would you like to scramble in yunnan?
S.A. Axis vs Var. Allies
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Russians
Russians buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 armour moved from Russia to Archangel
Russians take Smolensk from Germans
Russians take Archangel from Germans
1 armour and 1 mech_infantry moved from Russia to Vologda
1 fighter moved from Bryansk to Vologda
1 mech_infantry moved from Russia to Vologda
1 armour and 1 mech_infantry moved from Rostov to Belarus
2 mech_infantrys moved from Russia to BelarusCombat - Russians
Battle in Vologda
Russians attack with 1 armour, 1 fighter and 2 mech_infantrys
Germans defend with 1 armour and 1 mech_infantry
Russians win, taking Vologda from Germans with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour and 1 mech_infantry
Casualties for Russians: 1 mech_infantry
Battle in Belarus
Russians attack with 1 armour and 3 mech_infantrys
Germans defend with 1 armour and 1 artillery
Russians win, taking Belarus from Germans with 1 armour remaining. Battle score for attacker is -2
Casualties for Germans: 1 armour and 1 artillery
Casualties for Russians: 3 mech_infantrysNon Combat Move - Russians
1 fighter moved from Vologda to RussiaPlace Units - Russians
2 artilleries and 4 infantry placed in Russia
Turning on Edit Mode
EDIT: Removing units owned by Russians from Jehol: 1 aaGun and 2 infantry
EDIT: Adding units owned by Russians to Manchuria: 1 aaGun and 2 infantry
EDIT: Removing units owned by Russians from Kiangsu: 1 aaGun and 3 infantry
EDIT: Adding units owned by Russians to Anhwe: 1 aaGun and 3 infantry
EDIT: Turning off Edit ModeTurn Complete - Russians
Russians collect 20 PUs; end with 20 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 25 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 artillery, 1 destroyer, 1 fighter and 1 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
Reseting Bonus Movement of Units
1 armour and 1 infantry moved from Japan to 6 Sea Zone
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 1 Sea Zone
1 armour and 1 infantry moved from 1 Sea Zone to Alaska
1 submarine moved from 19 Sea Zone to 20 Sea Zone
1 submarine moved from 19 Sea Zone to 21 Sea Zone
1 tactical_bomber moved from 19 Sea Zone to 20 Sea Zone
1 fighter moved from 19 Sea Zone to 21 Sea Zone
1 fighter moved from 6 Sea Zone to 20 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 21 Sea Zone
1 transport moved from 19 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
1 carrier and 1 cruiser moved from 19 Sea Zone to 6 Sea Zone
1 artillery moved from Evenkiyskiy to Timguska
Japanese take Timguska from Russians -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 artillery, 1 destroyer, 1 fighter and 1 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
Reseting Bonus Movement of Units
1 armour and 1 infantry moved from Japan to 6 Sea Zone
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 1 Sea Zone
1 armour and 1 infantry moved from 1 Sea Zone to Alaska
1 submarine moved from 19 Sea Zone to 20 Sea Zone
1 submarine moved from 19 Sea Zone to 21 Sea Zone
1 tactical_bomber moved from 19 Sea Zone to 20 Sea Zone
1 fighter moved from 19 Sea Zone to 21 Sea Zone
1 fighter moved from 6 Sea Zone to 20 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 21 Sea Zone
1 transport moved from 19 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
1 carrier and 1 cruiser moved from 19 Sea Zone to 6 Sea Zone
1 artillery moved from Evenkiyskiy to Timguska
Japanese take Timguska from RussiansCombat - Japanese
Battle in 21 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in 21 Sea Zone, round 2 : 2/2 hits
ANZAC roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the ANZAC lost in 21 Sea Zone
Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 20 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 cruiser; Americans defend with 1 transport
Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 1/1 hits
1 cruiser owned by the ANZAC lost in 20 Sea Zone
Japanese roll dice for 1 fighter and 1 tactical_bomber in 20 Sea Zone, round 2 : 2/2 hits
1 transport owned by the Americans lost in 20 Sea Zone
Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 19
Casualties for ANZAC: 1 cruiser
Casualties for Americans: 1 transport
Battle in AlaskaNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from 21 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 20 Sea Zone to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
1 infantry moved from Amur to KoreaPlace Units - Japanese
1 artillery, 1 fighter and 1 infantry placed in Japan
1 destroyer placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 23 PUs; end with 23 PUs totalDice Statistics:
Total
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 2.857
Median : 3.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 7Japanese Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 2 times
6 was rolled 1 times
Average roll : 2.667
Median : 2.500
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6ANZAC Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Place Units - Chinese
3 infantry placed in Kansu
2 artilleries and 3 infantry placed in Manchuria
Chinese undo move 2.
