S.A. Axis vs Var. Allies

  • '17 '16 '15 '14 '12

    Scramble that fighter!


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Japanese
                Japanese buy 1 armour, 1 artillery, 1 carrier, 1 destroyer, 2 infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                Reseting Bonus Movement of Units
                1 infantry moved from Siberia to Soviet Far East
                      Japanese take Soviet Far East from Russians
                1 infantry moved from Sakha to Amur
                1 artillery moved from Buryatia to Yakut S.S.R.
                      Japanese take Yakut S.S.R. from Russians
                1 artillery and 1 infantry moved from Jehol to Anhwe
                1 mech_infantry moved from Korea to Jehol
                1 armour moved from Kwangtung to Hunan
                1 mech_infantry moved from Kiangsi to Kwangtung
                1 tactical_bomber moved from Kiangsu to Hunan
                1 tactical_bomber moved from Kiangsu to Anhwe
                1 fighter and 1 tactical_bomber moved from Japan to 21 Sea Zone
                2 bombers, 1 fighter and 1 tactical_bomber moved from Japan to 35 Sea Zone
                2 fighters moved from 6 Sea Zone to 35 Sea Zone
                1 submarine moved from 6 Sea Zone to 20 Sea Zone
                1 destroyer moved from 6 Sea Zone to 20 Sea Zone
                1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
                1 destroyer moved from 6 Sea Zone to 25 Sea Zone
                1 infantry moved from Kiangsu to Anhwe
                1 mech_infantry moved from Japan to 6 Sea Zone

    Combat - Japanese
                ANZAC scrambles 1 units out of Philippines to defend against the attack in 35 Sea Zone
                Battle in Hunan
                    Japanese attack with 1 armour and 1 tactical_bomber
                    British defend with 1 infantry
                        Japanese roll dice for 1 armour and 1 tactical_bomber in Hunan, round 2 :  1/2 hits
                        Chinese roll dice for 1 infantry in Hunan, round 2 :  0/1 hits
                        1 infantry owned by the British lost in Hunan
                    Japanese win, taking Hunan from Chinese with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in 21 Sea Zone
                    Japanese attack with 1 fighter and 1 tactical_bomber
                    ANZAC defend with 1 destroyer
                        Japanese roll dice for 1 fighter and 1 tactical_bomber in 21 Sea Zone, round 2 :  2/2 hits
                        ANZAC roll dice for 1 destroyer in 21 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the ANZAC lost in 21 Sea Zone
                    Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for ANZAC: 1 destroyer
                Battle in 20 Sea Zone
                    Japanese attack with 1 destroyer and 1 submarine
                    ANZAC defend with 1 cruiser
                        Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 :  1/1 hits
                        1 cruiser owned by the ANZAC lost in 20 Sea Zone
                    Japanese win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 12
                    Casualties for ANZAC: 1 cruiser
                Battle in 25 Sea Zone
                    Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 2 :  1/3 hits
                        Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Americans lost in 25 Sea Zone
                    Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in 35 Sea Zone
                    Japanese attack with 2 bombers, 3 fighters and 1 tactical_bomber
                    ANZAC defend with 1 carrier and 3 fighters; Americans defend with 1 transport
                        Japanese roll dice for 2 bombers, 3 fighters and 1 tactical_bomber in 35 Sea Zone, round 2 :  2/6 hits
                        ANZAC roll dice for 1 carrier, 3 fighters and 1 transport in 35 Sea Zone, round 2 :  4/4 hits
                        1 tactical_bomber owned by the Japanese, 1 carrier owned by the ANZAC and 3 fighters owned by the Japanese lost in 35 Sea Zone
                        Japanese roll dice for 2 bombers in 35 Sea Zone, round 3 :  1/2 hits
                        ANZAC roll dice for 3 fighters and 1 transport in 35 Sea Zone, round 3 :  3/3 hits
                        2 bombers owned by the Japanese and 1 fighter owned by the ANZAC lost in 35 Sea Zone
                    ANZAC win with 2 fighters and 1 transport remaining. Battle score for attacker is -39
                    Casualties for Japanese: 2 bombers, 3 fighters and 1 tactical_bomber
                    Casualties for ANZAC: 1 carrier and 1 fighter
                Battle in Anhwe
                    Japanese attack with 1 artillery, 2 infantry and 1 tactical_bomber
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 artillery, 2 infantry and 1 tactical_bomber in Anhwe, round 2 :  1/4 hits
                        Chinese roll dice for 1 infantry in Anhwe, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
                    Japanese win, taking Anhwe from Chinese with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry
                Moving scrambled unit from 35 Sea Zone back to originating territory: Philippines
                    1 fighter owned by the ANZAC forced to land in Philippines

