sent a chat so we don’t clutter up this thread
XDAP II Bar/Witt (Axis) v. Garg/Karl (Allies +16)
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Americans
Americans buy 3 armour, 1 artillery, 1 destroyer, 3 fighters, 5 infantry, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 battleships, 5 carriers, 2 cruisers, 2 destroyers, 9 fighters, 2 submarines and 1 tactical_bomber moved from 19 Sea Zone to 6 Sea Zone
2 bombers, 1 fighter and 1 tactical_bomber moved from French Indo China to 6 Sea Zone
1 submarine moved from 21 Sea Zone to 6 Sea Zone
1 destroyer moved from 33 Sea Zone to 6 Sea Zone
1 armour, 4 artilleries and 4 infantry moved from Normandy Bordeaux to Holland Belgium
1 artillery and 1 infantry moved from Spain to Southern France
2 armour and 1 mech_infantry moved from Spain to Holland Belgium
1 fighter and 2 tactical_bombers moved from Spain to Southern France
3 fighters moved from United Kingdom to France
1 bomber moved from Spain to France
3 artilleries and 3 infantry moved from Spain to 91 Sea Zone
3 artilleries, 4 infantry and 4 transports moved from 91 Sea Zone to 110 Sea Zone
3 artilleries and 3 infantry moved from 110 Sea Zone to Holland Belgium
1 cruiser moved from 91 Sea Zone to 110 Sea ZoneCombat - Americans
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 5
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 4
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits. Rolls: 2
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 6
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 4
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits. Rolls: 2
Units damaged: 1 carrier owned by the Americans
Battle in France
Americans attack with 1 bomber and 3 fighters
Germans defend with 1 airfield, 1 factory_minor and 1 infantry; Italians defend with 2 aaGuns
AA fire in France : 0/4 hits
Americans roll dice for 1 bomber and 3 fighters in France, round 2 : 3/4 hits
Germans roll dice for 2 aaGuns and 1 infantry in France, round 2 : 0/1 hits
2 aaGuns owned by the Italians and 1 infantry owned by the Germans lost in France
Americans win with 1 bomber and 3 fighters remaining. Battle score for attacker is 13
Casualties for Germans: 1 infantry
Casualties for Italians: 2 aaGuns
Battle in 6 Sea Zone
Americans attack with 2 battleships, 2 bombers, 5 carriers, 1 cruiser, 3 destroyers, 10 fighters, 3 submarines and 2 tactical_bombers
Japanese defend with 2 battleships, 5 carriers, 2 destroyers, 7 fighters and 6 tactical_bombers
Americans roll dice for 3 submarines in 6 Sea Zone, round 2 : 1/3 hits
Units damaged: 1 carrier owned by the Japanese
Americans roll dice for 2 battleships, 2 bombers, 5 carriers, 1 cruiser, 3 destroyers, 10 fighters and 2 tactical_bombers in 6 Sea Zone, round 2 : 10/20 hits
Units damaged: 1 carrier owned by the Japanese and 2 battleships owned by the Japanese
Japanese roll dice for 2 battleships, 5 carriers, 2 destroyers, 7 fighters and 6 tactical_bombers in 6 Sea Zone, round 2 : 8/22 hits
Units damaged: 2 battleships owned by the Americans and 1 carrier owned by the Americans
3 carriers owned by the Americans and 4 carriers owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 3 submarines in 6 Sea Zone, round 3 : 3/3 hits
Americans roll dice for 2 battleships, 2 bombers, 2 carriers, 1 cruiser, 3 destroyers, 10 fighters and 2 tactical_bombers in 6 Sea Zone, round 3 : 14/20 hits
Japanese roll dice for 2 battleships, 1 carrier, 2 destroyers, 7 fighters and 6 tactical_bombers in 6 Sea Zone, round 3 : 10/18 hits
3 submarines owned by the Americans, 1 fighter owned by the Americans, 3 destroyers owned by the Americans, 1 carrier owned by the Americans, 6 tactical_bombers owned by the Japanese, 1 carrier owned by the Japanese, 1 cruiser owned by the Americans, 2 destroyers owned by the Japanese, 1 tactical_bomber owned by the Americans, 7 fighters owned by the Japanese and 1 battleship owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 2 battleships, 2 bombers, 1 carrier, 9 fighters and 1 tactical_bomber in 6 Sea Zone, round 4 : 10/14 hits
Japanese roll dice for 1 battleship in 6 Sea Zone, round 4 : 0/1 hits
1 battleship owned by the Japanese lost in 6 Sea Zone
Americans win, taking 6 Sea Zone from Japanese with 2 battleships, 2 bombers, 1 carrier, 9 fighters and 1 tactical_bomber remaining. Battle score for attacker is 133
Casualties for Japanese: 2 battleships, 5 carriers, 2 destroyers, 7 fighters and 6 tactical_bombers
Casualties for Americans: 4 carriers, 1 cruiser, 3 destroyers, 1 fighter, 3 submarines and 1 tactical_bomber
Battle in Holland Belgium
Americans attack with 3 armour, 7 artilleries, 7 infantry and 1 mech_infantry
Germans defend with 1 artillery and 1 infantry
Americans roll dice for 1 cruiser in Holland Belgium, round 2 : 1/1 hits
Americans roll dice for 3 armour, 7 artilleries, 7 infantry and 1 mech_infantry in Holland Belgium, round 2 : 7/18 hits
Germans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 1/2 hits
1 infantry owned by the Germans, 1 infantry owned by the Americans and 1 artillery owned by the Germans lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 3 armour, 7 artilleries, 6 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Americans: 1 infantry
Battle in Southern France
Americans attack with 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers
Germans defend with 1 factory_minor, 1 harbour and 2 infantry
Americans roll dice for 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers in Southern France, round 2 : 4/5 hits
Germans roll dice for 2 infantry in Southern France, round 2 : 1/2 hits
2 infantry owned by the Germans and 1 infantry owned by the Americans lost in Southern France
Americans win, taking Southern France from Germans with 1 artillery, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Americans: 1 infantryNon Combat Move - Americans
3 fighters moved from France to Normandy Bordeaux
5 artilleries and 5 infantry moved from Central United States to 101 Sea Zone
1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 5 artilleries, 6 infantry and 6 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 5 artilleries and 6 infantry moved from 91 Sea Zone to Spain
1 bomber moved from France to Spain
2 aaGuns moved from Normandy Bordeaux to Holland Belgium
3 fighters moved from Normandy Bordeaux to 110 Sea Zone
2 carriers moved from 91 Sea Zone to 110 Sea Zone
1 fighter moved from Southern France to 110 Sea Zone
2 tactical_bombers moved from Southern France to Spain
2 bombers moved from 6 Sea Zone to Okinawa
8 fighters moved from 6 Sea Zone to OkinawaPlace Units - Americans
1 destroyer and 2 transports placed in 10 Sea Zone
Americans undo move 1.
1 transport placed in 36 Sea Zone
1 destroyer and 1 transport placed in 10 Sea Zone
2 fighters placed in Western United States
3 armour placed in Spain
2 infantry and 1 mech_infantry placed in Normandy Bordeaux
1 artillery, 1 fighter and 3 infantry placed in Western United States
Turning on Edit Mode
EDIT: Turning off Edit Mode
Americans undo move 4.
Americans undo move 4.
1 armour and 2 infantry placed in Normandy Bordeaux
Americans undo move 3.
1 armour, 1 fighter and 1 mech_infantry placed in Spain
1 armour and 1 fighter placed in Western United StatesTurn Complete - Americans
Americans collect 69 PUs; end with 69 PUs total
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 89 PUsDice Statistics:
Total
1 was rolled 23 times
2 was rolled 29 times
3 was rolled 27 times
4 was rolled 22 times
5 was rolled 21 times
6 was rolled 22 times
Average roll : 3.382
Median : 3.000
Variance : 0.364
Standard Deviation : 0.603
Total rolls : 144Japanese Combat
1 was rolled 1 times
2 was rolled 12 times
3 was rolled 8 times
4 was rolled 8 times
5 was rolled 9 times
6 was rolled 9 times
Average roll : 3.830
Median : 4.000
Variance : 1.543
Standard Deviation : 1.242
Total rolls : 47Germans Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 2 times
5 was rolled 1 times
Average roll : 2.800
Median : 3.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5Italians Combat
3 was rolled 2 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Americans Combat
1 was rolled 21 times
2 was rolled 16 times
3 was rolled 15 times
4 was rolled 13 times
5 was rolled 11 times
6 was rolled 12 times
Average roll : 3.148
Median : 3.000
Variance : 0.782
Standard Deviation : 0.884
Total rolls : 88 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 artillery and 1 infantry moved from Kiangsu to Shantung
1 artillery moved from Hopei to Anhwe
1 fighter moved from Suiyuyan to Shantung
2 artilleries and 2 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from JapaneseCombat - Chinese
Battle in Shantung
Chinese attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Shantung, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Shantung, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shantung
Chinese win, taking Shantung from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Anhwe
