2d10<=3: 9, 10; Hits: 0
1d10<=3: 10; Hits: 0
2d7<=5: 6, 5; Hits: 1
1d10<=5: 2; Hits: 1
Infrastructure vs Stalingradski
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor, 4x airfield; Remaining resources: 0 techTokens; 70 PUs;
Turning on Edit Mode
EDIT: Changing PUs for Germans from 70 to 65
EDIT: Turning off Edit Mode
Germans buy 1 armour, 1 artillery, 1 destroyer, 1 fighter, 10 infantry and 2 mech_infantrys; Remaining resources: 0 techTokens; 0 PUs;Combat Move - Germans
Rocket attack in Egypt does 4 damage to factory_minor owned by British
Rockets in Greece roll: 4
Rocket attack in Scotland does 3 damage to airfield owned by British
Rockets in Western Germany roll: 3
Rocket attack in Iraq does 1 damage to factory_minor owned by British
Rockets in Volgograd roll: 3
Rocket attack in Scotland does 1 damage to airfield owned by British
Rockets in France roll: 1
1 fighter moved from Morocco to 87 Sea Zone
1 artillery and 1 infantry moved from Tsinghai to Shensi
1 infantry moved from Sikang to Szechwan
1 infantry moved from Novosibirsk to Timguska
Germans take Timguska from Russians
1 bomber moved from Malaya to 38 Sea Zone
2 bombers moved from Volgograd to Szechwan
1 bomber moved from Volgograd to SzechwanAirborne Attack Move - Germans
2 infantry moved from Volgograd to ShensiCombat - Germans
Battle in 38 Sea Zone
Germans attack with 1 bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 38 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 transport
Battle in 87 Sea Zone
Germans attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 87 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is 6
Casualties for Americans: 1 transport
Battle in Szechwan
Germans attack with 3 bombers and 1 infantry
Chinese defend with 1 infantry
Germans roll dice for 3 bombers and 1 infantry in Szechwan, round 2 : 2/7 hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits
1 infantry owned by the Chinese and 1 infantry owned by the Germans lost in Szechwan
Germans win with 3 bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Shensi
Germans attack with 1 artillery and 3 infantry
Chinese defend with 1 infantry; Russians defend with 1 aaGun
AA fire in Shensi : 1/2 hits
1 infantry owned by the Germans lost in Shensi
Germans roll dice for 1 artillery and 2 infantry in Shensi, round 2 : 1/3 hits
Chinese roll dice for 1 aaGun and 1 infantry in Shensi, round 2 : 0/1 hits
1 aaGun owned by the Russians lost in Shensi
Germans roll dice for 1 artillery and 2 infantry in Shensi, round 3 : 3/3 hits
Chinese roll dice for 1 infantry in Shensi, round 3 : 1/1 hits
1 infantry owned by the Chinese and 1 infantry owned by the Germans lost in Shensi
Germans win, taking Shensi from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 2
Casualties for Germans: 2 infantry
Casualties for Chinese: 1 infantry
Casualties for Russians: 1 aaGunNon Combat Move - Germans
3 bombers moved from Szechwan to Caucasus
1 fighter moved from Volgograd to Caucasus
1 tactical_bomber moved from Volgograd to Caucasus
1 bomber moved from Volgograd to Caucasus
1 infantry moved from Volgograd to Caucasus
1 artillery and 2 infantry moved from Rostov to Caucasus
3 infantry moved from Ukraine to Rostov
2 infantry moved from Western Germany to 112 Sea Zone
1 destroyer, 2 infantry and 1 transport moved from 112 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
1 infantry moved from Morocco to Algeria
2 transports moved from 92 Sea Zone to 93 Sea Zone
1 fighter moved from 87 Sea Zone to Morocco
1 artillery and 3 infantry moved from Southern France to 93 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 93 Sea Zone to 92 Sea Zone
1 artillery and 3 infantry moved from 92 Sea Zone to Algeria
5 infantry moved from Algeria to Tunisia
4 infantry moved from Tunisia to Libya
4 infantry moved from Libya to Tobruk
2 infantry moved from Western Germany to Northern Italy
2 infantry moved from France to Southern France
2 infantry moved from Normandy Bordeaux to Southern France
1 infantry moved from Novgorod to Belarus
1 artillery moved from Belarus to Bryansk
1 aaGun moved from Bryansk to Rostov
2 artilleries and 7 infantry moved from Vologda to Samara
2 infantry moved from Novosibirsk to Kazakhstan
1 bomber moved from 38 Sea Zone to Northwest Persia
2 bombers moved from Caucasus to Germany
2 aaGuns, 8 artilleries, 3 bombers, 3 fighters, 11 infantry and 1 tactical_bomber moved from Caucasus to Northwest Persia
1 aaGun moved from Western Germany to GermanyPlace Units - Germans
1 artillery and 2 infantry placed in France
3 infantry placed in Normandy Bordeaux
3 infantry placed in Volgograd
1 armour and 2 infantry placed in Ukraine
1 fighter and 2 mech_infantrys placed in Novgorod
Germans undo move 5.
