@simon33 none
S.A. Axis vs Var. Allies
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 8 Purchase Units - Russians 
 Russians buy 2 armour and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians 
 1 mech_infantry moved from Novosibirsk to Archangel
 1 artillery moved from Smolensk to Archangel
 1 fighter moved from Bryansk to Archangel
 2 infantry moved from Smolensk to Archangel
 1 artillery moved from Bryansk to Ukraine
 1 artillery moved from Bryansk to Western Ukraine
 1 infantry moved from Bryansk to Belarus
 1 armour moved from Bryansk to Rostov
 1 armour moved from Bryansk to Ukraine
 1 armour moved from Bryansk to Western Ukraine
 1 mech_infantry moved from Russia to Rostov
 1 infantry moved from Smolensk to Belarus
 3 mech_infantrys moved from Russia to Western Ukraine
 1 tactical_bomber moved from Bryansk to Western Ukraine
 1 mech_infantry moved from Russia to Ukraine
 1 mech_infantry moved from Smolensk to Archangel
 1 mech_infantry moved from Bryansk to Belarus
 1 armour moved from Russia to Western UkraineCombat - Russians 
 Battle in Belarus
 Russians attack with 2 infantry and 1 mech_infantry
 Germans defend with 1 infantry
 Russians win, taking Belarus from Germans with 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
 Casualties for Germans: 1 infantry
 Battle in Rostov
 Russians attack with 1 armour and 1 mech_infantry
 Germans defend with 1 armour
 Russians win, taking Rostov from Germans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 6
 Casualties for Germans: 1 armour
 Battle in Ukraine
 Russians attack with 1 armour, 1 artillery and 1 mech_infantry
 Germans defend with 1 artillery, 1 factory_minor and 2 infantry
 1 armour owned by the Russians retreated to Bryansk
 Germans win with 1 artillery remaining. Battle score for attacker is -2
 Casualties for Germans: 2 infantry
 Casualties for Russians: 1 artillery and 1 mech_infantry
 Battle in Archangel
 Russians attack with 1 artillery, 1 fighter, 2 infantry and 2 mech_infantrys
 Germans defend with 2 armour and 1 artillery
 retreated to Archangel
 Germans win with 2 armour remaining. Battle score for attacker is -14
 Casualties for Germans: 1 artillery
 Casualties for Russians: 1 artillery, 2 infantry and 2 mech_infantrys
 Battle in Western Ukraine
 Russians attack with 2 armour, 1 artillery, 3 mech_infantrys and 1 tactical_bomber
 Germans defend with 2 armour and 2 artilleries
 1 artillery owned by the Russians, 2 armour owned by the Russians and 2 mech_infantrys owned by the Russians retreated to Bryansk
 Germans win with 2 armour remaining. Battle score for attacker is 4
 Casualties for Germans: 2 artilleries
 Casualties for Russians: 1 mech_infantryNon Combat Move - Russians 
 1 tactical_bomber moved from Western Ukraine to Bryansk
 1 fighter moved from Archangel to Bryansk
 1 infantry moved from Russia to Vologda
 1 aaGun moved from Anhwe to Jehol
 1 aaGun moved from Anhwe to Kiangsu
 2 infantry moved from Anhwe to Kiangsu
 2 infantry moved from Anhwe to Jehol
 1 infantry moved from Anhwe to KiangsuPlace Units - Russians 
 2 armour and 4 mech_infantrys placed in RussiaTurn Complete - Russians 
 Russians collect 20 PUs; end with 20 PUs total
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 TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 8 Purchase Units - Japanese 
 Japanese buy 1 armour, 1 destroyer, 3 infantry and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese 
 Reseting Bonus Movement of Units
 1 artillery moved from Yenisey to Evenkiyskiy
 Japanese take Evenkiyskiy from Russians
 1 infantry moved from Siberia to Amur
 1 transport moved from 19 Sea Zone to 6 Sea Zone
 1 artillery and 1 infantry moved from Japan to 6 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
 1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria
 2 tactical_bombers moved from Korea to Manchuria
 1 fighter and 1 tactical_bomber moved from 19 Sea Zone to Manchuria
 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Manchuria
 1 submarine moved from 7 Sea Zone to 6 Sea Zone
 1 destroyer moved from 6 Sea Zone to 20 Sea Zone
 1 destroyer moved from 6 Sea Zone to 21 Sea Zone
 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Manchuria
 2 submarines moved from 6 Sea Zone to 19 Sea Zone
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 8 Purchase Units - Japanese 
 Japanese buy 1 armour, 1 destroyer, 3 infantry and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese 
 Reseting Bonus Movement of Units
 1 artillery moved from Yenisey to Evenkiyskiy
 Japanese take Evenkiyskiy from Russians
 1 infantry moved from Siberia to Amur
 1 transport moved from 19 Sea Zone to 6 Sea Zone
 1 artillery and 1 infantry moved from Japan to 6 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
 1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria
 2 tactical_bombers moved from Korea to Manchuria
 1 fighter and 1 tactical_bomber moved from 19 Sea Zone to Manchuria
 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Manchuria
 1 submarine moved from 7 Sea Zone to 6 Sea Zone
 1 destroyer moved from 6 Sea Zone to 20 Sea Zone
 1 destroyer moved from 6 Sea Zone to 21 Sea Zone
 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Manchuria
 2 submarines moved from 6 Sea Zone to 19 Sea ZoneCombat - Japanese 
 Battle in Manchuria
 Japanese attack with 1 artillery, 3 fighters, 1 infantry and 5 tactical_bombers
 British defend with 2 armour and 1 mech_infantry
 Japanese roll dice for 1 cruiser in Manchuria, round 2 : 0/1 hits
 Japanese roll dice for 1 artillery, 3 fighters, 1 infantry and 5 tactical_bombers in Manchuria, round 2 : 5/10 hits
 Chinese roll dice for 2 armour and 1 mech_infantry in Manchuria, round 2 : 1/3 hits
 2 armour owned by the British, 1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Manchuria
 Japanese win, taking Manchuria from Chinese with 1 artillery, 3 fighters and 5 tactical_bombers remaining. Battle score for attacker is 13
 Casualties for Japanese: 1 infantry
 Casualties for British: 2 armour and 1 mech_infantryNon Combat Move - Japanese 
 2 fighters and 2 tactical_bombers moved from Manchuria to 6 Sea Zone
 1 tactical_bomber moved from Manchuria to 19 Sea Zone
 1 fighter moved from Manchuria to 19 Sea Zone
 2 tactical_bombers moved from Manchuria to 6 Sea Zone
 2 tactical_bombers moved from 6 Sea Zone to JapanPlace Units - Japanese 
 1 destroyer and 1 transport placed in 6 Sea Zone
 1 armour and 3 infantry placed in JapanTurn Complete - Japanese 
 Japanese collect 25 PUs; end with 25 PUs totalDice Statistics: Total 
 1 was rolled 1 times
 2 was rolled 3 times
 3 was rolled 2 times
 4 was rolled 1 times
 5 was rolled 5 times
 6 was rolled 2 times
 Average roll : 3.857
 Median : 4.500
 Variance : 0.923
 Standard Deviation : 0.961
 Total rolls : 14Japanese Combat 
 1 was rolled 1 times
 2 was rolled 2 times
 3 was rolled 2 times
 4 was rolled 1 times
 5 was rolled 3 times
 6 was rolled 2 times
 Average roll : 3.818
 Median : 4.000
 Variance : 0.700
 Standard Deviation : 0.837
 Total rolls : 11Chinese Combat 
 2 was rolled 1 times
 5 was rolled 2 times
 Average roll : 4.000
 Median : 5.000
 Variance : 2.500
 Standard Deviation : 1.581
 Total rolls : 3
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 I forgot to move my 2 fighter to z90 
 a Rolls: 2@3; Total Hits: 02@3: (4, 4) Rolls: 2@3; Total Hits: 02@3: (4, 4)
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 a  Rolls: 2@3; Total Hits: 12@3: (6, 1) Rolls: 2@3; Total Hits: 12@3: (6, 1)
 d Rolls: 1@2; Total Hits: 01@2: (5) Rolls: 1@2; Total Hits: 01@2: (5)
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 8 Purchase Units - British 
 British buy 1 carrier and 2 fighters; Remaining resources: 0 PUs;Purchase Units - UK_Pacific 
 UK_Pacific buy 1 armour, 1 bomber and 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - British 
 2 armour moved from Tunisia to Morocco
 British take Algeria from Germans
 British take Morocco from GermansCombat - British 
 British creates battle in territory 35 Sea ZoneNon Combat Move - British 
 1 battleship moved from 35 Sea Zone to 17 Sea Zone
 1 aaGun and 3 infantry moved from Anhwe to Kiangsu
 1 aaGun and 3 infantry moved from Kiangsi to Kwangtung
 3 mech_infantrys moved from Yunnan to Kwangtung
 2 armour moved from Kiangsu to Jehol
 2 mech_infantrys moved from Anhwe to Jehol
 1 armour and 2 mech_infantrys moved from Anhwe to Central Mongolia
 2 fighters moved from India to Iraq
 2 artilleries and 1 infantry moved from Alexandria to Egypt
 1 armour and 4 mech_infantrys moved from Tobruk to Egypt
 3 mech_infantrys moved from Egypt to Iraq
 1 artillery and 1 infantry moved from Iraq to Northwest Persia
 1 tactical_bomber moved from Egypt to Iraq
 1 carrier and 2 fighters moved from 106 Sea Zone to 91 Sea ZonePlace Units - British 
 1 carrier placed in 106 Sea Zone
 2 fighters placed in 106 Sea ZoneTurn Complete - British 
 Total Cost from Convoy Blockades: 0
 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 4,5,6
 British collect 38 PUs; end with 38 PUs totalPlace Units - UK_Pacific 
 1 armour, 1 bomber and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific 
 UK_Pacific collect 18 PUs; end with 19 PUs total
 Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 24 PUs
 Some Units in India change ownership: 1 armour, 1 bomber and 1 mech_infantry
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 TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 8 Purchase Units - Italians 
 Italians buy 2 artilleries, 1 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians 
 Reseting Bonus Movement of Units
 1 transport moved from 92 Sea Zone to 93 Sea Zone
 1 artillery and 1 infantry moved from Southern France to 93 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
 1 artillery and 1 infantry moved from 92 Sea Zone to Morocco
 1 submarine moved from 99 Sea Zone to 98 Sea Zone
 Italians take 98 Sea Zone from British
 1 destroyer moved from 99 Sea Zone to 95 Sea Zone
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 8 Purchase Units - Italians 
 Italians buy 2 artilleries, 1 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians 
 Reseting Bonus Movement of Units
 1 transport moved from 92 Sea Zone to 93 Sea Zone
 1 artillery and 1 infantry moved from Southern France to 93 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
 1 artillery and 1 infantry moved from 92 Sea Zone to Morocco
 1 submarine moved from 99 Sea Zone to 98 Sea Zone
 Italians take 98 Sea Zone from British
 1 destroyer moved from 99 Sea Zone to 95 Sea ZoneCombat - Italians 
 Battle in Morocco
 Italians attack with 1 artillery and 1 infantry
 British defend with 2 armour
 Italians roll dice for 1 artillery and 1 infantry in Morocco, round 2 : 1/2 hits
 British roll dice for 2 armour in Morocco, round 2 : 1/2 hits
 1 armour owned by the British and 1 infantry owned by the Italians lost in Morocco
 Italians roll dice for 1 artillery in Morocco, round 3 : 0/1 hits
 British roll dice for 1 armour in Morocco, round 3 : 0/1 hits
 Italians roll dice for 1 artillery in Morocco, round 4 : 1/1 hits
 British roll dice for 1 armour in Morocco, round 4 : 1/1 hits
 1 armour owned by the British and 1 artillery owned by the Italians lost in Morocco
 British win with no units remaining. Battle score for attacker is 5
 Casualties for British: 2 armour
 Casualties for Italians: 1 artillery and 1 infantryNon Combat Move - Italians 
 1 infantry moved from Northern Italy to Southern Italy
 1 armour moved from Northern Italy to Southern Italy
 1 infantry moved from Yugoslavia to Northern ItalyPlace Units - Italians 
 1 submarine placed in 95 Sea Zone
 1 artillery and 1 infantry placed in Northern Italy
 1 artillery placed in Southern ItalyTurn Complete - Italians 
 Italians collect 10 PUs; end with 10 PUs total
 Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 15 PUs
 Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUsDice Statistics: Total 
 1 was rolled 4 times
 3 was rolled 1 times
 4 was rolled 1 times
 5 was rolled 2 times
 Average roll : 2.625
 Median : 2.000
 Variance : 1.714
 Standard Deviation : 1.309
 Total rolls : 8British Combat 
 1 was rolled 2 times
 4 was rolled 1 times
 5 was rolled 1 times
 Average roll : 2.750
 Median : 2.500
 Variance : 2.000
 Standard Deviation : 1.414
 Total rolls : 4Italians Combat 
 1 was rolled 2 times
 3 was rolled 1 times
 5 was rolled 1 times
 Average roll : 2.500
 Median : 2.000
 Variance : 2.000
 Standard Deviation : 1.414
 Total rolls : 4
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 8 Combat Move - French Turn Complete - French 
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 TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 9 Research Technology - Germans Purchase Units - Germans 
 Germans buy 2 armour, 2 artilleries, 1 destroyer, 1 fighter, 5 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - Germans 
 Reseting Bonus Movement of Units
 1 armour moved from Novgorod to Vologda
 2 armour moved from Archangel to Smolensk
 Germans take Smolensk from Russians
 2 armour moved from Smolensk to Bryansk
 1 armour moved from Eastern Poland to Bryansk
 2 armour moved from Western Ukraine to Bryansk
 1 artillery moved from Ukraine to Bryansk
 2 tactical_bombers moved from Romania to Bryansk
 1 artillery and 1 infantry moved from Southern France to 93 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
 1 artillery moved from 92 Sea Zone to Morocco
 1 destroyer and 1 submarine moved from 93 Sea Zone to 91 Sea Zone
 1 destroyer moved from 88 Sea Zone to 91 Sea Zone
 1 destroyer moved from 103 Sea Zone to 91 Sea Zone
 1 fighter moved from Western Germany to 91 Sea Zone
 3 fighters and 1 tactical_bomber moved from Gibraltar to 91 Sea Zone
 1 infantry moved from 92 Sea Zone to Morocco
 1 bomber moved from Greece to 91 Sea Zone
 1 mech_infantry moved from Novgorod to Vologda
 1 armour, 1 artillery and 1 infantry moved from Novgorod to Belarus
 1 artillery and 1 infantry moved from Eastern Poland to Belarus
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 OOL for sz 91 please 
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 damage battleship 
 destroyer
 damage US carrier
 sink US carrier
 cruiser
 UK fighter
 UK fighter
 US fighter
 US fighter
 sink battleship
 damage UK carrier
 sink UK carrier
 sink transports with many lives lost :|
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 9 Research Technology - Germans Purchase Units - Germans 
 Germans buy 2 armour, 2 artilleries, 1 destroyer, 1 fighter, 5 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - Germans 
 Reseting Bonus Movement of Units
 1 armour moved from Novgorod to Vologda
 2 armour moved from Archangel to Smolensk
 Germans take Smolensk from Russians
 2 armour moved from Smolensk to Bryansk
 1 armour moved from Eastern Poland to Bryansk
 2 armour moved from Western Ukraine to Bryansk
 1 artillery moved from Ukraine to Bryansk
 2 tactical_bombers moved from Romania to Bryansk
 1 artillery and 1 infantry moved from Southern France to 93 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
 1 artillery moved from 92 Sea Zone to Morocco
 1 destroyer and 1 submarine moved from 93 Sea Zone to 91 Sea Zone
 1 destroyer moved from 88 Sea Zone to 91 Sea Zone
 1 destroyer moved from 103 Sea Zone to 91 Sea Zone
 1 fighter moved from Western Germany to 91 Sea Zone
 3 fighters and 1 tactical_bomber moved from Gibraltar to 91 Sea Zone
 1 infantry moved from 92 Sea Zone to Morocco
 1 bomber moved from Greece to 91 Sea Zone
 1 mech_infantry moved from Novgorod to Vologda
 1 armour, 1 artillery and 1 infantry moved from Novgorod to Belarus
 1 artillery and 1 infantry moved from Eastern Poland to BelarusCombat - Germans 
 Battle in Belarus
 Germans attack with 1 armour, 2 artilleries and 2 infantry
 Russians defend with 2 infantry and 1 mech_infantry
 Germans roll dice for 1 armour, 2 artilleries and 2 infantry in Belarus, round 2 : 1/5 hits
 Russians roll dice for 2 infantry and 1 mech_infantry in Belarus, round 2 : 2/3 hits
 1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Belarus
 Germans roll dice for 1 armour and 2 artilleries in Belarus, round 3 : 0/3 hits
 Russians roll dice for 1 infantry and 1 mech_infantry in Belarus, round 3 : 0/2 hits
 Germans roll dice for 1 armour and 2 artilleries in Belarus, round 4 : 2/3 hits
 Russians roll dice for 1 infantry and 1 mech_infantry in Belarus, round 4 : 1/2 hits
 1 infantry owned by the Russians, 1 mech_infantry owned by the Russians and 1 artillery owned by the Germans lost in Belarus
 Germans win, taking Belarus from Russians with 1 armour and 1 artillery remaining. Battle score for attacker is 0
 Casualties for Germans: 1 artillery and 2 infantry
 Casualties for Russians: 2 infantry and 1 mech_infantry
 Battle in Morocco
 Battle in 91 Sea Zone
 Germans attack with 1 bomber, 3 destroyers, 4 fighters, 1 submarine and 1 tactical_bomber
 British defend with 1 carrier and 2 fighters; Americans defend with 3 armour, 2 artilleries, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 6 infantry, 1 mech_infantry and 6 transports
 Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits
 Germans roll dice for 1 bomber, 3 destroyers, 4 fighters and 1 tactical_bomber in 91 Sea Zone, round 2 : 5/9 hits
 Units damaged: 1 battleship owned by the Americans
 Americans roll dice for 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 4 fighters and 6 transports in 91 Sea Zone, round 2 : 5/9 hits
 1 destroyer owned by the Americans, 1 carrier owned by the Americans, 1 cruiser owned by the Americans, 3 destroyers owned by the Germans, 1 fighter owned by the Germans and 1 submarine owned by the Germans lost in 91 Sea Zone
 Germans roll dice for 1 bomber, 3 fighters and 1 tactical_bomber in 91 Sea Zone, round 3 : 4/5 hits
 Americans roll dice for 1 battleship, 1 carrier, 4 fighters and 6 transports in 91 Sea Zone, round 3 : 5/6 hits
 2 fighters owned by the Americans, 1 bomber owned by the Germans, 1 tactical_bomber owned by the Germans, 2 fighters owned by the British and 3 fighters owned by the Germans lost in 91 Sea Zone
 Americans win, taking Morocco from British with 1 battleship, 1 carrier and 6 transports remaining. Battle score for attacker is -17
 Casualties for Germans: 1 bomber, 3 destroyers, 4 fighters, 1 submarine and 1 tactical_bomber
 Casualties for British: 2 fighters
 Casualties for Americans: 1 carrier, 1 cruiser, 1 destroyer and 2 fighters
 Battle in Bryansk
 Germans attack with 5 armour, 1 artillery and 2 tactical_bombers
 Russians defend with 3 armour, 1 artillery, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
 Germans roll dice for 5 armour, 1 artillery and 2 tactical_bombers in Bryansk, round 2 : 4/8 hits
 Russians roll dice for 3 armour, 1 artillery, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Bryansk, round 2 : 4/8 hits
 1 armour owned by the Russians, 3 armour owned by the Germans, 1 artillery owned by the Russians, 2 mech_infantrys owned by the Russians and 1 artillery owned by the Germans lost in Bryansk
 Germans roll dice for 2 armour and 2 tactical_bombers in Bryansk, round 3 : 3/4 hits
 Russians roll dice for 2 armour, 1 fighter and 1 tactical_bomber in Bryansk, round 3 : 2/4 hits
 1 tactical_bomber owned by the Russians, 2 armour owned by the Russians and 2 armour owned by the Germans lost in Bryansk
 retreated to Bryansk
 Russians win with 1 fighter remaining. Battle score for attacker is 7
 Casualties for Germans: 5 armour and 1 artillery
 Casualties for Russians: 3 armour, 1 artillery, 2 mech_infantrys and 1 tactical_bomber
 Battle in Vologda
 Germans attack with 1 armour and 1 mech_infantry
 Russians defend with 1 infantry
 Germans roll dice for 1 armour and 1 mech_infantry in Vologda, round 2 : 2/2 hits
 Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits
 1 infantry owned by the Russians lost in Vologda
 Germans win, taking Vologda from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
 Casualties for Russians: 1 infantryNon Combat Move - Germans 
 2 tactical_bombers moved from Bryansk to Western Ukraine
 1 artillery moved from Eastern Poland to Western Ukraine
 3 infantry moved from Eastern Poland to Western Ukraine
 1 mech_infantry moved from Romania to Western Ukraine
 1 infantry moved from France to Southern France
 1 infantry moved from Western Germany to France
 1 artillery and 2 infantry moved from Germany to Poland
 1 armour moved from Germany to RomaniaPlace Units - Germans 
 2 armour and 1 mech_infantry placed in Novgorod
 3 infantry placed in Ukraine
 1 artillery, 1 fighter and 1 infantry placed in Western Germany
 1 artillery and 1 infantry placed in Germany
 1 destroyer placed in 112 Sea Zone
 2 submarines placed in 93 Sea Zone
 Germans undo move 4.
 1 artillery and 1 infantry placed in Western Germany
 Germans undo move 4.
 1 destroyer placed in 110 Sea Zone
 Germans undo move 4.
