Please use last map with DD from sz55 moving to sz43 instead of sz36.
S.A. Axis vs Var. Allies
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Scramble in sz 35
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Scramble that fighter!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 carrier, 1 destroyer, 2 infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
Reseting Bonus Movement of Units
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 infantry moved from Sakha to Amur
1 artillery moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 artillery and 1 infantry moved from Jehol to Anhwe
1 mech_infantry moved from Korea to Jehol
1 armour moved from Kwangtung to Hunan
1 mech_infantry moved from Kiangsi to Kwangtung
1 tactical_bomber moved from Kiangsu to Hunan
1 tactical_bomber moved from Kiangsu to Anhwe
1 fighter and 1 tactical_bomber moved from Japan to 21 Sea Zone
2 bombers, 1 fighter and 1 tactical_bomber moved from Japan to 35 Sea Zone
2 fighters moved from 6 Sea Zone to 35 Sea Zone
1 submarine moved from 6 Sea Zone to 20 Sea Zone
1 destroyer moved from 6 Sea Zone to 20 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
1 infantry moved from Kiangsu to Anhwe
1 mech_infantry moved from Japan to 6 Sea ZoneCombat - Japanese
ANZAC scrambles 1 units out of Philippines to defend against the attack in 35 Sea Zone
Battle in Hunan
Japanese attack with 1 armour and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 armour and 1 tactical_bomber in Hunan, round 2 : 1/2 hits
Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits
1 infantry owned by the British lost in Hunan
Japanese win, taking Hunan from Chinese with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 21 Sea Zone
Japanese attack with 1 fighter and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese roll dice for 1 fighter and 1 tactical_bomber in 21 Sea Zone, round 2 : 2/2 hits
ANZAC roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the ANZAC lost in 21 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 20 Sea Zone
Japanese attack with 1 destroyer and 1 submarine
ANZAC defend with 1 cruiser
Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 1/1 hits
1 cruiser owned by the ANZAC lost in 20 Sea Zone
Japanese win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 12
Casualties for ANZAC: 1 cruiser
Battle in 25 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 2 : 1/3 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 35 Sea Zone
Japanese attack with 2 bombers, 3 fighters and 1 tactical_bomber
ANZAC defend with 1 carrier and 3 fighters; Americans defend with 1 transport
Japanese roll dice for 2 bombers, 3 fighters and 1 tactical_bomber in 35 Sea Zone, round 2 : 2/6 hits
ANZAC roll dice for 1 carrier, 3 fighters and 1 transport in 35 Sea Zone, round 2 : 4/4 hits
1 tactical_bomber owned by the Japanese, 1 carrier owned by the ANZAC and 3 fighters owned by the Japanese lost in 35 Sea Zone
Japanese roll dice for 2 bombers in 35 Sea Zone, round 3 : 1/2 hits
ANZAC roll dice for 3 fighters and 1 transport in 35 Sea Zone, round 3 : 3/3 hits
2 bombers owned by the Japanese and 1 fighter owned by the ANZAC lost in 35 Sea Zone
ANZAC win with 2 fighters and 1 transport remaining. Battle score for attacker is -39
Casualties for Japanese: 2 bombers, 3 fighters and 1 tactical_bomber
Casualties for ANZAC: 1 carrier and 1 fighter
Battle in Anhwe
Japanese attack with 1 artillery, 2 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 2 infantry and 1 tactical_bomber in Anhwe, round 2 : 1/4 hits
Chinese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Moving scrambled unit from 35 Sea Zone back to originating territory: Philippines
1 fighter owned by the ANZAC forced to land in PhilippinesNon Combat Move - Japanese
1 infantry moved from Kiangsu to Kiangsi
1 tactical_bomber moved from Hunan to Kiangsu
1 tactical_bomber moved from Anhwe to Kiangsu
1 mech_infantry moved from 6 Sea Zone to Korea
1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 21 Sea Zone to 6 Sea ZonePlace Units - Japanese
1 armour, 1 artillery and 1 infantry placed in Kiangsu
1 infantry placed in Japan
1 carrier, 1 destroyer and 1 submarine placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 6
Japanese collect 40 PUs; end with 40 PUs totalDice Statistics:
Total
1 was rolled 5 times
2 was rolled 7 times
3 was rolled 5 times
4 was rolled 4 times
5 was rolled 7 times
6 was rolled 4 times
Average roll : 3.406
Median : 3.000
Variance : 0.323
Standard Deviation : 0.568
Total rolls : 32Null / Other
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Japanese Combat
1 was rolled 4 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 6 times
6 was rolled 3 times
Average roll : 3.600
Median : 4.000
Variance : 0.632
Standard Deviation : 0.795
Total rolls : 20ANZAC Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 2 times
Average roll : 2.625
Median : 2.500
Variance : 1.143
Standard Deviation : 1.069
Total rolls : 8Americans Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Chinese Combat
2 was rolled 1 times
5 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
Sorry, I thought I hit the post turn, but I didnt. I like the way I rolled the 1st time, anyway here it is
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Dammit i forgot to send my bomber at your battleship. rollin’….
