@Stucifer @Daaras Also I have not done play by forum yet I have just done saved files so Daaras will have to help me with that.
Mrcunego (axis) vs bonusbent (allies +13)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Russians
Russians repair damage of 15x factory_major; Remaining resources: 24 PUs;
Russians buy 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Timguska to Yenisey
Russians take Yenisey from Japanese
1 infantry moved from Volgograd to Kazakhstan
Russians take Kazakhstan from Germans
1 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Italians
2 infantry moved from Bryansk to Ukraine
1 fighter and 1 tactical_bomber moved from Russia to Ukraine
1 infantry moved from Bryansk to Ukraine
1 infantry moved from Volgograd to Rostov
1 fighter moved from Russia to Rostov
1 artillery and 1 infantry moved from Bryansk to RostovCombat - Russians
Battle in Ukraine
Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
Italians defend with 1 factory_minor and 2 infantry
Russians win, taking Ukraine from Italians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 2 infantry
Casualties for Russians: 1 infantry
Battle in Rostov
Russians attack with 1 artillery, 1 fighter and 2 infantry
Germans defend with 2 mech_infantrys
Russians win, taking Rostov from Germans with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 2 mech_infantrysNon Combat Move - Russians
1 fighter moved from Rostov to Russia
1 fighter and 1 tactical_bomber moved from Ukraine to Russia
1 mech_infantry moved from Volgograd to Tambov
3 armour and 3 mech_infantrys moved from Bryansk to Tambov
2 aaGuns moved from Bryansk to Tambov
25 infantry moved from Bryansk to Russia
6 artilleries moved from Bryansk to Russia
2 infantry moved from Bryansk to Russia
4 infantry moved from Bryansk to Tambov
4 artilleries moved from Bryansk to Tambov
4 artilleries moved from Bryansk to Tambov
2 artilleries and 4 infantry moved from Bryansk to Tambov
2 infantry moved from Bryansk to RussiaPlace Units - Russians
6 infantry placed in Russia
2 infantry placed in VolgogradTurn Complete - Russians
Russians collect 24 PUs; end with 24 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 armour, 1 bomber, 1 destroyer and 1 transport; Remaining resources: 4 SuicideAttackTokens; 2 PUs;Combat Move - Japanese
1 armour moved from Shan State to Kwangsi
Japanese take French Indo China from French
Japanese take Kwangsi from Chinese
1 infantry moved from Kiangsu to Kiangsi
Japanese take Kiangsi from Chinese
1 destroyer moved from 37 Sea Zone to 19 Sea Zone
2 fighters moved from Japan to 19 Sea Zone
1 fighter moved from Japan to 19 Sea Zone
1 infantry moved from Shan State to Yunnan
2 fighters and 2 tactical_bombers moved from Kiangsu to Yunnan
1 bomber moved from Malaya to India
1 destroyer moved from 37 Sea Zone to 44 Sea Zone
1 destroyer moved from 41 Sea Zone to 42 Sea Zone
1 battleship moved from 37 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 44 Sea Zone
1 bomber moved from Marshall Islands to 42 Sea Zone
2 fighters moved from Java to 42 Sea Zone
1 artillery moved from Suiyuyan to Tsagaan Olom
Japanese take Tsagaan Olom from Russians
1 infantry and 1 mech_infantry moved from Evenkiyskiy to Timguska
1 tactical_bomber moved from 37 Sea Zone to 44 Sea Zone
1 fighter moved from Malaya to 42 Sea Zone
1 fighter moved from Japan to 19 Sea ZoneCombat - Japanese
Battle in 44 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 2 tactical_bombers
ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer, 1 fighter and 2 tactical_bombers in 44 Sea Zone, round 2 : 2/4 hits
ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 44 Sea Zone
Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -2
Casualties for ANZAC: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 42 Sea Zone
Japanese attack with 1 battleship, 1 bomber, 1 destroyer and 3 fighters
ANZAC defend with 1 submarine
Japanese roll dice for 1 battleship, 1 bomber, 1 destroyer and 3 fighters in 42 Sea Zone, round 2 : 5/6 hits
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from ANZAC with 1 battleship, 1 bomber, 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Strategic bombing raid in India
AA fire in India : 0/1 hits
Bombing raid in India rolls: 4 and causes: 4 damage to unit: factory_major
Bombing raid in India causes 4 damage total.
