S.A. Axis vs Var. Allies

  • '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Combat Move - French

    Turn Complete - French


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 2 armour, 1 artillery, 1 destroyer, 1 fighter, 10 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                Reseting Bonus Movement of Units
                1 armour moved from Novgorod to Archangel
                1 mech_infantry moved from Novgorod to Archangel
                1 mech_infantry moved from Western Ukraine to Belarus
                1 armour moved from Novgorod to Belarus
                2 infantry moved from Western Ukraine to Bryansk
                      Germans take Bryansk from Russians
                2 infantry moved from Ukraine to Rostov
                      Germans take Rostov from Russians
                1 infantry moved from Ukraine to Bryansk
                1 tactical_bomber moved from Western Ukraine to Archangel
                1 tactical_bomber moved from Western Ukraine to Belarus
                1 submarine moved from 112 Sea Zone to 91 Sea Zone
                1 submarine moved from 93 Sea Zone to 91 Sea Zone
                1 destroyer moved from 110 Sea Zone to 91 Sea Zone


  • OOL for sz 91

  • '17 '16 '15 '14 '12

    damage US carrier
    damage UK carrier
    destroyer
    US fighters
    UK fighters
    battleship
    transports


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 2 armour, 1 artillery, 1 destroyer, 1 fighter, 10 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                Reseting Bonus Movement of Units
                1 armour moved from Novgorod to Archangel
                1 mech_infantry moved from Novgorod to Archangel
                1 mech_infantry moved from Western Ukraine to Belarus
                1 armour moved from Novgorod to Belarus
                2 infantry moved from Western Ukraine to Bryansk
                      Germans take Bryansk from Russians
                2 infantry moved from Ukraine to Rostov
                      Germans take Rostov from Russians
                1 infantry moved from Ukraine to Bryansk
                1 tactical_bomber moved from Western Ukraine to Archangel
                1 tactical_bomber moved from Western Ukraine to Belarus
                1 submarine moved from 112 Sea Zone to 91 Sea Zone
                1 submarine moved from 93 Sea Zone to 91 Sea Zone
                1 destroyer moved from 110 Sea Zone to 91 Sea Zone

    Combat - Germans
                Battle in Archangel
                    Germans attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
                    Russians defend with 1 armour
                        Germans roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Archangel, round 2 :  0/3 hits
                        Russians roll dice for 1 armour in Archangel, round 2 :  0/1 hits
                        Germans roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Archangel, round 3 :  2/3 hits
                        Russians roll dice for 1 armour in Archangel, round 3 :  1/1 hits
                        1 armour owned by the Russians and 1 mech_infantry owned by the Germans lost in Archangel
                    Germans win, taking Archangel from Russians with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 armour
                Battle in Belarus
                    Germans attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
                    Russians defend with 1 armour
                        Germans roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Belarus, round 2 :  2/3 hits
                        Russians roll dice for 1 armour in Belarus, round 2 :  1/1 hits
                        1 armour owned by the Russians and 1 mech_infantry owned by the Germans lost in Belarus
                    Germans win, taking Belarus from Russians with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 armour
                Battle in 91 Sea Zone
                    Germans attack with 1 destroyer and 2 submarines
                    British defend with 1 carrier and 2 fighters; Americans defend with 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 6 transports
                        Germans roll dice for 2 submarines in 91 Sea Zone, round 2 :  2/2 hits
                    Units damaged: 1 carrier owned by the Americans and 1 carrier owned by the British
                        Germans roll dice for 1 destroyer in 91 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 battleship, 2 carriers, 1 destroyer, 3 fighters, 1 tactical_bomber and 6 transports in 91 Sea Zone, round 2 :  5/8 hits
                        1 destroyer owned by the Germans and 2 submarines owned by the Germans lost in 91 Sea Zone
                    Americans win with 1 battleship, 2 carriers, 1 destroyer, 3 fighters, 1 tactical_bomber and 6 transports remaining. Battle score for attacker is -20
                    Casualties for Germans: 1 destroyer and 2 submarines
                    1 fighter owned by the Americans, 1 tactical_bomber owned by the Americans and 2 fighters owned by the British forced to land in Gibraltar