1 artillery and 1 infantry placed in Manchuria
3 infantry placed in Anhwe
1 artillery placed in ManchuriaTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - British
British repair damage of 6x factory_minor; Remaining resources: 32 PUs;
British buy 1 destroyer and 6 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 bomber moved from India to Timguska
2 armour and 2 mech_infantrys moved from Jehol to Korea
1 armour moved from Central Mongolia to Yakut S.S.R.
Russians take Yakut S.S.R. from Japanese
1 mech_infantry moved from Central Mongolia to Buryatia
Russians take Buryatia from Japanese
1 mech_infantry moved from Central Mongolia to Yenisey
Russians take Yenisey from Japanese
1 fighter moved from 106 Sea Zone to 92 Sea Zone
1 carrier moved from 91 Sea Zone to 92 Sea Zone
1 carrier and 1 fighter moved from 106 Sea Zone to 91 Sea ZoneCombat - British
Battle in Timguska
British attack with 1 bomber
Japanese defend with 1 artillery
British win with 1 bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Korea
British attack with 2 armour and 2 mech_infantrys
Japanese defend with 3 infantry
British win, taking Korea from Japanese with 1 armour remaining. Battle score for attacker is -5
Casualties for British: 1 armour and 2 mech_infantrys
Casualties for Japanese: 3 infantry
Battle in 92 Sea Zone
British attack with 1 carrier and 1 fighter
Germans defend with 1 transport; Italians defend with 1 transport
British win with 1 carrier and 1 fighter remaining. Battle score for attacker is 14
Casualties for Germans: 1 transport
Casualties for Italians: 1 transportNon Combat Move - British
1 artillery and 1 infantry moved from Northwest Persia to Caucasus
3 mech_infantrys moved from Iraq to Caucasus
1 armour and 4 mech_infantrys moved from Egypt to Iraq
2 fighters and 1 tactical_bomber moved from Iraq to Caucasus
1 tactical_bomber moved from Philippines to Szechwan
1 bomber moved from Timguska to Kansu
1 armour and 1 mech_infantry moved from India to Eastern Persia
1 infantry moved from India to West India
3 infantry moved from Kwangtung to Kiangsi
3 infantry moved from Kiangsu to Kiangsi
1 aaGun moved from Kwangtung to Kiangsi
1 infantry moved from Kiangsu to Kiangsi
1 infantry moved from Kwangtung to Kiangsi
3 mech_infantrys moved from Kwangtung to HunanPlace Units - British
1 destroyer placed in 106 Sea Zone
3 mech_infantrys placed in Iraq
3 mech_infantrys placed in EgyptTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,6
British collect 36 PUs (1 lost to blockades); end with 36 PUs totalPlace Units - UK_Pacific
6 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,2,3,1,3,3,3,4,1,2,1,1,4,5,4,1,3
UK_Pacific collect 17 PUs (4 lost to blockades); end with 17 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 22 PUs
Some Units in India change ownership: 6 mech_infantrys -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 2 artilleries, 2 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
Reseting Bonus Movement of Units
2 submarines moved from 95 Sea Zone to 92 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 2 artilleries, 2 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
Reseting Bonus Movement of Units
2 submarines moved from 95 Sea Zone to 92 Sea ZoneCombat - Italians
Battle in 92 Sea Zone
Italians attack with 2 submarines
British defend with 1 carrier and 1 fighter
Italians roll dice for 2 submarines in 92 Sea Zone, round 2 : 2/2 hits
1 carrier owned by the British lost in 92 Sea Zone
2 submarines owned by the Italians Submerged
British win with 1 fighter remaining. Battle score for attacker is 16
Casualties for British: 1 carrier
1 fighter owned by the British forced to land in 91 Sea ZoneNon Combat Move - Italians
1 artillery and 2 infantry moved from Albania to Yugoslavia
1 infantry moved from Northern Italy to Southern Italy
1 aaGun moved from Northern Italy to Southern Italy
1 destroyer moved from 95 Sea Zone to 92 Sea ZonePlace Units - Italians
2 artilleries and 1 infantry placed in Southern Italy
1 infantry placed in Northern Italy
1 submarine placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 10 PUs; end with 10 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 15 PUsDice Statistics:
Total
2 was rolled 2 times
Average roll : 2.000
Median : 2.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2Italians Combat
2 was rolled 2 times
Average roll : 2.000
Median : 2.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - French
Turn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 artillery, 1 destroyer, 1 fighter, 10 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Germans
Reseting Bonus Movement of Units
1 armour moved from Novgorod to Archangel
1 mech_infantry moved from Novgorod to Archangel
1 mech_infantry moved from Western Ukraine to Belarus
1 armour moved from Novgorod to Belarus
2 infantry moved from Western Ukraine to Bryansk
Germans take Bryansk from Russians
2 infantry moved from Ukraine to Rostov
Germans take Rostov from Russians
1 infantry moved from Ukraine to Bryansk
1 tactical_bomber moved from Western Ukraine to Archangel
1 tactical_bomber moved from Western Ukraine to Belarus
1 submarine moved from 112 Sea Zone to 91 Sea Zone
1 submarine moved from 93 Sea Zone to 91 Sea Zone
1 destroyer moved from 110 Sea Zone to 91 Sea Zone -
OOL for sz 91
-
damage US carrier
damage UK carrier
destroyer
US fighters
UK fighters
battleship
transports -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 artillery, 1 destroyer, 1 fighter, 10 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Germans
Reseting Bonus Movement of Units
1 armour moved from Novgorod to Archangel
1 mech_infantry moved from Novgorod to Archangel
1 mech_infantry moved from Western Ukraine to Belarus
1 armour moved from Novgorod to Belarus
2 infantry moved from Western Ukraine to Bryansk
Germans take Bryansk from Russians
2 infantry moved from Ukraine to Rostov
Germans take Rostov from Russians
1 infantry moved from Ukraine to Bryansk
1 tactical_bomber moved from Western Ukraine to Archangel
1 tactical_bomber moved from Western Ukraine to Belarus
1 submarine moved from 112 Sea Zone to 91 Sea Zone
1 submarine moved from 93 Sea Zone to 91 Sea Zone
1 destroyer moved from 110 Sea Zone to 91 Sea ZoneCombat - Germans
Battle in Archangel
Germans attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 armour
Germans roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Archangel, round 2 : 0/3 hits
Russians roll dice for 1 armour in Archangel, round 2 : 0/1 hits
Germans roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Archangel, round 3 : 2/3 hits
Russians roll dice for 1 armour in Archangel, round 3 : 1/1 hits
1 armour owned by the Russians and 1 mech_infantry owned by the Germans lost in Archangel
Germans win, taking Archangel from Russians with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 armour
Battle in Belarus
Germans attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 armour
Germans roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Belarus, round 2 : 2/3 hits
Russians roll dice for 1 armour in Belarus, round 2 : 1/1 hits
1 armour owned by the Russians and 1 mech_infantry owned by the Germans lost in Belarus
Germans win, taking Belarus from Russians with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 armour
Battle in 91 Sea Zone
Germans attack with 1 destroyer and 2 submarines
British defend with 1 carrier and 2 fighters; Americans defend with 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 6 transports
Germans roll dice for 2 submarines in 91 Sea Zone, round 2 : 2/2 hits
Units damaged: 1 carrier owned by the Americans and 1 carrier owned by the British
Germans roll dice for 1 destroyer in 91 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 battleship, 2 carriers, 1 destroyer, 3 fighters, 1 tactical_bomber and 6 transports in 91 Sea Zone, round 2 : 5/8 hits
1 destroyer owned by the Germans and 2 submarines owned by the Germans lost in 91 Sea Zone
Americans win with 1 battleship, 2 carriers, 1 destroyer, 3 fighters, 1 tactical_bomber and 6 transports remaining. Battle score for attacker is -20
Casualties for Germans: 1 destroyer and 2 submarines
1 fighter owned by the Americans, 1 tactical_bomber owned by the Americans and 2 fighters owned by the British forced to land in GibraltarNon Combat Move - Germans
1 tactical_bomber moved from Archangel to Novgorod
1 tactical_bomber moved from Belarus to Novgorod
1 infantry moved from Western Ukraine to Bryansk
1 armour moved from Romania to Ukraine
1 artillery moved from Western Ukraine to Ukraine
1 artillery and 2 infantry moved from Poland to Eastern Poland
2 infantry moved from Denmark to Western Germany
1 artillery and 1 infantry moved from France to Western GermanyPlace Units - Germans
1 armour, 1 infantry and 1 mech_infantry placed in Novgorod
1 armour and 2 infantry placed in Ukraine
Germans undo move 1.
1 armour and 1 mech_infantry placed in Novgorod
Germans undo move 1.
1 armour placed in Novgorod
1 artillery and 2 infantry placed in Ukraine
2 infantry placed in Germany
1 fighter and 3 infantry placed in Western Germany
1 infantry placed in Normandy Bordeaux
1 infantry placed in France
1 infantry placed in Western Germany
1 destroyer placed in 110 Sea ZoneTurn Complete - Germans
Germans collect 58 PUs; end with 58 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUsDice Statistics:
Total
1 was rolled 5 times
2 was rolled 3 times
3 was rolled 5 times
4 was rolled 2 times
5 was rolled 5 times
6 was rolled 3 times
Average roll : 3.348
Median : 3.000
Variance : 0.591
Standard Deviation : 0.769
Total rolls : 23Germans Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.500
Median : 3.500
Variance : 0.364
Standard Deviation : 0.603
Total rolls : 12Russians Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 1 times
Average roll : 2.333
Median : 2.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Americans Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 3 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.000
Variance : 0.857
Standard Deviation : 0.926
Total rolls : 8 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Russians
Russians buy 1 artillery and 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Manchuria to Amur
Russians take Amur from Japanese
2 artilleries and 4 infantry moved from Russia to Bryansk
1 armour moved from Vologda to Bryansk
1 mech_infantry moved from Vologda to Archangel
1 fighter moved from Russia to ArchangelCombat - Russians
Battle in Archangel
Russians attack with 1 fighter and 1 mech_infantry
Germans defend with 1 armour
retreated to Archangel
Germans win with 1 armour remaining. Battle score for attacker is -4
Casualties for Russians: 1 mech_infantry
Battle in Bryansk
Russians attack with 1 armour, 2 artilleries and 4 infantry
Germans defend with 4 infantry
3 infantry owned by the Russians, 2 artilleries owned by the Russians and 1 armour owned by the Russians retreated to Russia
Germans win with 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 3 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 fighter moved from Archangel to Russia
1 aaGun moved from Manchuria to Amur
1 aaGun and 3 infantry moved from Anhwe to ChaharPlace Units - Russians
1 artillery and 7 infantry placed in RussiaTurn Complete - Russians
Russians collect 18 PUs; end with 18 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 artillery, 1 fighter, 1 infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
Reseting Bonus Movement of Units
1 infantry moved from Alaska to British Columbia
1 armour moved from Alaska to British Columbia
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
3 fighters and 3 tactical_bombers moved from 6 Sea Zone to Korea
1 submarine moved from 20 Sea Zone to 35 Sea Zone
Japanese take 35 Sea Zone from UK_Pacific
1 submarine moved from 21 Sea Zone to 33 Sea Zone
Japanese take 22 Sea Zone from ANZAC
1 submarine moved from 6 Sea Zone to 33 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 artillery, 1 fighter, 1 infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
Reseting Bonus Movement of Units
1 infantry moved from Alaska to British Columbia
1 armour moved from Alaska to British Columbia
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
3 fighters and 3 tactical_bombers moved from 6 Sea Zone to Korea
1 submarine moved from 20 Sea Zone to 35 Sea Zone
Japanese take 35 Sea Zone from UK_Pacific
1 submarine moved from 21 Sea Zone to 33 Sea Zone
Japanese take 22 Sea Zone from ANZAC
1 submarine moved from 6 Sea Zone to 33 Sea ZoneCombat - Japanese
Battle in British Columbia
Japanese attack with 1 armour and 1 infantry
Americans defend with 1 aaGun and 1 fighter
Japanese roll dice for 1 armour and 1 infantry in British Columbia, round 2 : 0/2 hits
British roll dice for 1 aaGun and 1 fighter in British Columbia, round 2 : 0/1 hits
Japanese roll dice for 1 armour and 1 infantry in British Columbia, round 3 : 1/2 hits
British roll dice for 1 aaGun and 1 fighter in British Columbia, round 3 : 1/1 hits
1 aaGun owned by the Americans and 1 infantry owned by the Japanese lost in British Columbia
Japanese roll dice for 1 armour in British Columbia, round 4 : 0/1 hits
British roll dice for 1 fighter in British Columbia, round 4 : 1/1 hits
1 armour owned by the Japanese lost in British Columbia
British win with 1 fighter remaining. Battle score for attacker is -4
Casualties for Japanese: 1 armour and 1 infantry
Casualties for Americans: 1 aaGun
Battle in Korea
Japanese attack with 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers
British defend with 1 armour
Japanese roll dice for 1 cruiser in Korea, round 2 : 0/1 hits
Japanese roll dice for 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers in Korea, round 2 : 2/8 hits
UK_Pacific roll dice for 1 armour in Korea, round 2 : 0/1 hits
1 armour owned by the British lost in Korea
Japanese win, taking Korea from UK_Pacific with 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Battle in 33 Sea Zone
Japanese attack with 2 submarines
ANZAC defend with 1 destroyer
Japanese roll dice for 2 submarines in 33 Sea Zone, round 2 : 0/2 hits
ANZAC roll dice for 1 destroyer in 33 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Japanese lost in 33 Sea Zone
Japanese roll dice for 1 submarine in 33 Sea Zone, round 3 : 1/1 hits
ANZAC roll dice for 1 destroyer in 33 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the ANZAC lost in 33 Sea Zone
Japanese win with 1 submarine remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 destroyerNon Combat Move - Japanese
3 fighters and 3 tactical_bombers moved from Korea to 6 Sea ZonePlace Units - Japanese
1 artillery, 1 fighter and 1 infantry placed in Japan
1 submarine placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 19 PUs; end with 19 PUs totalDice Statistics:
Total
1 was rolled 4 times
2 was rolled 1 times
3 was rolled 4 times
4 was rolled 4 times
5 was rolled 5 times
6 was rolled 5 times
Average roll : 3.870
Median : 4.000
Variance : 0.682
Standard Deviation : 0.826
Total rolls : 23Japanese Combat
1 was rolled 3 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 4 times
6 was rolled 4 times
Average roll : 4.000
Median : 4.000
Variance : 0.938
Standard Deviation : 0.968
Total rolls : 17ANZAC Combat
1 was rolled 1 times
4 was rolled 1 times
Average roll : 2.500
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2British Combat
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 1 times
Average roll : 3.333
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3UK_Pacific Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 2 fighters, 3 infantry and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 units repaired.
