fighter moved from Malaya to 41 Sea Zone
                1 fighter moved from Philippines to 44 Sea Zone
                1 tactical_bomber moved from Philippines to 43 Sea Zone
                2 fighters and 2 tactical_bombers moved from 35 Sea Zone to Borneo
                1 transport moved from 35 Sea Zone to 20 Sea Zone
                2 infantry moved from Kiangsi to 20 Sea Zone
                2 infantry and 1 transport moved from 20 Sea Zone to 43 Sea Zone
                2 infantry moved from 43 Sea Zone to Borneo
                1 destroyer moved from 35 Sea Zone to 45 Sea Zone
                1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 45 Sea Zone
                1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Borneo
                1 destroyer moved from 6 Sea Zone to 20 Sea Zone
                1 submarine moved from 20 Sea Zone to 35 Sea Zone
                1 submarine moved from 6 Sea Zone to 25 Sea Zone
                1 bomber moved from Japan to 25 Sea Zone
                2 infantry moved from Kwangsi to Yunnan
                2 infantry moved from Malaya to Shan State
                3 fighters and 1 tactical_bomber moved from Malaya to Shan State
                1 infantry moved from Kwangsi to Yunnan
                1 armour moved from Kweichow to Szechwan
                      Japanese take Szechwan from Chinese
                1 armour moved from Szechwan to Yunnan
                1 mech_infantry moved from Kweichow to Yunnan
                2 infantry moved from Anhwe to Hopei
                1 infantry moved from Yakut S.S.R. to Yenisey
                      Japanese take Yenisey from Russians
                1 infantry moved from Dzavhan to Olgiy
                      Japanese take Olgiy from Russians
                1 fighter moved from Shan State to Yunnan
                1 mech_infantry moved from Kwangtung to Yunnan
                1 infantry moved from Malaya to Shan State
                3 mech_infantrys moved from Malaya to Shan State
                1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 20 Sea Zone
                1 bomber moved from Marshall Islands to 45 Sea Zone
                1 bomber moved from Kweichow to Hopei
                1 bomber moved from Volgograd to Yunnan
                1 bomber moved from Kweichow to Hopei

    Airborne Attack Move - Japanese
                2 infantry moved from Philippines to Borneo

    Combat - Japanese
                Battle in 43 Sea Zone
                    Japanese attack with 1 tactical_bomber and 1 transport
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 43 Sea Zone
                    Japanese win with 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 transport
                Battle in 20 Sea Zone
                    Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                    Americans defend with 1 submarine
                        Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 20 Sea Zone, round 2 :  2/3 hits
                        Americans roll dice for 1 submarine in 20 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Americans lost in 20 Sea Zone
                    Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 5
                    Casualties for Americans: 1 submarine
                Battle in 44 Sea Zone
                    Japanese attack with 1 fighter
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 44 Sea Zone
                    Japanese win with 1 fighter remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 transport
                Battle in 41 Sea Zone
                    Japanese attack with 1 fighter
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 41 Sea Zone
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in 25 Sea Zone
                    Japanese attack with 1 bomber and 1 submarine
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 bomber in 25 Sea Zone, round 2 :  1/2 hits
                        Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Japanese and 1 destroyer owned by the Americans lost in 25 Sea Zone
                    Japanese win with 1 bomber remaining. Battle score for attacker is 2
                    Casualties for Americans: 1 destroyer
                    Casualties for Japanese: 1 submarine
                Battle in 45 Sea Zone
                    Japanese attack with 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber
                    Americans defend with 1 submarine
                        Japanese roll dice for 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber in 45 Sea Zone, round 2 :  1/5 hits
                        Americans roll dice for 1 submarine in 45 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Americans lost in 45 Sea Zone
                    Japanese win with 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 5
                    Casualties for Americans: 1 submarine
                Battle in Borneo
                    Japanese attack with 3 fighters, 4 infantry and 3 tactical_bombers
                    Americans defend with 1 artillery and 1 infantry
                        Japanese roll dice for 3 fighters, 4 infantry and 3 tactical_bombers in Borneo, round 2 :  2/10 hits
                        UK_Pacific roll dice for 1 artillery and 1 infantry in Borneo, round 2 :  0/2 hits
                        1 artillery owned by the Americans and 1 infantry owned by the Americans lost in Borneo
                    Japanese win, taking Borneo from UK_Pacific with 3 fighters, 4 infantry and 3 tactical_bombers remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 artillery and 1 infantry
                Battle in Hopei
                    Japanese attack with 2 bombers and 2 infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 2 bombers and 2 infantry in Hopei, round 2 :  3/6 hits
                        Chinese roll dice for 1 infantry in Hopei, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Hopei
                    Japanese win, taking Hopei from Chinese with 2 bombers and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Yunnan
                    Japanese attack with 1 armour, 1 bomber, 1 fighter, 3 infantry and 2 mech_infantrys
                    British defend with 1 mech_infantry
                        Japanese roll dice for 1 armour, 1 bomber, 1 fighter, 3 infantry and 2 mech_infantrys in Yunnan, round 2 :  3/9 hits
                        Chinese roll dice for 1 mech_infantry in Yunnan, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Yunnan
                    Japanese win, taking Yunnan from Chinese with 1 armour, 1 bomber, 1 fighter, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 1
                    Casualties for British: 1 mech_infantry
                    Casualties for Japanese: 1 infantry
                Battle in Shan State
                    Japanese attack with 2 fighters, 3 infantry, 3 mech_infantrys and 1 tactical_bomber
                    British defend with 1 mech_infantry
                        Japanese roll dice for 2 fighters, 3 infantry, 3 mech_infantrys and 1 tactical_bomber in Shan State, round 2 :  4/9 hits
                        UK_Pacific roll dice for 1 mech_infantry in Shan State, round 2 :  0/1 hits
                        1 mech_infantry owned by the British lost in Shan State
                    Japanese win, taking Shan State from UK_Pacific with 2 fighters, 3 infantry, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for British: 1 mech_infantry

