@axis-dominion said in Simon33 (Axis+14) vs Axis-Dominion (Allies) PtV:
no scrabble. thanks
I thought you’d scramble for sure, killing some Italian air and all.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - French
Turn Complete - French
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 artillery, 1 destroyer, 1 fighter, 10 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Germans
Reseting Bonus Movement of Units
1 armour moved from Novgorod to Archangel
1 mech_infantry moved from Novgorod to Archangel
1 mech_infantry moved from Western Ukraine to Belarus
1 armour moved from Novgorod to Belarus
2 infantry moved from Western Ukraine to Bryansk
Germans take Bryansk from Russians
2 infantry moved from Ukraine to Rostov
Germans take Rostov from Russians
1 infantry moved from Ukraine to Bryansk
1 tactical_bomber moved from Western Ukraine to Archangel
1 tactical_bomber moved from Western Ukraine to Belarus
1 submarine moved from 112 Sea Zone to 91 Sea Zone
1 submarine moved from 93 Sea Zone to 91 Sea Zone
1 destroyer moved from 110 Sea Zone to 91 Sea Zone
OOL for sz 91
damage US carrier
damage UK carrier
destroyer
US fighters
UK fighters
battleship
transports
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 artillery, 1 destroyer, 1 fighter, 10 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Germans
Reseting Bonus Movement of Units
1 armour moved from Novgorod to Archangel
1 mech_infantry moved from Novgorod to Archangel
1 mech_infantry moved from Western Ukraine to Belarus
1 armour moved from Novgorod to Belarus
2 infantry moved from Western Ukraine to Bryansk
Germans take Bryansk from Russians
2 infantry moved from Ukraine to Rostov
Germans take Rostov from Russians
1 infantry moved from Ukraine to Bryansk
1 tactical_bomber moved from Western Ukraine to Archangel
1 tactical_bomber moved from Western Ukraine to Belarus
1 submarine moved from 112 Sea Zone to 91 Sea Zone
1 submarine moved from 93 Sea Zone to 91 Sea Zone
1 destroyer moved from 110 Sea Zone to 91 Sea Zone
Combat - Germans
Battle in Archangel
Germans attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 armour
Germans roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Archangel, round 2 : 0/3 hits
Russians roll dice for 1 armour in Archangel, round 2 : 0/1 hits
Germans roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Archangel, round 3 : 2/3 hits
Russians roll dice for 1 armour in Archangel, round 3 : 1/1 hits
1 armour owned by the Russians and 1 mech_infantry owned by the Germans lost in Archangel
Germans win, taking Archangel from Russians with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 armour
Battle in Belarus
Germans attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 armour
Germans roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Belarus, round 2 : 2/3 hits
Russians roll dice for 1 armour in Belarus, round 2 : 1/1 hits
1 armour owned by the Russians and 1 mech_infantry owned by the Germans lost in Belarus
Germans win, taking Belarus from Russians with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 armour
Battle in 91 Sea Zone
Germans attack with 1 destroyer and 2 submarines
British defend with 1 carrier and 2 fighters; Americans defend with 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 6 transports
Germans roll dice for 2 submarines in 91 Sea Zone, round 2 : 2/2 hits
Units damaged: 1 carrier owned by the Americans and 1 carrier owned by the British
Germans roll dice for 1 destroyer in 91 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 battleship, 2 carriers, 1 destroyer, 3 fighters, 1 tactical_bomber and 6 transports in 91 Sea Zone, round 2 : 5/8 hits
1 destroyer owned by the Germans and 2 submarines owned by the Germans lost in 91 Sea Zone
Americans win with 1 battleship, 2 carriers, 1 destroyer, 3 fighters, 1 tactical_bomber and 6 transports remaining. Battle score for attacker is -20
Casualties for Germans: 1 destroyer and 2 submarines
1 fighter owned by the Americans, 1 tactical_bomber owned by the Americans and 2 fighters owned by the British forced to land in Gibraltar
Non Combat Move - Germans
1 tactical_bomber moved from Archangel to Novgorod
1 tactical_bomber moved from Belarus to Novgorod
1 infantry moved from Western Ukraine to Bryansk
1 armour moved from Romania to Ukraine
1 artillery moved from Western Ukraine to Ukraine
1 artillery and 2 infantry moved from Poland to Eastern Poland
2 infantry moved from Denmark to Western Germany
1 artillery and 1 infantry moved from France to Western Germany
Place Units - Germans
1 armour, 1 infantry and 1 mech_infantry placed in Novgorod
1 armour and 2 infantry placed in Ukraine
Germans undo move 1.
