TripleA v. 2.7.14934, OOB, normal dice, no tech
Good luck and have fun!
Axis (Odonis) vs Variance (Allies +16) G40L15 - No tech
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - French
Non Combat Move - French
1 infantry moved from Morocco to Algeria
1 fighter moved from United Kingdom to ScotlandTurn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 bomber, 2 fighters, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 submarine moved from 112 Sea Zone to 125 Sea Zone
2 infantry moved from Novgorod to Archangel
1 artillery moved from Novgorod to Archangel
4 infantry moved from Novgorod to Archangel
1 infantry moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 mech_infantry moved from Belarus to Tambov
Germans take Tambov from Russians
1 mech_infantry moved from Belarus to Rostov
Germans take Rostov from Russians
3 armour moved from Belarus to Ukraine
10 mech_infantrys moved from Eastern Poland to Ukraine
2 tactical_bombers moved from 112 Sea Zone to Norway
2 tactical_bombers moved from Western Germany to Norway -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 bomber, 2 fighters, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 submarine moved from 112 Sea Zone to 125 Sea Zone
2 infantry moved from Novgorod to Archangel
1 artillery moved from Novgorod to Archangel
4 infantry moved from Novgorod to Archangel
1 infantry moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 mech_infantry moved from Belarus to Tambov
Germans take Tambov from Russians
1 mech_infantry moved from Belarus to Rostov
Germans take Rostov from Russians
3 armour moved from Belarus to Ukraine
10 mech_infantrys moved from Eastern Poland to Ukraine
2 tactical_bombers moved from 112 Sea Zone to Norway
2 tactical_bombers moved from Western Germany to NorwayCombat - Germans
Battle in Archangel
Germans attack with 1 artillery and 6 infantry
British defend with 1 fighter
Germans win, taking Archangel from Russians with 1 artillery and 6 infantry remaining. Battle score for attacker is 10
Casualties for British: 1 fighter
Battle in Ukraine
Germans attack with 3 armour and 10 mech_infantrys
Russians defend with 1 artillery, 1 factory_minor and 1 infantry
Germans win, taking Ukraine from Russians with 3 armour and 9 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Norway
Germans attack with 4 tactical_bombers
British defend with 2 infantry
Germans win with 3 tactical_bombers remaining. Battle score for attacker is -5
Casualties for Germans: 1 tactical_bomber
Casualties for British: 2 infantry
Battle in 125 Sea Zone
Germans attack with 1 submarine
British defend with 1 transport
Germans win, taking 125 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for British: 1 transportNon Combat Move - Germans
1 carrier moved from 112 Sea Zone to 127 Sea Zone
3 tactical_bombers moved from Norway to Novgorod
1 artillery moved from Holland Belgium to France
3 armour and 4 mech_infantrys moved from Germany to Eastern PolandPlace Units - Germans
2 fighters placed in Western Germany
1 infantry placed in France
1 mech_infantry placed in Western Germany
1 bomber placed in Western Germany
3 armour placed in NovgorodTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,4
Germans collect 51 PUs; end with 51 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs -
Ooops I forgot to send 4 men into Kazakhstan. Will do it with forum dice and edit
a
Rolls: 4@1; Total Hits: 04@1: (5, 4, 2, 6)
dRolls: 1@2; Total Hits: 11@2: (2)
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round 2
a
Rolls: 3@1; Total Hits: 13@1: (1, 3, 3)
dRolls: 1@2; Total Hits: 01@2: (5)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs;Combat Move - Russians
10 infantry moved from Kansu to Suiyuyan
1 artillery and 1 infantry moved from Russia to Smolensk
1 artillery and 1 infantry moved from Russia to Tambov
1 artillery and 2 infantry moved from Russia to Bryansk
1 fighter and 1 tactical_bomber moved from Russia to Bryansk
1 fighter moved from Russia to Rostov
2 mech_infantrys moved from Volgograd to RostovCombat - Russians
Battle in Smolensk
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Russians win, taking Smolensk from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Tambov
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 mech_infantry
Russians win, taking Tambov from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Rostov
Russians attack with 1 fighter and 2 mech_infantrys
Germans defend with 1 mech_infantry
Russians win, taking Rostov from Germans with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 mech_infantry
Battle in Bryansk
Russians attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
Italians defend with 2 armour