    Non Combat Move - Japanese
                1 infantry moved from Kiangsu to Kiangsi
                1 tactical_bomber moved from Hunan to Kiangsu
                1 tactical_bomber moved from Anhwe to Kiangsu
                1 mech_infantry moved from 6 Sea Zone to Korea
                1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
                1 fighter and 1 tactical_bomber moved from 21 Sea Zone to 6 Sea Zone

    Place Units - Japanese
                1 armour, 1 artillery and 1 infantry placed in Kiangsu
                1 infantry placed in Japan
                1 carrier, 1 destroyer and 1 submarine placed in 6 Sea Zone

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 6
                Japanese collect 40 PUs; end with 40 PUs total

    Dice Statistics:

    Total
                1 was rolled 5 times
                2 was rolled 7 times
                3 was rolled 5 times
                4 was rolled 4 times
                5 was rolled 7 times
                6 was rolled 4 times
            Average roll : 3.406
            Median : 3.000
            Variance : 0.323
            Standard Deviation : 0.568
            Total rolls : 32

    Null / Other
                6 was rolled 1 times
            Average roll : 6.000
            Median : 6.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Japanese Combat
                1 was rolled 4 times
                2 was rolled 3 times
                3 was rolled 2 times
                4 was rolled 2 times
                5 was rolled 6 times
                6 was rolled 3 times
            Average roll : 3.600
            Median : 4.000
            Variance : 0.632
            Standard Deviation : 0.795
            Total rolls : 20

    ANZAC Combat
                1 was rolled 1 times
                2 was rolled 3 times
                3 was rolled 2 times
                4 was rolled 2 times
            Average roll : 2.625
            Median : 2.500
            Variance : 1.143
            Standard Deviation : 1.069
            Total rolls : 8

    Americans Combat
                3 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Chinese Combat
                2 was rolled 1 times
                5 was rolled 1 times
            Average roll : 3.500
            Median : 3.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2


  • Sorry, I thought I hit the post turn, but I didnt. I like the way I rolled the 1st time, anyway here it is

  • '17 '16 '15 '14 '12

    Dammit i forgot to send my bomber at your battleship.  rollin’….

    aDiceRolls: 1@4; Total Hits: 11@4: (1)
    dDiceRolls: 1@4; Total Hits: 11@4: (1)

  • '17 '16 '15 '14 '12

    snake eyes = death all around.

  • '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Americans
                Americans buy 1 armour, 1 cruiser, 1 destroyer, 5 infantry and 5 transports; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 armour moved from Philippines to 35 Sea Zone
                1 armour and 1 transport moved from 35 Sea Zone to 19 Sea Zone
                1 armour moved from 19 Sea Zone to Manchuria
                2 artilleries and 2 infantry moved from Queensland to 54 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 54 Sea Zone to 43 Sea Zone
                2 artilleries and 2 infantry moved from 43 Sea Zone to Borneo
                1 destroyer moved from 26 Sea Zone to 25 Sea Zone
                2 fighters moved from 26 Sea Zone to 25 Sea Zone

    Combat - Americans
                Battle in 25 Sea Zone
                    Americans attack with 1 destroyer and 2 fighters
                    Japanese defend with 1 destroyer
                    Americans win with 2 fighters remaining. Battle score for attacker is 0
                    Casualties for Americans: 1 destroyer
                    Casualties for Japanese: 1 destroyer
                Battle in Borneo
                    Americans attack with 2 artilleries and 2 infantry
                    Japanese defend with 1 infantry
                    Americans win, taking Borneo from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Manchuria

