Entek Allies -vs- dawgoneit Axis

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 6

    Purchase Units - Russians
                Russians buy 4 artilleries and 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 artillery and 2 infantry moved from Russia to Smolensk
                1 artillery and 3 infantry moved from Russia to Bryansk
                1 artillery and 2 infantry moved from Russia to Tambov
                1 mech_infantry moved from Alexandria to Libya
                      Russians take Libya from Italians
                1 fighter moved from Russia to Bryansk
                1 fighter and 1 tactical_bomber moved from Russia to Bryansk

    Combat - Russians
                Battle in Tambov
                    Russians attack with 1 artillery and 2 infantry
                    Germans defend with 1 mech_infantry
                        Russians roll dice for 1 artillery and 2 infantry in Tambov, round 2 :  1/3 hits
                        Germans roll dice for 1 mech_infantry in Tambov, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Tambov
                    Russians win, taking Tambov from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 infantry
                Battle in Bryansk
                    Russians attack with 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber
                    Italians defend with 1 armour and 1 infantry
                        Russians roll dice for 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber in Bryansk, round 2 :  3/7 hits
                        Italians roll dice for 1 armour and 1 infantry in Bryansk, round 2 :  0/2 hits
                        1 armour owned by the Italians and 1 infantry owned by the Italians lost in Bryansk
                    Russians win, taking Bryansk from Italians with 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
                    Casualties for Italians: 1 armour and 1 infantry
                Battle in Smolensk
                    Russians attack with 1 artillery and 2 infantry
                    Italians defend with 1 artillery
                        Russians roll dice for 1 artillery and 2 infantry in Smolensk, round 2 :  2/3 hits
                        Italians roll dice for 1 artillery in Smolensk, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 artillery owned by the Italians lost in Smolensk
                    Russians win, taking Smolensk from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
                    Casualties for Russians: 1 infantry
                    Casualties for Italians: 1 artillery

    Non Combat Move - Russians
                2 fighters and 1 tactical_bomber moved from Bryansk to Russia
                2 armour and 2 mech_infantrys moved from Russia to Volgograd
                2 aaGuns and 18 infantry moved from Yakut S.S.R. to Yenisey
                1 infantry moved from Volgograd to Caucasus
                1 infantry moved from Russia to Vologda

    Place Units - Russians
                3 infantry placed in Volgograd
                4 artilleries and 3 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 25 PUs; end with 25 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 28 PUs

    Territory Summary for Russians :

    Yenisey : 2 aaGuns and 18 infantry
        Libya : 1 flag, 1 mech_infantry
        Bryansk : 1 artillery and 3 infantry
        Russia : 4 aaGuns, 1 airfield, 2 armour, 4 artilleries, 1 factory_major, 2 fighters, 44 infantry and 1 tactical_bomber
        Tambov : 1 artillery and 1 infantry
        Vologda : 1 infantry
        Volgograd : 2 armour, 1 factory_minor, 6 infantry and 2 mech_infantrys
        Caucasus : 1 infantry
        Smolensk : 1 artillery and 1 infantry
        125 Sea Zone : 1 submarine
        Northwest Persia : 1 flag
        115 Sea Zone : 1 cruiser and 1 submarine

    Production/PUs Summary :

    Germans : 67 / 78
        Russians : 25 / 28
        Japanese : 53 / 60
        Americans : 50 / 71
        Chinese : 1 / 1
        British : 25 / 0
        UK_Pacific : 13 / 0
        Italians : 11 / 24
        ANZAC : 13 / 23
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 6

    Purchase Units - Japanese
                Japanese buy 3 armour, 2 artilleries, 1 cruiser, 3 infantry, 1 submarine and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                2 battleships, 1 cruiser and 3 transports moved from 80 Sea Zone to 39 Sea Zone
                2 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from India to West India
                1 infantry moved from Manchuria to Amur
                      Japanese take Amur from Russians
                2 infantry moved from Jehol to Chahar
                1 armour moved from Sikang to Kazakhstan
                      Japanese take Kazakhstan from Russians
                1 armour moved from Kazakhstan to Samara
                      Japanese take Samara from Russians
                1 artillery moved from Kansu to Timguska
                      Japanese take Timguska from Russians
                1 mech_infantry moved from Hopei to Kansu
                1 armour and 1 mech_infantry moved from Hopei to Tsinghai
                1 infantry moved from Sikang to Kazakhstan
                2 artilleries and 1 infantry moved from Sikang to Tsinghai
                1 mech_infantry moved from Sumatra to 41 Sea Zone
                1 transport moved from 6 Sea Zone to 17 Sea Zone
                1 infantry moved from Iwo Jima to 17 Sea Zone
                1 infantry and 1 transport moved from 17 Sea Zone to 5 Sea Zone
                1 infantry moved from 5 Sea Zone to Soviet Far East
                2 bombers, 3 fighters and 4 tactical_bombers moved from Philippines to Malaya
                1 mech_infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
                1 mech_infantry moved from 37 Sea Zone to Malaya
                2 destroyers moved from 6 Sea Zone to 25 Sea Zone
                1 cruiser moved from 6 Sea Zone to 25 Sea Zone


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 6

    Purchase Units - Japanese
                Japanese buy 3 armour, 2 artilleries, 1 cruiser, 3 infantry, 1 submarine and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                2 battleships, 1 cruiser and 3 transports moved from 80 Sea Zone to 39 Sea Zone
                2 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from India to West India
                1 infantry moved from Manchuria to Amur
                      Japanese take Amur from Russians
                2 infantry moved from Jehol to Chahar
                1 armour moved from Sikang to Kazakhstan
                      Japanese take Kazakhstan from Russians
                1 armour moved from Kazakhstan to Samara
                      Japanese take Samara from Russians
                1 artillery moved from Kansu to Timguska
                      Japanese take Timguska from Russians
                1 mech_infantry moved from Hopei to Kansu
                1 armour and 1 mech_infantry moved from Hopei to Tsinghai
                1 infantry moved from Sikang to Kazakhstan
                2 artilleries and 1 infantry moved from Sikang to Tsinghai
                1 mech_infantry moved from Sumatra to 41 Sea Zone
                1 transport moved from 6 Sea Zone to 17 Sea Zone
                1 infantry moved from Iwo Jima to 17 Sea Zone
                1 infantry and 1 transport moved from 17 Sea Zone to 5 Sea Zone
                1 infantry moved from 5 Sea Zone to Soviet Far East
                2 bombers, 3 fighters and 4 tactical_bombers moved from Philippines to Malaya
                1 mech_infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
                1 mech_infantry moved from 37 Sea Zone to Malaya
                2 destroyers moved from 6 Sea Zone to 25 Sea Zone
                1 cruiser moved from 6 Sea Zone to 25 Sea Zone

    Combat - Japanese
                Battle in Malaya
                    Japanese attack with 2 bombers, 3 fighters, 1 mech_infantry and 4 tactical_bombers
                    British defend with 1 harbour and 3 infantry; ANZAC defend with 1 infantry; Americans defend with 1 bomber and 1 fighter
                    Japanese win with 2 bombers, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -12
                    Casualties for British: 3 infantry
                    Casualties for ANZAC: 1 infantry
                    Casualties for Americans: 1 bomber and 1 fighter
                    Casualties for Japanese: 2 fighters, 1 mech_infantry and 2 tactical_bombers
                Battle in 25 Sea Zone
                    Japanese attack with 1 cruiser and 2 destroyers
                    Americans defend with 1 destroyer
                    Japanese win with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 0
                    Casualties for Americans: 1 destroyer
                    Casualties for Japanese: 1 destroyer
                Battle in Tsinghai
                    Japanese attack with 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry
                    Chinese defend with 3 infantry
                    Japanese win, taking Tsinghai from Chinese with 1 armour and 2 artilleries remaining. Battle score for attacker is 2
                    Casualties for Chinese: 3 infantry
                    Casualties for Japanese: 1 infantry and 1 mech_infantry
                Battle in West India
                    Japanese attack with 2 armour, 1 artillery, 1 infantry and 1 mech_infantry
                    British defend with 1 armour and 1 artillery
                    Japanese win, taking West India from UK_Pacific with 2 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 7
                    Casualties for British: 1 armour and 1 artillery
                    Casualties for Japanese: 1 infantry
                Battle in Soviet Far East
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar

    Non Combat Move - Japanese
                2 bombers moved from Malaya to French Indo China
                1 fighter and 2 tactical_bombers moved from Malaya to Shan State
                1 fighter moved from Japan to Philippines
                2 infantry moved from Jehol to Chahar
                1 armour moved from Kiangsu to Jehol
                1 infantry moved from Jehol to Manchuria
                1 infantry moved from Manchuria to Amur
                1 aaGun moved from Manchuria to Amur
                1 artillery and 1 infantry moved from Kiangsu to Anhwe

    Place Units - Japanese
                1 armour, 1 artillery and 1 infantry placed in India
                1 armour, 1 artillery and 1 infantry placed in Kiangsu
                1 armour and 1 infantry placed in Japan
                1 cruiser, 1 submarine and 1 transport placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 61 PUs; end with 61 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 66 PUs

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 6

    Politics - Americans
                Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Purchase Units - Americans
                Americans buy 2 carriers, 1 destroyer, 2 fighters and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - Americans
                3 fighters moved from Hawaiian Islands to 25 Sea Zone
                1 destroyer moved from 54 Sea Zone to 37 Sea Zone

    Combat - Americans
                Battle in 37 Sea Zone
                    Americans attack with 1 destroyer
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 37 Sea Zone
                    Americans win, taking 37 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in 25 Sea Zone
                    Americans attack with 3 fighters
                    Japanese defend with 1 cruiser and 1 destroyer
                        Americans roll dice for 3 fighters in 25 Sea Zone, round 2 :  1/3 hits
                        Japanese roll dice for 1 cruiser and 1 destroyer in 25 Sea Zone, round 2 :  1/2 hits
                        1 fighter owned by the Americans and 1 destroyer owned by the Japanese lost in 25 Sea Zone
                        Americans roll dice for 2 fighters in 25 Sea Zone, round 3 :  1/2 hits
                        Japanese roll dice for 1 cruiser in 25 Sea Zone, round 3 :  0/1 hits
                        1 cruiser owned by the Japanese lost in 25 Sea Zone
                    Americans win with 2 fighters remaining. Battle score for attacker is 10
                    Casualties for Japanese: 1 cruiser and 1 destroyer
                    Casualties for Americans: 1 fighter

    Non Combat Move - Americans
                2 fighters moved from 25 Sea Zone to Hawaiian Islands

    Place Units - Americans
                2 carriers, 1 destroyer, 2 fighters and 1 tactical_bomber placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 50 PUs; end with 50 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs

    Territory Summary for Americans :

    Queensland : 2 artilleries and 2 infantry
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 1 mech_infantry
        Hawaiian Islands : 1 airfield, 2 fighters and 1 harbour
        Midway : 1 airfield
        37 Sea Zone : 1 flag, 1 destroyer
        54 Sea Zone : 2 transports
        Central United States : 1 factory_major
        Eastern United States : 2 aaGuns, 1 airfield, 1 artillery, 1 bomber, 1 factory_major, 1 harbour and 1 infantry
        Quebec : 3 mech_infantrys
        101 Sea Zone : 3 carriers, 2 destroyers, 4 fighters, 1 submarine, 1 tactical_bomber and 1 transport

    Production/PUs Summary :

    Germans : 67 / 78
        Russians : 20 / 28
        Japanese : 61 / 66
        Americans : 50 / 70
        Chinese : 0 / 1
        British : 25 / 0
        UK_Pacific : 11 / 0
        Italians : 11 / 24
        ANZAC : 13 / 23
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 6

    Politics - British
                Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - British

    Non Combat Move - British
                1 armour and 1 mech_infantry moved from Iraq to Egypt
                1 infantry moved from Eastern Persia to Persia
                1 artillery moved from Anglo Egyptian Sudan to Egypt

    Turn Complete - UK_Pacific

    Territory Summary for British and UK_Pacific :

    Malaya : 1 harbour
        Java : 1 flag, 2 infantry
        Quebec : 1 factory_minor
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 armour, 2 artilleries, 1 harbour, 3 infantry and 1 mech_infantry
        Union of South Africa : 1 factory_minor and 1 harbour
        Malta : 1 aaGun and 1 infantry
        Tobruk : 1 flag
        Italian Somaliland : 1 flag
        Ethiopia : 1 flag
        97 Sea Zone : 1 flag
        Iraq : 1 flag
        Eastern Persia : 1 flag, 1 infantry
        Persia : 1 flag, 1 infantry

    Production/PUs Summary :

    Germans : 67 / 78
        Russians : 20 / 28
        Japanese : 61 / 66
        Americans : 50 / 70
        Chinese : 0 / 1
        British : 25 / 0
        UK_Pacific : 11 / 0
        Italians : 11 / 24
        ANZAC : 13 / 23
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 6

    Purchase Units - Italians
                Italians buy 1 artillery, 2 infantry and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Italians
                2 artilleries moved from Greece to 97 Sea Zone
                1 artillery moved from Southern Italy to 97 Sea Zone
                3 infantry moved from Greece to 97 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
                1 artillery and 1 infantry moved from 98 Sea Zone to Syria
                1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
                1 artillery and 1 infantry moved from 98 Sea Zone to Trans-Jordan
                1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
                1 artillery moved from 96 Sea Zone to Libya
                1 infantry moved from 96 Sea Zone to Libya


