S.A. Axis vs Var. Allies

  • '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese

    Combat - Chinese

    Non Combat Move - Chinese
                2 infantry moved from Kansu to Shensi

    Place Units - Chinese
                2 artilleries placed in Shensi
                1 infantry placed in Tsinghai
                1 infantry placed in Sikang
                1 infantry placed in Jehol
                1 infantry placed in Shantung
                1 infantry placed in Kiangsu
                1 infantry placed in Kiangsi
                1 infantry placed in Kwangsi

    Turn Complete - Chinese
                Chinese collect 23 PUs; end with 23 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs

  • '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - British
                British repair damage of 3x airfield, 6x factory_major; Remaining resources: 27 PUs;
                British buy 1 armour and 2 fighters; Remaining resources: 1 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 armour and 4 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                1 unit repaired.
                1 artillery, 2 fighters, 1 infantry, 3 mech_infantrys and 1 tactical_bomber moved from Caucasus to Rostov
                1 bomber moved from Kansu to Rostov

    Combat - British
                Battle in Rostov
                    British attack with 1 artillery, 1 bomber, 2 fighters, 1 infantry, 3 mech_infantrys and 1 tactical_bomber
                    Germans defend with 2 infantry
                    British win, taking Rostov from Germans with 1 artillery, 1 bomber, 2 fighters, 1 infantry, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Germans: 2 infantry

    Non Combat Move - British
                Turning on Edit Mode
                EDIT: Removing units owned by British from Yenisey: 1 mech_infantry
                EDIT: Changing ownership of Timguska from Japanese to Russians
                EDIT: Adding units owned by British to Timguska: 1 mech_infantry
                EDIT: Removing units owned by British from Yakut S.S.R.: 1 armour
                EDIT: Changing ownership of Evenkiyskiy from Japanese to Russians
                EDIT: Adding units owned by British to Evenkiyskiy: 1 armour
                EDIT: Removing units owned by British from Buryatia: 1 mech_infantry
                EDIT: Changing ownership of Sakha from Japanese to Russians
                EDIT: Adding units owned by British to Sakha: 1 mech_infantry
                EDIT: Turning off Edit Mode
                1 tactical_bomber moved from Szechwan to Russia
                2 fighters and 1 tactical_bomber moved from Rostov to Russia
                1 bomber moved from Rostov to Russia
                3 mech_infantrys moved from Hunan to Shensi
                1 aaGun and 3 infantry moved from Kiangsu to Anhwe
                1 aaGun and 8 infantry moved from Kiangsi to Hunan
                1 aaGun and 3 infantry moved from Kwangtung to Kwangsi
                1 armour and 7 mech_infantrys moved from Iraq to Caucasus
                1 armour and 1 mech_infantry moved from Eastern Persia to Northwest Persia
                3 mech_infantrys moved from Egypt to Iraq
                2 artilleries and 4 infantry moved from Egypt to Trans-Jordan
                1 infantry moved from West India to Eastern Persia
                6 mech_infantrys moved from India to Eastern Persia
                2 fighters moved from Gibraltar to 110 Sea Zone
                1 carrier moved from 91 Sea Zone to 110 Sea Zone
                1 destroyer moved from 106 Sea Zone to 91 Sea Zone

    Place Units - British
                2 fighters placed in United Kingdom
                1 armour placed in Iraq
                Turning on Edit Mode
                EDIT: Removing units owned by British from United Kingdom: 1 aaGun, 8 infantry and 1 mech_infantry
                EDIT: Adding units owned by British to 110 Sea Zone: 1 aaGun, 8 infantry and 1 mech_infantry
                EDIT: Turning off Edit Mode
                British undo move 2.
                1 armour placed in Iraq

    Turn Complete - British
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,6
                British collect 36 PUs (1 lost to blockades); end with 37 PUs total

    Place Units - UK_Pacific
                1 armour and 4 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 18 PUs; end with 18 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 23 PUs
                Some Units in India change ownership: 1 armour and 4 mech_infantrys