    Non Combat Move - Americans
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from 91 Sea Zone: 1 battleship
                EDIT: Removing units owned by Americans from British Guiana: 1 bomber
                EDIT: Turning off Edit Mode
                1 destroyer moved from 10 Sea Zone to 25 Sea Zone
                2 fighters moved from 25 Sea Zone to 26 Sea Zone
                2 fighters moved from Western United States to 26 Sea Zone
                1 armour and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 26 Sea Zone to 64 Sea Zone
                1 armour and 1 infantry moved from 64 Sea Zone to Central America
                4 mech_infantrys moved from Western United States to Central United States
                1 destroyer moved from 10 Sea Zone to 7 Sea Zone
                1 carrier and 3 submarines moved from 10 Sea Zone to 26 Sea Zone
                1 battleship, 2 carriers, 2 cruisers and 1 fighter moved from 42 Sea Zone to 54 Sea Zone
                3 fighters moved from Caroline Islands to Hawaiian Islands
                3 fighters moved from Caroline Islands to 54 Sea Zone
                1 tactical_bomber moved from Caroline Islands to Queensland

    Place Units - Americans
                1 cruiser, 1 destroyer and 5 transports placed in 101 Sea Zone
                1 armour and 5 infantry placed in Central United States

    Turn Complete - Americans
                Americans collect 52 PUs; end with 53 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs

  • '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Kweichow to Anhwe
                1 artillery, 1 fighter and 1 infantry moved from Hopei to Anhwe
                2 infantry moved from Suiyuyan to Chahar
                      Chinese take Chahar from Japanese

    Combat - Chinese
                Battle in Anhwe
                    Chinese attack with 1 artillery, 1 fighter and 2 infantry
                    Japanese defend with 1 artillery and 1 infantry
                    Chinese win, taking Anhwe from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 artillery and 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Anhwe to Yunnan

    Place Units - Chinese
                1 artillery and 1 infantry placed in Anhwe
                1 artillery and 2 infantry placed in Manchuria

    Turn Complete - Chinese
                Chinese collect 15 PUs; end with 15 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 21 PUs

  • '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - British
                British buy 1 battleship, 1 destroyer and 1 submarine; Remaining resources: 1 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                6 infantry moved from Yunnan to Hunan
                3 infantry moved from Kwangsi to Kwangtung
                1 tactical_bomber moved from Kwangsi to Kwangtung
                3 infantry moved from Kwangsi to Kiangsi
                4 infantry moved from Kwangsi to Kiangsi
                2 armour and 1 mech_infantry moved from Alexandria to Libya
                      British take Tobruk from Italians
                      British take Libya from Italians
                1 armour and 1 infantry moved from Egypt to 81 Sea Zone
                1 armour, 1 cruiser, 1 infantry and 1 transport moved from 81 Sea Zone to 94 Sea Zone
                      British take 98 Sea Zone from Germans
                1 armour and 1 infantry moved from 94 Sea Zone to Tunisia

    Combat - British
                Battle in Tunisia
                    British attack with 1 armour and 1 infantry
                    Italians defend with 1 armour and 1 infantry
                    Italians win with 1 armour remaining. Battle score for attacker is -6
                    Casualties for Italians: 1 infantry
                    Casualties for British: 1 armour and 1 infantry
                Battle in Kiangsi
                    British attack with 7 infantry
                    Japanese defend with 1 infantry
                    British win, taking Kiangsi from Japanese with 6 infantry remaining. Battle score for attacker is 0
                    Casualties for British: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Kwangtung
                    British attack with 3 infantry and 1 tactical_bomber
                    Japanese defend with 1 harbour and 1 mech_infantry
                    British win, taking Kwangtung from Japanese with 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry
                Battle in Hunan
                    British attack with 6 infantry
                    Japanese defend with 1 armour
                    British win, taking Hunan from Japanese with 6 infantry remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 armour

    Non Combat Move - British
                2 aaGuns moved from Yunnan to Hunan
                1 aaGun moved from Kwangsi to Kiangsi
                3 armour moved from Kwangsi to Anhwe
                1 armour and 4 mech_infantrys moved from Yunnan to Anhwe
                1 armour and 4 mech_infantrys moved from India to Yunnan
                1 tactical_bomber moved from Kwangtung to Hunan
                1 tactical_bomber moved from Hunan to Anhwe
                2 artilleries and 1 infantry moved from Alexandria to Tobruk
                1 armour and 1 mech_infantry moved from Belgian Congo to Egypt
                3 mech_infantrys moved from Union of South Africa to Belgian Congo
                1 infantry moved from French Indo China to Kwangsi

    Place Units - British
                1 battleship, 1 destroyer and 1 submarine placed in 98 Sea Zone

    Turn Complete - British
                British collect 35 PUs; end with 36 PUs total

    Place Units - UK_Pacific
                3 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,4,4
                UK_Pacific collect 18 PUs; end with 18 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 23 PUs
                Some Units in India change ownership: 3 mech_infantrys