Russians win, taking Bryansk from Italians with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Italians: 2 armour
Casualties for Russians: 1 infantry
Battle in Suiyuyan
Russians attack with 10 infantry
Japanese defend with 4 infantry
Russians win, taking Suiyuyan from Japanese with 7 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 3 infantry
Casualties for Japanese: 4 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Kazakhstan: 1 infantry
EDIT: Changing ownership of Kazakhstan from Japanese to Russians
EDIT: Removing units owned by Russians from Novosibirsk: 4 infantry
EDIT: Adding units owned by Russians to Kazakhstan: 3 infantry
EDIT: Turning off Edit Mode
4 aaGuns moved from Kansu to Suiyuyan
2 armour and 4 mech_infantrys moved from Russia to Volgograd
2 artilleries moved from Russia to Samara
3 infantry moved from Samara to Volgograd
4 infantry moved from Novosibirsk to Samara
1 fighter moved from Rostov to Volgograd
1 tactical_bomber moved from Bryansk to Volgograd
1 fighter moved from Bryansk to VolgogradPlace Units - Russians
1 artillery and 2 infantry placed in Volgograd
9 infantry placed in RussiaTurn Complete - Russians
Russians collect 26 PUs; end with 26 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 armour, 1 destroyer, 10 infantry and 4 mech_infantrys; Remaining resources: 1 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
Japanese captures 5PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
3 fighters and 1 tactical_bomber moved from Sumatra to 42 Sea Zone
1 infantry moved from Burma to India
Japanese take India from UK_Pacific
3 mech_infantrys moved from Kweichow to Shensi
1 fighter and 1 tactical_bomber moved from Kweichow to Shensi
1 tactical_bomber moved from Kweichow to Shensi -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 armour, 1 destroyer, 10 infantry and 4 mech_infantrys; Remaining resources: 1 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
Japanese captures 5PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
3 fighters and 1 tactical_bomber moved from Sumatra to 42 Sea Zone
1 infantry moved from Burma to India
Japanese take India from UK_Pacific
3 mech_infantrys moved from Kweichow to Shensi
1 fighter and 1 tactical_bomber moved from Kweichow to Shensi
1 tactical_bomber moved from Kweichow to ShensiCombat - Japanese
Battle in 42 Sea Zone
Japanese attack with 3 fighters and 1 tactical_bomber
ANZAC defend with 2 destroyers
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -4
Casualties for Japanese: 2 fighters
Casualties for ANZAC: 2 destroyers
Battle in Shensi
Japanese attack with 1 fighter, 3 mech_infantrys and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese win, taking Shensi from Chinese with 1 fighter, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is -5
Casualties for Japanese: 2 mech_infantrys
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
2 fighters moved from Yunnan to 35 Sea Zone
1 fighter moved from 42 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 42 Sea Zone to Malaya
1 armour, 9 artilleries, 9 infantry and 4 mech_infantrys moved from Burma to India
1 fighter moved from Yunnan to 35 Sea Zone
3 mech_infantrys moved from French Indo China to Burma
2 bombers moved from Yunnan to Philippines
1 fighter and 2 tactical_bombers moved from Shensi to Yunnan
2 infantry moved from Yunnan to Burma
3 infantry moved from Jehol to Chahar
1 aaGun moved from Jehol to Chahar
1 mech_infantry moved from Kiangsu to Kweichow
1 artillery and 1 infantry moved from Kiangsu to Anhwe
1 destroyer moved from 35 Sea Zone to 23 Sea Zone
1 destroyer moved from 35 Sea Zone to 22 Sea Zone
2 submarines moved from 6 Sea Zone to 35 Sea Zone
3 artilleries and 3 infantry moved from Japan to 6 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 6 Sea Zone to 35 Sea Zone
3 artilleries and 3 infantry moved from 35 Sea Zone to Philippines
1 destroyer moved from 35 Sea Zone to 21 Sea ZonePlace Units - Japanese
1 destroyer placed in 6 Sea Zone
9 infantry placed in Japan
1 armour and 2 mech_infantrys placed in French Indo China
1 infantry and 2 mech_infantrys placed in KiangsuTurn Complete - Japanese
Japanese collect 61 PUs; end with 67 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 72 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 bomber, 2 destroyers, 2 infantry, 2 submarines and 2 transports; Remaining resources: 1 PUs;Combat Move - Americans
1 submarine moved from 33 Sea Zone to 22 Sea Zone
1 submarine moved from 33 Sea Zone to 23 Sea Zone
1 destroyer moved from 33 Sea Zone to 21 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 21 Sea Zone
2 fighters moved from 33 Sea Zone to 22 Sea Zone
2 fighters moved from 33 Sea Zone to 23 Sea Zone
1 bomber moved from Queensland to 21 Sea Zone
2 submarines moved from 25 Sea Zone to 6 Sea Zone
3 submarines moved from 26 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 cruiser and 2 destroyers moved from 111 Sea Zone to 125 Sea Zone
1 carrier and 1 tactical_bomber moved from 111 Sea Zone to 125 Sea Zone
1 fighter moved from 111 Sea Zone to 125 Sea ZoneCombat - Americans
Battle in 21 Sea Zone
Americans attack with 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyer
Battle in Celebes
Battle in 23 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans win, taking Celebes from Japanese with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 22 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans win, taking 22 Sea Zone from Japanese with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 125 Sea Zone
British loiter and taunt; Americans attack with 1 carrier, 1 cruiser, 2 destroyers and 1 fighter
Germans defend with 1 submarine
Americans win, taking 125 Sea Zone from Germans with 1 carrier, 1 cruiser, 1 destroyer and 1 fighter remaining. Battle score for attacker is -2
Casualties for Germans: 1 submarine
Casualties for Americans: 1 destroyer
Battle in 6 Sea Zone
Americans attack with 5 submarines
Japanese defend with 1 destroyer
Americans win, taking 6 Sea Zone from Japanese with 5 submarines remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
1 destroyer moved from 33 Sea Zone to 20 Sea Zone
1 destroyer moved from 33 Sea Zone to 21 Sea Zone
2 fighters moved from 22 Sea Zone to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from 21 Sea Zone to 33 Sea Zone
1 bomber moved from 21 Sea Zone to Caroline Islands
2 fighters moved from 23 Sea Zone to 33 Sea Zone
4 destroyers moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 4 destroyers, 1 infantry, 3 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
1 submarine moved from 55 Sea Zone to 33 Sea Zone
2 infantry and 1 transport moved from 88 Sea Zone to 64 Sea Zone
1 submarine moved from 101 Sea Zone to 91 Sea ZonePlace Units - Americans
2 destroyers, 2 submarines and 2 transports placed in 10 Sea Zone
1 armour, 1 artillery and 2 infantry placed in Western United States
1 bomber placed in Eastern United StatesTurn Complete - Americans
Americans collect 53 PUs; end with 54 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Tsinghai to Sikang
Chinese take Sikang from Japanese
1 infantry moved from Tsinghai to Shensi
1 fighter and 1 infantry moved from Kansu to ShensiCombat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 mech_infantry
Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantryNon Combat Move - Chinese
1 fighter moved from Shensi to Suiyuyan
4 infantry moved from Kansu to SuiyuyanPlace Units - Chinese
1 infantry placed in SuiyuyanTurn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 2 armour, 3 artilleries, 1 destroyer and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
Non Combat Move - British
1 bomber moved from Urals to Iraq
1 fighter and 1 tactical_bomber moved from Ceylon to West India
3 artilleries and 1 infantry moved from Eastern Persia to West India
4 infantry moved from Persia to Eastern Persia
4 mech_infantrys moved from Iraq to Eastern Persia
1 transport moved from 80 Sea Zone to 81 Sea Zone
1 artillery moved from Trans-Jordan to Egypt
1 mech_infantry moved from Egypt to Iraq
1 mech_infantry moved from Anglo Egyptian Sudan to Trans-Jordan
3 infantry moved from Tobruk to Libya
3 mech_infantrys moved from Belgian Congo to Egypt
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 armour moved from Union of South Africa to Belgian Congo
1 tactical_bomber moved from 125 Sea Zone to United Kingdom
1 destroyer moved from 111 Sea Zone to 125 Sea ZonePlace Units - British
1 destroyer placed in 98 Sea Zone
3 artilleries placed in Persia
2 armour placed in Egypt
3 mech_infantrys placed in Union of South AfricaTurn Complete - British
British collect 39 PUs; end with 39 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 44 PUsTurn Complete - UK_Pacific
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
2 armour and 1 mech_infantry moved from Western Ukraine to Rostov
2 fighters moved from Tunisia to Algeria
1 artillery and 1 infantry moved from Tunisia to Algeria -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
2 armour and 1 mech_infantry moved from Western Ukraine to Rostov
2 fighters moved from Tunisia to Algeria
1 artillery and 1 infantry moved from Tunisia to AlgeriaCombat - Italians
Battle in Algeria
Italians attack with 1 artillery, 2 fighters and 1 infantry
French defend with 1 infantry; British defend with 1 artillery and 1 infantry
retreated to Algeria
British win with 1 artillery and 1 infantry remaining. Battle score for attacker is -4
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery and 1 infantry
Battle in Rostov
Italians attack with 2 armour and 1 mech_infantry
Russians defend with 1 mech_infantry
Italians win, taking Rostov from Russians with 2 armour remaining. Battle score for attacker is 0
Casualties for Russians: 1 mech_infantry
Casualties for Italians: 1 mech_infantryNon Combat Move - Italians
1 artillery moved from Bessarabia to Ukraine
1 mech_infantry moved from Romania to Ukraine
1 armour and 1 mech_infantry moved from Northern Italy to Romania
2 fighters moved from Algeria to Southern Italy
1 aaGun moved from Northern Italy to Southern Italy
4 infantry moved from Southern France to Northern ItalyPlace Units - Italians
1 infantry placed in Southern Italy
1 destroyer and 1 transport placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 18 PUs; end with 18 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
Non Combat Move - French
1 fighter moved from Scotland to 125 Sea ZoneTurn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 bomber, 1 fighter, 3 mech_infantrys and 2 tactical_bombers; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery and 6 infantry moved from Archangel to Smolensk
11 artilleries, 13 infantry and 15 mech_infantrys moved from Belarus to Smolensk
3 armour moved from Novgorod to Smolensk
1 infantry and 1 mech_infantry moved from Belarus to Bryansk
3 armour and 4 mech_infantrys moved from Eastern Poland to Smolensk
1 bomber moved from Western Germany to Bryansk
3 tactical_bombers moved from Novgorod to Bryansk -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 bomber, 1 fighter, 3 mech_infantrys and 2 tactical_bombers; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery and 6 infantry moved from Archangel to Smolensk
11 artilleries, 13 infantry and 15 mech_infantrys moved from Belarus to Smolensk
3 armour moved from Novgorod to Smolensk
1 infantry and 1 mech_infantry moved from Belarus to Bryansk
3 armour and 4 mech_infantrys moved from Eastern Poland to Smolensk
1 bomber moved from Western Germany to Bryansk
3 tactical_bombers moved from Novgorod to BryanskCombat - Germans
Battle in Bryansk
Germans attack with 1 bomber, 1 infantry, 1 mech_infantry and 3 tactical_bombers
Russians defend with 1 artillery and 1 infantry
Germans win, taking Bryansk from Russians with 1 bomber, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Smolensk
Germans attack with 6 armour, 12 artilleries, 19 infantry and 19 mech_infantrys
Russians defend with 1 artillery and 1 infantry
Germans win, taking Smolensk from Russians with 6 armour, 12 artilleries, 19 infantry and 19 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantryNon Combat Move - Germans
3 aaGuns moved from Belarus to Smolensk
1 bomber moved from Bryansk to Novgorod
3 tactical_bombers moved from Bryansk to Novgorod
2 fighters moved from Western Germany to Novgorod
3 armour and 9 mech_infantrys moved from Ukraine to Smolensk
1 mech_infantry moved from Western Germany to Poland
1 aaGun moved from Eastern Poland to BelarusPlace Units - Germans
3 mech_infantrys placed in Ukraine
1 fighter and 2 tactical_bombers placed in Novgorod
1 bomber placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,5
Germans collect 49 PUs; end with 49 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 8 infantry; Remaining resources: 2 PUs;Combat Move - Russians
1 artillery and 1 infantry moved from Tambov to Bryansk
1 artillery and 2 infantry moved from Volgograd to Rostov
1 fighter and 1 tactical_bomber moved from Volgograd to Rostov
1 fighter moved from Volgograd to BryanskCombat - Russians
Battle in Bryansk
Russians attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 mech_infantry
Russians win, taking Bryansk from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Rostov
Russians attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
Italians defend with 2 armour
Russians win, taking Rostov from Italians with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Italians: 2 armourNon Combat Move - Russians
1 tactical_bomber moved from Rostov to Russia
1 fighter moved from Rostov to Russia
1 fighter moved from Bryansk to Russia
2 armour and 5 mech_infantrys moved from Volgograd to Russia
2 artilleries and 4 infantry moved from Samara to Russia
3 infantry moved from Kazakhstan to Samara
3 infantry moved from Volgograd to SamaraPlace Units - Russians
8 infantry placed in RussiaTurn Complete - Russians
Russians collect 25 PUs; end with 27 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese repair 0 damage on 1 factory_minor; Remaining resources: 66 PUs; 6 SuicideAttackTokens;
Japanese buy 3 armour, 2 carriers and 2 destroyers; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 tactical_bomber moved from 35 Sea Zone to 20 Sea Zone
1 fighter moved from 35 Sea Zone to 20 Sea Zone
2 fighters moved from 35 Sea Zone to 21 Sea Zone
1 submarine moved from 35 Sea Zone to 21 Sea Zone
1 submarine moved from 35 Sea Zone to 20 Sea Zone
1 destroyer moved from 35 Sea Zone to 22 Sea Zone
2 fighters moved from 35 Sea Zone to 22 Sea Zone
1 bomber moved from Philippines to 44 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese repair 0 damage on 1 factory_minor; Remaining resources: 66 PUs; 6 SuicideAttackTokens;
Japanese buy 3 armour, 2 carriers and 2 destroyers; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 tactical_bomber moved from 35 Sea Zone to 20 Sea Zone
1 fighter moved from 35 Sea Zone to 20 Sea Zone
2 fighters moved from 35 Sea Zone to 21 Sea Zone
1 submarine moved from 35 Sea Zone to 21 Sea Zone
1 submarine moved from 35 Sea Zone to 20 Sea Zone
1 destroyer moved from 35 Sea Zone to 22 Sea Zone
2 fighters moved from 35 Sea Zone to 22 Sea Zone
1 bomber moved from Philippines to 44 Sea ZoneCombat - Japanese
Battle in 44 Sea Zone
Japanese attack with 1 bomber
Americans defend with 1 transport
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 20 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 21 Sea Zone
Japanese attack with 2 fighters and 1 submarine
Americans defend with 1 destroyer
Japanese win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 22 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
Americans defend with 1 submarine
Japanese win, taking 22 Sea Zone from Americans with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarineNon Combat Move - Japanese
2 fighters moved from 22 Sea Zone to 6 Sea Zone
2 battleships, 3 carriers, 1 cruiser and 4 submarines moved from 35 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 20 Sea Zone to 6 Sea Zone
2 fighters moved from 21 Sea Zone to 6 Sea Zone
3 fighters moved from Philippines to 6 Sea Zone
3 artilleries and 3 infantry moved from Philippines to 35 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 35 Sea Zone to 38 Sea Zone
3 artilleries and 3 infantry moved from 38 Sea Zone to Burma
2 infantry and 3 mech_infantrys moved from Burma to India
1 fighter and 6 tactical_bombers moved from Yunnan to India
1 tactical_bomber moved from Malaya to Philippines
1 bomber moved from Philippines to India
1 armour and 2 mech_infantrys moved from French Indo China to Yunnan
1 infantry moved from Kiangsu to Anhwe
3 infantry moved from Chahar to Anhwe
2 mech_infantrys moved from Kiangsu to Hunan
1 mech_infantry moved from Kweichow to Hunan
1 aaGun moved from Chahar to Anhwe
1 bomber moved from 44 Sea Zone to IndiaPlace Units - Japanese
2 carriers and 1 destroyer placed in 6 Sea Zone
1 destroyer placed in 6 Sea Zone
3 armour placed in IndiaTurn Complete - Japanese
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,6,5,4,1,3,2,2,6,2
Japanese collect 46 PUs (10 lost to blockades); end with 46 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 51 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 4 destroyers, 2 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery moved from Caroline Islands to 33 Sea Zone
1 artillery and 1 transport moved from 33 Sea Zone to 36 Sea Zone
1 artillery moved from 36 Sea Zone to French Indo China
1 armour and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 armour, 1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
1 armour and 1 infantry moved from 35 Sea Zone to Philippines
1 bomber moved from Caroline Islands to Philippines
1 destroyer moved from 33 Sea Zone to 20 Sea Zone
Americans take 35 Sea Zone from Japanese
5 submarines moved from 6 Sea Zone to 20 Sea Zone
Americans take 19 Sea Zone from Japanese
1 destroyer moved from 33 Sea Zone to 21 Sea Zone
1 destroyer moved from 21 Sea Zone to 19 Sea Zone
1 destroyer moved from 33 Sea Zone to 21 Sea Zone
1 submarine moved from 23 Sea Zone to 22 Sea Zone
3 fighters moved from 33 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 21 Sea Zone
1 fighter moved from 33 Sea Zone to 22 Sea Zone
1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 125 Sea Zone to 110 Sea Zone
1 fighter moved from Scotland to United Kingdom
1 submarine moved from 91 Sea Zone to 92 Sea Zone
1 artillery, 5 destroyers, 1 infantry, 3 submarines and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 artillery, 2 destroyers, 2 infantry, 2 submarines and 2 transports moved from 10 Sea Zone to 30 Sea Zone
2 infantry and 1 transport moved from 64 Sea Zone to 29 Sea Zone