1 armour and 1 mech_infantry placed in Novgorod
Germans undo move 1.
1 armour placed in Novgorod
1 artillery and 2 infantry placed in Ukraine
2 infantry placed in Germany
1 fighter and 3 infantry placed in Western Germany
1 infantry placed in Normandy Bordeaux
1 infantry placed in France
1 infantry placed in Western Germany
1 destroyer placed in 110 Sea Zone
Turn Complete - Germans
Germans collect 58 PUs; end with 58 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 3 times
3 was rolled 5 times
4 was rolled 2 times
5 was rolled 5 times
6 was rolled 3 times
Average roll : 3.348
Median : 3.000
Variance : 0.591
Standard Deviation : 0.769
Total rolls : 23
Germans Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.500
Median : 3.500
Variance : 0.364
Standard Deviation : 0.603
Total rolls : 12
Russians Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 1 times
Average roll : 2.333
Median : 2.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3
Americans Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 3 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.000
Variance : 0.857
Standard Deviation : 0.926
Total rolls : 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Russians
Russians buy 1 artillery and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Manchuria to Amur
Russians take Amur from Japanese
2 artilleries and 4 infantry moved from Russia to Bryansk
1 armour moved from Vologda to Bryansk
1 mech_infantry moved from Vologda to Archangel
1 fighter moved from Russia to Archangel
Combat - Russians
Battle in Archangel
Russians attack with 1 fighter and 1 mech_infantry
Germans defend with 1 armour
retreated to Archangel
Germans win with 1 armour remaining. Battle score for attacker is -4
Casualties for Russians: 1 mech_infantry
Battle in Bryansk
Russians attack with 1 armour, 2 artilleries and 4 infantry
Germans defend with 4 infantry
3 infantry owned by the Russians, 2 artilleries owned by the Russians and 1 armour owned by the Russians retreated to Russia
Germans win with 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 3 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Russians
1 fighter moved from Archangel to Russia
1 aaGun moved from Manchuria to Amur
1 aaGun and 3 infantry moved from Anhwe to Chahar
Place Units - Russians
1 artillery and 7 infantry placed in Russia
Turn Complete - Russians
Russians collect 18 PUs; end with 18 PUs total
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 artillery, 1 fighter, 1 infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
Reseting Bonus Movement of Units
1 infantry moved from Alaska to British Columbia
1 armour moved from Alaska to British Columbia
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
3 fighters and 3 tactical_bombers moved from 6 Sea Zone to Korea
1 submarine moved from 20 Sea Zone to 35 Sea Zone
Japanese take 35 Sea Zone from UK_Pacific
1 submarine moved from 21 Sea Zone to 33 Sea Zone
Japanese take 22 Sea Zone from ANZAC
1 submarine moved from 6 Sea Zone to 33 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 artillery, 1 fighter, 1 infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
Reseting Bonus Movement of Units
1 infantry moved from Alaska to British Columbia
1 armour moved from Alaska to British Columbia
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
3 fighters and 3 tactical_bombers moved from 6 Sea Zone to Korea
1 submarine moved from 20 Sea Zone to 35 Sea Zone
Japanese take 35 Sea Zone from UK_Pacific
1 submarine moved from 21 Sea Zone to 33 Sea Zone
Japanese take 22 Sea Zone from ANZAC
1 submarine moved from 6 Sea Zone to 33 Sea Zone
Combat - Japanese
Battle in British Columbia
Japanese attack with 1 armour and 1 infantry
Americans defend with 1 aaGun and 1 fighter
Japanese roll dice for 1 armour and 1 infantry in British Columbia, round 2 : 0/2 hits
British roll dice for 1 aaGun and 1 fighter in British Columbia, round 2 : 0/1 hits
Japanese roll dice for 1 armour and 1 infantry in British Columbia, round 3 : 1/2 hits
British roll dice for 1 aaGun and 1 fighter in British Columbia, round 3 : 1/1 hits
1 aaGun owned by the Americans and 1 infantry owned by the Japanese lost in British Columbia
Japanese roll dice for 1 armour in British Columbia, round 4 : 0/1 hits
British roll dice for 1 fighter in British Columbia, round 4 : 1/1 hits
1 armour owned by the Japanese lost in British Columbia
British win with 1 fighter remaining. Battle score for attacker is -4
