@cwglee51 You said an Artillary in Kwiechei, where exactly is that? And also you can not place chinease artillary for the bid as per league rules, all the other bid placments are done, I’m just wondering what you wanna do with that last 4 IPC
S.A. Axis vs Var. Allies
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 2 artilleries, 1 destroyer, 1 fighter and 10 infantry; Remaining resources: 0 PUs;Combat Move - Germans
Reseting Bonus Movement of Units
1 infantry moved from Bryansk to Tambov
Germans take Tambov from Russians
2 artilleries and 2 infantry moved from Ukraine to Rostov
1 armour moved from Ukraine to Rostov
1 tactical_bomber moved from Novgorod to Rostov
1 armour moved from Archangel to Vologda
Germans take Vologda from Russians
1 armour moved from Vologda to Urals
Germans take Urals from Russians
1 mech_infantry moved from Novgorod to Smolensk
Germans take Smolensk from Russians
1 armour moved from Belarus to Nenetsia
Germans take Nenetsia from Russians
1 artillery and 2 infantry moved from Western Germany to Holland Belgium
2 fighters moved from Western Germany to Holland BelgiumCombat - Germans
Battle in Holland Belgium
Germans attack with 1 artillery, 2 fighters and 2 infantry
Americans defend with 1 mech_infantry
Germans roll dice for 1 artillery, 2 fighters and 2 infantry in Holland Belgium, round 2 : 1/5 hits
Americans roll dice for 1 mech_infantry in Holland Belgium, round 2 : 1/1 hits
1 mech_infantry owned by the Americans and 1 infantry owned by the Germans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Americans: 1 mech_infantry
Battle in Rostov
Germans attack with 1 armour, 2 artilleries, 2 infantry and 1 tactical_bomber
British defend with 1 artillery, 1 infantry and 3 mech_infantrys
Germans roll dice for 1 armour, 2 artilleries, 2 infantry and 1 tactical_bomber in Rostov, round 2 : 3/6 hits
Russians roll dice for 1 artillery, 1 infantry and 3 mech_infantrys in Rostov, round 2 : 0/5 hits
1 infantry owned by the British and 2 mech_infantrys owned by the British lost in Rostov
Germans roll dice for 1 armour, 2 artilleries, 2 infantry and 1 tactical_bomber in Rostov, round 3 : 3/6 hits
Russians roll dice for 1 artillery and 1 mech_infantry in Rostov, round 3 : 0/2 hits
1 mech_infantry owned by the British and 1 artillery owned by the British lost in Rostov
Germans win, taking Rostov from Russians with 1 armour, 2 artilleries, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 19
Casualties for British: 1 artillery, 1 infantry and 3 mech_infantrysNon Combat Move - Germans
1 tactical_bomber moved from Rostov to Ukraine
2 fighters moved from Holland Belgium to Western Germany
1 artillery and 2 infantry moved from Eastern Poland to Western Ukraine
1 tactical_bomber moved from Novgorod to Western Germany
2 infantry moved from Western Germany to Denmark
1 infantry moved from Western Germany to Germany
1 artillery moved from Western Germany to Germany
1 aaGun moved from France to Western GermanyPlace Units - Germans
1 artillery and 2 infantry placed in Novgorod
1 armour, 1 fighter and 3 infantry placed in Western Germany
1 destroyer placed in 112 Sea Zone
3 infantry placed in France
1 artillery and 2 infantry placed in Southern France
1 armour placed in GermanyTurn Complete - Germans
Germans collect 60 PUs; end with 60 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUsDice Statistics:
Total
1 was rolled 3 times
2 was rolled 4 times
3 was rolled 6 times
4 was rolled 6 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 3.440
Median : 3.000
Variance : 0.458
Standard Deviation : 0.677
Total rolls : 25Germans Combat
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 5 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.118
Median : 3.000
Variance : 0.812
Standard Deviation : 0.901
Total rolls : 17Russians Combat
3 was rolled 1 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 4.429
Median : 4.000
Variance : 1.167
Standard Deviation : 1.080
Total rolls : 7Americans Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Russians
Russians buy 2 artilleries, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 armour moved from Russia to Urals
Russians take Vologda from Germans
1 fighter moved from Russia to Urals
1 artillery and 1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Bryansk
Russians take Bryansk from Germans
1 artillery and 1 infantry moved from Russia to Tambov
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to TambovCombat - Russians
Battle in Smolensk
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 mech_infantry
Russians win, taking Smolensk from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Tambov
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
Russians win, taking Tambov from Germans with 1 artillery remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Urals
Russians attack with 1 armour and 1 fighter
Germans defend with 1 armour
Russians win, taking Urals from Germans with 1 armour and 1 fighter remaining. Battle score for attacker is 6
Casualties for Germans: 1 armourNon Combat Move - Russians
Turning on Edit Mode
EDIT: Changing ownership of Siberia from Japanese to Russians
EDIT: Adding units owned by Russians to Siberia: 1 infantry
EDIT: Turning off Edit Mode
1 fighter moved from Urals to Russia
1 infantry moved from Russia to Vologda
4 infantry moved from Russia to Bryansk
1 artillery moved from Russia to Bryansk
1 aaGun and 3 infantry moved from Chahar to Suiyuyan
1 aaGun moved from Amur to Korea
1 infantry moved from Amur to BuryatiaPlace Units - Russians
Turning on Edit Mode
EDIT: Removing units owned by Russians from Amur: 1 infantry
EDIT: Turning off Edit Mode
2 artilleries, 2 infantry and 1 mech_infantry placed in RussiaTurn Complete - Russians
Russians collect 23 PUs; end with 23 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese repair 7 damage on 1 factory_major; Remaining resources: 0 SuicideAttackTokens; 13 PUs;
Japanese buy 1 fighter and 1 infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
Reseting Bonus Movement of Units
1 submarine moved from 35 Sea Zone to 19 Sea Zone
1 tactical_bomber moved from Japan to 19 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese repair 7 damage on 1 factory_major; Remaining resources: 0 SuicideAttackTokens; 13 PUs;
Japanese buy 1 fighter and 1 infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
Reseting Bonus Movement of Units
1 submarine moved from 35 Sea Zone to 19 Sea Zone
1 tactical_bomber moved from Japan to 19 Sea ZoneCombat - Japanese
Battle in 19 Sea Zone
Japanese attack with 1 submarine and 1 tactical_bomber
ANZAC defend with 1 cruiser and 1 transport
Japanese roll dice for 1 submarine in 19 Sea Zone, round 2 : 1/1 hits
1 cruiser owned by the ANZAC lost in 19 Sea Zone
Japanese roll dice for 1 tactical_bomber in 19 Sea Zone, round 2 : 1/1 hits
1 transport owned by the ANZAC lost in 19 Sea Zone
Japanese win, taking 19 Sea Zone from ANZAC with 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 19
Casualties for ANZAC: 1 cruiser and 1 transportNon Combat Move - Japanese
1 tactical_bomber moved from 19 Sea Zone to JapanPlace Units - Japanese
1 fighter and 1 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,4,5,6,1,2,1,5,1,4,3,5
Japanese collect 1 PU (8 lost to blockades); end with 1 PU totalDice Statistics:
Total
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 4 times
6 was rolled 1 times
Average roll : 3.357
Median : 3.500
Variance : 0.462
Standard Deviation : 0.679
Total rolls : 14Null / Other
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 4 times
6 was rolled 1 times
Average roll : 3.500
Median : 4.000
Variance : 0.727
Standard Deviation : 0.853
Total rolls : 12Japanese Combat
2 was rolled 1 times
3 was rolled 1 times
Average roll : 2.500
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
Japan is on thin ice!
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 3 armour, 2 artilleries, 1 carrier, 2 fighters, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 destroyers moved from 89 Sea Zone to 91 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
2 fighters moved from Eastern United States to 91 Sea Zone
1 carrier moved from 101 Sea Zone to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Korea to 6 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 6 Sea Zone to Japan
4 bombers moved from Iwo Jima to Japan
4 fighters moved from 6 Sea Zone to Japan
3 fighters moved from Iwo Jima to 6 Sea Zone
1 artillery and 2 infantry moved from Normandy Bordeaux to Holland Belgium
1 fighter moved from 110 Sea Zone to Holland Belgium -
@suprise:
Japan is on thin ice!
Scramble z6?
-
No scramble
-
…and so begins the RAPE of Tokyo.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 3 armour, 2 artilleries, 1 carrier, 2 fighters, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 destroyers moved from 89 Sea Zone to 91 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
2 fighters moved from Eastern United States to 91 Sea Zone
1 carrier moved from 101 Sea Zone to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Korea to 6 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 6 Sea Zone to Japan
4 bombers moved from Iwo Jima to Japan
4 fighters moved from 6 Sea Zone to Japan
3 fighters moved from Iwo Jima to 6 Sea Zone
1 artillery and 2 infantry moved from Normandy Bordeaux to Holland Belgium
1 fighter moved from 110 Sea Zone to Holland BelgiumCombat - Americans
Battle in Japan
Americans attack with 1 armour, 1 artillery, 4 bombers, 4 fighters and 2 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 artillery, 1 factory_major, 1 fighter, 1 harbour, 2 infantry and 1 tactical_bomber
Americans captures 1PU while taking Japanese capital
Americans converts factory_major into different units
Americans win, taking Japan from Japanese with 1 armour, 4 bombers and 3 fighters remaining. Battle score for attacker is 16
Casualties for Americans: 1 artillery, 1 fighter and 2 infantry
Casualties for Japanese: 1 aaGun, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
Battle in 91 Sea Zone
Americans attack with 1 carrier, 3 destroyers and 2 fighters
Italians defend with 2 submarines
Americans win with 1 carrier, 3 destroyers and 2 fighters remaining. Battle score for attacker is 12
Casualties for Italians: 2 submarines
Battle in Holland Belgium
Americans attack with 1 artillery, 1 fighter and 2 infantry
Germans defend with 1 artillery and 1 infantry
Americans win, taking Holland Belgium from Germans with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantryNon Combat Move - Americans
1 fighter moved from Holland Belgium to Normandy Bordeaux
4 infantry moved from Suriname to 88 Sea Zone
4 infantry and 2 transports moved from 88 Sea Zone to 91 Sea Zone
4 infantry moved from 91 Sea Zone to Gibraltar
1 armour, 3 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone
1 armour, 3 infantry, 2 mech_infantrys and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 3 infantry and 2 mech_infantrys moved from 91 Sea Zone to Gibraltar
3 fighters moved from Japan to 6 Sea Zone
4 bombers moved from Japan to Manchuria
2 fighters moved from 6 Sea Zone to ManchuriaPlace Units - Americans
3 armour placed in Normandy Bordeaux
2 artilleries, 2 fighters and 2 infantry placed in Eastern United States
1 carrier, 1 submarine and 2 transports placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 73 PUs; end with 74 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 99 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Kansu
1 infantry placed in Tsinghai
1 infantry placed in Sikang
1 infantry placed in Kansu
1 infantry placed in Tsinghai
1 infantry placed in Sikang
2 artilleries and 1 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - British
British repair damage of 1x factory_major; Remaining resources: 36 PUs;
British buy 1 armour and 3 fighters; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 4 mech_infantrys; Remaining resources: 1 PUs;Combat Move - British
1 armour moved from Evenkiyskiy to Nenetsia
1 mech_infantry moved from Timguska to Nenetsia
1 tactical_bomber moved from Russia to Nenetsia
1 bomber, 1 fighter and 1 tactical_bomber moved from Russia to Ukraine
1 armour and 7 mech_infantrys moved from Caucasus to Rostov
1 armour and 1 mech_infantry moved from Northwest Persia to Rostov
1 fighter moved from Russia to RostovCombat - British
Battle in Nenetsia
British attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 armour
British win, taking Nenetsia from Germans with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in Rostov
British attack with 2 armour, 1 fighter and 8 mech_infantrys
Germans defend with 1 armour, 2 artilleries and 2 infantry
British win, taking Rostov from Germans with 2 armour, 1 fighter and 6 mech_infantrys remaining. Battle score for attacker is 12
Casualties for Germans: 1 armour, 2 artilleries and 2 infantry
Casualties for British: 2 mech_infantrys
Battle in Ukraine
British attack with 1 bomber, 1 fighter and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 tactical_bomber
British win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 11
Casualties for Germans: 1 tactical_bomberNon Combat Move - British
1 tactical_bomber moved from Nenetsia to Bryansk
1 fighter moved from Rostov to Bryansk
1 bomber, 1 fighter and 1 tactical_bomber moved from Ukraine to Bryansk
1 armour and 3 mech_infantrys moved from Iraq to Caucasus
6 mech_infantrys moved from Eastern Persia to Northwest Persia
1 infantry moved from Eastern Persia to Persia
1 armour and 4 mech_infantrys moved from India to Eastern Persia
3 mech_infantrys moved from Shensi to Kazakhstan
1 mech_infantry moved from Sakha to Yakut S.S.R.
1 aaGun and 3 infantry moved from Anhwe to Hopei
1 aaGun and 8 infantry moved from Hunan to Kweichow
1 aaGun and 3 infantry moved from Kwangsi to Hunan
1 aaGun, 8 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
2 fighters moved from United Kingdom to 110 Sea ZonePlace Units - British
3 fighters placed in United Kingdom
1 armour placed in IraqTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,6
British collect 36 PUs (1 lost to blockades); end with 36 PUs totalPlace Units - UK_Pacific
1 armour and 4 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 18 PUs; end with 19 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 24 PUs
Some Units in India change ownership: 1 armour and 4 mech_infantrys -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 armour and 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
Reseting Bonus Movement of Units
1 artillery and 2 infantry moved from Southern France to Northern Italy
2 infantry moved from Northern Italy to Southern Italy
1 armour moved from Western Germany to Southern Italy -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 armour and 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
Reseting Bonus Movement of Units
1 artillery and 2 infantry moved from Southern France to Northern Italy
2 infantry moved from Northern Italy to Southern Italy
1 armour moved from Western Germany to Southern ItalyNon Combat Move - Italians
Place Units - Italians
1 armour and 1 infantry placed in Southern Italy
2 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 10 PUs; end with 10 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 15 PUs -
My Japan took a beating, I’ll have to figure a way to be more aggressive with them.
I think this one is over, I’ll post the results
S.A. -
OK, I’ll finish off the round just for fun. Thanks SA
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Combat Move - French
Non Combat Move - French
2 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from Egypt to Trans-JordanTurn Complete - French
-
ANZAC exterminates the last Japanese units from the board.
Thanks SA!





