S.A. Axis vs Var. Allies

  • '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 1

    Combat Move - French

    Non Combat Move - French
                1 destroyer moved from 72 Sea Zone to 81 Sea Zone
                1 infantry moved from French West Africa to French Central Africa
                1 infantry moved from Algeria to Morocco
                1 cruiser moved from 110 Sea Zone to 92 Sea Zone

    Turn Complete - French


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 2 artilleries, 1 carrier, 2 destroyers, 9 infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Germans
                Reseting Bonus Movement of Units
                1 infantry moved from Western Germany to 112 Sea Zone
                1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
                1 armour moved from Normandy Bordeaux to 110 Sea Zone
                1 battleship, 1 cruiser, 1 destroyer and 1 submarine moved from 112 Sea Zone to 91 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone
                1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar
                1 bomber moved from Southern Italy to Gibraltar
                1 carrier and 1 tactical_bomber moved from 112 Sea Zone to 91 Sea Zone
                1 fighter moved from Southern Italy to Gibraltar
                1 bomber moved from Western Germany to United Kingdom
                2 tactical_bombers moved from Western Germany to United Kingdom
                1 fighter moved from Western Germany to United Kingdom


  • Bombing raid on London and its facilities. Care to intercept?

  • '17 '16 '15 '14 '12

    No Intercept.  I will roll the AA shots for you with forum dice becuase triplea does it wrong when you bomb both facilities and ICs at the same time.  It will just do 3 AA shots but you don’t get to know which thing was hit.  Just do your turn and post it and we can edit it after if it doesn’t match

    Bomber (IC)DiceRolls: 1@1; Total Hits: 01@1: (3)

    tactical (airbase?) DiceRolls: 1@1; Total Hits: 01@1: (6)

    tactical (naval base?)DiceRolls: 1@1; Total Hits: 01@1: (3)

  • '17 '16 '15 '14 '12

    OK buddy.  No AA hits.  If triplea gives you an AA hit we will ignore that and edit back your plane and roll a dice to do the damages.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 2 artilleries, 1 carrier, 2 destroyers, 9 infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Germans
                Reseting Bonus Movement of Units
                1 infantry moved from Western Germany to 112 Sea Zone
                1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
                1 armour moved from Normandy Bordeaux to 110 Sea Zone
                1 battleship, 1 cruiser, 1 destroyer and 1 submarine moved from 112 Sea Zone to 91 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone
                1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar
                1 bomber moved from Southern Italy to Gibraltar
                1 carrier and 1 tactical_bomber moved from 112 Sea Zone to 91 Sea Zone
                1 fighter moved from Southern Italy to Gibraltar
                1 bomber moved from Western Germany to United Kingdom
                2 tactical_bombers moved from Western Germany to United Kingdom
                1 fighter moved from Western Germany to United Kingdom

    Combat - Germans
                Battle in 91 Sea Zone
                    Germans attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 submarine, 1 tactical_bomber and 1 transport
                    British defend with 1 destroyer
                        Germans roll dice for 1 submarine in 91 Sea Zone, round 2 :  1/1 hits
                        British roll dice for 1 destroyer in 91 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the British lost in 91 Sea Zone
                    Germans win with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 submarine, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 8
                    Casualties for British: 1 destroyer
                Battle in Gibraltar
                    Germans attack with 1 armour, 1 bomber, 1 fighter and 1 infantry
                    British defend with 2 fighters and 1 harbour
                        Germans roll dice for 1 armour, 1 bomber, 1 fighter and 1 infantry in Gibraltar, round 2 :  2/4 hits
                        British roll dice for 2 fighters in Gibraltar, round 2 :  0/2 hits
                        2 fighters owned by the British lost in Gibraltar
                    Germans win, taking Gibraltar from British with 1 armour, 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 20
                    Casualties for British: 2 fighters
                Air Battle in United Kingdom
                    Germans attacks with 4 units heading to United Kingdom
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in United Kingdom
                        AA fire in United Kingdom :  0/3 hits
                    Bombing raid in United Kingdom rolls: 6 and causes: 6 damage to unit: factory_major
                    Bombing raid in United Kingdom rolls: 3 and causes: 3 damage to unit: airfield
                    Bombing raid in United Kingdom rolls: 4 and causes: 4 damage to unit: harbour
                    Bombing raid in United Kingdom causes 13 damage total.  Damaged units is as follows: factory_major = 6, airfield = 3, harbour = 4
                Cleaning up after air battles