Casualties for Japanese: 1 armour and 1 infantry
Casualties for Americans: 1 aaGun
Battle in Korea
Japanese attack with 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers
British defend with 1 armour
Japanese roll dice for 1 cruiser in Korea, round 2 : 0/1 hits
Japanese roll dice for 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers in Korea, round 2 : 2/8 hits
UK_Pacific roll dice for 1 armour in Korea, round 2 : 0/1 hits
1 armour owned by the British lost in Korea
Japanese win, taking Korea from UK_Pacific with 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Battle in 33 Sea Zone
Japanese attack with 2 submarines
ANZAC defend with 1 destroyer
Japanese roll dice for 2 submarines in 33 Sea Zone, round 2 : 0/2 hits
ANZAC roll dice for 1 destroyer in 33 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Japanese lost in 33 Sea Zone
Japanese roll dice for 1 submarine in 33 Sea Zone, round 3 : 1/1 hits
ANZAC roll dice for 1 destroyer in 33 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the ANZAC lost in 33 Sea Zone
Japanese win with 1 submarine remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 destroyer
Non Combat Move - Japanese
3 fighters and 3 tactical_bombers moved from Korea to 6 Sea Zone
Place Units - Japanese
1 artillery, 1 fighter and 1 infantry placed in Japan
1 submarine placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 19 PUs; end with 19 PUs total
Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 1 times
3 was rolled 4 times
4 was rolled 4 times
5 was rolled 5 times
6 was rolled 5 times
Average roll : 3.870
Median : 4.000
Variance : 0.682
Standard Deviation : 0.826
Total rolls : 23
Japanese Combat
1 was rolled 3 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 4 times
6 was rolled 4 times
Average roll : 4.000
Median : 4.000
Variance : 0.938
Standard Deviation : 0.968
Total rolls : 17
ANZAC Combat
1 was rolled 1 times
4 was rolled 1 times
Average roll : 2.500
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
British Combat
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 1 times
Average roll : 3.333
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3
UK_Pacific Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 2 fighters, 3 infantry and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
2 units repaired.
1 mech_infantry moved from Alberta Saskatchewan Manitoba to Alaska
Americans take Alaska from Japanese
1 fighter moved from British Columbia to 6 Sea Zone
5 fighters moved from 17 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Iwo Jima to 17 Sea Zone
1 artillery, 1 battleship, 5 carriers, 2 cruisers, 1 infantry, 5 submarines and 1 transport moved from 17 Sea Zone to 6 Sea Zone
4 bombers moved from Western United States to 6 Sea Zone
1 transport moved from 91 Sea Zone to 88 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 fighter and 1 tactical_bomber moved from Gibraltar to 92 Sea Zone
1 battleship and 1 carrier moved from 91 Sea Zone to 110 Sea Zone
1 mech_infantry moved from Morocco to 91 Sea Zone
1 mech_infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 mech_infantry moved from 110 Sea Zone to Holland Belgium
1 armour and 2 infantry moved from Morocco to 91 Sea Zone
2 armour, 1 artillery and 2 infantry moved from Gibraltar to 91 Sea Zone
3 armour, 1 artillery, 4 infantry and 4 transports moved from 91 Sea Zone to 110 Sea Zone
3 armour, 1 artillery and 4 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
2 fighters moved from 17 Sea Zone to Korea
3 fighters moved from 17 Sea Zone to 6 Sea Zone
1 fighter moved from 6 Sea Zone to Korea
I need scarmble and kamikaze orders for z6. I assume max defense OOL
Scramble 2 fighters and one Tac
Kami one on each of the cv’s and one on the BB
OOL
ss
dam. cv’s
sink cv’.s
dd
cr
dd
tac’s then fighters
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Combat - Chinese
Non Combat Move - Chinese
2 infantry moved from Kansu to Shensi
Place Units - Chinese
2 artilleries placed in Shensi
1 infantry placed in Tsinghai
1 infantry placed in Sikang
1 infantry placed in Jehol
1 infantry placed in Shantung
1 infantry placed in Kiangsu
1 infantry placed in Kiangsi
1 infantry placed in Kwangsi
Turn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - British
British repair damage of 3x airfield, 6x factory_major; Remaining resources: 27 PUs;
British buy 1 armour and 2 fighters; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 unit repaired.
1 artillery, 2 fighters, 1 infantry, 3 mech_infantrys and 1 tactical_bomber moved from Caucasus to Rostov
1 bomber moved from Kansu to Rostov
Combat - British
Battle in Rostov
British attack with 1 artillery, 1 bomber, 2 fighters, 1 infantry, 3 mech_infantrys and 1 tactical_bomber
Germans defend with 2 infantry
British win, taking Rostov from Germans with 1 artillery, 1 bomber, 2 fighters, 1 infantry, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Non Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by British from Yenisey: 1 mech_infantry
EDIT: Changing ownership of Timguska from Japanese to Russians
EDIT: Adding units owned by British to Timguska: 1 mech_infantry
EDIT: Removing units owned by British from Yakut S.S.R.: 1 armour
EDIT: Changing ownership of Evenkiyskiy from Japanese to Russians
EDIT: Adding units owned by British to Evenkiyskiy: 1 armour
EDIT: Removing units owned by British from Buryatia: 1 mech_infantry
EDIT: Changing ownership of Sakha from Japanese to Russians
EDIT: Adding units owned by British to Sakha: 1 mech_infantry
EDIT: Turning off Edit Mode
1 tactical_bomber moved from Szechwan to Russia
2 fighters and 1 tactical_bomber moved from Rostov to Russia
1 bomber moved from Rostov to Russia
3 mech_infantrys moved from Hunan to Shensi
1 aaGun and 3 infantry moved from Kiangsu to Anhwe
1 aaGun and 8 infantry moved from Kiangsi to Hunan
1 aaGun and 3 infantry moved from Kwangtung to Kwangsi
1 armour and 7 mech_infantrys moved from Iraq to Caucasus
1 armour and 1 mech_infantry moved from Eastern Persia to Northwest Persia
3 mech_infantrys moved from Egypt to Iraq
2 artilleries and 4 infantry moved from Egypt to Trans-Jordan
1 infantry moved from West India to Eastern Persia
6 mech_infantrys moved from India to Eastern Persia
2 fighters moved from Gibraltar to 110 Sea Zone
1 carrier moved from 91 Sea Zone to 110 Sea Zone
1 destroyer moved from 106 Sea Zone to 91 Sea Zone
Place Units - British
2 fighters placed in United Kingdom
1 armour placed in Iraq
Turning on Edit Mode
EDIT: Removing units owned by British from United Kingdom: 1 aaGun, 8 infantry and 1 mech_infantry
EDIT: Adding units owned by British to 110 Sea Zone: 1 aaGun, 8 infantry and 1 mech_infantry
EDIT: Turning off Edit Mode
British undo move 2.