    Non Combat Move - Germans
                1 tactical_bomber moved from Archangel to Novgorod
                1 tactical_bomber moved from Belarus to Novgorod
                1 infantry moved from Western Ukraine to Bryansk
                1 armour moved from Romania to Ukraine
                1 artillery moved from Western Ukraine to Ukraine
                1 artillery and 2 infantry moved from Poland to Eastern Poland
                2 infantry moved from Denmark to Western Germany
                1 artillery and 1 infantry moved from France to Western Germany

    Place Units - Germans
                1 armour, 1 infantry and 1 mech_infantry placed in Novgorod
                1 armour and 2 infantry placed in Ukraine
                Germans undo move 1.
                1 armour and 1 mech_infantry placed in Novgorod
                Germans undo move 1.
                1 armour placed in Novgorod
                1 artillery and 2 infantry placed in Ukraine
                2 infantry placed in Germany
                1 fighter and 3 infantry placed in Western Germany
                1 infantry placed in Normandy Bordeaux
                1 infantry placed in France
                1 infantry placed in Western Germany
                1 destroyer placed in 110 Sea Zone

    Turn Complete - Germans
                Germans collect 58 PUs; end with 58 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs

    Dice Statistics:

    Total
                1 was rolled 5 times
                2 was rolled 3 times
                3 was rolled 5 times
                4 was rolled 2 times
                5 was rolled 5 times
                6 was rolled 3 times
            Average roll : 3.348
            Median : 3.000
            Variance : 0.591
            Standard Deviation : 0.769
            Total rolls : 23

    Germans Combat
                1 was rolled 3 times
                2 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 3 times
                6 was rolled 2 times
            Average roll : 3.500
            Median : 3.500
            Variance : 0.364
            Standard Deviation : 0.603
            Total rolls : 12

    Russians Combat
                1 was rolled 1 times
                2 was rolled 1 times
                4 was rolled 1 times
            Average roll : 2.333
            Median : 2.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    Americans Combat
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 3 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.500
            Median : 3.000
            Variance : 0.857
            Standard Deviation : 0.926
            Total rolls : 8

  • '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Russians
                Russians buy 1 artillery and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                2 infantry moved from Manchuria to Amur
                      Russians take Amur from Japanese
                2 artilleries and 4 infantry moved from Russia to Bryansk
                1 armour moved from Vologda to Bryansk
                1 mech_infantry moved from Vologda to Archangel
                1 fighter moved from Russia to Archangel

    Combat - Russians
                Battle in Archangel
                    Russians attack with 1 fighter and 1 mech_infantry
                    Germans defend with 1 armour
                    retreated to Archangel
                    Germans win with 1 armour remaining. Battle score for attacker is -4
                    Casualties for Russians: 1 mech_infantry
                Battle in Bryansk
                    Russians attack with 1 armour, 2 artilleries and 4 infantry
                    Germans defend with 4 infantry
                    3 infantry owned by the Russians, 2 artilleries owned by the Russians and 1 armour owned by the Russians retreated to Russia
                    Germans win with 1 infantry remaining. Battle score for attacker is 6
                    Casualties for Germans: 3 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                1 fighter moved from Archangel to Russia
                1 aaGun moved from Manchuria to Amur
                1 aaGun and 3 infantry moved from Anhwe to Chahar

    Place Units - Russians
                1 artillery and 7 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 18 PUs; end with 18 PUs total


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Japanese
                Japanese buy 1 artillery, 1 fighter, 1 infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                Reseting Bonus Movement of Units
                1 infantry moved from Alaska to British Columbia
                1 armour moved from Alaska to British Columbia
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 artillery and 1 infantry moved from 6 Sea Zone to Korea
                3 fighters and 3 tactical_bombers moved from 6 Sea Zone to Korea
                1 submarine moved from 20 Sea Zone to 35 Sea Zone
                      Japanese take 35 Sea Zone from UK_Pacific
                1 submarine moved from 21 Sea Zone to 33 Sea Zone
                      Japanese take 22 Sea Zone from ANZAC
                1 submarine moved from 6 Sea Zone to 33 Sea Zone


