@simon33 said in L25 G40 OOB Simon33 (L+44) v BobbaRossa (X):
Oh I am wondering if I am doomed in this game already.
Certainly anything can happen with the dice, but the odds are looking a bit long.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Russians
            Russians buy 2 armour and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
            1 mech_infantry moved from Novosibirsk to Archangel
            1 artillery moved from Smolensk to Archangel
            1 fighter moved from Bryansk to Archangel
            2 infantry moved from Smolensk to Archangel
            1 artillery moved from Bryansk to Ukraine
            1 artillery moved from Bryansk to Western Ukraine
            1 infantry moved from Bryansk to Belarus
            1 armour moved from Bryansk to Rostov
            1 armour moved from Bryansk to Ukraine
            1 armour moved from Bryansk to Western Ukraine
            1 mech_infantry moved from Russia to Rostov
            1 infantry moved from Smolensk to Belarus
            3 mech_infantrys moved from Russia to Western Ukraine
            1 tactical_bomber moved from Bryansk to Western Ukraine
            1 mech_infantry moved from Russia to Ukraine
            1 mech_infantry moved from Smolensk to Archangel
            1 mech_infantry moved from Bryansk to Belarus
            1 armour moved from Russia to Western Ukraine
Combat - Russians
            Battle in Belarus
                Russians attack with 2 infantry and 1 mech_infantry
                Germans defend with 1 infantry
                Russians win, taking Belarus from Germans with 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Rostov
                Russians attack with 1 armour and 1 mech_infantry
                Germans defend with 1 armour
                Russians win, taking Rostov from Germans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 6
                Casualties for Germans: 1 armour
            Battle in Ukraine
                Russians attack with 1 armour, 1 artillery and 1 mech_infantry
                Germans defend with 1 artillery, 1 factory_minor and 2 infantry
                1 armour owned by the Russians retreated to Bryansk
                Germans win with 1 artillery remaining. Battle score for attacker is -2
                Casualties for Germans: 2 infantry
                Casualties for Russians: 1 artillery and 1 mech_infantry
            Battle in Archangel
                Russians attack with 1 artillery, 1 fighter, 2 infantry and 2 mech_infantrys
                Germans defend with 2 armour and 1 artillery
                retreated to Archangel
                Germans win with 2 armour remaining. Battle score for attacker is -14
                Casualties for Germans: 1 artillery
                Casualties for Russians: 1 artillery, 2 infantry and 2 mech_infantrys
            Battle in Western Ukraine
                Russians attack with 2 armour, 1 artillery, 3 mech_infantrys and 1 tactical_bomber
                Germans defend with 2 armour and 2 artilleries
                1 artillery owned by the Russians, 2 armour owned by the Russians and 2 mech_infantrys owned by the Russians retreated to Bryansk
                Germans win with 2 armour remaining. Battle score for attacker is 4
                Casualties for Germans: 2 artilleries
                Casualties for Russians: 1 mech_infantry
Non Combat Move - Russians
            1 tactical_bomber moved from Western Ukraine to Bryansk
            1 fighter moved from Archangel to Bryansk
            1 infantry moved from Russia to Vologda
            1 aaGun moved from Anhwe to Jehol
            1 aaGun moved from Anhwe to Kiangsu
            2 infantry moved from Anhwe to Kiangsu
            2 infantry moved from Anhwe to Jehol
            1 infantry moved from Anhwe to Kiangsu
Place Units - Russians
            2 armour and 4 mech_infantrys placed in Russia
Turn Complete - Russians
            Russians collect 20 PUs; end with 20 PUs total
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
            Japanese buy 1 armour, 1 destroyer, 3 infantry and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
            Reseting Bonus Movement of Units
            1 artillery moved from Yenisey to Evenkiyskiy
                  Japanese take Evenkiyskiy from Russians
            1 infantry moved from Siberia to Amur
            1 transport moved from 19 Sea Zone to 6 Sea Zone
            1 artillery and 1 infantry moved from Japan to 6 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
            1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria
            2 tactical_bombers moved from Korea to Manchuria
            1 fighter and 1 tactical_bomber moved from 19 Sea Zone to Manchuria
            1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Manchuria
            1 submarine moved from 7 Sea Zone to 6 Sea Zone
            1 destroyer moved from 6 Sea Zone to 20 Sea Zone
            1 destroyer moved from 6 Sea Zone to 21 Sea Zone
            1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Manchuria
            2 submarines moved from 6 Sea Zone to 19 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
            Japanese buy 1 armour, 1 destroyer, 3 infantry and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
            Reseting Bonus Movement of Units
            1 artillery moved from Yenisey to Evenkiyskiy
                  Japanese take Evenkiyskiy from Russians
            1 infantry moved from Siberia to Amur
            1 transport moved from 19 Sea Zone to 6 Sea Zone
            1 artillery and 1 infantry moved from Japan to 6 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
            1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria
            2 tactical_bombers moved from Korea to Manchuria
            1 fighter and 1 tactical_bomber moved from 19 Sea Zone to Manchuria
            1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Manchuria
            1 submarine moved from 7 Sea Zone to 6 Sea Zone
            1 destroyer moved from 6 Sea Zone to 20 Sea Zone
            1 destroyer moved from 6 Sea Zone to 21 Sea Zone
            1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Manchuria
            2 submarines moved from 6 Sea Zone to 19 Sea Zone
Combat - Japanese
            Battle in Manchuria
                Japanese attack with 1 artillery, 3 fighters, 1 infantry and 5 tactical_bombers
                British defend with 2 armour and 1 mech_infantry
                    Japanese roll dice for 1 cruiser in Manchuria, round 2 :  0/1 hits
                    Japanese roll dice for 1 artillery, 3 fighters, 1 infantry and 5 tactical_bombers in Manchuria, round 2 :  5/10 hits
                    Chinese roll dice for 2 armour and 1 mech_infantry in Manchuria, round 2 :  1/3 hits
                    2 armour owned by the British, 1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Manchuria
                Japanese win, taking Manchuria from Chinese with 1 artillery, 3 fighters and 5 tactical_bombers remaining. Battle score for attacker is 13
                Casualties for Japanese: 1 infantry
                Casualties for British: 2 armour and 1 mech_infantry
Non Combat Move - Japanese
            2 fighters and 2 tactical_bombers moved from Manchuria to 6 Sea Zone
            1 tactical_bomber moved from Manchuria to 19 Sea Zone
            1 fighter moved from Manchuria to 19 Sea Zone
            2 tactical_bombers moved from Manchuria to 6 Sea Zone
            2 tactical_bombers moved from 6 Sea Zone to Japan
Place Units - Japanese
            1 destroyer and 1 transport placed in 6 Sea Zone
            1 armour and 3 infantry placed in Japan
Turn Complete - Japanese
            Japanese collect 25 PUs; end with 25 PUs total
Dice Statistics:
Total
            1 was rolled 1 times
            2 was rolled 3 times
            3 was rolled 2 times
            4 was rolled 1 times
            5 was rolled 5 times
            6 was rolled 2 times
        Average roll : 3.857
        Median : 4.500
        Variance : 0.923
        Standard Deviation : 0.961
        Total rolls : 14
Japanese Combat
            1 was rolled 1 times
            2 was rolled 2 times
            3 was rolled 2 times
            4 was rolled 1 times
            5 was rolled 3 times
            6 was rolled 2 times
        Average roll : 3.818
        Median : 4.000
        Variance : 0.700
        Standard Deviation : 0.837
        Total rolls : 11
Chinese Combat
            2 was rolled 1 times
            5 was rolled 2 times
        Average roll : 4.000
        Median : 5.000
        Variance : 2.500
        Standard Deviation : 1.581
        Total rolls : 3
I forgot to move my 2 fighter to z90
a Rolls: 2@3; Total Hits: 02@3: (4, 4)
Rolls: 2@3; Total Hits: 02@3: (4, 4)
a Rolls: 2@3; Total Hits: 12@3: (6, 1)
Rolls: 2@3; Total Hits: 12@3: (6, 1)
d Rolls: 1@2; Total Hits: 01@2: (5)
Rolls: 1@2; Total Hits: 01@2: (5)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
            British buy 1 carrier and 2 fighters; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
            UK_Pacific buy 1 armour, 1 bomber and 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - British
            2 armour moved from Tunisia to Morocco
                  British take Algeria from Germans
                  British take Morocco from Germans
Combat - British
            British creates battle in territory 35 Sea Zone
Non Combat Move - British
            1 battleship moved from 35 Sea Zone to 17 Sea Zone
            1 aaGun and 3 infantry moved from Anhwe to Kiangsu
            1 aaGun and 3 infantry moved from Kiangsi to Kwangtung
            3 mech_infantrys moved from Yunnan to Kwangtung
            2 armour moved from Kiangsu to Jehol
            2 mech_infantrys moved from Anhwe to Jehol
            1 armour and 2 mech_infantrys moved from Anhwe to Central Mongolia
            2 fighters moved from India to Iraq
            2 artilleries and 1 infantry moved from Alexandria to Egypt
            1 armour and 4 mech_infantrys moved from Tobruk to Egypt
            3 mech_infantrys moved from Egypt to Iraq
            1 artillery and 1 infantry moved from Iraq to Northwest Persia
            1 tactical_bomber moved from Egypt to Iraq
            1 carrier and 2 fighters moved from 106 Sea Zone to 91 Sea Zone
Place Units - British
            1 carrier placed in 106 Sea Zone
            2 fighters placed in 106 Sea Zone
Turn Complete - British
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 4,5,6
            British collect 38 PUs; end with 38 PUs total
Place Units - UK_Pacific
            1 armour, 1 bomber and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
            UK_Pacific collect 18 PUs; end with 19 PUs total
            Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 24 PUs
            Some Units in India change ownership: 1 armour, 1 bomber and 1 mech_infantry
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
            Italians buy 2 artilleries, 1 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Italians
            Reseting Bonus Movement of Units
            1 transport moved from 92 Sea Zone to 93 Sea Zone
            1 artillery and 1 infantry moved from Southern France to 93 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
            1 artillery and 1 infantry moved from 92 Sea Zone to Morocco
            1 submarine moved from 99 Sea Zone to 98 Sea Zone
                  Italians take 98 Sea Zone from British
            1 destroyer moved from 99 Sea Zone to 95 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
            Italians buy 2 artilleries, 1 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Italians
            Reseting Bonus Movement of Units
            1 transport moved from 92 Sea Zone to 93 Sea Zone
            1 artillery and 1 infantry moved from Southern France to 93 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
            1 artillery and 1 infantry moved from 92 Sea Zone to Morocco
            1 submarine moved from 99 Sea Zone to 98 Sea Zone
                  Italians take 98 Sea Zone from British
            1 destroyer moved from 99 Sea Zone to 95 Sea Zone
Combat - Italians
            Battle in Morocco
                Italians attack with 1 artillery and 1 infantry
                British defend with 2 armour
                    Italians roll dice for 1 artillery and 1 infantry in Morocco, round 2 :  1/2 hits
                    British roll dice for 2 armour in Morocco, round 2 :  1/2 hits
                    1 armour owned by the British and 1 infantry owned by the Italians lost in Morocco
                    Italians roll dice for 1 artillery in Morocco, round 3 :  0/1 hits
                    British roll dice for 1 armour in Morocco, round 3 :  0/1 hits
                    Italians roll dice for 1 artillery in Morocco, round 4 :  1/1 hits
                    British roll dice for 1 armour in Morocco, round 4 :  1/1 hits
                    1 armour owned by the British and 1 artillery owned by the Italians lost in Morocco
                British win with no units remaining. Battle score for attacker is 5
                Casualties for British: 2 armour
                Casualties for Italians: 1 artillery and 1 infantry
Non Combat Move - Italians
            1 infantry moved from Northern Italy to Southern Italy
            1 armour moved from Northern Italy to Southern Italy
            1 infantry moved from Yugoslavia to Northern Italy
Place Units - Italians
            1 submarine placed in 95 Sea Zone
            1 artillery and 1 infantry placed in Northern Italy
            1 artillery placed in Southern Italy
Turn Complete - Italians
            Italians collect 10 PUs; end with 10 PUs total
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 15 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Dice Statistics:
Total
            1 was rolled 4 times
            3 was rolled 1 times
            4 was rolled 1 times
            5 was rolled 2 times
        Average roll : 2.625
        Median : 2.000
        Variance : 1.714
        Standard Deviation : 1.309
        Total rolls : 8
British Combat
            1 was rolled 2 times
            4 was rolled 1 times
            5 was rolled 1 times
        Average roll : 2.750
        Median : 2.500
        Variance : 2.000
        Standard Deviation : 1.414
        Total rolls : 4
Italians Combat
            1 was rolled 2 times
            3 was rolled 1 times
            5 was rolled 1 times
        Average roll : 2.500
        Median : 2.000
        Variance : 2.000
        Standard Deviation : 1.414
        Total rolls : 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - French
Turn Complete - French
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
            Germans buy 2 armour, 2 artilleries, 1 destroyer, 1 fighter, 5 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Germans
            Reseting Bonus Movement of Units
            1 armour moved from Novgorod to Vologda
            2 armour moved from Archangel to Smolensk
                  Germans take Smolensk from Russians
            2 armour moved from Smolensk to Bryansk
            1 armour moved from Eastern Poland to Bryansk
            2 armour moved from Western Ukraine to Bryansk
            1 artillery moved from Ukraine to Bryansk
            2 tactical_bombers moved from Romania to Bryansk
            1 artillery and 1 infantry moved from Southern France to 93 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
            1 artillery moved from 92 Sea Zone to Morocco
            1 destroyer and 1 submarine moved from 93 Sea Zone to 91 Sea Zone
            1 destroyer moved from 88 Sea Zone to 91 Sea Zone
            1 destroyer moved from 103 Sea Zone to 91 Sea Zone
            1 fighter moved from Western Germany to 91 Sea Zone
            3 fighters and 1 tactical_bomber moved from Gibraltar to 91 Sea Zone
            1 infantry moved from 92 Sea Zone to Morocco
            1 bomber moved from Greece to 91 Sea Zone
            1 mech_infantry moved from Novgorod to Vologda
            1 armour, 1 artillery and 1 infantry moved from Novgorod to Belarus
            1 artillery and 1 infantry moved from Eastern Poland to Belarus
OOL for sz 91 please
damage battleship
destroyer
damage US carrier
sink US carrier
cruiser
UK fighter
UK fighter
US fighter
US fighter
sink battleship
damage UK carrier
sink UK carrier
sink transports with many lives lost  :|
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
            Germans buy 2 armour, 2 artilleries, 1 destroyer, 1 fighter, 5 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Germans
            Reseting Bonus Movement of Units
            1 armour moved from Novgorod to Vologda
            2 armour moved from Archangel to Smolensk
                  Germans take Smolensk from Russians
            2 armour moved from Smolensk to Bryansk
            1 armour moved from Eastern Poland to Bryansk
            2 armour moved from Western Ukraine to Bryansk
            1 artillery moved from Ukraine to Bryansk
            2 tactical_bombers moved from Romania to Bryansk
            1 artillery and 1 infantry moved from Southern France to 93 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
            1 artillery moved from 92 Sea Zone to Morocco
            1 destroyer and 1 submarine moved from 93 Sea Zone to 91 Sea Zone
            1 destroyer moved from 88 Sea Zone to 91 Sea Zone
            1 destroyer moved from 103 Sea Zone to 91 Sea Zone
            1 fighter moved from Western Germany to 91 Sea Zone
            3 fighters and 1 tactical_bomber moved from Gibraltar to 91 Sea Zone
            1 infantry moved from 92 Sea Zone to Morocco
            1 bomber moved from Greece to 91 Sea Zone
            1 mech_infantry moved from Novgorod to Vologda
            1 armour, 1 artillery and 1 infantry moved from Novgorod to Belarus
            1 artillery and 1 infantry moved from Eastern Poland to Belarus
Combat - Germans
            Battle in Belarus
                Germans attack with 1 armour, 2 artilleries and 2 infantry
                Russians defend with 2 infantry and 1 mech_infantry
                    Germans roll dice for 1 armour, 2 artilleries and 2 infantry in Belarus, round 2 :  1/5 hits
                    Russians roll dice for 2 infantry and 1 mech_infantry in Belarus, round 2 :  2/3 hits
                    1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Belarus
                    Germans roll dice for 1 armour and 2 artilleries in Belarus, round 3 :  0/3 hits
                    Russians roll dice for 1 infantry and 1 mech_infantry in Belarus, round 3 :  0/2 hits
                    Germans roll dice for 1 armour and 2 artilleries in Belarus, round 4 :  2/3 hits
                    Russians roll dice for 1 infantry and 1 mech_infantry in Belarus, round 4 :  1/2 hits
                    1 infantry owned by the Russians, 1 mech_infantry owned by the Russians and 1 artillery owned by the Germans lost in Belarus
                Germans win, taking Belarus from Russians with 1 armour and 1 artillery remaining. Battle score for attacker is 0
                Casualties for Germans: 1 artillery and 2 infantry
                Casualties for Russians: 2 infantry and 1 mech_infantry
            Battle in Morocco
            Battle in 91 Sea Zone
                Germans attack with 1 bomber, 3 destroyers, 4 fighters, 1 submarine and 1 tactical_bomber
                British defend with 1 carrier and 2 fighters; Americans defend with 3 armour, 2 artilleries, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 6 infantry, 1 mech_infantry and 6 transports
                    Germans roll dice for 1 submarine in 91 Sea Zone, round 2 :  0/1 hits
                    Germans roll dice for 1 bomber, 3 destroyers, 4 fighters and 1 tactical_bomber in 91 Sea Zone, round 2 :  5/9 hits
                Units damaged: 1 battleship owned by the Americans
                    Americans roll dice for 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 4 fighters and 6 transports in 91 Sea Zone, round 2 :  5/9 hits
                    1 destroyer owned by the Americans, 1 carrier owned by the Americans, 1 cruiser owned by the Americans, 3 destroyers owned by the Germans, 1 fighter owned by the Germans and 1 submarine owned by the Germans lost in 91 Sea Zone
                    Germans roll dice for 1 bomber, 3 fighters and 1 tactical_bomber in 91 Sea Zone, round 3 :  4/5 hits
                    Americans roll dice for 1 battleship, 1 carrier, 4 fighters and 6 transports in 91 Sea Zone, round 3 :  5/6 hits
                    2 fighters owned by the Americans, 1 bomber owned by the Germans, 1 tactical_bomber owned by the Germans, 2 fighters owned by the British and 3 fighters owned by the Germans lost in 91 Sea Zone
                Americans win, taking Morocco from British with 1 battleship, 1 carrier and 6 transports remaining. Battle score for attacker is -17
                Casualties for Germans: 1 bomber, 3 destroyers, 4 fighters, 1 submarine and 1 tactical_bomber
                Casualties for British: 2 fighters
                Casualties for Americans: 1 carrier, 1 cruiser, 1 destroyer and 2 fighters
            Battle in Bryansk
                Germans attack with 5 armour, 1 artillery and 2 tactical_bombers
                Russians defend with 3 armour, 1 artillery, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                    Germans roll dice for 5 armour, 1 artillery and 2 tactical_bombers in Bryansk, round 2 :  4/8 hits
                    Russians roll dice for 3 armour, 1 artillery, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Bryansk, round 2 :  4/8 hits
                    1 armour owned by the Russians, 3 armour owned by the Germans, 1 artillery owned by the Russians, 2 mech_infantrys owned by the Russians and 1 artillery owned by the Germans lost in Bryansk
                    Germans roll dice for 2 armour and 2 tactical_bombers in Bryansk, round 3 :  3/4 hits
                    Russians roll dice for 2 armour, 1 fighter and 1 tactical_bomber in Bryansk, round 3 :  2/4 hits
                    1 tactical_bomber owned by the Russians, 2 armour owned by the Russians and 2 armour owned by the Germans lost in Bryansk
                retreated to Bryansk
                Russians win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Germans: 5 armour and 1 artillery
                Casualties for Russians: 3 armour, 1 artillery, 2 mech_infantrys and 1 tactical_bomber
            Battle in Vologda
                Germans attack with 1 armour and 1 mech_infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 armour and 1 mech_infantry in Vologda, round 2 :  2/2 hits
                    Russians roll dice for 1 infantry in Vologda, round 2 :  0/1 hits
                    1 infantry owned by the Russians lost in Vologda
                Germans win, taking Vologda from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
Non Combat Move - Germans
            2 tactical_bombers moved from Bryansk to Western Ukraine
            1 artillery moved from Eastern Poland to Western Ukraine
            3 infantry moved from Eastern Poland to Western Ukraine
            1 mech_infantry moved from Romania to Western Ukraine
            1 infantry moved from France to Southern France
            1 infantry moved from Western Germany to France
            1 artillery and 2 infantry moved from Germany to Poland
            1 armour moved from Germany to Romania
Place Units - Germans
            2 armour and 1 mech_infantry placed in Novgorod
            3 infantry placed in Ukraine
            1 artillery, 1 fighter and 1 infantry placed in Western Germany
            1 artillery and 1 infantry placed in Germany
            1 destroyer placed in 112 Sea Zone
            2 submarines placed in 93 Sea Zone
            Germans undo move 4.
            1 artillery and 1 infantry placed in Western Germany
            Germans undo move 4.
