That’s what I thought. Thanks for clarifying!
Geograph (Axis) vs seawolf (Allies +9) 42 2E. Game 03
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TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 2 armour, 1 artillery, 3 fighters and 1 infantry; Remaining resources: 0 PUs;Combat Move - Japanese
1 infantry moved from Persia to India
Japanese take India from British
6 infantry moved from Japan to 60 Sea Zone
6 infantry and 3 transports moved from 60 Sea Zone to 36 Sea Zone
6 infantry moved from 36 Sea Zone to Burma
1 fighter moved from 60 Sea Zone to Burma
1 bomber moved from Japan to Burma
3 fighters moved from Szechwan to Burma
1 battleship, 1 cruiser, 1 destroyer, 4 infantry and 2 transports moved from 46 Sea Zone to 36 Sea Zone
4 infantry moved from 36 Sea Zone to Burma
1 transport moved from 49 Sea Zone to 61 Sea Zone
1 bomber moved from Caucasus to Burma
4 fighters moved from Caucasus to GermanyCombat - Japanese
Battle in Burma
Japanese attack with 2 bombers, 4 fighters and 10 infantry
British defend with 1 aaGun, 6 armour, 2 artilleries and 1 infantry
AA fire in Burma : 1/3 hits
1 fighter owned by the Japanese lost in Burma
Japanese roll dice for 1 battleship and 1 cruiser in Burma, round 2 : 2/2 hits
Japanese roll dice for 2 bombers, 3 fighters and 10 infantry in Burma, round 2 : 6/15 hits
British roll dice for 1 aaGun, 6 armour, 2 artilleries and 1 infantry in Burma, round 2 : 4/9 hits
1 infantry owned by the British, 4 armour owned by the British, 4 infantry owned by the Japanese, 2 artilleries owned by the British and 1 aaGun owned by the British lost in Burma
Japanese roll dice for 2 bombers, 3 fighters and 6 infantry in Burma, round 3 : 3/11 hits
British roll dice for 2 armour in Burma, round 3 : 0/2 hits
2 armour owned by the British lost in Burma
Japanese win, taking Burma from British with 2 bombers, 3 fighters and 6 infantry remaining. Battle score for attacker is 30
Casualties for Japanese: 1 fighter and 4 infantry
Casualties for British: 1 aaGun, 6 armour, 2 artilleries and 1 infantryNon Combat Move - Japanese
3 fighters moved from Burma to Persia
2 bombers moved from Burma to Persia
1 bomber moved from Persia to Caucasus
5 artilleries and 4 infantry moved from Persia to Caucasus
8 armour moved from Caucasus to Ukraine S.S.R.
1 infantry moved from Kazakh S.S.R. to Caucasus
1 artillery and 1 infantry moved from Kwangtung to Szechwan
1 infantry moved from Szechwan to Sinkiang
1 carrier and 1 destroyer moved from 60 Sea Zone to 61 Sea Zone
2 submarines moved from 25 Sea Zone to 12 Sea ZonePlace Units - Japanese
2 armour placed in Kwangtung
Japanese undo move 1.
2 fighters placed in Kwangtung
2 armour, 1 artillery, 1 fighter and 1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 48 PUs; end with 48 PUs totalTerritory Summary for Japanese :
12 Sea Zone : 2 submarines
36 Sea Zone : 1 battleship, 1 cruiser, 1 destroyer and 5 transports
61 Sea Zone : 1 carrier, 1 destroyer and 1 transport
Anhwei : 1 flag
Burma : 1 flag, 6 infantry
Buryatia S.S.R. : 1 flag
Caucasus : 5 artilleries, 1 bomber and 5 infantry
Eastern Australia : 1 flag
Evenki National Okrug : 1 flag
French Equatorial Africa : 1 flag
French Madagascar : 1 flag
Germany : 4 fighters
India : 1 flag, 1 factory and 1 infantry
Japan : 2 armour, 1 artillery, 1 factory, 1 fighter and 1 infantry
Kwangtung : 1 factory and 2 fighters
New Zealand : 1 flag
Persia : 1 flag, 1 bomber and 3 fighters
Sinkiang : 1 flag, 1 infantry
Soviet Far East : 1 flag
Szechwan : 1 flag, 1 artillery and 1 infantry
Ukraine S.S.R. : 8 armour
Western Australia : 1 flag
Yakut S.S.R. : 1 flag
Yunnan : 1 flagProduction/PUs Summary :
Russians : 8 / 12
Germans : 48 / 48
British : 21 / 25
Japanese : 48 / 48
Americans : 43 / 45 -
Thats not my weekend :-(
First I forgot to save the japanese transporters and than Germany is not well defended… -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 10
Purchase Units - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Americans buy 2 armour, 1 bomber and 2 fighters; Remaining resources: 1 PUs;Combat Move - Americans
4 armour moved from Finland to 3 Sea Zone
1 artillery moved from Finland to 3 Sea Zone
1 artillery moved from Finland to 5 Sea Zone
1 infantry moved from Finland to 5 Sea Zone
5 infantry moved from Finland to 3 Sea Zone