1 armour placed in Iraq
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,6
British collect 36 PUs (1 lost to blockades); end with 37 PUs total
Place Units - UK_Pacific
1 armour and 4 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 18 PUs; end with 18 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 23 PUs
Some Units in India change ownership: 1 armour and 4 mech_infantrys
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy 3 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Italians
Reseting Bonus Movement of Units
1 submarine moved from 95 Sea Zone to 91 Sea Zone
2 submarines moved from 92 Sea Zone to 91 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy 3 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Italians
Reseting Bonus Movement of Units
1 submarine moved from 95 Sea Zone to 91 Sea Zone
2 submarines moved from 92 Sea Zone to 91 Sea Zone
Combat - Italians
Battle in 91 Sea Zone
Italians attack with 3 submarines
British defend with 1 destroyer
Italians roll dice for 3 submarines in 91 Sea Zone, round 2 : 0/3 hits
British roll dice for 1 destroyer in 91 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Italians lost in 91 Sea Zone
Italians roll dice for 2 submarines in 91 Sea Zone, round 3 : 0/2 hits
British roll dice for 1 destroyer in 91 Sea Zone, round 3 : 0/1 hits
Italians roll dice for 2 submarines in 91 Sea Zone, round 4 : 1/2 hits
British roll dice for 1 destroyer in 91 Sea Zone, round 4 : 0/1 hits
1 destroyer owned by the British lost in 91 Sea Zone
Italians win with 2 submarines remaining. Battle score for attacker is 2
Casualties for British: 1 destroyer
Casualties for Italians: 1 submarine
Non Combat Move - Italians
1 artillery and 2 infantry moved from Northern Italy to Southern France
1 artillery and 2 infantry moved from Yugoslavia to Northern Italy
1 infantry moved from Southern Italy to Northern Italy
1 armour moved from Southern Italy to Western Germany
1 artillery moved from Southern Italy to Northern Italy
Place Units - Italians
1 submarine placed in 95 Sea Zone
3 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 10 PUs; end with 10 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 15 PUs
Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.900
Median : 4.000
Variance : 0.444
Standard Deviation : 0.667
Total rolls : 10
British Combat
2 was rolled 1 times
3 was rolled 2 times
Average roll : 2.667
Median : 3.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3
Italians Combat
1 was rolled 1 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 4.429
Median : 5.000
Variance : 0.833
Standard Deviation : 0.913
Total rolls : 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - French
Turn Complete - French
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 2 artilleries, 1 destroyer, 1 fighter and 10 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
Reseting Bonus Movement of Units
1 infantry moved from Bryansk to Tambov
Germans take Tambov from Russians
2 artilleries and 2 infantry moved from Ukraine to Rostov
1 armour moved from Ukraine to Rostov
1 tactical_bomber moved from Novgorod to Rostov
1 armour moved from Archangel to Vologda
Germans take Vologda from Russians
1 armour moved from Vologda to Urals
Germans take Urals from Russians
1 mech_infantry moved from Novgorod to Smolensk
Germans take Smolensk from Russians
1 armour moved from Belarus to Nenetsia
Germans take Nenetsia from Russians
1 artillery and 2 infantry moved from Western Germany to Holland Belgium
2 fighters moved from Western Germany to Holland Belgium
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 2 artilleries, 1 destroyer, 1 fighter and 10 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
Reseting Bonus Movement of Units
1 infantry moved from Bryansk to Tambov
Germans take Tambov from Russians
2 artilleries and 2 infantry moved from Ukraine to Rostov
1 armour moved from Ukraine to Rostov
1 tactical_bomber moved from Novgorod to Rostov
1 armour moved from Archangel to Vologda
Germans take Vologda from Russians
1 armour moved from Vologda to Urals
Germans take Urals from Russians
1 mech_infantry moved from Novgorod to Smolensk
Germans take Smolensk from Russians
1 armour moved from Belarus to Nenetsia
Germans take Nenetsia from Russians
1 artillery and 2 infantry moved from Western Germany to Holland Belgium
2 fighters moved from Western Germany to Holland Belgium
Combat - Germans
Battle in Holland Belgium
Germans attack with 1 artillery, 2 fighters and 2 infantry
Americans defend with 1 mech_infantry
Germans roll dice for 1 artillery, 2 fighters and 2 infantry in Holland Belgium, round 2 : 1/5 hits
Americans roll dice for 1 mech_infantry in Holland Belgium, round 2 : 1/1 hits