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Italians
                Italians buy 1 artillery, 1 destroyer, 1 infantry and 1 submarine; Remaining resources: 1 PUs;

    Combat Move - Italians
                Reseting Bonus Movement of Units
                1 fighter moved from Gibraltar to 94 Sea Zone
                1 cruiser moved from 92 Sea Zone to 94 Sea Zone


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Italians
                Italians buy 1 artillery, 1 destroyer, 1 infantry and 1 submarine; Remaining resources: 1 PUs;

    Combat Move - Italians
                Reseting Bonus Movement of Units
                1 fighter moved from Gibraltar to 94 Sea Zone
                1 cruiser moved from 92 Sea Zone to 94 Sea Zone

    Combat - Italians
                Battle in 94 Sea Zone
                    Italians attack with 1 cruiser and 1 fighter
                    British defend with 1 cruiser and 1 transport
                        Italians roll dice for 1 cruiser and 1 fighter in 94 Sea Zone, round 2 :  2/2 hits
                        British roll dice for 1 cruiser and 1 transport in 94 Sea Zone, round 2 :  1/1 hits
                        1 transport owned by the British, 1 cruiser owned by the British and 1 fighter owned by the Italians lost in 94 Sea Zone
                    Italians win with 1 cruiser remaining. Battle score for attacker is 9
                    Casualties for British: 1 cruiser and 1 transport
                    Casualties for Italians: 1 fighter

    Non Combat Move - Italians
                1 transport moved from 92 Sea Zone to 93 Sea Zone
                1 destroyer moved from 97 Sea Zone to 99 Sea Zone
                1 artillery and 1 infantry moved from Northern Italy to Southern France

    Place Units - Italians
                1 destroyer placed in 97 Sea Zone
                1 submarine placed in 95 Sea Zone
                1 artillery and 1 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 11 PUs; end with 12 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 17 PUs

    Dice Statistics:

    Total
                3 was rolled 3 times
            Average roll : 3.000
            Median : 3.000
            Variance : 4.500
            Standard Deviation : 2.121
            Total rolls : 3

    British Combat
                3 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Italians Combat
                3 was rolled 2 times
            Average roll : 3.000
            Median : 3.000
            Variance : 4.000
            Standard Deviation : 2.000
            Total rolls : 2

  • '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Combat Move - French

    Turn Complete - French


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 1 artillery, 2 destroyers, 1 fighter, 2 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Germans
                Reseting Bonus Movement of Units
                1 infantry moved from Novgorod to Archangel
                      Germans take Archangel from Russians
                1 artillery and 1 infantry moved from Novgorod to Belarus
                1 infantry moved from Belarus to Smolensk
                      Germans take Smolensk from Russians
                2 infantry moved from Belarus to Smolensk
                3 infantry moved from Ukraine to Rostov
                1 artillery and 1 infantry moved from Finland to Karelia
                1 infantry moved from Iceland to 123 Sea Zone
                1 infantry and 1 transport moved from 123 Sea Zone to 106 Sea Zone
                1 infantry moved from 106 Sea Zone to Quebec
                2 tactical_bombers moved from Novgorod to Rostov


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 1 artillery, 2 destroyers, 1 fighter, 2 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Germans
                Reseting Bonus Movement of Units
                1 infantry moved from Novgorod to Archangel
                      Germans take Archangel from Russians
                1 artillery and 1 infantry moved from Novgorod to Belarus
                1 infantry moved from Belarus to Smolensk
                      Germans take Smolensk from Russians
                2 infantry moved from Belarus to Smolensk
                3 infantry moved from Ukraine to Rostov
                1 artillery and 1 infantry moved from Finland to Karelia
                1 infantry moved from Iceland to 123 Sea Zone
                1 infantry and 1 transport moved from 123 Sea Zone to 106 Sea Zone
                1 infantry moved from 106 Sea Zone to Quebec
                2 tactical_bombers moved from Novgorod to Rostov

    Combat - Germans
                Battle in Quebec
                Battle in Rostov
                    Germans attack with 3 infantry and 2 tactical_bombers
                    Russians defend with 2 infantry
                        Germans roll dice for 3 infantry and 2 tactical_bombers in Rostov, round 2 :  2/5 hits
                        Russians roll dice for 2 infantry in Rostov, round 2 :  2/2 hits
                        2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Rostov
                    Germans win, taking Quebec from British, taking Rostov from Russians with 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 2 infantry
                Trigger Germans Land In North America: Setting switch to true for conditionAttachment_Axis_Land_In_North_America_Switch attached to Germans