            1 destroyer placed in 110 Sea Zone
            Germans undo move 4.
            1 submarine placed in 112 Sea Zone
            1 submarine placed in 93 Sea Zone
Turn Complete - Germans
            Germans collect 58 PUs; end with 58 PUs total
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Dice Statistics:
Total
            1 was rolled 14 times
            2 was rolled 16 times
            3 was rolled 11 times
            4 was rolled 13 times
            5 was rolled 12 times
            6 was rolled 9 times
        Average roll : 3.267
        Median : 3.000
        Variance : 0.419
        Standard Deviation : 0.647
        Total rolls : 75
Germans Combat
            1 was rolled 7 times
            2 was rolled 8 times
            3 was rolled 7 times
            4 was rolled 6 times
            5 was rolled 6 times
            6 was rolled 6 times
        Average roll : 3.350
        Median : 3.000
        Variance : 0.154
        Standard Deviation : 0.392
        Total rolls : 40
Russians Combat
            1 was rolled 6 times
            2 was rolled 2 times
            3 was rolled 1 times
            4 was rolled 4 times
            5 was rolled 4 times
            6 was rolled 3 times
        Average roll : 3.350
        Median : 4.000
        Variance : 0.842
        Standard Deviation : 0.918
        Total rolls : 20
Americans Combat
            1 was rolled 1 times
            2 was rolled 6 times
            3 was rolled 3 times
            4 was rolled 3 times
            5 was rolled 2 times
        Average roll : 2.933
        Median : 3.000
        Variance : 1.643
        Standard Deviation : 1.282
        Total rolls : 15
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Russians
            Russians buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
            1 armour moved from Russia to Archangel
                  Russians take Smolensk from Germans
                  Russians take Archangel from Germans
            1 armour and 1 mech_infantry moved from Russia to Vologda
            1 fighter moved from Bryansk to Vologda
            1 mech_infantry moved from Russia to Vologda
            1 armour and 1 mech_infantry moved from Rostov to Belarus
            2 mech_infantrys moved from Russia to Belarus
Combat - Russians
            Battle in Vologda
                Russians attack with 1 armour, 1 fighter and 2 mech_infantrys
                Germans defend with 1 armour and 1 mech_infantry
                Russians win, taking Vologda from Germans with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 6
                Casualties for Germans: 1 armour and 1 mech_infantry
                Casualties for Russians: 1 mech_infantry
            Battle in Belarus
                Russians attack with 1 armour and 3 mech_infantrys
                Germans defend with 1 armour and 1 artillery
                Russians win, taking Belarus from Germans with 1 armour remaining. Battle score for attacker is -2
                Casualties for Germans: 1 armour and 1 artillery
                Casualties for Russians: 3 mech_infantrys
Non Combat Move - Russians
            1 fighter moved from Vologda to Russia
Place Units - Russians
            2 artilleries and 4 infantry placed in Russia
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Jehol: 1 aaGun and 2 infantry
            EDIT: Adding units owned by Russians to Manchuria: 1 aaGun and 2 infantry
            EDIT: Removing units owned by Russians from Kiangsu: 1 aaGun and 3 infantry
            EDIT: Adding units owned by Russians to Anhwe: 1 aaGun and 3 infantry
            EDIT: Turning off Edit Mode
Turn Complete - Russians
            Russians collect 20 PUs; end with 20 PUs total
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 25 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
            Japanese buy 1 artillery, 1 destroyer, 1 fighter and 1 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
            Reseting Bonus Movement of Units
            1 armour and 1 infantry moved from Japan to 6 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 1 Sea Zone
            1 armour and 1 infantry moved from 1 Sea Zone to Alaska
            1 submarine moved from 19 Sea Zone to 20 Sea Zone
            1 submarine moved from 19 Sea Zone to 21 Sea Zone
            1 tactical_bomber moved from 19 Sea Zone to 20 Sea Zone
            1 fighter moved from 19 Sea Zone to 21 Sea Zone
            1 fighter moved from 6 Sea Zone to 20 Sea Zone
            1 tactical_bomber moved from 6 Sea Zone to 21 Sea Zone
            1 transport moved from 19 Sea Zone to 6 Sea Zone
            2 infantry moved from Japan to 6 Sea Zone