1 destroyer placed in 112 Sea Zone
1 fighter placed in Western Germany
2 mech_infantrys placed in NovgorodTurn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,1
Germans collect 59 PUs (1 lost to blockades); end with 59 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 74 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 79 PUs
Turning on Edit Mode
EDIT: Removing units owned by Neutral_Axis from Germany: 1 armour
EDIT: Adding Technology Super subs for Germans
EDIT: Adding units owned by Neutral_Axis to Germany: 2 infantry
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Combat Move - Russians
2 armour and 7 mech_infantrys moved from Yenisey to Kansu
Chinese take Kansu from JapaneseCombat - Russians
Non Combat Move - Russians
Turn Complete - Russians
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HA!
How is that for luck.
This is the second time this game that Japan has hit tech and it is one that has intel from another nation heading to it. Two wasted techs and two wasted dollars.
Sucks!
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Research Technology - Japanese
Japanese spend 0 on tech rolls
Japanese removing all Technology Tokens after successful research.
Japanese discover Airborne_ForcesActivate Technology - Japanese
Japanese activating Airborne_ForcesPurchase Units - Japanese
Japanese repair damage of 4x factory_minor; Remaining resources: 0 techTokens; 2 SuicideAttackTokens; 52 PUs;
Japanese buy 1 artillery, 1 destroyer, 10 infantry, 1 submarine and 1 transport; Remaining resources: 0 techTokens; 2 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 fighter moved from Malaya to 41 Sea Zone
1 fighter moved from Philippines to 44 Sea Zone
1 tactical_bomber moved from Philippines to 43 Sea Zone
2 fighters and 2 tactical_bombers moved from 35 Sea Zone to Borneo
1 transport moved from 35 Sea Zone to 20 Sea Zone
2 infantry moved from Kiangsi to 20 Sea Zone
2 infantry and 1 transport moved from 20 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
1 destroyer moved from 35 Sea Zone to 45 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 45 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Borneo
1 destroyer moved from 6 Sea Zone to 20 Sea Zone
1 submarine moved from 20 Sea Zone to 35 Sea Zone
1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 bomber moved from Japan to 25 Sea Zone
2 infantry moved from Kwangsi to Yunnan
2 infantry moved from Malaya to Shan State
3 fighters and 1 tactical_bomber moved from Malaya to Shan State
1 infantry moved from Kwangsi to Yunnan
1 armour moved from Kweichow to Szechwan
Japanese take Szechwan from Chinese
1 armour moved from Szechwan to Yunnan
1 mech_infantry moved from Kweichow to Yunnan
2 infantry moved from Anhwe to Hopei
1 infantry moved from Yakut S.S.R. to Yenisey
Japanese take Yenisey from Russians
1 infantry moved from Dzavhan to Olgiy
Japanese take Olgiy from Russians
1 fighter moved from Shan State to Yunnan
1 mech_infantry moved from Kwangtung to Yunnan
1 infantry moved from Malaya to Shan State
3 mech_infantrys moved from Malaya to Shan State
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 20 Sea Zone
1 bomber moved from Marshall Islands to 45 Sea Zone
1 bomber moved from Kweichow to Hopei
1 bomber moved from Volgograd to Yunnan
1 bomber moved from Kweichow to Hopei -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Research Technology - Japanese
Japanese spend 0 on tech rolls
Japanese rolls : 1/1 hits
Japanese removing all Technology Tokens after successful research.
