@simon33 said in L25 G40 OOB Simon33 (L+44) v BobbaRossa (X):
Oh I am wondering if I am doomed in this game already.
Certainly anything can happen with the dice, but the odds are looking a bit long.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Combat Move - French
Non Combat Move - French
            1 destroyer moved from 72 Sea Zone to 81 Sea Zone
            1 infantry moved from French West Africa to French Central Africa
            1 infantry moved from Algeria to Morocco
            1 cruiser moved from 110 Sea Zone to 92 Sea Zone
Turn Complete - French
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Research Technology - Germans
Purchase Units - Germans
            Germans buy 2 artilleries, 1 carrier, 2 destroyers, 9 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
            Reseting Bonus Movement of Units
            1 infantry moved from Western Germany to 112 Sea Zone
            1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
            1 armour moved from Normandy Bordeaux to 110 Sea Zone
            1 battleship, 1 cruiser, 1 destroyer and 1 submarine moved from 112 Sea Zone to 91 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone
            1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar
            1 bomber moved from Southern Italy to Gibraltar
            1 carrier and 1 tactical_bomber moved from 112 Sea Zone to 91 Sea Zone
            1 fighter moved from Southern Italy to Gibraltar
            1 bomber moved from Western Germany to United Kingdom
            2 tactical_bombers moved from Western Germany to United Kingdom
            1 fighter moved from Western Germany to United Kingdom
Bombing raid on London and its facilities. Care to intercept?
No Intercept. I will roll the AA shots for you with forum dice becuase triplea does it wrong when you bomb both facilities and ICs at the same time. It will just do 3 AA shots but you don’t get to know which thing was hit. Just do your turn and post it and we can edit it after if it doesn’t match
Bomber (IC) Rolls: 1@1; Total Hits: 01@1: (3)
Rolls: 1@1; Total Hits: 01@1: (3)
tactical (airbase?)  Rolls: 1@1; Total Hits: 01@1: (6)
Rolls: 1@1; Total Hits: 01@1: (6)
tactical (naval base?) Rolls: 1@1; Total Hits: 01@1: (3)
Rolls: 1@1; Total Hits: 01@1: (3)
OK buddy. No AA hits. If triplea gives you an AA hit we will ignore that and edit back your plane and roll a dice to do the damages.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Research Technology - Germans
Purchase Units - Germans
            Germans buy 2 artilleries, 1 carrier, 2 destroyers, 9 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
            Reseting Bonus Movement of Units
            1 infantry moved from Western Germany to 112 Sea Zone
            1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
            1 armour moved from Normandy Bordeaux to 110 Sea Zone
            1 battleship, 1 cruiser, 1 destroyer and 1 submarine moved from 112 Sea Zone to 91 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone
            1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar
            1 bomber moved from Southern Italy to Gibraltar
            1 carrier and 1 tactical_bomber moved from 112 Sea Zone to 91 Sea Zone
            1 fighter moved from Southern Italy to Gibraltar
            1 bomber moved from Western Germany to United Kingdom
            2 tactical_bombers moved from Western Germany to United Kingdom
            1 fighter moved from Western Germany to United Kingdom
Combat - Germans
            Battle in 91 Sea Zone
                Germans attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 submarine, 1 tactical_bomber and 1 transport
                British defend with 1 destroyer
                    Germans roll dice for 1 submarine in 91 Sea Zone, round 2 :  1/1 hits
                    British roll dice for 1 destroyer in 91 Sea Zone, round 2 :  0/1 hits
                    1 destroyer owned by the British lost in 91 Sea Zone
                Germans win with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 submarine, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 8
                Casualties for British: 1 destroyer
            Battle in Gibraltar
                Germans attack with 1 armour, 1 bomber, 1 fighter and 1 infantry
                British defend with 2 fighters and 1 harbour
                    Germans roll dice for 1 armour, 1 bomber, 1 fighter and 1 infantry in Gibraltar, round 2 :  2/4 hits
                    British roll dice for 2 fighters in Gibraltar, round 2 :  0/2 hits
                    2 fighters owned by the British lost in Gibraltar
                Germans win, taking Gibraltar from British with 1 armour, 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 20
                Casualties for British: 2 fighters
