Geograph (Axis) vs seawolf (Allies +9) 42 2E. Game 03


  • TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9

    Game History

    Round: 10

    Purchase Units - Americans
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                Americans buy 2 armour, 1 bomber and 2 fighters; Remaining resources: 1 PUs;

    Combat Move - Americans
                4 armour moved from Finland to 3 Sea Zone
                1 artillery moved from Finland to 3 Sea Zone
                1 artillery moved from Finland to 5 Sea Zone
                1 infantry moved from Finland to 5 Sea Zone
                5 infantry moved from Finland to 3 Sea Zone
                4 armour, 1 artillery, 5 infantry and 5 transports moved from 3 Sea Zone to 5 Sea Zone
                4 armour, 2 artilleries and 6 infantry moved from 5 Sea Zone to Germany
                1 cruiser moved from 3 Sea Zone to 5 Sea Zone
                1 battleship moved from 3 Sea Zone to 5 Sea Zone
                2 destroyers moved from 3 Sea Zone to 8 Sea Zone
                2 artilleries moved from Eastern Canada to 10 Sea Zone
                6 infantry moved from Eastern Canada to 10 Sea Zone
                2 artilleries, 6 infantry and 4 transports moved from 10 Sea Zone to 8 Sea Zone
                2 artilleries and 6 infantry moved from 8 Sea Zone to France
                1 carrier moved from 5 Sea Zone to 8 Sea Zone
                2 fighters moved from Eastern United States to 8 Sea Zone
                5 infantry moved from Eastern United States to Eastern Canada
                2 artilleries moved from Eastern United States to Eastern Canada
                1 submarine moved from 65 Sea Zone to 53 Sea Zone
                2 bombers moved from Finland to Germany
                1 fighter moved from Finland to Germany
                1 infantry moved from Finland to Karelia S.S.R.
                      Russians take Karelia S.S.R. from Germans
                4 fighters moved from 5 Sea Zone to Germany

    Combat - Americans
                Battle in Germany
                    Americans attack with 4 armour, 2 artilleries, 2 bombers, 5 fighters and 6 infantry
                    Germans defend with 2 artilleries, 1 factory and 9 infantry; Japanese defend with 4 fighters
                        Americans roll dice for 1 battleship and 1 cruiser in Germany, round 2 :  2/2 hits
                        Americans roll dice for 4 armour, 2 artilleries, 2 bombers, 5 fighters and 6 infantry in Germany, round 2 :  9/19 hits
                        Germans roll dice for 2 artilleries, 4 fighters and 9 infantry in Germany, round 2 :  7/15 hits
                        1 artillery owned by the Americans, 6 infantry owned by the Americans, 9 infantry owned by the Germans and 2 artilleries owned by the Germans lost in Germany
                        Americans roll dice for 4 armour, 1 artillery, 2 bombers and 5 fighters in Germany, round 3 :  7/12 hits
                        Germans roll dice for 4 fighters in Germany, round 3 :  3/4 hits
                        4 fighters owned by the Japanese, 2 armour owned by the Americans and 1 artillery owned by the Americans lost in Germany
                    Americans captures 48PUs while taking Germans capital
                    Americans win, taking Germany from Germans with 2 armour, 2 bombers and 5 fighters remaining. Battle score for attacker is 37
                    Casualties for Germans: 2 artilleries and 9 infantry
                    Casualties for Americans: 2 armour, 2 artilleries and 6 infantry
                    Casualties for Japanese: 4 fighters
                Battle in France
                    Americans attack with 2 artilleries and 6 infantry
                    Germans defend with 1 artillery and 1 infantry
                        Americans roll dice for 2 artilleries and 6 infantry in France, round 2 :  3/8 hits
                        Germans roll dice for 1 artillery and 1 infantry in France, round 2 :  0/2 hits
                        1 infantry owned by the Germans and 1 artillery owned by the Germans lost in France
                    Americans win, taking France from Germans with 2 artilleries and 6 infantry remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 artillery and 1 infantry