Battle in 19 Sea Zone
Japanese attack with 1 destroyer and 4 fighters
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer and 4 fighters in 19 Sea Zone, round 2 : 2/5 hits
Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the Americans lost in 19 Sea Zone
Japanese win with 4 fighters remaining. Battle score for attacker is -2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in Timguska
Japanese attack with 1 infantry and 1 mech_infantry
Russians defend with 1 infantry
Japanese roll dice for 1 infantry and 1 mech_infantry in Timguska, round 2 : 0/2 hits
Russians roll dice for 1 infantry in Timguska, round 2 : 0/1 hits
Japanese roll dice for 1 infantry and 1 mech_infantry in Timguska, round 3 : 0/2 hits
Russians roll dice for 1 infantry in Timguska, round 3 : 1/1 hits
1 infantry owned by the Japanese lost in Timguska
1 mech_infantry owned by the Japanese retreated to Evenkiyskiy
Russians win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Battle in Yunnan
Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Yunnan, round 2 : 2/5 hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
6 mech_infantrys moved from Kiangsu to Kwangsi
1 aaGun and 3 infantry moved from Kiangsu to Shantung
2 fighters moved from 19 Sea Zone to Japan
1 fighter moved from 19 Sea Zone to Japan
1 fighter moved from 19 Sea Zone to 37 Sea Zone
3 fighters and 3 tactical_bombers moved from Kiangsu to Shan State
1 transport moved from 37 Sea Zone to 36 Sea Zone
2 infantry moved from Hainan to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Malaya
1 bomber moved from India to Malaya
2 fighters and 2 tactical_bombers moved from Yunnan to Shan State
2 fighters moved from 42 Sea Zone to Malaya
1 carrier moved from 37 Sea Zone to 42 Sea Zone
1 bomber moved from 42 Sea Zone to Java
1 fighter moved from 44 Sea Zone to 42 Sea Zone
1 destroyer moved from 37 Sea Zone to 42 Sea Zone
1 carrier moved from 37 Sea Zone to 42 Sea Zone
1 fighter moved from Malaya to 42 Sea Zone
1 tactical_bomber moved from 44 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from 44 Sea Zone to 37 Sea ZonePlace Units - Japanese
1 bomber placed in Japan
1 destroyer and 1 transport placed in 37 Sea Zone
1 armour placed in MalayaTurn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,5,3,5,3,4,5,6,1,5,2,3,4,5,2,6,2,5,5,6,3,3,2,4,1,5,3,2
Japanese collect 37 PUs (8 lost to blockades); end with 39 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 44 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 armour, 1 bomber, 1 destroyer and 1 transport; Remaining resources: 4 SuicideAttackTokens; 2 PUs;Combat Move - Japanese
1 armour moved from Shan State to Kwangsi
Japanese take French Indo China from French
Japanese take Kwangsi from Chinese
1 infantry moved from Kiangsu to Kiangsi
Japanese take Kiangsi from Chinese
1 destroyer moved from 37 Sea Zone to 19 Sea Zone
2 fighters moved from Japan to 19 Sea Zone
1 fighter moved from Japan to 19 Sea Zone
1 infantry moved from Shan State to Yunnan
2 fighters and 2 tactical_bombers moved from Kiangsu to Yunnan
1 bomber moved from Malaya to India
1 destroyer moved from 37 Sea Zone to 44 Sea Zone
1 destroyer moved from 41 Sea Zone to 42 Sea Zone
1 battleship moved from 37 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 44 Sea Zone
1 bomber moved from Marshall Islands to 42 Sea Zone
2 fighters moved from Java to 42 Sea Zone
1 artillery moved from Suiyuyan to Tsagaan Olom
Japanese take Tsagaan Olom from Russians
1 infantry and 1 mech_infantry moved from Evenkiyskiy to Timguska
1 tactical_bomber moved from 37 Sea Zone to 44 Sea Zone
1 fighter moved from Malaya to 42 Sea Zone
1 fighter moved from Japan to 19 Sea ZoneCombat - Japanese
Battle in 44 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 2 tactical_bombers
ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer, 1 fighter and 2 tactical_bombers in 44 Sea Zone, round 2 : 2/4 hits
ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 44 Sea Zone
Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -2
Casualties for ANZAC: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 42 Sea Zone
Japanese attack with 1 battleship, 1 bomber, 1 destroyer and 3 fighters
ANZAC defend with 1 submarine
Japanese roll dice for 1 battleship, 1 bomber, 1 destroyer and 3 fighters in 42 Sea Zone, round 2 : 5/6 hits
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from ANZAC with 1 battleship, 1 bomber, 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Strategic bombing raid in India
AA fire in India : 0/1 hits
Bombing raid in India rolls: 4 and causes: 4 damage to unit: factory_major
Bombing raid in India causes 4 damage total.