    Non Combat Move - Germans
                1 bomber moved from Gibraltar to Southern France
                1 fighter moved from Gibraltar to 91 Sea Zone
                1 fighter moved from United Kingdom to Normandy Bordeaux
                2 tactical_bombers moved from United Kingdom to Normandy Bordeaux
                1 bomber moved from United Kingdom to Western Germany
                1 artillery and 1 infantry moved from Norway to Finland
                6 infantry moved from Bulgaria to Romania
                3 infantry moved from Yugoslavia to Slovakia Hungary
                2 artilleries moved from Yugoslavia to Slovakia Hungary
                3 armour moved from Yugoslavia to Slovakia Hungary
                1 aaGun moved from France to Normandy Bordeaux
                1 aaGun moved from Western Germany to France
                4 armour moved from France to Germany
                1 infantry moved from Western Germany to Denmark
                1 infantry moved from Western Germany to France
                1 artillery and 1 infantry moved from Western Germany to Germany
                1 fighter moved from 112 Sea Zone to 93 Sea Zone
                1 tactical_bomber moved from Southern Italy to 93 Sea Zone

    Place Units - Germans
                1 carrier, 1 destroyer and 1 submarine placed in 93 Sea Zone
                1 destroyer placed in 113 Sea Zone
                1 artillery and 3 infantry placed in Western Germany
                1 infantry placed in France
                2 infantry placed in Normandy Bordeaux
                1 artillery and 3 infantry placed in Germany

    Turn Complete - Germans
                Germans collect 44 PUs; end with 44 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
                Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUs

    Dice Statistics:

    Total
                1 was rolled 4 times
                2 was rolled 2 times
                3 was rolled 6 times
                4 was rolled 5 times
                5 was rolled 3 times
                6 was rolled 2 times
            Average roll : 3.318
            Median : 3.000
            Variance : 0.762
            Standard Deviation : 0.873
            Total rolls : 22

    Null / Other
                1 was rolled 2 times
                2 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 2 times
                5 was rolled 1 times
            Average roll : 2.875
            Median : 3.000
            Variance : 0.571
            Standard Deviation : 0.756
            Total rolls : 8

    Germans Combat
                1 was rolled 2 times
                2 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 2 times
                5 was rolled 1 times
            Average roll : 2.875
            Median : 3.000
            Variance : 0.571
            Standard Deviation : 0.756
            Total rolls : 8

    British Combat
                3 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 4.500
            Median : 4.500
            Variance : 0.800
            Standard Deviation : 0.894
            Total rolls : 6

  • '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Purchase Units - Russians
                Russians buy 12 infantry; Remaining resources: 2 PUs;

    Combat Move - Russians

    Non Combat Move - Russians
                2 aaGuns and 18 infantry moved from Buryatia to Amur
                1 armour and 1 mech_infantry moved from Sikang to Shensi
                1 armour and 1 mech_infantry moved from Kazakhstan to Shensi
                2 infantry moved from Kazakhstan to Tsinghai
                2 aaGuns moved from Samara to Novosibirsk
                3 armour moved from Ukraine to Bryansk
                2 infantry moved from Western Ukraine to Bryansk
                5 infantry moved from Novgorod to Belarus
                2 fighters and 1 tactical_bomber moved from Novgorod to Russia
                3 armour moved from Novgorod to Bryansk
                2 artilleries moved from Bryansk to Belarus
                5 infantry moved from Bryansk to Belarus
                1 submarine moved from 111 Sea Zone to 109 Sea Zone
                1 cruiser and 1 submarine moved from 115 Sea Zone to 113 Sea Zone

    Place Units - Russians
                10 infantry placed in Russia
                Russians undo move 1.
                3 infantry placed in Ukraine
                9 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 37 PUs; end with 39 PUs total


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Purchase Units - Japanese
                Japanese buy 1 armour, 1 artillery, 1 destroyer, 1 harbour, 1 infantry and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                Reseting Bonus Movement of Units
                5 infantry moved from Manchuria to Amur
                1 artillery and 4 infantry moved from Korea to Amur
                2 bombers moved from Kwangsi to Amur
                1 fighter moved from Kiangsu to Amur
                1 artillery and 2 infantry moved from Chahar to Suiyuyan
                      Japanese take Suiyuyan from Chinese
                2 infantry moved from Anhwe to Hopei
                      Japanese take Hopei from Chinese
                1 artillery moved from Anhwe to Hopei
                1 artillery and 2 infantry moved from Hunan to Kweichow
                      Japanese take Kweichow from Chinese
                1 artillery and 2 infantry moved from Kwangsi to Yunnan
                1 armour moved from Kwangsi to Yunnan
                1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan
                1 transport moved from 6 Sea Zone to 17 Sea Zone
                1 infantry moved from Iwo Jima to 17 Sea Zone
                1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
                2 artilleries and 1 infantry moved from Japan to 6 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 5 Sea Zone
                2 artilleries and 2 infantry moved from 5 Sea Zone to Amur