a
Rolls: 1@4; Total Hits: 11@4: (1)
dRolls: 1@4; Total Hits: 11@4: (1)
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snake eyes = death all around.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 armour, 1 cruiser, 1 destroyer, 5 infantry and 5 transports; Remaining resources: 1 PUs;Combat Move - Americans
1 armour moved from Philippines to 35 Sea Zone
1 armour and 1 transport moved from 35 Sea Zone to 19 Sea Zone
1 armour moved from 19 Sea Zone to Manchuria
2 artilleries and 2 infantry moved from Queensland to 54 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 54 Sea Zone to 43 Sea Zone
2 artilleries and 2 infantry moved from 43 Sea Zone to Borneo
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
2 fighters moved from 26 Sea Zone to 25 Sea ZoneCombat - Americans
Battle in 25 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Japanese defend with 1 destroyer
Americans win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyer
Battle in Borneo
Americans attack with 2 artilleries and 2 infantry
Japanese defend with 1 infantry
Americans win, taking Borneo from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in ManchuriaNon Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Germans from 91 Sea Zone: 1 battleship
EDIT: Removing units owned by Americans from British Guiana: 1 bomber
EDIT: Turning off Edit Mode
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
2 fighters moved from 25 Sea Zone to 26 Sea Zone
2 fighters moved from Western United States to 26 Sea Zone
1 armour and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour, 1 infantry and 1 transport moved from 26 Sea Zone to 64 Sea Zone
1 armour and 1 infantry moved from 64 Sea Zone to Central America
4 mech_infantrys moved from Western United States to Central United States
1 destroyer moved from 10 Sea Zone to 7 Sea Zone
1 carrier and 3 submarines moved from 10 Sea Zone to 26 Sea Zone
1 battleship, 2 carriers, 2 cruisers and 1 fighter moved from 42 Sea Zone to 54 Sea Zone
3 fighters moved from Caroline Islands to Hawaiian Islands
3 fighters moved from Caroline Islands to 54 Sea Zone
1 tactical_bomber moved from Caroline Islands to QueenslandPlace Units - Americans
1 cruiser, 1 destroyer and 5 transports placed in 101 Sea Zone
1 armour and 5 infantry placed in Central United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 53 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Kweichow to Anhwe
1 artillery, 1 fighter and 1 infantry moved from Hopei to Anhwe
2 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from JapaneseCombat - Chinese
Battle in Anhwe
Chinese attack with 1 artillery, 1 fighter and 2 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese win, taking Anhwe from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantryNon Combat Move - Chinese
1 fighter moved from Anhwe to YunnanPlace Units - Chinese
1 artillery and 1 infantry placed in Anhwe
1 artillery and 2 infantry placed in ManchuriaTurn Complete - Chinese
Chinese collect 15 PUs; end with 15 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 21 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 1 battleship, 1 destroyer and 1 submarine; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
6 infantry moved from Yunnan to Hunan
3 infantry moved from Kwangsi to Kwangtung
1 tactical_bomber moved from Kwangsi to Kwangtung
3 infantry moved from Kwangsi to Kiangsi
4 infantry moved from Kwangsi to Kiangsi
2 armour and 1 mech_infantry moved from Alexandria to Libya
British take Tobruk from Italians