 1 submarine placed in 112 Sea Zone
 1 submarine placed in 93 Sea ZoneTurn Complete - Germans 
 Germans collect 58 PUs; end with 58 PUs total
 Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
 Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUsDice Statistics: Total 
 1 was rolled 14 times
 2 was rolled 16 times
 3 was rolled 11 times
 4 was rolled 13 times
 5 was rolled 12 times
 6 was rolled 9 times
 Average roll : 3.267
 Median : 3.000
 Variance : 0.419
 Standard Deviation : 0.647
 Total rolls : 75Germans Combat 
 1 was rolled 7 times
 2 was rolled 8 times
 3 was rolled 7 times
 4 was rolled 6 times
 5 was rolled 6 times
 6 was rolled 6 times
 Average roll : 3.350
 Median : 3.000
 Variance : 0.154
 Standard Deviation : 0.392
 Total rolls : 40Russians Combat 
 1 was rolled 6 times
 2 was rolled 2 times
 3 was rolled 1 times
 4 was rolled 4 times
 5 was rolled 4 times
 6 was rolled 3 times
 Average roll : 3.350
 Median : 4.000
 Variance : 0.842
 Standard Deviation : 0.918
 Total rolls : 20Americans Combat 
 1 was rolled 1 times
 2 was rolled 6 times
 3 was rolled 3 times
 4 was rolled 3 times
 5 was rolled 2 times
 Average roll : 2.933
 Median : 3.000
 Variance : 1.643
 Standard Deviation : 1.282
 Total rolls : 15
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 9 Purchase Units - Russians 
 Russians buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;Combat Move - Russians 
 1 armour moved from Russia to Archangel
 Russians take Smolensk from Germans
 Russians take Archangel from Germans
 1 armour and 1 mech_infantry moved from Russia to Vologda
 1 fighter moved from Bryansk to Vologda
 1 mech_infantry moved from Russia to Vologda
 1 armour and 1 mech_infantry moved from Rostov to Belarus
 2 mech_infantrys moved from Russia to BelarusCombat - Russians 
 Battle in Vologda
 Russians attack with 1 armour, 1 fighter and 2 mech_infantrys
 Germans defend with 1 armour and 1 mech_infantry
 Russians win, taking Vologda from Germans with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 6
 Casualties for Germans: 1 armour and 1 mech_infantry
 Casualties for Russians: 1 mech_infantry
 Battle in Belarus
 Russians attack with 1 armour and 3 mech_infantrys
 Germans defend with 1 armour and 1 artillery
 Russians win, taking Belarus from Germans with 1 armour remaining. Battle score for attacker is -2
 Casualties for Germans: 1 armour and 1 artillery
 Casualties for Russians: 3 mech_infantrysNon Combat Move - Russians 
 1 fighter moved from Vologda to RussiaPlace Units - Russians 
 2 artilleries and 4 infantry placed in Russia
 Turning on Edit Mode
 EDIT: Removing units owned by Russians from Jehol: 1 aaGun and 2 infantry
 EDIT: Adding units owned by Russians to Manchuria: 1 aaGun and 2 infantry
 EDIT: Removing units owned by Russians from Kiangsu: 1 aaGun and 3 infantry
 EDIT: Adding units owned by Russians to Anhwe: 1 aaGun and 3 infantry
 EDIT: Turning off Edit ModeTurn Complete - Russians 
 Russians collect 20 PUs; end with 20 PUs total
 Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 25 PUs
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 TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 9 Purchase Units - Japanese 
 Japanese buy 1 artillery, 1 destroyer, 1 fighter and 1 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese 
 Reseting Bonus Movement of Units
 1 armour and 1 infantry moved from Japan to 6 Sea Zone
 1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 1 Sea Zone
 1 armour and 1 infantry moved from 1 Sea Zone to Alaska
 1 submarine moved from 19 Sea Zone to 20 Sea Zone
 1 submarine moved from 19 Sea Zone to 21 Sea Zone
 1 tactical_bomber moved from 19 Sea Zone to 20 Sea Zone
 1 fighter moved from 19 Sea Zone to 21 Sea Zone
 1 fighter moved from 6 Sea Zone to 20 Sea Zone
 1 tactical_bomber moved from 6 Sea Zone to 21 Sea Zone
 1 transport moved from 19 Sea Zone to 6 Sea Zone
 2 infantry moved from Japan to 6 Sea Zone
 1 carrier and 1 cruiser moved from 19 Sea Zone to 6 Sea Zone
 1 artillery moved from Evenkiyskiy to Timguska