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Japanese
                Japanese buy 1 artillery, 1 fighter, 1 infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                Reseting Bonus Movement of Units
                1 infantry moved from Alaska to British Columbia
                1 armour moved from Alaska to British Columbia
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 artillery and 1 infantry moved from 6 Sea Zone to Korea
                3 fighters and 3 tactical_bombers moved from 6 Sea Zone to Korea
                1 submarine moved from 20 Sea Zone to 35 Sea Zone
                      Japanese take 35 Sea Zone from UK_Pacific
                1 submarine moved from 21 Sea Zone to 33 Sea Zone
                      Japanese take 22 Sea Zone from ANZAC
                1 submarine moved from 6 Sea Zone to 33 Sea Zone

    Combat - Japanese
                Battle in British Columbia
                    Japanese attack with 1 armour and 1 infantry
                    Americans defend with 1 aaGun and 1 fighter
                        Japanese roll dice for 1 armour and 1 infantry in British Columbia, round 2 :  0/2 hits
                        British roll dice for 1 aaGun and 1 fighter in British Columbia, round 2 :  0/1 hits
                        Japanese roll dice for 1 armour and 1 infantry in British Columbia, round 3 :  1/2 hits
                        British roll dice for 1 aaGun and 1 fighter in British Columbia, round 3 :  1/1 hits
                        1 aaGun owned by the Americans and 1 infantry owned by the Japanese lost in British Columbia
                        Japanese roll dice for 1 armour in British Columbia, round 4 :  0/1 hits
                        British roll dice for 1 fighter in British Columbia, round 4 :  1/1 hits
                        1 armour owned by the Japanese lost in British Columbia
                    British win with 1 fighter remaining. Battle score for attacker is -4
                    Casualties for Japanese: 1 armour and 1 infantry
                    Casualties for Americans: 1 aaGun
                Battle in Korea
                    Japanese attack with 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers
                    British defend with 1 armour
                        Japanese roll dice for 1 cruiser in Korea, round 2 :  0/1 hits
                        Japanese roll dice for 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers in Korea, round 2 :  2/8 hits
                        UK_Pacific roll dice for 1 armour in Korea, round 2 :  0/1 hits
                        1 armour owned by the British lost in Korea
                    Japanese win, taking Korea from UK_Pacific with 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for British: 1 armour
                Battle in 33 Sea Zone
                    Japanese attack with 2 submarines
                    ANZAC defend with 1 destroyer
                        Japanese roll dice for 2 submarines in 33 Sea Zone, round 2 :  0/2 hits
                        ANZAC roll dice for 1 destroyer in 33 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Japanese lost in 33 Sea Zone
                        Japanese roll dice for 1 submarine in 33 Sea Zone, round 3 :  1/1 hits
                        ANZAC roll dice for 1 destroyer in 33 Sea Zone, round 3 :  0/1 hits
                        1 destroyer owned by the ANZAC lost in 33 Sea Zone
                    Japanese win with 1 submarine remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 submarine
                    Casualties for ANZAC: 1 destroyer

    Non Combat Move - Japanese
                3 fighters and 3 tactical_bombers moved from Korea to 6 Sea Zone

    Place Units - Japanese
                1 artillery, 1 fighter and 1 infantry placed in Japan
                1 submarine placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 19 PUs; end with 19 PUs total

    Dice Statistics:

    Total
                1 was rolled 4 times
                2 was rolled 1 times
                3 was rolled 4 times
                4 was rolled 4 times
                5 was rolled 5 times
                6 was rolled 5 times
            Average roll : 3.870
            Median : 4.000
            Variance : 0.682
            Standard Deviation : 0.826
            Total rolls : 23

    Japanese Combat
                1 was rolled 3 times
                3 was rolled 3 times
                4 was rolled 3 times
                5 was rolled 4 times
                6 was rolled 4 times
            Average roll : 4.000
            Median : 4.000
            Variance : 0.938
            Standard Deviation : 0.968
            Total rolls : 17

    ANZAC Combat
                1 was rolled 1 times
                4 was rolled 1 times
            Average roll : 2.500
            Median : 2.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    British Combat
                2 was rolled 1 times
                3 was rolled 1 times
                5 was rolled 1 times
            Average roll : 3.333
            Median : 3.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    UK_Pacific Combat
                6 was rolled 1 times
            Average roll : 6.000
            Median : 6.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

  • '17 '16 '15 '14 '12

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Americans
                Americans buy 1 carrier, 1 destroyer, 2 fighters, 3 infantry and 3 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 units repaired.
                1 mech_infantry moved from Alberta Saskatchewan Manitoba to Alaska
                      Americans take Alaska from Japanese
                1 fighter moved from British Columbia to 6 Sea Zone
                5 fighters moved from 17 Sea Zone to 6 Sea Zone
                1 artillery and 1 infantry moved from Iwo Jima to 17 Sea Zone
                1 artillery, 1 battleship, 5 carriers, 2 cruisers, 1 infantry, 5 submarines and 1 transport moved from 17 Sea Zone to 6 Sea Zone
                4 bombers moved from Western United States to 6 Sea Zone
                1 transport moved from 91 Sea Zone to 88 Sea Zone
                1 destroyer moved from 91 Sea Zone to 92 Sea Zone
                1 fighter and 1 tactical_bomber moved from Gibraltar to 92 Sea Zone
                1 battleship and 1 carrier moved from 91 Sea Zone to 110 Sea Zone
                1 mech_infantry moved from Morocco to 91 Sea Zone
                1 mech_infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
                1 mech_infantry moved from 110 Sea Zone to Holland Belgium
                1 armour and 2 infantry moved from Morocco to 91 Sea Zone
                2 armour, 1 artillery and 2 infantry moved from Gibraltar to 91 Sea Zone
                3 armour, 1 artillery, 4 infantry and 4 transports moved from 91 Sea Zone to 110 Sea Zone
                3 armour, 1 artillery and 4 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 artillery and 1 infantry moved from 6 Sea Zone to Korea
                2 fighters moved from 17 Sea Zone to Korea
                3 fighters moved from 17 Sea Zone to 6 Sea Zone
                1 fighter moved from 6 Sea Zone to Korea

  • '17 '16 '15 '14 '12

    I need scarmble and kamikaze orders for z6.  I assume max defense OOL


  • Scramble 2 fighters and one Tac
    Kami one on each of the cv’s and one on the BB
    OOL
    ss
    dam. cv’s
    sink cv’.s
    dd
    cr
    dd
    tac’s then fighters

  • '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese

    Combat - Chinese

    Non Combat Move - Chinese
                2 infantry moved from Kansu to Shensi

    Place Units - Chinese
                2 artilleries placed in Shensi
                1 infantry placed in Tsinghai
                1 infantry placed in Sikang
                1 infantry placed in Jehol
                1 infantry placed in Shantung
                1 infantry placed in Kiangsu
                1 infantry placed in Kiangsi
                1 infantry placed in Kwangsi

    Turn Complete - Chinese
                Chinese collect 23 PUs; end with 23 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs

  • '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - British
                British repair damage of 3x airfield, 6x factory_major; Remaining resources: 27 PUs;
                British buy 1 armour and 2 fighters; Remaining resources: 1 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 armour and 4 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                1 unit repaired.
                1 artillery, 2 fighters, 1 infantry, 3 mech_infantrys and 1 tactical_bomber moved from Caucasus to Rostov
                1 bomber moved from Kansu to Rostov

    Combat - British
                Battle in Rostov
                    British attack with 1 artillery, 1 bomber, 2 fighters, 1 infantry, 3 mech_infantrys and 1 tactical_bomber
                    Germans defend with 2 infantry
                    British win, taking Rostov from Germans with 1 artillery, 1 bomber, 2 fighters, 1 infantry, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Germans: 2 infantry

    Non Combat Move - British
                Turning on Edit Mode
                EDIT: Removing units owned by British from Yenisey: 1 mech_infantry
                EDIT: Changing ownership of Timguska from Japanese to Russians
                EDIT: Adding units owned by British to Timguska: 1 mech_infantry
                EDIT: Removing units owned by British from Yakut S.S.R.: 1 armour
                EDIT: Changing ownership of Evenkiyskiy from Japanese to Russians
                EDIT: Adding units owned by British to Evenkiyskiy: 1 armour
                EDIT: Removing units owned by British from Buryatia: 1 mech_infantry
                EDIT: Changing ownership of Sakha from Japanese to Russians
                EDIT: Adding units owned by British to Sakha: 1 mech_infantry
                EDIT: Turning off Edit Mode
                1 tactical_bomber moved from Szechwan to Russia
                2 fighters and 1 tactical_bomber moved from Rostov to Russia
                1 bomber moved from Rostov to Russia
                3 mech_infantrys moved from Hunan to Shensi
                1 aaGun and 3 infantry moved from Kiangsu to Anhwe
                1 aaGun and 8 infantry moved from Kiangsi to Hunan
                1 aaGun and 3 infantry moved from Kwangtung to Kwangsi
                1 armour and 7 mech_infantrys moved from Iraq to Caucasus
                1 armour and 1 mech_infantry moved from Eastern Persia to Northwest Persia
                3 mech_infantrys moved from Egypt to Iraq
                2 artilleries and 4 infantry moved from Egypt to Trans-Jordan
                1 infantry moved from West India to Eastern Persia
                6 mech_infantrys moved from India to Eastern Persia
                2 fighters moved from Gibraltar to 110 Sea Zone
                1 carrier moved from 91 Sea Zone to 110 Sea Zone
                1 destroyer moved from 106 Sea Zone to 91 Sea Zone

    Place Units - British
                2 fighters placed in United Kingdom
                1 armour placed in Iraq
                Turning on Edit Mode
                EDIT: Removing units owned by British from United Kingdom: 1 aaGun, 8 infantry and 1 mech_infantry
                EDIT: Adding units owned by British to 110 Sea Zone: 1 aaGun, 8 infantry and 1 mech_infantry
                EDIT: Turning off Edit Mode
                British undo move 2.
                1 armour placed in Iraq

    Turn Complete - British
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,6
                British collect 36 PUs (1 lost to blockades); end with 37 PUs total

    Place Units - UK_Pacific
                1 armour and 4 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 18 PUs; end with 18 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 23 PUs
                Some Units in India change ownership: 1 armour and 4 mech_infantrys


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Italians
                Italians buy 3 infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Italians
                Reseting Bonus Movement of Units
                1 submarine moved from 95 Sea Zone to 91 Sea Zone
                2 submarines moved from 92 Sea Zone to 91 Sea Zone


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Italians
                Italians buy 3 infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Italians
                Reseting Bonus Movement of Units
                1 submarine moved from 95 Sea Zone to 91 Sea Zone
                2 submarines moved from 92 Sea Zone to 91 Sea Zone

    Combat - Italians
                Battle in 91 Sea Zone
                    Italians attack with 3 submarines
                    British defend with 1 destroyer
                        Italians roll dice for 3 submarines in 91 Sea Zone, round 2 :  0/3 hits
                        British roll dice for 1 destroyer in 91 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Italians lost in 91 Sea Zone
                        Italians roll dice for 2 submarines in 91 Sea Zone, round 3 :  0/2 hits
                        British roll dice for 1 destroyer in 91 Sea Zone, round 3 :  0/1 hits
                        Italians roll dice for 2 submarines in 91 Sea Zone, round 4 :  1/2 hits
                        British roll dice for 1 destroyer in 91 Sea Zone, round 4 :  0/1 hits
                        1 destroyer owned by the British lost in 91 Sea Zone
                    Italians win with 2 submarines remaining. Battle score for attacker is 2
                    Casualties for British: 1 destroyer
                    Casualties for Italians: 1 submarine

    Non Combat Move - Italians
                1 artillery and 2 infantry moved from Northern Italy to Southern France
                1 artillery and 2 infantry moved from Yugoslavia to Northern Italy
                1 infantry moved from Southern Italy to Northern Italy
                1 armour moved from Southern Italy to Western Germany
                1 artillery moved from Southern Italy to Northern Italy

    Place Units - Italians
                1 submarine placed in 95 Sea Zone
                3 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 10 PUs; end with 10 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 15 PUs

    Dice Statistics:

    Total
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 2 times
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 3.900
            Median : 4.000
            Variance : 0.444
            Standard Deviation : 0.667
            Total rolls : 10

    British Combat
                2 was rolled 1 times
                3 was rolled 2 times
            Average roll : 2.667
            Median : 3.000
            Variance : 2.500
            Standard Deviation : 1.581
            Total rolls : 3

    Italians Combat
                1 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 4.429
            Median : 5.000
            Variance : 0.833
            Standard Deviation : 0.913
            Total rolls : 7

  • '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Combat Move - French

    Turn Complete - French


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 2 armour, 2 artilleries, 1 destroyer, 1 fighter and 10 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                Reseting Bonus Movement of Units
                1 infantry moved from Bryansk to Tambov
                      Germans take Tambov from Russians
                2 artilleries and 2 infantry moved from Ukraine to Rostov
                1 armour moved from Ukraine to Rostov
                1 tactical_bomber moved from Novgorod to Rostov
                1 armour moved from Archangel to Vologda
                      Germans take Vologda from Russians
                1 armour moved from Vologda to Urals
                      Germans take Urals from Russians
                1 mech_infantry moved from Novgorod to Smolensk
                      Germans take Smolensk from Russians
                1 armour moved from Belarus to Nenetsia
                      Germans take Nenetsia from Russians
                1 artillery and 2 infantry moved from Western Germany to Holland Belgium
                2 fighters moved from Western Germany to Holland Belgium


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 2 armour, 2 artilleries, 1 destroyer, 1 fighter and 10 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                Reseting Bonus Movement of Units
                1 infantry moved from Bryansk to Tambov
                      Germans take Tambov from Russians
                2 artilleries and 2 infantry moved from Ukraine to Rostov
                1 armour moved from Ukraine to Rostov
                1 tactical_bomber moved from Novgorod to Rostov
                1 armour moved from Archangel to Vologda
                      Germans take Vologda from Russians
                1 armour moved from Vologda to Urals
                      Germans take Urals from Russians
                1 mech_infantry moved from Novgorod to Smolensk
                      Germans take Smolensk from Russians
                1 armour moved from Belarus to Nenetsia
                      Germans take Nenetsia from Russians
                1 artillery and 2 infantry moved from Western Germany to Holland Belgium
                2 fighters moved from Western Germany to Holland Belgium

    Combat - Germans
                Battle in Holland Belgium
                    Germans attack with 1 artillery, 2 fighters and 2 infantry
                    Americans defend with 1 mech_infantry
                        Germans roll dice for 1 artillery, 2 fighters and 2 infantry in Holland Belgium, round 2 :  1/5 hits
                        Americans roll dice for 1 mech_infantry in Holland Belgium, round 2 :  1/1 hits
                        1 mech_infantry owned by the Americans and 1 infantry owned by the Germans lost in Holland Belgium
                    Germans win, taking Holland Belgium from Americans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 infantry
                    Casualties for Americans: 1 mech_infantry
                Battle in Rostov
                    Germans attack with 1 armour, 2 artilleries, 2 infantry and 1 tactical_bomber
                    British defend with 1 artillery, 1 infantry and 3 mech_infantrys
                        Germans roll dice for 1 armour, 2 artilleries, 2 infantry and 1 tactical_bomber in Rostov, round 2 :  3/6 hits
                        Russians roll dice for 1 artillery, 1 infantry and 3 mech_infantrys in Rostov, round 2 :  0/5 hits
                        1 infantry owned by the British and 2 mech_infantrys owned by the British lost in Rostov
                        Germans roll dice for 1 armour, 2 artilleries, 2 infantry and 1 tactical_bomber in Rostov, round 3 :  3/6 hits
                        Russians roll dice for 1 artillery and 1 mech_infantry in Rostov, round 3 :  0/2 hits
                        1 mech_infantry owned by the British and 1 artillery owned by the British lost in Rostov
                    Germans win, taking Rostov from Russians with 1 armour, 2 artilleries, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 19
                    Casualties for British: 1 artillery, 1 infantry and 3 mech_infantrys