            1 carrier and 1 cruiser moved from 19 Sea Zone to 6 Sea Zone
            1 artillery moved from Evenkiyskiy to Timguska
                  Japanese take Timguska from Russians
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
            Japanese buy 1 artillery, 1 destroyer, 1 fighter and 1 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
            Reseting Bonus Movement of Units
            1 armour and 1 infantry moved from Japan to 6 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 1 Sea Zone
            1 armour and 1 infantry moved from 1 Sea Zone to Alaska
            1 submarine moved from 19 Sea Zone to 20 Sea Zone
            1 submarine moved from 19 Sea Zone to 21 Sea Zone
            1 tactical_bomber moved from 19 Sea Zone to 20 Sea Zone
            1 fighter moved from 19 Sea Zone to 21 Sea Zone
            1 fighter moved from 6 Sea Zone to 20 Sea Zone
            1 tactical_bomber moved from 6 Sea Zone to 21 Sea Zone
            1 transport moved from 19 Sea Zone to 6 Sea Zone
            2 infantry moved from Japan to 6 Sea Zone
            1 carrier and 1 cruiser moved from 19 Sea Zone to 6 Sea Zone
            1 artillery moved from Evenkiyskiy to Timguska
                  Japanese take Timguska from Russians
Combat - Japanese
            Battle in 21 Sea Zone
                Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 :  0/1 hits
                    Japanese roll dice for 1 fighter and 1 tactical_bomber in 21 Sea Zone, round 2 :  2/2 hits
                    ANZAC roll dice for 1 destroyer in 21 Sea Zone, round 2 :  0/1 hits
                    1 destroyer owned by the ANZAC lost in 21 Sea Zone
                Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for ANZAC: 1 destroyer
            Battle in 20 Sea Zone
                Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
                ANZAC defend with 1 cruiser; Americans defend with 1 transport
                    Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 :  1/1 hits
                    1 cruiser owned by the ANZAC lost in 20 Sea Zone
                    Japanese roll dice for 1 fighter and 1 tactical_bomber in 20 Sea Zone, round 2 :  2/2 hits
                    1 transport owned by the Americans lost in 20 Sea Zone
                Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 19
                Casualties for ANZAC: 1 cruiser
                Casualties for Americans: 1 transport
            Battle in Alaska
Non Combat Move - Japanese
            1 fighter and 1 tactical_bomber moved from 21 Sea Zone to 6 Sea Zone
            1 fighter and 1 tactical_bomber moved from 20 Sea Zone to 6 Sea Zone
            2 infantry moved from 6 Sea Zone to Korea
            1 infantry moved from Amur to Korea
Place Units - Japanese
            1 artillery, 1 fighter and 1 infantry placed in Japan
            1 destroyer placed in 6 Sea Zone
Turn Complete - Japanese
            Japanese collect 23 PUs; end with 23 PUs total
Dice Statistics:
Total
            1 was rolled 2 times
            2 was rolled 1 times
            3 was rolled 2 times
            4 was rolled 1 times
            6 was rolled 1 times
        Average roll : 2.857
        Median : 3.000
        Variance : 0.500
        Standard Deviation : 0.707
        Total rolls : 7
Japanese Combat
            1 was rolled 2 times
            2 was rolled 1 times
            3 was rolled 2 times
            6 was rolled 1 times
        Average roll : 2.667
        Median : 2.500
        Variance : 0.800
        Standard Deviation : 0.894
        Total rolls : 6
ANZAC Combat
            4 was rolled 1 times
        Average roll : 4.000
        Median : 4.000
        Variance : ?
        Standard Deviation : ?
        Total rolls : 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Place Units - Chinese
            3 infantry placed in Kansu
            2 artilleries and 3 infantry placed in Manchuria
            Chinese undo move 2.
            1 artillery and 1 infantry placed in Manchuria
            3 infantry placed in Anhwe
            1 artillery placed in Manchuria
Turn Complete - Chinese
            Chinese collect 23 PUs; end with 23 PUs total
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - British
            British repair damage of 6x factory_minor; Remaining resources: 32 PUs;
            British buy 1 destroyer and 6 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
            UK_Pacific buy 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
            1 bomber moved from India to Timguska
            2 armour and 2 mech_infantrys moved from Jehol to Korea
            1 armour moved from Central Mongolia to Yakut S.S.R.