    Non Combat Move - Americans
                2 bombers moved from Germany to Finland
                2 fighters moved from Germany to 5 Sea Zone
                3 fighters moved from Germany to Finland

    Place Units - Americans
                2 armour, 1 bomber and 2 fighters placed in Eastern United States

    Turn Complete - Americans
                Americans collect 59 PUs; end with 108 PUs total

    Territory Summary for Americans :

    5 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 6 transports
        8 Sea Zone : 1 carrier, 2 destroyers, 2 fighters and 4 transports
        53 Sea Zone : 1 submarine
        Algeria : 1 flag
        Eastern Canada : 2 artilleries and 8 infantry
        Eastern United States : 2 armour, 1 bomber, 1 factory and 2 fighters
        Finland : 1 flag, 1 aaGun, 7 artilleries, 2 bombers, 3 fighters and 5 infantry
        France : 1 flag, 2 artilleries and 6 infantry
        Germany : 1 flag, 2 armour and 1 factory
        Karelia S.S.R. : 1 infantry
        Midway : 1 infantry
        Morocco : 1 flag
        Norway : 1 flag
        Western United States : 1 aaGun and 1 factory

    Production/PUs Summary :

    Russians : 10 / 12
        Germans : 30 / 0
        British : 21 / 25
        Japanese : 48 / 48
        Americans : 59 / 108


  • TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9

    Game History

    Round: 11

    Purchase Units - Russians
                Russians repair damage of 1x factory; Remaining resources: 11 PUs;
                Russians buy 1 artillery and 2 infantry; Remaining resources: 1 PUs;

    Combat Move - Russians
                1 armour moved from Russia to Novosibirsk
                      Russians take Novosibirsk from Germans
                1 armour moved from Novosibirsk to Russia
                1 armour moved from Russia to Kazakh S.S.R.
                      Russians take Kazakh S.S.R. from Germans
                1 armour moved from Kazakh S.S.R. to Russia

    Combat - Russians

    Non Combat Move - Russians

    Place Units - Russians
                1 artillery and 2 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 13 PUs; end with 14 PUs total

    Territory Summary for Russians :

    Karelia S.S.R. : 1 factory
        Russia : 2 aaGuns, 2 armour, 2 artilleries, 1 factory, 2 fighters and 23 infantry

    Production/PUs Summary :

    Russians : 13 / 14
        Germans : 27 / 0
        British : 21 / 25
        Japanese : 48 / 48
        Americans : 59 / 108


  • Yeah, the Japanese transports were not that crucial, but leaving Germany too lightly defended might have been gamebreaking, but Japan might retake it soon, and Moscow is crumbling. The fight is still alive:)

  • '17 '16 '15

    TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9

    Game History

    Round: 11

    Combat Move - Germans
                9 armour, 3 artilleries, 1 bomber, 3 fighters and 6 infantry moved from West Russia to Russia
                1 infantry moved from Archangel to Russia
                1 armour moved from Vologda to Russia
                4 infantry moved from Caucasus to Russia
                1 fighter moved from Persia to Russia
                1 artillery moved from Baltic States to Karelia S.S.R.