    Non Combat Move - Germans
                1 tactical_bomber moved from Rostov to Ukraine
                2 fighters moved from Holland Belgium to Western Germany
                1 artillery and 2 infantry moved from Eastern Poland to Western Ukraine
                1 tactical_bomber moved from Novgorod to Western Germany
                2 infantry moved from Western Germany to Denmark
                1 infantry moved from Western Germany to Germany
                1 artillery moved from Western Germany to Germany
                1 aaGun moved from France to Western Germany

    Place Units - Germans
                1 artillery and 2 infantry placed in Novgorod
                1 armour, 1 fighter and 3 infantry placed in Western Germany
                1 destroyer placed in 112 Sea Zone
                3 infantry placed in France
                1 artillery and 2 infantry placed in Southern France
                1 armour placed in Germany

    Turn Complete - Germans
                Germans collect 60 PUs; end with 60 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs

    Dice Statistics:

    Total
                1 was rolled 3 times
                2 was rolled 4 times
                3 was rolled 6 times
                4 was rolled 6 times
                5 was rolled 3 times
                6 was rolled 3 times
            Average roll : 3.440
            Median : 3.000
            Variance : 0.458
            Standard Deviation : 0.677
            Total rolls : 25

    Germans Combat
                1 was rolled 3 times
                2 was rolled 3 times
                3 was rolled 5 times
                4 was rolled 3 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 3.118
            Median : 3.000
            Variance : 0.812
            Standard Deviation : 0.901
            Total rolls : 17

    Russians Combat
                3 was rolled 1 times
                4 was rolled 3 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 4.429
            Median : 4.000
            Variance : 1.167
            Standard Deviation : 1.080
            Total rolls : 7

    Americans Combat
                2 was rolled 1 times
            Average roll : 2.000
            Median : 2.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

  • '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Russians
                Russians buy 2 artilleries, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 armour moved from Russia to Urals
                      Russians take Vologda from Germans
                1 fighter moved from Russia to Urals
                1 artillery and 1 infantry moved from Russia to Smolensk
                1 infantry moved from Russia to Bryansk
                      Russians take Bryansk from Germans
                1 artillery and 1 infantry moved from Russia to Tambov
                1 infantry moved from Russia to Smolensk
                1 infantry moved from Russia to Tambov

    Combat - Russians
                Battle in Smolensk
                    Russians attack with 1 artillery and 2 infantry
                    Germans defend with 1 mech_infantry
                    Russians win, taking Smolensk from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 infantry
                Battle in Tambov
                    Russians attack with 1 artillery and 2 infantry
                    Germans defend with 1 infantry
                    Russians win, taking Tambov from Germans with 1 artillery remaining. Battle score for attacker is -3
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 2 infantry
                Battle in Urals
                    Russians attack with 1 armour and 1 fighter
                    Germans defend with 1 armour
                    Russians win, taking Urals from Germans with 1 armour and 1 fighter remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 armour

    Non Combat Move - Russians
                Turning on Edit Mode
                EDIT: Changing ownership of Siberia from Japanese to Russians
                EDIT: Adding units owned by Russians to Siberia: 1 infantry
                EDIT: Turning off Edit Mode
                1 fighter moved from Urals to Russia
                1 infantry moved from Russia to Vologda
                4 infantry moved from Russia to Bryansk
                1 artillery moved from Russia to Bryansk
                1 aaGun and 3 infantry moved from Chahar to Suiyuyan
                1 aaGun moved from Amur to Korea
                1 infantry moved from Amur to Buryatia

    Place Units - Russians
                Turning on Edit Mode
                EDIT: Removing units owned by Russians from Amur: 1 infantry
                EDIT: Turning off Edit Mode
                2 artilleries, 2 infantry and 1 mech_infantry placed in Russia

    Turn Complete - Russians
                Russians collect 23 PUs; end with 23 PUs total


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Japanese
                Japanese repair 7 damage on 1 factory_major; Remaining resources: 0 SuicideAttackTokens; 13 PUs;
                Japanese buy 1 fighter and 1 infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                Reseting Bonus Movement of Units
                1 submarine moved from 35 Sea Zone to 19 Sea Zone
                1 tactical_bomber moved from Japan to 19 Sea Zone

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