Whackamatt (Axis) vs. dawgoneit (Allies +13)

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    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 fighter and 11 infantry moved from Shensi to Kweichow

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 fighter and 11 infantry moved from Shensi to Kweichow

    Combat - Chinese
                Battle in Kweichow
                    Chinese attack with 1 fighter and 11 infantry
                    Japanese defend with 1 infantry
                    Chinese win, taking Kweichow from Japanese with 1 fighter and 11 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Kweichow to Sikang

    Place Units - Chinese
                5 infantry placed in Kweichow

    Turn Complete - Chinese
                Chinese collect 6 PUs; end with 6 PUs total

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    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Combat Move - British
                1 armour and 1 infantry moved from Eire to 109 Sea Zone
                1 infantry moved from Scotland to 109 Sea Zone
                1 mech_infantry moved from United Kingdom to 109 Sea Zone
                1 armour, 1 battleship, 1 cruiser, 2 destroyers, 2 infantry, 1 mech_infantry and 2 transports moved from 109 Sea Zone to 110 Sea Zone
                1 armour, 2 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
                3 fighters moved from United Kingdom to Normandy Bordeaux
                1 bomber moved from United Kingdom to Normandy Bordeaux
                3 fighters moved from Scotland to Normandy Bordeaux
                1 infantry moved from Scotland to United Kingdom
                1 destroyer moved from 91 Sea Zone to 110 Sea Zone
                1 submarine moved from 96 Sea Zone to 97 Sea Zone

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Purchase Units - British
                British buy 1 armour, 1 artillery, 3 infantry and 2 transports; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 8 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 armour and 1 infantry moved from Eire to 109 Sea Zone
                1 infantry moved from Scotland to 109 Sea Zone
                1 mech_infantry moved from United Kingdom to 109 Sea Zone
                1 armour, 1 battleship, 1 cruiser, 2 destroyers, 2 infantry, 1 mech_infantry and 2 transports moved from 109 Sea Zone to 110 Sea Zone
                1 armour, 2 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
                3 fighters moved from United Kingdom to Normandy Bordeaux
                1 bomber moved from United Kingdom to Normandy Bordeaux
                3 fighters moved from Scotland to Normandy Bordeaux
                1 infantry moved from Scotland to United Kingdom
                1 destroyer moved from 91 Sea Zone to 110 Sea Zone
                1 submarine moved from 96 Sea Zone to 97 Sea Zone

    Combat - British
                Battle in 97 Sea Zone
                    British attack with 1 submarine
                    Italians defend with 1 destroyer
                    British win, taking 97 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Italians: 1 destroyer
                Battle in Normandy Bordeaux
                    British attack with 1 armour, 1 bomber, 6 fighters, 2 infantry and 1 mech_infantry
                    Germans defend with 1 artillery, 1 factory_minor, 1 harbour and 2 mech_infantrys
                    British win, taking Normandy Bordeaux from Germans with 1 armour, 1 bomber and 6 fighters remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 artillery and 2 mech_infantrys
                    Casualties for British: 2 infantry and 1 mech_infantry

    Non Combat Move - British
                3 fighters moved from Normandy Bordeaux to Scotland
                3 fighters moved from Normandy Bordeaux to United Kingdom
                1 bomber moved from Normandy Bordeaux to United Kingdom
                2 fighters moved from 80 Sea Zone to India
                1 infantry moved from Eastern Persia to 80 Sea Zone
                1 infantry and 1 transport moved from 80 Sea Zone to 39 Sea Zone
                1 infantry moved from 39 Sea Zone to India
                1 carrier, 2 cruisers and 2 destroyers moved from 80 Sea Zone to 72 Sea Zone
                1 battleship moved from 79 Sea Zone to 72 Sea Zone
                1 infantry moved from Sumatra to 41 Sea Zone
                1 infantry and 1 transport moved from 41 Sea Zone to 38 Sea Zone
                1 infantry moved from Shan State to 38 Sea Zone
                2 infantry and 1 transport moved from 38 Sea Zone to 39 Sea Zone
                2 infantry moved from 39 Sea Zone to India
                1 destroyer moved from 37 Sea Zone to 39 Sea Zone
                1 infantry moved from Celebes to 44 Sea Zone
                1 infantry and 1 transport moved from 44 Sea Zone to 45 Sea Zone
                1 infantry moved from 45 Sea Zone to Dutch New Guinea
                      UK_Pacific take Dutch New Guinea from Dutch

    Place Units - British
                2 transports placed in 110 Sea Zone
                1 armour, 1 artillery and 3 infantry placed in United Kingdom

    Turn Complete - British
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,6,4,1,4,2
                British collect 25 PUs (2 lost to blockades); end with 25 PUs total

    Place Units - UK_Pacific
                8 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 24 PUs; end with 24 PUs total
                Some Units in India change ownership: 8 infantry

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    I forgot my bomber was supposed to attack a Russian inf:

    bmr
    DiceRolls: 1@4; Total Hits: 01@4: (5)

    inf
    DiceRolls: 1@2; Total Hits: 01@2: (3)

    Round 2 if needed
    bmr
    DiceRolls: 1@4; Total Hits: 11@4: (1)

    inf
    DiceRolls: 1@2; Total Hits: 01@2: (4)

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Purchase Units - Italians
                Italians buy 1 armour, 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Politics - Italians
                Italians takes Political Action: Political Action Axis To War With Russians
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War

    Combat Move - Italians
                1 infantry moved from Trans-Jordan to Syria
                      Italians take Syria from French
                1 artillery and 3 infantry moved from Alexandria to Egypt
                      Italians take Egypt from British
                1 artillery and 2 infantry moved from Anglo Egyptian Sudan to Belgian Congo
                      Italians take Belgian Congo from British
                1 infantry moved from Kenya to Belgian Congo
                1 armour and 1 mech_infantry moved from Tunisia to Algeria
                1 artillery and 1 infantry moved from Tunisia to Algeria
                1 battleship, 2 cruisers, 1 destroyer and 1 submarine moved from 98 Sea Zone to 97 Sea Zone
                1 transport moved from 98 Sea Zone to 99 Sea Zone
                1 armour moved from Greece to 99 Sea Zone
                1 armour moved from 99 Sea Zone to Cyprus

    Combat - Italians
                Battle in 97 Sea Zone
                    Italians attack with 1 battleship, 2 cruisers, 1 destroyer and 1 submarine
                    British defend with 1 submarine
                    Italians win, taking 97 Sea Zone from British with 1 battleship, 2 cruisers, 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
                    Casualties for British: 1 submarine
                Battle in Algeria
                    Italians attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
                    French defend with 1 infantry
                    Italians win, taking Algeria from French with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 0
                    Casualties for French: 1 infantry
                    Casualties for Italians: 1 infantry
                Battle in Cyprus

    Non Combat Move - Italians
                    Turning on Edit Mode
                    EDIT: Removing units owned by Russians from Northwest Persia: 1 infantry
                    EDIT: Turning off Edit Mode
                1 transport moved from 98 Sea Zone to 97 Sea Zone
                2 infantry moved from Southern Italy to 97 Sea Zone
                2 infantry moved from 97 Sea Zone to Greece
                2 aaGuns and 3 infantry moved from Southern Italy to Northern Italy
                1 artillery moved from Trans-Jordan to Iraq
                      Italians take Iraq from Neutral_Axis
                1 bomber moved from Southern Italy to Trans-Jordan
                1 artillery and 1 infantry moved from Western Germany to France

    Place Units - Italians
                1 armour, 1 fighter, 1 infantry and 1 mech_infantry placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4
                    Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 3,3,1,3,6
                Italians collect 22 PUs (1 lost to blockades); end with 22 PUs total
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 24 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 34 PUs

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                2 infantry moved from Java to 42 Sea Zone
                2 infantry and 1 transport moved from 42 Sea Zone to 39 Sea Zone
                2 infantry moved from 39 Sea Zone to India
                1 destroyer moved from 54 Sea Zone to 37 Sea Zone
                1 cruiser moved from 54 Sea Zone to 26 Sea Zone

    Place Units - ANZAC
                1 destroyer and 1 submarine placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs total

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Combat Move - French
                1 destroyer moved from 80 Sea Zone to 72 Sea Zone
                1 cruiser moved from 109 Sea Zone to 110 Sea Zone
                1 fighter moved from Eire to United Kingdom

    Non Combat Move - French

    Turn Complete - French

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 2 artilleries, 1 destroyer, 9 infantry and 1 transport; Remaining resources: 2 PUs;

    Combat Move - Germans
                2 infantry moved from France to Normandy Bordeaux
                1 mech_infantry moved from Holland Belgium to Western Germany
                2 artilleries moved from Holland Belgium to France
                2 artilleries and 12 infantry moved from Romania to Eastern Poland
                1 bomber moved from Trans-Jordan to Eastern Poland
                1 infantry moved from Finland to Karelia
                      Germans take Karelia from Russians
                1 armour moved from Germany to Eastern Poland
                1 fighter moved from Germany to Normandy Bordeaux
                2 bombers moved from Trans-Jordan to Rhodesia
                5 artilleries and 5 infantry moved from Germany to Poland

    Combat - Germans
                Battle in Normandy Bordeaux
                    Germans attack with 1 fighter and 2 infantry
                    British defend with 1 armour, 1 factory_minor and 1 harbour
                    Germans win, taking Normandy Bordeaux from British with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                    Casualties for British: 1 armour
                Battle in Rhodesia
                    Germans attack with 2 bombers
                    British defend with 2 infantry
                    Germans win with 2 bombers remaining. Battle score for attacker is 6
                    Casualties for British: 2 infantry
                Battle in Eastern Poland
                    Germans attack with 1 armour, 2 artilleries, 1 bomber and 12 infantry
                    Russians defend with 2 aaGuns, 5 armour, 1 artillery, 1 infantry and 2 mech_infantrys
                    Germans win, taking Eastern Poland from Russians with 1 armour, 1 artillery and 1 bomber remaining. Battle score for attacker is 15
                    Casualties for Germans: 1 artillery and 12 infantry
                    Casualties for Russians: 2 aaGuns, 5 armour, 1 artillery, 1 infantry and 2 mech_infantrys

    Non Combat Move - Germans
                1 bomber moved from Eastern Poland to Poland
                1 fighter moved from Normandy Bordeaux to France
                2 bombers moved from Rhodesia to Belgian Congo
                2 bombers moved from Belgian Congo to Anglo Egyptian Sudan

    Place Units - Germans
                1 destroyer and 1 transport placed in 114 Sea Zone
                3 infantry placed in France
                1 artillery and 2 infantry placed in Romania
                1 artillery and 1 infantry placed in Germany
                1 infantry placed in Western Germany
                2 infantry placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,3
                Germans collect 43 PUs (3 lost to blockades); end with 45 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs

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    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Russians
                Russians buy 14 infantry; Remaining resources: 0 PUs;

    Politics - Russians
                Russians takes Political Action: Political Action Russians To War With Japanese
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly

    Combat Move - Russians
                1 infantry moved from Amur to Manchuria
                      Chinese take Manchuria from Japanese
                17 infantry moved from Amur to Korea
                3 infantry moved from Baltic States to Eastern Poland
                1 artillery moved from Western Ukraine to Eastern Poland
                3 infantry moved from Novgorod to Karelia

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Russians
                Russians buy 14 infantry; Remaining resources: 0 PUs;

    Politics - Russians
                Russians takes Political Action: Political Action Russians To War With Japanese
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly

    Combat Move - Russians
                1 infantry moved from Amur to Manchuria
                      Chinese take Manchuria from Japanese
                17 infantry moved from Amur to Korea
                3 infantry moved from Baltic States to Eastern Poland
                1 artillery moved from Western Ukraine to Eastern Poland
                3 infantry moved from Novgorod to Karelia

    Combat - Russians
                Battle in Eastern Poland
                    Russians attack with 1 artillery and 3 infantry
                    Germans defend with 1 armour and 1 artillery
                    Russians win, taking Eastern Poland from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 armour and 1 artillery
                    Casualties for Russians: 1 infantry
                Battle in Karelia
                    Russians attack with 3 infantry
                    Germans defend with 1 infantry
                    Germans win with no units remaining. Battle score for attacker is -6
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 3 infantry
                Battle in Korea
                    Russians attack with 17 infantry
                    Japanese defend with 1 aaGun, 2 artilleries and 9 infantry
                    Russians win, taking Korea from Japanese with 10 infantry remaining. Battle score for attacker is 19
                    Casualties for Russians: 7 infantry
                    Casualties for Japanese: 1 aaGun, 2 artilleries and 9 infantry
                Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians

    Non Combat Move - Russians
                4 infantry moved from Baltic States to Belarus
                1 mech_infantry moved from Belarus to Bryansk
                2 infantry moved from Russia to Bryansk
                2 infantry moved from Smolensk to Belarus
                4 infantry moved from Russia to Bryansk
                1 artillery moved from Ukraine to Western Ukraine
                1 mech_infantry moved from Bryansk to Western Ukraine
                1 aaGun moved from Amur to Korea
                1 aaGun moved from Amur to Korea

    Place Units - Russians
                10 infantry placed in Russia
                3 infantry placed in Ukraine
                1 infantry placed in Novgorod

    Turn Complete - Russians
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1
                Russians collect 38 PUs (1 lost to blockades); end with 38 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 43 PUs

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Japanese
                Japanese buy 1 carrier and 6 infantry; Remaining resources: 6 SuicideAttackTokens; 1 PUs;

    Politics - Japanese
                Japanese takes Political Action: Political Action Japanese To War With Allies
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
                Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied

    Combat Move - Japanese
                Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Japanese
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone
                4 infantry moved from Japan to 6 Sea Zone
                2 infantry moved from Kwangsi to Kwangtung
                1 infantry moved from Yunnan to Szechwan
                      Japanese take Szechwan from Chinese
                1 infantry moved from Suiyuyan to Kansu
                      Japanese take Kansu from Chinese
                1 fighter and 1 tactical_bomber moved from French Indo China to Philippines
                2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
                2 infantry moved from 35 Sea Zone to Philippines
                1 bomber moved from French Indo China to 45 Sea Zone
                3 artilleries, 5 infantry and 1 mech_infantry moved from Hopei to Kweichow
                1 infantry moved from Yunnan to Shan State
                      Japanese take Shan State from UK_Pacific
                1 artillery moved from Yunnan to Kweichow
                3 fighters and 3 tactical_bombers moved from French Indo China to Kweichow
                1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
                1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
                1 armour, 1 infantry and 1 transport moved from 39 Sea Zone to 37 Sea Zone
                1 armour and 1 infantry moved from 37 Sea Zone to Malaya
                1 destroyer moved from 39 Sea Zone to 37 Sea Zone
                1 destroyer moved from 39 Sea Zone to 41 Sea Zone
                1 battleship and 1 cruiser moved from 39 Sea Zone to 37 Sea Zone
                1 battleship and 1 cruiser moved from 39 Sea Zone to 41 Sea Zone
                1 carrier moved from 39 Sea Zone to 41 Sea Zone
                1 carrier moved from 39 Sea Zone to 37 Sea Zone
                1 carrier moved from 39 Sea Zone to 37 Sea Zone
                1 fighter moved from French Indo China to Sikang
                1 bomber moved from French Indo China to Sikang
                2 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
                1 fighter moved from French Indo China to Kweichow
                1 fighter and 1 tactical_bomber moved from French Indo China to Kwangtung
                1 fighter moved from French Indo China to Kweichow
                1 infantry moved from Hopei to Kweichow

    Combat - Japanese
                Japanese creates battle in territory 39 Sea Zone
                Battle in 37 Sea Zone
                    Japanese attack with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 1 transport
                    ANZAC defend with 1 destroyer
                    Units damaged: 1 battleship owned by the Japanese
                    Japanese win, taking 37 Sea Zone from Neutral with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 1 transport remaining. Battle score for attacker is 8
                    Casualties for ANZAC: 1 destroyer
                Battle in 39 Sea Zone
                    Japanese attack with 1 destroyer, 3 fighters, 2 submarines and 3 tactical_bombers
                    ANZAC defend with 1 transport; British defend with 1 destroyer and 2 transports
                    Japanese win, taking 39 Sea Zone from Neutral with 1 destroyer, 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 23
                    Casualties for Japanese: 1 submarine
                    Casualties for ANZAC: 1 transport
                    Casualties for British: 1 destroyer and 2 transports
                    Turning on Edit Mode
                    EDIT: Removing units owned by Japanese from Sikang: 1 bomber and 1 fighter
                    EDIT: Adding units owned by Japanese to Malaya: 1 bomber and 1 fighter
                    EDIT: Turning off Edit Mode
                Battle in Malaya
                    Japanese attack with 1 armour and 1 infantry
                    ANZAC defend with 1 infantry; British defend with 1 harbour and 2 infantry
                    Japanese win, taking Malaya from UK_Pacific with 1 armour remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 infantry
                    Casualties for ANZAC: 1 infantry
                    Casualties for British: 2 infantry
                Battle in Sikang
                    Chinese defend with 1 fighter
                Battle in 45 Sea Zone
                    Japanese attack with 1 bomber
                    British defend with 1 transport
                    Japanese winChinese win with 1 fighter remaining with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport
                Battle in Kwangtung
                    Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    British defend with 1 harbour and 2 infantry
                    Japanese win, taking Kwangtung from UK_Pacific with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for British: 2 infantry
                Battle in Philippines
                    Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    Americans defend with 1 airfield, 1 harbour and 2 infantry
                    Japanese win, taking Philippines from Americans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Americans: 2 infantry
                Battle in Kweichow
                    Japanese attack with 4 artilleries, 5 fighters, 6 infantry, 1 mech_infantry and 3 tactical_bombers
                    Chinese defend with 16 infantry
                    Japanese win, taking Kweichow from Chinese with 4 artilleries, 5 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 33
                    Casualties for Japanese: 5 infantry
                    Casualties for Chinese: 16 infantry
                Battle in Sumatra

    Non Combat Move - Japanese
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                1 bomber moved from Malaya to French Indo China
                1 fighter moved from Malaya to French Indo China
                1 fighter and 1 tactical_bomber moved from 39 Sea Zone to 41 Sea Zone
                2 fighters and 2 tactical_bombers moved from 39 Sea Zone to 37 Sea Zone
                2 infantry moved from 36 Sea Zone to French Indo China
                1 fighter and 1 tactical_bomber moved from Philippines to 36 Sea Zone
                1 fighter and 1 tactical_bomber moved from Kwangtung to Shantung
                5 fighters and 3 tactical_bombers moved from Kweichow to Shantung
                1 bomber moved from 45 Sea Zone to French Indo China

    Place Units - Japanese
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from 39 Sea Zone: 1 destroyer
                EDIT: Adding units owned by Japanese to 39 Sea Zone: 1 submarine
                EDIT: Turning off Edit Mode
                1 carrier placed in 36 Sea Zone
                2 infantry placed in French Indo China
                4 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 44 PUs; end with 45 PUs total

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Americans
                Americans buy 2 destroyers, 1 fighter, 2 submarines and 2 transports; Remaining resources: 0 PUs;

    Politics - Americans
                Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
                Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
                Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
                Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
                Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
                Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States

    Combat Move - Americans
                Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Americans
                2 submarines moved from 25 Sea Zone to 16 Sea Zone
                1 fighter and 1 tactical_bomber moved from Midway to 16 Sea Zone
                1 bomber moved from Midway to 16 Sea Zone
                3 fighters moved from Midway to 16 Sea Zone
                1 artillery, 1 battleship, 1 carrier, 3 cruisers, 3 destroyers, 2 fighters, 3 infantry and 2 transports moved from 25 Sea Zone to 16 Sea Zone

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Americans
                Americans buy 2 destroyers, 1 fighter, 2 submarines and 2 transports; Remaining resources: 0 PUs;

    Politics - Americans
                Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
                Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
                Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
                Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
                Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
                Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States

    Combat Move - Americans
                Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Americans
                2 submarines moved from 25 Sea Zone to 16 Sea Zone
                1 fighter and 1 tactical_bomber moved from Midway to 16 Sea Zone
                1 bomber moved from Midway to 16 Sea Zone
                3 fighters moved from Midway to 16 Sea Zone
                1 artillery, 1 battleship, 1 carrier, 3 cruisers, 3 destroyers, 2 fighters, 3 infantry and 2 transports moved from 25 Sea Zone to 16 Sea Zone

    Combat - Americans
                Battle in 16 Sea Zone
                    Americans attack with 1 artillery, 1 battleship, 1 bomber, 1 carrier, 3 cruisers, 3 destroyers, 6 fighters, 3 infantry, 2 submarines, 1 tactical_bomber and 2 transports
                    Japanese defend with 1 destroyer
                    Americans win with 1 battleship, 1 bomber, 1 carrier, 3 cruisers, 3 destroyers, 6 fighters, 2 submarines, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - Americans
                1 bomber, 6 fighters and 1 tactical_bomber moved from 16 Sea Zone to Korea
                1 destroyer and 2 submarines moved from 10 Sea Zone to 7 Sea Zone
                1 armour and 1 infantry moved from Central United States to 101 Sea Zone
                1 armour, 2 cruisers, 2 destroyers, 1 infantry, 5 submarines and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 armour and 1 infantry moved from 91 Sea Zone to Morocco

    Place Units - Americans
                1 transport placed in 101 Sea Zone
                1 transport placed in 10 Sea Zone
                1 destroyer and 1 submarine placed in 10 Sea Zone
                1 fighter placed in Western United States
                1 destroyer and 1 submarine placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 50 PUs; end with 50 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 55 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 fighter moved from Sikang to Kansu

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 fighter moved from Sikang to Kansu

    Combat - Chinese
                Battle in Kansu
                    Chinese attack with 1 fighter
                    Japanese defend with 1 infantry
                    Japanese win with 1 infantry remaining. Battle score for attacker is -10
                    Casualties for Chinese: 1 fighter

    Non Combat Move - Chinese

    Place Units - Chinese
                2 infantry placed in Tsinghai

    Turn Complete - Chinese
                Chinese collect 6 PUs; end with 6 PUs total

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Combat Move - British
                1 armour, 1 artillery and 6 infantry moved from United Kingdom to 110 Sea Zone
                1 armour, 1 artillery, 1 battleship, 1 cruiser, 3 destroyers, 6 infantry and 4 transports moved from 110 Sea Zone to 92 Sea Zone
                1 armour, 1 artillery and 6 infantry moved from 92 Sea Zone to Algeria
                1 bomber moved from United Kingdom to Algeria
                2 fighters moved from India to 71 Sea Zone
                1 battleship, 1 carrier, 2 cruisers and 2 destroyers moved from 72 Sea Zone to 71 Sea Zone

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - British
                British buy 3 armour and 1 transport; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 8 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 armour, 1 artillery and 6 infantry moved from United Kingdom to 110 Sea Zone
                1 armour, 1 artillery, 1 battleship, 1 cruiser, 3 destroyers, 6 infantry and 4 transports moved from 110 Sea Zone to 92 Sea Zone
                1 armour, 1 artillery and 6 infantry moved from 92 Sea Zone to Algeria
                1 bomber moved from United Kingdom to Algeria
                2 fighters moved from India to 71 Sea Zone
                1 battleship, 1 carrier, 2 cruisers and 2 destroyers moved from 72 Sea Zone to 71 Sea Zone

    Combat - British
                Battle in Algeria
                    British attack with 1 armour, 1 artillery, 1 bomber and 6 infantry
                    Italians defend with 1 armour, 1 artillery and 1 mech_infantry
                    British win, taking Algeria from Italians with 1 armour, 1 artillery, 1 bomber and 5 infantry remaining. Battle score for attacker is 11
                    Casualties for British: 1 infantry
                    Casualties for Italians: 1 armour, 1 artillery and 1 mech_infantry

    Non Combat Move - British
                1 bomber moved from Algeria to Morocco
                3 fighters moved from United Kingdom to Morocco
                3 fighters moved from Scotland to Morocco

    Place Units - British
                3 armour placed in Union of South Africa
                1 transport placed in 106 Sea Zone

    Turn Complete - British
                British collect 23 PUs; end with 23 PUs total

    Place Units - UK_Pacific
                8 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,6,5,1
                UK_Pacific collect 11 PUs (2 lost to blockades); end with 11 PUs total
                Some Units in India change ownership: 8 infantry

  • 20 18 17 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Italians
                Italians buy 1 factory_minor, 1 fighter and 3 infantry; Remaining resources: 3 PUs;

    Combat Move - Italians
                1 artillery moved from Iraq to Northwest Persia
                      Italians take Northwest Persia from Russians
                1 infantry moved from Syria to Iraq
                1 destroyer moved from 97 Sea Zone to 94 Sea Zone
                1 cruiser moved from 97 Sea Zone to 96 Sea Zone
                1 infantry moved from Greece to 99 Sea Zone
                1 armour moved from Cyprus to 99 Sea Zone
                1 bomber moved from Trans-Jordan to Egypt
                1 armour moved from Northern Italy to 97 Sea Zone
                1 infantry moved from Greece to 97 Sea Zone
                1 armour, 1 battleship, 1 cruiser, 1 infantry, 1 submarine and 1 transport moved from 97 Sea Zone to 98 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
                1 fighter moved from Western Germany to Southern Italy
                1 fighter, 4 infantry and 1 mech_infantry moved from Northern Italy to Southern Italy
                1 artillery and 1 infantry moved from France to Northern Italy
                1 artillery and 3 infantry moved from Belgian Congo to Anglo Egyptian Sudan

    Combat - Italians

    Non Combat Move - Italians
                2 armour and 2 infantry moved from 98 Sea Zone to Egypt
                2 aaGuns moved from Northern Italy to Southern Italy
                2 aaGuns moved from Western Germany to Northern Italy

    Place Units - Italians
                1 factory_minor placed in Egypt
                3 infantry placed in Southern Italy
                Italians undo move 2.
                1 fighter and 2 infantry placed in Southern Italy
                1 infantry placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 2
                Italians collect 21 PUs (1 lost to blockades); end with 24 PUs total
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 28 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 33 PUs

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - ANZAC
                ANZAC buy 1 armour, 1 artillery and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 submarine moved from 62 Sea Zone to 54 Sea Zone
                1 destroyer moved from 62 Sea Zone to 42 Sea Zone
                1 artillery and 2 infantry moved from New South Wales to South Australia
                1 artillery moved from Queensland to South Australia

    Non Combat Move - ANZAC

    Place Units - ANZAC
                1 armour, 1 artillery and 1 mech_infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs

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