    Combat - Germans
                Battle in Russia
                    Germans attack with 10 armour, 3 artilleries, 1 bomber, 4 fighters and 11 infantry
                    British defend with 4 fighters; Russians defend with 2 aaGuns, 2 armour, 2 artilleries, 1 factory, 2 fighters and 23 infantry
                        AA fire in Russia :  2/5 hits
                        2 fighters owned by the Germans lost in Russia
                        Germans roll dice for 10 armour, 3 artilleries, 1 bomber, 2 fighters and 11 infantry in Russia, round 2 :  10/27 hits
                        Russians roll dice for 2 aaGuns, 2 armour, 2 artilleries, 6 fighters and 23 infantry in Russia, round 2 :  18/33 hits
                        8 infantry owned by the Russians, 11 infantry owned by the Germans, 4 armour owned by the Germans, 3 artilleries owned by the Germans and 2 aaGuns owned by the Russians lost in Russia
                        Germans roll dice for 6 armour, 1 bomber and 2 fighters in Russia, round 3 :  5/9 hits
                        Russians roll dice for 2 armour, 2 artilleries, 6 fighters and 15 infantry in Russia, round 3 :  9/25 hits
                        5 infantry owned by the Russians, 1 bomber owned by the Germans, 6 armour owned by the Germans and 2 fighters owned by the Germans lost in Russia
                    Russians win with 2 armour, 2 artilleries, 6 fighters and 10 infantry remaining. Battle score for attacker is -108
                    Casualties for Germans: 10 armour, 3 artilleries, 1 bomber, 4 fighters and 11 infantry
                    Casualties for Russians: 2 aaGuns and 13 infantry
                Battle in Karelia S.S.R.
                    Germans attack with 1 artillery
                    Russians defend with 1 factory; Americans defend with 1 infantry
                        Germans roll dice for 1 artillery in Karelia S.S.R., round 2 :  0/1 hits
                        Russians roll dice for 1 infantry in Karelia S.S.R., round 2 :  0/1 hits
                        Germans roll dice for 1 artillery in Karelia S.S.R., round 3 :  0/1 hits
                        Russians roll dice for 1 infantry in Karelia S.S.R., round 3 :  0/1 hits
                        Germans roll dice for 1 artillery in Karelia S.S.R., round 4 :  0/1 hits
                        Russians roll dice for 1 infantry in Karelia S.S.R., round 4 :  0/1 hits
                        Germans roll dice for 1 artillery in Karelia S.S.R., round 5 :  0/1 hits
                        Russians roll dice for 1 infantry in Karelia S.S.R., round 5 :  1/1 hits
                        1 artillery owned by the Germans lost in Karelia S.S.R.
                    Russians win with 1 infantry remaining. Battle score for attacker is -4
                    Casualties for Germans: 1 artillery

    Non Combat Move - Germans
                1 aaGun, 3 artilleries and 5 infantry moved from Persia to Caucasus
                2 armour moved from Egypt to Persia
                1 infantry moved from Italy to Southern Europe

    Turn Complete - Germans

    Territory Summary for Germans :

    Archangel : 1 flag
        Caucasus : 1 flag, 1 aaGun, 3 artilleries, 1 factory and 5 infantry
        Egypt : 1 flag
        Gibraltar : 1 flag
        Italy : 1 factory
        Persia : 2 armour
        Southern Europe : 1 infantry
        Trans-Jordan : 1 flag
        Vologda : 1 flag

    Production/PUs Summary :

    Russians : 13 / 14
        Germans : 27 / 0
        British : 21 / 25
        Japanese : 48 / 48
        Americans : 59 / 108

  • '17 '16 '15

    Hm. Moscau was not as much crumbling as I hoped…

    Loosing Germany was really a big fault and of course you’re playing very good again  :evil:


  • Aaah, you had some bad dice with Germany there aswell, and I hit 2(!) AA-gun hits:)

  • '17 '16 '15

    Yes, but the AA hits were only fair when I think about the dozens of bombers I destroyed before 8-)


  • TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9

    Game History

    Round: 11

    Purchase Units - British
                British buy 1 armour, 1 fighter and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                4 transports moved from 5 Sea Zone to 6 Sea Zone
                3 artilleries moved from United Kingdom to 6 Sea Zone
                4 infantry moved from United Kingdom to 6 Sea Zone
                3 artilleries, 4 infantry and 4 transports moved from 6 Sea Zone to 5 Sea Zone
                1 infantry moved from 5 Sea Zone to Baltic States
                      British take Baltic States from Germans
                3 infantry moved from 5 Sea Zone to Karelia S.S.R.
                2 artilleries moved from 5 Sea Zone to Karelia S.S.R.
                1 artillery moved from 5 Sea Zone to Baltic States
                1 submarine moved from 23 Sea Zone to 27 Sea Zone
                4 fighters moved from Northwestern Europe to Russia
                1 fighter moved from United Kingdom to Karelia S.S.R.
                1 bomber moved from Northwestern Europe to Russia