1 mech_infantry moved from Alberta Saskatchewan Manitoba to Alaska
Americans take Alaska from Japanese
1 fighter moved from British Columbia to 6 Sea Zone
5 fighters moved from 17 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Iwo Jima to 17 Sea Zone
1 artillery, 1 battleship, 5 carriers, 2 cruisers, 1 infantry, 5 submarines and 1 transport moved from 17 Sea Zone to 6 Sea Zone
4 bombers moved from Western United States to 6 Sea Zone
1 transport moved from 91 Sea Zone to 88 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 fighter and 1 tactical_bomber moved from Gibraltar to 92 Sea Zone
1 battleship and 1 carrier moved from 91 Sea Zone to 110 Sea Zone
1 mech_infantry moved from Morocco to 91 Sea Zone
1 mech_infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 mech_infantry moved from 110 Sea Zone to Holland Belgium
1 armour and 2 infantry moved from Morocco to 91 Sea Zone
2 armour, 1 artillery and 2 infantry moved from Gibraltar to 91 Sea Zone
3 armour, 1 artillery, 4 infantry and 4 transports moved from 91 Sea Zone to 110 Sea Zone
3 armour, 1 artillery and 4 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
2 fighters moved from 17 Sea Zone to Korea
3 fighters moved from 17 Sea Zone to 6 Sea Zone
1 fighter moved from 6 Sea Zone to Korea -
I need scarmble and kamikaze orders for z6. I assume max defense OOL
-
Scramble 2 fighters and one Tac
Kami one on each of the cv’s and one on the BB
OOL
ss
dam. cv’s
sink cv’.s
dd
cr
dd
tac’s then fighters -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Combat - Chinese
Non Combat Move - Chinese
2 infantry moved from Kansu to ShensiPlace Units - Chinese
2 artilleries placed in Shensi
1 infantry placed in Tsinghai
1 infantry placed in Sikang
1 infantry placed in Jehol
1 infantry placed in Shantung
1 infantry placed in Kiangsu
1 infantry placed in Kiangsi
1 infantry placed in KwangsiTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - British
British repair damage of 3x airfield, 6x factory_major; Remaining resources: 27 PUs;
British buy 1 armour and 2 fighters; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 unit repaired.
1 artillery, 2 fighters, 1 infantry, 3 mech_infantrys and 1 tactical_bomber moved from Caucasus to Rostov
1 bomber moved from Kansu to RostovCombat - British
Battle in Rostov
British attack with 1 artillery, 1 bomber, 2 fighters, 1 infantry, 3 mech_infantrys and 1 tactical_bomber
Germans defend with 2 infantry
British win, taking Rostov from Germans with 1 artillery, 1 bomber, 2 fighters, 1 infantry, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantryNon Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by British from Yenisey: 1 mech_infantry
EDIT: Changing ownership of Timguska from Japanese to Russians
EDIT: Adding units owned by British to Timguska: 1 mech_infantry
EDIT: Removing units owned by British from Yakut S.S.R.: 1 armour
EDIT: Changing ownership of Evenkiyskiy from Japanese to Russians
EDIT: Adding units owned by British to Evenkiyskiy: 1 armour
EDIT: Removing units owned by British from Buryatia: 1 mech_infantry
EDIT: Changing ownership of Sakha from Japanese to Russians
EDIT: Adding units owned by British to Sakha: 1 mech_infantry
EDIT: Turning off Edit Mode
1 tactical_bomber moved from Szechwan to Russia
2 fighters and 1 tactical_bomber moved from Rostov to Russia
1 bomber moved from Rostov to Russia
3 mech_infantrys moved from Hunan to Shensi
1 aaGun and 3 infantry moved from Kiangsu to Anhwe
1 aaGun and 8 infantry moved from Kiangsi to Hunan
1 aaGun and 3 infantry moved from Kwangtung to Kwangsi
1 armour and 7 mech_infantrys moved from Iraq to Caucasus
1 armour and 1 mech_infantry moved from Eastern Persia to Northwest Persia
3 mech_infantrys moved from Egypt to Iraq
2 artilleries and 4 infantry moved from Egypt to Trans-Jordan
1 infantry moved from West India to Eastern Persia
6 mech_infantrys moved from India to Eastern Persia
2 fighters moved from Gibraltar to 110 Sea Zone
1 carrier moved from 91 Sea Zone to 110 Sea Zone
1 destroyer moved from 106 Sea Zone to 91 Sea ZonePlace Units - British
2 fighters placed in United Kingdom
1 armour placed in Iraq
Turning on Edit Mode
EDIT: Removing units owned by British from United Kingdom: 1 aaGun, 8 infantry and 1 mech_infantry
EDIT: Adding units owned by British to 110 Sea Zone: 1 aaGun, 8 infantry and 1 mech_infantry
EDIT: Turning off Edit Mode
British undo move 2.
1 armour placed in IraqTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,6
British collect 36 PUs (1 lost to blockades); end with 37 PUs totalPlace Units - UK_Pacific
1 armour and 4 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 18 PUs; end with 18 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 23 PUs
Some Units in India change ownership: 1 armour and 4 mech_infantrys