1 mech_infantry owned by the Americans and 1 infantry owned by the Germans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Americans: 1 mech_infantry
Battle in Rostov
Germans attack with 1 armour, 2 artilleries, 2 infantry and 1 tactical_bomber
British defend with 1 artillery, 1 infantry and 3 mech_infantrys
Germans roll dice for 1 armour, 2 artilleries, 2 infantry and 1 tactical_bomber in Rostov, round 2 : 3/6 hits
Russians roll dice for 1 artillery, 1 infantry and 3 mech_infantrys in Rostov, round 2 : 0/5 hits
1 infantry owned by the British and 2 mech_infantrys owned by the British lost in Rostov
Germans roll dice for 1 armour, 2 artilleries, 2 infantry and 1 tactical_bomber in Rostov, round 3 : 3/6 hits
Russians roll dice for 1 artillery and 1 mech_infantry in Rostov, round 3 : 0/2 hits
1 mech_infantry owned by the British and 1 artillery owned by the British lost in Rostov
Germans win, taking Rostov from Russians with 1 armour, 2 artilleries, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 19
Casualties for British: 1 artillery, 1 infantry and 3 mech_infantrys
Non Combat Move - Germans
1 tactical_bomber moved from Rostov to Ukraine
2 fighters moved from Holland Belgium to Western Germany
1 artillery and 2 infantry moved from Eastern Poland to Western Ukraine
1 tactical_bomber moved from Novgorod to Western Germany
2 infantry moved from Western Germany to Denmark
1 infantry moved from Western Germany to Germany
1 artillery moved from Western Germany to Germany
1 aaGun moved from France to Western Germany
Place Units - Germans
1 artillery and 2 infantry placed in Novgorod
1 armour, 1 fighter and 3 infantry placed in Western Germany
1 destroyer placed in 112 Sea Zone
3 infantry placed in France
1 artillery and 2 infantry placed in Southern France
1 armour placed in Germany
Turn Complete - Germans
Germans collect 60 PUs; end with 60 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 4 times
3 was rolled 6 times
4 was rolled 6 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 3.440
Median : 3.000
Variance : 0.458
Standard Deviation : 0.677
Total rolls : 25
Germans Combat
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 5 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.118
Median : 3.000
Variance : 0.812
Standard Deviation : 0.901
Total rolls : 17
Russians Combat
3 was rolled 1 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 4.429
Median : 4.000
Variance : 1.167
Standard Deviation : 1.080
Total rolls : 7
Americans Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Russians
Russians buy 2 artilleries, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour moved from Russia to Urals
Russians take Vologda from Germans
1 fighter moved from Russia to Urals
1 artillery and 1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Bryansk
Russians take Bryansk from Germans
1 artillery and 1 infantry moved from Russia to Tambov
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Tambov
Combat - Russians
Battle in Smolensk
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 mech_infantry
Russians win, taking Smolensk from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Tambov
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
Russians win, taking Tambov from Germans with 1 artillery remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Urals
Russians attack with 1 armour and 1 fighter
Germans defend with 1 armour
Russians win, taking Urals from Germans with 1 armour and 1 fighter remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Non Combat Move - Russians
Turning on Edit Mode
EDIT: Changing ownership of Siberia from Japanese to Russians
EDIT: Adding units owned by Russians to Siberia: 1 infantry
EDIT: Turning off Edit Mode
1 fighter moved from Urals to Russia
1 infantry moved from Russia to Vologda
4 infantry moved from Russia to Bryansk
1 artillery moved from Russia to Bryansk
1 aaGun and 3 infantry moved from Chahar to Suiyuyan
1 aaGun moved from Amur to Korea
1 infantry moved from Amur to Buryatia
Place Units - Russians
Turning on Edit Mode
EDIT: Removing units owned by Russians from Amur: 1 infantry
EDIT: Turning off Edit Mode
2 artilleries, 2 infantry and 1 mech_infantry placed in Russia
Turn Complete - Russians
Russians collect 23 PUs; end with 23 PUs total
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese repair 7 damage on 1 factory_major; Remaining resources: 0 SuicideAttackTokens; 13 PUs;
Japanese buy 1 fighter and 1 infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
Reseting Bonus Movement of Units
1 submarine moved from 35 Sea Zone to 19 Sea Zone
1 tactical_bomber moved from Japan to 19 Sea Zone