4 armour, 1 artillery, 5 infantry and 5 transports moved from 3 Sea Zone to 5 Sea Zone
4 armour, 2 artilleries and 6 infantry moved from 5 Sea Zone to Germany
1 cruiser moved from 3 Sea Zone to 5 Sea Zone
1 battleship moved from 3 Sea Zone to 5 Sea Zone
2 destroyers moved from 3 Sea Zone to 8 Sea Zone
2 artilleries moved from Eastern Canada to 10 Sea Zone
6 infantry moved from Eastern Canada to 10 Sea Zone
2 artilleries, 6 infantry and 4 transports moved from 10 Sea Zone to 8 Sea Zone
2 artilleries and 6 infantry moved from 8 Sea Zone to France
1 carrier moved from 5 Sea Zone to 8 Sea Zone
2 fighters moved from Eastern United States to 8 Sea Zone
5 infantry moved from Eastern United States to Eastern Canada
2 artilleries moved from Eastern United States to Eastern Canada
1 submarine moved from 65 Sea Zone to 53 Sea Zone
2 bombers moved from Finland to Germany
1 fighter moved from Finland to Germany
1 infantry moved from Finland to Karelia S.S.R.
Russians take Karelia S.S.R. from Germans
4 fighters moved from 5 Sea Zone to GermanyCombat - Americans
Battle in Germany
Americans attack with 4 armour, 2 artilleries, 2 bombers, 5 fighters and 6 infantry
Germans defend with 2 artilleries, 1 factory and 9 infantry; Japanese defend with 4 fighters
Americans roll dice for 1 battleship and 1 cruiser in Germany, round 2 : 2/2 hits
Americans roll dice for 4 armour, 2 artilleries, 2 bombers, 5 fighters and 6 infantry in Germany, round 2 : 9/19 hits
Germans roll dice for 2 artilleries, 4 fighters and 9 infantry in Germany, round 2 : 7/15 hits
1 artillery owned by the Americans, 6 infantry owned by the Americans, 9 infantry owned by the Germans and 2 artilleries owned by the Germans lost in Germany
Americans roll dice for 4 armour, 1 artillery, 2 bombers and 5 fighters in Germany, round 3 : 7/12 hits
Germans roll dice for 4 fighters in Germany, round 3 : 3/4 hits
4 fighters owned by the Japanese, 2 armour owned by the Americans and 1 artillery owned by the Americans lost in Germany
Americans captures 48PUs while taking Germans capital
Americans win, taking Germany from Germans with 2 armour, 2 bombers and 5 fighters remaining. Battle score for attacker is 37
Casualties for Germans: 2 artilleries and 9 infantry
Casualties for Americans: 2 armour, 2 artilleries and 6 infantry
Casualties for Japanese: 4 fighters
Battle in France
Americans attack with 2 artilleries and 6 infantry
Germans defend with 1 artillery and 1 infantry
Americans roll dice for 2 artilleries and 6 infantry in France, round 2 : 3/8 hits
Germans roll dice for 1 artillery and 1 infantry in France, round 2 : 0/2 hits
1 infantry owned by the Germans and 1 artillery owned by the Germans lost in France
Americans win, taking France from Germans with 2 artilleries and 6 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantryNon Combat Move - Americans
2 bombers moved from Germany to Finland
2 fighters moved from Germany to 5 Sea Zone
3 fighters moved from Germany to FinlandPlace Units - Americans
2 armour, 1 bomber and 2 fighters placed in Eastern United StatesTurn Complete - Americans
Americans collect 59 PUs; end with 108 PUs totalTerritory Summary for Americans :
5 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 6 transports
8 Sea Zone : 1 carrier, 2 destroyers, 2 fighters and 4 transports
53 Sea Zone : 1 submarine
Algeria : 1 flag
Eastern Canada : 2 artilleries and 8 infantry
Eastern United States : 2 armour, 1 bomber, 1 factory and 2 fighters
Finland : 1 flag, 1 aaGun, 7 artilleries, 2 bombers, 3 fighters and 5 infantry
France : 1 flag, 2 artilleries and 6 infantry
Germany : 1 flag, 2 armour and 1 factory
Karelia S.S.R. : 1 infantry
Midway : 1 infantry
Morocco : 1 flag
Norway : 1 flag
Western United States : 1 aaGun and 1 factoryProduction/PUs Summary :
Russians : 10 / 12
Germans : 30 / 0
British : 21 / 25
Japanese : 48 / 48
Americans : 59 / 108 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 11
Purchase Units - Russians
Russians repair damage of 1x factory; Remaining resources: 11 PUs;
Russians buy 1 artillery and 2 infantry; Remaining resources: 1 PUs;Combat Move - Russians
1 armour moved from Russia to Novosibirsk
Russians take Novosibirsk from Germans
1 armour moved from Novosibirsk to Russia
1 armour moved from Russia to Kazakh S.S.R.
Russians take Kazakh S.S.R. from Germans
1 armour moved from Kazakh S.S.R. to RussiaCombat - Russians
Non Combat Move - Russians
Place Units - Russians
1 artillery and 2 infantry placed in RussiaTurn Complete - Russians
Russians collect 13 PUs; end with 14 PUs totalTerritory Summary for Russians :
Karelia S.S.R. : 1 factory
Russia : 2 aaGuns, 2 armour, 2 artilleries, 1 factory, 2 fighters and 23 infantryProduction/PUs Summary :
Russians : 13 / 14
Germans : 27 / 0
British : 21 / 25
Japanese : 48 / 48
Americans : 59 / 108 -
Yeah, the Japanese transports were not that crucial, but leaving Germany too lightly defended might have been gamebreaking, but Japan might retake it soon, and Moscow is crumbling. The fight is still alive:)
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TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 11
Combat Move - Germans
9 armour, 3 artilleries, 1 bomber, 3 fighters and 6 infantry moved from West Russia to Russia
1 infantry moved from Archangel to Russia
1 armour moved from Vologda to Russia
4 infantry moved from Caucasus to Russia
1 fighter moved from Persia to Russia
1 artillery moved from Baltic States to Karelia S.S.R.Combat - Germans
Battle in Russia
Germans attack with 10 armour, 3 artilleries, 1 bomber, 4 fighters and 11 infantry
British defend with 4 fighters; Russians defend with 2 aaGuns, 2 armour, 2 artilleries, 1 factory, 2 fighters and 23 infantry
AA fire in Russia : 2/5 hits
2 fighters owned by the Germans lost in Russia
Germans roll dice for 10 armour, 3 artilleries, 1 bomber, 2 fighters and 11 infantry in Russia, round 2 : 10/27 hits
Russians roll dice for 2 aaGuns, 2 armour, 2 artilleries, 6 fighters and 23 infantry in Russia, round 2 : 18/33 hits
8 infantry owned by the Russians, 11 infantry owned by the Germans, 4 armour owned by the Germans, 3 artilleries owned by the Germans and 2 aaGuns owned by the Russians lost in Russia
Germans roll dice for 6 armour, 1 bomber and 2 fighters in Russia, round 3 : 5/9 hits
Russians roll dice for 2 armour, 2 artilleries, 6 fighters and 15 infantry in Russia, round 3 : 9/25 hits
5 infantry owned by the Russians, 1 bomber owned by the Germans, 6 armour owned by the Germans and 2 fighters owned by the Germans lost in Russia
Russians win with 2 armour, 2 artilleries, 6 fighters and 10 infantry remaining. Battle score for attacker is -108
Casualties for Germans: 10 armour, 3 artilleries, 1 bomber, 4 fighters and 11 infantry
Casualties for Russians: 2 aaGuns and 13 infantry
Battle in Karelia S.S.R.
Germans attack with 1 artillery
Russians defend with 1 factory; Americans defend with 1 infantry
Germans roll dice for 1 artillery in Karelia S.S.R., round 2 : 0/1 hits
Russians roll dice for 1 infantry in Karelia S.S.R., round 2 : 0/1 hits
Germans roll dice for 1 artillery in Karelia S.S.R., round 3 : 0/1 hits
Russians roll dice for 1 infantry in Karelia S.S.R., round 3 : 0/1 hits
Germans roll dice for 1 artillery in Karelia S.S.R., round 4 : 0/1 hits
Russians roll dice for 1 infantry in Karelia S.S.R., round 4 : 0/1 hits
Germans roll dice for 1 artillery in Karelia S.S.R., round 5 : 0/1 hits
Russians roll dice for 1 infantry in Karelia S.S.R., round 5 : 1/1 hits
1 artillery owned by the Germans lost in Karelia S.S.R.
Russians win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Germans: 1 artilleryNon Combat Move - Germans
1 aaGun, 3 artilleries and 5 infantry moved from Persia to Caucasus
2 armour moved from Egypt to Persia
1 infantry moved from Italy to Southern EuropeTurn Complete - Germans
Territory Summary for Germans :
Archangel : 1 flag
Caucasus : 1 flag, 1 aaGun, 3 artilleries, 1 factory and 5 infantry
Egypt : 1 flag
Gibraltar : 1 flag
Italy : 1 factory
Persia : 2 armour
Southern Europe : 1 infantry
Trans-Jordan : 1 flag
Vologda : 1 flagProduction/PUs Summary :
Russians : 13 / 14
Germans : 27 / 0
British : 21 / 25
Japanese : 48 / 48
Americans : 59 / 108 -
Hm. Moscau was not as much crumbling as I hoped…
Loosing Germany was really a big fault and of course you’re playing very good again :evil:
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Aaah, you had some bad dice with Germany there aswell, and I hit 2(!) AA-gun hits:)
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Yes, but the AA hits were only fair when I think about the dozens of bombers I destroyed before 8-)
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TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 11
Purchase Units - British
British buy 1 armour, 1 fighter and 3 infantry; Remaining resources: 0 PUs;Combat Move - British
4 transports moved from 5 Sea Zone to 6 Sea Zone
3 artilleries moved from United Kingdom to 6 Sea Zone
4 infantry moved from United Kingdom to 6 Sea Zone
3 artilleries, 4 infantry and 4 transports moved from 6 Sea Zone to 5 Sea Zone
1 infantry moved from 5 Sea Zone to Baltic States
British take Baltic States from Germans
3 infantry moved from 5 Sea Zone to Karelia S.S.R.
2 artilleries moved from 5 Sea Zone to Karelia S.S.R.
1 artillery moved from 5 Sea Zone to Baltic States
1 submarine moved from 23 Sea Zone to 27 Sea Zone
4 fighters moved from Northwestern Europe to Russia
1 fighter moved from United Kingdom to Karelia S.S.R.
1 bomber moved from Northwestern Europe to RussiaCombat - British
Non Combat Move - British
Place Units - British
1 armour, 1 fighter and 3 infantry placed in United KingdomTurn Complete - British
British collect 23 PUs; end with 23 PUs totalTerritory Summary for British :
5 Sea Zone : 2 carriers, 1 cruiser and 4 transports
27 Sea Zone : 1 submarine
Baltic States : 1 flag, 1 artillery and 1 infantry
Karelia S.S.R. : 2 artilleries, 1 fighter and 3 infantry
Libya : 1 flag
Northwestern Europe : 1 flag
Russia : 1 bomber and 8 fighters
United Kingdom : 1 aaGun, 1 armour, 1 factory, 1 fighter and 3 infantryProduction/PUs Summary :
Russians : 13 / 14
Germans : 25 / 0
British : 23 / 23
Japanese : 48 / 48
Americans : 59 / 108 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 5 armour, 1 fighter and 2 infantry; Remaining resources: 2 PUs;Combat Move - Japanese
5 artilleries, 1 bomber and 5 infantry moved from Caucasus to Russia
8 armour moved from Ukraine S.S.R. to Russia
1 bomber and 3 fighters moved from Persia to Russia
2 fighters moved from Kwangtung to Russia
6 infantry moved from Burma to 36 Sea Zone
6 infantry and 3 transports moved from 36 Sea Zone to 34 Sea Zone
2 infantry moved from 34 Sea Zone to Anglo-Egyptian Sudan
Japanese take Anglo-Egyptian Sudan from British
2 infantry moved from 34 Sea Zone to Italian East Africa
Japanese take Italian East Africa from British
2 infantry moved from 34 Sea Zone to Persia
1 infantry moved from India to Persia
1 infantry moved from Sinkiang to Novosibirsk
Japanese take Novosibirsk from Russians
1 artillery and 1 infantry moved from Szechwan to Kazakh S.S.R.
