@AndrewAAGamer
none.
I like the no edit thing!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Combat Move - French
1 cruiser moved from 110 Sea Zone to 92 Sea Zone
1 infantry moved from Morocco to Algeria
1 fighter moved from United Kingdom to Algeria
1 infantry moved from French Central Africa to French West Africa
1 destroyer moved from 72 Sea Zone to 70 Sea Zone
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 2 fighters, 2 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 2 PUs;
Combat Move - Germans
8 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
1 artillery and 1 infantry moved from Germany to 114 Sea Zone
1 artillery and 1 infantry moved from Poland to 114 Sea Zone
2 artilleries, 1 cruiser, 2 destroyers, 2 infantry, 1 submarine and 2 transports moved from 114 Sea Zone to 115 Sea Zone
2 artilleries and 2 infantry moved from 115 Sea Zone to Novgorod
1 artillery and 1 infantry moved from Poland to Baltic States
1 artillery and 2 infantry moved from Romania to Eastern Poland
3 artilleries and 3 infantry moved from Poland to Eastern Poland
1 bomber moved from Poland to Baltic States
2 bombers moved from Anglo Egyptian Sudan to Persia
1 infantry moved from Normandy Bordeaux to France
3 artilleries and 3 infantry moved from France to Northern Italy
3 infantry moved from Western Germany to Northern Italy
1 armour and 1 mech_infantry moved from Western Germany to Southern Italy
3 armour moved from Western Germany to Poland
3 armour moved from Western Germany to Southern Italy
1 fighter moved from France to Romania
Combat - Germans
Battle in Eastern Poland
Germans attack with 4 artilleries and 5 infantry
Russians defend with 1 artillery and 2 infantry
Germans win, taking Eastern Poland from Russians with 4 artilleries and 2 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 3 infantry
Casualties for Russians: 1 artillery and 2 infantry
Battle in Baltic States
Germans attack with 1 artillery, 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans win, taking Baltic States from Russians with 1 artillery and 1 bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Persia
Germans attack with 2 bombers
Neutral_Allies defend with 2 infantry
Germans win with 2 bombers remaining. Battle score for attacker is 6
Casualties for Neutral_Allies: 2 infantry
Battle in 115 Sea Zone
Germans attack with 1 cruiser, 2 destroyers, 1 submarine and 2 transports
Russians defend with 1 cruiser and 1 submarine
Germans win with 1 cruiser, 2 destroyers and 2 transports remaining. Battle score for attacker is 12
Casualties for Germans: 1 submarine
Casualties for Russians: 1 cruiser and 1 submarine
Battle in Novgorod
Germans attack with 2 artilleries and 2 infantry
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Novgorod from Russians with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 bomber moved from Baltic States to Romania
2 bombers moved from Persia to Iraq
Place Units - Germans
1 submarine placed in 113 Sea Zone
2 fighters and 2 infantry placed in Western Germany
2 armour and 1 mech_infantry placed in Romania
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,6
Germans collect 49 PUs; end with 51 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
Russians buy 1 artillery and 13 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
3 infantry moved from Belarus to Eastern Poland
1 artillery, 1 infantry and 1 mech_infantry moved from Western Ukraine to Eastern Poland
2 infantry moved from Belarus to Baltic States
1 infantry moved from Belarus to Eastern Poland
1 infantry moved from Manchuria to Jehol
Chinese take Jehol from Japanese
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
Russians buy 1 artillery and 13 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
3 infantry moved from Belarus to Eastern Poland
1 artillery, 1 infantry and 1 mech_infantry moved from Western Ukraine to Eastern Poland
2 infantry moved from Belarus to Baltic States
1 infantry moved from Belarus to Eastern Poland
1 infantry moved from Manchuria to Jehol
Chinese take Jehol from Japanese
Combat - Russians
Battle in Eastern Poland
Russians attack with 1 artillery, 5 infantry and 1 mech_infantry
Germans defend with 4 artilleries and 2 infantry
Russians win, taking Eastern Poland from Germans with 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 16
Casualties for Germans: 4 artilleries and 2 infantry
Casualties for Russians: 2 infantry
Battle in Baltic States
Russians attack with 2 infantry
Germans defend with 1 artillery
Russians win, taking Baltic States from Germans with 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Non Combat Move - Russians
1 infantry moved from Ukraine to Bessarabia
1 aaGun moved from Western Ukraine to Bryansk
1 aaGun moved from Western Ukraine to Bryansk
6 infantry moved from Bryansk to Belarus
2 infantry moved from Russia to Vologda
3 infantry moved from Russia to Bryansk
5 infantry moved from Russia to Smolensk
3 infantry moved from Ukraine to Rostov
2 infantry moved from Ukraine to Bryansk
1 infantry moved from Korea to Manchuria
Place Units - Russians
10 infantry placed in Russia
1 artillery and 2 infantry placed in Ukraine
1 infantry placed in Volgograd
Turn Complete - Russians
Russians collect 37 PUs; end with 37 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 42 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 destroyer, 1 fighter and 9 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 unit repaired.
1 infantry moved from Sumatra to 41 Sea Zone
1 artillery moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone
1 destroyer, 1 fighter and 1 tactical_bomber moved from 41 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 infantry and 1 transport moved from 34 Sea Zone to 49 Sea Zone
1 infantry moved from 49 Sea Zone to Solomon Islands
1 armour moved from Malaya to Yunnan
1 transport moved from 37 Sea Zone to 35 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 transport moved from 36 Sea Zone to 35 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
2 bombers moved from French Indo China to Tsinghai
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 infantry moved from Kansu to Tsinghai
1 infantry moved from Kweichow to Shensi
Japanese take Shensi from Chinese
1 mech_infantry moved from Kweichow to Jehol
2 fighters and 2 tactical_bombers moved from Shantung to Jehol
2 fighters and 2 tactical_bombers moved from Shantung to Manchuria
1 infantry moved from Shan State to Yunnan
2 fighters moved from Shantung to French Indo China
4 infantry moved from French Indo China to Yunnan
2 infantry moved from Kwangtung to Kwangsi
1 battleship, 1 carrier and 1 cruiser moved from 41 Sea Zone to 36 Sea Zone
2 fighters and 2 tactical_bombers moved from 37 Sea Zone to 42 Sea Zone
1 battleship, 2 carriers, 1 cruiser and 1 destroyer moved from 37 Sea Zone to 36 Sea Zone
Combat - Japanese
Battle in Manchuria
Japanese attack with 2 fighters and 2 tactical_bombers
Russians defend with 1 infantry
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 42 Sea Zone
Japanese attack with 1 destroyer, 3 fighters, 3 tactical_bombers and 1 transport
ANZAC defend with 1 destroyer
Japanese win with 3 fighters, 3 tactical_bombers and 1 transport remaining. Battle score for attacker is 0
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 destroyer
Battle in Celebes
Battle in Java
Battle in Jehol
Japanese attack with 2 fighters, 1 mech_infantry and 2 tactical_bombers
Russians defend with 1 infantry
Japanese win, taking Celebes from UK_Pacific, taking Java from ANZAC, taking Jehol from Chinese with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -8
Casualties for Japanese: 1 tactical_bomber
Casualties for Russians: 1 infantry
Battle in Solomon Islands
Battle in Borneo
Battle in Tsinghai
Japanese attack with 2 bombers and 1 infantry
Chinese defend with 2 infantry
Japanese win, taking Solomon Islands from ANZAC, taking Borneo from UK_Pacific, taking Tsinghai from Chinese with 2 bombers and 1 infantry remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Non Combat Move - Japanese
2 bombers moved from Tsinghai to Yunnan
3 fighters and 3 tactical_bombers moved from 42 Sea Zone to 36 Sea Zone
2 fighters and 1 tactical_bomber moved from Jehol to Japan
2 fighters and 2 tactical_bombers moved from Manchuria to Anhwe
Place Units - Japanese
1 destroyer placed in 6 Sea Zone
3 infantry placed in French Indo China
1 fighter and 6 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 58 PUs; end with 58 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 63 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 2 artilleries, 2 cruisers, 2 destroyers, 1 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
2 infantry and 1 transport moved from 16 Sea Zone to 17 Sea Zone
2 infantry moved from 17 Sea Zone to Iwo Jima
1 artillery, 1 infantry and 1 transport moved from 16 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
6 fighters moved from Korea to Japan
1 bomber moved from Korea to Japan
1 tactical_bomber moved from Korea to Japan
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 destroyer, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 armour and 1 infantry moved from Morocco to 91 Sea Zone
5 submarines moved from 91 Sea Zone to 94 Sea Zone
1 armour, 2 cruisers, 2 destroyers, 1 infantry and 1 transport moved from 91 Sea Zone to 105 Sea Zone
1 armour and 1 infantry moved from 105 Sea Zone to Normandy Bordeaux
2 submarines moved from 7 Sea Zone to 6 Sea Zone
2 submarines moved from 16 Sea Zone to 6 Sea Zone
intercept/scramble?
scramble three fighters, no intercept
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 2 artilleries, 2 cruisers, 2 destroyers, 1 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
2 infantry and 1 transport moved from 16 Sea Zone to 17 Sea Zone
2 infantry moved from 17 Sea Zone to Iwo Jima
1 artillery, 1 infantry and 1 transport moved from 16 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
6 fighters moved from Korea to Japan
1 bomber moved from Korea to Japan
1 tactical_bomber moved from Korea to Japan
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 destroyer, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 armour and 1 infantry moved from Morocco to 91 Sea Zone
5 submarines moved from 91 Sea Zone to 94 Sea Zone
1 armour, 2 cruisers, 2 destroyers, 1 infantry and 1 transport moved from 91 Sea Zone to 105 Sea Zone
1 armour and 1 infantry moved from 105 Sea Zone to Normandy Bordeaux
2 submarines moved from 7 Sea Zone to 6 Sea Zone
2 submarines moved from 16 Sea Zone to 6 Sea Zone
Combat - Americans
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Battle in 94 Sea Zone
Americans attack with 5 submarines
Italians defend with 1 destroyer
Americans win with 4 submarines remaining. Battle score for attacker is 2
Casualties for Italians: 1 destroyer
Casualties for Americans: 1 submarine
Battle in Iwo Jima
Americans attack with 1 artillery and 3 infantry
Japanese defend with 1 infantry
Americans win, taking Iwo Jima from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Normandy Bordeaux
Battle in 6 Sea Zone
Americans attack with 4 submarines
Japanese defend with 1 destroyer and 3 fighters
2 submarines owned by the Americans Submerged
Japanese win, taking Normandy Bordeaux from Germans with 3 fighters remaining. Battle score for attacker is -4
Casualties for Americans: 2 submarines
Casualties for Japanese: 1 destroyer
Strategic bombing raid in Japan
Bombing raid in Japan rolls: 5 and causes: 5 damage to unit: factory_major
Bombing raid in Japan rolls: 1 and causes: 1 damage to unit: airfield
Bombing raid in Japan causes 6 damage total. Damaged units is as follows: factory_major = 5, airfield = 1
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Cleaning up after air battles
Non Combat Move - Americans
1 bomber, 4 fighters and 1 tactical_bomber moved from Japan to Korea
1 battleship, 1 carrier, 3 cruisers and 3 destroyers moved from 16 Sea Zone to 17 Sea Zone
2 fighters moved from Japan to 17 Sea Zone
1 destroyer moved from 7 Sea Zone to 17 Sea Zone
1 destroyer moved from 23 Sea Zone to 17 Sea Zone
1 submarine moved from 23 Sea Zone to 17 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
Place Units - Americans
1 cruiser, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
1 cruiser, 1 destroyer and 1 submarine placed in 101 Sea Zone
1 artillery and 1 infantry placed in Western United States
1 artillery placed in Eastern United States
Turn Complete - Americans
Americans collect 53 PUs; end with 53 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Combat - Chinese
Place Units - Chinese
2 infantry placed in Manchuria
Turn Complete - Chinese
Chinese collect 3 PUs; end with 3 PUs total
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Combat Move - British
1 destroyer moved from 92 Sea Zone to 96 Sea Zone
1 bomber moved from Morocco to 96 Sea Zone
1 armour moved from Union of South Africa to Belgian Congo
British take Belgian Congo from Italians
2 armour moved from Union of South Africa to Rhodesia
1 armour moved from Algeria to Libya
British take Tunisia from Italians
British take Libya from Italians
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - British
British buy 3 armour and 1 artillery; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - British
1 destroyer moved from 92 Sea Zone to 96 Sea Zone
1 bomber moved from Morocco to 96 Sea Zone
1 armour moved from Union of South Africa to Belgian Congo
British take Belgian Congo from Italians
2 armour moved from Union of South Africa to Rhodesia
1 armour moved from Algeria to Libya
British take Tunisia from Italians
British take Libya from Italians
Combat - British
Battle in 96 Sea Zone
British attack with 1 bomber and 1 destroyer
Italians defend with 1 cruiser
British win with 1 bomber remaining. Battle score for attacker is 4
Casualties for British: 1 destroyer
Casualties for Italians: 1 cruiser
Non Combat Move - British
1 bomber moved from 96 Sea Zone to Morocco
1 artillery and 5 infantry moved from Algeria to 92 Sea Zone
6 fighters moved from Morocco to Normandy Bordeaux
1 artillery, 5 infantry and 4 transports moved from 92 Sea Zone to 105 Sea Zone
1 artillery and 5 infantry moved from 105 Sea Zone to Normandy Bordeaux
1 battleship, 1 cruiser and 2 destroyers moved from 92 Sea Zone to 83 Sea Zone
1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 2 fighters moved from 71 Sea Zone to 83 Sea Zone
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
Place Units - British
3 armour placed in Union of South Africa
1 artillery placed in United Kingdom
Turn Complete - British
British collect 26 PUs; end with 27 PUs total
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,6,1,1
UK_Pacific collect 3 PUs (3 lost to blockades); end with 5 PUs total
Some Units in India change ownership: 3 infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 destroyer, 1 factory_minor, 2 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery and 3 infantry moved from Anglo Egyptian Sudan to Belgian Congo
2 armour moved from Egypt to Belgian Congo
1 infantry moved from Iraq to Persia
Italians take Persia from Neutral_Allies
2 transports moved from 98 Sea Zone to 81 Sea Zone
1 battleship and 1 cruiser moved from 98 Sea Zone to 97 Sea Zone
1 submarine moved from 98 Sea Zone to 92 Sea Zone
1 bomber moved from Egypt to Libya
Combat - Italians
Battle in 92 Sea Zone
Italians attack with 1 submarine
French defend with 1 cruiser
French win with 1 cruiser remaining. Battle score for attacker is -6
Casualties for Italians: 1 submarine
Battle in Belgian Congo
Italians attack with 2 armour, 1 artillery and 3 infantry
British defend with 1 armour
Italians win, taking Belgian Congo from British with 2 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Battle in Libya
Italians attack with 1 bomber
British defend with 1 armour
British win with no units remaining. Battle score for attacker is -6
Casualties for British: 1 armour
Casualties for Italians: 1 bomber
Non Combat Move - Italians
1 artillery and 2 infantry moved from Northern Italy to Western Germany
1 mech_infantry moved from Southern Italy to Northern Italy
Place Units - Italians
1 factory_minor placed in Iraq
1 destroyer placed in 97 Sea Zone
1 transport placed in 81 Sea Zone
2 infantry placed in Egypt
Turn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 1
Italians collect 21 PUs (1 lost to blockades); end with 21 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 27 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 32 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 43 Sea Zone
1 fighter moved from Queensland to 42 Sea Zone
1 fighter moved from Queensland to 49 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 43 Sea Zone
1 fighter moved from Queensland to 42 Sea Zone
1 fighter moved from Queensland to 49 Sea Zone
Combat - ANZAC
Battle in 49 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 42 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 43 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
ANZAC win, taking 43 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
1 fighter moved from 42 Sea Zone to Western Australia
1 artillery and 1 infantry moved from South Australia to Western Australia
1 artillery and 1 infantry moved from South Australia to Northern Territory
1 armour moved from New South Wales to Northern Territory
1 fighter moved from Queensland to Northern Territory
1 fighter moved from 49 Sea Zone to Queensland
1 artillery moved from New South Wales to Queensland
1 mech_infantry moved from New South Wales to Western Australia
1 aaGun moved from Queensland to Northern Territory
1 aaGun moved from Queensland to New South Wales
Place Units - ANZAC
2 submarines and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Combat Move - French
1 destroyer moved from 70 Sea Zone to 83 Sea Zone
1 infantry moved from French West Africa to French Central Africa
1 infantry moved from Algeria to Tunisia
1 fighter moved from Algeria to Normandy Bordeaux
1 cruiser moved from 92 Sea Zone to 83 Sea Zone
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 2 artilleries, 11 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
4 infantry moved from Vyborg to 115 Sea Zone
4 infantry moved from 115 Sea Zone to Baltic States
2 artilleries and 2 infantry moved from Novgorod to Belarus
3 armour moved from Poland to Eastern Poland
2 armour moved from Romania to Eastern Poland
1 bomber and 1 fighter moved from Romania to Belarus
2 bombers moved from Iraq to Rhodesia
1 fighter moved from Western Germany to Eastern Poland
1 fighter moved from Western Germany to Baltic States
4 infantry moved from Vyborg to Finland
Combat - Germans
Battle in Baltic States
Germans attack with 1 fighter and 4 infantry
Russians defend with 2 infantry
Germans win, taking Baltic States from Russians with 1 fighter and 4 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Eastern Poland
Germans attack with 5 armour and 1 fighter
Russians defend with 1 artillery, 3 infantry and 1 mech_infantry
Germans win, taking Eastern Poland from Russians with 3 armour and 1 fighter remaining. Battle score for attacker is 5
Casualties for Germans: 2 armour
Casualties for Russians: 1 artillery, 3 infantry and 1 mech_infantry
Battle in Rhodesia
Germans attack with 2 bombers
British defend with 2 armour
British win with no units remaining. Battle score for attacker is -12
Casualties for Germans: 2 bombers
Casualties for British: 2 armour
Battle in Belarus
Germans attack with 2 artilleries, 1 bomber, 1 fighter and 2 infantry
Russians defend with 6 infantry
Germans win, taking Belarus from Russians with 1 artillery, 1 bomber and 1 fighter remaining. Battle score for attacker is 8
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Russians: 6 infantry
Non Combat Move - Germans
1 fighter moved from Eastern Poland to Germany
1 fighter moved from Baltic States to Germany
1 bomber moved from Belarus to Germany
1 fighter moved from Belarus to Romania
4 armour and 1 mech_infantry moved from Southern Italy to Western Germany
1 aaGun moved from Western Germany to Germany
1 aaGun moved from Western Germany to Germany
2 infantry moved from Western Germany to Germany
2 destroyers moved from 115 Sea Zone to 113 Sea Zone
3 infantry moved from Northern Italy to Western Germany
3 infantry moved from Northern Italy to France
3 artilleries moved from Northern Italy to Western Germany
1 aaGun moved from Western Germany to Germany
Place Units - Germans
2 infantry placed in Romania
1 artillery and 2 infantry placed in Novgorod
1 artillery placed in Romania
2 armour and 2 mech_infantrys placed in Germany
3 infantry placed in France
4 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,2
Germans collect 46 PUs (2 lost to blockades); end with 46 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians buy 14 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Bryansk to Western Ukraine
3 infantry moved from Smolensk to Belarus
4 infantry moved from Korea to Manchuria
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians buy 14 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Bryansk to Western Ukraine
3 infantry moved from Smolensk to Belarus
4 infantry moved from Korea to Manchuria
Combat - Russians
Battle in Belarus
Russians attack with 3 infantry
Germans defend with 1 artillery
Russians win, taking Belarus from Germans with 3 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Non Combat Move - Russians
4 infantry moved from Bryansk to Ukraine
2 aaGuns moved from Bryansk to Ukraine
2 infantry moved from Vologda to Archangel
2 infantry moved from Smolensk to Archangel
3 infantry moved from Russia to Bryansk
3 infantry moved from Russia to Smolensk
1 infantry moved from Volgograd to Kazakhstan
2 infantry moved from Rostov to Caucasus
1 infantry moved from Rostov to Ukraine
2 infantry moved from Russia to Samara
1 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Smolensk
1 infantry moved from Korea to Manchuria
1 aaGun moved from Korea to Manchuria
Place Units - Russians
3 infantry placed in Ukraine
1 infantry placed in Volgograd
10 infantry placed in Russia
Turn Complete - Russians
Russians collect 35 PUs; end with 35 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 40 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese repair 0 damage on 1 airfield and 1 factory_major; Remaining resources: 6 SuicideAttackTokens; 57 PUs;
Japanese buy 2 carriers, 1 destroyer, 1 infantry and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 destroyer moved from 36 Sea Zone to 43 Sea Zone
1 bomber moved from Yunnan to India
2 battleships, 4 carriers, 2 cruisers, 4 fighters and 4 tactical_bombers moved from 36 Sea Zone to 6 Sea Zone
2 fighters and 2 tactical_bombers moved from Anhwe to 6 Sea Zone
3 infantry moved from French Indo China to Yunnan
4 artilleries moved from Kweichow to Yunnan
1 infantry moved from Tsinghai to Shensi
1 infantry moved from Sikang to Shensi
1 armour moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
1 armour moved from Burma to Yunnan
1 mech_infantry moved from Jehol to Anhwe
2 fighters moved from French Indo China to 43 Sea Zone
1 bomber moved from Yunnan to India
Combat - Japanese
Strategic bombing raid in India
Bombing raid in India rolls: 8,4 and causes: 12 damage to unit: factory_major
Bombing raid in India causes 12 damage total.
Battle in 6 Sea Zone
Japanese attack with 2 battleships, 4 carriers, 2 cruisers, 6 fighters and 6 tactical_bombers
Americans defend with 2 submarines
2 submarines owned by the Americans Submerged
Battle in 43 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
ANZAC defend with 1 submarine
Japanese winJapanese win with 2 battleships, 4 carriers, 2 cruisers, 6 fighters and 6 tactical_bombers remaining, taking 43 Sea Zone from ANZAC with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Non Combat Move - Japanese
2 fighters moved from 43 Sea Zone to Java
1 transport moved from 44 Sea Zone to 36 Sea Zone
2 bombers moved from India to French Indo China
Place Units - Japanese
2 carriers, 1 destroyer and 2 transports placed in 6 Sea Zone
1 infantry placed in French Indo China
Turn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,6,4,1
Japanese collect 55 PUs (3 lost to blockades); end with 55 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 60 PUs