Japanese discover Airborne_ForcesActivate Technology - Japanese
Japanese activating Airborne_ForcesPurchase Units - Japanese
Japanese repair damage of 4x factory_minor; Remaining resources: 0 techTokens; 2 SuicideAttackTokens; 52 PUs;
Japanese buy 1 artillery, 1 destroyer, 10 infantry, 1 submarine and 1 transport; Remaining resources: 0 techTokens; 2 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
Rocket attack in Caroline Islands does 4 damage to airfield owned by Americans
Rockets in Philippines roll: 4
Rocket attack in India does 5 damage to factory_major owned by UK_Pacific
Rockets in Malaya roll: 5
1 fighter moved from Malaya to 41 Sea Zone
1 fighter moved from Philippines to 44 Sea Zone
1 tactical_bomber moved from Philippines to 43 Sea Zone
2 fighters and 2 tactical_bombers moved from 35 Sea Zone to Borneo
1 transport moved from 35 Sea Zone to 20 Sea Zone
2 infantry moved from Kiangsi to 20 Sea Zone
2 infantry and 1 transport moved from 20 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
1 destroyer moved from 35 Sea Zone to 45 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 45 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Borneo
1 destroyer moved from 6 Sea Zone to 20 Sea Zone
1 submarine moved from 20 Sea Zone to 35 Sea Zone
1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 bomber moved from Japan to 25 Sea Zone
2 infantry moved from Kwangsi to Yunnan
2 infantry moved from Malaya to Shan State
3 fighters and 1 tactical_bomber moved from Malaya to Shan State
1 infantry moved from Kwangsi to Yunnan
1 armour moved from Kweichow to Szechwan
Japanese take Szechwan from Chinese
1 armour moved from Szechwan to Yunnan
1 mech_infantry moved from Kweichow to Yunnan
2 infantry moved from Anhwe to Hopei
1 infantry moved from Yakut S.S.R. to Yenisey
Japanese take Yenisey from Russians
1 infantry moved from Dzavhan to Olgiy
Japanese take Olgiy from Russians
1 fighter moved from Shan State to Yunnan
1 mech_infantry moved from Kwangtung to Yunnan
1 infantry moved from Malaya to Shan State
3 mech_infantrys moved from Malaya to Shan State
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 20 Sea Zone
1 bomber moved from Marshall Islands to 45 Sea Zone
1 bomber moved from Kweichow to Hopei
1 bomber moved from Volgograd to Yunnan
1 bomber moved from Kweichow to HopeiAirborne Attack Move - Japanese
2 infantry moved from Philippines to BorneoCombat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 tactical_bomber and 1 transport
Americans defend with 1 transport
1 transport owned by the Americans lost in 43 Sea Zone
Japanese win with 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 6
Casualties for Americans: 1 transport
Battle in 20 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 20 Sea Zone, round 2 : 2/3 hits
Americans roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans lost in 20 Sea Zone
Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Americans: 1 submarine
Battle in 44 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 44 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 6
Casualties for Americans: 1 transport
Battle in 41 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 41 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 25 Sea Zone
Japanese attack with 1 bomber and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 bomber in 25 Sea Zone, round 2 : 1/2 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Japanese and 1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in 45 Sea Zone
Japanese attack with 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 submarine
Japanese roll dice for 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber in 45 Sea Zone, round 2 : 1/5 hits
Americans roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans lost in 45 Sea Zone
Japanese win with 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Americans: 1 submarine
Battle in Borneo
Japanese attack with 3 fighters, 4 infantry and 3 tactical_bombers
Americans defend with 1 artillery and 1 infantry
Japanese roll dice for 3 fighters, 4 infantry and 3 tactical_bombers in Borneo, round 2 : 2/10 hits
UK_Pacific roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 0/2 hits
1 artillery owned by the Americans and 1 infantry owned by the Americans lost in Borneo
Japanese win, taking Borneo from UK_Pacific with 3 fighters, 4 infantry and 3 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantry
Battle in Hopei
Japanese attack with 2 bombers and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 bombers and 2 infantry in Hopei, round 2 : 3/6 hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 2 bombers and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Yunnan