            Air Battle in United Kingdom
                Germans attacks with 4 units heading to United Kingdom
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in United Kingdom
                    AA fire in United Kingdom :  0/3 hits
                Bombing raid in United Kingdom rolls: 6 and causes: 6 damage to unit: factory_major
                Bombing raid in United Kingdom rolls: 3 and causes: 3 damage to unit: airfield
                Bombing raid in United Kingdom rolls: 4 and causes: 4 damage to unit: harbour
                Bombing raid in United Kingdom causes 13 damage total.  Damaged units is as follows: factory_major = 6, airfield = 3, harbour = 4
            Cleaning up after air battles
Non Combat Move - Germans
            1 bomber moved from Gibraltar to Southern France
            1 fighter moved from Gibraltar to 91 Sea Zone
            1 fighter moved from United Kingdom to Normandy Bordeaux
            2 tactical_bombers moved from United Kingdom to Normandy Bordeaux
            1 bomber moved from United Kingdom to Western Germany
            1 artillery and 1 infantry moved from Norway to Finland
            6 infantry moved from Bulgaria to Romania
            3 infantry moved from Yugoslavia to Slovakia Hungary
            2 artilleries moved from Yugoslavia to Slovakia Hungary
            3 armour moved from Yugoslavia to Slovakia Hungary
            1 aaGun moved from France to Normandy Bordeaux
            1 aaGun moved from Western Germany to France
            4 armour moved from France to Germany
            1 infantry moved from Western Germany to Denmark
            1 infantry moved from Western Germany to France
            1 artillery and 1 infantry moved from Western Germany to Germany
            1 fighter moved from 112 Sea Zone to 93 Sea Zone
            1 tactical_bomber moved from Southern Italy to 93 Sea Zone
Place Units - Germans
            1 carrier, 1 destroyer and 1 submarine placed in 93 Sea Zone
            1 destroyer placed in 113 Sea Zone
            1 artillery and 3 infantry placed in Western Germany
            1 infantry placed in France
            2 infantry placed in Normandy Bordeaux
            1 artillery and 3 infantry placed in Germany
Turn Complete - Germans
            Germans collect 44 PUs; end with 44 PUs total
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
            Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Dice Statistics:
Total
            1 was rolled 4 times
            2 was rolled 2 times
            3 was rolled 6 times
            4 was rolled 5 times
            5 was rolled 3 times
            6 was rolled 2 times
        Average roll : 3.318
        Median : 3.000
        Variance : 0.762
        Standard Deviation : 0.873
        Total rolls : 22
Null / Other
            1 was rolled 2 times
            2 was rolled 1 times
            3 was rolled 2 times
            4 was rolled 2 times
            5 was rolled 1 times
        Average roll : 2.875
        Median : 3.000
        Variance : 0.571
        Standard Deviation : 0.756
        Total rolls : 8
Germans Combat
            1 was rolled 2 times
            2 was rolled 1 times
            3 was rolled 2 times
            4 was rolled 2 times
            5 was rolled 1 times
        Average roll : 2.875
        Median : 3.000
        Variance : 0.571
        Standard Deviation : 0.756
        Total rolls : 8
British Combat
            3 was rolled 2 times
            4 was rolled 1 times
            5 was rolled 1 times
            6 was rolled 2 times
        Average roll : 4.500
        Median : 4.500
        Variance : 0.800
        Standard Deviation : 0.894
        Total rolls : 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Russians
            Russians buy 12 infantry; Remaining resources: 2 PUs;
Combat Move - Russians
Non Combat Move - Russians
            2 aaGuns and 18 infantry moved from Buryatia to Amur
            1 armour and 1 mech_infantry moved from Sikang to Shensi
            1 armour and 1 mech_infantry moved from Kazakhstan to Shensi
            2 infantry moved from Kazakhstan to Tsinghai
            2 aaGuns moved from Samara to Novosibirsk
            3 armour moved from Ukraine to Bryansk
            2 infantry moved from Western Ukraine to Bryansk
            5 infantry moved from Novgorod to Belarus
            2 fighters and 1 tactical_bomber moved from Novgorod to Russia
            3 armour moved from Novgorod to Bryansk
            2 artilleries moved from Bryansk to Belarus
            5 infantry moved from Bryansk to Belarus
            1 submarine moved from 111 Sea Zone to 109 Sea Zone
            1 cruiser and 1 submarine moved from 115 Sea Zone to 113 Sea Zone
Place Units - Russians
            10 infantry placed in Russia
            Russians undo move 1.
