@cds Also…air only attacks against subs are allowed in this game. The way we usually play is the air units get one round of attack and any subs left are submerged.
DKA (Axis) v. JMB (Allies)
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TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7
Game History
Round: 9
Purchase Units - Japanese
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TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 bomber, 1 fighter and 4 infantry; Remaining resources: 0 techTokens; 1 PUs;Combat Move - Japanese
1 artillery moved from Stanovoj Chrebet to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 bomber moved from Japan to 57 Sea Zone
1 fighter moved from Japan to 60 Sea Zone
1 fighter moved from Japan to 50 Sea ZoneCombat - Japanese
Battle in 57 Sea Zone
Japanese attack with 1 bomber
Americans defend with 2 infantry and 1 transport
Japanese win with 1 bomber remaining. Battle score for attacker is 13
Casualties for Americans: 2 infantry and 1 transport
Battle in 50 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 60 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transportNon Combat Move - Japanese
1 fighter moved from 60 Sea Zone to 62 Sea Zone
1 fighter moved from 62 Sea Zone to Japan
1 fighter moved from 50 Sea Zone to Philippine Islands
1 bomber moved from 57 Sea Zone to JapanPlace Units - Japanese
1 bomber, 1 fighter and 4 infantry placed in JapanTurn Complete - Japanese
Japanese collect 23 PUs; end with 24 PUs total
Objective 2: Japanese met a national objective for an additional 5 PUs; end with 29 PUs -
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 9
Purchase Units - British
British buy 1 bomber and 7 infantry; Remaining resources: 1 PUs; 0 techTokens;Combat Move - British
2 submarines moved from 7 Sea Zone to 13 Sea Zone
1 bomber moved from United Kingdom to Germany
2 destroyers moved from 38 Sea Zone to 34 Sea Zone
4 infantry moved from India to Persia
3 armour moved from India to Persia
3 artilleries moved from India to Persia
1 fighter moved from India to Persia
2 infantry moved from Burma to India
1 artillery moved from Burma to India
1 infantry moved from Kiangsu to Hupeh
1 artillery moved from Fukien to Hupeh
1 artillery moved from Kiangsu to Hupeh
2 armour moved from Kiangsu to Ningxia
1 armour moved from Kiangsu to Buryatia S.S.R.
Russians take Buryatia S.S.R. from JapaneseCombat - British
Strategic bombing raid in Germany
1 bomber killed by AA
Bombing raid in Germany causes 0 damage total.
Battle in Ningxia
British attack with 2 armour
Japanese defend with 1 infantry
British win, taking Ningxia from Japanese with 2 armour remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Hupeh
British attack with 2 artilleries and 1 infantry
Japanese defend with 1 infantry
British win, taking Hupeh from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Persia
British attack with 3 armour, 3 artilleries, 1 fighter and 4 infantry
Italians defend with 1 infantry
British win, taking Persia from Italians with 3 armour, 3 artilleries, 1 fighter and 4 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - British
1 fighter moved from Persia to IndiaPlace Units - British
3 infantry placed in India
1 bomber and 4 infantry placed in United KingdomTurn Complete - British
British collect 26 PUs; end with 27 PUs total
Objective 1: British met a national objective for an additional 5 PUs; end with 32 PUs -
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 9
Purchase Units - British
British buy 1 bomber and 7 infantry; Remaining resources: 1 PUs; 0 techTokens;Combat Move - British
2 submarines moved from 7 Sea Zone to 13 Sea Zone
1 bomber moved from United Kingdom to Germany
2 destroyers moved from 38 Sea Zone to 34 Sea Zone
4 infantry moved from India to Persia
3 armour moved from India to Persia
3 artilleries moved from India to Persia
1 fighter moved from India to Persia
2 infantry moved from Burma to India
1 artillery moved from Burma to India
1 infantry moved from Kiangsu to Hupeh
1 artillery moved from Fukien to Hupeh
1 artillery moved from Kiangsu to Hupeh
2 armour moved from Kiangsu to Ningxia
1 armour moved from Kiangsu to Buryatia S.S.R.
Russians take Buryatia S.S.R. from JapaneseCombat - British
Strategic bombing raid in Germany
1 bomber killed by AA
Bombing raid in Germany causes 0 damage total.