Japanese attack with 1 armour, 1 bomber, 1 fighter, 3 infantry and 2 mech_infantrys
British defend with 1 mech_infantry
Japanese roll dice for 1 armour, 1 bomber, 1 fighter, 3 infantry and 2 mech_infantrys in Yunnan, round 2 : 3/9 hits
Chinese roll dice for 1 mech_infantry in Yunnan, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 armour, 1 bomber, 1 fighter, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 1
Casualties for British: 1 mech_infantry
Casualties for Japanese: 1 infantry
Battle in Shan State
Japanese attack with 2 fighters, 3 infantry, 3 mech_infantrys and 1 tactical_bomber
British defend with 1 mech_infantry
Japanese roll dice for 2 fighters, 3 infantry, 3 mech_infantrys and 1 tactical_bomber in Shan State, round 2 : 4/9 hits
UK_Pacific roll dice for 1 mech_infantry in Shan State, round 2 : 0/1 hits
1 mech_infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 2 fighters, 3 infantry, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantryNon Combat Move - Japanese
2 fighters and 1 tactical_bomber moved from Shan State to Malaya
1 fighter moved from Yunnan to Malaya
1 destroyer moved from 35 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 20 Sea Zone to 35 Sea Zone
1 destroyer moved from 5 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 infantry moved from Kwangtung to Kwangsi
1 aaGun moved from Kiangsi to Kwangsi
7 infantry moved from Anhwe to Kweichow
2 bombers moved from Hopei to Malaya
1 bomber moved from Yunnan to Malaya
1 aaGun moved from Malaya to Shan State
1 fighter moved from 41 Sea Zone to Malaya
3 fighters and 3 tactical_bombers moved from Borneo to 35 Sea Zone
1 tactical_bomber moved from 43 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 45 Sea Zone to 35 Sea Zone
1 fighter moved from 44 Sea Zone to 35 Sea Zone
1 bomber moved from 45 Sea Zone to Philippines
2 infantry moved from Siberia to Amur
1 infantry moved from Central Mongolia to Suiyuyan
2 infantry moved from Ulaanbaatar to Central Mongolia
1 aaGun and 6 infantry moved from Jehol to Anhwe
3 infantry moved from Manchuria to Jehol
2 infantry moved from Kiangsu to Kiangsi
1 infantry moved from Kiangsu to Kiangsi
1 destroyer moved from 42 Sea Zone to 55 Sea Zone
1 bomber moved from 25 Sea Zone to JapanPlace Units - Japanese
3 infantry placed in Malaya
1 artillery and 2 infantry placed in Kwangtung
3 infantry placed in Kiangsu
2 infantry placed in Manchuria
1 destroyer, 1 submarine and 1 transport placed in 6 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Malaya: 1 fighter
EDIT: Adding units owned by Japanese to Japan: 1 fighter
EDIT: Turning off Edit ModeTurn Complete - Japanese
Japanese collect 56 PUs; end with 56 PUs total -
Technology Advancement
JPN spends 56 IPCs
GER: 60.65*
RUS: 15.90
JPN: 56.95
USA: 55.50
GBR: 35.80
ITA: 22.50
ANZ: 10.20* -
Technology Advancement
USA spends 77 IPCs; spends 1 on tech
GER: 60.65*
RUS: 15.90
JPN: 56.95
USA: 60.35*
GBR: 35.80
ITA: 22.50
ANZ: 10.20* -
Ok - it’s just a matter of time at this point - you have excellent long term infrastructure, plus the perfect tech to batter my poor economy into submission - this game is yours.
For now, I’d like to hold off from starting another game until our other is decided.
Well played!
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Great Game!
We need to think on and discuss a few things before next play test.
Have we made it too hard on the Allies?
Is our tech version worth the time? Can it be streamlined?My inital thoughts are that the techs work well and are worth the time. The intel tokens are way clunky. I like the thought and methodology in face to face. Maybe online we should switch to something like, “once an ally has had had a tech for three rounds you can pay 5ipcs and gain the tech at the end of your turn.”
just some thoughts.
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I agree that we should make the tech system easier online - let’s start with your idea and refine it after both games are complete. I still like the idea of tech having to be delivered somehow… but we could easily represent that effort with IPCs.
I am concerned that the tech seems to have a disparity in importance… getting war bonds seems way underpowered compared to rockets, for example, and could lead to some pretty good games becoming tipped one way or the other. That tech is what ultimately made me realize I had zero chance in this game - yes I was losing regardless, but I was getting buried. I wouldn’t mind adjusting them to be able to be intercepted or shot down by AA in face to face games, but I’m unsure how to handle it online.
We’ll keep talking!