Battle in 19 Sea Zone
Japanese attack with 1 destroyer and 4 fighters
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer and 4 fighters in 19 Sea Zone, round 2 : 2/5 hits
Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the Americans lost in 19 Sea Zone
Japanese win with 4 fighters remaining. Battle score for attacker is -2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in Timguska
Japanese attack with 1 infantry and 1 mech_infantry
Russians defend with 1 infantry
Japanese roll dice for 1 infantry and 1 mech_infantry in Timguska, round 2 : 0/2 hits
Russians roll dice for 1 infantry in Timguska, round 2 : 0/1 hits
Japanese roll dice for 1 infantry and 1 mech_infantry in Timguska, round 3 : 0/2 hits
Russians roll dice for 1 infantry in Timguska, round 3 : 1/1 hits
1 infantry owned by the Japanese lost in Timguska
1 mech_infantry owned by the Japanese retreated to Evenkiyskiy
Russians win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Battle in Yunnan
Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Yunnan, round 2 : 2/5 hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
6 mech_infantrys moved from Kiangsu to Kwangsi
1 aaGun and 3 infantry moved from Kiangsu to Shantung
2 fighters moved from 19 Sea Zone to Japan
1 fighter moved from 19 Sea Zone to Japan
1 fighter moved from 19 Sea Zone to 37 Sea Zone
3 fighters and 3 tactical_bombers moved from Kiangsu to Shan State
1 transport moved from 37 Sea Zone to 36 Sea Zone
2 infantry moved from Hainan to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Malaya
1 bomber moved from India to Malaya
2 fighters and 2 tactical_bombers moved from Yunnan to Shan State
2 fighters moved from 42 Sea Zone to Malaya
1 carrier moved from 37 Sea Zone to 42 Sea Zone
1 bomber moved from 42 Sea Zone to Java
1 fighter moved from 44 Sea Zone to 42 Sea Zone
1 destroyer moved from 37 Sea Zone to 42 Sea Zone
1 carrier moved from 37 Sea Zone to 42 Sea Zone
1 fighter moved from Malaya to 42 Sea Zone
1 tactical_bomber moved from 44 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from 44 Sea Zone to 37 Sea ZonePlace Units - Japanese
1 bomber placed in Japan
1 destroyer and 1 transport placed in 37 Sea Zone
1 armour placed in MalayaTurn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,5,3,5,3,4,5,6,1,5,2,3,4,5,2,6,2,5,5,6,3,3,2,4,1,5,3,2
Japanese collect 37 PUs (8 lost to blockades); end with 39 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 44 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Japan: 1 fighter
EDIT: Adding units owned by Japanese to 37 Sea Zone: 1 fighter
EDIT: Turning off Edit Mode -
rykkede lige en enkelt fighter forkert i ncm. Det var nogle effektive allied tropper i denne runde. der blev ikke givet ved dørene i de små slag
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Beklager min inaktivitet hen over weekenden. Har haft travlt, men tager tur inden saa laenge i dag.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 armour, 4 artilleries, 1 bomber, 1 fighter, 6 infantry and 3 transports; Remaining resources: 0 PUs;Politics - Americans
Americans takes Political Action: Political Action Allies To War With TrueNeutrals
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_NeutralCombat Move - Americans
2 fighters moved from 92 Sea Zone to 94 Sea Zone
1 submarine moved from 92 Sea Zone to 94 Sea Zone
2 fighters moved from 92 Sea Zone to Spain
2 fighters moved from Gibraltar to Spain
3 infantry and 1 mech_infantry moved from Gibraltar to Spain
1 armour, 3 artilleries, 5 infantry and 1 mech_infantry moved from Algeria to 92 Sea Zone
1 armour, 3 artilleries, 5 infantry, 1 mech_infantry and 5 transports moved from 92 Sea Zone to 91 Sea Zone
1 armour, 3 artilleries, 5 infantry and 1 mech_infantry moved from 91 Sea Zone to Spain
1 cruiser moved from 92 Sea Zone to 91 Sea Zone
2 carriers, 5 destroyers and 2 submarines moved from 92 Sea Zone to 91 Sea Zone
3 bombers moved from Eastern United States to Spain
1 infantry moved from Buryatia to Yakut S.S.R.
