No scramble or intercept.
In 106, if Germany gets first hit, take it on DD and submerge sub. If UK get first hit, sub stays and fights and will be 1st casualty.
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Greece to Romania
1 artillery moved from Greece to Bulgaria
1 infantry moved from Yugoslavia to Bulgaria
1 infantry moved from Northern Italy to Yugoslavia
2 armour moved from Northern Italy to Romania
1 mech_infantry moved from Northern Italy to Romania
1 bomber moved from Southern Italy to Romania
2 infantry moved from Southern Italy to Northern Italy
Non Combat Move - Italians
Place Units - Italians
1 tactical_bomber placed in Southern Italy
1 submarine placed in 95 Sea Zone
Turn Complete - Italians
Italians collect 14 PUs; end with 14 PUs total
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 factory_minor and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 infantry moved from Alexandria to Egypt
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Shan State to Siam
ANZAC take Siam from Japanese
Combat - ANZAC
Non Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 37 Sea Zone
1 cruiser moved from 54 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from New South Wales to Queensland
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Dutch New Guinea to New Guinea
Place Units - ANZAC
1 factory_minor placed in Queensland
1 artillery placed in New South Wales
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 15 PUs; end with 16 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 3
Combat Move - French
1 destroyer moved from 81 Sea Zone to 99 Sea Zone
1 infantry moved from Trans-Jordan to Iraq
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 infantry moved from Morocco to Algeria
1 fighter moved from United Kingdom to Algeria
Non Combat Move - French
Turn Complete - French
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 4
Politics - Germans
Purchase Units - Germans
Germans buy 2 armour, 2 artilleries, 1 fighter, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
1 artillery and 2 infantry moved from Eastern Poland to Belarus
1 infantry moved from Eastern Poland to Bessarabia
Germans take Bessarabia from Russians
1 infantry moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
2 infantry moved from Norway to Finland
2 bombers moved from Southern Italy to 93 Sea Zone
1 bomber moved from Southern Italy to 92 Sea Zone
1 mech_infantry moved from Yugoslavia to Eastern Poland
2 artilleries and 5 infantry moved from Poland to Eastern Poland
1 mech_infantry moved from Germany to Eastern Poland
1 armour moved from Germany to Eastern Poland
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 4
Politics - Germans
Purchase Units - Germans
Germans buy 2 armour, 2 artilleries, 1 fighter, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
1 artillery and 2 infantry moved from Eastern Poland to Belarus
1 infantry moved from Eastern Poland to Bessarabia
Germans take Bessarabia from Russians
1 infantry moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
2 infantry moved from Norway to Finland
2 bombers moved from Southern Italy to 93 Sea Zone
1 bomber moved from Southern Italy to 92 Sea Zone
1 mech_infantry moved from Yugoslavia to Eastern Poland
2 artilleries and 5 infantry moved from Poland to Eastern Poland
1 mech_infantry moved from Germany to Eastern Poland
1 armour moved from Germany to Eastern Poland
Combat - Germans
Battle in Belarus
Germans attack with 1 artillery and 2 infantry
Russians defend with 2 infantry
Russians win with 1 infantry remaining. Battle score for attacker is -7
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Russians: 1 infantry
Battle in 92 Sea Zone
Germans attack with 1 bomber
British defend with 1 destroyer
British win with 1 destroyer remaining. Battle score for attacker is -12
Casualties for Germans: 1 bomber
Battle in 93 Sea Zone
Germans attack with 2 bombers
British defend with 1 destroyer and 1 submarine; French defend with 1 destroyer
1 submarine owned by the British Submerged
British win with 1 destroyer remaining. Battle score for attacker is -16
Casualties for Germans: 2 bombers
Casualties for French: 1 destroyer
Non Combat Move - Germans
Place Units - Germans
1 artillery and 1 infantry placed in France
2 armour, 1 artillery, 1 fighter, 5 infantry and 1 mech_infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,1,5
Germans collect 47 PUs (1 lost to blockades); end with 47 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Wow harsh german turn.