    Non Combat Move - Germans
                2 tactical_bombers moved from Rostov to Bessarabia
                6 infantry moved from Eastern Poland to Western Ukraine
                1 infantry moved from Eastern Poland to Bessarabia
                1 infantry moved from Eastern Poland to Western Ukraine
                2 armour moved from Western Ukraine to Bessarabia
                2 artilleries and 7 infantry moved from Slovakia Hungary to Eastern Poland
                2 artilleries and 4 infantry moved from Germany to Slovakia Hungary
                1 fighter moved from Novgorod to Western Germany
                1 fighter moved from Western Germany to Southern Italy
                1 tactical_bomber moved from Gibraltar to Southern Italy
                1 bomber moved from Gibraltar to Southern Italy
                1 submarine moved from 93 Sea Zone to 94 Sea Zone
                1 destroyer moved from 112 Sea Zone to 91 Sea Zone
                1 armour moved from Germany to Eastern Poland
                1 infantry moved from Western Germany to Denmark

    Place Units - Germans
                2 infantry placed in Ukraine
                2 armour and 1 mech_infantry placed in Novgorod
                1 armour and 1 mech_infantry placed in Germany
                1 artillery placed in Germany
                1 fighter placed in Western Germany
                Germans undo move 4.
                1 artillery placed in Western Germany
                2 destroyers and 1 submarine placed in 93 Sea Zone

    Turn Complete - Germans
                Germans collect 62 PUs; end with 62 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 72 PUs

    Dice Statistics:

    Total
                1 was rolled 4 times
                4 was rolled 1 times
                6 was rolled 2 times
            Average roll : 2.857
            Median : 1.000
            Variance : 2.167
            Standard Deviation : 1.472
            Total rolls : 7

    Germans Combat
                1 was rolled 2 times
                4 was rolled 1 times
                6 was rolled 2 times
            Average roll : 3.600
            Median : 4.000
            Variance : 2.250
            Standard Deviation : 1.500
            Total rolls : 5

    Russians Combat
                1 was rolled 2 times
            Average roll : 1.000
            Median : 1.000
            Variance : 4.000
            Standard Deviation : 2.000
            Total rolls : 2

  • '17 '16 '15 '14 '12

    LOL Quebec

  • '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Russians
                Russians buy 1 armour, 1 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians
                2 mech_infantrys moved from Russia to Archangel
                1 fighter and 1 tactical_bomber moved from Bryansk to Archangel
                1 artillery and 1 infantry moved from Bryansk to Rostov
                1 artillery moved from Bryansk to Smolensk
                1 artillery moved from Bryansk to Belarus
                1 artillery moved from Bryansk to Western Ukraine
                1 artillery moved from Bryansk to Ukraine
                3 infantry moved from Bryansk to Smolensk
                3 infantry moved from Bryansk to Belarus
                7 infantry moved from Bryansk to Western Ukraine
                1 infantry moved from Bryansk to Ukraine
                1 mech_infantry moved from Russia to Ukraine
                1 armour moved from Bryansk to Belarus
                1 armour moved from Bryansk to Western Ukraine
                1 armour moved from Bryansk to Ukraine
                1 armour moved from Russia to Belarus
                1 armour moved from Russia to Western Ukraine
                1 mech_infantry moved from Russia to Smolensk
                1 mech_infantry moved from Russia to Novosibirsk

    Combat - Russians
                Battle in Belarus
                    Russians attack with 2 armour, 1 artillery and 3 infantry
                    Germans defend with 1 artillery and 3 infantry
                    1 infantry owned by the Russians, 1 artillery owned by the Russians and 2 armour owned by the Russians retreated to Bryansk
                    Germans win with 1 artillery remaining. Battle score for attacker is 3
                    Casualties for Germans: 3 infantry
                    Casualties for Russians: 2 infantry
                Battle in Smolensk
                    Russians attack with 1 artillery, 3 infantry and 1 mech_infantry
                    Germans defend with 3 infantry
                    Russians win, taking Smolensk from Germans with 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 9
                    Casualties for Germans: 3 infantry
                Battle in Rostov
                    Russians attack with 1 artillery and 1 infantry
                    Germans defend with 1 infantry
                    Russians win, taking Rostov from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Ukraine
                    Russians attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
                    Germans defend with 1 aaGun, 1 factory_minor and 2 infantry
                    1 artillery owned by the Russians, 1 armour owned by the Russians and 1 mech_infantry owned by the Russians retreated to Bryansk
                    Germans win with 1 infantry remaining. Battle score for attacker is 5
                    Casualties for Germans: 1 aaGun and 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Archangel
                    Russians attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                    Germans defend with 1 infantry
                    Russians win, taking Archangel from Germans with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Western Ukraine
                    Russians attack with 2 armour, 1 artillery and 7 infantry
                    Germans defend with 7 infantry
                    Russians win, taking Western Ukraine from Germans with 2 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 9
                    Casualties for Germans: 7 infantry
                    Casualties for Russians: 4 infantry