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Italians
                Italians buy 3 infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Italians
                Reseting Bonus Movement of Units
                1 submarine moved from 95 Sea Zone to 91 Sea Zone
                2 submarines moved from 92 Sea Zone to 91 Sea Zone


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Italians
                Italians buy 3 infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Italians
                Reseting Bonus Movement of Units
                1 submarine moved from 95 Sea Zone to 91 Sea Zone
                2 submarines moved from 92 Sea Zone to 91 Sea Zone

    Combat - Italians
                Battle in 91 Sea Zone
                    Italians attack with 3 submarines
                    British defend with 1 destroyer
                        Italians roll dice for 3 submarines in 91 Sea Zone, round 2 :  0/3 hits
                        British roll dice for 1 destroyer in 91 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Italians lost in 91 Sea Zone
                        Italians roll dice for 2 submarines in 91 Sea Zone, round 3 :  0/2 hits
                        British roll dice for 1 destroyer in 91 Sea Zone, round 3 :  0/1 hits
                        Italians roll dice for 2 submarines in 91 Sea Zone, round 4 :  1/2 hits
                        British roll dice for 1 destroyer in 91 Sea Zone, round 4 :  0/1 hits
                        1 destroyer owned by the British lost in 91 Sea Zone
                    Italians win with 2 submarines remaining. Battle score for attacker is 2
                    Casualties for British: 1 destroyer
                    Casualties for Italians: 1 submarine

    Non Combat Move - Italians
                1 artillery and 2 infantry moved from Northern Italy to Southern France
                1 artillery and 2 infantry moved from Yugoslavia to Northern Italy
                1 infantry moved from Southern Italy to Northern Italy
                1 armour moved from Southern Italy to Western Germany
                1 artillery moved from Southern Italy to Northern Italy

    Place Units - Italians
                1 submarine placed in 95 Sea Zone
                3 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 10 PUs; end with 10 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 15 PUs

    Dice Statistics:

    Total
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 2 times
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 3.900
            Median : 4.000
            Variance : 0.444
            Standard Deviation : 0.667
            Total rolls : 10

    British Combat
                2 was rolled 1 times
                3 was rolled 2 times
            Average roll : 2.667
            Median : 3.000
            Variance : 2.500
            Standard Deviation : 1.581
            Total rolls : 3

    Italians Combat
                1 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 4.429
            Median : 5.000
            Variance : 0.833
            Standard Deviation : 0.913
            Total rolls : 7

  • '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Combat Move - French

    Turn Complete - French


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 2 armour, 2 artilleries, 1 destroyer, 1 fighter and 10 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                Reseting Bonus Movement of Units
                1 infantry moved from Bryansk to Tambov
                      Germans take Tambov from Russians
                2 artilleries and 2 infantry moved from Ukraine to Rostov
                1 armour moved from Ukraine to Rostov
                1 tactical_bomber moved from Novgorod to Rostov
                1 armour moved from Archangel to Vologda
                      Germans take Vologda from Russians
                1 armour moved from Vologda to Urals
                      Germans take Urals from Russians
                1 mech_infantry moved from Novgorod to Smolensk
                      Germans take Smolensk from Russians
                1 armour moved from Belarus to Nenetsia
                      Germans take Nenetsia from Russians
                1 artillery and 2 infantry moved from Western Germany to Holland Belgium
                2 fighters moved from Western Germany to Holland Belgium


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 2 armour, 2 artilleries, 1 destroyer, 1 fighter and 10 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                Reseting Bonus Movement of Units
                1 infantry moved from Bryansk to Tambov
                      Germans take Tambov from Russians
                2 artilleries and 2 infantry moved from Ukraine to Rostov
                1 armour moved from Ukraine to Rostov
                1 tactical_bomber moved from Novgorod to Rostov
                1 armour moved from Archangel to Vologda
                      Germans take Vologda from Russians
                1 armour moved from Vologda to Urals
                      Germans take Urals from Russians
                1 mech_infantry moved from Novgorod to Smolensk
                      Germans take Smolensk from Russians
                1 armour moved from Belarus to Nenetsia
                      Germans take Nenetsia from Russians
                1 artillery and 2 infantry moved from Western Germany to Holland Belgium
                2 fighters moved from Western Germany to Holland Belgium

    Combat - Germans
                Battle in Holland Belgium
                    Germans attack with 1 artillery, 2 fighters and 2 infantry
                    Americans defend with 1 mech_infantry
                        Germans roll dice for 1 artillery, 2 fighters and 2 infantry in Holland Belgium, round 2 :  1/5 hits
                        Americans roll dice for 1 mech_infantry in Holland Belgium, round 2 :  1/1 hits
                        1 mech_infantry owned by the Americans and 1 infantry owned by the Germans lost in Holland Belgium
                    Germans win, taking Holland Belgium from Americans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 infantry
                    Casualties for Americans: 1 mech_infantry
                Battle in Rostov
                    Germans attack with 1 armour, 2 artilleries, 2 infantry and 1 tactical_bomber
                    British defend with 1 artillery, 1 infantry and 3 mech_infantrys
                        Germans roll dice for 1 armour, 2 artilleries, 2 infantry and 1 tactical_bomber in Rostov, round 2 :  3/6 hits
                        Russians roll dice for 1 artillery, 1 infantry and 3 mech_infantrys in Rostov, round 2 :  0/5 hits
                        1 infantry owned by the British and 2 mech_infantrys owned by the British lost in Rostov
                        Germans roll dice for 1 armour, 2 artilleries, 2 infantry and 1 tactical_bomber in Rostov, round 3 :  3/6 hits
                        Russians roll dice for 1 artillery and 1 mech_infantry in Rostov, round 3 :  0/2 hits
                        1 mech_infantry owned by the British and 1 artillery owned by the British lost in Rostov
                    Germans win, taking Rostov from Russians with 1 armour, 2 artilleries, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 19
                    Casualties for British: 1 artillery, 1 infantry and 3 mech_infantrys

    Non Combat Move - Germans
                1 tactical_bomber moved from Rostov to Ukraine
                2 fighters moved from Holland Belgium to Western Germany
                1 artillery and 2 infantry moved from Eastern Poland to Western Ukraine
                1 tactical_bomber moved from Novgorod to Western Germany
                2 infantry moved from Western Germany to Denmark
                1 infantry moved from Western Germany to Germany
                1 artillery moved from Western Germany to Germany
                1 aaGun moved from France to Western Germany

    Place Units - Germans
                1 artillery and 2 infantry placed in Novgorod
                1 armour, 1 fighter and 3 infantry placed in Western Germany
                1 destroyer placed in 112 Sea Zone
                3 infantry placed in France
                1 artillery and 2 infantry placed in Southern France
                1 armour placed in Germany

    Turn Complete - Germans
                Germans collect 60 PUs; end with 60 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs

    Dice Statistics:

    Total
                1 was rolled 3 times
                2 was rolled 4 times
                3 was rolled 6 times
                4 was rolled 6 times
                5 was rolled 3 times
                6 was rolled 3 times
            Average roll : 3.440
            Median : 3.000
            Variance : 0.458
            Standard Deviation : 0.677
            Total rolls : 25

    Germans Combat
                1 was rolled 3 times
                2 was rolled 3 times
                3 was rolled 5 times
                4 was rolled 3 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 3.118
            Median : 3.000
            Variance : 0.812
            Standard Deviation : 0.901
            Total rolls : 17

    Russians Combat
                3 was rolled 1 times
                4 was rolled 3 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 4.429
            Median : 4.000
            Variance : 1.167
            Standard Deviation : 1.080
            Total rolls : 7

    Americans Combat
                2 was rolled 1 times
            Average roll : 2.000
            Median : 2.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

  • '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Russians
                Russians buy 2 artilleries, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 armour moved from Russia to Urals
                      Russians take Vologda from Germans
                1 fighter moved from Russia to Urals
                1 artillery and 1 infantry moved from Russia to Smolensk
                1 infantry moved from Russia to Bryansk
                      Russians take Bryansk from Germans
                1 artillery and 1 infantry moved from Russia to Tambov
                1 infantry moved from Russia to Smolensk
                1 infantry moved from Russia to Tambov

    Combat - Russians
                Battle in Smolensk
                    Russians attack with 1 artillery and 2 infantry
                    Germans defend with 1 mech_infantry
                    Russians win, taking Smolensk from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 infantry
                Battle in Tambov
                    Russians attack with 1 artillery and 2 infantry
                    Germans defend with 1 infantry
                    Russians win, taking Tambov from Germans with 1 artillery remaining. Battle score for attacker is -3
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 2 infantry
                Battle in Urals
                    Russians attack with 1 armour and 1 fighter
                    Germans defend with 1 armour
                    Russians win, taking Urals from Germans with 1 armour and 1 fighter remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 armour

    Non Combat Move - Russians
                Turning on Edit Mode
                EDIT: Changing ownership of Siberia from Japanese to Russians
                EDIT: Adding units owned by Russians to Siberia: 1 infantry
                EDIT: Turning off Edit Mode
                1 fighter moved from Urals to Russia
                1 infantry moved from Russia to Vologda
                4 infantry moved from Russia to Bryansk
                1 artillery moved from Russia to Bryansk
                1 aaGun and 3 infantry moved from Chahar to Suiyuyan
                1 aaGun moved from Amur to Korea
                1 infantry moved from Amur to Buryatia

    Place Units - Russians
                Turning on Edit Mode
                EDIT: Removing units owned by Russians from Amur: 1 infantry
                EDIT: Turning off Edit Mode
                2 artilleries, 2 infantry and 1 mech_infantry placed in Russia

    Turn Complete - Russians
                Russians collect 23 PUs; end with 23 PUs total


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Japanese
                Japanese repair 7 damage on 1 factory_major; Remaining resources: 0 SuicideAttackTokens; 13 PUs;
                Japanese buy 1 fighter and 1 infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                Reseting Bonus Movement of Units
                1 submarine moved from 35 Sea Zone to 19 Sea Zone
                1 tactical_bomber moved from Japan to 19 Sea Zone


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Japanese
                Japanese repair 7 damage on 1 factory_major; Remaining resources: 0 SuicideAttackTokens; 13 PUs;
                Japanese buy 1 fighter and 1 infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                Reseting Bonus Movement of Units
                1 submarine moved from 35 Sea Zone to 19 Sea Zone
                1 tactical_bomber moved from Japan to 19 Sea Zone

    Combat - Japanese
                Battle in 19 Sea Zone
                    Japanese attack with 1 submarine and 1 tactical_bomber
                    ANZAC defend with 1 cruiser and 1 transport
                        Japanese roll dice for 1 submarine in 19 Sea Zone, round 2 :  1/1 hits
                        1 cruiser owned by the ANZAC lost in 19 Sea Zone
                        Japanese roll dice for 1 tactical_bomber in 19 Sea Zone, round 2 :  1/1 hits
                        1 transport owned by the ANZAC lost in 19 Sea Zone
                    Japanese win, taking 19 Sea Zone from ANZAC with 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 19
                    Casualties for ANZAC: 1 cruiser and 1 transport

    Non Combat Move - Japanese
                1 tactical_bomber moved from 19 Sea Zone to Japan

    Place Units - Japanese
                1 fighter and 1 infantry placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 8
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,4,5,6,1,2,1,5,1,4,3,5
                Japanese collect 1 PU (8 lost to blockades); end with 1 PU total

    Dice Statistics:

    Total
                1 was rolled 3 times
                2 was rolled 2 times
                3 was rolled 2 times
                4 was rolled 2 times
                5 was rolled 4 times
                6 was rolled 1 times
            Average roll : 3.357
            Median : 3.500
            Variance : 0.462
            Standard Deviation : 0.679
            Total rolls : 14

    Null / Other
                1 was rolled 3 times
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 4 times
                6 was rolled 1 times
            Average roll : 3.500
            Median : 4.000
            Variance : 0.727
            Standard Deviation : 0.853
            Total rolls : 12

    Japanese Combat
                2 was rolled 1 times
                3 was rolled 1 times
            Average roll : 2.500
            Median : 2.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2


  • Japan is on thin ice!