Russians take Yakut S.S.R. from JapaneseCombat - Americans
Battle in 94 Sea Zone
Americans attack with 2 fighters and 1 submarine
Germans defend with 1 destroyer
Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Spain
Americans attack with 1 armour, 3 artilleries, 3 bombers, 4 fighters, 8 infantry and 2 mech_infantrys
Neutral_True defend with 6 infantry
Americans win, taking Spain from Neutral_True with 1 armour, 3 artilleries, 3 bombers, 4 fighters, 6 infantry and 2 mech_infantrys remaining. Battle score for attacker is 12
Casualties for Americans: 2 infantry
Casualties for Neutral_True: 6 infantryNon Combat Move - Americans
2 fighters moved from 94 Sea Zone to Spain
4 submarines moved from 101 Sea Zone to 91 Sea Zone
1 transport moved from 102 Sea Zone to 101 Sea Zone
1 transport moved from 91 Sea Zone to 88 Sea Zone
1 infantry moved from British Guiana to 88 Sea Zone
1 infantry and 1 transport moved from 88 Sea Zone to 101 Sea Zone
1 infantry moved from 101 Sea Zone to Eastern United States
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
1 battleship, 3 carriers, 2 cruisers, 5 destroyers, 5 fighters, 1 tactical_bomber and 1 transport moved from 6 Sea Zone to 33 Sea Zone
3 fighters moved from Korea to Hunan
1 submarine moved from 91 Sea Zone to 105 Sea Zone
2 fighters moved from Spain to Gibraltar
2 fighters moved from Spain to Gibraltar
3 bombers moved from Spain to Gibraltar
2 fighters moved from Gibraltar to 91 Sea Zone
2 fighters moved from Spain to Gibraltar
1 artillery and 1 infantry moved from Sakha to BuryatiaPlace Units - Americans
3 transports placed in 101 Sea Zone
1 bomber and 1 fighter placed in Eastern United States
2 artilleries and 6 infantry placed in Eastern United States
1 armour and 2 artilleries placed in Central United StatesTurn Complete - Americans
Americans collect 59 PUs; end with 59 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 7 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Shensi to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Anhwe to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Anhwe to Kiangsu
Chinese take Kiangsu from Japanese
1 artillery and 2 infantry moved from Anhwe to Kiangsi
2 artilleries and 5 infantry moved from Anhwe to ShantungCombat - Chinese
Battle in Kiangsi
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Kiangsi from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Shantung
Chinese attack with 2 artilleries and 5 infantry
Japanese defend with 1 aaGun and 3 infantry
Chinese win, taking Shantung from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 5
Casualties for Chinese: 3 infantry
Casualties for Japanese: 1 aaGun and 3 infantry
Trigger Chinese Destroy Factories Kiangsu Chinese: has removed 1 factory_minor owned by Chinese in KiangsuNon Combat Move - Chinese
1 artillery and 6 infantry moved from Anhwe to Hunan
1 artillery moved from Shensi to Kweichow
1 infantry moved from Hunan to YunnanPlace Units - Chinese
7 infantry placed in HunanTurn Complete - Chinese
Chinese collect 22 PUs; end with 22 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 28 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British buy 1 armour, 1 artillery, 1 fighter and 1 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific repair damage of 3x factory_major; Remaining resources: 4 PUs;
UK_Pacific buy 1 artillery; Remaining resources: 0 PUs;Combat Move - British
1 armour moved from India to West India
UK_Pacific take West India from Italians
1 armour moved from West India to India
1 fighter moved from French Equatorial Africa to 72 Sea Zone
1 artillery and 2 infantry moved from Union of South Africa to Mozambique
1 artillery moved from Rhodesia to Mozambique
2 infantry moved from Rhodesia to Angola
2 fighters moved from French Equatorial Africa to Angola
1 armour moved from Anglo Egyptian Sudan to Angola
1 bomber moved from Gibraltar to France
1 bomber moved from Gibraltar to Southern FranceCombat - British
Strategic bombing raid in France
Bombing raid in France rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in France causes 5 damage total.
Strategic bombing raid in Southern France
Bombing raid in Southern France rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in Southern France causes 3 damage total.
Battle in 72 Sea Zone
British attack with 1 fighter
Germans defend with 1 submarine; Italians defend with 1 transport
1 submarine owned by the Germans Submerged
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Mozambique
British attack with 2 artilleries and 2 infantry
Neutral_True defend with 2 infantry
British win, taking Mozambique from Neutral_True with 2 artilleries remaining. Battle score for attacker is 0
Casualties for British: 2 infantry
Casualties for Neutral_True: 2 infantry
Battle in Angola
British attack with 1 armour, 2 fighters and 2 infantry
Neutral_True defend with 2 infantry
British win, taking Angola from Neutral_True with 1 armour, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Neutral_True: 2 infantryNon Combat Move - British
2 fighters moved from Angola to Tanganyika Territory
1 fighter moved from 72 Sea Zone to Tanganyika Territory
3 mech_infantrys moved from Belgian Congo to Tanganyika Territory
1 mech_infantry moved from Anglo Egyptian Sudan to Tanganyika Territory
1 aaGun, 1 artillery and 8 infantry moved from Anglo Egyptian Sudan to Belgian Congo
1 battleship, 1 cruiser, 1 destroyer, 2 submarines and 2 transports moved from 92 Sea Zone to 91 Sea Zone
1 battleship moved from 6 Sea Zone to 33 Sea Zone
1 aaGun, 1 armour, 1 artillery, 1 fighter, 5 infantry and 1 mech_infantry moved from Anhwe to Hunan
1 bomber moved from Southern France to Spain
1 bomber moved from France to Spain
2 bombers moved from Spain to GibraltarPlace Units - British
1 fighter placed in United Kingdom
1 armour, 1 artillery and 1 infantry placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 4,2
British collect 25 PUs (2 lost to blockades); end with 25 PUs totalPlace Units - UK_Pacific
1 artillery placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 9 PUs; end with 9 PUs total
Some Units in India change ownership: 1 artillery -
Hmm… foelte der skulle ske noget, saa har erklaeret krig mod de neutrale. De skiderikker ser passivt til, mens de onde forsoeger at overtage verdensherredoemmet.
Om det var klogt eller ej maa tiden vise. Frygter lidt de 20 inf du nu kan udloese med dertilhoerende ekstra PUs.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 destroyer, 6 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Politics - Italians
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaCombat Move - Italians
1 infantry moved from Egypt to Anglo Egyptian Sudan
1 fighter moved from Egypt to Anglo Egyptian Sudan
1 fighter moved from Egypt to Anglo Egyptian Sudan
1 fighter moved from Southern Italy to Ukraine
2 infantry moved from Bessarabia to Ukraine
1 infantry moved from Bessarabia to Ukraine
1 bomber moved from Bessarabia to Kazakhstan
1 fighter moved from Southern Italy to Ukraine
1 armour moved from Novosibirsk to Samara
Italians take Samara from Russians
1 armour moved from Samara to Kazakhstan
1 artillery moved from Caucasus to Kazakhstan
1 infantry moved from Eastern Persia to West India
Italians take West India from UK_PacificCombat - Italians
Battle in Kazakhstan
Italians attack with 1 armour, 1 artillery and 1 bomber
Russians defend with 1 infantry
Italians roll dice for 1 armour, 1 artillery and 1 bomber in Kazakhstan, round 2 : 3/3 hits
Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Kazakhstan
Italians win, taking Kazakhstan from Russians with 1 armour, 1 artillery and 1 bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Anglo Egyptian Sudan
Italians attack with 2 fighters and 1 infantry
ANZAC defend with 1 infantry
Italians roll dice for 2 fighters and 1 infantry in Anglo Egyptian Sudan, round 2 : 0/3 hits
British roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 1/1 hits
1 infantry owned by the Italians lost in Anglo Egyptian Sudan
