Game History
Round: 1 Purchase Units - Germans Germans buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 3 armour moved from Greater Southern Germany to France 1 artillery moved from Western Germany to France 3 infantry moved from Western Germany to France 2 artilleries moved from Holland Belgium to France 2 infantry moved from Holland Belgium to France 3 armour moved from Holland Belgium to France 4 mech_infantrys moved from Western Germany to France 1 submarine moved from 124 Sea Zone to 111 Sea Zone 1 submarine moved from 118 Sea Zone to 111 Sea Zone 1 submarine moved from 108 Sea Zone to 110 Sea Zone 1 submarine moved from 103 Sea Zone to 110 Sea Zone 1 tactical_bomber moved from Germany to 110 Sea Zone 2 tactical_bombers moved from Western Germany to 110 Sea Zone 1 fighter moved from Holland Belgium to 110 Sea Zone 2 fighters moved from Western Germany to 110 Sea Zone 1 fighter moved from Norway to 111 Sea Zone 1 tactical_bomber moved from Western Germany to 111 Sea Zone 1 bomber moved from Germany to 111 Sea Zone 1 battleship moved from 113 Sea Zone to 111 Sea Zone 1 bomber moved from Germany to 110 Sea Zone 1 submarine moved from 117 Sea Zone to 106 Sea Zone 1 tactical_bomber moved from Poland to Yugoslavia 1 fighter moved from Slovakia Hungary to Yugoslavia 6 infantry moved from Greater Southern Germany to Yugoslavia 1 armour moved from Slovakia Hungary to Yugoslavia 1 armour moved from Romania to Yugoslavia Combat - Germans British scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone Battle in 111 Sea Zone Germans attack with 1 battleship, 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber British defend with 1 battleship, 1 cruiser and 1 destroyer Units damaged: 1 battleship owned by the British Units damaged: 1 battleship owned by the Germans 1 fighter owned by the Germans, 1 bomber owned by the Germans and 1 tactical_bomber owned by the Germans retreated 1 battleship owned by the Germans and 2 submarines owned by the Germans retreated to 112 Sea Zone British win with 1 battleship and 1 cruiser remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Yugoslavia Germans attack with 2 armour, 1 fighter, 6 infantry and 1 tactical_bomber Neutral_Allies defend with 5 infantry Germans win, taking Yugoslavia from Neutral_Allies with 2 armour, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 3 infantry Casualties for Neutral_Allies: 5 infantry Battle in 110 Sea Zone Germans attack with 1 bomber, 3 fighters, 2 submarines and 3 tactical_bombers British defend with 1 battleship, 1 cruiser and 2 fighters; French defend with 1 cruiser and 1 fighter Units damaged: 1 battleship owned by the British Germans win with 1 bomber, 2 fighters, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 42 Casualties for Germans: 1 fighter and 2 tactical_bombers Casualties for British: 1 battleship, 1 cruiser and 2 fighters Casualties for French: 1 cruiser and 1 fighter Battle in France Germans attack with 6 armour, 3 artilleries, 5 infantry and 4 mech_infantrys British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 6 armour, 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 22 Casualties for Germans: 2 artilleries, 5 infantry and 2 mech_infantrys Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Battle in 106 Sea Zone Germans attack with 1 submarine British defend with 1 destroyer and 1 transport Germans win, taking 106 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 15 Casualties for British: 1 destroyer and 1 transport Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French Non Combat Move - Germans 1 bomber, 1 fighter and 1 tactical_bomber moved from 111 Sea Zone to Western Germany 2 fighters moved from 110 Sea Zone to 112 Sea Zone 1 tactical_bomber moved from 110 Sea Zone to Western Germany 1 bomber moved from 110 Sea Zone to Western Germany 3 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 fighter moved from Yugoslavia to Southern Italy 1 tactical_bomber moved from Yugoslavia to Western Germany 1 aaGun moved from Western Germany to France 1 aaGun moved from Western Germany to Holland Belgium 2 infantry moved from Denmark to Western Germany 1 cruiser and 1 transport moved from 114 Sea Zone to 112 Sea Zone 1 aaGun moved from Germany to Slovakia Hungary 1 aaGun moved from Germany to Poland 1 infantry moved from Germany to Poland 1 artillery moved from Greater Southern Germany to Western Germany 1 artillery moved from Greater Southern Germany to Germany Place Units - Germans 1 carrier, 1 destroyer and 1 submarine placed in 112 Sea Zone Turn Complete - Germans Germans collect 39 PUs; end with 58 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUsS.A. Axis vs Var. Allies
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese repair 7 damage on 1 factory_major; Remaining resources: 0 SuicideAttackTokens; 13 PUs;