    Combat - British

    Non Combat Move - British

    Place Units - British
                1 armour, 1 fighter and 3 infantry placed in United Kingdom

    Turn Complete - British
                British collect 23 PUs; end with 23 PUs total

    Territory Summary for British :

    5 Sea Zone : 2 carriers, 1 cruiser and 4 transports
        27 Sea Zone : 1 submarine
        Baltic States : 1 flag, 1 artillery and 1 infantry
        Karelia S.S.R. : 2 artilleries, 1 fighter and 3 infantry
        Libya : 1 flag
        Northwestern Europe : 1 flag
        Russia : 1 bomber and 8 fighters
        United Kingdom : 1 aaGun, 1 armour, 1 factory, 1 fighter and 3 infantry

    Production/PUs Summary :

    Russians : 13 / 14
        Germans : 25 / 0
        British : 23 / 23
        Japanese : 48 / 48
        Americans : 59 / 108

  • '17 '16 '15

    TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9

    Game History

    Round: 11

    Purchase Units - Japanese
                Japanese buy 5 armour, 1 fighter and 2 infantry; Remaining resources: 2 PUs;

    Combat Move - Japanese
                5 artilleries, 1 bomber and 5 infantry moved from Caucasus to Russia
                8 armour moved from Ukraine S.S.R. to Russia
                1 bomber and 3 fighters moved from Persia to Russia
                2 fighters moved from Kwangtung to Russia
                6 infantry moved from Burma to 36 Sea Zone
                6 infantry and 3 transports moved from 36 Sea Zone to 34 Sea Zone
                2 infantry moved from 34 Sea Zone to Anglo-Egyptian Sudan
                      Japanese take Anglo-Egyptian Sudan from British
                2 infantry moved from 34 Sea Zone to Italian East Africa
                      Japanese take Italian East Africa from British
                2 infantry moved from 34 Sea Zone to Persia
                1 infantry moved from India to Persia
                1 infantry moved from Sinkiang to Novosibirsk
                      Japanese take Novosibirsk from Russians
                1 artillery and 1 infantry moved from Szechwan to Kazakh S.S.R.
                      Japanese take Kazakh S.S.R. from Russians
                2 submarines moved from 12 Sea Zone to 18 Sea Zone
                1 battleship, 1 cruiser, 1 destroyer and 2 transports moved from 36 Sea Zone to 62 Sea Zone
                1 carrier, 1 destroyer and 1 transport moved from 61 Sea Zone to 62 Sea Zone

    Combat - Japanese
                Battle in Russia
                    Japanese attack with 8 armour, 5 artilleries, 2 bombers, 5 fighters and 5 infantry
                    British defend with 1 bomber and 8 fighters; Russians defend with 2 armour, 2 artilleries, 1 factory, 2 fighters and 10 infantry
                        Japanese roll dice for 8 armour, 5 artilleries, 2 bombers, 5 fighters and 5 infantry in Russia, round 2 :  13/25 hits
                        Russians roll dice for 2 armour, 2 artilleries, 1 bomber, 10 fighters and 10 infantry in Russia, round 2 :  12/25 hits
                        10 infantry owned by the Russians, 1 bomber owned by the British, 2 armour owned by the Japanese, 5 infantry owned by the Japanese, 2 artilleries owned by the Russians and 5 artilleries owned by the Japanese lost in Russia
                        Japanese roll dice for 6 armour, 2 bombers and 5 fighters in Russia, round 3 :  10/13 hits
                        Russians roll dice for 2 armour and 10 fighters in Russia, round 3 :  10/12 hits
                        2 armour owned by the Russians, 5 armour owned by the Japanese, 2 fighters owned by the Russians, 6 fighters owned by the British and 5 fighters owned by the Japanese lost in Russia
                        Japanese roll dice for 1 armour and 2 bombers in Russia, round 4 :  1/3 hits
                        Russians roll dice for 2 fighters in Russia, round 4 :  2/2 hits
                        2 bombers owned by the Japanese and 1 fighter owned by the British lost in Russia
                        Japanese roll dice for 1 armour in Russia, round 5 :  1/1 hits
                        Russians roll dice for 1 fighter in Russia, round 5 :  1/1 hits
                        1 armour owned by the Japanese and 1 fighter owned by the British lost in Russia
                    Russians win with no units remaining. Battle score for attacker is 5
                    Casualties for Japanese: 8 armour, 5 artilleries, 2 bombers, 5 fighters and 5 infantry
                    Casualties for Russians: 2 armour, 2 artilleries, 2 fighters and 10 infantry
                    Casualties for British: 1 bomber and 8 fighters

    Non Combat Move - Japanese

    Place Units - Japanese
                3 armour placed in India
                2 armour placed in Kwangtung
                2 infantry placed in Japan
                1 fighter placed in 62 Sea Zone

    Turn Complete - Japanese
                Japanese collect 52 PUs; end with 54 PUs total

    Territory Summary for Japanese :

    18 Sea Zone : 2 submarines
        34 Sea Zone : 3 transports
        62 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 3 transports
        Anglo-Egyptian Sudan : 1 flag, 2 infantry
        Anhwei : 1 flag
        Burma : 1 flag
        Buryatia S.S.R. : 1 flag
        Eastern Australia : 1 flag
        Evenki National Okrug : 1 flag
        French Equatorial Africa : 1 flag
        French Madagascar : 1 flag
        India : 1 flag, 3 armour and 1 factory
        Italian East Africa : 1 flag, 2 infantry
        Japan : 2 armour, 1 artillery, 1 factory, 1 fighter and 3 infantry
        Kazakh S.S.R. : 1 flag, 1 artillery and 1 infantry
        Kwangtung : 2 armour and 1 factory
        New Zealand : 1 flag
        Novosibirsk : 1 flag, 1 infantry
        Persia : 1 flag, 3 infantry
        Sinkiang : 1 flag
        Soviet Far East : 1 flag
        Szechwan : 1 flag
        Western Australia : 1 flag
        Yakut S.S.R. : 1 flag
        Yunnan : 1 flag

    Production/PUs Summary :

    Russians : 10 / 14
        Germans : 25 / 0
        British : 22 / 23
        Japanese : 52 / 54
        Americans : 59 / 108

  • '17 '16 '15

    Unbelievable! Nobody left in Russia, but you hold it!

    I see no chance to turn the tide again and have to surrender - again  :oops:

    Thank you for another great game! And for showing me my limits in gameplay. Its fun anyhow!  :-D

    Maybe you give me another chance  :wink:


  • That was some tough luck in Moscow. I guess it is over now.

    It was a nice game, and I felt you were in the better spot before I saw the opportunity to attack Berlin. You have improved fast!  :-)

    I am up for one more, what side would you like, and what bid?

  • '17 '16 '15

    Thank you! I try my very best and I have a good teacher  :-D
    I managed to gain a production lead but in the end of the day it wasn’t enough…

    To be honest I would like to play the axis once more - if its not too boring for you.
    And for the bid, I read in the forum about a russian bomber as a bid. Sounds interesting for me.

    Of course I can switch to the allies as well! Just let me know about your preferences…


  • Ok, let us try one more game with me as allies. I will try with the russian bomber☺

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