Battle in Ningxia
British attack with 2 armour
Japanese defend with 1 infantry
British win, taking Ningxia from Japanese with 2 armour remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Hupeh
British attack with 2 artilleries and 1 infantry
Japanese defend with 1 infantry
British win, taking Hupeh from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Persia
British attack with 3 armour, 3 artilleries, 1 fighter and 4 infantry
Italians defend with 1 infantry
British win, taking Persia from Italians with 3 armour, 3 artilleries, 1 fighter and 4 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - British
1 fighter moved from Persia to IndiaPlace Units - British
3 infantry placed in India
1 bomber and 4 infantry placed in United KingdomTurn Complete - British
British collect 26 PUs; end with 27 PUs total
Objective 1: British met a national objective for an additional 5 PUs; end with 32 PUs -
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 9
Purchase Units - Italians
Italians buy 3 artilleries, 4 infantry and 3 submarines; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Italians
3 transports moved from 16 Sea Zone to 14 Sea Zone
3 armour moved from Italy to 14 Sea Zone
7 armour moved from Caucasus to Persia
2 artilleries moved from Caucasus to Persia
4 infantry moved from Caucasus to Persia
3 armour moved from 14 Sea Zone to Libya
1 battleship moved from 16 Sea Zone to 14 Sea Zone
1 cruiser moved from 16 Sea Zone to 14 Sea Zone
2 armour moved from French Equatorial Africa to Belgian Congo
Italians take Belgian Congo from British
2 submarines moved from 12 Sea Zone to 18 Sea ZoneCombat - Italians
Battle in 18 Sea Zone
Italians attack with 2 submarines
Americans defend with 1 destroyer, 2 infantry and 2 transports
Italians win with 1 submarine remaining. Battle score for attacker is 22
Casualties for Italians: 1 submarine
Casualties for Americans: 1 destroyer, 2 infantry and 2 transports
Battle in Persia
Italians attack with 7 armour, 2 artilleries and 4 infantry
British defend with 3 armour, 3 artilleries and 4 infantry
Italians win, taking Persia from British with 7 armour remaining. Battle score for attacker is 19
Casualties for British: 3 armour, 3 artilleries and 4 infantry
Casualties for Italians: 2 artilleries and 4 infantryNon Combat Move - Italians
3 armour moved from Italy to Bulgaria RomaniaPlace Units - Italians
3 artilleries and 1 infantry placed in Caucasus
3 submarines placed in 14 Sea Zone
Italians undo move 1.
4 infantry placed in Caucasus
3 artilleries placed in ItalyTurn Complete - Italians
Italians collect 25 PUs; end with 25 PUs total
Objective 2: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Objective 1: Italians met a national objective for an additional 5 PUs; end with 35 PUs -
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 bomber, 2 destroyers and 3 transports; Remaining resources: 1 PUs; 0 techTokens;Purchase Units - Chinese
Chinese builds 4 units.Combat Move - Americans
1 armour moved from Eastern United States to 10 Sea Zone
1 infantry moved from Eastern United States to 10 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 12 Sea Zone
1 destroyer moved from 10 Sea Zone to 12 Sea Zone
1 bomber moved from Iwo Jima to Japan
1 bomber moved from Iwo Jima to Japan
1 bomber moved from Western United States to Iwo Jima
1 bomber moved from United Kingdom to GermanyCombat - Americans
Strategic bombing raid in Germany
Bombing raid in Germany rolls: 5 and causes: 5 damage to unit: factory
Bombing raid in Germany causes 5 damage total.
Strategic bombing raid in Japan
Bombing raid in Japan rolls: 3,3 and causes: 6 damage to unit: factory
Bombing raid in Japan causes 6 damage total.Non Combat Move - Americans
1 bomber moved from Japan to Iwo Jima
1 bomber moved from Japan to Iwo Jima
1 bomber moved from Germany to United Kingdom
1 cruiser moved from 56 Sea Zone to 57 Sea Zone
1 cruiser moved from 57 Sea Zone to 59 Sea ZoneCombat Move - Chinese
1 infantry moved from Sikang to Chinghai
1 infantry moved from Sikang to Chinghai
1 infantry moved from Sikang to Chinghai
1 infantry moved from Suiyuan to Manchuria
1 infantry moved from Suiyuan to ManchuriaCombat - Chinese
Battle in Chinghai
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese win, taking Chinghai from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
Place Units - Americans
1 destroyer and 1 transport placed in 10 Sea Zone
1 destroyer and 2 transports placed in 56 Sea Zone
1 bomber placed in Eastern United StatesPlace Units - Chinese
4 infantry placed in ChinghaiTurn Complete - Americans
Americans collect 39 PUs; end with 40 PUs total
Objective 3: Americans met a national objective for an additional 5 PUs; end with 45 PUs
Objective 4: Americans met a national objective for an additional 5 PUs; end with 50 PUs -
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans repair 0 damage on 1 factory; Remaining resources: 0 techTokens; 60 PUs;
Germans buy 7 armour, 1 infantry and 3 transports; Remaining resources: 0 techTokens; 1 PUs;Combat Move - Germans
8 infantry moved from Belorussia to Russia
25 armour moved from Archangel to Russia
3 artilleries moved from Archangel to Russia
2 armour moved from Karelia S.S.R. to Russia
1 infantry moved from Eastern Ukraine to Russia
2 infantry moved from Baltic States to Karelia S.S.R.
1 infantry moved from Finland to Karelia S.S.R.
2 infantry moved from Norway to 5 Sea Zone
2 infantry moved from 5 Sea Zone to GermanyCombat - Germans
Battle in Russia
Germans attack with 27 armour, 3 artilleries and 9 infantry
Russians defend with 1 aaGun, 3 armour, 3 artilleries, 1 factory and 29 infantry
Russians win with 3 armour and 3 artilleries remaining. Battle score for attacker is -87
Casualties for Germans: 27 armour, 3 artilleries and 9 infantry
Casualties for Russians: 29 infantryNon Combat Move - Germans
1 infantry moved from Germany to 5 Sea Zone
1 infantry moved from 5 Sea Zone to Karelia S.S.R.Place Units - Germans
1 armour and 1 infantry placed in Karelia S.S.R.
6 armour placed in Germany
3 transports placed in 5 Sea ZoneTurn Complete - Germans
Germans collect 48 PUs; end with 49 PUs total
Objective 3: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective 2: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective 1: Germans met a national objective for an additional 5 PUs; end with 64 PUs -
TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7
Game History
Round: 10
Purchase Units - Russians
Russians buy 1 armour and 2 infantry; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Russians
1 infantry moved from Novosibirsk to Russia
1 infantry moved from Novosibirsk to Russia
1 armour moved from Urals to RussiaNon Combat Move - Russians
Place Units - Russians
1 armour and 2 infantry placed in RussiaTurn Complete - Russians
Russians collect 11 PUs; end with 11 PUs total -
TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7
Game History
Round: 10
Purchase Units - Japanese
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TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 10
Purchase Units - Japanese
Japanese repair 0 damage on 1 factory; Remaining resources: 0 techTokens; 23 PUs;
Japanese buy 1 bomber and 1 fighter; Remaining resources: 0 techTokens; 1 PUs;Combat Move - Japanese
1 artillery moved from Yakut S.S.R. to Evenki National Okrug
Japanese take Evenki National Okrug from Russians
2 fighters moved from Japan to Buryatia S.S.R.
2 bombers moved from Japan to Iwo JimaCombat - Japanese
Battle in Buryatia S.S.R.
Japanese attack with 2 fighters
British defend with 1 armour
Japanese win with 2 fighters remaining. Battle score for attacker is 5
Casualties for British: 1 armour
Battle in Iwo Jima
Japanese attack with 2 bombers
Americans defend with 3 bombers and 1 fighter
Americans win with 2 bombers remaining. Battle score for attacker is -2
Casualties for Americans: 1 bomber and 1 fighter
Casualties for Japanese: 2 bombersNon Combat Move - Japanese
2 fighters moved from Buryatia S.S.R. to Japan
1 fighter moved from Philippine Islands to JapanPlace Units - Japanese
1 fighter placed in 62 Sea Zone
Japanese undo move 1.
1 bomber and 1 fighter placed in JapanTurn Complete - Japanese
Japanese collect 20 PUs; end with 21 PUs total
Objective 2: Japanese met a national objective for an additional 5 PUs; end with 26 PUs -
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 10
Purchase Units - British
British buy 2 armour and 7 infantry; Remaining resources: 1 PUs; 0 techTokens;Combat Move - British
2 submarines moved from 13 Sea Zone to 14 Sea Zone
2 destroyers moved from 34 Sea Zone to 37 Sea Zone
2 armour moved from Ningxia to Yunnan
1 infantry moved from Hupeh to Yunnan
2 artilleries moved from Hupeh to Yunnan
1 bomber moved from United Kingdom to GermanyCombat - British
Battle in 14 Sea Zone
British attack with 2 submarines
Italians defend with 1 battleship, 1 cruiser, 3 submarines and 3 transports
3 submarines owned by the Italians Submerged
Units damaged: 1 battleship owned by the Italians
Italians win with 1 battleship and 3 transports remaining. Battle score for attacker is 0
Casualties for British: 2 submarines
Casualties for Italians: 1 cruiser
Strategic bombing raid in Germany
Bombing raid in Germany rolls: 5 and causes: 5 damage to unit: factory
Bombing raid in Germany causes 5 damage total.Non Combat Move - British
1 bomber moved from Germany to United KingdomPlace Units - British
7 infantry placed in United Kingdom
2 armour placed in IndiaTurn Complete - British
British collect 24 PUs; end with 25 PUs total
Objective 1: British met a national objective for an additional 5 PUs; end with 30 PUs
1 unit repaired. -
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 10
Purchase Units - Italians
Italians buy 2 armour, 3 artilleries, 2 infantry and 1 submarine; Remaining resources: 1 PUs; 0 techTokens;Combat Move - Italians
3 armour moved from Bulgaria Romania to Caucasus
4 infantry moved from Caucasus to Persia
1 armour moved from Libya to Anglo-Egypt Sudan
2 armour moved from Libya to Morocco Algeria
3 submarines moved from 14 Sea Zone to 12 Sea Zone
1 battleship moved from 14 Sea Zone to 12 Sea Zone
1 submarine moved from 18 Sea Zone to 12 Sea Zone
3 artilleries moved from Italy to 14 Sea Zone
3 artilleries and 3 transports moved from 14 Sea Zone to 16 Sea Zone
3 artilleries moved from 16 Sea Zone to CaucasusCombat - Italians
Battle in 12 Sea Zone
Italians attack with 1 battleship and 4 submarines
Americans defend with 1 armour, 1 destroyer, 1 infantry and 1 transport
Units damaged: 1 battleship owned by the Italians
Italians win with 1 battleship and 4 submarines remaining. Battle score for attacker is 23
Casualties for Americans: 1 armour, 1 destroyer, 1 infantry and 1 transportNon Combat Move - Italians
Place Units - Italians
1 submarine placed in 14 Sea Zone
2 artilleries and 2 infantry placed in Caucasus
Italians undo move 2.