 Japanese take Timguska from Russians
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 9 Purchase Units - Japanese 
 Japanese buy 1 artillery, 1 destroyer, 1 fighter and 1 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese 
 Reseting Bonus Movement of Units
 1 armour and 1 infantry moved from Japan to 6 Sea Zone
 1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 1 Sea Zone
 1 armour and 1 infantry moved from 1 Sea Zone to Alaska
 1 submarine moved from 19 Sea Zone to 20 Sea Zone
 1 submarine moved from 19 Sea Zone to 21 Sea Zone
 1 tactical_bomber moved from 19 Sea Zone to 20 Sea Zone
 1 fighter moved from 19 Sea Zone to 21 Sea Zone
 1 fighter moved from 6 Sea Zone to 20 Sea Zone
 1 tactical_bomber moved from 6 Sea Zone to 21 Sea Zone
 1 transport moved from 19 Sea Zone to 6 Sea Zone
 2 infantry moved from Japan to 6 Sea Zone
 1 carrier and 1 cruiser moved from 19 Sea Zone to 6 Sea Zone
 1 artillery moved from Evenkiyskiy to Timguska
 Japanese take Timguska from RussiansCombat - Japanese 
 Battle in 21 Sea Zone
 Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
 ANZAC defend with 1 destroyer
 Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits
 Japanese roll dice for 1 fighter and 1 tactical_bomber in 21 Sea Zone, round 2 : 2/2 hits
 ANZAC roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits
 1 destroyer owned by the ANZAC lost in 21 Sea Zone
 Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
 Casualties for ANZAC: 1 destroyer
 Battle in 20 Sea Zone
 Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
 ANZAC defend with 1 cruiser; Americans defend with 1 transport
 Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 1/1 hits
 1 cruiser owned by the ANZAC lost in 20 Sea Zone
 Japanese roll dice for 1 fighter and 1 tactical_bomber in 20 Sea Zone, round 2 : 2/2 hits
 1 transport owned by the Americans lost in 20 Sea Zone
 Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 19
 Casualties for ANZAC: 1 cruiser
 Casualties for Americans: 1 transport
 Battle in AlaskaNon Combat Move - Japanese 
 1 fighter and 1 tactical_bomber moved from 21 Sea Zone to 6 Sea Zone
 1 fighter and 1 tactical_bomber moved from 20 Sea Zone to 6 Sea Zone
 2 infantry moved from 6 Sea Zone to Korea
 1 infantry moved from Amur to KoreaPlace Units - Japanese 
 1 artillery, 1 fighter and 1 infantry placed in Japan
 1 destroyer placed in 6 Sea ZoneTurn Complete - Japanese 
 Japanese collect 23 PUs; end with 23 PUs totalDice Statistics: Total 
 1 was rolled 2 times
 2 was rolled 1 times
 3 was rolled 2 times
 4 was rolled 1 times
 6 was rolled 1 times
 Average roll : 2.857
 Median : 3.000
 Variance : 0.500
 Standard Deviation : 0.707
 Total rolls : 7Japanese Combat 
 1 was rolled 2 times
 2 was rolled 1 times
 3 was rolled 2 times
 6 was rolled 1 times
 Average roll : 2.667
 Median : 2.500
 Variance : 0.800
 Standard Deviation : 0.894
 Total rolls : 6ANZAC Combat 
 4 was rolled 1 times
 Average roll : 4.000
 Median : 4.000
 Variance : ?
 Standard Deviation : ?
 Total rolls : 1
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 9 Purchase Units - Chinese 
 Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
 Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Chinese Place Units - Chinese 
 3 infantry placed in Kansu
 2 artilleries and 3 infantry placed in Manchuria
 Chinese undo move 2.
 1 artillery and 1 infantry placed in Manchuria
 3 infantry placed in Anhwe
 1 artillery placed in ManchuriaTurn Complete - Chinese 
 Chinese collect 23 PUs; end with 23 PUs total
 Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 9 Purchase Units - British 
 British repair damage of 6x factory_minor; Remaining resources: 32 PUs;
 British buy 1 destroyer and 6 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific 
 UK_Pacific buy 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British 
 1 bomber moved from India to Timguska
 2 armour and 2 mech_infantrys moved from Jehol to Korea
 1 armour moved from Central Mongolia to Yakut S.S.R.