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 4
Purchase Units - Russians
Russians buy 1 armour, 1 artillery and 12 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Novgorod to Baltic States
1 fighter moved from Novgorod to Baltic States
1 infantry moved from Ukraine to Western Ukraine
1 infantry moved from Bryansk to Western Ukraine
1 fighter moved from Russia to Western Ukraine
1 submarine moved from 117 Sea Zone to 106 Sea Zone
Combat - Russians
Battle in Baltic States
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians win, taking Baltic States from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians win, taking Western Ukraine from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Russians
1 fighter moved from Western Ukraine to Russia
1 fighter moved from Baltic States to Novgorod
1 submarine moved from 114 Sea Zone to 115 Sea Zone
8 infantry moved from Russia to Bryansk
1 tactical_bomber moved from Northwest Persia to Russia
6 infantry moved from Timguska to Novosibirsk
1 armour and 1 mech_infantry moved from Iraq to Egypt
1 infantry moved from Belarus to Bryansk
1 infantry moved from Novgorod to Belarus
Place Units - Russians
3 infantry placed in Novgorod
1 artillery and 9 infantry placed in Russia
1 armour placed in Volgograd
Turn Complete - Russians
Russians collect 37 PUs; end with 37 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 42 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 45 PUs
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 cruiser, 1 destroyer, 1 infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
1 submarine moved from 36 Sea Zone to 43 Sea Zone
1 destroyer moved from 36 Sea Zone to 43 Sea Zone
1 transport moved from 20 Sea Zone to 36 Sea Zone
2 infantry moved from French Indo China to Siam
1 infantry moved from Kwangsi to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 infantry moved from Kwangsi to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
1 infantry moved from Kwangsi to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Shan State
2 artilleries and 2 infantry moved from Kwangsi to 36 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 36 Sea Zone to 35 Sea Zone
1 artillery moved from Kwangsi to Kiangsi
1 mech_infantry moved from Kiangsu to Kiangsi
1 armour moved from Kiangsu to Kiangsi
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
3 artilleries and 4 infantry moved from Suiyuyan to Shensi
2 artilleries moved from 35 Sea Zone to Philippines
2 infantry moved from 35 Sea Zone to Philippines
2 battleships, 3 carriers, 2 cruisers and 1 destroyer moved from 36 Sea Zone to 35 Sea Zone
1 submarine moved from 45 Sea Zone to 37 Sea Zone
1 destroyer moved from 36 Sea Zone to 37 Sea Zone
2 bombers moved from Yunnan to India
8 tactical_bombers moved from Yunnan to India
4 fighters moved from Yunnan to 35 Sea Zone
2 fighters moved from Yunnan to 35 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
5 fighters moved from Yunnan to India
1 destroyer moved from 36 Sea Zone to 44 Sea Zone
1 destroyer moved from 44 Sea Zone to 42 Sea Zone
intercept in india?
Nope.
