@Oskar2KX lief gar nicht mal so gut, aber zum Glück sind die Franzosen bald weg. Erst 93 und dann Bordeaux angreifen war auch dumm aber dumm… Aber das dafür vllt für die Zukunft mitgenommen. Kannst den Verlust in Bordeaux gerne ändern, war on tilt und hätte auch beim Briten weitergekämpft.
Entek Allies -vs- dawgoneit Axis
-
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 2 armour, 2 artilleries, 1 cruiser, 2 destroyers, 1 fighter, 2 infantry and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
3 units repaired.
2 bombers, 5 fighters and 5 tactical_bombers moved from Yunnan to 35 Sea Zone
1 carrier, 2 destroyers and 2 submarines moved from 6 Sea Zone to 35 Sea Zone
1 fighter moved from Japan to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 39 Sea Zone to 35 Sea Zone
1 transport moved from 39 Sea Zone to 38 Sea Zone
1 armour and 2 artilleries moved from India to 39 Sea Zone
1 armour, 2 artilleries and 3 transports moved from 39 Sea Zone to 80 Sea Zone
2 battleships moved from 39 Sea Zone to 80 Sea Zone
1 cruiser moved from 39 Sea Zone to 80 Sea Zone
1 armour and 2 artilleries moved from 80 Sea Zone to Iraq
2 artilleries and 3 infantry moved from Shensi to Sikang
1 infantry moved from Szechwan to Sikang
1 armour moved from Kweichow to Sikang
1 mech_infantry moved from Shan State to 38 Sea Zone
1 mech_infantry and 1 transport moved from 38 Sea Zone to 41 Sea Zone
1 mech_infantry moved from 41 Sea Zone to Sumatra
1 destroyer moved from 39 Sea Zone to 37 Sea Zone
2 carriers moved from 39 Sea Zone to 37 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 2 armour, 2 artilleries, 1 cruiser, 2 destroyers, 1 fighter, 2 infantry and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
3 units repaired.
2 bombers, 5 fighters and 5 tactical_bombers moved from Yunnan to 35 Sea Zone
1 carrier, 2 destroyers and 2 submarines moved from 6 Sea Zone to 35 Sea Zone
1 fighter moved from Japan to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 39 Sea Zone to 35 Sea Zone
1 transport moved from 39 Sea Zone to 38 Sea Zone
1 armour and 2 artilleries moved from India to 39 Sea Zone
1 armour, 2 artilleries and 3 transports moved from 39 Sea Zone to 80 Sea Zone
2 battleships moved from 39 Sea Zone to 80 Sea Zone
1 cruiser moved from 39 Sea Zone to 80 Sea Zone
1 armour and 2 artilleries moved from 80 Sea Zone to Iraq
2 artilleries and 3 infantry moved from Shensi to Sikang
1 infantry moved from Szechwan to Sikang
1 armour moved from Kweichow to Sikang
1 mech_infantry moved from Shan State to 38 Sea Zone
1 mech_infantry and 1 transport moved from 38 Sea Zone to 41 Sea Zone
1 mech_infantry moved from 41 Sea Zone to Sumatra
1 destroyer moved from 39 Sea Zone to 37 Sea Zone
2 carriers moved from 39 Sea Zone to 37 Sea ZoneCombat - Japanese
Battle in Sikang
Japanese attack with 1 armour, 2 artilleries and 4 infantry
Chinese defend with 6 infantry
Japanese win, taking Sikang from Chinese with 1 armour, 2 artilleries and 2 infantry remaining. Battle score for attacker is 12
Casualties for Chinese: 6 infantry
Casualties for Japanese: 2 infantry
Battle in Iraq
Japanese attack with 1 armour and 2 artilleries
British defend with 1 bomber, 1 fighter and 1 tactical_bomber
Japanese win, taking Iraq from British with 1 armour remaining. Battle score for attacker is 25
Casualties for British: 1 bomber, 1 fighter and 1 tactical_bomber
Casualties for Japanese: 2 artilleries
Battle in Sumatra
Battle in 35 Sea Zone
Japanese attack with 2 bombers, 1 carrier, 2 destroyers, 7 fighters, 2 submarines and 6 tactical_bombers
Americans defend with 2 artilleries, 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 2 fighters, 4 infantry, 1 tactical_bomber and 3 transports; ANZAC defend with 1 cruiser, 1 fighter and 1 transport
Units damaged: 1 battleship owned by the Americans
Japanese win, taking Sumatra from UK_Pacific with 2 bombers, 3 fighters and 4 tactical_bombers remaining. Battle score for attacker is 87
Casualties for Americans: 2 artilleries, 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 2 fighters, 4 infantry, 1 tactical_bomber and 3 transports
Casualties for ANZAC: 1 cruiser, 1 fighter and 1 transport
Casualties for Japanese: 1 carrier, 2 destroyers, 4 fighters, 2 submarines and 2 tactical_bombers
Battle in 37 Sea Zone
Japanese attack with 2 carriers and 1 destroyer
ANZAC defend with 1 destroyer
Units damaged: 1 carrier owned by the Japanese
Units damaged: 1 carrier owned by the Japanese
Japanese win, taking 37 Sea Zone from ANZAC with 2 carriers and 1 destroyer remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyerNon Combat Move - Japanese
2 bombers, 3 fighters and 4 tactical_bombers moved from 35 Sea Zone to Philippines
2 infantry moved from Manchuria to Jehol
2 infantry moved from Manchuria to Jehol
3 infantry moved from Korea to Manchuria
2 infantry moved from Shantung to Jehol
1 armour moved from Shan State to India
1 mech_infantry moved from Yunnan to India
1 armour moved from Kiangsu to Hopei
2 mech_infantrys moved from Kiangsu to HopeiPlace Units - Japanese
1 armour, 1 artillery and 1 infantry placed in India
1 armour, 1 artillery and 1 infantry placed in Kiangsu
1 cruiser, 2 destroyers and 1 transport placed in 6 Sea Zone
1 fighter placed in JapanTurn Complete - Japanese
Japanese collect 55 PUs; end with 55 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 60 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
1 bomber moved from Queensland to 37 Sea Zone
1 fighter moved from Malaya to 37 Sea Zone
1 destroyer moved from 45 Sea Zone to 37 Sea Zone
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
3 mech_infantrys moved from Central United States to Quebec
2 artilleries, 1 carrier, 2 destroyers, 1 fighter, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to GibraltarCombat - Americans
Battle in 91 Sea Zone
Americans attack with 1 carrier, 2 destroyers, 1 fighter and 2 transports
Germans defend with 1 carrier, 2 fighters and 3 transports
Americans roll dice for 1 carrier, 2 destroyers, 1 fighter and 2 transports in 91 Sea Zone, round 2 : 0/3 hits
Germans roll dice for 1 carrier, 2 fighters and 3 transports in 91 Sea Zone, round 2 : 1/3 hits
1 destroyer owned by the Americans lost in 91 Sea Zone
Americans roll dice for 1 carrier, 1 destroyer, 1 fighter and 2 transports in 91 Sea Zone, round 3 : 0/2 hits
Germans roll dice for 1 carrier, 2 fighters and 3 transports in 91 Sea Zone, round 3 : 2/3 hits
1 fighter owned by the Americans and 1 destroyer owned by the Americans lost in 91 Sea Zone
1 carrier owned by the Americans and 2 transports owned by the Americans retreated to 88 Sea Zone
Germans win with 1 carrier, 2 fighters and 3 transports remaining. Battle score for attacker is -26
Casualties for Americans: 2 destroyers and 1 fighter
Battle in 37 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 1 fighter
Japanese defend with 2 carriers and 1 destroyer
Americans roll dice for 1 bomber, 1 destroyer and 1 fighter in 37 Sea Zone, round 2 : 1/3 hits
Japanese roll dice for 2 carriers and 1 destroyer in 37 Sea Zone, round 2 : 1/3 hits
1 destroyer owned by the Americans and 1 carrier owned by the Japanese lost in 37 Sea Zone
Americans roll dice for 1 bomber and 1 fighter in 37 Sea Zone, round 3 : 1/2 hits
Japanese roll dice for 1 carrier and 1 destroyer in 37 Sea Zone, round 3 : 0/2 hits
1 carrier owned by the Japanese lost in 37 Sea Zone
Americans roll dice for 1 bomber and 1 fighter in 37 Sea Zone, round 4 : 1/2 hits
Japanese roll dice for 1 destroyer in 37 Sea Zone, round 4 : 0/1 hits
1 destroyer owned by the Japanese lost in 37 Sea Zone
Americans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 32
Casualties for Japanese: 2 carriers and 1 destroyer
Casualties for Americans: 1 destroyerNon Combat Move - Americans
1 fighter moved from 37 Sea Zone to Malaya
1 bomber moved from 37 Sea Zone to Malaya
2 artilleries and 2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 artilleries, 1 destroyer, 2 infantry and 2 transports moved from 26 Sea Zone to 54 Sea Zone
2 artilleries and 2 infantry moved from 54 Sea Zone to QueenslandPlace Units - Americans
1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone
1 artillery, 1 bomber and 1 infantry placed in Eastern United States
2 fighters placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 50 PUs; end with 51 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUsTerritory Summary for Americans :
Malaya : 1 bomber and 1 fighter
Queensland : 2 artilleries and 2 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 1 mech_infantry
Hawaiian Islands : 1 airfield, 3 fighters and 1 harbour
Midway : 1 airfield
25 Sea Zone : 1 destroyer
54 Sea Zone : 1 destroyer and 2 transports
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 artillery, 1 bomber, 1 factory_major, 1 harbour and 1 infantry
Quebec : 3 mech_infantrys
101 Sea Zone : 1 carrier, 1 destroyer, 2 fighters, 1 submarine and 1 transport
88 Sea Zone : 2 artilleries, 1 carrier, 2 infantry and 2 transportsProduction/PUs Summary :
Germans : 60 / 71
Russians : 29 / 34
Japanese : 55 / 60
Americans : 50 / 71
Chinese : 1 / 3
British : 23 / 0
UK_Pacific : 13 / 0
Italians : 10 / 15
ANZAC : 13 / 23
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Place Units - Chinese
1 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 1 PU; end with 1 PU totalTerritory Summary for Chinese :
Tsinghai : 3 infantry
Production/PUs Summary :
Germans : 60 / 71
Russians : 29 / 34
Japanese : 55 / 60
Americans : 50 / 71
Chinese : 1 / 1
British : 23 / 0
UK_Pacific : 13 / 0
Italians : 10 / 15
ANZAC : 13 / 23
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 5
Combat Move - British
1 armour and 2 mech_infantrys moved from Trans-Jordan to Iraq
2 infantry moved from Persia to Eastern Persia
1 armour moved from Eastern Persia to West India
1 artillery and 2 infantry moved from Anglo Egyptian Sudan to Egypt
1 artillery moved from Belgian Congo to Anglo Egyptian SudanCombat - British
Battle in Iraq
British attack with 1 armour and 2 mech_infantrys
Japanese defend with 1 armour
British roll dice for 1 armour and 2 mech_infantrys in Iraq, round 2 : 0/3 hits
Japanese roll dice for 1 armour in Iraq, round 2 : 1/1 hits
1 mech_infantry owned by the British lost in Iraq
British roll dice for 1 armour and 1 mech_infantry in Iraq, round 3 : 1/2 hits
Japanese roll dice for 1 armour in Iraq, round 3 : 0/1 hits
1 armour owned by the Japanese lost in Iraq
British win, taking Iraq from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Japanese: 1 armour
Casualties for British: 1 mech_infantryNon Combat Move - British
Turn Complete - UK_Pacific
Territory Summary for British and UK_Pacific :
Malaya : 1 harbour and 3 infantry
Java : 1 flag, 2 infantry
West India : 1 armour and 1 artillery
Quebec : 1 factory_minor
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 artillery, 1 harbour and 3 infantry
Union of South Africa : 1 factory_minor and 1 harbour
Malta : 1 aaGun and 1 infantry
Anglo Egyptian Sudan : 1 artillery
Tobruk : 1 flag
Italian Somaliland : 1 flag
Ethiopia : 1 flag
97 Sea Zone : 1 flag
Iraq : 1 flag, 1 armour and 1 mech_infantry
Eastern Persia : 1 flag, 2 infantry
Persia : 1 flagProduction/PUs Summary :
Germans : 60 / 71
Russians : 29 / 34
Japanese : 53 / 60
Americans : 50 / 71
Chinese : 1 / 1
British : 25 / 0
UK_Pacific : 13 / 0
Italians : 10 / 15
ANZAC : 13 / 23
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 5
Purchase Units - Italians
Italians buy 2 artilleries and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
2 infantry moved from Bulgaria to Greece
1 mech_infantry moved from Bulgaria to Greece
1 artillery moved from Bulgaria to Greece
2 infantry moved from Southern Italy to 95 Sea Zone
1 artillery and 1 infantry moved from Northern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 97 Sea Zone
2 infantry moved from 97 Sea Zone to Greece
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from 97 Sea Zone to Greece
1 artillery and 1 infantry moved from Belarus to Smolensk
1 armour and 1 infantry moved from Belarus to BryanskCombat - Italians
Battle in Greece
Italians attack with 2 artilleries, 5 infantry and 1 mech_infantry
Neutral_Allies defend with 4 infantry
Italians win, taking Greece from Neutral_Allies with 2 artilleries, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 9
Casualties for Italians: 1 infantry
Casualties for Neutral_Allies: 4 infantry
Battle in Bryansk
Italians attack with 1 armour and 1 infantry
Russians defend with 1 infantry
Italians win, taking Bryansk from Russians with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Smolensk
Italians attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Italians win, taking Smolensk from Russians with 1 artillery remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Italians
3 infantry moved from Northern Italy to Yugoslavia
2 aaGuns moved from Northern Italy to Yugoslavia
2 aaGuns and 4 infantry moved from Southern Italy to Northern ItalyPlace Units - Italians
1 transport placed in 97 Sea Zone
1 artillery placed in Southern Italy
1 artillery placed in Northern ItalyTurn Complete - Italians
Italians collect 14 PUs; end with 14 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 5
Combat Move - French
Non Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to EgyptTurn Complete - French
Territory Summary for French :
Egypt : 2 infantry
Algeria : 3 infantryProduction/PUs Summary :
Germans : 60 / 71
Russians : 27 / 34
Japanese : 53 / 60
Americans : 50 / 71
Chinese : 1 / 1
British : 25 / 0
UK_Pacific : 13 / 0
Italians : 14 / 24
ANZAC : 13 / 23
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 6
Politics - Germans
Purchase Units - Germans
Germans buy 4 armour, 3 artilleries, 5 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 unit repaired.
5 infantry moved from Novgorod to Archangel
12 infantry moved from Belarus to Archangel
1 artillery and 8 infantry moved from Eastern Poland to Western Ukraine
1 mech_infantry moved from Ukraine to Tambov
Germans take Tambov from Russians
3 armour, 2 artilleries, 2 infantry and 3 mech_infantrys moved from Ukraine to Rostov
1 infantry moved from Iceland to 123 Sea Zone
1 destroyer moved from 109 Sea Zone to 88 Sea Zone
2 fighters moved from 91 Sea Zone to 88 Sea Zone
1 fighter and 1 tactical_bomber moved from 92 Sea Zone to 88 Sea Zone
1 carrier moved from 93 Sea Zone to 91 Sea Zone
1 carrier and 1 cruiser moved from 92 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from Southern France to 93 Sea Zone
2 artilleries and 2 infantry moved from Morocco to Algeria
1 armour moved from Gibraltar to 91 Sea Zone
1 armour and 1 transport moved from 91 Sea Zone to 92 Sea Zone
1 tactical_bomber moved from 93 Sea Zone to Algeria
1 armour moved from 92 Sea Zone to Algeria
1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 94 Sea Zone
1 artillery and 1 infantry moved from 94 Sea Zone to Tunisia
1 bomber moved from Western Germany to 88 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 6
Politics - Germans
Purchase Units - Germans
Germans buy 4 armour, 3 artilleries, 5 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 unit repaired.
5 infantry moved from Novgorod to Archangel
12 infantry moved from Belarus to Archangel
1 artillery and 8 infantry moved from Eastern Poland to Western Ukraine
1 mech_infantry moved from Ukraine to Tambov
Germans take Tambov from Russians
3 armour, 2 artilleries, 2 infantry and 3 mech_infantrys moved from Ukraine to Rostov
1 infantry moved from Iceland to 123 Sea Zone
1 destroyer moved from 109 Sea Zone to 88 Sea Zone
2 fighters moved from 91 Sea Zone to 88 Sea Zone
1 fighter and 1 tactical_bomber moved from 92 Sea Zone to 88 Sea Zone
1 carrier moved from 93 Sea Zone to 91 Sea Zone
1 carrier and 1 cruiser moved from 92 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from Southern France to 93 Sea Zone
2 artilleries and 2 infantry moved from Morocco to Algeria
1 armour moved from Gibraltar to 91 Sea Zone
1 armour and 1 transport moved from 91 Sea Zone to 92 Sea Zone
1 tactical_bomber moved from 93 Sea Zone to Algeria
1 armour moved from 92 Sea Zone to Algeria
1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 94 Sea Zone
1 artillery and 1 infantry moved from 94 Sea Zone to Tunisia
1 bomber moved from Western Germany to 88 Sea ZoneCombat - Germans
Battle in 88 Sea Zone
Germans attack with 1 bomber, 1 destroyer, 3 fighters and 1 tactical_bomber
Americans defend with 2 artilleries, 1 carrier, 2 infantry and 2 transports
Germans win with 1 bomber, 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 44
Casualties for Americans: 2 artilleries, 1 carrier, 2 infantry and 2 transports
Battle in Tunisia
Battle in Algeria
Germans attack with 1 armour, 2 artilleries, 2 infantry and 1 tactical_bomber
French defend with 3 infantry
Germans win, taking Tunisia from French, taking Algeria from French with 1 armour, 2 artilleries, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for French: 3 infantry
Battle in Rostov
Germans attack with 3 armour, 2 artilleries, 2 infantry and 3 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Rostov from Russians with 3 armour, 2 artilleries, 2 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Archangel
Germans attack with 17 infantry
Russians defend with 3 infantry
Germans win, taking Archangel from Russians with 17 infantry remaining. Battle score for attacker is 9
Casualties for Russians: 3 infantry
Battle in Western Ukraine
Germans attack with 1 artillery and 8 infantry
Russians defend with 1 infantry
Germans win, taking Western Ukraine from Russians with 1 artillery and 8 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
3 aaGuns moved from Eastern Poland to Western Ukraine
1 aaGun moved from Ukraine to Rostov
1 aaGun moved from Ukraine to Rostov
1 aaGun moved from Belarus to Archangel
6 armour and 4 mech_infantrys moved from Germany to Eastern Poland
7 transports moved from 109 Sea Zone to 112 Sea Zone
1 tactical_bomber moved from Algeria to 91 Sea Zone
1 tactical_bomber moved from 88 Sea Zone to 91 Sea Zone
3 fighters moved from 88 Sea Zone to 91 Sea Zone
1 bomber moved from 88 Sea Zone to Gibraltar
1 tactical_bomber moved from United Kingdom to 91 Sea Zone
1 destroyer moved from 109 Sea Zone to 112 Sea Zone
1 tactical_bomber moved from United Kingdom to Western Germany
1 battleship moved from 109 Sea Zone to 112 Sea Zone
1 infantry and 1 transport moved from 123 Sea Zone to 109 Sea Zone
1 infantry moved from 109 Sea Zone to United KingdomPlace Units - Germans
2 armour, 2 artilleries and 2 infantry placed in Western Germany
1 artillery and 2 infantry placed in Novgorod
1 infantry and 1 mech_infantry placed in Southern France
2 armour and 1 mech_infantry placed in Ukraine
3 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,6
Germans collect 68 PUs; end with 68 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 78 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 6
Purchase Units - Russians
Russians buy 4 artilleries and 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery and 2 infantry moved from Russia to Smolensk
1 artillery and 3 infantry moved from Russia to Bryansk
1 artillery and 2 infantry moved from Russia to Tambov
1 mech_infantry moved from Alexandria to Libya
Russians take Libya from Italians
1 fighter moved from Russia to Bryansk
1 fighter and 1 tactical_bomber moved from Russia to BryanskCombat - Russians
Battle in Tambov
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 artillery and 2 infantry in Tambov, round 2 : 1/3 hits
Germans roll dice for 1 mech_infantry in Tambov, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Bryansk
Russians attack with 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber
Italians defend with 1 armour and 1 infantry
Russians roll dice for 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber in Bryansk, round 2 : 3/7 hits
Italians roll dice for 1 armour and 1 infantry in Bryansk, round 2 : 0/2 hits
1 armour owned by the Italians and 1 infantry owned by the Italians lost in Bryansk
Russians win, taking Bryansk from Italians with 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Italians: 1 armour and 1 infantry
Battle in Smolensk
Russians attack with 1 artillery and 2 infantry
Italians defend with 1 artillery
Russians roll dice for 1 artillery and 2 infantry in Smolensk, round 2 : 2/3 hits
Italians roll dice for 1 artillery in Smolensk, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 artillery owned by the Italians lost in Smolensk
Russians win, taking Smolensk from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Italians: 1 artilleryNon Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Bryansk to Russia
2 armour and 2 mech_infantrys moved from Russia to Volgograd
2 aaGuns and 18 infantry moved from Yakut S.S.R. to Yenisey
1 infantry moved from Volgograd to Caucasus
1 infantry moved from Russia to VologdaPlace Units - Russians
3 infantry placed in Volgograd
4 artilleries and 3 infantry placed in RussiaTurn Complete - Russians
Russians collect 25 PUs; end with 25 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 28 PUsTerritory Summary for Russians :
Yenisey : 2 aaGuns and 18 infantry
Libya : 1 flag, 1 mech_infantry
Bryansk : 1 artillery and 3 infantry
Russia : 4 aaGuns, 1 airfield, 2 armour, 4 artilleries, 1 factory_major, 2 fighters, 44 infantry and 1 tactical_bomber
Tambov : 1 artillery and 1 infantry
Vologda : 1 infantry
Volgograd : 2 armour, 1 factory_minor, 6 infantry and 2 mech_infantrys
Caucasus : 1 infantry
Smolensk : 1 artillery and 1 infantry
125 Sea Zone : 1 submarine
Northwest Persia : 1 flag
115 Sea Zone : 1 cruiser and 1 submarineProduction/PUs Summary :
Germans : 67 / 78
Russians : 25 / 28
Japanese : 53 / 60
Americans : 50 / 71
Chinese : 1 / 1
British : 25 / 0
UK_Pacific : 13 / 0
Italians : 11 / 24
ANZAC : 13 / 23
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 3 armour, 2 artilleries, 1 cruiser, 3 infantry, 1 submarine and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 battleships, 1 cruiser and 3 transports moved from 80 Sea Zone to 39 Sea Zone
2 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from India to West India
1 infantry moved from Manchuria to Amur
Japanese take Amur from Russians
2 infantry moved from Jehol to Chahar
1 armour moved from Sikang to Kazakhstan
Japanese take Kazakhstan from Russians
1 armour moved from Kazakhstan to Samara
Japanese take Samara from Russians
1 artillery moved from Kansu to Timguska
Japanese take Timguska from Russians
1 mech_infantry moved from Hopei to Kansu
1 armour and 1 mech_infantry moved from Hopei to Tsinghai
1 infantry moved from Sikang to Kazakhstan
2 artilleries and 1 infantry moved from Sikang to Tsinghai
1 mech_infantry moved from Sumatra to 41 Sea Zone
1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 infantry and 1 transport moved from 17 Sea Zone to 5 Sea Zone
1 infantry moved from 5 Sea Zone to Soviet Far East
2 bombers, 3 fighters and 4 tactical_bombers moved from Philippines to Malaya
1 mech_infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
1 mech_infantry moved from 37 Sea Zone to Malaya
2 destroyers moved from 6 Sea Zone to 25 Sea Zone
1 cruiser moved from 6 Sea Zone to 25 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 3 armour, 2 artilleries, 1 cruiser, 3 infantry, 1 submarine and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 battleships, 1 cruiser and 3 transports moved from 80 Sea Zone to 39 Sea Zone
2 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from India to West India
1 infantry moved from Manchuria to Amur
Japanese take Amur from Russians
2 infantry moved from Jehol to Chahar
1 armour moved from Sikang to Kazakhstan
Japanese take Kazakhstan from Russians
1 armour moved from Kazakhstan to Samara
Japanese take Samara from Russians
1 artillery moved from Kansu to Timguska
Japanese take Timguska from Russians
1 mech_infantry moved from Hopei to Kansu
1 armour and 1 mech_infantry moved from Hopei to Tsinghai
1 infantry moved from Sikang to Kazakhstan
2 artilleries and 1 infantry moved from Sikang to Tsinghai
1 mech_infantry moved from Sumatra to 41 Sea Zone
1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 infantry and 1 transport moved from 17 Sea Zone to 5 Sea Zone
1 infantry moved from 5 Sea Zone to Soviet Far East
2 bombers, 3 fighters and 4 tactical_bombers moved from Philippines to Malaya
1 mech_infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
1 mech_infantry moved from 37 Sea Zone to Malaya
2 destroyers moved from 6 Sea Zone to 25 Sea Zone
1 cruiser moved from 6 Sea Zone to 25 Sea ZoneCombat - Japanese
Battle in Malaya
Japanese attack with 2 bombers, 3 fighters, 1 mech_infantry and 4 tactical_bombers
British defend with 1 harbour and 3 infantry; ANZAC defend with 1 infantry; Americans defend with 1 bomber and 1 fighter
Japanese win with 2 bombers, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -12
Casualties for British: 3 infantry
Casualties for ANZAC: 1 infantry
Casualties for Americans: 1 bomber and 1 fighter
Casualties for Japanese: 2 fighters, 1 mech_infantry and 2 tactical_bombers
Battle in 25 Sea Zone
Japanese attack with 1 cruiser and 2 destroyers
Americans defend with 1 destroyer
Japanese win with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyer
Battle in Tsinghai
Japanese attack with 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry
Chinese defend with 3 infantry
Japanese win, taking Tsinghai from Chinese with 1 armour and 2 artilleries remaining. Battle score for attacker is 2
Casualties for Chinese: 3 infantry
Casualties for Japanese: 1 infantry and 1 mech_infantry
Battle in West India
Japanese attack with 2 armour, 1 artillery, 1 infantry and 1 mech_infantry
British defend with 1 armour and 1 artillery
Japanese win, taking West India from UK_Pacific with 2 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for British: 1 armour and 1 artillery
Casualties for Japanese: 1 infantry
Battle in Soviet Far East
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory UlaanbaatarNon Combat Move - Japanese
2 bombers moved from Malaya to French Indo China
1 fighter and 2 tactical_bombers moved from Malaya to Shan State
1 fighter moved from Japan to Philippines
2 infantry moved from Jehol to Chahar
1 armour moved from Kiangsu to Jehol
1 infantry moved from Jehol to Manchuria
1 infantry moved from Manchuria to Amur
1 aaGun moved from Manchuria to Amur
1 artillery and 1 infantry moved from Kiangsu to AnhwePlace Units - Japanese
1 armour, 1 artillery and 1 infantry placed in India
1 armour, 1 artillery and 1 infantry placed in Kiangsu
1 armour and 1 infantry placed in Japan
1 cruiser, 1 submarine and 1 transport placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 61 PUs; end with 61 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 66 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 6
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansPurchase Units - Americans
Americans buy 2 carriers, 1 destroyer, 2 fighters and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Americans
3 fighters moved from Hawaiian Islands to 25 Sea Zone
1 destroyer moved from 54 Sea Zone to 37 Sea ZoneCombat - Americans
Battle in 37 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 37 Sea Zone
Americans win, taking 37 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 25 Sea Zone
Americans attack with 3 fighters
Japanese defend with 1 cruiser and 1 destroyer
Americans roll dice for 3 fighters in 25 Sea Zone, round 2 : 1/3 hits
Japanese roll dice for 1 cruiser and 1 destroyer in 25 Sea Zone, round 2 : 1/2 hits
1 fighter owned by the Americans and 1 destroyer owned by the Japanese lost in 25 Sea Zone
Americans roll dice for 2 fighters in 25 Sea Zone, round 3 : 1/2 hits
Japanese roll dice for 1 cruiser in 25 Sea Zone, round 3 : 0/1 hits
1 cruiser owned by the Japanese lost in 25 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is 10
Casualties for Japanese: 1 cruiser and 1 destroyer
Casualties for Americans: 1 fighterNon Combat Move - Americans
2 fighters moved from 25 Sea Zone to Hawaiian IslandsPlace Units - Americans
2 carriers, 1 destroyer, 2 fighters and 1 tactical_bomber placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUsTerritory Summary for Americans :
Queensland : 2 artilleries and 2 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 1 mech_infantry
Hawaiian Islands : 1 airfield, 2 fighters and 1 harbour
Midway : 1 airfield
37 Sea Zone : 1 flag, 1 destroyer
54 Sea Zone : 2 transports
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 artillery, 1 bomber, 1 factory_major, 1 harbour and 1 infantry
Quebec : 3 mech_infantrys
101 Sea Zone : 3 carriers, 2 destroyers, 4 fighters, 1 submarine, 1 tactical_bomber and 1 transportProduction/PUs Summary :
Germans : 67 / 78
Russians : 20 / 28
Japanese : 61 / 66
Americans : 50 / 70
Chinese : 0 / 1
British : 25 / 0
UK_Pacific : 11 / 0
Italians : 11 / 24
ANZAC : 13 / 23
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 6
Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - British
Non Combat Move - British
1 armour and 1 mech_infantry moved from Iraq to Egypt
1 infantry moved from Eastern Persia to Persia
1 artillery moved from Anglo Egyptian Sudan to EgyptTurn Complete - UK_Pacific
Territory Summary for British and UK_Pacific :
Malaya : 1 harbour
Java : 1 flag, 2 infantry
Quebec : 1 factory_minor
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 armour, 2 artilleries, 1 harbour, 3 infantry and 1 mech_infantry
Union of South Africa : 1 factory_minor and 1 harbour
Malta : 1 aaGun and 1 infantry
Tobruk : 1 flag
Italian Somaliland : 1 flag
Ethiopia : 1 flag
97 Sea Zone : 1 flag
Iraq : 1 flag
Eastern Persia : 1 flag, 1 infantry
Persia : 1 flag, 1 infantryProduction/PUs Summary :
Germans : 67 / 78
Russians : 20 / 28
Japanese : 61 / 66
Americans : 50 / 70
Chinese : 0 / 1
British : 25 / 0
UK_Pacific : 11 / 0
Italians : 11 / 24
ANZAC : 13 / 23
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 artillery, 2 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Italians
2 artilleries moved from Greece to 97 Sea Zone
1 artillery moved from Southern Italy to 97 Sea Zone
3 infantry moved from Greece to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Syria
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Trans-Jordan
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
1 artillery moved from 96 Sea Zone to Libya
1 infantry moved from 96 Sea Zone to Libya -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 artillery, 2 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Italians
2 artilleries moved from Greece to 97 Sea Zone
1 artillery moved from Southern Italy to 97 Sea Zone
3 infantry moved from Greece to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Syria
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Trans-Jordan
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
1 artillery moved from 96 Sea Zone to Libya
1 infantry moved from 96 Sea Zone to LibyaCombat - Italians
Battle in Syria
Battle in Libya
Italians attack with 1 artillery and 1 infantry
Russians defend with 1 mech_infantry
Russians win, taking Syria from French with 1 mech_infantry remaining. Battle score for attacker is -7
Casualties for Italians: 1 artillery and 1 infantry
Battle in Trans-JordanNon Combat Move - Italians
2 aaGuns moved from Yugoslavia to Romania
3 infantry moved from Yugoslavia to Albania
1 artillery and 2 infantry moved from Northern Italy to Yugoslavia
2 infantry moved from Northern Italy to Southern Italy
2 aaGuns moved from Northern Italy to YugoslaviaPlace Units - Italians
2 transports placed in 97 Sea Zone
1 artillery and 2 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 13 PUs; end with 13 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 18 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 9 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 2 fighters, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines -
Scramble and Kami orders for Philippines.
-
I am good
-
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 9 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 2 fighters, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to PhilippinesCombat - ANZAC
Battle in Philippines
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 airfield, 1 fighter and 1 harbour
ANZAC roll dice for 1 artillery and 1 infantry in Philippines, round 2 : 2/2 hits
Japanese roll dice for 1 fighter in Philippines, round 2 : 1/1 hits
1 infantry owned by the ANZAC and 1 fighter owned by the Japanese lost in Philippines
ANZAC win, taking Philippines from Japanese with 1 artillery remaining. Battle score for attacker is 7
Casualties for Japanese: 1 fighter
Casualties for ANZAC: 1 infantryNon Combat Move - ANZAC
1 carrier and 1 destroyer moved from 54 Sea Zone to 35 Sea Zone
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from New South Wales to Queensland
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to QueenslandPlace Units - ANZAC
1 transport placed in 62 Sea Zone
1 artillery and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 13 PUs; end with 22 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 32 PUsTerritory Summary for ANZAC :
Queensland : 2 aaGuns, 1 airfield, 2 artilleries, 1 harbour and 4 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Philippines : 1 artillery
Celebes : 1 flag, 1 infantry
Dutch New Guinea : 1 flag
42 Sea Zone : 1 flag
44 Sea Zone : 1 flag
35 Sea Zone : 1 flag, 1 carrier, 1 destroyer, 2 fighters and 1 transport
54 Sea Zone : 2 destroyers and 1 transport
62 Sea Zone : 1 transport
Egypt : 2 infantryProduction/PUs Summary :
Germans : 67 / 78
Russians : 20 / 28
Japanese : 59 / 66
Americans : 52 / 70
Chinese : 0 / 1
British : 24 / 0
UK_Pacific : 11 / 0
Italians : 13 / 23
ANZAC : 13 / 32
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0