3 artilleries and 1 infantry placed in Caucasus
Italians undo move 2.
2 artilleries and 2 infantry placed in Caucasus
2 armour and 1 artillery placed in ItalyTurn Complete - Italians
Italians collect 25 PUs; end with 26 PUs total
Objective 2: Italians met a national objective for an additional 5 PUs; end with 31 PUs
Objective 1: Italians met a national objective for an additional 5 PUs; end with 36 PUs
1 unit repaired. -
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 armour, 3 destroyers, 1 submarine and 2 transports; Remaining resources: 1 PUs; 0 techTokens;Purchase Units - Chinese
Chinese builds 4 units.Combat Move - Americans
1 bomber moved from Iwo Jima to Japan
1 bomber moved from United Kingdom to Karelia S.S.R.
1 armour moved from Western United States to 56 Sea Zone
1 infantry moved from Western United States to 56 Sea Zone
1 infantry moved from Western United States to 56 Sea Zone
1 infantry moved from Western United States to 56 Sea Zone
1 armour, 1 infantry and 1 transport moved from 56 Sea Zone to 51 Sea Zone
2 infantry and 1 transport moved from 56 Sea Zone to 51 Sea Zone
1 bomber moved from Iwo Jima to Okinawa
1 cruiser moved from 59 Sea Zone to 51 Sea Zone
1 cruiser moved from 62 Sea Zone to 50 Sea Zone
1 infantry moved from Rhodesia to Union of South Africa
British take Union of South Africa from Italians
1 infantry moved from Rhodesia to Union of South AfricaCombat - Americans
Strategic bombing raid in Karelia S.S.R.
1 bomber killed by AA
Bombing raid in Karelia S.S.R. causes 0 damage total.
Strategic bombing raid in Japan
Bombing raid in Japan rolls: 2 and causes: 2 damage to unit: factory
Bombing raid in Japan causes 2 damage total.Non Combat Move - Americans
1 bomber moved from Japan to 60 Sea Zone
1 bomber moved from Eastern United States to United Kingdom
1 bomber moved from Okinawa to 59 Sea Zone
1 bomber moved from 60 Sea Zone to Okinawa
1 bomber moved from 59 Sea Zone to Iwo JimaCombat Move - Chinese
1 infantry moved from Manchuria to Suiyuan
1 infantry moved from Manchuria to SuiyuanNon Combat Move - Chinese
Place Units - Americans
3 destroyers, 1 submarine and 1 transport placed in 10 Sea Zone
1 transport placed in 56 Sea Zone
1 armour placed in Eastern United StatesPlace Units - Chinese
4 infantry placed in SikangTurn Complete - Americans
Americans collect 39 PUs; end with 40 PUs total
Objective 3: Americans met a national objective for an additional 5 PUs; end with 45 PUs
Objective 4: Americans met a national objective for an additional 5 PUs; end with 50 PUs -
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans repair 0 damage on 1 factory; Remaining resources: 0 techTokens; 59 PUs;
Germans buy 10 armour and 2 infantry; Remaining resources: 0 techTokens; 3 PUs;Combat Move - Germans
2 infantry moved from Germany to France
6 armour moved from Germany to East Poland
3 carriers, 1 destroyer, 5 fighters and 7 transports moved from 5 Sea Zone to 7 Sea Zone
1 artillery and 1 infantry moved from Morocco Algeria to LibyaNon Combat Move - Germans
Place Units - Germans
2 infantry placed in Karelia S.S.R.
10 armour placed in GermanyTurn Complete - Germans
Germans collect 48 PUs; end with 51 PUs total
Objective 3: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective 2: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective 1: Germans met a national objective for an additional 5 PUs; end with 66 PUs





