TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 8
Purchase Units - Japanese
Japanese repair damage of 11x factory_major; Remaining resources: 0 SuicideAttackTokens; 6 PUs;
Japanese buy 2 infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
3 fighters and 4 tactical_bombers moved from Kiangsu to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to 6 Sea Zone
Combat - Japanese
Battle in 6 Sea Zone
Japanese attack with 4 fighters and 5 tactical_bombers
British defend with 1 battleship; Americans defend with 1 artillery, 1 battleship, 2 carriers, 4 destroyers, 4 fighters, 1 infantry, 2 submarines and 1 transport; ANZAC defend with 1 destroyer
2 submarines owned by the Americans Submerged
Units damaged: 1 battleship owned by the British
retreated to 6 Sea Zone
Americans win with 2 battleships, 2 carriers, 2 destroyers, 4 fighters and 1 transport remaining. Battle score for attacker is -61
Casualties for Americans: 3 destroyers
Casualties for Japanese: 3 fighters and 5 tactical_bombers
Non Combat Move - Japanese
1 fighter moved from 6 Sea Zone to Japan
Place Units - Japanese
2 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 19
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,1,3,4,6,2,4,4,4,2,6,5,6,4
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,5,3,1,2,2,1,1,2,6,3,5,1,4,3,3
Japanese collect 3 PUs (19 lost to blockades); end with 3 PUs total