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Purchase Units - Japanese
                Japanese buy 1 armour, 1 artillery, 1 destroyer, 1 harbour, 1 infantry and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                Reseting Bonus Movement of Units
                5 infantry moved from Manchuria to Amur
                1 artillery and 4 infantry moved from Korea to Amur
                2 bombers moved from Kwangsi to Amur
                1 fighter moved from Kiangsu to Amur
                1 artillery and 2 infantry moved from Chahar to Suiyuyan
                      Japanese take Suiyuyan from Chinese
                2 infantry moved from Anhwe to Hopei
                      Japanese take Hopei from Chinese
                1 artillery moved from Anhwe to Hopei
                1 artillery and 2 infantry moved from Hunan to Kweichow
                      Japanese take Kweichow from Chinese
                1 artillery and 2 infantry moved from Kwangsi to Yunnan
                1 armour moved from Kwangsi to Yunnan
                1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan
                1 transport moved from 6 Sea Zone to 17 Sea Zone
                1 infantry moved from Iwo Jima to 17 Sea Zone
                1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
                2 artilleries and 1 infantry moved from Japan to 6 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 5 Sea Zone
                2 artilleries and 2 infantry moved from 5 Sea Zone to Amur

    Combat - Japanese
                Battle in Yunnan
                    Japanese attack with 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Yunnan, round 2 :  3/6 hits
                        Chinese roll dice for 1 infantry in Yunnan, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                    Japanese win, taking Yunnan from Chinese with 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry
                Battle in Amur
                    Japanese attack with 3 artilleries, 2 bombers, 1 fighter and 11 infantry
                    Russians defend with 2 aaGuns and 18 infantry
                        AA fire in Amur :  1/3 hits
                        1 fighter owned by the Japanese lost in Amur
                        Japanese roll dice for 3 artilleries, 2 bombers and 11 infantry in Amur, round 2 :  5/16 hits
                        Russians roll dice for 2 aaGuns and 18 infantry in Amur, round 2 :  6/18 hits
                        3 infantry owned by the Russians, 6 infantry owned by the Japanese and 2 aaGuns owned by the Russians lost in Amur
                        Japanese roll dice for 3 artilleries, 2 bombers and 5 infantry in Amur, round 3 :  4/10 hits
                        Russians roll dice for 15 infantry in Amur, round 3 :  3/15 hits
                        4 infantry owned by the Russians and 3 infantry owned by the Japanese lost in Amur
                        Japanese roll dice for 3 artilleries, 2 bombers and 2 infantry in Amur, round 4 :  5/7 hits
                        Russians roll dice for 11 infantry in Amur, round 4 :  5/11 hits
                        5 infantry owned by the Russians, 2 infantry owned by the Japanese and 3 artilleries owned by the Japanese lost in Amur
                    Russians win with 6 infantry remaining. Battle score for attacker is -9
                    Casualties for Japanese: 3 artilleries, 1 fighter and 11 infantry
                    Casualties for Russians: 2 aaGuns and 12 infantry
                    2 bombers owned by the Japanese retreated
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar

    Non Combat Move - Japanese
                2 infantry moved from Jehol to Manchuria
                1 mech_infantry moved from Chahar to Manchuria
                1 aaGun moved from Jehol to Manchuria
                1 artillery and 2 infantry moved from Anhwe to Chahar
                1 infantry moved from Anhwe to Jehol
                1 transport moved from 36 Sea Zone to 20 Sea Zone
                2 bombers moved from Amur to Manchuria
                1 infantry moved from Kiangsi to 20 Sea Zone
                1 infantry and 1 transport moved from 20 Sea Zone to 19 Sea Zone
                1 infantry moved from 19 Sea Zone to Manchuria
                1 destroyer moved from 33 Sea Zone to 16 Sea Zone
                1 cruiser moved from 33 Sea Zone to 6 Sea Zone
                1 submarine moved from 36 Sea Zone to 37 Sea Zone
                1 destroyer moved from 36 Sea Zone to 43 Sea Zone
                1 battleship and 1 carrier moved from 36 Sea Zone to 19 Sea Zone
                1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Manchuria
                1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Manchuria
                2 fighters and 2 tactical_bombers moved from Kwangsi to 36 Sea Zone
                1 fighter and 1 tactical_bomber moved from Yunnan to Kiangsu
                1 fighter and 1 tactical_bomber moved from Kwangsi to Chahar
                1 fighter and 1 tactical_bomber moved from Kwangsi to 19 Sea Zone
                2 fighters moved from Kwangsi to Chahar
                1 transport moved from 36 Sea Zone to 19 Sea Zone
                1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Kiangsu

    Place Units - Japanese
                1 armour, 1 infantry and 1 mech_infantry placed in Kiangsu
                1 harbour placed in Hainan
                1 artillery placed in Japan
                1 destroyer placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 33 PUs; end with 33 PUs total
                Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 43 PUs

    Dice Statistics:

    Total
                1 was rolled 18 times
                2 was rolled 16 times
                3 was rolled 13 times
                4 was rolled 15 times
                5 was rolled 11 times
                6 was rolled 14 times
            Average roll : 3.310
            Median : 3.000
            Variance : 0.360
            Standard Deviation : 0.600
            Total rolls : 87

    Japanese Combat
                1 was rolled 7 times
                2 was rolled 9 times
                3 was rolled 8 times
                4 was rolled 9 times
                5 was rolled 3 times
                6 was rolled 3 times
            Average roll : 3.026
            Median : 3.000
            Variance : 1.079
            Standard Deviation : 1.039
            Total rolls : 39

    Russians Combat
                1 was rolled 11 times
                2 was rolled 6 times
                3 was rolled 5 times
                4 was rolled 6 times
                5 was rolled 8 times
                6 was rolled 11 times
            Average roll : 3.574
            Median : 4.000
            Variance : 0.848
            Standard Deviation : 0.921
            Total rolls : 47

    Chinese Combat
                2 was rolled 1 times
            Average roll : 2.000
            Median : 2.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

  • '17 '16 '15 '14 '12

    Wow, hard times for the Churchill in the med.  Gonna have to think on this…  :?

  • '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Purchase Units - Americans
                Americans buy 1 carrier, 2 destroyers and 2 fighters; Remaining resources: 0 PUs;

    Politics - Americans
                Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - Americans

    Non Combat Move - Americans
                1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 1 battleship, 2 cruisers, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 54 Sea Zone
                1 carrier, 1 destroyer and 2 fighters moved from 30 Sea Zone to 54 Sea Zone
                1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 28 Sea Zone to 26 Sea Zone
                1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 carrier and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
                1 armour and 1 infantry moved from Western United States to 10 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                2 fighters moved from Eastern United States to 26 Sea Zone
                1 armour and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 destroyer moved from 10 Sea Zone to 26 Sea Zone
                1 fighter moved from Western United States to Hawaiian Islands

    Place Units - Americans
                1 carrier and 2 destroyers placed in 10 Sea Zone
                2 fighters placed in Eastern United States

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs total

  • '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 fighter and 4 infantry moved from Shensi to Kweichow
                7 infantry moved from Shensi to Suiyuyan

    Combat - Chinese
                Battle in Suiyuyan
                    Chinese attack with 7 infantry
                    Japanese defend with 1 artillery and 2 infantry
                    Chinese win, taking Suiyuyan from Japanese with 4 infantry remaining. Battle score for attacker is 1
                    Casualties for Chinese: 3 infantry
                    Casualties for Japanese: 1 artillery and 2 infantry
                Battle in Kweichow
                    Chinese attack with 1 fighter and 4 infantry
                    Japanese defend with 1 artillery and 2 infantry
                    Chinese win, taking Kweichow from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 10
                    Casualties for Japanese: 1 artillery and 2 infantry

    Non Combat Move - Chinese
                1 fighter moved from Kweichow to Kansu

    Place Units - Chinese
                1 infantry placed in Szechwan
                4 infantry placed in Suiyuyan

    Turn Complete - Chinese
                Chinese collect 7 PUs; end with 7 PUs total

  • '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Purchase Units - British
                British repair damage of 1x airfield; Remaining resources: 34 PUs;
                British buy 2 armour, 1 factory_minor, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 3 armour; Remaining resources: 1 PUs;

    Politics - British
                Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - British
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from Central United States: 2 aaGuns
                EDIT: Adding units owned by Americans to Eastern United States: 2 aaGuns
                EDIT: Removing units owned by Americans from Western United States: 1 infantry and 4 mech_infantrys
                EDIT: Adding units owned by Americans to Central United States: 1 infantry and 1 mech_infantry
                EDIT: Adding units owned by Americans to Eastern United States: 2 mech_infantrys
                EDIT: Adding units owned by Americans to Southeast Mexico: 1 mech_infantry
                EDIT: Removing units owned by Americans from Western United States: 2 aaGuns
                EDIT: Adding units owned by Americans to Central United States: 2 aaGuns
                EDIT: Turning off Edit Mode
                1 bomber moved from United Kingdom to 99 Sea Zone
                1 tactical_bomber moved from Anglo Egyptian Sudan to 99 Sea Zone
                1 destroyer moved from 81 Sea Zone to 98 Sea Zone
                1 fighter moved from 92 Sea Zone to 98 Sea Zone
                1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 fighter moved from 92 Sea Zone to 93 Sea Zone
                1 fighter moved from United Kingdom to 93 Sea Zone
                1 armour moved from Egypt to Syria
                1 artillery and 1 infantry moved from Egypt to 81 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 98 Sea Zone
                1 artillery and 1 infantry moved from 98 Sea Zone to Syria
                1 artillery moved from Ethiopia to 76 Sea Zone
                1 artillery, 1 cruiser and 1 transport moved from 76 Sea Zone to 72 Sea Zone
                1 artillery moved from 72 Sea Zone to Kenya
                2 transports moved from 106 Sea Zone to 116 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from Quebec to Newfoundland Labrador

    Combat - British
                Battle in Kenya
                    British attack with 1 artillery
                    Italians defend with 1 infantry
                    British win, taking Kenya from Italians with 1 artillery remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry
                Battle in 98 Sea Zone
                    British attack with 1 destroyer, 1 fighter and 1 transport
                    Italians defend with 1 destroyer
                    British win, taking 98 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 transport remaining. Battle score for attacker is 8
                    Casualties for Italians: 1 destroyer
                Battle in Syria
                    British attack with 1 armour, 1 artillery and 1 infantry
                    Italians defend with 1 armour
                    British win, taking Syria from Italians with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 6
                    Casualties for Italians: 1 armour
                Battle in 99 Sea Zone
                    British attack with 1 bomber and 1 tactical_bomber
                    Italians defend with 1 battleship and 1 transport
                    British win with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 27
                    Casualties for Italians: 1 battleship and 1 transport
                Battle in 93 Sea Zone
                    British attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters
                    Germans defend with 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
                    British win, taking 93 Sea Zone from Neutral with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters remaining. Battle score for attacker is 51
                    Casualties for Germans: 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber

    Non Combat Move - British
                1 fighter moved from 98 Sea Zone to Egypt
                1 bomber and 1 tactical_bomber moved from 99 Sea Zone to Cyprus
                1 destroyer moved from 37 Sea Zone to 19 Sea Zone
                2 infantry moved from Shan State to Burma
                1 infantry moved from Malaya to Shan State
                3 aaGuns and 12 infantry moved from India to Burma
                1 infantry moved from Eastern Persia to Persia
                      British take Persia from Neutral_Allies
                2 infantry moved from Rhodesia to Tanganyika Territory
                1 infantry moved from Ethiopia to Anglo Egyptian Sudan
                1 mech_infantry moved from Ethiopia to Egypt
                1 mech_infantry moved from Eire to United Kingdom
                1 aaGun and 4 infantry moved from Scotland to United Kingdom
                2 fighters and 1 tactical_bomber moved from India to Burma

    Place Units - British
                1 factory_minor placed in Egypt
                2 armour and 1 mech_infantry placed in Union of South Africa
                2 infantry placed in United Kingdom

    Turn Complete - British
                British collect 32 PUs; end with 32 PUs total

    Place Units - UK_Pacific
                3 armour placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 17 PUs; end with 18 PUs total
                Some Units in India change ownership: 3 armour

  • '17 '16 '15 '14 '12

    evened things up a bit in z93


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Purchase Units - Italians
                Italians buy 1 artillery, 1 destroyer and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                Reseting Bonus Movement of Units
                1 infantry moved from Southern Italy to 97 Sea Zone
                1 armour moved from Greece to 97 Sea Zone
                1 armour, 1 cruiser, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
                1 armour and 1 infantry moved from 98 Sea Zone to Egypt
                1 armour, 1 artillery and 3 infantry moved from Alexandria to Egypt
                1 bomber moved from Southern Italy to Egypt
                1 submarine moved from 96 Sea Zone to 92 Sea Zone
                1 cruiser and 1 destroyer moved from 97 Sea Zone to 98 Sea Zone
                1 fighter moved from Southern Italy to Egypt
                1 fighter moved from Southern Italy to Egypt
                1 artillery moved from Tunisia to Algeria
                      Italians take Algeria from French


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Purchase Units - Italians
                Italians buy 1 artillery, 1 destroyer and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                Reseting Bonus Movement of Units
                1 infantry moved from Southern Italy to 97 Sea Zone
                1 armour moved from Greece to 97 Sea Zone
                1 armour, 1 cruiser, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
                1 armour and 1 infantry moved from 98 Sea Zone to Egypt
                1 armour, 1 artillery and 3 infantry moved from Alexandria to Egypt
                1 bomber moved from Southern Italy to Egypt
                1 submarine moved from 96 Sea Zone to 92 Sea Zone
                1 cruiser and 1 destroyer moved from 97 Sea Zone to 98 Sea Zone
                1 fighter moved from Southern Italy to Egypt
                1 fighter moved from Southern Italy to Egypt
                1 artillery moved from Tunisia to Algeria
                      Italians take Algeria from French

    Combat - Italians
                Battle in 98 Sea Zone
                    Italians attack with 2 cruisers, 1 destroyer and 1 transport
                    British defend with 1 destroyer and 1 transport
                        Italians roll dice for 2 cruisers, 1 destroyer and 1 transport in 98 Sea Zone, round 2 :  1/3 hits
                        British roll dice for 1 destroyer and 1 transport in 98 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the British lost in 98 Sea Zone
                        1 transport owned by the British lost in 98 Sea Zone
                    Italians win, taking 98 Sea Zone from British with 2 cruisers, 1 destroyer and 1 transport remaining. Battle score for attacker is 15
                    Casualties for British: 1 destroyer and 1 transport
                Battle in Egypt
                    Italians attack with 2 armour, 1 artillery, 1 bomber, 2 fighters and 4 infantry
                    ANZAC defend with 2 infantry; British defend with 1 aaGun, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour, 3 infantry and 1 mech_infantry
                        AA fire in Egypt :  0/3 hits
                        Italians roll dice for 2 armour, 1 artillery, 1 bomber, 2 fighters and 4 infantry in Egypt, round 2 :  6/10 hits
                        British roll dice for 1 aaGun, 1 artillery, 1 fighter, 5 infantry and 1 mech_infantry in Egypt, round 2 :  4/8 hits
                        3 infantry owned by the British, 2 infantry owned by the ANZAC, 1 aaGun owned by the British and 4 infantry owned by the Italians lost in Egypt
                        Italians roll dice for 2 armour, 1 artillery, 1 bomber and 2 fighters in Egypt, round 3 :  3/6 hits
                        British roll dice for 1 artillery, 1 fighter and 1 mech_infantry in Egypt, round 3 :  2/3 hits
                        1 artillery owned by the Italians, 1 mech_infantry owned by the British, 1 artillery owned by the British, 1 fighter owned by the British and 1 armour owned by the Italians lost in Egypt
                    Italians win, taking Egypt from British with 1 armour, 1 bomber and 2 fighters remaining. Battle score for attacker is 16
                    Casualties for ANZAC: 2 infantry
                    Casualties for British: 1 aaGun, 1 artillery, 1 fighter, 3 infantry and 1 mech_infantry
                    Casualties for Italians: 1 armour, 1 artillery and 4 infantry
                Battle in 92 Sea Zone
                    Italians attack with 1 submarine
                    French defend with 1 cruiser
                        Italians roll dice for 1 submarine in 92 Sea Zone, round 2 :  1/1 hits
                        1 cruiser owned by the French lost in 92 Sea Zone
                    Italians win with 1 submarine remaining. Battle score for attacker is 12
                    Casualties for French: 1 cruiser

    Non Combat Move - Italians
                2 fighters moved from Egypt to Alexandria
                1 bomber moved from Egypt to Alexandria
                1 mech_infantry moved from Tunisia to Tobruk
                1 artillery and 1 infantry moved from Northern Italy to Southern Italy

    Place Units - Italians
                1 destroyer placed in 97 Sea Zone
                1 artillery and 1 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 15 PUs; end with 15 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 20 PUs

    Dice Statistics:

    Total
                1 was rolled 6 times
                2 was rolled 10 times
                3 was rolled 4 times
                4 was rolled 5 times
                5 was rolled 6 times
                6 was rolled 4 times
            Average roll : 3.200
            Median : 3.000
            Variance : 0.853
            Standard Deviation : 0.924
            Total rolls : 35

    British Combat
                1 was rolled 2 times
                2 was rolled 4 times
                3 was rolled 3 times
                4 was rolled 3 times
                5 was rolled 3 times
            Average roll : 3.067
            Median : 3.000
            Variance : 0.786
            Standard Deviation : 0.886
            Total rolls : 15

    Italians Combat
                1 was rolled 4 times
                2 was rolled 6 times
                3 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 3 times
                6 was rolled 4 times
            Average roll : 3.300
            Median : 2.500
            Variance : 0.842
            Standard Deviation : 0.918
            Total rolls : 20

  • '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Purchase Units - ANZAC
                ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;

    Politics - ANZAC
                ANZAC takes Political Action: Political Action ANZAC To War With Japanese
                    ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
                    ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
                    ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
                    ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
                    ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
                    ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
                    ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
                    ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 infantry moved from New South Wales to 62 Sea Zone
                1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
                2 aaGuns and 1 infantry moved from Queensland to 54 Sea Zone
                1 aaGun, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
                1 aaGun, 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
                1 aaGun and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
                      ANZAC take Dutch New Guinea from Dutch
                1 aaGun and 1 infantry moved from 41 Sea Zone to Sumatra
                      ANZAC take Sumatra from Dutch

    Place Units - ANZAC
                1 infantry placed in New South Wales
                1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs

  • '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Politics - French
                Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
                French takes Political Action: Political Action French To War With Japanese
                    French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Japanese and French from Neutrality to War
                    French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Chinese and French from Neutrality to Allied

    Combat Move - French
                1 infantry moved from French Central Africa to French Equatorial Africa
                2 infantry moved from Morocco to Algeria

    Combat - French
                Battle in Algeria
                    French attack with 2 infantry
                    Italians defend with 1 artillery
                    French win, taking Algeria from Italians with 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Italians: 1 artillery

    Non Combat Move - French

    Turn Complete - French


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 destroyer, 1 fighter, 10 infantry and 1 submarine; Remaining resources: 0 PUs;

    Politics - Germans
                Germans takes Political Action: Political Action Axis To War With Russians
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral

    Combat Move - Germans
                Reseting Bonus Movement of Units
                1 armour moved from Slovakia Hungary to Western Ukraine
                      Germans take Eastern Poland from Russians
                      Germans take Western Ukraine from Russians
                1 infantry moved from Poland to Baltic States
                      Germans take Baltic States from Russians
                1 infantry moved from Romania to Bessarabia
                      Germans take Bessarabia from Russians
                5 infantry moved from Romania to Eastern Poland
                2 armour, 3 artilleries and 8 infantry moved from Slovakia Hungary to Eastern Poland
                3 infantry moved from Poland to Eastern Poland
                1 artillery and 4 infantry moved from Germany to Poland
                1 artillery moved from Germany to Slovakia Hungary
                4 armour moved from Germany to Eastern Poland
                1 bomber moved from Southern France to 93 Sea Zone
                2 tactical_bombers moved from Normandy Bordeaux to 93 Sea Zone
                1 fighter moved from 91 Sea Zone to 93 Sea Zone
                1 fighter moved from Normandy Bordeaux to 93 Sea Zone
                1 submarine moved from 91 Sea Zone to 106 Sea Zone
                1 battleship moved from 91 Sea Zone to 93 Sea Zone
                1 armour and 1 infantry moved from Gibraltar to 91 Sea Zone
                1 armour and 1 infantry moved from 91 Sea Zone to Morocco
                1 destroyer moved from 113 Sea Zone to 112 Sea Zone
                1 bomber moved from Western Germany to 93 Sea Zone
                1 tactical_bomber moved from 91 Sea Zone to 93 Sea Zone


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 destroyer, 1 fighter, 10 infantry and 1 submarine; Remaining resources: 0 PUs;

    Politics - Germans
                Germans takes Political Action: Political Action Axis To War With Russians
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral

    Combat Move - Germans
                Reseting Bonus Movement of Units
                Turning on Edit Mode
                EDIT: Changing ownership of Karelia from Russians to Germans
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Changing ownership of Vyborg from Russians to Germans
                EDIT: Adding units owned by Germans to Vyborg: 1 infantry
                EDIT: Adding units owned by Germans to Karelia: 1 artillery and 7 infantry
                EDIT: Removing units owned by Germans from Finland: 1 artillery and 8 infantry
                EDIT: Turning off Edit Mode
                1 armour moved from Slovakia Hungary to Western Ukraine
                      Germans take Eastern Poland from Russians
                      Germans take Western Ukraine from Russians
                1 infantry moved from Poland to Baltic States
                      Germans take Baltic States from Russians
                1 infantry moved from Romania to Bessarabia
                      Germans take Bessarabia from Russians
                5 infantry moved from Romania to Eastern Poland
                2 armour, 3 artilleries and 8 infantry moved from Slovakia Hungary to Eastern Poland
                3 infantry moved from Poland to Eastern Poland
                1 artillery and 4 infantry moved from Germany to Poland
                1 artillery moved from Germany to Slovakia Hungary
                4 armour moved from Germany to Eastern Poland
                1 bomber moved from Southern France to 93 Sea Zone
                2 tactical_bombers moved from Normandy Bordeaux to 93 Sea Zone
                1 fighter moved from 91 Sea Zone to 93 Sea Zone
                1 fighter moved from Normandy Bordeaux to 93 Sea Zone
                1 submarine moved from 91 Sea Zone to 106 Sea Zone
                1 battleship moved from 91 Sea Zone to 93 Sea Zone
                1 armour and 1 infantry moved from Gibraltar to 91 Sea Zone
                1 armour and 1 infantry moved from 91 Sea Zone to Morocco
                1 destroyer moved from 113 Sea Zone to 112 Sea Zone
                1 bomber moved from Western Germany to 93 Sea Zone
                1 tactical_bomber moved from 91 Sea Zone to 93 Sea Zone

    Combat - Germans
                Battle in 93 Sea Zone
                    Germans attack with 1 battleship, 2 bombers, 2 fighters and 3 tactical_bombers
                    British defend with 1 battleship, 1 carrier, 1 cruiser and 1 fighter
                        Germans roll dice for 1 battleship, 2 bombers, 2 fighters and 3 tactical_bombers in 93 Sea Zone, round 2 :  6/8 hits
                        British roll dice for 1 battleship, 1 carrier, 1 cruiser and 1 fighter in 93 Sea Zone, round 2 :  3/4 hits
                    Units damaged: 1 battleship owned by the Germans
                        1 cruiser owned by the British, 1 tactical_bomber owned by the Germans, 1 fighter owned by the British, 1 battleship owned by the British, 1 carrier owned by the British and 1 fighter owned by the Germans lost in 93 Sea Zone
                    Germans win, taking 93 Sea Zone from British with 1 battleship, 2 bombers, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 37
                    Casualties for Germans: 1 fighter and 1 tactical_bomber
                    Casualties for British: 1 battleship, 1 carrier, 1 cruiser and 1 fighter
                Battle in Morocco

    Non Combat Move - Germans
                2 bombers moved from 93 Sea Zone to Western Germany
                2 tactical_bombers moved from 93 Sea Zone to France
                1 fighter moved from 93 Sea Zone to France
                1 carrier moved from 91 Sea Zone to 112 Sea Zone
                1 tactical_bomber moved from Western Germany to 112 Sea Zone
                2 aaGuns moved from Slovakia Hungary to Eastern Poland
                1 infantry moved from Romania to Eastern Poland
                1 armour and 1 mech_infantry moved from Southern France to Yugoslavia
                1 artillery and 3 infantry moved from Western Germany to Germany
                2 infantry moved from France to Western Germany

    Place Units - Germans
                1 destroyer, 1 fighter and 1 submarine placed in 112 Sea Zone
                10 infantry placed in Germany

    Turn Complete - Germans
                Germans collect 50 PUs; end with 50 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs

    Dice Statistics:

    Total
                1 was rolled 2 times
                2 was rolled 2 times
                3 was rolled 4 times
                4 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.167
            Median : 3.000
            Variance : 0.545
            Standard Deviation : 0.739
            Total rolls : 12

    Germans Combat
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 3 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.375
            Median : 3.000
            Variance : 0.571
            Standard Deviation : 0.756
            Total rolls : 8

    British Combat
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 1 times
                5 was rolled 1 times
            Average roll : 2.750
            Median : 2.500
            Variance : 1.333
            Standard Deviation : 1.155
            Total rolls : 4

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