    Non Combat Move - Japanese
                2 fighters and 1 tactical_bomber moved from Shan State to Malaya
                1 fighter moved from Yunnan to Malaya
                1 destroyer moved from 35 Sea Zone to 42 Sea Zone
                1 fighter and 1 tactical_bomber moved from 20 Sea Zone to 35 Sea Zone
                1 destroyer moved from 5 Sea Zone to 6 Sea Zone
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
                1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
                1 infantry moved from Kwangtung to Kwangsi
                1 aaGun moved from Kiangsi to Kwangsi
                7 infantry moved from Anhwe to Kweichow
                2 bombers moved from Hopei to Malaya
                1 bomber moved from Yunnan to Malaya
                1 aaGun moved from Malaya to Shan State
                1 fighter moved from 41 Sea Zone to Malaya
                3 fighters and 3 tactical_bombers moved from Borneo to 35 Sea Zone
                1 tactical_bomber moved from 43 Sea Zone to 35 Sea Zone
                1 fighter and 1 tactical_bomber moved from 45 Sea Zone to 35 Sea Zone
                1 fighter moved from 44 Sea Zone to 35 Sea Zone
                1 bomber moved from 45 Sea Zone to Philippines
                2 infantry moved from Siberia to Amur
                1 infantry moved from Central Mongolia to Suiyuyan
                2 infantry moved from Ulaanbaatar to Central Mongolia
                1 aaGun and 6 infantry moved from Jehol to Anhwe
                3 infantry moved from Manchuria to Jehol
                2 infantry moved from Kiangsu to Kiangsi
                1 infantry moved from Kiangsu to Kiangsi
                1 destroyer moved from 42 Sea Zone to 55 Sea Zone
                1 bomber moved from 25 Sea Zone to Japan

    Place Units - Japanese
                3 infantry placed in Malaya
                1 artillery and 2 infantry placed in Kwangtung
                3 infantry placed in Kiangsu
                2 infantry placed in Manchuria
                1 destroyer, 1 submarine and 1 transport placed in 6 Sea Zone
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from Malaya: 1 fighter
                EDIT: Adding units owned by Japanese to Japan: 1 fighter
                EDIT: Turning off Edit Mode

    Turn Complete - Japanese
                Japanese collect 56 PUs; end with 56 PUs total


  • Technology Advancement

    JPN spends 56 IPCs

    GER: 60.65*
    RUS: 15.90
    JPN: 56.95
    USA: 55.50
    GBR: 35.80
    ITA: 22.50
    ANZ: 10.20*


  • Technology Advancement

    USA spends 77 IPCs; spends 1 on tech

    GER: 60.65*
    RUS: 15.90
    JPN: 56.95
    USA: 60.35*
    GBR: 35.80
    ITA: 22.50
    ANZ: 10.20*


  • Ok - it’s just a matter of time at this point - you have excellent long term infrastructure, plus the perfect tech to batter my poor economy into submission - this game is yours.

    For now, I’d like to hold off from starting another game until our other is decided.

    Well played!


  • Great Game!

    We need to think on and discuss a few things before next play test.

    Have we made it too hard on the Allies?
    Is our tech version worth the time?  Can it be streamlined?

    My inital thoughts are that the techs work well and are worth the time.  The intel tokens are way clunky.  I like the thought and methodology in face to face.  Maybe online we should switch to something like, “once an ally has had had a tech for three rounds you can pay 5ipcs and gain the tech at the end of your turn.”

    just some thoughts.


  • I agree that we should make the tech system easier online - let’s start with your idea and refine it after both games are complete. I still like the idea of tech having to be delivered somehow… but we could easily represent that effort with IPCs.

    I am concerned that the tech seems to have a disparity in importance… getting war bonds seems way underpowered compared to rockets, for example, and could lead to some pretty good games becoming tipped one way or the other. That tech is what ultimately made me realize I had zero chance in this game - yes I was losing regardless, but I was getting buried. I wouldn’t mind adjusting them to be able to be intercepted or shot down by AA in face to face games, but I’m unsure how to handle it online.

    We’ll keep talking!

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Axis & Allies Boardgaming Custom Painted Miniatures

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