    Non Combat Move - Russians
                1 aaGun moved from Bryansk to Western Ukraine
                1 aaGun moved from Bryansk to Western Ukraine
                2 aaGuns and 5 infantry moved from Hopei to Anhwe
                1 fighter and 1 tactical_bomber moved from Archangel to Bryansk

    Place Units - Russians
                1 armour, 1 infantry and 5 mech_infantrys placed in Russia

    Turn Complete - Russians
                Russians collect 23 PUs; end with 23 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 28 PUs


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Japanese
                Japanese buy 2 destroyers, 4 infantry and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                Reseting Bonus Movement of Units
                1 artillery moved from Yakut S.S.R. to Yenisey
                      Japanese take Yenisey from Russians
                1 infantry moved from Soviet Far East to Siberia
                1 mech_infantry moved from Korea to Manchuria
                1 infantry moved from Amur to Manchuria
                1 mech_infantry moved from Jehol to Manchuria
                1 submarine moved from 20 Sea Zone to 44 Sea Zone
                      Japanese take 35 Sea Zone from UK_Pacific
                1 submarine moved from 6 Sea Zone to 7 Sea Zone
                1 destroyer moved from 6 Sea Zone to 25 Sea Zone
                1 fighter moved from 6 Sea Zone to 25 Sea Zone
                1 fighter moved from Japan to Manchuria
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
                1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria
                2 tactical_bombers moved from Kiangsu to Manchuria
                1 tactical_bomber moved from Kiangsu to Manchuria
                1 fighter moved from 6 Sea Zone to Manchuria
                1 tactical_bomber moved from 6 Sea Zone to Manchuria
                1 tactical_bomber moved from 6 Sea Zone to 7 Sea Zone


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Japanese
                Japanese buy 2 destroyers, 4 infantry and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                Reseting Bonus Movement of Units
                1 artillery moved from Yakut S.S.R. to Yenisey
                      Japanese take Yenisey from Russians
                1 infantry moved from Soviet Far East to Siberia
                1 mech_infantry moved from Korea to Manchuria
                1 infantry moved from Amur to Manchuria
                1 mech_infantry moved from Jehol to Manchuria
                1 submarine moved from 20 Sea Zone to 44 Sea Zone
                      Japanese take 35 Sea Zone from UK_Pacific
                1 submarine moved from 6 Sea Zone to 7 Sea Zone
                1 destroyer moved from 6 Sea Zone to 25 Sea Zone
                1 fighter moved from 6 Sea Zone to 25 Sea Zone
                1 fighter moved from Japan to Manchuria
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
                1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria
                2 tactical_bombers moved from Kiangsu to Manchuria
                1 tactical_bomber moved from Kiangsu to Manchuria
                1 fighter moved from 6 Sea Zone to Manchuria
                1 tactical_bomber moved from 6 Sea Zone to Manchuria
                1 tactical_bomber moved from 6 Sea Zone to 7 Sea Zone