British take Libya from Italians
1 armour and 1 infantry moved from Egypt to 81 Sea Zone
1 armour, 1 cruiser, 1 infantry and 1 transport moved from 81 Sea Zone to 94 Sea Zone
British take 98 Sea Zone from Germans
1 armour and 1 infantry moved from 94 Sea Zone to TunisiaCombat - British
Battle in Tunisia
British attack with 1 armour and 1 infantry
Italians defend with 1 armour and 1 infantry
Italians win with 1 armour remaining. Battle score for attacker is -6
Casualties for Italians: 1 infantry
Casualties for British: 1 armour and 1 infantry
Battle in Kiangsi
British attack with 7 infantry
Japanese defend with 1 infantry
British win, taking Kiangsi from Japanese with 6 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Kwangtung
British attack with 3 infantry and 1 tactical_bomber
Japanese defend with 1 harbour and 1 mech_infantry
British win, taking Kwangtung from Japanese with 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Hunan
British attack with 6 infantry
Japanese defend with 1 armour
British win, taking Hunan from Japanese with 6 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armourNon Combat Move - British
2 aaGuns moved from Yunnan to Hunan
1 aaGun moved from Kwangsi to Kiangsi
3 armour moved from Kwangsi to Anhwe
1 armour and 4 mech_infantrys moved from Yunnan to Anhwe
1 armour and 4 mech_infantrys moved from India to Yunnan
1 tactical_bomber moved from Kwangtung to Hunan
1 tactical_bomber moved from Hunan to Anhwe
2 artilleries and 1 infantry moved from Alexandria to Tobruk
1 armour and 1 mech_infantry moved from Belgian Congo to Egypt
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 infantry moved from French Indo China to KwangsiPlace Units - British
1 battleship, 1 destroyer and 1 submarine placed in 98 Sea ZoneTurn Complete - British
British collect 35 PUs; end with 36 PUs totalPlace Units - UK_Pacific
3 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,4,4
UK_Pacific collect 18 PUs; end with 18 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 23 PUs
Some Units in India change ownership: 3 mech_infantrys -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 artillery, 1 destroyer, 1 infantry and 1 submarine; Remaining resources: 1 PUs;Combat Move - Italians
Reseting Bonus Movement of Units
1 fighter moved from Gibraltar to 94 Sea Zone
1 cruiser moved from 92 Sea Zone to 94 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 artillery, 1 destroyer, 1 infantry and 1 submarine; Remaining resources: 1 PUs;Combat Move - Italians
Reseting Bonus Movement of Units
1 fighter moved from Gibraltar to 94 Sea Zone
1 cruiser moved from 92 Sea Zone to 94 Sea ZoneCombat - Italians
Battle in 94 Sea Zone
Italians attack with 1 cruiser and 1 fighter
British defend with 1 cruiser and 1 transport
Italians roll dice for 1 cruiser and 1 fighter in 94 Sea Zone, round 2 : 2/2 hits
British roll dice for 1 cruiser and 1 transport in 94 Sea Zone, round 2 : 1/1 hits
1 transport owned by the British, 1 cruiser owned by the British and 1 fighter owned by the Italians lost in 94 Sea Zone
Italians win with 1 cruiser remaining. Battle score for attacker is 9
Casualties for British: 1 cruiser and 1 transport
Casualties for Italians: 1 fighterNon Combat Move - Italians
1 transport moved from 92 Sea Zone to 93 Sea Zone
1 destroyer moved from 97 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from Northern Italy to Southern FrancePlace Units - Italians
1 destroyer placed in 97 Sea Zone
1 submarine placed in 95 Sea Zone
1 artillery and 1 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 11 PUs; end with 12 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 17 PUsDice Statistics:
Total
3 was rolled 3 times
Average roll : 3.000
Median : 3.000
Variance : 4.500
Standard Deviation : 2.121
Total rolls : 3British Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Italians Combat
3 was rolled 2 times
Average roll : 3.000
Median : 3.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
Turn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 artillery, 2 destroyers, 1 fighter, 2 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
Reseting Bonus Movement of Units
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
1 artillery and 1 infantry moved from Novgorod to Belarus
1 infantry moved from Belarus to Smolensk
Germans take Smolensk from Russians
2 infantry moved from Belarus to Smolensk
3 infantry moved from Ukraine to Rostov
1 artillery and 1 infantry moved from Finland to Karelia
1 infantry moved from Iceland to 123 Sea Zone
1 infantry and 1 transport moved from 123 Sea Zone to 106 Sea Zone
1 infantry moved from 106 Sea Zone to Quebec
2 tactical_bombers moved from Novgorod to Rostov -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 artillery, 2 destroyers, 1 fighter, 2 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
Reseting Bonus Movement of Units
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
1 artillery and 1 infantry moved from Novgorod to Belarus
1 infantry moved from Belarus to Smolensk
Germans take Smolensk from Russians
2 infantry moved from Belarus to Smolensk
3 infantry moved from Ukraine to Rostov
1 artillery and 1 infantry moved from Finland to Karelia
1 infantry moved from Iceland to 123 Sea Zone
1 infantry and 1 transport moved from 123 Sea Zone to 106 Sea Zone
1 infantry moved from 106 Sea Zone to Quebec
2 tactical_bombers moved from Novgorod to RostovCombat - Germans
Battle in Quebec
Battle in Rostov
Germans attack with 3 infantry and 2 tactical_bombers
Russians defend with 2 infantry
Germans roll dice for 3 infantry and 2 tactical_bombers in Rostov, round 2 : 2/5 hits
Russians roll dice for 2 infantry in Rostov, round 2 : 2/2 hits
2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Rostov
Germans win, taking Quebec from British, taking Rostov from Russians with 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantry
Trigger Germans Land In North America: Setting switch to true for conditionAttachment_Axis_Land_In_North_America_Switch attached to GermansNon Combat Move - Germans
2 tactical_bombers moved from Rostov to Bessarabia
6 infantry moved from Eastern Poland to Western Ukraine
1 infantry moved from Eastern Poland to Bessarabia
1 infantry moved from Eastern Poland to Western Ukraine
2 armour moved from Western Ukraine to Bessarabia
2 artilleries and 7 infantry moved from Slovakia Hungary to Eastern Poland
2 artilleries and 4 infantry moved from Germany to Slovakia Hungary
1 fighter moved from Novgorod to Western Germany
1 fighter moved from Western Germany to Southern Italy
1 tactical_bomber moved from Gibraltar to Southern Italy
1 bomber moved from Gibraltar to Southern Italy
1 submarine moved from 93 Sea Zone to 94 Sea Zone
1 destroyer moved from 112 Sea Zone to 91 Sea Zone
1 armour moved from Germany to Eastern Poland
1 infantry moved from Western Germany to DenmarkPlace Units - Germans
2 infantry placed in Ukraine
2 armour and 1 mech_infantry placed in Novgorod
1 armour and 1 mech_infantry placed in Germany
1 artillery placed in Germany
1 fighter placed in Western Germany
Germans undo move 4.
1 artillery placed in Western Germany
2 destroyers and 1 submarine placed in 93 Sea ZoneTurn Complete - Germans
Germans collect 62 PUs; end with 62 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 72 PUsDice Statistics:
Total
1 was rolled 4 times
4 was rolled 1 times
6 was rolled 2 times
Average roll : 2.857
Median : 1.000
Variance : 2.167
Standard Deviation : 1.472
Total rolls : 7Germans Combat
1 was rolled 2 times
4 was rolled 1 times
6 was rolled 2 times
Average roll : 3.600
Median : 4.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5Russians Combat
1 was rolled 2 times
Average roll : 1.000
Median : 1.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2 -
LOL Quebec
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 1 armour, 1 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
2 mech_infantrys moved from Russia to Archangel
1 fighter and 1 tactical_bomber moved from Bryansk to Archangel
1 artillery and 1 infantry moved from Bryansk to Rostov
1 artillery moved from Bryansk to Smolensk
1 artillery moved from Bryansk to Belarus
1 artillery moved from Bryansk to Western Ukraine
1 artillery moved from Bryansk to Ukraine
3 infantry moved from Bryansk to Smolensk
3 infantry moved from Bryansk to Belarus
7 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Bryansk to Ukraine
1 mech_infantry moved from Russia to Ukraine
1 armour moved from Bryansk to Belarus
1 armour moved from Bryansk to Western Ukraine
1 armour moved from Bryansk to Ukraine
1 armour moved from Russia to Belarus
1 armour moved from Russia to Western Ukraine
1 mech_infantry moved from Russia to Smolensk
1 mech_infantry moved from Russia to NovosibirskCombat - Russians
Battle in Belarus
Russians attack with 2 armour, 1 artillery and 3 infantry
Germans defend with 1 artillery and 3 infantry
1 infantry owned by the Russians, 1 artillery owned by the Russians and 2 armour owned by the Russians retreated to Bryansk
Germans win with 1 artillery remaining. Battle score for attacker is 3
Casualties for Germans: 3 infantry
Casualties for Russians: 2 infantry
Battle in Smolensk
Russians attack with 1 artillery, 3 infantry and 1 mech_infantry
Germans defend with 3 infantry
Russians win, taking Smolensk from Germans with 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 9
Casualties for Germans: 3 infantry
Battle in Rostov
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Russians win, taking Rostov from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Ukraine
Russians attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
Germans defend with 1 aaGun, 1 factory_minor and 2 infantry
1 artillery owned by the Russians, 1 armour owned by the Russians and 1 mech_infantry owned by the Russians retreated to Bryansk
Germans win with 1 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 aaGun and 1 infantry
Casualties for Russians: 1 infantry
Battle in Archangel
Russians attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Archangel from Germans with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Western Ukraine
Russians attack with 2 armour, 1 artillery and 7 infantry
Germans defend with 7 infantry
Russians win, taking Western Ukraine from Germans with 2 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 7 infantry
Casualties for Russians: 4 infantryNon Combat Move - Russians
1 aaGun moved from Bryansk to Western Ukraine
1 aaGun moved from Bryansk to Western Ukraine
2 aaGuns and 5 infantry moved from Hopei to Anhwe
1 fighter and 1 tactical_bomber moved from Archangel to BryanskPlace Units - Russians
1 armour, 1 infantry and 5 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 23 PUs; end with 23 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 28 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 2 destroyers, 4 infantry and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
Reseting Bonus Movement of Units
1 artillery moved from Yakut S.S.R. to Yenisey
Japanese take Yenisey from Russians
1 infantry moved from Soviet Far East to Siberia
1 mech_infantry moved from Korea to Manchuria
1 infantry moved from Amur to Manchuria
1 mech_infantry moved from Jehol to Manchuria
1 submarine moved from 20 Sea Zone to 44 Sea Zone
Japanese take 35 Sea Zone from UK_Pacific
1 submarine moved from 6 Sea Zone to 7 Sea Zone
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
1 fighter moved from 6 Sea Zone to 25 Sea Zone
1 fighter moved from Japan to Manchuria
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria
2 tactical_bombers moved from Kiangsu to Manchuria
1 tactical_bomber moved from Kiangsu to Manchuria
1 fighter moved from 6 Sea Zone to Manchuria
1 tactical_bomber moved from 6 Sea Zone to Manchuria
1 tactical_bomber moved from 6 Sea Zone to 7 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 2 destroyers, 4 infantry and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
Reseting Bonus Movement of Units
1 artillery moved from Yakut S.S.R. to Yenisey
Japanese take Yenisey from Russians
1 infantry moved from Soviet Far East to Siberia
1 mech_infantry moved from Korea to Manchuria
1 infantry moved from Amur to Manchuria
1 mech_infantry moved from Jehol to Manchuria
1 submarine moved from 20 Sea Zone to 44 Sea Zone
Japanese take 35 Sea Zone from UK_Pacific
1 submarine moved from 6 Sea Zone to 7 Sea Zone
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
1 fighter moved from 6 Sea Zone to 25 Sea Zone
1 fighter moved from Japan to Manchuria
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria
2 tactical_bombers moved from Kiangsu to Manchuria
1 tactical_bomber moved from Kiangsu to Manchuria
1 fighter moved from 6 Sea Zone to Manchuria
1 tactical_bomber moved from 6 Sea Zone to Manchuria
1 tactical_bomber moved from 6 Sea Zone to 7 Sea ZoneCombat - Japanese
Battle in 44 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 44 Sea Zone
Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits
Japanese win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 7 Sea Zone
Japanese attack with 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 7 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer in 7 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 7 Sea Zone
Japanese win with 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 19 Sea Zone
Japanese attack with 1 cruiser and 1 transport
Americans defend with 1 transport
1 transport owned by the Americans lost in 19 Sea Zone
Japanese win with 1 cruiser and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 25 Sea Zone
Japanese attack with 1 destroyer and 1 fighter
Americans defend with 1 destroyer
Japanese roll dice for 1 destroyer and 1 fighter in 25 Sea Zone, round 2 : 1/2 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Manchuria
Japanese attack with 1 artillery, 2 fighters, 2 infantry, 2 mech_infantrys and 4 tactical_bombers
ANZAC defend with 2 fighters; Chinese defend with 1 artillery and 2 infantry; Americans defend with 1 armour
Japanese roll dice for 1 artillery, 2 fighters, 2 infantry, 2 mech_infantrys and 4 tactical_bombers in Manchuria, round 2 : 6/11 hits
Chinese roll dice for 1 armour, 1 artillery, 2 fighters and 2 infantry in Manchuria, round 2 : 3/6 hits
1 artillery owned by the Chinese, 2 infantry owned by the Japanese, 1 armour owned by the Americans, 2 infantry owned by the Chinese, 2 fighters owned by the ANZAC and 1 mech_infantry owned by the Japanese lost in Manchuria
Japanese win, taking Manchuria from Chinese with 1 artillery, 2 fighters, 1 mech_infantry and 4 tactical_bombers remaining. Battle score for attacker is 26
Casualties for Japanese: 2 infantry and 1 mech_infantry
Casualties for ANZAC: 2 fighters
Casualties for Chinese: 1 artillery and 2 infantry
Casualties for Americans: 1 armourNon Combat Move - Japanese
1 carrier moved from 6 Sea Zone to 19 Sea Zone
1 tactical_bomber moved from 7 Sea Zone to 6 Sea Zone
1 fighter moved from 25 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Manchuria to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Manchuria to 19 Sea Zone
2 tactical_bombers moved from Manchuria to Korea
1 armour moved from Kiangsu to Jehol
1 artillery and 1 infantry moved from Kiangsu to Shantung
1 artillery moved from Kiangsu to Shantung
1 destroyer moved from 20 Sea Zone to 35 Sea ZonePlace Units - Japanese
3 infantry placed in Kiangsu
2 destroyers and 2 submarines placed in 6 Sea Zone
1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 30 PUs; end with 30 PUs totalDice Statistics:
Total
1 was rolled 3 times
2 was rolled 5 times
3 was rolled 5 times
4 was rolled 4 times
5 was rolled 4 times
6 was rolled 2 times
Average roll : 3.304
Median : 3.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 23Japanese Combat
1 was rolled 2 times
2 was rolled 4 times
3 was rolled 4 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.133
Median : 3.000
Variance : 0.643
Standard Deviation : 0.802
Total rolls : 15Chinese Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
Average roll : 3.333
Median : 3.500
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 6Americans Combat
4 was rolled 1 times
5 was rolled 1 times
Average roll : 4.500
Median : 4.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 7 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 infantry moved from Chahar to Jehol
1 artillery moved from Anhwe to Jehol
2 infantry moved from Anhwe to Shantung
1 artillery moved from Anhwe to Shantung
1 fighter moved from Yunnan to ShantungCombat - Chinese
Battle in Shantung
Chinese attack with 1 artillery, 1 fighter and 2 infantry
Japanese defend with 2 artilleries and 1 infantry
Chinese win, taking Shantung from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 5
Casualties for Chinese: 2 infantry
Casualties for Japanese: 2 artilleries and 1 infantry
Battle in Jehol
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 armour
Chinese win, taking Jehol from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 armourNon Combat Move - Chinese
1 fighter moved from Shantung to AnhwePlace Units - Chinese
7 infantry placed in Anhwe
Chinese undo move 1.
