@simon33 said in L25 G40 OOB Simon33 (L+44) v BobbaRossa (X):
Oh I am wondering if I am doomed in this game already.
Certainly anything can happen with the dice, but the odds are looking a bit long.
snake eyes = death all around.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
            Americans buy 1 armour, 1 cruiser, 1 destroyer, 5 infantry and 5 transports; Remaining resources: 1 PUs;
Combat Move - Americans
            1 armour moved from Philippines to 35 Sea Zone
            1 armour and 1 transport moved from 35 Sea Zone to 19 Sea Zone
            1 armour moved from 19 Sea Zone to Manchuria
            2 artilleries and 2 infantry moved from Queensland to 54 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 54 Sea Zone to 43 Sea Zone
            2 artilleries and 2 infantry moved from 43 Sea Zone to Borneo
            1 destroyer moved from 26 Sea Zone to 25 Sea Zone
            2 fighters moved from 26 Sea Zone to 25 Sea Zone
Combat - Americans
            Battle in 25 Sea Zone
                Americans attack with 1 destroyer and 2 fighters
                Japanese defend with 1 destroyer
                Americans win with 2 fighters remaining. Battle score for attacker is 0
                Casualties for Americans: 1 destroyer
                Casualties for Japanese: 1 destroyer
            Battle in Borneo
                Americans attack with 2 artilleries and 2 infantry
                Japanese defend with 1 infantry
                Americans win, taking Borneo from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Manchuria
Non Combat Move - Americans
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from 91 Sea Zone: 1 battleship
            EDIT: Removing units owned by Americans from British Guiana: 1 bomber
            EDIT: Turning off Edit Mode
            1 destroyer moved from 10 Sea Zone to 25 Sea Zone
            2 fighters moved from 25 Sea Zone to 26 Sea Zone
            2 fighters moved from Western United States to 26 Sea Zone
            1 armour and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 26 Sea Zone to 64 Sea Zone
            1 armour and 1 infantry moved from 64 Sea Zone to Central America
            4 mech_infantrys moved from Western United States to Central United States
            1 destroyer moved from 10 Sea Zone to 7 Sea Zone
            1 carrier and 3 submarines moved from 10 Sea Zone to 26 Sea Zone
            1 battleship, 2 carriers, 2 cruisers and 1 fighter moved from 42 Sea Zone to 54 Sea Zone
            3 fighters moved from Caroline Islands to Hawaiian Islands
            3 fighters moved from Caroline Islands to 54 Sea Zone
            1 tactical_bomber moved from Caroline Islands to Queensland
Place Units - Americans
            1 cruiser, 1 destroyer and 5 transports placed in 101 Sea Zone
            1 armour and 5 infantry placed in Central United States
Turn Complete - Americans
            Americans collect 52 PUs; end with 53 PUs total
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 63 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
            1 infantry moved from Kweichow to Anhwe
            1 artillery, 1 fighter and 1 infantry moved from Hopei to Anhwe
            2 infantry moved from Suiyuyan to Chahar
                  Chinese take Chahar from Japanese
Combat - Chinese
            Battle in Anhwe
                Chinese attack with 1 artillery, 1 fighter and 2 infantry
                Japanese defend with 1 artillery and 1 infantry
                Chinese win, taking Anhwe from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - Chinese
            1 fighter moved from Anhwe to Yunnan
Place Units - Chinese
            1 artillery and 1 infantry placed in Anhwe
            1 artillery and 2 infantry placed in Manchuria
Turn Complete - Chinese
            Chinese collect 15 PUs; end with 15 PUs total
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 21 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
            British buy 1 battleship, 1 destroyer and 1 submarine; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
            UK_Pacific buy 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
            6 infantry moved from Yunnan to Hunan
            3 infantry moved from Kwangsi to Kwangtung
            1 tactical_bomber moved from Kwangsi to Kwangtung
            3 infantry moved from Kwangsi to Kiangsi
            4 infantry moved from Kwangsi to Kiangsi
            2 armour and 1 mech_infantry moved from Alexandria to Libya
                  British take Tobruk from Italians
                  British take Libya from Italians
            1 armour and 1 infantry moved from Egypt to 81 Sea Zone
            1 armour, 1 cruiser, 1 infantry and 1 transport moved from 81 Sea Zone to 94 Sea Zone
                  British take 98 Sea Zone from Germans
            1 armour and 1 infantry moved from 94 Sea Zone to Tunisia
Combat - British
            Battle in Tunisia
                British attack with 1 armour and 1 infantry
                Italians defend with 1 armour and 1 infantry
                Italians win with 1 armour remaining. Battle score for attacker is -6
                Casualties for Italians: 1 infantry
                Casualties for British: 1 armour and 1 infantry
            Battle in Kiangsi
                British attack with 7 infantry
                Japanese defend with 1 infantry
                British win, taking Kiangsi from Japanese with 6 infantry remaining. Battle score for attacker is 0
                Casualties for British: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Kwangtung
                British attack with 3 infantry and 1 tactical_bomber
                Japanese defend with 1 harbour and 1 mech_infantry
                British win, taking Kwangtung from Japanese with 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
            Battle in Hunan
                British attack with 6 infantry
                Japanese defend with 1 armour
                British win, taking Hunan from Japanese with 6 infantry remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 armour
Non Combat Move - British
            2 aaGuns moved from Yunnan to Hunan
            1 aaGun moved from Kwangsi to Kiangsi
            3 armour moved from Kwangsi to Anhwe
            1 armour and 4 mech_infantrys moved from Yunnan to Anhwe
            1 armour and 4 mech_infantrys moved from India to Yunnan
            1 tactical_bomber moved from Kwangtung to Hunan
            1 tactical_bomber moved from Hunan to Anhwe
            2 artilleries and 1 infantry moved from Alexandria to Tobruk
            1 armour and 1 mech_infantry moved from Belgian Congo to Egypt
            3 mech_infantrys moved from Union of South Africa to Belgian Congo
            1 infantry moved from French Indo China to Kwangsi
Place Units - British
            1 battleship, 1 destroyer and 1 submarine placed in 98 Sea Zone
Turn Complete - British
            British collect 35 PUs; end with 36 PUs total
Place Units - UK_Pacific
            3 mech_infantrys placed in India
Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,4,4
            UK_Pacific collect 18 PUs; end with 18 PUs total
            Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 23 PUs
            Some Units in India change ownership: 3 mech_infantrys
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
            Italians buy 1 artillery, 1 destroyer, 1 infantry and 1 submarine; Remaining resources: 1 PUs;
Combat Move - Italians
            Reseting Bonus Movement of Units
            1 fighter moved from Gibraltar to 94 Sea Zone
            1 cruiser moved from 92 Sea Zone to 94 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
            Italians buy 1 artillery, 1 destroyer, 1 infantry and 1 submarine; Remaining resources: 1 PUs;
Combat Move - Italians
            Reseting Bonus Movement of Units
            1 fighter moved from Gibraltar to 94 Sea Zone
            1 cruiser moved from 92 Sea Zone to 94 Sea Zone
Combat - Italians
            Battle in 94 Sea Zone
                Italians attack with 1 cruiser and 1 fighter
                British defend with 1 cruiser and 1 transport
                    Italians roll dice for 1 cruiser and 1 fighter in 94 Sea Zone, round 2 :  2/2 hits
                    British roll dice for 1 cruiser and 1 transport in 94 Sea Zone, round 2 :  1/1 hits
                    1 transport owned by the British, 1 cruiser owned by the British and 1 fighter owned by the Italians lost in 94 Sea Zone
                Italians win with 1 cruiser remaining. Battle score for attacker is 9
                Casualties for British: 1 cruiser and 1 transport
                Casualties for Italians: 1 fighter
Non Combat Move - Italians
            1 transport moved from 92 Sea Zone to 93 Sea Zone
            1 destroyer moved from 97 Sea Zone to 99 Sea Zone
            1 artillery and 1 infantry moved from Northern Italy to Southern France
Place Units - Italians
            1 destroyer placed in 97 Sea Zone
            1 submarine placed in 95 Sea Zone
            1 artillery and 1 infantry placed in Northern Italy
Turn Complete - Italians
            Italians collect 11 PUs; end with 12 PUs total
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 17 PUs
Dice Statistics:
Total
            3 was rolled 3 times
        Average roll : 3.000
        Median : 3.000
        Variance : 4.500
        Standard Deviation : 2.121
        Total rolls : 3
British Combat
            3 was rolled 1 times
        Average roll : 3.000
        Median : 3.000
        Variance : ?
        Standard Deviation : ?
        Total rolls : 1
Italians Combat
            3 was rolled 2 times
        Average roll : 3.000
        Median : 3.000
        Variance : 4.000
        Standard Deviation : 2.000
        Total rolls : 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
Turn Complete - French
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
            Germans buy 3 armour, 1 artillery, 2 destroyers, 1 fighter, 2 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
            Reseting Bonus Movement of Units
            1 infantry moved from Novgorod to Archangel
                  Germans take Archangel from Russians
            1 artillery and 1 infantry moved from Novgorod to Belarus
            1 infantry moved from Belarus to Smolensk
                  Germans take Smolensk from Russians
            2 infantry moved from Belarus to Smolensk
            3 infantry moved from Ukraine to Rostov
            1 artillery and 1 infantry moved from Finland to Karelia
            1 infantry moved from Iceland to 123 Sea Zone
            1 infantry and 1 transport moved from 123 Sea Zone to 106 Sea Zone
            1 infantry moved from 106 Sea Zone to Quebec
            2 tactical_bombers moved from Novgorod to Rostov
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
            Germans buy 3 armour, 1 artillery, 2 destroyers, 1 fighter, 2 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
            Reseting Bonus Movement of Units
            1 infantry moved from Novgorod to Archangel
                  Germans take Archangel from Russians
            1 artillery and 1 infantry moved from Novgorod to Belarus
            1 infantry moved from Belarus to Smolensk
                  Germans take Smolensk from Russians
            2 infantry moved from Belarus to Smolensk
            3 infantry moved from Ukraine to Rostov
            1 artillery and 1 infantry moved from Finland to Karelia
            1 infantry moved from Iceland to 123 Sea Zone
            1 infantry and 1 transport moved from 123 Sea Zone to 106 Sea Zone
            1 infantry moved from 106 Sea Zone to Quebec
            2 tactical_bombers moved from Novgorod to Rostov
Combat - Germans
            Battle in Quebec
            Battle in Rostov
                Germans attack with 3 infantry and 2 tactical_bombers
                Russians defend with 2 infantry
                    Germans roll dice for 3 infantry and 2 tactical_bombers in Rostov, round 2 :  2/5 hits
                    Russians roll dice for 2 infantry in Rostov, round 2 :  2/2 hits
                    2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Rostov
                Germans win, taking Quebec from British, taking Rostov from Russians with 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
                Casualties for Germans: 2 infantry
                Casualties for Russians: 2 infantry
            Trigger Germans Land In North America: Setting switch to true for conditionAttachment_Axis_Land_In_North_America_Switch attached to Germans
Non Combat Move - Germans
            2 tactical_bombers moved from Rostov to Bessarabia
            6 infantry moved from Eastern Poland to Western Ukraine
            1 infantry moved from Eastern Poland to Bessarabia
            1 infantry moved from Eastern Poland to Western Ukraine
            2 armour moved from Western Ukraine to Bessarabia
            2 artilleries and 7 infantry moved from Slovakia Hungary to Eastern Poland
            2 artilleries and 4 infantry moved from Germany to Slovakia Hungary
            1 fighter moved from Novgorod to Western Germany
            1 fighter moved from Western Germany to Southern Italy
            1 tactical_bomber moved from Gibraltar to Southern Italy
            1 bomber moved from Gibraltar to Southern Italy
            1 submarine moved from 93 Sea Zone to 94 Sea Zone
            1 destroyer moved from 112 Sea Zone to 91 Sea Zone
            1 armour moved from Germany to Eastern Poland
            1 infantry moved from Western Germany to Denmark
Place Units - Germans
            2 infantry placed in Ukraine
            2 armour and 1 mech_infantry placed in Novgorod
            1 armour and 1 mech_infantry placed in Germany
            1 artillery placed in Germany
            1 fighter placed in Western Germany
            Germans undo move 4.
            1 artillery placed in Western Germany
            2 destroyers and 1 submarine placed in 93 Sea Zone
Turn Complete - Germans
            Germans collect 62 PUs; end with 62 PUs total
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Dice Statistics:
Total
            1 was rolled 4 times
            4 was rolled 1 times
            6 was rolled 2 times
        Average roll : 2.857
        Median : 1.000
        Variance : 2.167
        Standard Deviation : 1.472
        Total rolls : 7
Germans Combat
            1 was rolled 2 times
            4 was rolled 1 times
            6 was rolled 2 times
        Average roll : 3.600
        Median : 4.000
        Variance : 2.250
        Standard Deviation : 1.500
        Total rolls : 5
Russians Combat
            1 was rolled 2 times
        Average roll : 1.000
        Median : 1.000
        Variance : 4.000
        Standard Deviation : 2.000
        Total rolls : 2
LOL Quebec
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
            Russians buy 1 armour, 1 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
            2 mech_infantrys moved from Russia to Archangel
            1 fighter and 1 tactical_bomber moved from Bryansk to Archangel
            1 artillery and 1 infantry moved from Bryansk to Rostov
            1 artillery moved from Bryansk to Smolensk
            1 artillery moved from Bryansk to Belarus
            1 artillery moved from Bryansk to Western Ukraine
            1 artillery moved from Bryansk to Ukraine
            3 infantry moved from Bryansk to Smolensk
            3 infantry moved from Bryansk to Belarus
            7 infantry moved from Bryansk to Western Ukraine
            1 infantry moved from Bryansk to Ukraine
            1 mech_infantry moved from Russia to Ukraine
            1 armour moved from Bryansk to Belarus
            1 armour moved from Bryansk to Western Ukraine
            1 armour moved from Bryansk to Ukraine
            1 armour moved from Russia to Belarus
            1 armour moved from Russia to Western Ukraine
            1 mech_infantry moved from Russia to Smolensk
            1 mech_infantry moved from Russia to Novosibirsk
Combat - Russians
            Battle in Belarus
                Russians attack with 2 armour, 1 artillery and 3 infantry
                Germans defend with 1 artillery and 3 infantry
                1 infantry owned by the Russians, 1 artillery owned by the Russians and 2 armour owned by the Russians retreated to Bryansk
                Germans win with 1 artillery remaining. Battle score for attacker is 3
                Casualties for Germans: 3 infantry
                Casualties for Russians: 2 infantry
            Battle in Smolensk
                Russians attack with 1 artillery, 3 infantry and 1 mech_infantry
                Germans defend with 3 infantry
                Russians win, taking Smolensk from Germans with 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 9
                Casualties for Germans: 3 infantry
            Battle in Rostov
                Russians attack with 1 artillery and 1 infantry
                Germans defend with 1 infantry
                Russians win, taking Rostov from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Ukraine
                Russians attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
                Germans defend with 1 aaGun, 1 factory_minor and 2 infantry
                1 artillery owned by the Russians, 1 armour owned by the Russians and 1 mech_infantry owned by the Russians retreated to Bryansk
                Germans win with 1 infantry remaining. Battle score for attacker is 5
                Casualties for Germans: 1 aaGun and 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Archangel
                Russians attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                Germans defend with 1 infantry
                Russians win, taking Archangel from Germans with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Western Ukraine
                Russians attack with 2 armour, 1 artillery and 7 infantry
                Germans defend with 7 infantry
                Russians win, taking Western Ukraine from Germans with 2 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 9
                Casualties for Germans: 7 infantry
                Casualties for Russians: 4 infantry
Non Combat Move - Russians
            1 aaGun moved from Bryansk to Western Ukraine
            1 aaGun moved from Bryansk to Western Ukraine
            2 aaGuns and 5 infantry moved from Hopei to Anhwe
            1 fighter and 1 tactical_bomber moved from Archangel to Bryansk
Place Units - Russians
            1 armour, 1 infantry and 5 mech_infantrys placed in Russia
Turn Complete - Russians
            Russians collect 23 PUs; end with 23 PUs total
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 28 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
            Japanese buy 2 destroyers, 4 infantry and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
            Reseting Bonus Movement of Units
            1 artillery moved from Yakut S.S.R. to Yenisey
                  Japanese take Yenisey from Russians
            1 infantry moved from Soviet Far East to Siberia
            1 mech_infantry moved from Korea to Manchuria
            1 infantry moved from Amur to Manchuria
            1 mech_infantry moved from Jehol to Manchuria
            1 submarine moved from 20 Sea Zone to 44 Sea Zone
                  Japanese take 35 Sea Zone from UK_Pacific
            1 submarine moved from 6 Sea Zone to 7 Sea Zone
            1 destroyer moved from 6 Sea Zone to 25 Sea Zone
            1 fighter moved from 6 Sea Zone to 25 Sea Zone
            1 fighter moved from Japan to Manchuria
            1 artillery and 1 infantry moved from Japan to 6 Sea Zone
            1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
            1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria
            2 tactical_bombers moved from Kiangsu to Manchuria
            1 tactical_bomber moved from Kiangsu to Manchuria
            1 fighter moved from 6 Sea Zone to Manchuria
            1 tactical_bomber moved from 6 Sea Zone to Manchuria
            1 tactical_bomber moved from 6 Sea Zone to 7 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
            Japanese buy 2 destroyers, 4 infantry and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
            Reseting Bonus Movement of Units
            1 artillery moved from Yakut S.S.R. to Yenisey
                  Japanese take Yenisey from Russians
            1 infantry moved from Soviet Far East to Siberia
            1 mech_infantry moved from Korea to Manchuria
            1 infantry moved from Amur to Manchuria
            1 mech_infantry moved from Jehol to Manchuria
            1 submarine moved from 20 Sea Zone to 44 Sea Zone
                  Japanese take 35 Sea Zone from UK_Pacific
            1 submarine moved from 6 Sea Zone to 7 Sea Zone
            1 destroyer moved from 6 Sea Zone to 25 Sea Zone
            1 fighter moved from 6 Sea Zone to 25 Sea Zone
            1 fighter moved from Japan to Manchuria
            1 artillery and 1 infantry moved from Japan to 6 Sea Zone
            1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
            1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria
            2 tactical_bombers moved from Kiangsu to Manchuria
            1 tactical_bomber moved from Kiangsu to Manchuria
            1 fighter moved from 6 Sea Zone to Manchuria
            1 tactical_bomber moved from 6 Sea Zone to Manchuria
            1 tactical_bomber moved from 6 Sea Zone to 7 Sea Zone
Combat - Japanese
            Battle in 44 Sea Zone
                Japanese attack with 1 submarine
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 44 Sea Zone
                    Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 :  0/1 hits
                Japanese win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 7 Sea Zone
                Japanese attack with 1 submarine and 1 tactical_bomber
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 7 Sea Zone, round 2 :  1/1 hits
                    Americans roll dice for 1 destroyer in 7 Sea Zone, round 2 :  0/1 hits
                    1 destroyer owned by the Americans lost in 7 Sea Zone
                Japanese win with 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in 19 Sea Zone
                Japanese attack with 1 cruiser and 1 transport
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 19 Sea Zone
                Japanese win with 1 cruiser and 1 transport remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in 25 Sea Zone
                Japanese attack with 1 destroyer and 1 fighter
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 destroyer and 1 fighter in 25 Sea Zone, round 2 :  1/2 hits
                    Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 :  0/1 hits
                    1 destroyer owned by the Americans lost in 25 Sea Zone
                Japanese win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in Manchuria
                Japanese attack with 1 artillery, 2 fighters, 2 infantry, 2 mech_infantrys and 4 tactical_bombers
                ANZAC defend with 2 fighters; Chinese defend with 1 artillery and 2 infantry; Americans defend with 1 armour
                    Japanese roll dice for 1 artillery, 2 fighters, 2 infantry, 2 mech_infantrys and 4 tactical_bombers in Manchuria, round 2 :  6/11 hits
                    Chinese roll dice for 1 armour, 1 artillery, 2 fighters and 2 infantry in Manchuria, round 2 :  3/6 hits
                    1 artillery owned by the Chinese, 2 infantry owned by the Japanese, 1 armour owned by the Americans, 2 infantry owned by the Chinese, 2 fighters owned by the ANZAC and 1 mech_infantry owned by the Japanese lost in Manchuria
                Japanese win, taking Manchuria from Chinese with 1 artillery, 2 fighters, 1 mech_infantry and 4 tactical_bombers remaining. Battle score for attacker is 26
                Casualties for Japanese: 2 infantry and 1 mech_infantry
                Casualties for ANZAC: 2 fighters
                Casualties for Chinese: 1 artillery and 2 infantry
                Casualties for Americans: 1 armour
Non Combat Move - Japanese
            1 carrier moved from 6 Sea Zone to 19 Sea Zone
            1 tactical_bomber moved from 7 Sea Zone to 6 Sea Zone
            1 fighter moved from 25 Sea Zone to 6 Sea Zone
            1 fighter and 1 tactical_bomber moved from Manchuria to 6 Sea Zone
            1 fighter and 1 tactical_bomber moved from Manchuria to 19 Sea Zone
            2 tactical_bombers moved from Manchuria to Korea
            1 armour moved from Kiangsu to Jehol
            1 artillery and 1 infantry moved from Kiangsu to Shantung
            1 artillery moved from Kiangsu to Shantung
            1 destroyer moved from 20 Sea Zone to 35 Sea Zone
Place Units - Japanese
            3 infantry placed in Kiangsu
            2 destroyers and 2 submarines placed in 6 Sea Zone
            1 infantry placed in Japan
Turn Complete - Japanese
            Japanese collect 30 PUs; end with 30 PUs total
Dice Statistics:
Total
            1 was rolled 3 times
            2 was rolled 5 times
            3 was rolled 5 times
            4 was rolled 4 times
            5 was rolled 4 times
            6 was rolled 2 times
        Average roll : 3.304
        Median : 3.000
        Variance : 0.500
        Standard Deviation : 0.707
        Total rolls : 23
Japanese Combat
            1 was rolled 2 times
            2 was rolled 4 times
            3 was rolled 4 times
            4 was rolled 2 times
            5 was rolled 1 times
            6 was rolled 2 times
        Average roll : 3.133
        Median : 3.000
        Variance : 0.643
        Standard Deviation : 0.802
        Total rolls : 15
Chinese Combat
            1 was rolled 1 times
            2 was rolled 1 times
            3 was rolled 1 times
            4 was rolled 1 times
            5 was rolled 2 times
        Average roll : 3.333
        Median : 3.500
        Variance : 0.400
        Standard Deviation : 0.632
        Total rolls : 6
Americans Combat
            4 was rolled 1 times
            5 was rolled 1 times
        Average roll : 4.500
        Median : 4.500
        Variance : 2.000
        Standard Deviation : 1.414
        Total rolls : 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 7 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
            2 infantry moved from Chahar to Jehol
            1 artillery moved from Anhwe to Jehol
            2 infantry moved from Anhwe to Shantung
            1 artillery moved from Anhwe to Shantung
            1 fighter moved from Yunnan to Shantung
Combat - Chinese
            Battle in Shantung
                Chinese attack with 1 artillery, 1 fighter and 2 infantry
                Japanese defend with 2 artilleries and 1 infantry
                Chinese win, taking Shantung from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 5
                Casualties for Chinese: 2 infantry
                Casualties for Japanese: 2 artilleries and 1 infantry
            Battle in Jehol
                Chinese attack with 1 artillery and 2 infantry
                Japanese defend with 1 armour
                Chinese win, taking Jehol from Japanese with 1 artillery remaining. Battle score for attacker is 0
                Casualties for Chinese: 2 infantry
                Casualties for Japanese: 1 armour
Non Combat Move - Chinese
            1 fighter moved from Shantung to Anhwe
Place Units - Chinese
            7 infantry placed in Anhwe
            Chinese undo move 1.
            7 infantry placed in Jehol
Turn Complete - Chinese
            Chinese collect 17 PUs; end with 17 PUs total
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 23 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
            British buy 1 carrier and 2 fighters; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
            UK_Pacific buy 2 fighters and 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
            1 submarine moved from 98 Sea Zone to 99 Sea Zone
            1 tactical_bomber moved from Egypt to 99 Sea Zone
            1 battleship and 1 destroyer moved from 98 Sea Zone to 94 Sea Zone
            2 armour and 1 mech_infantry moved from Libya to Tunisia
            6 infantry moved from Kiangsi to Kiangsu
            2 armour and 2 mech_infantrys moved from Anhwe to Manchuria
            2 armour moved from Anhwe to Kiangsu
            2 mech_infantrys moved from Anhwe to Manchuria
Combat - British
            Battle in Tunisia
                British attack with 2 armour and 1 mech_infantry
                Italians defend with 1 armour
                British win, taking Tunisia from Italians with 2 armour remaining. Battle score for attacker is 2
                Casualties for British: 1 mech_infantry
                Casualties for Italians: 1 armour
            Battle in 94 Sea Zone
                British attack with 1 battleship and 1 destroyer
                Germans defend with 1 submarine; Italians defend with 1 cruiser
                Units damaged: 1 battleship owned by the British
                British win with 1 battleship remaining. Battle score for attacker is 10
                Casualties for Germans: 1 submarine
                Casualties for British: 1 destroyer
                Casualties for Italians: 1 cruiser
            Battle in Kiangsu
                British attack with 2 armour and 6 infantry
                Japanese defend with 1 aaGun, 1 factory_minor and 3 infantry
                British win, taking Kiangsu from Japanese with 2 armour and 4 infantry remaining. Battle score for attacker is 8
                Casualties for British: 2 infantry
                Casualties for Japanese: 1 aaGun and 3 infantry
            Battle in 99 Sea Zone
                British attack with 1 submarine and 1 tactical_bomber
                Italians defend with 1 destroyer
                British win, taking 99 Sea Zone from Italians with 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Italians: 1 destroyer
            Battle in Manchuria
                British attack with 2 armour and 4 mech_infantrys
                Japanese defend with 1 artillery and 1 mech_infantry
                British win, taking Manchuria from Japanese with 2 armour and 1 mech_infantry remaining. Battle score for attacker is -4
                Casualties for British: 3 mech_infantrys
                Casualties for Japanese: 1 artillery and 1 mech_infantry
            Trigger Chinese Destroy Factories Kiangsu British: has removed 1 factory_minor owned by Chinese in Kiangsu
Non Combat Move - British
            1 tactical_bomber moved from Anhwe to Philippines
            1 battleship moved from 43 Sea Zone to 35 Sea Zone
            1 aaGun moved from Kiangsi to Kwangtung
            1 infantry moved from Kwangsi to Kwangtung
            1 armour and 4 mech_infantrys moved from Yunnan to Anhwe
            3 mech_infantrys moved from India to Yunnan
            1 aaGun and 3 infantry moved from Hunan to Anhwe
            1 aaGun and 3 infantry moved from Hunan to Kiangsi
            2 artilleries and 1 infantry moved from Tobruk to Alexandria
            1 armour and 4 mech_infantrys moved from Egypt to Tobruk
            3 mech_infantrys moved from Belgian Congo to Egypt
            1 aaGun, 2 infantry and 1 mech_infantry moved from Scotland to United Kingdom
            1 tactical_bomber moved from 99 Sea Zone to Egypt
Place Units - British
            1 carrier placed in 106 Sea Zone
            2 fighters placed in 106 Sea Zone
Turn Complete - British
            British collect 36 PUs; end with 36 PUs total
Place Units - UK_Pacific
            2 fighters and 1 infantry placed in India
Turn Complete - UK_Pacific
            UK_Pacific collect 18 PUs; end with 18 PUs total
            Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 23 PUs
            Some Units in India change ownership: 2 fighters and 1 infantry
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
            Italians buy 1 armour, 1 infantry and 1 submarine; Remaining resources: 2 PUs;
Combat Move - Italians
            Reseting Bonus Movement of Units
            1 submarine moved from 95 Sea Zone to 99 Sea Zone
            1 destroyer moved from 97 Sea Zone to 99 Sea Zone
            1 artillery and 1 infantry moved from Southern France to 93 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
            Italians buy 1 armour, 1 infantry and 1 submarine; Remaining resources: 2 PUs;
Combat Move - Italians
            Reseting Bonus Movement of Units
            1 submarine moved from 95 Sea Zone to 99 Sea Zone
            1 destroyer moved from 97 Sea Zone to 99 Sea Zone
            1 artillery and 1 infantry moved from Southern France to 93 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
Combat - Italians
            Battle in 99 Sea Zone
                Italians attack with 1 destroyer and 1 submarine
                British defend with 1 submarine
                    Italians roll dice for 1 submarine in 99 Sea Zone, round 2 :  0/1 hits
                    Italians roll dice for 1 destroyer in 99 Sea Zone, round 2 :  0/1 hits
                    British roll dice for 1 submarine in 99 Sea Zone, round 2 :  0/1 hits
                    Italians roll dice for 1 submarine in 99 Sea Zone, round 3 :  0/1 hits
                    Italians roll dice for 1 destroyer in 99 Sea Zone, round 3 :  1/1 hits
                    British roll dice for 1 submarine in 99 Sea Zone, round 3 :  0/1 hits
                    1 submarine owned by the British lost in 99 Sea Zone
                Italians win, taking 99 Sea Zone from British with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
                Casualties for British: 1 submarine
Non Combat Move - Italians
            1 artillery and 1 infantry moved from Northern Italy to Southern France
            1 infantry moved from Northern Italy to Yugoslavia
            1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
Place Units - Italians
            1 submarine placed in 95 Sea Zone
            1 armour and 1 infantry placed in Northern Italy
Turn Complete - Italians
            Italians collect 10 PUs; end with 12 PUs total
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 17 PUs
Dice Statistics:
Total
            1 was rolled 1 times
            3 was rolled 2 times
            5 was rolled 1 times
            6 was rolled 2 times
        Average roll : 4.000
        Median : 4.000
        Variance : 0.800
        Standard Deviation : 0.894
        Total rolls : 6
British Combat
            3 was rolled 1 times
            6 was rolled 1 times
        Average roll : 4.500
        Median : 4.500
        Variance : 2.000
        Standard Deviation : 1.414
        Total rolls : 2
Italians Combat
            1 was rolled 1 times
            3 was rolled 1 times
            5 was rolled 1 times
            6 was rolled 1 times
        Average roll : 3.750
        Median : 4.000
        Variance : 1.333
        Standard Deviation : 1.155
        Total rolls : 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
Turn Complete - French
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
            Germans buy 3 armour, 1 artillery, 1 destroyer, 1 fighter, 5 infantry, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Germans
            Reseting Bonus Movement of Units
            2 artilleries and 6 infantry moved from Eastern Poland to Western Ukraine
            1 infantry moved from Bessarabia to Western Ukraine
            1 infantry moved from Ukraine to Rostov
            1 armour moved from Bessarabia to Rostov
            2 tactical_bombers moved from Bessarabia to Rostov
            1 armour moved from Bessarabia to Western Ukraine
            1 mech_infantry moved from Novgorod to Archangel
            2 armour moved from Novgorod to Archangel
            1 artillery moved from Belarus to Archangel
            1 armour moved from Eastern Poland to Western Ukraine
            1 bomber moved from Southern Italy to Egypt
            1 fighter and 1 tactical_bomber moved from Southern Italy to 94 Sea Zone
            1 submarine moved from 93 Sea Zone to 94 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
            Germans buy 3 armour, 1 artillery, 1 destroyer, 1 fighter, 5 infantry, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Germans
            Reseting Bonus Movement of Units
            2 artilleries and 6 infantry moved from Eastern Poland to Western Ukraine
            1 infantry moved from Bessarabia to Western Ukraine
            1 infantry moved from Ukraine to Rostov
            1 armour moved from Bessarabia to Rostov
            2 tactical_bombers moved from Bessarabia to Rostov
            1 armour moved from Bessarabia to Western Ukraine
            1 mech_infantry moved from Novgorod to Archangel
            2 armour moved from Novgorod to Archangel
            1 artillery moved from Belarus to Archangel
            1 armour moved from Eastern Poland to Western Ukraine
            1 bomber moved from Southern Italy to Egypt
            1 fighter and 1 tactical_bomber moved from Southern Italy to 94 Sea Zone
            1 submarine moved from 93 Sea Zone to 94 Sea Zone
Combat - Germans
            Battle in Archangel
                Germans attack with 2 armour, 1 artillery and 1 mech_infantry
                Russians defend with 2 mech_infantrys
                    Germans roll dice for 2 armour, 1 artillery and 1 mech_infantry in Archangel, round 2 :  2/4 hits
                    Russians roll dice for 2 mech_infantrys in Archangel, round 2 :  1/2 hits
                    2 mech_infantrys owned by the Russians and 1 mech_infantry owned by the Germans lost in Archangel
                Germans win, taking Archangel from Russians with 2 armour and 1 artillery remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
                Casualties for Russians: 2 mech_infantrys
            Battle in 94 Sea Zone
                Germans attack with 1 fighter, 1 submarine and 1 tactical_bomber
                British defend with 1 battleship
                    Germans roll dice for 1 submarine in 94 Sea Zone, round 2 :  0/1 hits
                    Germans roll dice for 1 fighter and 1 tactical_bomber in 94 Sea Zone, round 2 :  2/2 hits
                    British roll dice for 1 battleship in 94 Sea Zone, round 2 :  1/1 hits
                    1 battleship owned by the British and 1 submarine owned by the Germans lost in 94 Sea Zone
                Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 14
                Casualties for Germans: 1 submarine
                Casualties for British: 1 battleship
            Battle in Western Ukraine
                Germans attack with 2 armour, 2 artilleries and 7 infantry
                Russians defend with 2 aaGuns, 2 armour, 1 artillery and 3 infantry
                    Germans roll dice for 2 armour, 2 artilleries and 7 infantry in Western Ukraine, round 2 :  4/11 hits
                    Russians roll dice for 2 aaGuns, 2 armour, 1 artillery and 3 infantry in Western Ukraine, round 2 :  3/6 hits
                    2 infantry owned by the Russians, 3 infantry owned by the Germans and 2 aaGuns owned by the Russians lost in Western Ukraine
                    Germans roll dice for 2 armour, 2 artilleries and 4 infantry in Western Ukraine, round 3 :  0/8 hits
                    Russians roll dice for 2 armour, 1 artillery and 1 infantry in Western Ukraine, round 3 :  1/4 hits
                    1 infantry owned by the Germans lost in Western Ukraine
                    Germans roll dice for 2 armour, 2 artilleries and 3 infantry in Western Ukraine, round 4 :  3/7 hits
                    Russians roll dice for 2 armour, 1 artillery and 1 infantry in Western Ukraine, round 4 :  3/4 hits
                    1 infantry owned by the Russians, 1 armour owned by the Russians, 3 infantry owned by the Germans and 1 artillery owned by the Russians lost in Western Ukraine
                    Germans roll dice for 2 armour and 2 artilleries in Western Ukraine, round 5 :  1/4 hits
                    Russians roll dice for 1 armour in Western Ukraine, round 5 :  0/1 hits
                    1 armour owned by the Russians lost in Western Ukraine
                Germans win, taking Western Ukraine from Russians with 2 armour and 2 artilleries remaining. Battle score for attacker is 14
                Casualties for Germans: 7 infantry
                Casualties for Russians: 2 aaGuns, 2 armour, 1 artillery and 3 infantry
            Battle in Rostov
                Germans attack with 1 armour, 1 infantry and 2 tactical_bombers
                Russians defend with 1 artillery and 1 infantry
                    Germans roll dice for 1 armour, 1 infantry and 2 tactical_bombers in Rostov, round 2 :  2/4 hits
                    Russians roll dice for 1 artillery and 1 infantry in Rostov, round 2 :  1/2 hits
                    1 infantry owned by the Russians, 1 infantry owned by the Germans and 1 artillery owned by the Russians lost in Rostov
                Germans win, taking Rostov from Russians with 1 armour and 2 tactical_bombers remaining. Battle score for attacker is 4
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 artillery and 1 infantry
            Strategic bombing raid in Egypt
                    AA fire in Egypt :  0/1 hits
                Bombing raid in Egypt rolls: 7 and causes: 6 damage to unit: factory_minor
                Bombing raid in Egypt causes 6 damage total.
Non Combat Move - Germans
            1 bomber moved from Egypt to Greece
            1 fighter and 1 tactical_bomber moved from 94 Sea Zone to Gibraltar
            2 fighters moved from Western Germany to Gibraltar
            1 destroyer moved from 93 Sea Zone to 88 Sea Zone
            1 destroyer moved from 93 Sea Zone to 90 Sea Zone
            1 destroyer moved from 91 Sea Zone to 103 Sea Zone
            1 infantry moved from Eastern Poland to Belarus
            2 artilleries and 4 infantry moved from Slovakia Hungary to Eastern Poland
            2 tactical_bombers moved from Rostov to Romania
            1 mech_infantry moved from Germany to Romania
            1 armour moved from Germany to Eastern Poland
            1 infantry moved from Western Germany to France
            1 artillery moved from Western Germany to France
            1 artillery and 1 infantry moved from Karelia to Novgorod
            1 artillery moved from Western Germany to Germany
Place Units - Germans
            1 artillery and 2 infantry placed in Ukraine
            2 armour and 1 mech_infantry placed in Novgorod
            1 armour and 1 infantry placed in Germany
            1 fighter and 1 infantry placed in Western Germany
            1 infantry placed in Germany
            1 destroyer, 1 submarine and 1 transport placed in 93 Sea Zone
Turn Complete - Germans
            Germans collect 59 PUs; end with 59 PUs total
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Dice Statistics:
Total
            1 was rolled 20 times
            2 was rolled 14 times
            3 was rolled 21 times
            4 was rolled 18 times
            5 was rolled 13 times
            6 was rolled 19 times
        Average roll : 3.448
        Median : 3.000
        Variance : 0.529
        Standard Deviation : 0.727
        Total rolls : 105
Null / Other
            1 was rolled 8 times
            2 was rolled 4 times
            3 was rolled 9 times
            4 was rolled 7 times
            5 was rolled 5 times
            6 was rolled 9 times
        Average roll : 3.571
        Median : 3.500
        Variance : 0.537
        Standard Deviation : 0.733
        Total rolls : 42
Germans Combat
            1 was rolled 8 times
            2 was rolled 4 times
            3 was rolled 9 times
            4 was rolled 7 times
            5 was rolled 5 times
            6 was rolled 9 times
        Average roll : 3.571
        Median : 3.500
        Variance : 0.537
        Standard Deviation : 0.733
        Total rolls : 42
British Combat
            2 was rolled 2 times
        Average roll : 2.000
        Median : 2.000
        Variance : 4.000
        Standard Deviation : 2.000
        Total rolls : 2
Russians Combat
            1 was rolled 4 times
            2 was rolled 4 times
            3 was rolled 3 times
            4 was rolled 4 times
            5 was rolled 3 times
            6 was rolled 1 times
        Average roll : 3.053
        Median : 3.000
        Variance : 0.389
        Standard Deviation : 0.624
        Total rolls : 19