    Combat - Japanese
                Battle in 44 Sea Zone
                    Japanese attack with 1 submarine
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 44 Sea Zone
                        Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 :  0/1 hits
                    Japanese win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in 7 Sea Zone
                    Japanese attack with 1 submarine and 1 tactical_bomber
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 7 Sea Zone, round 2 :  1/1 hits
                        Americans roll dice for 1 destroyer in 7 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Americans lost in 7 Sea Zone
                    Japanese win with 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in 19 Sea Zone
                    Japanese attack with 1 cruiser and 1 transport
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 19 Sea Zone
                    Japanese win with 1 cruiser and 1 transport remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in 25 Sea Zone
                    Japanese attack with 1 destroyer and 1 fighter
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 destroyer and 1 fighter in 25 Sea Zone, round 2 :  1/2 hits
                        Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Americans lost in 25 Sea Zone
                    Japanese win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in Manchuria
                    Japanese attack with 1 artillery, 2 fighters, 2 infantry, 2 mech_infantrys and 4 tactical_bombers
                    ANZAC defend with 2 fighters; Chinese defend with 1 artillery and 2 infantry; Americans defend with 1 armour
                        Japanese roll dice for 1 artillery, 2 fighters, 2 infantry, 2 mech_infantrys and 4 tactical_bombers in Manchuria, round 2 :  6/11 hits
                        Chinese roll dice for 1 armour, 1 artillery, 2 fighters and 2 infantry in Manchuria, round 2 :  3/6 hits
                        1 artillery owned by the Chinese, 2 infantry owned by the Japanese, 1 armour owned by the Americans, 2 infantry owned by the Chinese, 2 fighters owned by the ANZAC and 1 mech_infantry owned by the Japanese lost in Manchuria
                    Japanese win, taking Manchuria from Chinese with 1 artillery, 2 fighters, 1 mech_infantry and 4 tactical_bombers remaining. Battle score for attacker is 26
                    Casualties for Japanese: 2 infantry and 1 mech_infantry
                    Casualties for ANZAC: 2 fighters
                    Casualties for Chinese: 1 artillery and 2 infantry
                    Casualties for Americans: 1 armour

    Non Combat Move - Japanese
                1 carrier moved from 6 Sea Zone to 19 Sea Zone
                1 tactical_bomber moved from 7 Sea Zone to 6 Sea Zone
                1 fighter moved from 25 Sea Zone to 6 Sea Zone
                1 fighter and 1 tactical_bomber moved from Manchuria to 6 Sea Zone
                1 fighter and 1 tactical_bomber moved from Manchuria to 19 Sea Zone
                2 tactical_bombers moved from Manchuria to Korea
                1 armour moved from Kiangsu to Jehol
                1 artillery and 1 infantry moved from Kiangsu to Shantung
                1 artillery moved from Kiangsu to Shantung
                1 destroyer moved from 20 Sea Zone to 35 Sea Zone

    Place Units - Japanese
                3 infantry placed in Kiangsu
                2 destroyers and 2 submarines placed in 6 Sea Zone
                1 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 30 PUs; end with 30 PUs total

    Dice Statistics:

    Total
                1 was rolled 3 times
                2 was rolled 5 times
                3 was rolled 5 times
                4 was rolled 4 times
                5 was rolled 4 times
                6 was rolled 2 times
            Average roll : 3.304
            Median : 3.000
            Variance : 0.500
            Standard Deviation : 0.707
            Total rolls : 23

    Japanese Combat
                1 was rolled 2 times
                2 was rolled 4 times
                3 was rolled 4 times
                4 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 3.133
            Median : 3.000
            Variance : 0.643
            Standard Deviation : 0.802
            Total rolls : 15

    Chinese Combat
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 2 times
            Average roll : 3.333
            Median : 3.500
            Variance : 0.400
            Standard Deviation : 0.632
            Total rolls : 6

    Americans Combat
                4 was rolled 1 times
                5 was rolled 1 times
            Average roll : 4.500
            Median : 4.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

  • '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                2 infantry moved from Chahar to Jehol
                1 artillery moved from Anhwe to Jehol
                2 infantry moved from Anhwe to Shantung
                1 artillery moved from Anhwe to Shantung
                1 fighter moved from Yunnan to Shantung

    Combat - Chinese
                Battle in Shantung
                    Chinese attack with 1 artillery, 1 fighter and 2 infantry
                    Japanese defend with 2 artilleries and 1 infantry
                    Chinese win, taking Shantung from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 5
                    Casualties for Chinese: 2 infantry
                    Casualties for Japanese: 2 artilleries and 1 infantry
                Battle in Jehol
                    Chinese attack with 1 artillery and 2 infantry
                    Japanese defend with 1 armour
                    Chinese win, taking Jehol from Japanese with 1 artillery remaining. Battle score for attacker is 0
                    Casualties for Chinese: 2 infantry
                    Casualties for Japanese: 1 armour

    Non Combat Move - Chinese
                1 fighter moved from Shantung to Anhwe

    Place Units - Chinese
                7 infantry placed in Anhwe
                Chinese undo move 1.
                7 infantry placed in Jehol