            3 infantry placed in Ukraine
            9 infantry placed in Russia
Turn Complete - Russians
            Russians collect 37 PUs; end with 39 PUs total
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Japanese
            Japanese buy 1 armour, 1 artillery, 1 destroyer, 1 harbour, 1 infantry and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
            Reseting Bonus Movement of Units
            5 infantry moved from Manchuria to Amur
            1 artillery and 4 infantry moved from Korea to Amur
            2 bombers moved from Kwangsi to Amur
            1 fighter moved from Kiangsu to Amur
            1 artillery and 2 infantry moved from Chahar to Suiyuyan
                  Japanese take Suiyuyan from Chinese
            2 infantry moved from Anhwe to Hopei
                  Japanese take Hopei from Chinese
            1 artillery moved from Anhwe to Hopei
            1 artillery and 2 infantry moved from Hunan to Kweichow
                  Japanese take Kweichow from Chinese
            1 artillery and 2 infantry moved from Kwangsi to Yunnan
            1 armour moved from Kwangsi to Yunnan
            1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan
            1 transport moved from 6 Sea Zone to 17 Sea Zone
            1 infantry moved from Iwo Jima to 17 Sea Zone
            1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
            2 artilleries and 1 infantry moved from Japan to 6 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 5 Sea Zone
            2 artilleries and 2 infantry moved from 5 Sea Zone to Amur
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Japanese
            Japanese buy 1 armour, 1 artillery, 1 destroyer, 1 harbour, 1 infantry and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
            Reseting Bonus Movement of Units
            5 infantry moved from Manchuria to Amur
            1 artillery and 4 infantry moved from Korea to Amur
            2 bombers moved from Kwangsi to Amur
            1 fighter moved from Kiangsu to Amur
            1 artillery and 2 infantry moved from Chahar to Suiyuyan
                  Japanese take Suiyuyan from Chinese
            2 infantry moved from Anhwe to Hopei
                  Japanese take Hopei from Chinese
            1 artillery moved from Anhwe to Hopei
            1 artillery and 2 infantry moved from Hunan to Kweichow
                  Japanese take Kweichow from Chinese
            1 artillery and 2 infantry moved from Kwangsi to Yunnan
            1 armour moved from Kwangsi to Yunnan
            1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan
            1 transport moved from 6 Sea Zone to 17 Sea Zone
            1 infantry moved from Iwo Jima to 17 Sea Zone
            1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
            2 artilleries and 1 infantry moved from Japan to 6 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 5 Sea Zone
            2 artilleries and 2 infantry moved from 5 Sea Zone to Amur
Combat - Japanese
            Battle in Yunnan
                Japanese attack with 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Yunnan, round 2 :  3/6 hits
                    Chinese roll dice for 1 infantry in Yunnan, round 2 :  1/1 hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
            Battle in Amur
                Japanese attack with 3 artilleries, 2 bombers, 1 fighter and 11 infantry
                Russians defend with 2 aaGuns and 18 infantry
                    AA fire in Amur :  1/3 hits
                    1 fighter owned by the Japanese lost in Amur
                    Japanese roll dice for 3 artilleries, 2 bombers and 11 infantry in Amur, round 2 :  5/16 hits
                    Russians roll dice for 2 aaGuns and 18 infantry in Amur, round 2 :  6/18 hits
                    3 infantry owned by the Russians, 6 infantry owned by the Japanese and 2 aaGuns owned by the Russians lost in Amur
                    Japanese roll dice for 3 artilleries, 2 bombers and 5 infantry in Amur, round 3 :  4/10 hits
                    Russians roll dice for 15 infantry in Amur, round 3 :  3/15 hits
                    4 infantry owned by the Russians and 3 infantry owned by the Japanese lost in Amur
                    Japanese roll dice for 3 artilleries, 2 bombers and 2 infantry in Amur, round 4 :  5/7 hits
                    Russians roll dice for 11 infantry in Amur, round 4 :  5/11 hits
                    5 infantry owned by the Russians, 2 infantry owned by the Japanese and 3 artilleries owned by the Japanese lost in Amur
                Russians win with 6 infantry remaining. Battle score for attacker is -9
                Casualties for Japanese: 3 artilleries, 1 fighter and 11 infantry
                Casualties for Russians: 2 aaGuns and 12 infantry
                2 bombers owned by the Japanese retreated
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
            Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
Non Combat Move - Japanese
            2 infantry moved from Jehol to Manchuria
            1 mech_infantry moved from Chahar to Manchuria
            1 aaGun moved from Jehol to Manchuria
            1 artillery and 2 infantry moved from Anhwe to Chahar
            1 infantry moved from Anhwe to Jehol
            1 transport moved from 36 Sea Zone to 20 Sea Zone