Chinese attack with 1 artillery
Japanese defend with 3 artilleries
Chinese roll dice for 1 artillery in Anhwe, round 2 : 1/1 hits
Japanese roll dice for 3 artilleries in Anhwe, round 2 : 0/3 hits
1 artillery owned by the Japanese lost in Anhwe
Chinese roll dice for 1 artillery in Anhwe, round 3 : 0/1 hits
Japanese roll dice for 2 artilleries in Anhwe, round 3 : 0/2 hits
Chinese roll dice for 1 artillery in Anhwe, round 4 : 1/1 hits
Japanese roll dice for 2 artilleries in Anhwe, round 4 : 1/2 hits
1 artillery owned by the Chinese and 1 artillery owned by the Japanese lost in Anhwe
Japanese win with 1 artillery remaining. Battle score for attacker is 4
Casualties for Japanese: 2 artilleries
Casualties for Chinese: 1 artilleryNon Combat Move - Chinese
1 fighter moved from Shantung to KiangsuPlace Units - Chinese
1 artillery and 1 infantry placed in Kiangsu
2 artilleries and 2 infantry placed in ShantungTurn Complete - Chinese
Chinese collect 18 PUs; end with 18 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 24 PUsDice Statistics:
Total
1 was rolled 25 times
2 was rolled 32 times
3 was rolled 30 times
4 was rolled 26 times
5 was rolled 22 times
6 was rolled 23 times
Average roll : 3.361
Median : 3.000
Variance : 0.497
Standard Deviation : 0.705
Total rolls : 158Japanese Combat
1 was rolled 2 times
2 was rolled 13 times
3 was rolled 10 times
4 was rolled 10 times
5 was rolled 10 times
6 was rolled 10 times
Average roll : 3.782
Median : 4.000
Variance : 1.278
Standard Deviation : 1.130
Total rolls : 55Germans Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 2 times
5 was rolled 1 times
Average roll : 2.800
Median : 3.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5Italians Combat
3 was rolled 2 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Chinese Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 2 times
Average roll : 2.667
Median : 2.500
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6Americans Combat
1 was rolled 21 times
2 was rolled 16 times
3 was rolled 15 times
4 was rolled 13 times
5 was rolled 11 times
6 was rolled 12 times
Average roll : 3.148
Median : 3.000
Variance : 0.782
Standard Deviation : 0.884
Total rolls : 88 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - British
British buy 3 armour, 2 artilleries, 1 factory_minor and 4 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 fighters; Remaining resources: 3 PUs;Combat Move - British
British converts factory_major into different units
2 infantry moved from Kiangsu to Anhwe
1 tactical_bomber moved from Kiangsu to Anhwe
4 fighters moved from Kiangsu to Anhwe
1 infantry moved from Kweichow to Anhwe
1 mech_infantry moved from Normandy Bordeaux to Northern Italy
British take Northern Italy from ItaliansCombat - British
Battle in Anhwe
British attack with 4 fighters, 3 infantry and 1 tactical_bomber
Japanese defend with 1 artillery
British win, taking Anhwe from Japanese with 4 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - British
3 aaGuns, 2 armour, 6 artilleries and 5 infantry moved from Kiangsu to Shantung
4 fighters and 1 tactical_bomber moved from Anhwe to Shantung
1 mech_infantry moved from Kiangsi to Shantung
1 infantry moved from Kiangsi to Kiangsu
3 armour moved from Turkey to Greece
2 armour and 1 mech_infantry moved from Persia to Turkey
4 armour moved from Eastern Persia to Northwest Persia
3 fighters moved from Belarus to Eastern Poland
2 aaGuns, 2 artilleries and 4 infantry moved from United Kingdom to 110 Sea Zone
2 aaGuns, 2 artilleries and 4 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 infantry moved from Normandy Bordeaux to Southern France
2 fighters moved from India to TurkeyPlace Units - British
1 factory_minor placed in Greece
3 armour placed in Persia
2 artilleries and 4 infantry placed in United KingdomTurn Complete - British
British collect 46 PUs; end with 46 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 51 PUsPlace Units - UK_Pacific
2 fighters placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 18 PUs; end with 21 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 26 PUs
Some Units in India change ownership: 2 fighters -
Hold, an edit coming
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - British
British buy 3 armour, 2 artilleries, 1 factory_minor and 4 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 fighters; Remaining resources: 3 PUs;Combat Move - British
British converts factory_major into different units
2 infantry moved from Kiangsu to Anhwe
1 tactical_bomber moved from Kiangsu to Anhwe
4 fighters moved from Kiangsu to Anhwe
1 infantry moved from Kweichow to Anhwe
1 mech_infantry moved from Normandy Bordeaux to Northern Italy
British take Northern Italy from ItaliansCombat - British
Battle in Anhwe
British attack with 4 fighters, 3 infantry and 1 tactical_bomber
Japanese defend with 1 artillery
British win, taking Anhwe from Japanese with 4 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - British
3 aaGuns, 2 armour, 6 artilleries and 5 infantry moved from Kiangsu to Shantung
4 fighters and 1 tactical_bomber moved from Anhwe to Shantung
1 mech_infantry moved from Kiangsi to Shantung
1 infantry moved from Kiangsi to Kiangsu
3 armour moved from Turkey to Greece
2 armour and 1 mech_infantry moved from Persia to Turkey
4 armour moved from Eastern Persia to Northwest Persia
3 fighters moved from Belarus to Eastern Poland
2 aaGuns, 2 artilleries and 4 infantry moved from United Kingdom to 110 Sea Zone
2 aaGuns, 2 artilleries and 4 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 infantry moved from Normandy Bordeaux to Southern France
2 fighters moved from India to TurkeyPlace Units - British
1 factory_minor placed in Greece
3 armour placed in Persia
2 artilleries and 4 infantry placed in United KingdomTurn Complete - British
British collect 46 PUs; end with 46 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 51 PUsPlace Units - UK_Pacific
2 fighters placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 18 PUs; end with 21 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 26 PUs
Some Units in India change ownership: 2 fighters
Turning on Edit Mode
EDIT: Removing units owned by British from Normandy Bordeaux: 2 aaGuns, 1 armour, 2 artilleries, 4 fighters, 6 infantry and 1 tactical_bomber
EDIT: Adding units owned by British to Holland Belgium: 2 aaGuns, 1 armour, 2 artilleries, 4 fighters, 6 infantry and 1 tactical_bomber
EDIT: Turning off Edit Mode -
I will double check in a second, but if there is NO Italian company moves - I will just post franks can Italy can edit in on the Geaan move?
Saves some time :)
-
You had a very lucky US turn. I would apologise if I was that lucky.
+133 is a ridiculous end. -
@wittmann:
You had a very lucky US turn. I would apologise if I was that lucky.
+133 is a ridiculous end.Sorry, I was so focused on removing Japanese pieces from the board, I forgot to apologize. :)
Was it that lucky? I will have to look at statistics. I know it was 94% to win, and I didn’t care what I won with as long as you were sunk.
Also - it would have been a better choice to target destroyers wit kamikazes, instead of carries. Less attack dice that way - whilst still the same amount of hits.
-
Wittman, you can be proud that you fought until the bitter end. I plan to Take Japan next US Turn, and eliminate all remaining Japanese forces on the board as well.
An honourable finish to a fun game :)
Germany will pay it’s toll next.
-
GERMANY.
I am giving you a ONE TIME offer to throw all your remaining forces at the soviets, and thier communist allies in Britain, to prevent a communist take over of Europe, and slow the Bolshevik advance.
Else you will face total annihilation at thier hands and mine, and be ruled by t for the next 60+ years.
Do you accept?
-
GERMANY.
I am giving you a ONE TIME offer to throw all your remaining forces at the soviets, and thier communist allies in Britain, to prevent a communist take over of Europe, and slow the Bolshevik advance.
Else you will face total annihilation at thier hands and mine, and be ruled by t for the next 60+ years.
Do you accept?
Never…if the Reich must fall, let the world fall with it!!!
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Italians
Italians buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 2 infantry moved from Southern Italy to Northern ItalyCombat - Italians
Battle in Northern Italy
Italians attack with 1 artillery and 2 infantry
British defend with 1 factory_minor and 1 mech_infantry
Italians win, taking Northern Italy from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantryNon Combat Move - Italians
Place Units - Italians
1 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,4,3,3,2,5,6,2
Italians collect 0 PUs (8 lost to blockades); end with 0 PUs total -
Sorry for not responding earlier in the day. Was a crazy day at work, didn’t get to check in.
-
Well said Germany!
With regards the naval battle, I thought my chances of winning were higher than that. I think the first two rounds we each had an average roll, but on R1 I was down 3 hits and on R2 you were up 6. I needed you to be quite unlucky, to have a chance of surviving. I was wrong to be confident, therefore.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 1 airfield and 1 bomber; Remaining resources: 1 PUs;Combat Move - ANZAC
1 infantry moved from Okinawa to 19 Sea Zone
1 infantry moved from Okinawa to 19 Sea Zone
1 infantry moved from Kiangsu to 19 Sea Zone
4 fighters moved from Kiangsu to Jehol
1 cruiser moved from 19 Sea Zone to 5 Sea Zone
1 submarine moved from 19 Sea Zone to 5 Sea Zone
1 submarine moved from 19 Sea Zone to 6 Sea Zone
2 fighters moved from 19 Sea Zone to Amur
1 infantry and 1 transport moved from 19 Sea Zone to 6 Sea Zone
1 infantry and 1 transport moved from 19 Sea Zone to 6 Sea Zone
1 infantry moved from 19 Sea Zone to Manchuria
1 infantry moved from 6 Sea Zone to Korea
1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 infantry moved from 5 Sea Zone to Amur
1 carrier moved from 19 Sea Zone to 6 Sea Zone
1 bomber moved from Queensland to Jehol
1 artillery moved from Queensland to 54 Sea Zone
1 artillery and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 20 Sea Zone
1 infantry moved from Turkey to GreeceCombat - ANZAC
Battle in Manchuria
Battle in Korea
Battle in Jehol
ANZAC attack with 1 bomber and 4 fighters
Japanese defend with 1 aaGun, 2 artilleries and 1 mech_infantry
AA fire in Jehol : 0/3 hits
ANZAC roll dice for 1 bomber and 4 fighters in Jehol, round 2 : 4/5 hits
Japanese roll dice for 1 aaGun, 2 artilleries and 1 mech_infantry in Jehol, round 2 : 1/3 hits
1 aaGun owned by the Japanese, 1 mech_infantry owned by the Japanese, 2 artilleries owned by the Japanese and 1 fighter owned by the ANZAC lost in Jehol
ANZAC win, taking Manchuria from Japanese, taking Korea from Japanese with 1 bomber and 3 fighters remaining. Battle score for attacker is 7
Casualties for Japanese: 1 aaGun, 2 artilleries and 1 mech_infantry
Casualties for ANZAC: 1 fighter
Battle in Amur
ANZAC attack with 2 fighters and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 cruiser in Amur, round 2 : 0/1 hits
ANZAC roll dice for 2 fighters and 1 infantry in Amur, round 2 : 2/3 hits
Japanese roll dice for 1 infantry in Amur, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Amur
ANZAC win, taking Amur from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - ANZAC
2 fighters moved from Amur to 6 Sea Zone
3 fighters moved from Jehol to Suiyuyan
1 bomber moved from Jehol to Chahar
1 tactical_bomber moved from Queensland to Shan State
1 artillery and 1 infantry moved from 20 Sea Zone to Kiangsi
1 artillery moved from 33 Sea Zone to Caroline IslandsPlace Units - ANZAC
1 bomber placed in Queensland
1 airfield placed in OkinawaTurn Complete - ANZAC
ANZAC collect 21 PUs; end with 22 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 32 PUsDice Statistics:
Total
1 was rolled 1 times
2 was rolled 4 times
3 was rolled 4 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.500
Median : 3.000
Variance : 0.667
Standard Deviation : 0.816
Total rolls : 16Japanese Combat
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 4.286
Median : 5.000
Variance : 0.833
Standard Deviation : 0.913
Total rolls : 7ANZAC Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 2.889
Median : 3.000
Variance : 1.125
Standard Deviation : 1.061
Total rolls : 9 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Combat Move - French
1 infantry moved from Turkey to Greece
1 infantry moved from Bessarabia to Romania
French take Romania from GermansCombat - French
Non Combat Move - French
1 infantry moved from 110 Sea Zone to Holland BelgiumTurn Complete - French
Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 4 times
3 was rolled 4 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.500
Median : 3.000
Variance : 0.667
Standard Deviation : 0.816
Total rolls : 16Japanese Combat
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 4.286
Median : 5.000
Variance : 0.833
Standard Deviation : 0.913
Total rolls : 7ANZAC Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 2.889
Median : 3.000
Variance : 1.125
Standard Deviation : 1.061
Total rolls : 9 -
Very well Bar91.
I look forward to my conquest of Germany.
-
The british have betrayed me, and my reasonable requests for support. And now I face significant loss of American lives.
I am contemplating WAR.
-
Eastern Europe will fall under an Iron Curtain…
-
Hello Germany? Where are you? This is Stalin Calling
Suggested Topics
