@simon33 said in L25 G40 OOB Simon33 (L+44) v BobbaRossa (X):
Oh I am wondering if I am doomed in this game already.
Certainly anything can happen with the dice, but the odds are looking a bit long.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
            Italians buy 3 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Italians
            Reseting Bonus Movement of Units
            1 submarine moved from 95 Sea Zone to 91 Sea Zone
            2 submarines moved from 92 Sea Zone to 91 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
            Italians buy 3 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Italians
            Reseting Bonus Movement of Units
            1 submarine moved from 95 Sea Zone to 91 Sea Zone
            2 submarines moved from 92 Sea Zone to 91 Sea Zone
Combat - Italians
            Battle in 91 Sea Zone
                Italians attack with 3 submarines
                British defend with 1 destroyer
                    Italians roll dice for 3 submarines in 91 Sea Zone, round 2 :  0/3 hits
                    British roll dice for 1 destroyer in 91 Sea Zone, round 2 :  1/1 hits
                    1 submarine owned by the Italians lost in 91 Sea Zone
                    Italians roll dice for 2 submarines in 91 Sea Zone, round 3 :  0/2 hits
                    British roll dice for 1 destroyer in 91 Sea Zone, round 3 :  0/1 hits
                    Italians roll dice for 2 submarines in 91 Sea Zone, round 4 :  1/2 hits
                    British roll dice for 1 destroyer in 91 Sea Zone, round 4 :  0/1 hits
                    1 destroyer owned by the British lost in 91 Sea Zone
                Italians win with 2 submarines remaining. Battle score for attacker is 2
                Casualties for British: 1 destroyer
                Casualties for Italians: 1 submarine
Non Combat Move - Italians
            1 artillery and 2 infantry moved from Northern Italy to Southern France
            1 artillery and 2 infantry moved from Yugoslavia to Northern Italy
            1 infantry moved from Southern Italy to Northern Italy
            1 armour moved from Southern Italy to Western Germany
            1 artillery moved from Southern Italy to Northern Italy
Place Units - Italians
            1 submarine placed in 95 Sea Zone
            3 infantry placed in Northern Italy
Turn Complete - Italians
            Italians collect 10 PUs; end with 10 PUs total
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 15 PUs
Dice Statistics:
Total
            1 was rolled 1 times
            2 was rolled 1 times
            3 was rolled 2 times
            4 was rolled 2 times
            5 was rolled 2 times
            6 was rolled 2 times
        Average roll : 3.900
        Median : 4.000
        Variance : 0.444
        Standard Deviation : 0.667
        Total rolls : 10
British Combat
            2 was rolled 1 times
            3 was rolled 2 times
        Average roll : 2.667
        Median : 3.000
        Variance : 2.500
        Standard Deviation : 1.581
        Total rolls : 3
Italians Combat
            1 was rolled 1 times
            4 was rolled 2 times
            5 was rolled 2 times
            6 was rolled 2 times
        Average roll : 4.429
        Median : 5.000
        Variance : 0.833
        Standard Deviation : 0.913
        Total rolls : 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - French
Turn Complete - French
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
            Germans buy 2 armour, 2 artilleries, 1 destroyer, 1 fighter and 10 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
            Reseting Bonus Movement of Units
            1 infantry moved from Bryansk to Tambov
                  Germans take Tambov from Russians
            2 artilleries and 2 infantry moved from Ukraine to Rostov
            1 armour moved from Ukraine to Rostov
            1 tactical_bomber moved from Novgorod to Rostov
            1 armour moved from Archangel to Vologda
                  Germans take Vologda from Russians
            1 armour moved from Vologda to Urals
                  Germans take Urals from Russians
            1 mech_infantry moved from Novgorod to Smolensk
                  Germans take Smolensk from Russians
            1 armour moved from Belarus to Nenetsia
                  Germans take Nenetsia from Russians
            1 artillery and 2 infantry moved from Western Germany to Holland Belgium
            2 fighters moved from Western Germany to Holland Belgium
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
            Germans buy 2 armour, 2 artilleries, 1 destroyer, 1 fighter and 10 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
            Reseting Bonus Movement of Units
            1 infantry moved from Bryansk to Tambov