            2 bombers moved from Amur to Manchuria
            1 infantry moved from Kiangsi to 20 Sea Zone
            1 infantry and 1 transport moved from 20 Sea Zone to 19 Sea Zone
            1 infantry moved from 19 Sea Zone to Manchuria
            1 destroyer moved from 33 Sea Zone to 16 Sea Zone
            1 cruiser moved from 33 Sea Zone to 6 Sea Zone
            1 submarine moved from 36 Sea Zone to 37 Sea Zone
            1 destroyer moved from 36 Sea Zone to 43 Sea Zone
            1 battleship and 1 carrier moved from 36 Sea Zone to 19 Sea Zone
            1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Manchuria
            1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Manchuria
            2 fighters and 2 tactical_bombers moved from Kwangsi to 36 Sea Zone
            1 fighter and 1 tactical_bomber moved from Yunnan to Kiangsu
            1 fighter and 1 tactical_bomber moved from Kwangsi to Chahar
            1 fighter and 1 tactical_bomber moved from Kwangsi to 19 Sea Zone
            2 fighters moved from Kwangsi to Chahar
            1 transport moved from 36 Sea Zone to 19 Sea Zone
            1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Kiangsu
Place Units - Japanese
            1 armour, 1 infantry and 1 mech_infantry placed in Kiangsu
            1 harbour placed in Hainan
            1 artillery placed in Japan
            1 destroyer placed in 6 Sea Zone
Turn Complete - Japanese
            Japanese collect 33 PUs; end with 33 PUs total
            Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 43 PUs
Dice Statistics:
Total
            1 was rolled 18 times
            2 was rolled 16 times
            3 was rolled 13 times
            4 was rolled 15 times
            5 was rolled 11 times
            6 was rolled 14 times
        Average roll : 3.310
        Median : 3.000
        Variance : 0.360
        Standard Deviation : 0.600
        Total rolls : 87
Japanese Combat
            1 was rolled 7 times
            2 was rolled 9 times
            3 was rolled 8 times
            4 was rolled 9 times
            5 was rolled 3 times
            6 was rolled 3 times
        Average roll : 3.026
        Median : 3.000
        Variance : 1.079
        Standard Deviation : 1.039
        Total rolls : 39
Russians Combat
            1 was rolled 11 times
            2 was rolled 6 times
            3 was rolled 5 times
            4 was rolled 6 times
            5 was rolled 8 times
            6 was rolled 11 times
        Average roll : 3.574
        Median : 4.000
        Variance : 0.848
        Standard Deviation : 0.921
        Total rolls : 47
Chinese Combat
            2 was rolled 1 times
        Average roll : 2.000
        Median : 2.000
        Variance : ?
        Standard Deviation : ?
        Total rolls : 1
Wow, hard times for the Churchill in the med. Gonna have to think on this… :?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Americans
            Americans buy 1 carrier, 2 destroyers and 2 fighters; Remaining resources: 0 PUs;
Politics - Americans
            Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Americans
Non Combat Move - Americans
            1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 battleship, 2 cruisers, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 54 Sea Zone
            1 carrier, 1 destroyer and 2 fighters moved from 30 Sea Zone to 54 Sea Zone
            1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 28 Sea Zone to 26 Sea Zone
            1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 carrier and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
            1 armour and 1 infantry moved from Western United States to 10 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            2 fighters moved from Eastern United States to 26 Sea Zone
            1 armour and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 destroyer moved from 10 Sea Zone to 26 Sea Zone
            1 fighter moved from Western United States to Hawaiian Islands
Place Units - Americans
            1 carrier and 2 destroyers placed in 10 Sea Zone
            2 fighters placed in Eastern United States
Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
            1 fighter and 4 infantry moved from Shensi to Kweichow
            7 infantry moved from Shensi to Suiyuyan
Combat - Chinese
            Battle in Suiyuyan
                Chinese attack with 7 infantry
                Japanese defend with 1 artillery and 2 infantry
                Chinese win, taking Suiyuyan from Japanese with 4 infantry remaining. Battle score for attacker is 1
                Casualties for Chinese: 3 infantry
                Casualties for Japanese: 1 artillery and 2 infantry
            Battle in Kweichow
                Chinese attack with 1 fighter and 4 infantry
                Japanese defend with 1 artillery and 2 infantry
                Chinese win, taking Kweichow from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 10
                Casualties for Japanese: 1 artillery and 2 infantry
Non Combat Move - Chinese
            1 fighter moved from Kweichow to Kansu
Place Units - Chinese
            1 infantry placed in Szechwan
            4 infantry placed in Suiyuyan
Turn Complete - Chinese
            Chinese collect 7 PUs; end with 7 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - British