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 6

    Purchase Units - Italians
                Italians buy 1 artillery, 2 infantry and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Italians
                2 artilleries moved from Greece to 97 Sea Zone
                1 artillery moved from Southern Italy to 97 Sea Zone
                3 infantry moved from Greece to 97 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
                1 artillery and 1 infantry moved from 98 Sea Zone to Syria
                1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
                1 artillery and 1 infantry moved from 98 Sea Zone to Trans-Jordan
                1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
                1 artillery moved from 96 Sea Zone to Libya
                1 infantry moved from 96 Sea Zone to Libya

    Combat - Italians
                Battle in Syria
                Battle in Libya
                    Italians attack with 1 artillery and 1 infantry
                    Russians defend with 1 mech_infantry
                    Russians win, taking Syria from French with 1 mech_infantry remaining. Battle score for attacker is -7
                    Casualties for Italians: 1 artillery and 1 infantry
                Battle in Trans-Jordan

    Non Combat Move - Italians
                2 aaGuns moved from Yugoslavia to Romania
                3 infantry moved from Yugoslavia to Albania
                1 artillery and 2 infantry moved from Northern Italy to Yugoslavia
                2 infantry moved from Northern Italy to Southern Italy
                2 aaGuns moved from Northern Italy to Yugoslavia

    Place Units - Italians
                2 transports placed in 97 Sea Zone
                1 artillery and 2 infantry placed in Southern Italy

    Turn Complete - Italians
                Italians collect 13 PUs; end with 13 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 18 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs

  • '20 '19 '18 '17 '16

    TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 6

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 9 PUs;

    Combat Move - ANZAC
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 2 fighters, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
                1 artillery and 1 infantry moved from 35 Sea Zone to Philippines

  • '20 '19 '18 '17 '16

    Scramble and Kami orders for Philippines.


  • I am good

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 6

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 9 PUs;

    Combat Move - ANZAC
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 2 fighters, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
                1 artillery and 1 infantry moved from 35 Sea Zone to Philippines

    Combat - ANZAC
                Battle in Philippines
                    ANZAC attack with 1 artillery and 1 infantry
                    Japanese defend with 1 airfield, 1 fighter and 1 harbour
                        ANZAC roll dice for 1 artillery and 1 infantry in Philippines, round 2 :  2/2 hits
                        Japanese roll dice for 1 fighter in Philippines, round 2 :  1/1 hits
                        1 infantry owned by the ANZAC and 1 fighter owned by the Japanese lost in Philippines
                    ANZAC win, taking Philippines from Japanese with 1 artillery remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 fighter
                    Casualties for ANZAC: 1 infantry

    Non Combat Move - ANZAC
                1 carrier and 1 destroyer moved from 54 Sea Zone to 35 Sea Zone
                1 destroyer moved from 62 Sea Zone to 54 Sea Zone
                1 destroyer moved from 62 Sea Zone to 54 Sea Zone
                1 artillery and 1 infantry moved from New South Wales to Queensland
                1 transport moved from 62 Sea Zone to 63 Sea Zone
                1 infantry moved from New Zealand to 63 Sea Zone
                1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
                1 infantry moved from 54 Sea Zone to Queensland

    Place Units - ANZAC
                1 transport placed in 62 Sea Zone
                1 artillery and 1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 13 PUs; end with 22 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 32 PUs

    Territory Summary for ANZAC :

    Queensland : 2 aaGuns, 1 airfield, 2 artilleries, 1 harbour and 4 infantry
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
        Philippines : 1 artillery
        Celebes : 1 flag, 1 infantry
        Dutch New Guinea : 1 flag
        42 Sea Zone : 1 flag
        44 Sea Zone : 1 flag
        35 Sea Zone : 1 flag, 1 carrier, 1 destroyer, 2 fighters and 1 transport
        54 Sea Zone : 2 destroyers and 1 transport
        62 Sea Zone : 1 transport
        Egypt : 2 infantry

    Production/PUs Summary :

    Germans : 67 / 78
        Russians : 20 / 28
        Japanese : 59 / 66
        Americans : 52 / 70
        Chinese : 0 / 1
        British : 24 / 0
        UK_Pacific : 11 / 0
        Italians : 13 / 23
        ANZAC : 13 / 32
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • '20 '19 '18 '17 '16

    I think I’m going to give on this one.  I don’t think there’s much hope for the allies.


  • do you want to play another game?
    I don’t care if its this one or a different one.

  • '20 '19 '18 '17 '16

    Yeah, lets have another go here.


  • do you want to bid, switch sides or stay the same?
    its up to you

  • '20 '19 '18 '17 '16

    Let’s keep the same bid and switch sides for simplicities sake.  What do you want and where. I believe the bid was 12


  • a tank in west india


  • and a sub in sz98
    wagggster1@yahoo.com

  • '20 '19 '18 '17 '16

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