                  Germans take Tambov from Russians
            2 artilleries and 2 infantry moved from Ukraine to Rostov
            1 armour moved from Ukraine to Rostov
            1 tactical_bomber moved from Novgorod to Rostov
            1 armour moved from Archangel to Vologda
                  Germans take Vologda from Russians
            1 armour moved from Vologda to Urals
                  Germans take Urals from Russians
            1 mech_infantry moved from Novgorod to Smolensk
                  Germans take Smolensk from Russians
            1 armour moved from Belarus to Nenetsia
                  Germans take Nenetsia from Russians
            1 artillery and 2 infantry moved from Western Germany to Holland Belgium
            2 fighters moved from Western Germany to Holland Belgium
Combat - Germans
            Battle in Holland Belgium
                Germans attack with 1 artillery, 2 fighters and 2 infantry
                Americans defend with 1 mech_infantry
                    Germans roll dice for 1 artillery, 2 fighters and 2 infantry in Holland Belgium, round 2 :  1/5 hits
                    Americans roll dice for 1 mech_infantry in Holland Belgium, round 2 :  1/1 hits
                    1 mech_infantry owned by the Americans and 1 infantry owned by the Germans lost in Holland Belgium
                Germans win, taking Holland Belgium from Americans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 1
                Casualties for Germans: 1 infantry
                Casualties for Americans: 1 mech_infantry
            Battle in Rostov
                Germans attack with 1 armour, 2 artilleries, 2 infantry and 1 tactical_bomber
                British defend with 1 artillery, 1 infantry and 3 mech_infantrys
                    Germans roll dice for 1 armour, 2 artilleries, 2 infantry and 1 tactical_bomber in Rostov, round 2 :  3/6 hits
                    Russians roll dice for 1 artillery, 1 infantry and 3 mech_infantrys in Rostov, round 2 :  0/5 hits
                    1 infantry owned by the British and 2 mech_infantrys owned by the British lost in Rostov
                    Germans roll dice for 1 armour, 2 artilleries, 2 infantry and 1 tactical_bomber in Rostov, round 3 :  3/6 hits
                    Russians roll dice for 1 artillery and 1 mech_infantry in Rostov, round 3 :  0/2 hits
                    1 mech_infantry owned by the British and 1 artillery owned by the British lost in Rostov
                Germans win, taking Rostov from Russians with 1 armour, 2 artilleries, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 19
                Casualties for British: 1 artillery, 1 infantry and 3 mech_infantrys
Non Combat Move - Germans
            1 tactical_bomber moved from Rostov to Ukraine
            2 fighters moved from Holland Belgium to Western Germany
            1 artillery and 2 infantry moved from Eastern Poland to Western Ukraine
            1 tactical_bomber moved from Novgorod to Western Germany
            2 infantry moved from Western Germany to Denmark
            1 infantry moved from Western Germany to Germany
            1 artillery moved from Western Germany to Germany
            1 aaGun moved from France to Western Germany
Place Units - Germans
            1 artillery and 2 infantry placed in Novgorod
            1 armour, 1 fighter and 3 infantry placed in Western Germany
            1 destroyer placed in 112 Sea Zone
            3 infantry placed in France
            1 artillery and 2 infantry placed in Southern France
            1 armour placed in Germany
Turn Complete - Germans
            Germans collect 60 PUs; end with 60 PUs total
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Dice Statistics:
Total
            1 was rolled 3 times
            2 was rolled 4 times
            3 was rolled 6 times
            4 was rolled 6 times
            5 was rolled 3 times
            6 was rolled 3 times
        Average roll : 3.440
        Median : 3.000
        Variance : 0.458
        Standard Deviation : 0.677
        Total rolls : 25
Germans Combat
            1 was rolled 3 times
            2 was rolled 3 times
            3 was rolled 5 times
            4 was rolled 3 times
            5 was rolled 1 times
            6 was rolled 2 times
        Average roll : 3.118
        Median : 3.000
        Variance : 0.812
        Standard Deviation : 0.901
        Total rolls : 17
Russians Combat
            3 was rolled 1 times
            4 was rolled 3 times
            5 was rolled 2 times
            6 was rolled 1 times
        Average roll : 4.429
        Median : 4.000
        Variance : 1.167
        Standard Deviation : 1.080
        Total rolls : 7
Americans Combat
            2 was rolled 1 times
        Average roll : 2.000
        Median : 2.000
        Variance : ?
        Standard Deviation : ?
        Total rolls : 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Russians
            Russians buy 2 artilleries, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
            1 armour moved from Russia to Urals
                  Russians take Vologda from Germans
            1 fighter moved from Russia to Urals
            1 artillery and 1 infantry moved from Russia to Smolensk
            1 infantry moved from Russia to Bryansk
                  Russians take Bryansk from Germans
            1 artillery and 1 infantry moved from Russia to Tambov
            1 infantry moved from Russia to Smolensk
            1 infantry moved from Russia to Tambov
Combat - Russians
            Battle in Smolensk
                Russians attack with 1 artillery and 2 infantry
                Germans defend with 1 mech_infantry
                Russians win, taking Smolensk from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
                Casualties for Germans: 1 mech_infantry
                Casualties for Russians: 1 infantry
            Battle in Tambov
                Russians attack with 1 artillery and 2 infantry
                Germans defend with 1 infantry
                Russians win, taking Tambov from Germans with 1 artillery remaining. Battle score for attacker is -3
                Casualties for Germans: 1 infantry
                Casualties for Russians: 2 infantry
            Battle in Urals
                Russians attack with 1 armour and 1 fighter
                Germans defend with 1 armour
                Russians win, taking Urals from Germans with 1 armour and 1 fighter remaining. Battle score for attacker is 6
                Casualties for Germans: 1 armour
Non Combat Move - Russians
            Turning on Edit Mode
            EDIT: Changing ownership of Siberia from Japanese to Russians
            EDIT: Adding units owned by Russians to Siberia: 1 infantry
            EDIT: Turning off Edit Mode
            1 fighter moved from Urals to Russia
            1 infantry moved from Russia to Vologda
            4 infantry moved from Russia to Bryansk
            1 artillery moved from Russia to Bryansk
            1 aaGun and 3 infantry moved from Chahar to Suiyuyan
            1 aaGun moved from Amur to Korea
            1 infantry moved from Amur to Buryatia
Place Units - Russians
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Amur: 1 infantry
            EDIT: Turning off Edit Mode
            2 artilleries, 2 infantry and 1 mech_infantry placed in Russia
Turn Complete - Russians
            Russians collect 23 PUs; end with 23 PUs total
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
            Japanese repair 7 damage on 1 factory_major; Remaining resources: 0 SuicideAttackTokens; 13 PUs;
            Japanese buy 1 fighter and 1 infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
            Reseting Bonus Movement of Units
            1 submarine moved from 35 Sea Zone to 19 Sea Zone
            1 tactical_bomber moved from Japan to 19 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
            Japanese repair 7 damage on 1 factory_major; Remaining resources: 0 SuicideAttackTokens; 13 PUs;
            Japanese buy 1 fighter and 1 infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
            Reseting Bonus Movement of Units
            1 submarine moved from 35 Sea Zone to 19 Sea Zone
            1 tactical_bomber moved from Japan to 19 Sea Zone
Combat - Japanese
            Battle in 19 Sea Zone
                Japanese attack with 1 submarine and 1 tactical_bomber
                ANZAC defend with 1 cruiser and 1 transport
                    Japanese roll dice for 1 submarine in 19 Sea Zone, round 2 :  1/1 hits
                    1 cruiser owned by the ANZAC lost in 19 Sea Zone
                    Japanese roll dice for 1 tactical_bomber in 19 Sea Zone, round 2 :  1/1 hits
                    1 transport owned by the ANZAC lost in 19 Sea Zone
                Japanese win, taking 19 Sea Zone from ANZAC with 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 19
                Casualties for ANZAC: 1 cruiser and 1 transport
Non Combat Move - Japanese
            1 tactical_bomber moved from 19 Sea Zone to Japan
Place Units - Japanese
            1 fighter and 1 infantry placed in Japan
Turn Complete - Japanese
            Total Cost from Convoy Blockades: 8
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,4,5,6,1,2,1,5,1,4,3,5
            Japanese collect 1 PU (8 lost to blockades); end with 1 PU total
Dice Statistics:
Total
            1 was rolled 3 times
            2 was rolled 2 times
            3 was rolled 2 times
            4 was rolled 2 times
            5 was rolled 4 times
            6 was rolled 1 times
        Average roll : 3.357
        Median : 3.500
        Variance : 0.462
        Standard Deviation : 0.679
        Total rolls : 14
Null / Other
            1 was rolled 3 times
            2 was rolled 1 times
            3 was rolled 1 times
            4 was rolled 2 times
            5 was rolled 4 times
            6 was rolled 1 times
        Average roll : 3.500
        Median : 4.000
        Variance : 0.727
        Standard Deviation : 0.853
        Total rolls : 12
Japanese Combat
            2 was rolled 1 times
            3 was rolled 1 times
        Average roll : 2.500
        Median : 2.500
        Variance : 2.000
        Standard Deviation : 1.414
        Total rolls : 2
Japan is on thin ice!
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
            Americans buy 3 armour, 2 artilleries, 1 carrier, 2 fighters, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
            2 destroyers moved from 89 Sea Zone to 91 Sea Zone
            1 destroyer moved from 101 Sea Zone to 91 Sea Zone
            2 fighters moved from Eastern United States to 91 Sea Zone
            1 carrier moved from 101 Sea Zone to 91 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
            1 artillery and 1 infantry moved from Korea to 6 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from 6 Sea Zone to Japan
            4 bombers moved from Iwo Jima to Japan
            4 fighters moved from 6 Sea Zone to Japan
            3 fighters moved from Iwo Jima to 6 Sea Zone
            1 artillery and 2 infantry moved from Normandy Bordeaux to Holland Belgium
            1 fighter moved from 110 Sea Zone to Holland Belgium
@suprise:
Japan is on thin ice!
Scramble z6?
No scramble
…and so begins the RAPE of Tokyo.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
            Americans buy 3 armour, 2 artilleries, 1 carrier, 2 fighters, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
            2 destroyers moved from 89 Sea Zone to 91 Sea Zone
            1 destroyer moved from 101 Sea Zone to 91 Sea Zone
            2 fighters moved from Eastern United States to 91 Sea Zone
            1 carrier moved from 101 Sea Zone to 91 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
            1 artillery and 1 infantry moved from Korea to 6 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from 6 Sea Zone to Japan
            4 bombers moved from Iwo Jima to Japan
            4 fighters moved from 6 Sea Zone to Japan
            3 fighters moved from Iwo Jima to 6 Sea Zone
            1 artillery and 2 infantry moved from Normandy Bordeaux to Holland Belgium
            1 fighter moved from 110 Sea Zone to Holland Belgium
Combat - Americans
            Battle in Japan
                Americans attack with 1 armour, 1 artillery, 4 bombers, 4 fighters and 2 infantry
                Japanese defend with 1 aaGun, 1 airfield, 1 artillery, 1 factory_major, 1 fighter, 1 harbour, 2 infantry and 1 tactical_bomber
                Americans captures 1PU while taking Japanese capital
                Americans converts factory_major into different units
                Americans win, taking Japan from Japanese with 1 armour, 4 bombers and 3 fighters remaining. Battle score for attacker is 16
                Casualties for Americans: 1 artillery, 1 fighter and 2 infantry
                Casualties for Japanese: 1 aaGun, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
            Battle in 91 Sea Zone
                Americans attack with 1 carrier, 3 destroyers and 2 fighters
                Italians defend with 2 submarines
                Americans win with 1 carrier, 3 destroyers and 2 fighters remaining. Battle score for attacker is 12
                Casualties for Italians: 2 submarines
            Battle in Holland Belgium
                Americans attack with 1 artillery, 1 fighter and 2 infantry
                Germans defend with 1 artillery and 1 infantry
                Americans win, taking Holland Belgium from Germans with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 7
                Casualties for Germans: 1 artillery and 1 infantry
Non Combat Move - Americans
            1 fighter moved from Holland Belgium to Normandy Bordeaux
            4 infantry moved from Suriname to 88 Sea Zone
            4 infantry and 2 transports moved from 88 Sea Zone to 91 Sea Zone
            4 infantry moved from 91 Sea Zone to Gibraltar
            1 armour, 3 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone
            1 armour, 3 infantry, 2 mech_infantrys and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            1 armour, 3 infantry and 2 mech_infantrys moved from 91 Sea Zone to Gibraltar
            3 fighters moved from Japan to 6 Sea Zone
            4 bombers moved from Japan to Manchuria
            2 fighters moved from 6 Sea Zone to Manchuria
Place Units - Americans
            3 armour placed in Normandy Bordeaux
            2 artilleries, 2 fighters and 2 infantry placed in Eastern United States
            1 carrier, 1 submarine and 2 transports placed in 101 Sea Zone
Turn Complete - Americans
            Americans collect 73 PUs; end with 74 PUs total
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 84 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 99 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Place Units - Chinese
            1 infantry placed in Kansu
            1 infantry placed in Tsinghai
            1 infantry placed in Sikang
            1 infantry placed in Kansu
            1 infantry placed in Tsinghai
            1 infantry placed in Sikang
            2 artilleries and 1 infantry placed in Shensi
Turn Complete - Chinese
            Chinese collect 23 PUs; end with 23 PUs total
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - British
            British repair damage of 1x factory_major; Remaining resources: 36 PUs;
            British buy 1 armour and 3 fighters; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
            UK_Pacific buy 1 armour and 4 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - British
            1 armour moved from Evenkiyskiy to Nenetsia
            1 mech_infantry moved from Timguska to Nenetsia
            1 tactical_bomber moved from Russia to Nenetsia
            1 bomber, 1 fighter and 1 tactical_bomber moved from Russia to Ukraine
            1 armour and 7 mech_infantrys moved from Caucasus to Rostov
            1 armour and 1 mech_infantry moved from Northwest Persia to Rostov
            1 fighter moved from Russia to Rostov
Combat - British
            Battle in Nenetsia
                British attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
                Germans defend with 1 armour
                British win, taking Nenetsia from Germans with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Germans: 1 armour
            Battle in Rostov
                British attack with 2 armour, 1 fighter and 8 mech_infantrys
                Germans defend with 1 armour, 2 artilleries and 2 infantry
                British win, taking Rostov from Germans with 2 armour, 1 fighter and 6 mech_infantrys remaining. Battle score for attacker is 12
                Casualties for Germans: 1 armour, 2 artilleries and 2 infantry
                Casualties for British: 2 mech_infantrys
            Battle in Ukraine
                British attack with 1 bomber, 1 fighter and 1 tactical_bomber
                Germans defend with 1 factory_minor and 1 tactical_bomber
                British win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 11
                Casualties for Germans: 1 tactical_bomber
Non Combat Move - British
            1 tactical_bomber moved from Nenetsia to Bryansk
            1 fighter moved from Rostov to Bryansk
            1 bomber, 1 fighter and 1 tactical_bomber moved from Ukraine to Bryansk
            1 armour and 3 mech_infantrys moved from Iraq to Caucasus
            6 mech_infantrys moved from Eastern Persia to Northwest Persia
            1 infantry moved from Eastern Persia to Persia
            1 armour and 4 mech_infantrys moved from India to Eastern Persia
            3 mech_infantrys moved from Shensi to Kazakhstan
            1 mech_infantry moved from Sakha to Yakut S.S.R.
            1 aaGun and 3 infantry moved from Anhwe to Hopei
            1 aaGun and 8 infantry moved from Hunan to Kweichow
            1 aaGun and 3 infantry moved from Kwangsi to Hunan
            1 aaGun, 8 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
            2 fighters moved from United Kingdom to 110 Sea Zone
Place Units - British
            3 fighters placed in United Kingdom
            1 armour placed in Iraq
Turn Complete - British
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,6
            British collect 36 PUs (1 lost to blockades); end with 36 PUs total
Place Units - UK_Pacific
            1 armour and 4 mech_infantrys placed in India
Turn Complete - UK_Pacific
            UK_Pacific collect 18 PUs; end with 19 PUs total
            Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 24 PUs
            Some Units in India change ownership: 1 armour and 4 mech_infantrys
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Italians
            Italians buy 1 armour and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
            Reseting Bonus Movement of Units
            1 artillery and 2 infantry moved from Southern France to Northern Italy
            2 infantry moved from Northern Italy to Southern Italy
            1 armour moved from Western Germany to Southern Italy
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Italians
            Italians buy 1 armour and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
            Reseting Bonus Movement of Units
            1 artillery and 2 infantry moved from Southern France to Northern Italy
            2 infantry moved from Northern Italy to Southern Italy
            1 armour moved from Western Germany to Southern Italy
Non Combat Move - Italians
Place Units - Italians
            1 armour and 1 infantry placed in Southern Italy
            2 infantry placed in Northern Italy
Turn Complete - Italians
            Italians collect 10 PUs; end with 10 PUs total
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 15 PUs
My Japan took a beating, I’ll have to figure a way to be more aggressive with them.
I think this one is over, I’ll post the results
S.A.
OK, I’ll finish off the round just for fun. Thanks SA