            British repair damage of 1x airfield; Remaining resources: 34 PUs;
            British buy 2 armour, 1 factory_minor, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
            UK_Pacific buy 3 armour; Remaining resources: 1 PUs;
Politics - British
            Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - British
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Central United States: 2 aaGuns
            EDIT: Adding units owned by Americans to Eastern United States: 2 aaGuns
            EDIT: Removing units owned by Americans from Western United States: 1 infantry and 4 mech_infantrys
            EDIT: Adding units owned by Americans to Central United States: 1 infantry and 1 mech_infantry
            EDIT: Adding units owned by Americans to Eastern United States: 2 mech_infantrys
            EDIT: Adding units owned by Americans to Southeast Mexico: 1 mech_infantry
            EDIT: Removing units owned by Americans from Western United States: 2 aaGuns
            EDIT: Adding units owned by Americans to Central United States: 2 aaGuns
            EDIT: Turning off Edit Mode
            1 bomber moved from United Kingdom to 99 Sea Zone
            1 tactical_bomber moved from Anglo Egyptian Sudan to 99 Sea Zone
            1 destroyer moved from 81 Sea Zone to 98 Sea Zone
            1 fighter moved from 92 Sea Zone to 98 Sea Zone
            1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 fighter moved from 92 Sea Zone to 93 Sea Zone
            1 fighter moved from United Kingdom to 93 Sea Zone
            1 armour moved from Egypt to Syria
            1 artillery and 1 infantry moved from Egypt to 81 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 98 Sea Zone
            1 artillery and 1 infantry moved from 98 Sea Zone to Syria
            1 artillery moved from Ethiopia to 76 Sea Zone
            1 artillery, 1 cruiser and 1 transport moved from 76 Sea Zone to 72 Sea Zone
            1 artillery moved from 72 Sea Zone to Kenya
            2 transports moved from 106 Sea Zone to 116 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from Quebec to Newfoundland Labrador
Combat - British
            Battle in Kenya
                British attack with 1 artillery
                Italians defend with 1 infantry
                British win, taking Kenya from Italians with 1 artillery remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
            Battle in 98 Sea Zone
                British attack with 1 destroyer, 1 fighter and 1 transport
                Italians defend with 1 destroyer
                British win, taking 98 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 transport remaining. Battle score for attacker is 8
                Casualties for Italians: 1 destroyer
            Battle in Syria
                British attack with 1 armour, 1 artillery and 1 infantry
                Italians defend with 1 armour
                British win, taking Syria from Italians with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 6
                Casualties for Italians: 1 armour
            Battle in 99 Sea Zone
                British attack with 1 bomber and 1 tactical_bomber
                Italians defend with 1 battleship and 1 transport
                British win with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 27
                Casualties for Italians: 1 battleship and 1 transport
            Battle in 93 Sea Zone
                British attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters
                Germans defend with 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
                British win, taking 93 Sea Zone from Neutral with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters remaining. Battle score for attacker is 51
                Casualties for Germans: 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
Non Combat Move - British
            1 fighter moved from 98 Sea Zone to Egypt
            1 bomber and 1 tactical_bomber moved from 99 Sea Zone to Cyprus
            1 destroyer moved from 37 Sea Zone to 19 Sea Zone
            2 infantry moved from Shan State to Burma
            1 infantry moved from Malaya to Shan State
            3 aaGuns and 12 infantry moved from India to Burma
            1 infantry moved from Eastern Persia to Persia
                  British take Persia from Neutral_Allies
            2 infantry moved from Rhodesia to Tanganyika Territory
            1 infantry moved from Ethiopia to Anglo Egyptian Sudan
            1 mech_infantry moved from Ethiopia to Egypt
            1 mech_infantry moved from Eire to United Kingdom
            1 aaGun and 4 infantry moved from Scotland to United Kingdom
            2 fighters and 1 tactical_bomber moved from India to Burma
Place Units - British
            1 factory_minor placed in Egypt
            2 armour and 1 mech_infantry placed in Union of South Africa
            2 infantry placed in United Kingdom
Turn Complete - British
            British collect 32 PUs; end with 32 PUs total
Place Units - UK_Pacific
            3 armour placed in India
Turn Complete - UK_Pacific
            UK_Pacific collect 17 PUs; end with 18 PUs total
            Some Units in India change ownership: 3 armour
evened things up a bit in z93
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Italians
            Italians buy 1 artillery, 1 destroyer and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
            Reseting Bonus Movement of Units
            1 infantry moved from Southern Italy to 97 Sea Zone
            1 armour moved from Greece to 97 Sea Zone
            1 armour, 1 cruiser, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
            1 armour and 1 infantry moved from 98 Sea Zone to Egypt
            1 armour, 1 artillery and 3 infantry moved from Alexandria to Egypt
            1 bomber moved from Southern Italy to Egypt
            1 submarine moved from 96 Sea Zone to 92 Sea Zone
            1 cruiser and 1 destroyer moved from 97 Sea Zone to 98 Sea Zone
            1 fighter moved from Southern Italy to Egypt
            1 fighter moved from Southern Italy to Egypt
            1 artillery moved from Tunisia to Algeria
                  Italians take Algeria from French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Italians
            Italians buy 1 artillery, 1 destroyer and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
            Reseting Bonus Movement of Units
            1 infantry moved from Southern Italy to 97 Sea Zone
            1 armour moved from Greece to 97 Sea Zone
            1 armour, 1 cruiser, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
            1 armour and 1 infantry moved from 98 Sea Zone to Egypt
            1 armour, 1 artillery and 3 infantry moved from Alexandria to Egypt
            1 bomber moved from Southern Italy to Egypt
            1 submarine moved from 96 Sea Zone to 92 Sea Zone
            1 cruiser and 1 destroyer moved from 97 Sea Zone to 98 Sea Zone
            1 fighter moved from Southern Italy to Egypt
            1 fighter moved from Southern Italy to Egypt
            1 artillery moved from Tunisia to Algeria
                  Italians take Algeria from French
Combat - Italians
            Battle in 98 Sea Zone
                Italians attack with 2 cruisers, 1 destroyer and 1 transport
                British defend with 1 destroyer and 1 transport
                    Italians roll dice for 2 cruisers, 1 destroyer and 1 transport in 98 Sea Zone, round 2 :  1/3 hits
                    British roll dice for 1 destroyer and 1 transport in 98 Sea Zone, round 2 :  0/1 hits
                    1 destroyer owned by the British lost in 98 Sea Zone
                    1 transport owned by the British lost in 98 Sea Zone
                Italians win, taking 98 Sea Zone from British with 2 cruisers, 1 destroyer and 1 transport remaining. Battle score for attacker is 15
                Casualties for British: 1 destroyer and 1 transport
            Battle in Egypt
                Italians attack with 2 armour, 1 artillery, 1 bomber, 2 fighters and 4 infantry
                ANZAC defend with 2 infantry; British defend with 1 aaGun, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour, 3 infantry and 1 mech_infantry
                    AA fire in Egypt :  0/3 hits
                    Italians roll dice for 2 armour, 1 artillery, 1 bomber, 2 fighters and 4 infantry in Egypt, round 2 :  6/10 hits
                    British roll dice for 1 aaGun, 1 artillery, 1 fighter, 5 infantry and 1 mech_infantry in Egypt, round 2 :  4/8 hits
                    3 infantry owned by the British, 2 infantry owned by the ANZAC, 1 aaGun owned by the British and 4 infantry owned by the Italians lost in Egypt
                    Italians roll dice for 2 armour, 1 artillery, 1 bomber and 2 fighters in Egypt, round 3 :  3/6 hits
                    British roll dice for 1 artillery, 1 fighter and 1 mech_infantry in Egypt, round 3 :  2/3 hits
                    1 artillery owned by the Italians, 1 mech_infantry owned by the British, 1 artillery owned by the British, 1 fighter owned by the British and 1 armour owned by the Italians lost in Egypt
                Italians win, taking Egypt from British with 1 armour, 1 bomber and 2 fighters remaining. Battle score for attacker is 16
                Casualties for ANZAC: 2 infantry
                Casualties for British: 1 aaGun, 1 artillery, 1 fighter, 3 infantry and 1 mech_infantry
                Casualties for Italians: 1 armour, 1 artillery and 4 infantry
            Battle in 92 Sea Zone
                Italians attack with 1 submarine
                French defend with 1 cruiser
                    Italians roll dice for 1 submarine in 92 Sea Zone, round 2 :  1/1 hits
                    1 cruiser owned by the French lost in 92 Sea Zone
                Italians win with 1 submarine remaining. Battle score for attacker is 12
                Casualties for French: 1 cruiser
Non Combat Move - Italians
            2 fighters moved from Egypt to Alexandria
            1 bomber moved from Egypt to Alexandria
            1 mech_infantry moved from Tunisia to Tobruk
            1 artillery and 1 infantry moved from Northern Italy to Southern Italy
Place Units - Italians
            1 destroyer placed in 97 Sea Zone
            1 artillery and 1 infantry placed in Northern Italy
Turn Complete - Italians
            Italians collect 15 PUs; end with 15 PUs total
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Dice Statistics:
Total
            1 was rolled 6 times
            2 was rolled 10 times
            3 was rolled 4 times
            4 was rolled 5 times
