TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Japanese
Japanese buy 3 infantry; Remaining resources: 52 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 mech_infantry moved from Hunan to Shan State
Japanese take Shan State from ANZAC
1 armour moved from Tanganyika Territory to South West Africa
Japanese take Rhodesia from British
Japanese take South West Africa from British
1 armour moved from Kenya to Belgian Congo
Japanese take Belgian Congo from British
1 armour moved from Belgian Congo to Anglo Egyptian Sudan
1 infantry moved from Kenya to Anglo Egyptian Sudan
1 artillery and 1 infantry moved from Kenya to 72 Sea Zone
2 infantry and 1 mech_infantry moved from Tanganyika Territory to 72 Sea Zone
5 fighters and 3 tactical_bombers moved from 72 Sea Zone to Union of South Africa
1 artillery, 3 infantry, 1 mech_infantry and 5 transports moved from 72 Sea Zone to 71 Sea Zone
2 battleships moved from 72 Sea Zone to 71 Sea Zone
9 submarines moved from 72 Sea Zone to 71 Sea Zone
7 carriers moved from 72 Sea Zone to 71 Sea Zone
6 destroyers moved from 72 Sea Zone to 71 Sea Zone
1 artillery, 3 infantry and 1 mech_infantry moved from 71 Sea Zone to Union of South Africa
1 bomber moved from Marshall Islands to Caroline Islands
1 bomber moved from Hunan to Caroline Islands
1 bomber moved from Japan to Caroline Islands
1 infantry moved from Persia to Eastern Persia
1 mech_infantry moved from Kazakhstan to Rostov
1 mech_infantry moved from Russia to Belarus
3 fighters and 3 tactical_bombers moved from Novosibirsk to Greece
1 armour and 1 mech_infantry moved from Novosibirsk to Archangel
Combat - Japanese
Battle in Union of South Africa
Japanese attack with 1 artillery, 5 fighters, 3 infantry, 1 mech_infantry and 3 tactical_bombers
British defend with 1 factory_minor, 1 harbour and 1 infantry
Japanese win, taking Union of South Africa from British with 1 artillery, 5 fighters, 3 infantry, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Anglo Egyptian Sudan
Japanese attack with 1 armour and 1 infantry
British defend with 1 infantry
Japanese win, taking Anglo Egyptian Sudan from British with 1 armour remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Non Combat Move - Japanese
5 fighters and 3 tactical_bombers moved from Union of South Africa to 71 Sea Zone
1 aaGun moved from West India to India
6 artilleries, 15 infantry and 2 mech_infantrys moved from West India to India
1 bomber moved from West India to French Indo China
1 armour and 4 mech_infantrys moved from Hunan to Shan State
1 aaGun, 1 artillery and 5 infantry moved from Hunan to Yunnan
1 artillery and 2 infantry moved from Korea to Manchuria
5 infantry moved from Amur to Manchuria
2 infantry moved from Siberia to Amur
3 fighters and 2 tactical_bombers moved from Hunan to French Indo China
1 tactical_bomber moved from Japan to Caroline Islands
1 fighter and 1 tactical_bomber moved from Japan to Anhwe
1 fighter moved from Anhwe to India
1 tactical_bomber moved from Anhwe to India
1 fighter moved from Anhwe to French Indo China
1 infantry moved from Anhwe to Kiangsi
1 artillery and 3 infantry moved from Anhwe to Hunan
1 fighter moved from Anhwe to India
5 fighters and 2 tactical_bombers moved from Anhwe to Kiangsi
Place Units - Japanese
3 infantry placed in French Indo China
Turn Complete - Japanese
Total Cost from Convoy Blockades: 17
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,5
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,5
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,1,6,4,5,5,5,5
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,4,3,6,1,4,1,3,3,1
Japanese collect 45 PUs (17 lost to blockades); end with 97 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 102 PUs