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 cruiser, 1 destroyer, 1 infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
1 submarine moved from 36 Sea Zone to 43 Sea Zone
1 destroyer moved from 36 Sea Zone to 43 Sea Zone
1 transport moved from 20 Sea Zone to 36 Sea Zone
2 infantry moved from French Indo China to Siam
1 infantry moved from Kwangsi to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 infantry moved from Kwangsi to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
1 infantry moved from Kwangsi to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Shan State
2 artilleries and 2 infantry moved from Kwangsi to 36 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 36 Sea Zone to 35 Sea Zone
1 artillery moved from Kwangsi to Kiangsi
1 mech_infantry moved from Kiangsu to Kiangsi
1 armour moved from Kiangsu to Kiangsi
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
3 artilleries and 4 infantry moved from Suiyuyan to Shensi
2 artilleries moved from 35 Sea Zone to Philippines
2 infantry moved from 35 Sea Zone to Philippines
2 battleships, 3 carriers, 2 cruisers and 1 destroyer moved from 36 Sea Zone to 35 Sea Zone
1 submarine moved from 45 Sea Zone to 37 Sea Zone
1 destroyer moved from 36 Sea Zone to 37 Sea Zone
2 bombers moved from Yunnan to India
8 tactical_bombers moved from Yunnan to India
4 fighters moved from Yunnan to 35 Sea Zone
2 fighters moved from Yunnan to 35 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
5 fighters moved from Yunnan to India
1 destroyer moved from 36 Sea Zone to 44 Sea Zone
1 destroyer moved from 44 Sea Zone to 42 Sea Zone
Combat - Japanese
Air Battle in India
Japanese attacks with 15 units heading to India
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in India
2 tactical_bombers killed by AA
Bombing raid in India rolls: 4,8 and causes: 12 damage to unit: factory_major
Bombing raid in India rolls: 5,1,1 and causes: 6 damage to unit: harbour
Bombing raid in India rolls: 2,3,1 and causes: 6 damage to unit: airfield
Bombing raid in India causes 24 damage total. Damaged units is as follows: factory_major = 12, harbour = 6, airfield = 6
Battle in Shensi
Japanese attack with 3 artilleries and 4 infantry
Chinese defend with 2 infantry
Japanese win, taking Shensi from Chinese with 3 artilleries and 3 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry
Battle in 37 Sea Zone
Japanese attack with 1 destroyer, 1 submarine and 2 transports
ANZAC defend with 1 destroyer
Japanese win, taking 37 Sea Zone from Neutral with 1 destroyer, 1 submarine and 2 transports remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 43 Sea Zone
Japanese attack with 1 destroyer, 1 submarine and 1 transport
ANZAC defend with 1 cruiser
Japanese win with 1 transport remaining. Battle score for attacker is -2
Casualties for ANZAC: 1 cruiser
Casualties for Japanese: 1 destroyer and 1 submarine
Battle in Malaya
Battle in Shan State
Battle in Kiangsi
Japanese attack with 1 armour, 1 artillery and 1 mech_infantry
British defend with 1 infantry
Japanese win, taking Malaya from UK_Pacific, taking Shan State from UK_Pacific, taking Kiangsi from Chinese with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Philippines
Japanese attack with 2 artilleries and 2 infantry
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese win, taking Philippines from Americans with 2 artilleries remaining. Battle score for attacker is 0
Casualties for Americans: 2 infantry
Casualties for Japanese: 2 infantry
Battle in Siam
Japanese attack with 2 infantry
ANZAC defend with 1 infantry
Japanese win, taking Siam from ANZAC with 1 infantry remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Kwangtung
Battle in Borneo
Cleaning up after air battles
Non Combat Move - Japanese
2 bombers, 5 fighters and 6 tactical_bombers moved from India to Yunnan
1 armour moved from Kiangsu to Hunan
Place Units - Japanese
1 cruiser, 1 destroyer and 1 submarine placed in 6 Sea Zone
1 armour, 1 artillery and 1 infantry placed in Kiangsu
Turn Complete - Japanese
Japanese collect 51 PUs; end with 51 PUs total
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 4
Politics - Americans
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 2 fighters, 3 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 submarine moved from 54 Sea Zone to 42 Sea Zone
5 fighters and 1 tactical_bomber moved from 54 Sea Zone to 42 Sea Zone
Combat - Americans
Battle in 42 Sea Zone
Americans attack with 5 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win, taking 42 Sea Zone from Neutral with 5 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
5 fighters and 1 tactical_bomber moved from 42 Sea Zone to 54 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from 54 Sea Zone to Queensland
1 submarine moved from 63 Sea Zone to 54 Sea Zone
1 carrier, 1 destroyer and 2 fighters moved from 26 Sea Zone to 54 Sea Zone
1 carrier, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Eastern United States to 26 Sea Zone
2 bombers moved from Hawaiian Islands to Queensland
1 mech_infantry moved from Central United States to 101 Sea Zone
1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 mech_infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
2 infantry moved from Central United States to Western United States
Place Units - Americans
1 carrier, 2 destroyers, 3 submarines and 1 transport placed in 10 Sea Zone
2 fighters placed in Western United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Sikang to Szechwan
Chinese take Szechwan from Japanese
4 infantry moved from Sikang to Shensi
3 infantry moved from Tsinghai to Shensi
3 infantry moved from Tsinghai to Kansu
1 fighter moved from Tsinghai to Shensi
1 infantry moved from Tsinghai to Shensi
1 infantry moved from Tsinghai to Shensi
Combat - Chinese
Battle in Kansu
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Japanese win with 1 infantry remaining. Battle score for attacker is -9
Casualties for Chinese: 3 infantry
Battle in Shensi
Chinese attack with 1 fighter and 9 infantry
Japanese defend with 3 artilleries and 3 infantry
Chinese win with 1 fighter remaining. Battle score for attacker is -6
Casualties for Japanese: 3 artilleries and 3 infantry
Casualties for Chinese: 9 infantry
Non Combat Move - Chinese
1 fighter moved from Shensi to Burma
Place Units - Chinese
1 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 3 PUs; end with 4 PUs total
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 4
Purchase Units - British
British repair damage of 4x airfield; Remaining resources: 31 PUs;
Turning on Edit Mode
EDIT: Changing PUs for UK_Pacific from 26 to 22
EDIT: Changing PUs for British from 31 to 35
EDIT: Turning off Edit Mode
British buy 1 carrier, 1 fighter and 3 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific repair damage of 6x factory_major; Remaining resources: 16 PUs;
UK_Pacific buy 2 aaGuns and 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 infantry moved from Burma to Shan State
1 fighter moved from India to Shan State
1 bomber moved from Egypt to 95 Sea Zone
1 destroyer moved from 92 Sea Zone to 95 Sea Zone
1 bomber moved from Malta to 95 Sea Zone
1 submarine moved from 93 Sea Zone to 97 Sea Zone
Combat - British
Battle in 95 Sea Zone
British attack with 2 bombers and 1 destroyer
Italians defend with 1 submarine
British win with 2 bombers and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Italians: 1 submarine
Battle in Shan State
British attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
British win, taking Shan State from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 fighter moved from Shan State to Burma
3 aaGuns, 1 artillery, 24 infantry and 2 mech_infantrys moved from India to Burma
2 fighters and 2 tactical_bombers moved from Eastern Persia to Burma
1 artillery and 2 infantry moved from Persia to Eastern Persia
2 infantry moved from Egypt to Alexandria
1 fighter moved from Belgian Congo to Egypt
1 mech_infantry moved from Belgian Congo to Egypt
1 infantry moved from Kenya to Anglo Egyptian Sudan
1 mech_infantry moved from Tanganyika Territory to Anglo Egyptian Sudan
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 83 Sea Zone
2 infantry moved from 83 Sea Zone to French West Africa
1 transport moved from 72 Sea Zone to 71 Sea Zone
2 bombers moved from 95 Sea Zone to Egypt
Place Units - British
1 fighter placed in United Kingdom
1 carrier placed in 106 Sea Zone
3 infantry placed in Persia
Turn Complete - British
British collect 30 PUs; end with 30 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 35 PUs
Place Units - UK_Pacific
2 aaGuns and 2 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,2,5
UK_Pacific collect 10 PUs (1 lost to blockades); end with 10 PUs total
Some Units in India change ownership: 2 aaGuns and 2 infantry
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Romania to Belarus
1 armour moved from Romania to Baltic States
1 armour moved from Romania to Western Ukraine
1 mech_infantry moved from Romania to Belarus
1 bomber moved from Romania to Western Ukraine
1 artillery and 1 infantry moved from Bulgaria to Romania
1 artillery and 1 infantry moved from Yugoslavia to Romania
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Romania to Belarus
1 armour moved from Romania to Baltic States
1 armour moved from Romania to Western Ukraine
1 mech_infantry moved from Romania to Belarus
1 bomber moved from Romania to Western Ukraine
1 artillery and 1 infantry moved from Bulgaria to Romania
1 artillery and 1 infantry moved from Yugoslavia to Romania
Combat - Italians
Battle in Belarus
Italians attack with 1 armour and 1 mech_infantry
Russians defend with 1 infantry
Italians win, taking Belarus from Russians with 1 armour remaining. Battle score for attacker is -1
Casualties for Italians: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Baltic States
Italians attack with 1 armour
Russians defend with 1 infantry
Italians win, taking Baltic States from Russians with 1 armour remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Italians attack with 1 armour and 1 bomber
Russians defend with 1 infantry
Italians win, taking Western Ukraine from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 bomber moved from Western Ukraine to Northern Italy
Place Units - Italians
1 destroyer and 1 submarine placed in 95 Sea Zone
Turn Complete - Italians
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,2
Italians collect 11 PUs (7 lost to blockades); end with 11 PUs total
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer, 1 submarine and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 fighter moved from India to 37 Sea Zone
1 fighter moved from Queensland to 37 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
Combat - ANZAC
Battle in Borneo
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC win, taking Borneo from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry
Battle in 37 Sea Zone
ANZAC attack with 2 fighters
Japanese defend with 1 destroyer, 1 submarine and 2 transports
1 submarine owned by the Japanese Submerged
ANZAC win with 1 fighter remaining. Battle score for attacker is 12
Casualties for Japanese: 1 destroyer and 2 transports
Casualties for ANZAC: 1 fighter
Non Combat Move - ANZAC
1 fighter moved from 37 Sea Zone to Burma
1 artillery moved from New South Wales to Queensland
1 transport moved from 62 Sea Zone to 54 Sea Zone
Place Units - ANZAC
1 destroyer, 1 submarine and 1 transport placed in 54 Sea Zone
1 artillery placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 4
Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Iraq to Northwest Persia
1 fighter moved from Algeria to Gibraltar
Non Combat Move - French
Turn Complete - French
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 5
Politics - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 artillery, 1 destroyer, 8 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Eastern Poland to Archangel
Germans take Archangel from Russians
1 mech_infantry moved from Eastern Poland to Belarus
1 mech_infantry moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 infantry moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
1 fighter moved from Germany to 95 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 5
Politics - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 artillery, 1 destroyer, 8 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Eastern Poland to Archangel
Germans take Archangel from Russians
1 mech_infantry moved from Eastern Poland to Belarus
1 mech_infantry moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 infantry moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
1 fighter moved from Germany to 95 Sea Zone
Combat - Germans
Battle in 95 Sea Zone
Germans attack with 1 fighter; Italians loiter and taunt
British defend with 1 destroyer
British win with 1 destroyer remaining. Battle score for attacker is -10
Casualties for Germans: 1 fighter
Non Combat Move - Germans
2 aaGuns, 9 armour, 5 artilleries and 22 infantry moved from Eastern Poland to Western Ukraine
2 armour and 1 mech_infantry moved from Germany to Eastern Poland
1 artillery and 11 infantry moved from Germany to Poland
1 carrier, 1 destroyer, 2 fighters and 1 submarine moved from 112 Sea Zone to 91 Sea Zone
1 infantry moved from Karelia to Finland
2 artilleries and 3 infantry moved from France to Western Germany
Place Units - Germans
1 destroyer and 1 submarine placed in 93 Sea Zone
1 armour, 1 artillery, 7 infantry and 1 mech_infantry placed in Germany
1 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,6
Germans collect 46 PUs (3 lost to blockades); end with 46 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs