Scramble sz47?
Whackamatt (Axis) vs. dawgoneit (Allies +13)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 2 artilleries, 2 cruisers, 2 destroyers, 1 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
2 infantry and 1 transport moved from 16 Sea Zone to 17 Sea Zone
2 infantry moved from 17 Sea Zone to Iwo Jima
1 artillery, 1 infantry and 1 transport moved from 16 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
6 fighters moved from Korea to Japan
1 bomber moved from Korea to Japan
1 tactical_bomber moved from Korea to Japan
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 destroyer, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 armour and 1 infantry moved from Morocco to 91 Sea Zone
5 submarines moved from 91 Sea Zone to 94 Sea Zone
1 armour, 2 cruisers, 2 destroyers, 1 infantry and 1 transport moved from 91 Sea Zone to 105 Sea Zone
1 armour and 1 infantry moved from 105 Sea Zone to Normandy Bordeaux
2 submarines moved from 7 Sea Zone to 6 Sea Zone
2 submarines moved from 16 Sea Zone to 6 Sea ZoneCombat - Americans
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Battle in 94 Sea Zone
Americans attack with 5 submarines
Italians defend with 1 destroyer
Americans win with 4 submarines remaining. Battle score for attacker is 2
Casualties for Italians: 1 destroyer
Casualties for Americans: 1 submarine
Battle in Iwo Jima
Americans attack with 1 artillery and 3 infantry
Japanese defend with 1 infantry
Americans win, taking Iwo Jima from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Normandy Bordeaux
Battle in 6 Sea Zone
Americans attack with 4 submarines
Japanese defend with 1 destroyer and 3 fighters
2 submarines owned by the Americans Submerged
Japanese win, taking Normandy Bordeaux from Germans with 3 fighters remaining. Battle score for attacker is -4
Casualties for Americans: 2 submarines
Casualties for Japanese: 1 destroyer
Strategic bombing raid in Japan
Bombing raid in Japan rolls: 5 and causes: 5 damage to unit: factory_major
Bombing raid in Japan rolls: 1 and causes: 1 damage to unit: airfield
Bombing raid in Japan causes 6 damage total. Damaged units is as follows: factory_major = 5, airfield = 1
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Cleaning up after air battlesNon Combat Move - Americans
1 bomber, 4 fighters and 1 tactical_bomber moved from Japan to Korea
1 battleship, 1 carrier, 3 cruisers and 3 destroyers moved from 16 Sea Zone to 17 Sea Zone
2 fighters moved from Japan to 17 Sea Zone
1 destroyer moved from 7 Sea Zone to 17 Sea Zone
1 destroyer moved from 23 Sea Zone to 17 Sea Zone
1 submarine moved from 23 Sea Zone to 17 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to MoroccoPlace Units - Americans
1 cruiser, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
1 cruiser, 1 destroyer and 1 submarine placed in 101 Sea Zone
1 artillery and 1 infantry placed in Western United States
1 artillery placed in Eastern United StatesTurn Complete - Americans
Americans collect 53 PUs; end with 53 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Combat - Chinese
Place Units - Chinese
2 infantry placed in ManchuriaTurn Complete - Chinese
Chinese collect 3 PUs; end with 3 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Combat Move - British
1 destroyer moved from 92 Sea Zone to 96 Sea Zone
1 bomber moved from Morocco to 96 Sea Zone
1 armour moved from Union of South Africa to Belgian Congo
British take Belgian Congo from Italians
2 armour moved from Union of South Africa to Rhodesia
1 armour moved from Algeria to Libya
British take Tunisia from Italians
British take Libya from Italians -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - British
British buy 3 armour and 1 artillery; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 2 PUs;Combat Move - British
1 destroyer moved from 92 Sea Zone to 96 Sea Zone
1 bomber moved from Morocco to 96 Sea Zone
1 armour moved from Union of South Africa to Belgian Congo
British take Belgian Congo from Italians
2 armour moved from Union of South Africa to Rhodesia
1 armour moved from Algeria to Libya
British take Tunisia from Italians
British take Libya from ItaliansCombat - British
Battle in 96 Sea Zone
British attack with 1 bomber and 1 destroyer
Italians defend with 1 cruiser
British win with 1 bomber remaining. Battle score for attacker is 4
Casualties for British: 1 destroyer
Casualties for Italians: 1 cruiserNon Combat Move - British
1 bomber moved from 96 Sea Zone to Morocco
1 artillery and 5 infantry moved from Algeria to 92 Sea Zone
6 fighters moved from Morocco to Normandy Bordeaux
1 artillery, 5 infantry and 4 transports moved from 92 Sea Zone to 105 Sea Zone
1 artillery and 5 infantry moved from 105 Sea Zone to Normandy Bordeaux
1 battleship, 1 cruiser and 2 destroyers moved from 92 Sea Zone to 83 Sea Zone
1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 2 fighters moved from 71 Sea Zone to 83 Sea Zone
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to MoroccoPlace Units - British
3 armour placed in Union of South Africa
1 artillery placed in United KingdomTurn Complete - British
British collect 26 PUs; end with 27 PUs totalPlace Units - UK_Pacific
3 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,6,1,1
UK_Pacific collect 3 PUs (3 lost to blockades); end with 5 PUs total
Some Units in India change ownership: 3 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 destroyer, 1 factory_minor, 2 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 3 infantry moved from Anglo Egyptian Sudan to Belgian Congo
2 armour moved from Egypt to Belgian Congo
1 infantry moved from Iraq to Persia
Italians take Persia from Neutral_Allies
2 transports moved from 98 Sea Zone to 81 Sea Zone
1 battleship and 1 cruiser moved from 98 Sea Zone to 97 Sea Zone
1 submarine moved from 98 Sea Zone to 92 Sea Zone
1 bomber moved from Egypt to LibyaCombat - Italians
Battle in 92 Sea Zone
Italians attack with 1 submarine
French defend with 1 cruiser
French win with 1 cruiser remaining. Battle score for attacker is -6
Casualties for Italians: 1 submarine
Battle in Belgian Congo
Italians attack with 2 armour, 1 artillery and 3 infantry
British defend with 1 armour
Italians win, taking Belgian Congo from British with 2 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Battle in Libya
Italians attack with 1 bomber
British defend with 1 armour
British win with no units remaining. Battle score for attacker is -6
Casualties for British: 1 armour
Casualties for Italians: 1 bomberNon Combat Move - Italians
1 artillery and 2 infantry moved from Northern Italy to Western Germany
1 mech_infantry moved from Southern Italy to Northern ItalyPlace Units - Italians
1 factory_minor placed in Iraq
1 destroyer placed in 97 Sea Zone
1 transport placed in 81 Sea Zone
2 infantry placed in EgyptTurn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 1
Italians collect 21 PUs (1 lost to blockades); end with 21 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 27 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 32 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 2 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 43 Sea Zone
1 fighter moved from Queensland to 42 Sea Zone
1 fighter moved from Queensland to 49 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 2 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 43 Sea Zone
1 fighter moved from Queensland to 42 Sea Zone
1 fighter moved from Queensland to 49 Sea ZoneCombat - ANZAC
Battle in 49 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 42 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 43 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
ANZAC win, taking 43 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - ANZAC
1 fighter moved from 42 Sea Zone to Western Australia
1 artillery and 1 infantry moved from South Australia to Western Australia
1 artillery and 1 infantry moved from South Australia to Northern Territory
1 armour moved from New South Wales to Northern Territory
1 fighter moved from Queensland to Northern Territory
1 fighter moved from 49 Sea Zone to Queensland
1 artillery moved from New South Wales to Queensland
1 mech_infantry moved from New South Wales to Western Australia
1 aaGun moved from Queensland to Northern Territory
1 aaGun moved from Queensland to New South WalesPlace Units - ANZAC
2 submarines and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Combat Move - French
1 destroyer moved from 70 Sea Zone to 83 Sea Zone
1 infantry moved from French West Africa to French Central Africa
1 infantry moved from Algeria to Tunisia
1 fighter moved from Algeria to Normandy Bordeaux
1 cruiser moved from 92 Sea Zone to 83 Sea ZoneNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 2 artilleries, 11 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
4 infantry moved from Vyborg to 115 Sea Zone
4 infantry moved from 115 Sea Zone to Baltic States
2 artilleries and 2 infantry moved from Novgorod to Belarus
3 armour moved from Poland to Eastern Poland
2 armour moved from Romania to Eastern Poland
1 bomber and 1 fighter moved from Romania to Belarus
2 bombers moved from Iraq to Rhodesia
1 fighter moved from Western Germany to Eastern Poland
1 fighter moved from Western Germany to Baltic States
4 infantry moved from Vyborg to FinlandCombat - Germans
Battle in Baltic States
Germans attack with 1 fighter and 4 infantry
Russians defend with 2 infantry
Germans win, taking Baltic States from Russians with 1 fighter and 4 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Eastern Poland
Germans attack with 5 armour and 1 fighter
Russians defend with 1 artillery, 3 infantry and 1 mech_infantry
Germans win, taking Eastern Poland from Russians with 3 armour and 1 fighter remaining. Battle score for attacker is 5
Casualties for Germans: 2 armour
Casualties for Russians: 1 artillery, 3 infantry and 1 mech_infantry
Battle in Rhodesia
Germans attack with 2 bombers
British defend with 2 armour
British win with no units remaining. Battle score for attacker is -12
Casualties for Germans: 2 bombers
Casualties for British: 2 armour
Battle in Belarus
Germans attack with 2 artilleries, 1 bomber, 1 fighter and 2 infantry
Russians defend with 6 infantry
Germans win, taking Belarus from Russians with 1 artillery, 1 bomber and 1 fighter remaining. Battle score for attacker is 8
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Russians: 6 infantryNon Combat Move - Germans
1 fighter moved from Eastern Poland to Germany
1 fighter moved from Baltic States to Germany
1 bomber moved from Belarus to Germany
1 fighter moved from Belarus to Romania
4 armour and 1 mech_infantry moved from Southern Italy to Western Germany
1 aaGun moved from Western Germany to Germany
1 aaGun moved from Western Germany to Germany
2 infantry moved from Western Germany to Germany
2 destroyers moved from 115 Sea Zone to 113 Sea Zone
3 infantry moved from Northern Italy to Western Germany
3 infantry moved from Northern Italy to France
3 artilleries moved from Northern Italy to Western Germany
1 aaGun moved from Western Germany to GermanyPlace Units - Germans
2 infantry placed in Romania
1 artillery and 2 infantry placed in Novgorod
1 artillery placed in Romania
2 armour and 2 mech_infantrys placed in Germany
3 infantry placed in France
4 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,2
Germans collect 46 PUs (2 lost to blockades); end with 46 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians buy 14 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Bryansk to Western Ukraine
3 infantry moved from Smolensk to Belarus
4 infantry moved from Korea to Manchuria -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians buy 14 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Bryansk to Western Ukraine
3 infantry moved from Smolensk to Belarus
4 infantry moved from Korea to ManchuriaCombat - Russians
Battle in Belarus
Russians attack with 3 infantry
Germans defend with 1 artillery
Russians win, taking Belarus from Germans with 3 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artilleryNon Combat Move - Russians
4 infantry moved from Bryansk to Ukraine
2 aaGuns moved from Bryansk to Ukraine
2 infantry moved from Vologda to Archangel
2 infantry moved from Smolensk to Archangel
3 infantry moved from Russia to Bryansk
3 infantry moved from Russia to Smolensk
1 infantry moved from Volgograd to Kazakhstan
2 infantry moved from Rostov to Caucasus
1 infantry moved from Rostov to Ukraine
2 infantry moved from Russia to Samara
1 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Smolensk
1 infantry moved from Korea to Manchuria
1 aaGun moved from Korea to ManchuriaPlace Units - Russians
3 infantry placed in Ukraine
1 infantry placed in Volgograd
10 infantry placed in RussiaTurn Complete - Russians
Russians collect 35 PUs; end with 35 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 40 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese repair 0 damage on 1 airfield and 1 factory_major; Remaining resources: 6 SuicideAttackTokens; 57 PUs;
Japanese buy 2 carriers, 1 destroyer, 1 infantry and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 destroyer moved from 36 Sea Zone to 43 Sea Zone
1 bomber moved from Yunnan to India
2 battleships, 4 carriers, 2 cruisers, 4 fighters and 4 tactical_bombers moved from 36 Sea Zone to 6 Sea Zone
2 fighters and 2 tactical_bombers moved from Anhwe to 6 Sea Zone
3 infantry moved from French Indo China to Yunnan
4 artilleries moved from Kweichow to Yunnan
1 infantry moved from Tsinghai to Shensi
1 infantry moved from Sikang to Shensi
1 armour moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
1 armour moved from Burma to Yunnan
1 mech_infantry moved from Jehol to Anhwe
2 fighters moved from French Indo China to 43 Sea Zone
1 bomber moved from Yunnan to IndiaCombat - Japanese
Strategic bombing raid in India
Bombing raid in India rolls: 8,4 and causes: 12 damage to unit: factory_major
Bombing raid in India causes 12 damage total.
Battle in 6 Sea Zone
Japanese attack with 2 battleships, 4 carriers, 2 cruisers, 6 fighters and 6 tactical_bombers
Americans defend with 2 submarines
2 submarines owned by the Americans Submerged
Battle in 43 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
ANZAC defend with 1 submarine
Japanese winJapanese win with 2 battleships, 4 carriers, 2 cruisers, 6 fighters and 6 tactical_bombers remaining, taking 43 Sea Zone from ANZAC with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarineNon Combat Move - Japanese
2 fighters moved from 43 Sea Zone to Java
1 transport moved from 44 Sea Zone to 36 Sea Zone
2 bombers moved from India to French Indo ChinaPlace Units - Japanese
2 carriers, 1 destroyer and 2 transports placed in 6 Sea Zone
1 infantry placed in French Indo ChinaTurn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,6,4,1
Japanese collect 55 PUs (3 lost to blockades); end with 55 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 60 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 cruiser, 2 destroyers, 3 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Normandy Bordeaux to Southern France
Americans take Southern France from Germans
1 armour moved from Normandy Bordeaux to 105 Sea Zone
1 armour and 1 transport moved from 105 Sea Zone to 125 Sea Zone
1 armour moved from 125 Sea Zone to Norway
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
1 artillery and 3 infantry moved from Iwo Jima to 17 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu
2 infantry and 1 transport moved from 17 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Shantung -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 cruiser, 2 destroyers, 3 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Normandy Bordeaux to Southern France
Americans take Southern France from Germans
1 armour moved from Normandy Bordeaux to 105 Sea Zone
1 armour and 1 transport moved from 105 Sea Zone to 125 Sea Zone
1 armour moved from 125 Sea Zone to Norway
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
1 artillery and 3 infantry moved from Iwo Jima to 17 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu
2 infantry and 1 transport moved from 17 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to ShantungCombat - Americans
Americans creates battle in territory 6 Sea Zone
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Americans from 6 Sea Zone: 2 submarines
EDIT: Adding units owned by Americans to 17 Sea Zone: 2 submarines
EDIT: Turning off Edit Mode
Battle in 6 Sea Zone
Japanese defend with 2 battleships, 6 carriers, 2 cruisers, 1 destroyer, 9 fighters, 6 tactical_bombers and 2 transports
Battle in Shantung
Battle in Norway
Battle in Kiangsu
Battle in Holland Belgium
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Moving scrambled unit from 6 Sea Zone back to originating territory: JapanNon Combat Move - Americans
2 cruisers and 2 destroyers moved from 105 Sea Zone to 110 Sea Zone
4 submarines moved from 94 Sea Zone to 92 Sea Zone
4 submarines moved from 92 Sea Zone to 91 Sea Zone
1 cruiser, 1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from 17 Sea Zone to Korea
1 bomber moved from Korea to Hawaiian Islands
1 destroyer moved from 17 Sea Zone to 16 Sea Zone
1 battleship, 1 carrier, 3 cruisers, 4 destroyers, 1 fighter and 3 submarines moved from 17 Sea Zone to 25 Sea Zone
1 fighter moved from Hawaiian Islands to 25 Sea Zone
1 destroyer and 1 submarine moved from 26 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 30 Sea Zone
1 cruiser, 1 destroyer and 1 submarine moved from 10 Sea Zone to 25 Sea Zone
1 destroyer moved from 25 Sea Zone to 24 Sea ZonePlace Units - Americans
1 cruiser, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone
1 infantry placed in Eastern United States
1 artillery and 1 infantry placed in Western United States
1 armour and 1 infantry placed in Central United StatesTurn Complete - Americans
Americans collect 62 PUs; end with 62 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Manchuria to Jehol
Chinese take Jehol from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in ManchuriaTurn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - British
3 armour moved from Union of South Africa to Belgian Congo
2 fighters moved from 83 Sea Zone to Belgian Congo
1 destroyer moved from 83 Sea Zone to 70 Sea Zone
1 infantry moved from India to Burma
UK_Pacific take Burma from Japanese
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Denmark
1 artillery moved from Morocco to Algeria
6 fighters moved from Normandy Bordeaux to France
3 infantry moved from Normandy Bordeaux to France
1 infantry moved from Normandy Bordeaux to France
1 bomber moved from Morocco to France -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - British
British buy 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific repair damage of 3x factory_major; Remaining resources: 2 PUs;
UK_Pacific buy nothing; Remaining resources: 2 PUs;Combat Move - British
3 armour moved from Union of South Africa to Belgian Congo