  • '17 '16 '15 '14 '12

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Americans
                Americans buy 3 armour, 2 artilleries, 1 carrier, 2 fighters, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 destroyers moved from 89 Sea Zone to 91 Sea Zone
                1 destroyer moved from 101 Sea Zone to 91 Sea Zone
                2 fighters moved from Eastern United States to 91 Sea Zone
                1 carrier moved from 101 Sea Zone to 91 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
                1 artillery and 1 infantry moved from Korea to 6 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from 6 Sea Zone to Japan
                4 bombers moved from Iwo Jima to Japan
                4 fighters moved from 6 Sea Zone to Japan
                3 fighters moved from Iwo Jima to 6 Sea Zone
                1 artillery and 2 infantry moved from Normandy Bordeaux to Holland Belgium
                1 fighter moved from 110 Sea Zone to Holland Belgium

  • '17 '16 '15 '14 '12

    @suprise:

    Japan is on thin ice!

    Scramble z6?


  • No scramble

  • '17 '16 '15 '14 '12

    …and so begins the RAPE of Tokyo.

  • '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Americans
                Americans buy 3 armour, 2 artilleries, 1 carrier, 2 fighters, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 destroyers moved from 89 Sea Zone to 91 Sea Zone
                1 destroyer moved from 101 Sea Zone to 91 Sea Zone
                2 fighters moved from Eastern United States to 91 Sea Zone
                1 carrier moved from 101 Sea Zone to 91 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
                1 artillery and 1 infantry moved from Korea to 6 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from 6 Sea Zone to Japan
                4 bombers moved from Iwo Jima to Japan
                4 fighters moved from 6 Sea Zone to Japan
                3 fighters moved from Iwo Jima to 6 Sea Zone
                1 artillery and 2 infantry moved from Normandy Bordeaux to Holland Belgium
                1 fighter moved from 110 Sea Zone to Holland Belgium

    Combat - Americans
                Battle in Japan
                    Americans attack with 1 armour, 1 artillery, 4 bombers, 4 fighters and 2 infantry
                    Japanese defend with 1 aaGun, 1 airfield, 1 artillery, 1 factory_major, 1 fighter, 1 harbour, 2 infantry and 1 tactical_bomber
                    Americans captures 1PU while taking Japanese capital
                    Americans converts factory_major into different units
                    Americans win, taking Japan from Japanese with 1 armour, 4 bombers and 3 fighters remaining. Battle score for attacker is 16
                    Casualties for Americans: 1 artillery, 1 fighter and 2 infantry
                    Casualties for Japanese: 1 aaGun, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
                Battle in 91 Sea Zone
                    Americans attack with 1 carrier, 3 destroyers and 2 fighters
                    Italians defend with 2 submarines
                    Americans win with 1 carrier, 3 destroyers and 2 fighters remaining. Battle score for attacker is 12
                    Casualties for Italians: 2 submarines
                Battle in Holland Belgium
                    Americans attack with 1 artillery, 1 fighter and 2 infantry
                    Germans defend with 1 artillery and 1 infantry
                    Americans win, taking Holland Belgium from Germans with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 artillery and 1 infantry

    Non Combat Move - Americans
                1 fighter moved from Holland Belgium to Normandy Bordeaux
                4 infantry moved from Suriname to 88 Sea Zone
                4 infantry and 2 transports moved from 88 Sea Zone to 91 Sea Zone
                4 infantry moved from 91 Sea Zone to Gibraltar
                1 armour, 3 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone
                1 armour, 3 infantry, 2 mech_infantrys and 3 transports moved from 101 Sea Zone to 91 Sea Zone
                1 armour, 3 infantry and 2 mech_infantrys moved from 91 Sea Zone to Gibraltar
                3 fighters moved from Japan to 6 Sea Zone
                4 bombers moved from Japan to Manchuria
                2 fighters moved from 6 Sea Zone to Manchuria

    Place Units - Americans
                3 armour placed in Normandy Bordeaux
                2 artilleries, 2 fighters and 2 infantry placed in Eastern United States
                1 carrier, 1 submarine and 2 transports placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 73 PUs; end with 74 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 84 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 99 PUs

  • '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Kansu
                1 infantry placed in Tsinghai
                1 infantry placed in Sikang
                1 infantry placed in Kansu
                1 infantry placed in Tsinghai
                1 infantry placed in Sikang
                2 artilleries and 1 infantry placed in Shensi

    Turn Complete - Chinese
                Chinese collect 23 PUs; end with 23 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs

  • '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - British
                British repair damage of 1x factory_major; Remaining resources: 36 PUs;
                British buy 1 armour and 3 fighters; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 armour and 4 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - British
                1 armour moved from Evenkiyskiy to Nenetsia
                1 mech_infantry moved from Timguska to Nenetsia
                1 tactical_bomber moved from Russia to Nenetsia
                1 bomber, 1 fighter and 1 tactical_bomber moved from Russia to Ukraine
                1 armour and 7 mech_infantrys moved from Caucasus to Rostov
                1 armour and 1 mech_infantry moved from Northwest Persia to Rostov
                1 fighter moved from Russia to Rostov

    Combat - British
                Battle in Nenetsia
                    British attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
                    Germans defend with 1 armour
                    British win, taking Nenetsia from Germans with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 armour
                Battle in Rostov
                    British attack with 2 armour, 1 fighter and 8 mech_infantrys
                    Germans defend with 1 armour, 2 artilleries and 2 infantry
                    British win, taking Rostov from Germans with 2 armour, 1 fighter and 6 mech_infantrys remaining. Battle score for attacker is 12
                    Casualties for Germans: 1 armour, 2 artilleries and 2 infantry
                    Casualties for British: 2 mech_infantrys
                Battle in Ukraine
                    British attack with 1 bomber, 1 fighter and 1 tactical_bomber
                    Germans defend with 1 factory_minor and 1 tactical_bomber
                    British win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 11
                    Casualties for Germans: 1 tactical_bomber

    Non Combat Move - British
                1 tactical_bomber moved from Nenetsia to Bryansk
                1 fighter moved from Rostov to Bryansk
                1 bomber, 1 fighter and 1 tactical_bomber moved from Ukraine to Bryansk
                1 armour and 3 mech_infantrys moved from Iraq to Caucasus
                6 mech_infantrys moved from Eastern Persia to Northwest Persia
                1 infantry moved from Eastern Persia to Persia
                1 armour and 4 mech_infantrys moved from India to Eastern Persia
                3 mech_infantrys moved from Shensi to Kazakhstan
                1 mech_infantry moved from Sakha to Yakut S.S.R.
                1 aaGun and 3 infantry moved from Anhwe to Hopei
                1 aaGun and 8 infantry moved from Hunan to Kweichow
                1 aaGun and 3 infantry moved from Kwangsi to Hunan
                1 aaGun, 8 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
                2 fighters moved from United Kingdom to 110 Sea Zone

    Place Units - British
                3 fighters placed in United Kingdom
                1 armour placed in Iraq

    Turn Complete - British
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,6
                British collect 36 PUs (1 lost to blockades); end with 36 PUs total

    Place Units - UK_Pacific
                1 armour and 4 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 18 PUs; end with 19 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 24 PUs
                Some Units in India change ownership: 1 armour and 4 mech_infantrys


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Italians
                Italians buy 1 armour and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                Reseting Bonus Movement of Units
                1 artillery and 2 infantry moved from Southern France to Northern Italy
                2 infantry moved from Northern Italy to Southern Italy
                1 armour moved from Western Germany to Southern Italy


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Italians
                Italians buy 1 armour and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                Reseting Bonus Movement of Units
                1 artillery and 2 infantry moved from Southern France to Northern Italy
                2 infantry moved from Northern Italy to Southern Italy
                1 armour moved from Western Germany to Southern Italy

    Non Combat Move - Italians

    Place Units - Italians
                1 armour and 1 infantry placed in Southern Italy
                2 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 10 PUs; end with 10 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 15 PUs

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