Japanese take Kazakh S.S.R. from Russians
2 submarines moved from 12 Sea Zone to 18 Sea Zone
1 battleship, 1 cruiser, 1 destroyer and 2 transports moved from 36 Sea Zone to 62 Sea Zone
1 carrier, 1 destroyer and 1 transport moved from 61 Sea Zone to 62 Sea ZoneCombat - Japanese
Battle in Russia
Japanese attack with 8 armour, 5 artilleries, 2 bombers, 5 fighters and 5 infantry
British defend with 1 bomber and 8 fighters; Russians defend with 2 armour, 2 artilleries, 1 factory, 2 fighters and 10 infantry
Japanese roll dice for 8 armour, 5 artilleries, 2 bombers, 5 fighters and 5 infantry in Russia, round 2 : 13/25 hits
Russians roll dice for 2 armour, 2 artilleries, 1 bomber, 10 fighters and 10 infantry in Russia, round 2 : 12/25 hits
10 infantry owned by the Russians, 1 bomber owned by the British, 2 armour owned by the Japanese, 5 infantry owned by the Japanese, 2 artilleries owned by the Russians and 5 artilleries owned by the Japanese lost in Russia
Japanese roll dice for 6 armour, 2 bombers and 5 fighters in Russia, round 3 : 10/13 hits
Russians roll dice for 2 armour and 10 fighters in Russia, round 3 : 10/12 hits
2 armour owned by the Russians, 5 armour owned by the Japanese, 2 fighters owned by the Russians, 6 fighters owned by the British and 5 fighters owned by the Japanese lost in Russia
Japanese roll dice for 1 armour and 2 bombers in Russia, round 4 : 1/3 hits
Russians roll dice for 2 fighters in Russia, round 4 : 2/2 hits
2 bombers owned by the Japanese and 1 fighter owned by the British lost in Russia
Japanese roll dice for 1 armour in Russia, round 5 : 1/1 hits
Russians roll dice for 1 fighter in Russia, round 5 : 1/1 hits
1 armour owned by the Japanese and 1 fighter owned by the British lost in Russia
Russians win with no units remaining. Battle score for attacker is 5
Casualties for Japanese: 8 armour, 5 artilleries, 2 bombers, 5 fighters and 5 infantry
Casualties for Russians: 2 armour, 2 artilleries, 2 fighters and 10 infantry
Casualties for British: 1 bomber and 8 fightersNon Combat Move - Japanese
Place Units - Japanese
3 armour placed in India
2 armour placed in Kwangtung
2 infantry placed in Japan
1 fighter placed in 62 Sea ZoneTurn Complete - Japanese
Japanese collect 52 PUs; end with 54 PUs totalTerritory Summary for Japanese :
18 Sea Zone : 2 submarines
34 Sea Zone : 3 transports
62 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 3 transports
Anglo-Egyptian Sudan : 1 flag, 2 infantry
Anhwei : 1 flag
Burma : 1 flag
Buryatia S.S.R. : 1 flag
Eastern Australia : 1 flag
Evenki National Okrug : 1 flag
French Equatorial Africa : 1 flag
French Madagascar : 1 flag
India : 1 flag, 3 armour and 1 factory
Italian East Africa : 1 flag, 2 infantry
Japan : 2 armour, 1 artillery, 1 factory, 1 fighter and 3 infantry
Kazakh S.S.R. : 1 flag, 1 artillery and 1 infantry
Kwangtung : 2 armour and 1 factory
New Zealand : 1 flag
Novosibirsk : 1 flag, 1 infantry
Persia : 1 flag, 3 infantry
Sinkiang : 1 flag
Soviet Far East : 1 flag
Szechwan : 1 flag
Western Australia : 1 flag
Yakut S.S.R. : 1 flag
Yunnan : 1 flagProduction/PUs Summary :
Russians : 10 / 14
Germans : 25 / 0
British : 22 / 23
Japanese : 52 / 54
Americans : 59 / 108 -
Unbelievable! Nobody left in Russia, but you hold it!
I see no chance to turn the tide again and have to surrender - again :oops:
Thank you for another great game! And for showing me my limits in gameplay. Its fun anyhow! :-D
Maybe you give me another chance :wink:
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That was some tough luck in Moscow. I guess it is over now.
It was a nice game, and I felt you were in the better spot before I saw the opportunity to attack Berlin. You have improved fast! :-)
I am up for one more, what side would you like, and what bid?
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Thank you! I try my very best and I have a good teacher :-D
I managed to gain a production lead but in the end of the day it wasn’t enough…To be honest I would like to play the axis once more - if its not too boring for you.
And for the bid, I read in the forum about a russian bomber as a bid. Sounds interesting for me.Of course I can switch to the allies as well! Just let me know about your preferences…
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Ok, let us try one more game with me as allies. I will try with the russian bomber☺