    Turn Complete - Chinese
                Chinese collect 17 PUs; end with 17 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 23 PUs

  • '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - British
                British buy 1 carrier and 2 fighters; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 fighters and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 submarine moved from 98 Sea Zone to 99 Sea Zone
                1 tactical_bomber moved from Egypt to 99 Sea Zone
                1 battleship and 1 destroyer moved from 98 Sea Zone to 94 Sea Zone
                2 armour and 1 mech_infantry moved from Libya to Tunisia
                6 infantry moved from Kiangsi to Kiangsu
                2 armour and 2 mech_infantrys moved from Anhwe to Manchuria
                2 armour moved from Anhwe to Kiangsu
                2 mech_infantrys moved from Anhwe to Manchuria

    Combat - British
                Battle in Tunisia
                    British attack with 2 armour and 1 mech_infantry
                    Italians defend with 1 armour
                    British win, taking Tunisia from Italians with 2 armour remaining. Battle score for attacker is 2
                    Casualties for British: 1 mech_infantry
                    Casualties for Italians: 1 armour
                Battle in 94 Sea Zone
                    British attack with 1 battleship and 1 destroyer
                    Germans defend with 1 submarine; Italians defend with 1 cruiser
                    Units damaged: 1 battleship owned by the British
                    British win with 1 battleship remaining. Battle score for attacker is 10
                    Casualties for Germans: 1 submarine
                    Casualties for British: 1 destroyer
                    Casualties for Italians: 1 cruiser
                Battle in Kiangsu
                    British attack with 2 armour and 6 infantry
                    Japanese defend with 1 aaGun, 1 factory_minor and 3 infantry
                    British win, taking Kiangsu from Japanese with 2 armour and 4 infantry remaining. Battle score for attacker is 8
                    Casualties for British: 2 infantry
                    Casualties for Japanese: 1 aaGun and 3 infantry
                Battle in 99 Sea Zone
                    British attack with 1 submarine and 1 tactical_bomber
                    Italians defend with 1 destroyer
                    British win, taking 99 Sea Zone from Italians with 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Italians: 1 destroyer
                Battle in Manchuria
                    British attack with 2 armour and 4 mech_infantrys
                    Japanese defend with 1 artillery and 1 mech_infantry
                    British win, taking Manchuria from Japanese with 2 armour and 1 mech_infantry remaining. Battle score for attacker is -4
                    Casualties for British: 3 mech_infantrys
                    Casualties for Japanese: 1 artillery and 1 mech_infantry
                Trigger Chinese Destroy Factories Kiangsu British: has removed 1 factory_minor owned by Chinese in Kiangsu

    Non Combat Move - British
                1 tactical_bomber moved from Anhwe to Philippines
                1 battleship moved from 43 Sea Zone to 35 Sea Zone
                1 aaGun moved from Kiangsi to Kwangtung
                1 infantry moved from Kwangsi to Kwangtung
                1 armour and 4 mech_infantrys moved from Yunnan to Anhwe
                3 mech_infantrys moved from India to Yunnan
                1 aaGun and 3 infantry moved from Hunan to Anhwe
                1 aaGun and 3 infantry moved from Hunan to Kiangsi
                2 artilleries and 1 infantry moved from Tobruk to Alexandria
                1 armour and 4 mech_infantrys moved from Egypt to Tobruk
                3 mech_infantrys moved from Belgian Congo to Egypt
                1 aaGun, 2 infantry and 1 mech_infantry moved from Scotland to United Kingdom
                1 tactical_bomber moved from 99 Sea Zone to Egypt

    Place Units - British
                1 carrier placed in 106 Sea Zone
                2 fighters placed in 106 Sea Zone

    Turn Complete - British
                British collect 36 PUs; end with 36 PUs total

    Place Units - UK_Pacific
                2 fighters and 1 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 18 PUs; end with 18 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 23 PUs
                Some Units in India change ownership: 2 fighters and 1 infantry


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Italians
                Italians buy 1 armour, 1 infantry and 1 submarine; Remaining resources: 2 PUs;

    Combat Move - Italians
                Reseting Bonus Movement of Units
                1 submarine moved from 95 Sea Zone to 99 Sea Zone
                1 destroyer moved from 97 Sea Zone to 99 Sea Zone
                1 artillery and 1 infantry moved from Southern France to 93 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone

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