2 fighters moved from 83 Sea Zone to Belgian Congo
1 destroyer moved from 83 Sea Zone to 70 Sea Zone
1 infantry moved from India to Burma
UK_Pacific take Burma from Japanese
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Denmark
1 artillery moved from Morocco to Algeria
6 fighters moved from Normandy Bordeaux to France
3 infantry moved from Normandy Bordeaux to France
1 infantry moved from Normandy Bordeaux to France
1 bomber moved from Morocco to FranceCombat - British
Battle in France
British attack with 1 bomber, 6 fighters and 4 infantry
Germans defend with 1 airfield, 1 factory_minor and 7 infantry
2 infantry owned by the British retreated to Normandy Bordeaux
Germans win with 3 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 4 infantry
Casualties for British: 2 infantry
Battle in Denmark
Battle in Belgian Congo
British attack with 3 armour and 2 fighters
Italians defend with 2 armour, 1 artillery and 3 infantry
Italians win, taking Denmark from Germans with no units remaining. Battle score for attacker is -13
Casualties for British: 3 armour and 2 fighters
Casualties for Italians: 2 armour, 1 artillery and 3 infantryNon Combat Move - British
2 battleships, 1 carrier, 3 cruisers and 3 destroyers moved from 83 Sea Zone to 91 Sea Zone
1 bomber and 6 fighters moved from France to Normandy Bordeaux
4 transports moved from 105 Sea Zone to 110 Sea Zone
1 artillery moved from United Kingdom to 110 Sea Zone
1 artillery moved from 110 Sea Zone to Normandy Bordeaux
3 artilleries moved from India to West India
1 aaGun moved from India to West India
10 infantry moved from India to West IndiaPlace Units - British
1 armour, 1 infantry and 1 mech_infantry placed in Union of South Africa
2 artilleries and 2 infantry placed in United KingdomTurn Complete - British
British collect 27 PUs; end with 27 PUs totalTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,1,6,4
UK_Pacific collect 5 PUs (1 lost to blockades); end with 7 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 6 artilleries and 2 infantry; Remaining resources: 2 PUs;Combat Move - Italians
1 artillery and 5 infantry moved from Egypt to 81 Sea Zone
1 artillery, 5 infantry and 3 transports moved from 81 Sea Zone to 71 Sea Zone
1 artillery and 5 infantry moved from 71 Sea Zone to Union of South Africa
1 fighter moved from Southern Italy to Southern France
1 mech_infantry moved from Northern Italy to Southern France
1 fighter moved from Southern Italy to 112 Sea Zone
1 artillery and 2 infantry moved from Western Germany to Denmark
1 infantry moved from Persia to Northwest Persia
1 fighter moved from Southern Italy to Northwest Persia
1 battleship, 1 cruiser and 1 destroyer moved from 97 Sea Zone to 81 Sea ZoneCombat - Italians
Battle in 112 Sea Zone
Italians attack with 1 fighter
British defend with 1 transport
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Union of South Africa
Italians attack with 1 artillery and 5 infantry
British defend with 1 armour, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
Italians win, taking Union of South Africa from British with 1 artillery and 4 infantry remaining. Battle score for attacker is 10
Casualties for British: 1 armour, 1 infantry and 1 mech_infantry
Casualties for Italians: 1 infantry
Battle in Southern France
Italians attack with 1 fighter and 1 mech_infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
retreated to Southern France
Americans win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Italians: 1 mech_infantry
Battle in Denmark
Italians attack with 1 artillery and 2 infantry
British defend with 1 infantry
Italians win, taking Denmark from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Italians
1 fighter moved from 112 Sea Zone to Western Germany
2 aaGuns and 6 infantry moved from Southern Italy to Northern Italy
2 aaGuns moved from Northern Italy to France
1 fighter moved from Southern France to Southern ItalyPlace Units - Italians
6 artilleries placed in Northern Italy
2 infantry placed in IraqTurn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 1
Italians collect 23 PUs (1 lost to blockades); end with 25 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 31 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 36 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 49 Sea Zone
1 artillery and 1 infantry moved from 49 Sea Zone to Solomon Islands
1 cruiser moved from 26 Sea Zone to 49 Sea Zone
2 infantry moved from India to West India -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 49 Sea Zone
1 artillery and 1 infantry moved from 49 Sea Zone to Solomon Islands
1 cruiser moved from 26 Sea Zone to 49 Sea Zone
2 infantry moved from India to West IndiaCombat - ANZAC
Battle in Solomon Islands
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC win, taking Solomon Islands from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - ANZAC
1 mech_infantry moved from Western Australia to QueenslandPlace Units - ANZAC
1 infantry placed in New South Wales
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs





