@zlefin I see dice were rolled an hour ago. If you need more time to decide on your turn that is totally fine, but just messaging in case you forgot to post.
Axis (Odonis) vs Variance (Allies +16) G40L15 - No tech
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 artillery, 4 destroyers, 1 infantry, 4 submarines and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
1 submarine moved from 54 Sea Zone to 55 Sea Zone
5 fighters and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
1 bomber moved from Queensland to 55 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from Queensland to 54 Sea Zone
1 armour, 2 artilleries, 3 infantry and 3 transports moved from 54 Sea Zone to 33 Sea Zone
1 battleship and 2 cruisers moved from 54 Sea Zone to 33 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from 33 Sea Zone to Caroline Islands
2 submarines moved from 10 Sea Zone to 25 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
3 carriers moved from 54 Sea Zone to 33 Sea ZoneCombat - Americans
Battle in 25 Sea Zone
Americans attack with 1 destroyer and 2 submarines
Japanese defend with 1 destroyer
Americans win with 1 destroyer and 2 submarines remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 55 Sea Zone
Americans attack with 1 bomber, 5 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win with 1 bomber, 5 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Caroline Islands
Americans attack with 1 armour, 2 artilleries and 3 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans win, taking Caroline Islands from Japanese with 1 armour, 2 artilleries and 2 infantry remaining. Battle score for attacker is 8
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 aaGun and 2 infantryNon Combat Move - Americans
1 bomber moved from 55 Sea Zone to Queensland
5 fighters and 1 tactical_bomber moved from 55 Sea Zone to 33 Sea Zone
5 submarines moved from 54 Sea Zone to 33 Sea Zone
4 destroyers and 2 submarines moved from 30 Sea Zone to 33 Sea Zone
4 destroyers and 3 submarines moved from 10 Sea Zone to 26 Sea Zone
2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
1 transport moved from 91 Sea Zone to 88 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 92 Sea Zone
1 carrier, 1 cruiser, 2 destroyers and 1 fighter moved from 104 Sea Zone to 111 Sea Zone
1 submarine moved from 104 Sea Zone to 105 Sea Zone
1 fighter moved from 104 Sea Zone to 111 Sea Zone
1 fighter moved from United Kingdom to ScotlandPlace Units - Americans
4 destroyers, 4 submarines and 1 transport placed in 10 Sea Zone
1 infantry placed in Western United States
Americans undo move 1.
1 submarine placed in 101 Sea Zone
4 destroyers, 3 submarines and 1 transport placed in 10 Sea Zone
1 artillery placed in Western United StatesTurn Complete - Americans
Americans collect 50 PUs; end with 51 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Kansu to Shensi
Chinese take Shensi from Japanese
1 fighter and 2 infantry moved from Kansu to TsinghaiCombat - Chinese
Battle in Tsinghai
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Tsinghai from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Tsinghai to KansuPlace Units - Chinese
1 infantry placed in KansuTurn Complete - Chinese
Chinese collect 3 PUs; end with 3 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - British
British buy 1 armour, 3 destroyers, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 fighter moved from 111 Sea Zone to 127 Sea Zone
1 bomber moved from United Kingdom to 127 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 125 Sea Zone
2 infantry moved from 125 Sea Zone to Norway
2 infantry moved from 92 Sea Zone to Algeria
1 artillery and 1 infantry moved from Morocco to Algeria
1 cruiser moved from 79 Sea Zone to 39 Sea Zone
1 tactical_bomber moved from India to 39 Sea Zone
1 fighter moved from India to 38 Sea Zone
1 fighter moved from Persia to 39 Sea Zone
1 battleship moved from 54 Sea Zone to 33 Sea ZoneCombat - British
Battle in 127 Sea Zone
British attack with 1 bomber and 1 fighter
Germans defend with 1 cruiser and 1 transport
British win with 1 bomber and 1 fighter remaining. Battle score for attacker is 19
Casualties for Germans: 1 cruiser and 1 transport
Battle in Algeria
British attack with 1 artillery and 3 infantry
Italians defend with 1 armour and 1 artillery
British win, taking Algeria from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 2 infantry
Casualties for Italians: 1 armour and 1 artillery
Battle in 39 Sea Zone
British attack with 1 cruiser, 1 fighter and 1 tactical_bomber
Japanese defend with 1 cruiser
British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 cruiser
Casualties for Japanese: 1 cruiser
Battle in Norway
Battle in 38 Sea Zone
British attack with 1 fighter
Japanese defend with 4 transports
British win, taking Norway from Germans with 1 fighter remaining. Battle score for attacker is 28
Casualties for Japanese: 4 transportsNon Combat Move - British
1 fighter moved from 38 Sea Zone to West India
1 fighter and 1 tactical_bomber moved from 39 Sea Zone to Ceylon
1 transport moved from 79 Sea Zone to 80 Sea Zone
3 aaGuns and 24 infantry moved from India to West India
3 artilleries and 1 infantry moved from Persia to Eastern Persia
1 mech_infantry moved from Persia to West India
1 infantry moved from Northwest Persia to Persia
4 mech_infantrys moved from Egypt to Iraq
2 infantry moved from Alexandria to Tobruk
1 artillery moved from Egypt to Trans-Jordan
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 mech_infantry moved from Italian Somaliland to Anglo Egyptian Sudan
1 mech_infantry moved from Belgian Congo to Egypt
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 bomber moved from 127 Sea Zone to Urals
1 fighter moved from 127 Sea Zone to Archangel
1 tactical_bomber moved from United Kingdom to 111 Sea Zone
1 destroyer moved from 110 Sea Zone to 92 Sea Zone
2 aaGuns moved from United Kingdom to Scotland
1 destroyer moved from 110 Sea Zone to 111 Sea Zone
1 destroyer moved from 110 Sea Zone to 92 Sea Zone
1 infantry moved from Alexandria to Tobruk
2 infantry moved from United Kingdom to Scotland
1 infantry moved from United Kingdom to ScotlandPlace Units - British
3 destroyers placed in 98 Sea Zone
3 infantry placed in Persia
1 armour and 1 mech_infantry placed in Union of South AfricaTurn Complete - British
British collect 39 PUs; end with 39 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 44 PUsTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs total
Turning on Edit Mode
EDIT: Removing units owned by British from Suriname: 2 infantry
EDIT: Adding units owned by British to 88 Sea Zone: 2 infantry
EDIT: Turning off Edit Mode -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 armour, 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 1 mech_infantry moved from Bessarabia to Ukraine
2 mech_infantrys moved from Romania to Ukraine
1 armour moved from Eastern Poland to Bryansk
Italians take Bryansk from Russians
1 armour and 1 mech_infantry moved from Eastern Poland to Western Ukraine
1 armour moved from Eastern Poland to Western Ukraine
1 bomber and 2 fighters moved from Southern Italy to 92 Sea Zone
1 destroyer moved from 95 Sea Zone to 92 Sea Zone
Italians take 93 Sea Zone from British -
pressed the wrong button, file attached.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - French
Non Combat Move - French
1 infantry moved from Morocco to Algeria
1 fighter moved from United Kingdom to ScotlandTurn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 bomber, 2 fighters, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 submarine moved from 112 Sea Zone to 125 Sea Zone
2 infantry moved from Novgorod to Archangel
1 artillery moved from Novgorod to Archangel
4 infantry moved from Novgorod to Archangel
1 infantry moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 mech_infantry moved from Belarus to Tambov
Germans take Tambov from Russians
1 mech_infantry moved from Belarus to Rostov
Germans take Rostov from Russians
3 armour moved from Belarus to Ukraine
10 mech_infantrys moved from Eastern Poland to Ukraine
2 tactical_bombers moved from 112 Sea Zone to Norway
2 tactical_bombers moved from Western Germany to Norway -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 bomber, 2 fighters, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 submarine moved from 112 Sea Zone to 125 Sea Zone
2 infantry moved from Novgorod to Archangel
1 artillery moved from Novgorod to Archangel
4 infantry moved from Novgorod to Archangel
1 infantry moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 mech_infantry moved from Belarus to Tambov
Germans take Tambov from Russians
1 mech_infantry moved from Belarus to Rostov
Germans take Rostov from Russians
3 armour moved from Belarus to Ukraine
10 mech_infantrys moved from Eastern Poland to Ukraine
2 tactical_bombers moved from 112 Sea Zone to Norway
2 tactical_bombers moved from Western Germany to NorwayCombat - Germans
Battle in Archangel
Germans attack with 1 artillery and 6 infantry
British defend with 1 fighter
Germans win, taking Archangel from Russians with 1 artillery and 6 infantry remaining. Battle score for attacker is 10
Casualties for British: 1 fighter
Battle in Ukraine
Germans attack with 3 armour and 10 mech_infantrys
Russians defend with 1 artillery, 1 factory_minor and 1 infantry
Germans win, taking Ukraine from Russians with 3 armour and 9 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Norway
Germans attack with 4 tactical_bombers
British defend with 2 infantry
Germans win with 3 tactical_bombers remaining. Battle score for attacker is -5
Casualties for Germans: 1 tactical_bomber
Casualties for British: 2 infantry
Battle in 125 Sea Zone
Germans attack with 1 submarine
British defend with 1 transport
Germans win, taking 125 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for British: 1 transportNon Combat Move - Germans
1 carrier moved from 112 Sea Zone to 127 Sea Zone
3 tactical_bombers moved from Norway to Novgorod
1 artillery moved from Holland Belgium to France
3 armour and 4 mech_infantrys moved from Germany to Eastern PolandPlace Units - Germans
2 fighters placed in Western Germany
1 infantry placed in France
1 mech_infantry placed in Western Germany
1 bomber placed in Western Germany
3 armour placed in NovgorodTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,4
Germans collect 51 PUs; end with 51 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs -
Ooops I forgot to send 4 men into Kazakhstan. Will do it with forum dice and edit
a
Rolls: 4@1; Total Hits: 04@1: (5, 4, 2, 6)
d
Rolls: 1@2; Total Hits: 11@2: (2) -
round 2
a
Rolls: 3@1; Total Hits: 13@1: (1, 3, 3)
d
Rolls: 1@2; Total Hits: 01@2: (5) -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs;Combat Move - Russians
10 infantry moved from Kansu to Suiyuyan
1 artillery and 1 infantry moved from Russia to Smolensk
1 artillery and 1 infantry moved from Russia to Tambov
1 artillery and 2 infantry moved from Russia to Bryansk
1 fighter and 1 tactical_bomber moved from Russia to Bryansk
1 fighter moved from Russia to Rostov
2 mech_infantrys moved from Volgograd to RostovCombat - Russians
Battle in Smolensk
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Russians win, taking Smolensk from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Tambov
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 mech_infantry
Russians win, taking Tambov from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Rostov
Russians attack with 1 fighter and 2 mech_infantrys
Germans defend with 1 mech_infantry
Russians win, taking Rostov from Germans with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 mech_infantry
Battle in Bryansk
Russians attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
Italians defend with 2 armour
Russians win, taking Bryansk from Italians with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Italians: 2 armour
Casualties for Russians: 1 infantry
Battle in Suiyuyan
Russians attack with 10 infantry
Japanese defend with 4 infantry
Russians win, taking Suiyuyan from Japanese with 7 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 3 infantry
Casualties for Japanese: 4 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Kazakhstan: 1 infantry
EDIT: Changing ownership of Kazakhstan from Japanese to Russians
EDIT: Removing units owned by Russians from Novosibirsk: 4 infantry
EDIT: Adding units owned by Russians to Kazakhstan: 3 infantry
EDIT: Turning off Edit Mode
4 aaGuns moved from Kansu to Suiyuyan
2 armour and 4 mech_infantrys moved from Russia to Volgograd
2 artilleries moved from Russia to Samara
3 infantry moved from Samara to Volgograd
4 infantry moved from Novosibirsk to Samara
1 fighter moved from Rostov to Volgograd
1 tactical_bomber moved from Bryansk to Volgograd
1 fighter moved from Bryansk to VolgogradPlace Units - Russians
1 artillery and 2 infantry placed in Volgograd
9 infantry placed in RussiaTurn Complete - Russians
Russians collect 26 PUs; end with 26 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 armour, 1 destroyer, 10 infantry and 4 mech_infantrys; Remaining resources: 1 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
Japanese captures 5PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
3 fighters and 1 tactical_bomber moved from Sumatra to 42 Sea Zone
1 infantry moved from Burma to India
Japanese take India from UK_Pacific
3 mech_infantrys moved from Kweichow to Shensi
1 fighter and 1 tactical_bomber moved from Kweichow to Shensi
1 tactical_bomber moved from Kweichow to Shensi -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 armour, 1 destroyer, 10 infantry and 4 mech_infantrys; Remaining resources: 1 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
Japanese captures 5PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
3 fighters and 1 tactical_bomber moved from Sumatra to 42 Sea Zone
1 infantry moved from Burma to India
Japanese take India from UK_Pacific
3 mech_infantrys moved from Kweichow to Shensi
1 fighter and 1 tactical_bomber moved from Kweichow to Shensi
1 tactical_bomber moved from Kweichow to ShensiCombat - Japanese
Battle in 42 Sea Zone
Japanese attack with 3 fighters and 1 tactical_bomber
ANZAC defend with 2 destroyers
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -4
Casualties for Japanese: 2 fighters
Casualties for ANZAC: 2 destroyers
Battle in Shensi
Japanese attack with 1 fighter, 3 mech_infantrys and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese win, taking Shensi from Chinese with 1 fighter, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is -5
Casualties for Japanese: 2 mech_infantrys
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
2 fighters moved from Yunnan to 35 Sea Zone
1 fighter moved from 42 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 42 Sea Zone to Malaya
1 armour, 9 artilleries, 9 infantry and 4 mech_infantrys moved from Burma to India
1 fighter moved from Yunnan to 35 Sea Zone
3 mech_infantrys moved from French Indo China to Burma
2 bombers moved from Yunnan to Philippines
1 fighter and 2 tactical_bombers moved from Shensi to Yunnan
2 infantry moved from Yunnan to Burma
3 infantry moved from Jehol to Chahar
1 aaGun moved from Jehol to Chahar
1 mech_infantry moved from Kiangsu to Kweichow
1 artillery and 1 infantry moved from Kiangsu to Anhwe
1 destroyer moved from 35 Sea Zone to 23 Sea Zone
1 destroyer moved from 35 Sea Zone to 22 Sea Zone
2 submarines moved from 6 Sea Zone to 35 Sea Zone
3 artilleries and 3 infantry moved from Japan to 6 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 6 Sea Zone to 35 Sea Zone
3 artilleries and 3 infantry moved from 35 Sea Zone to Philippines
1 destroyer moved from 35 Sea Zone to 21 Sea ZonePlace Units - Japanese
1 destroyer placed in 6 Sea Zone
9 infantry placed in Japan
1 armour and 2 mech_infantrys placed in French Indo China
1 infantry and 2 mech_infantrys placed in KiangsuTurn Complete - Japanese
Japanese collect 61 PUs; end with 67 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 72 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 bomber, 2 destroyers, 2 infantry, 2 submarines and 2 transports; Remaining resources: 1 PUs;Combat Move - Americans
1 submarine moved from 33 Sea Zone to 22 Sea Zone
1 submarine moved from 33 Sea Zone to 23 Sea Zone
1 destroyer moved from 33 Sea Zone to 21 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 21 Sea Zone
2 fighters moved from 33 Sea Zone to 22 Sea Zone
2 fighters moved from 33 Sea Zone to 23 Sea Zone
1 bomber moved from Queensland to 21 Sea Zone
2 submarines moved from 25 Sea Zone to 6 Sea Zone
3 submarines moved from 26 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 cruiser and 2 destroyers moved from 111 Sea Zone to 125 Sea Zone
1 carrier and 1 tactical_bomber moved from 111 Sea Zone to 125 Sea Zone
1 fighter moved from 111 Sea Zone to 125 Sea ZoneCombat - Americans
Battle in 21 Sea Zone
Americans attack with 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyer
Battle in Celebes
Battle in 23 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans win, taking Celebes from Japanese with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 22 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans win, taking 22 Sea Zone from Japanese with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 125 Sea Zone
British loiter and taunt; Americans attack with 1 carrier, 1 cruiser, 2 destroyers and 1 fighter
Germans defend with 1 submarine
Americans win, taking 125 Sea Zone from Germans with 1 carrier, 1 cruiser, 1 destroyer and 1 fighter remaining. Battle score for attacker is -2
Casualties for Germans: 1 submarine
Casualties for Americans: 1 destroyer
Battle in 6 Sea Zone
Americans attack with 5 submarines
Japanese defend with 1 destroyer
Americans win, taking 6 Sea Zone from Japanese with 5 submarines remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
1 destroyer moved from 33 Sea Zone to 20 Sea Zone
1 destroyer moved from 33 Sea Zone to 21 Sea Zone
2 fighters moved from 22 Sea Zone to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from 21 Sea Zone to 33 Sea Zone
1 bomber moved from 21 Sea Zone to Caroline Islands
2 fighters moved from 23 Sea Zone to 33 Sea Zone
4 destroyers moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 4 destroyers, 1 infantry, 3 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
1 submarine moved from 55 Sea Zone to 33 Sea Zone
2 infantry and 1 transport moved from 88 Sea Zone to 64 Sea Zone
1 submarine moved from 101 Sea Zone to 91 Sea ZonePlace Units - Americans
2 destroyers, 2 submarines and 2 transports placed in 10 Sea Zone
1 armour, 1 artillery and 2 infantry placed in Western United States
1 bomber placed in Eastern United StatesTurn Complete - Americans
Americans collect 53 PUs; end with 54 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Tsinghai to Sikang
Chinese take Sikang from Japanese
1 infantry moved from Tsinghai to Shensi
1 fighter and 1 infantry moved from Kansu to ShensiCombat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 mech_infantry
Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantryNon Combat Move - Chinese
1 fighter moved from Shensi to Suiyuyan
4 infantry moved from Kansu to SuiyuyanPlace Units - Chinese
1 infantry placed in SuiyuyanTurn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 2 armour, 3 artilleries, 1 destroyer and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
Non Combat Move - British
1 bomber moved from Urals to Iraq
1 fighter and 1 tactical_bomber moved from Ceylon to West India
3 artilleries and 1 infantry moved from Eastern Persia to West India
4 infantry moved from Persia to Eastern Persia
4 mech_infantrys moved from Iraq to Eastern Persia
1 transport moved from 80 Sea Zone to 81 Sea Zone
1 artillery moved from Trans-Jordan to Egypt
1 mech_infantry moved from Egypt to Iraq
1 mech_infantry moved from Anglo Egyptian Sudan to Trans-Jordan
3 infantry moved from Tobruk to Libya
3 mech_infantrys moved from Belgian Congo to Egypt
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 armour moved from Union of South Africa to Belgian Congo
1 tactical_bomber moved from 125 Sea Zone to United Kingdom
1 destroyer moved from 111 Sea Zone to 125 Sea ZonePlace Units - British
1 destroyer placed in 98 Sea Zone
3 artilleries placed in Persia
2 armour placed in Egypt
3 mech_infantrys placed in Union of South AfricaTurn Complete - British
British collect 39 PUs; end with 39 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 44 PUsTurn Complete - UK_Pacific
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
2 armour and 1 mech_infantry moved from Western Ukraine to Rostov
2 fighters moved from Tunisia to Algeria
1 artillery and 1 infantry moved from Tunisia to Algeria -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
2 armour and 1 mech_infantry moved from Western Ukraine to Rostov
2 fighters moved from Tunisia to Algeria
1 artillery and 1 infantry moved from Tunisia to AlgeriaCombat - Italians
Battle in Algeria
Italians attack with 1 artillery, 2 fighters and 1 infantry
French defend with 1 infantry; British defend with 1 artillery and 1 infantry
retreated to Algeria
British win with 1 artillery and 1 infantry remaining. Battle score for attacker is -4
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery and 1 infantry
Battle in Rostov
Italians attack with 2 armour and 1 mech_infantry
Russians defend with 1 mech_infantry
Italians win, taking Rostov from Russians with 2 armour remaining. Battle score for attacker is 0
Casualties for Russians: 1 mech_infantry
Casualties for Italians: 1 mech_infantryNon Combat Move - Italians
1 artillery moved from Bessarabia to Ukraine
1 mech_infantry moved from Romania to Ukraine
1 armour and 1 mech_infantry moved from Northern Italy to Romania
2 fighters moved from Algeria to Southern Italy
1 aaGun moved from Northern Italy to Southern Italy
4 infantry moved from Southern France to Northern ItalyPlace Units - Italians
1 infantry placed in Southern Italy
1 destroyer and 1 transport placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 18 PUs; end with 18 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
Non Combat Move - French
1 fighter moved from Scotland to 125 Sea ZoneTurn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 bomber, 1 fighter, 3 mech_infantrys and 2 tactical_bombers; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery and 6 infantry moved from Archangel to Smolensk
11 artilleries, 13 infantry and 15 mech_infantrys moved from Belarus to Smolensk
3 armour moved from Novgorod to Smolensk
1 infantry and 1 mech_infantry moved from Belarus to Bryansk
3 armour and 4 mech_infantrys moved from Eastern Poland to Smolensk
1 bomber moved from Western Germany to Bryansk
3 tactical_bombers moved from Novgorod to Bryansk