7 infantry placed in JeholTurn Complete - Chinese
Chinese collect 17 PUs; end with 17 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 23 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British buy 1 carrier and 2 fighters; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 fighters and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
1 submarine moved from 98 Sea Zone to 99 Sea Zone
1 tactical_bomber moved from Egypt to 99 Sea Zone
1 battleship and 1 destroyer moved from 98 Sea Zone to 94 Sea Zone
2 armour and 1 mech_infantry moved from Libya to Tunisia
6 infantry moved from Kiangsi to Kiangsu
2 armour and 2 mech_infantrys moved from Anhwe to Manchuria
2 armour moved from Anhwe to Kiangsu
2 mech_infantrys moved from Anhwe to ManchuriaCombat - British
Battle in Tunisia
British attack with 2 armour and 1 mech_infantry
Italians defend with 1 armour
British win, taking Tunisia from Italians with 2 armour remaining. Battle score for attacker is 2
Casualties for British: 1 mech_infantry
Casualties for Italians: 1 armour
Battle in 94 Sea Zone
British attack with 1 battleship and 1 destroyer
Germans defend with 1 submarine; Italians defend with 1 cruiser
Units damaged: 1 battleship owned by the British
British win with 1 battleship remaining. Battle score for attacker is 10
Casualties for Germans: 1 submarine
Casualties for British: 1 destroyer
Casualties for Italians: 1 cruiser
Battle in Kiangsu
British attack with 2 armour and 6 infantry
Japanese defend with 1 aaGun, 1 factory_minor and 3 infantry
British win, taking Kiangsu from Japanese with 2 armour and 4 infantry remaining. Battle score for attacker is 8
Casualties for British: 2 infantry
Casualties for Japanese: 1 aaGun and 3 infantry
Battle in 99 Sea Zone
British attack with 1 submarine and 1 tactical_bomber
Italians defend with 1 destroyer
British win, taking 99 Sea Zone from Italians with 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in Manchuria
British attack with 2 armour and 4 mech_infantrys
Japanese defend with 1 artillery and 1 mech_infantry
British win, taking Manchuria from Japanese with 2 armour and 1 mech_infantry remaining. Battle score for attacker is -4
Casualties for British: 3 mech_infantrys
Casualties for Japanese: 1 artillery and 1 mech_infantry
Trigger Chinese Destroy Factories Kiangsu British: has removed 1 factory_minor owned by Chinese in KiangsuNon Combat Move - British
1 tactical_bomber moved from Anhwe to Philippines
1 battleship moved from 43 Sea Zone to 35 Sea Zone
1 aaGun moved from Kiangsi to Kwangtung
1 infantry moved from Kwangsi to Kwangtung
1 armour and 4 mech_infantrys moved from Yunnan to Anhwe
3 mech_infantrys moved from India to Yunnan
1 aaGun and 3 infantry moved from Hunan to Anhwe
1 aaGun and 3 infantry moved from Hunan to Kiangsi
2 artilleries and 1 infantry moved from Tobruk to Alexandria
1 armour and 4 mech_infantrys moved from Egypt to Tobruk
3 mech_infantrys moved from Belgian Congo to Egypt
1 aaGun, 2 infantry and 1 mech_infantry moved from Scotland to United Kingdom
1 tactical_bomber moved from 99 Sea Zone to EgyptPlace Units - British
1 carrier placed in 106 Sea Zone
2 fighters placed in 106 Sea ZoneTurn Complete - British
British collect 36 PUs; end with 36 PUs totalPlace Units - UK_Pacific
2 fighters and 1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 18 PUs; end with 18 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 23 PUs
Some Units in India change ownership: 2 fighters and 1 infantry