Japanese buy 1 fighter and 1 infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
Reseting Bonus Movement of Units
1 submarine moved from 35 Sea Zone to 19 Sea Zone
1 tactical_bomber moved from Japan to 19 Sea ZoneCombat - Japanese
Battle in 19 Sea Zone
Japanese attack with 1 submarine and 1 tactical_bomber
ANZAC defend with 1 cruiser and 1 transport
Japanese roll dice for 1 submarine in 19 Sea Zone, round 2 : 1/1 hits
1 cruiser owned by the ANZAC lost in 19 Sea Zone
Japanese roll dice for 1 tactical_bomber in 19 Sea Zone, round 2 : 1/1 hits
1 transport owned by the ANZAC lost in 19 Sea Zone
Japanese win, taking 19 Sea Zone from ANZAC with 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 19
Casualties for ANZAC: 1 cruiser and 1 transportNon Combat Move - Japanese
1 tactical_bomber moved from 19 Sea Zone to JapanPlace Units - Japanese
1 fighter and 1 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,4,5,6,1,2,1,5,1,4,3,5
Japanese collect 1 PU (8 lost to blockades); end with 1 PU totalDice Statistics:
Total
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 4 times
6 was rolled 1 times
Average roll : 3.357
Median : 3.500
Variance : 0.462
Standard Deviation : 0.679
Total rolls : 14Null / Other
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 4 times
6 was rolled 1 times
Average roll : 3.500
Median : 4.000
Variance : 0.727
Standard Deviation : 0.853
Total rolls : 12Japanese Combat
2 was rolled 1 times
3 was rolled 1 times
Average roll : 2.500
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
Japan is on thin ice!
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 3 armour, 2 artilleries, 1 carrier, 2 fighters, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 destroyers moved from 89 Sea Zone to 91 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
2 fighters moved from Eastern United States to 91 Sea Zone
1 carrier moved from 101 Sea Zone to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Korea to 6 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 6 Sea Zone to Japan
4 bombers moved from Iwo Jima to Japan
4 fighters moved from 6 Sea Zone to Japan
3 fighters moved from Iwo Jima to 6 Sea Zone
1 artillery and 2 infantry moved from Normandy Bordeaux to Holland Belgium
1 fighter moved from 110 Sea Zone to Holland Belgium -
@suprise:
Japan is on thin ice!
Scramble z6?
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No scramble
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…and so begins the RAPE of Tokyo.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 3 armour, 2 artilleries, 1 carrier, 2 fighters, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 destroyers moved from 89 Sea Zone to 91 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
2 fighters moved from Eastern United States to 91 Sea Zone
1 carrier moved from 101 Sea Zone to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Korea to 6 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 6 Sea Zone to Japan
4 bombers moved from Iwo Jima to Japan
4 fighters moved from 6 Sea Zone to Japan
3 fighters moved from Iwo Jima to 6 Sea Zone
1 artillery and 2 infantry moved from Normandy Bordeaux to Holland Belgium
1 fighter moved from 110 Sea Zone to Holland BelgiumCombat - Americans
Battle in Japan
Americans attack with 1 armour, 1 artillery, 4 bombers, 4 fighters and 2 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 artillery, 1 factory_major, 1 fighter, 1 harbour, 2 infantry and 1 tactical_bomber
Americans captures 1PU while taking Japanese capital
Americans converts factory_major into different units
Americans win, taking Japan from Japanese with 1 armour, 4 bombers and 3 fighters remaining. Battle score for attacker is 16
Casualties for Americans: 1 artillery, 1 fighter and 2 infantry
Casualties for Japanese: 1 aaGun, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
Battle in 91 Sea Zone
Americans attack with 1 carrier, 3 destroyers and 2 fighters
Italians defend with 2 submarines
Americans win with 1 carrier, 3 destroyers and 2 fighters remaining. Battle score for attacker is 12
Casualties for Italians: 2 submarines
Battle in Holland Belgium
Americans attack with 1 artillery, 1 fighter and 2 infantry
Germans defend with 1 artillery and 1 infantry
Americans win, taking Holland Belgium from Germans with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantryNon Combat Move - Americans
1 fighter moved from Holland Belgium to Normandy Bordeaux
4 infantry moved from Suriname to 88 Sea Zone
4 infantry and 2 transports moved from 88 Sea Zone to 91 Sea Zone
4 infantry moved from 91 Sea Zone to Gibraltar
1 armour, 3 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone
1 armour, 3 infantry, 2 mech_infantrys and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 3 infantry and 2 mech_infantrys moved from 91 Sea Zone to Gibraltar