                  Russians take Yakut S.S.R. from Japanese
            1 mech_infantry moved from Central Mongolia to Buryatia
                  Russians take Buryatia from Japanese
            1 mech_infantry moved from Central Mongolia to Yenisey
                  Russians take Yenisey from Japanese
            1 fighter moved from 106 Sea Zone to 92 Sea Zone
            1 carrier moved from 91 Sea Zone to 92 Sea Zone
            1 carrier and 1 fighter moved from 106 Sea Zone to 91 Sea Zone
Combat - British
            Battle in Timguska
                British attack with 1 bomber
                Japanese defend with 1 artillery
                British win with 1 bomber remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
            Battle in Korea
                British attack with 2 armour and 2 mech_infantrys
                Japanese defend with 3 infantry
                British win, taking Korea from Japanese with 1 armour remaining. Battle score for attacker is -5
                Casualties for British: 1 armour and 2 mech_infantrys
                Casualties for Japanese: 3 infantry
            Battle in 92 Sea Zone
                British attack with 1 carrier and 1 fighter
                Germans defend with 1 transport; Italians defend with 1 transport
                British win with 1 carrier and 1 fighter remaining. Battle score for attacker is 14
                Casualties for Germans: 1 transport
                Casualties for Italians: 1 transport
Non Combat Move - British
            1 artillery and 1 infantry moved from Northwest Persia to Caucasus
            3 mech_infantrys moved from Iraq to Caucasus
            1 armour and 4 mech_infantrys moved from Egypt to Iraq
            2 fighters and 1 tactical_bomber moved from Iraq to Caucasus
            1 tactical_bomber moved from Philippines to Szechwan
            1 bomber moved from Timguska to Kansu
            1 armour and 1 mech_infantry moved from India to Eastern Persia
            1 infantry moved from India to West India
            3 infantry moved from Kwangtung to Kiangsi
            3 infantry moved from Kiangsu to Kiangsi
            1 aaGun moved from Kwangtung to Kiangsi
            1 infantry moved from Kiangsu to Kiangsi
            1 infantry moved from Kwangtung to Kiangsi
            3 mech_infantrys moved from Kwangtung to Hunan
Place Units - British
            1 destroyer placed in 106 Sea Zone
            3 mech_infantrys placed in Iraq
            3 mech_infantrys placed in Egypt
Turn Complete - British
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,6
            British collect 36 PUs (1 lost to blockades); end with 36 PUs total
Place Units - UK_Pacific
            6 mech_infantrys placed in India
Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,1
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,2,3,1,3,3,3,4,1,2,1,1,4,5,4,1,3
            UK_Pacific collect 17 PUs (4 lost to blockades); end with 17 PUs total
            Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 22 PUs
            Some Units in India change ownership: 6 mech_infantrys
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
            Italians buy 2 artilleries, 2 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Italians
            Reseting Bonus Movement of Units
            2 submarines moved from 95 Sea Zone to 92 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
            Italians buy 2 artilleries, 2 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Italians
            Reseting Bonus Movement of Units
            2 submarines moved from 95 Sea Zone to 92 Sea Zone
Combat - Italians
            Battle in 92 Sea Zone
                Italians attack with 2 submarines
                British defend with 1 carrier and 1 fighter
                    Italians roll dice for 2 submarines in 92 Sea Zone, round 2 :  2/2 hits
                    1 carrier owned by the British lost in 92 Sea Zone
                2 submarines owned by the Italians Submerged
                British win with 1 fighter remaining. Battle score for attacker is 16
                Casualties for British: 1 carrier
                1 fighter owned by the British forced to land in 91 Sea Zone
Non Combat Move - Italians
            1 artillery and 2 infantry moved from Albania to Yugoslavia
            1 infantry moved from Northern Italy to Southern Italy
            1 aaGun moved from Northern Italy to Southern Italy
            1 destroyer moved from 95 Sea Zone to 92 Sea Zone
Place Units - Italians
            2 artilleries and 1 infantry placed in Southern Italy
            1 infantry placed in Northern Italy
            1 submarine placed in 95 Sea Zone
Turn Complete - Italians
            Italians collect 10 PUs; end with 10 PUs total
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 15 PUs
Dice Statistics:
Total
            2 was rolled 2 times
        Average roll : 2.000
        Median : 2.000
        Variance : 4.000
        Standard Deviation : 2.000
        Total rolls : 2
Italians Combat
            2 was rolled 2 times
        Average roll : 2.000
        Median : 2.000
        Variance : 4.000
        Standard Deviation : 2.000
        Total rolls : 2