 Russians take Yakut S.S.R. from Japanese
 1 mech_infantry moved from Central Mongolia to Buryatia
 Russians take Buryatia from Japanese
 1 mech_infantry moved from Central Mongolia to Yenisey
 Russians take Yenisey from Japanese
 1 fighter moved from 106 Sea Zone to 92 Sea Zone
 1 carrier moved from 91 Sea Zone to 92 Sea Zone
 1 carrier and 1 fighter moved from 106 Sea Zone to 91 Sea ZoneCombat - British 
 Battle in Timguska
 British attack with 1 bomber
 Japanese defend with 1 artillery
 British win with 1 bomber remaining. Battle score for attacker is 4
 Casualties for Japanese: 1 artillery
 Battle in Korea
 British attack with 2 armour and 2 mech_infantrys
 Japanese defend with 3 infantry
 British win, taking Korea from Japanese with 1 armour remaining. Battle score for attacker is -5
 Casualties for British: 1 armour and 2 mech_infantrys
 Casualties for Japanese: 3 infantry
 Battle in 92 Sea Zone
 British attack with 1 carrier and 1 fighter
 Germans defend with 1 transport; Italians defend with 1 transport
 British win with 1 carrier and 1 fighter remaining. Battle score for attacker is 14
 Casualties for Germans: 1 transport
 Casualties for Italians: 1 transportNon Combat Move - British 
 1 artillery and 1 infantry moved from Northwest Persia to Caucasus
 3 mech_infantrys moved from Iraq to Caucasus
 1 armour and 4 mech_infantrys moved from Egypt to Iraq
 2 fighters and 1 tactical_bomber moved from Iraq to Caucasus
 1 tactical_bomber moved from Philippines to Szechwan
 1 bomber moved from Timguska to Kansu
 1 armour and 1 mech_infantry moved from India to Eastern Persia
 1 infantry moved from India to West India
 3 infantry moved from Kwangtung to Kiangsi
 3 infantry moved from Kiangsu to Kiangsi
 1 aaGun moved from Kwangtung to Kiangsi
 1 infantry moved from Kiangsu to Kiangsi
 1 infantry moved from Kwangtung to Kiangsi
 3 mech_infantrys moved from Kwangtung to HunanPlace Units - British 
 1 destroyer placed in 106 Sea Zone
 3 mech_infantrys placed in Iraq
 3 mech_infantrys placed in EgyptTurn Complete - British 
 Total Cost from Convoy Blockades: 1
 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,6
 British collect 36 PUs (1 lost to blockades); end with 36 PUs totalPlace Units - UK_Pacific 
 6 mech_infantrys placed in IndiaTurn Complete - UK_Pacific 
 Total Cost from Convoy Blockades: 4
 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,1
 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,2,3,1,3,3,3,4,1,2,1,1,4,5,4,1,3
 UK_Pacific collect 17 PUs (4 lost to blockades); end with 17 PUs total
 Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 22 PUs
 Some Units in India change ownership: 6 mech_infantrys
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 TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 9 Purchase Units - Italians 
 Italians buy 2 artilleries, 2 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians 
 Reseting Bonus Movement of Units
 2 submarines moved from 95 Sea Zone to 92 Sea Zone
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 9 Purchase Units - Italians 
 Italians buy 2 artilleries, 2 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians 
 Reseting Bonus Movement of Units
 2 submarines moved from 95 Sea Zone to 92 Sea ZoneCombat - Italians 
 Battle in 92 Sea Zone
 Italians attack with 2 submarines
 British defend with 1 carrier and 1 fighter
 Italians roll dice for 2 submarines in 92 Sea Zone, round 2 : 2/2 hits
 1 carrier owned by the British lost in 92 Sea Zone
 2 submarines owned by the Italians Submerged
 British win with 1 fighter remaining. Battle score for attacker is 16
 Casualties for British: 1 carrier
 1 fighter owned by the British forced to land in 91 Sea ZoneNon Combat Move - Italians 
 1 artillery and 2 infantry moved from Albania to Yugoslavia
 1 infantry moved from Northern Italy to Southern Italy
 1 aaGun moved from Northern Italy to Southern Italy
 1 destroyer moved from 95 Sea Zone to 92 Sea ZonePlace Units - Italians 
 2 artilleries and 1 infantry placed in Southern Italy
 1 infantry placed in Northern Italy
 1 submarine placed in 95 Sea ZoneTurn Complete - Italians 
 Italians collect 10 PUs; end with 10 PUs total
 Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 15 PUsDice Statistics: Total 
 2 was rolled 2 times
 Average roll : 2.000
 Median : 2.000
 Variance : 4.000
 Standard Deviation : 2.000
 Total rolls : 2Italians Combat 
 2 was rolled 2 times
 Average roll : 2.000
 Median : 2.000
 Variance : 4.000
 Standard Deviation : 2.000
 Total rolls : 2



 
		 
		