3 fighters moved from Japan to 6 Sea Zone
4 bombers moved from Japan to Manchuria
2 fighters moved from 6 Sea Zone to ManchuriaPlace Units - Americans
3 armour placed in Normandy Bordeaux
2 artilleries, 2 fighters and 2 infantry placed in Eastern United States
1 carrier, 1 submarine and 2 transports placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 73 PUs; end with 74 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 99 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Kansu
1 infantry placed in Tsinghai
1 infantry placed in Sikang
1 infantry placed in Kansu
1 infantry placed in Tsinghai
1 infantry placed in Sikang
2 artilleries and 1 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - British
British repair damage of 1x factory_major; Remaining resources: 36 PUs;
British buy 1 armour and 3 fighters; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 4 mech_infantrys; Remaining resources: 1 PUs;Combat Move - British
1 armour moved from Evenkiyskiy to Nenetsia
1 mech_infantry moved from Timguska to Nenetsia
1 tactical_bomber moved from Russia to Nenetsia
1 bomber, 1 fighter and 1 tactical_bomber moved from Russia to Ukraine
1 armour and 7 mech_infantrys moved from Caucasus to Rostov
1 armour and 1 mech_infantry moved from Northwest Persia to Rostov
1 fighter moved from Russia to RostovCombat - British
Battle in Nenetsia
British attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 armour
British win, taking Nenetsia from Germans with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in Rostov
British attack with 2 armour, 1 fighter and 8 mech_infantrys
Germans defend with 1 armour, 2 artilleries and 2 infantry
British win, taking Rostov from Germans with 2 armour, 1 fighter and 6 mech_infantrys remaining. Battle score for attacker is 12
Casualties for Germans: 1 armour, 2 artilleries and 2 infantry
Casualties for British: 2 mech_infantrys
Battle in Ukraine
British attack with 1 bomber, 1 fighter and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 tactical_bomber
British win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 11
Casualties for Germans: 1 tactical_bomberNon Combat Move - British
1 tactical_bomber moved from Nenetsia to Bryansk
1 fighter moved from Rostov to Bryansk
1 bomber, 1 fighter and 1 tactical_bomber moved from Ukraine to Bryansk
1 armour and 3 mech_infantrys moved from Iraq to Caucasus
6 mech_infantrys moved from Eastern Persia to Northwest Persia
1 infantry moved from Eastern Persia to Persia
1 armour and 4 mech_infantrys moved from India to Eastern Persia
3 mech_infantrys moved from Shensi to Kazakhstan
1 mech_infantry moved from Sakha to Yakut S.S.R.
1 aaGun and 3 infantry moved from Anhwe to Hopei
1 aaGun and 8 infantry moved from Hunan to Kweichow
1 aaGun and 3 infantry moved from Kwangsi to Hunan
1 aaGun, 8 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
2 fighters moved from United Kingdom to 110 Sea ZonePlace Units - British
3 fighters placed in United Kingdom
1 armour placed in IraqTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,6
British collect 36 PUs (1 lost to blockades); end with 36 PUs totalPlace Units - UK_Pacific
1 armour and 4 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 18 PUs; end with 19 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 24 PUs
Some Units in India change ownership: 1 armour and 4 mech_infantrys -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 armour and 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
Reseting Bonus Movement of Units
1 artillery and 2 infantry moved from Southern France to Northern Italy
2 infantry moved from Northern Italy to Southern Italy
1 armour moved from Western Germany to Southern Italy -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 armour and 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
Reseting Bonus Movement of Units
1 artillery and 2 infantry moved from Southern France to Northern Italy
2 infantry moved from Northern Italy to Southern Italy
1 armour moved from Western Germany to Southern ItalyNon Combat Move - Italians
Place Units - Italians
1 armour and 1 infantry placed in Southern Italy
2 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 10 PUs; end with 10 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 15 PUs -
My Japan took a beating, I’ll have to figure a way to be more aggressive with them.
I think this one is over, I’ll post the results
S.A. -
OK, I’ll finish off the round just for fun. Thanks SA
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Combat Move - French
Non Combat Move - French
2 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from Egypt to Trans-JordanTurn Complete - French
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ANZAC exterminates the last Japanese units from the board.
Thanks SA!