            5 was rolled 6 times
            6 was rolled 4 times
        Average roll : 3.200
        Median : 3.000
        Variance : 0.853
        Standard Deviation : 0.924
        Total rolls : 35
British Combat
            1 was rolled 2 times
            2 was rolled 4 times
            3 was rolled 3 times
            4 was rolled 3 times
            5 was rolled 3 times
        Average roll : 3.067
        Median : 3.000
        Variance : 0.786
        Standard Deviation : 0.886
        Total rolls : 15
Italians Combat
            1 was rolled 4 times
            2 was rolled 6 times
            3 was rolled 1 times
            4 was rolled 2 times
            5 was rolled 3 times
            6 was rolled 4 times
        Average roll : 3.300
        Median : 2.500
        Variance : 0.842
        Standard Deviation : 0.918
        Total rolls : 20
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - ANZAC
            ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;
Politics - ANZAC
            ANZAC takes Political Action: Political Action ANZAC To War With Japanese
                ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
                ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
                ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
                ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
                ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
                ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
                ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
                ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Combat Move - ANZAC
Non Combat Move - ANZAC
            1 infantry moved from New South Wales to 62 Sea Zone
            1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
            2 aaGuns and 1 infantry moved from Queensland to 54 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
            1 aaGun and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
                  ANZAC take Dutch New Guinea from Dutch
            1 aaGun and 1 infantry moved from 41 Sea Zone to Sumatra
                  ANZAC take Sumatra from Dutch
Place Units - ANZAC
            1 infantry placed in New South Wales
            1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs total
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Politics - French
            Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
            French takes Political Action: Political Action French To War With Japanese
                French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Japanese and French from Neutrality to War
                French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Chinese and French from Neutrality to Allied
Combat Move - French
            1 infantry moved from French Central Africa to French Equatorial Africa
            2 infantry moved from Morocco to Algeria
Combat - French
            Battle in Algeria
                French attack with 2 infantry
                Italians defend with 1 artillery
                French win, taking Algeria from Italians with 2 infantry remaining. Battle score for attacker is 4
                Casualties for Italians: 1 artillery
Non Combat Move - French
Turn Complete - French
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
            Germans buy 1 destroyer, 1 fighter, 10 infantry and 1 submarine; Remaining resources: 0 PUs;
Politics - Germans
            Germans takes Political Action: Political Action Axis To War With Russians
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Combat Move - Germans
            Reseting Bonus Movement of Units
            1 armour moved from Slovakia Hungary to Western Ukraine
                  Germans take Eastern Poland from Russians
                  Germans take Western Ukraine from Russians
            1 infantry moved from Poland to Baltic States
                  Germans take Baltic States from Russians
            1 infantry moved from Romania to Bessarabia
                  Germans take Bessarabia from Russians
            5 infantry moved from Romania to Eastern Poland
            2 armour, 3 artilleries and 8 infantry moved from Slovakia Hungary to Eastern Poland
            3 infantry moved from Poland to Eastern Poland
            1 artillery and 4 infantry moved from Germany to Poland
            1 artillery moved from Germany to Slovakia Hungary
            4 armour moved from Germany to Eastern Poland
            1 bomber moved from Southern France to 93 Sea Zone
            2 tactical_bombers moved from Normandy Bordeaux to 93 Sea Zone
            1 fighter moved from 91 Sea Zone to 93 Sea Zone
            1 fighter moved from Normandy Bordeaux to 93 Sea Zone
            1 submarine moved from 91 Sea Zone to 106 Sea Zone
            1 battleship moved from 91 Sea Zone to 93 Sea Zone
            1 armour and 1 infantry moved from Gibraltar to 91 Sea Zone
            1 armour and 1 infantry moved from 91 Sea Zone to Morocco
            1 destroyer moved from 113 Sea Zone to 112 Sea Zone
            1 bomber moved from Western Germany to 93 Sea Zone
            1 tactical_bomber moved from 91 Sea Zone to 93 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
            Germans buy 1 destroyer, 1 fighter, 10 infantry and 1 submarine; Remaining resources: 0 PUs;
Politics - Germans
            Germans takes Political Action: Political Action Axis To War With Russians
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Combat Move - Germans
            Reseting Bonus Movement of Units
            Turning on Edit Mode
            EDIT: Changing ownership of Karelia from Russians to Germans
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Changing ownership of Vyborg from Russians to Germans
            EDIT: Adding units owned by Germans to Vyborg: 1 infantry
            EDIT: Adding units owned by Germans to Karelia: 1 artillery and 7 infantry
            EDIT: Removing units owned by Germans from Finland: 1 artillery and 8 infantry
            EDIT: Turning off Edit Mode
            1 armour moved from Slovakia Hungary to Western Ukraine
                  Germans take Eastern Poland from Russians
                  Germans take Western Ukraine from Russians
            1 infantry moved from Poland to Baltic States
                  Germans take Baltic States from Russians
            1 infantry moved from Romania to Bessarabia
                  Germans take Bessarabia from Russians
            5 infantry moved from Romania to Eastern Poland
            2 armour, 3 artilleries and 8 infantry moved from Slovakia Hungary to Eastern Poland
            3 infantry moved from Poland to Eastern Poland
            1 artillery and 4 infantry moved from Germany to Poland
            1 artillery moved from Germany to Slovakia Hungary
            4 armour moved from Germany to Eastern Poland
            1 bomber moved from Southern France to 93 Sea Zone
            2 tactical_bombers moved from Normandy Bordeaux to 93 Sea Zone
            1 fighter moved from 91 Sea Zone to 93 Sea Zone
            1 fighter moved from Normandy Bordeaux to 93 Sea Zone
            1 submarine moved from 91 Sea Zone to 106 Sea Zone
            1 battleship moved from 91 Sea Zone to 93 Sea Zone
            1 armour and 1 infantry moved from Gibraltar to 91 Sea Zone
            1 armour and 1 infantry moved from 91 Sea Zone to Morocco
            1 destroyer moved from 113 Sea Zone to 112 Sea Zone
            1 bomber moved from Western Germany to 93 Sea Zone
            1 tactical_bomber moved from 91 Sea Zone to 93 Sea Zone
Combat - Germans
            Battle in 93 Sea Zone
                Germans attack with 1 battleship, 2 bombers, 2 fighters and 3 tactical_bombers
                British defend with 1 battleship, 1 carrier, 1 cruiser and 1 fighter
                    Germans roll dice for 1 battleship, 2 bombers, 2 fighters and 3 tactical_bombers in 93 Sea Zone, round 2 :  6/8 hits
                    British roll dice for 1 battleship, 1 carrier, 1 cruiser and 1 fighter in 93 Sea Zone, round 2 :  3/4 hits
                Units damaged: 1 battleship owned by the Germans
                    1 cruiser owned by the British, 1 tactical_bomber owned by the Germans, 1 fighter owned by the British, 1 battleship owned by the British, 1 carrier owned by the British and 1 fighter owned by the Germans lost in 93 Sea Zone
                Germans win, taking 93 Sea Zone from British with 1 battleship, 2 bombers, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 37
                Casualties for Germans: 1 fighter and 1 tactical_bomber
                Casualties for British: 1 battleship, 1 carrier, 1 cruiser and 1 fighter
            Battle in Morocco
Non Combat Move - Germans
            2 bombers moved from 93 Sea Zone to Western Germany
            2 tactical_bombers moved from 93 Sea Zone to France
            1 fighter moved from 93 Sea Zone to France
            1 carrier moved from 91 Sea Zone to 112 Sea Zone
            1 tactical_bomber moved from Western Germany to 112 Sea Zone
            2 aaGuns moved from Slovakia Hungary to Eastern Poland
            1 infantry moved from Romania to Eastern Poland
            1 armour and 1 mech_infantry moved from Southern France to Yugoslavia
            1 artillery and 3 infantry moved from Western Germany to Germany
            2 infantry moved from France to Western Germany
Place Units - Germans
            1 destroyer, 1 fighter and 1 submarine placed in 112 Sea Zone
            10 infantry placed in Germany
Turn Complete - Germans
            Germans collect 50 PUs; end with 50 PUs total
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Dice Statistics:
Total
            1 was rolled 2 times
            2 was rolled 2 times
            3 was rolled 4 times
            4 was rolled 1 times
            5 was rolled 2 times
            6 was rolled 1 times
        Average roll : 3.167
        Median : 3.000
        Variance : 0.545
        Standard Deviation : 0.739
        Total rolls : 12
Germans Combat
            1 was rolled 1 times
            2 was rolled 1 times
            3 was rolled 3 times
            4 was rolled 1 times
            5 was rolled 1 times
            6 was rolled 1 times
        Average roll : 3.375
        Median : 3.000
        Variance : 0.571
        Standard Deviation : 0.756
        Total rolls : 8
British Combat
            1 was rolled 1 times
            2 was rolled 1 times
            3 was rolled 1 times
            5 was rolled 1 times
        Average roll : 2.750
        Median : 2.500
        Variance : 1.333
        Standard Deviation : 1.155
        Total rolls : 4