retreated to Anglo Egyptian Sudan
British win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Italians: 1 infantry
Battle in Ukraine
Italians attack with 2 fighters and 3 infantry
Russians defend with 1 factory_minor and 2 infantry
Italians roll dice for 2 fighters and 3 infantry in Ukraine, round 2 : 1/5 hits
Russians roll dice for 2 infantry in Ukraine, round 2 : 0/2 hits
1 infantry owned by the Russians lost in Ukraine
Italians roll dice for 2 fighters and 3 infantry in Ukraine, round 3 : 1/5 hits
Russians roll dice for 1 infantry in Ukraine, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Ukraine
Italians win, taking Ukraine from Russians with 2 fighters and 3 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantryNon Combat Move - Italians
2 fighters moved from Ukraine to Bessarabia
1 armour and 1 infantry moved from Bessarabia to Ukraine
1 mech_infantry moved from Romania to Ukraine
1 bomber moved from Kazakhstan to Persia
1 infantry moved from France to Switzerland
Italians take Switzerland from Neutral_True
1 armour moved from Egypt to Saudi Arabia
Italians take Saudi Arabia from Neutral_True
2 fighters moved from Anglo Egyptian Sudan to Egypt
1 armour moved from Egypt to Iraq
2 infantry moved from Libya to Tobruk
1 infantry moved from Northern Italy to Southern Italy
1 infantry moved from Northern Italy to Southern Italy
2 infantry moved from Northern Italy to Southern Italy
1 battleship, 1 cruiser, 2 destroyers, 2 submarines and 1 transport moved from 98 Sea Zone to 81 Sea Zone
1 transport moved from 81 Sea Zone to 80 Sea Zone
1 battleship moved from 81 Sea Zone to 80 Sea Zone
1 destroyer moved from 81 Sea Zone to 80 Sea Zone
1 submarine moved from 81 Sea Zone to 72 Sea Zone
1 fighter moved from Egypt to PersiaPlace Units - Italians
1 destroyer placed in 97 Sea Zone
1 infantry and 2 mech_infantrys placed in Egypt
2 infantry and 1 mech_infantry placed in Northern Italy
3 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 31 PUs; end with 31 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 36 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 40 PUs -
spændende med neutral attack. Altid rart med landgangsbase i spanien
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 armour and 1 infantry moved from New Zealand to 63 Sea Zone
1 armour, 1 infantry and 1 transport moved from 63 Sea Zone to 33 Sea Zone
1 armour and 1 infantry moved from 33 Sea Zone to Caroline Islands
2 fighters moved from 33 Sea Zone to Caroline Islands
1 submarine moved from 62 Sea Zone to 33 Sea Zone
1 cruiser moved from 6 Sea Zone to 33 Sea Zone
1 infantry moved from Korea to Manchuria
1 fighter moved from Anhwe to HunanPlace Units - ANZAC
1 fighter and 2 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 11 PUs; end with 11 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - French
1 infantry moved from Algeria to Tunisia
French take Tunisia from ItaliansCombat - French
Non Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 artilleries, 1 bomber, 11 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Politics - Germans
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaCombat Move - Germans
3 mech_infantrys moved from Vologda to Volgograd
2 bombers moved from Southern Italy to Volgograd
1 infantry moved from Eastern Poland to Western Ukraine
1 infantry moved from Belarus to Bryansk
Germans take Bryansk from Russians
1 mech_infantry moved from Romania to Western Ukraine
2 bombers moved from Southern Italy to Western Ukraine
1 mech_infantry moved from Bessarabia to Rostov
1 mech_infantry moved from Caucasus to Rostov
1 mech_infantry moved from Caucasus to Rostov
1 fighter moved from Caucasus to Rostov
2 bombers moved from Southern Italy to Rostov
1 armour and 1 mech_infantry moved from Novosibirsk to Urals
Germans take Urals from Russians
1 armour and 1 mech_infantry moved from Urals to Timguska
1 armour moved from Caucasus to Sikang
Germans take Sikang from Chinese
1 armour moved from Novosibirsk to Kansu
Germans take Kansu from Chinese
1 armour moved from Kansu to Tsinghai
Germans take Tsinghai from ChineseCombat - Germans
Battle in Timguska
Germans attack with 1 armour and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour and 1 mech_infantry in Timguska, round 2 : 0/2 hits
Russians roll dice for 1 infantry in Timguska, round 2 : 0/1 hits
Germans roll dice for 1 armour and 1 mech_infantry in Timguska, round 3 : 0/2 hits
Russians roll dice for 1 infantry in Timguska, round 3 : 0/1 hits
Germans roll dice for 1 armour and 1 mech_infantry in Timguska, round 4 : 0/2 hits
Russians roll dice for 1 infantry in Timguska, round 4 : 0/1 hits
Germans roll dice for 1 armour and 1 mech_infantry in Timguska, round 5 : 1/2 hits
Russians roll dice for 1 infantry in Timguska, round 5 : 0/1 hits
1 infantry owned by the Russians lost in Timguska
Germans win, taking Timguska from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Germans attack with 2 bombers, 1 infantry and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 2 bombers, 1 infantry and 1 mech_infantry in Western Ukraine, round 2 : 2/4 hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 2 bombers, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Volgograd
Germans attack with 2 bombers and 3 mech_infantrys
Russians defend with 1 factory_minor and 2 infantry
Germans roll dice for 2 bombers and 3 mech_infantrys in Volgograd, round 2 : 1/5 hits
Russians roll dice for 2 infantry in Volgograd, round 2 : 2/2 hits
1 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Volgograd
Germans roll dice for 2 bombers and 1 mech_infantry in Volgograd, round 3 : 2/3 hits
Russians roll dice for 1 infantry in Volgograd, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is -2
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 2 infantry
Battle in Rostov
Germans attack with 2 bombers, 1 fighter and 3 mech_infantrys
Russians defend with 1 artillery and 2 infantry
Germans roll dice for 2 bombers, 1 fighter and 3 mech_infantrys in Rostov, round 2 : 3/6 hits
Russians roll dice for 1 artillery and 2 infantry in Rostov, round 2 : 2/3 hits
2 infantry owned by the Russians, 2 mech_infantrys owned by the Germans and 1 artillery owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 2 bombers, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 1 artillery and 2 infantryNon Combat Move - Germans
2 bombers moved from Rostov to Persia
1 mech_infantry moved from Persia to Afghanistan
Germans take Afghanistan from Neutral_True
1 infantry moved from Eastern Persia to West India
2 mech_infantrys moved from Persia to West India
1 fighter moved from Rostov to Persia
2 artilleries moved from Egypt to 98 Sea Zone
2 artilleries and 2 transports moved from 98 Sea Zone to 80 Sea Zone
2 artilleries moved from 80 Sea Zone to Persia
1 battleship, 1 carrier, 1 cruiser and 1 submarine moved from 98 Sea Zone to 80 Sea Zone
1 submarine moved from 72 Sea Zone to 71 Sea Zone
1 tactical_bomber moved from 98 Sea Zone to Southern Italy
3 armour and 1 mech_infantry moved from Romania to Ukraine
2 infantry moved from Bessarabia to Ukraine
6 armour moved from Bessarabia to Ukraine
2 mech_infantrys moved from Novosibirsk to Kazakhstan
1 infantry moved from Vologda to Samara
3 aaGuns, 11 artilleries, 25 infantry and 1 mech_infantry moved from Vologda to Archangel
6 mech_infantrys moved from Eastern Poland to Ukraine
2 infantry moved from Poland to Eastern Poland
1 armour and 1 mech_infantry moved from Novgorod to Archangel
1 artillery moved from Novgorod to Belarus
1 mech_infantry moved from Karelia to Belarus
5 infantry moved from Finland to Karelia
1 infantry moved from Finland to Sweden
Germans take Sweden from Neutral_True
1 armour moved from Caucasus to Turkey
Germans take Turkey from Neutral_True
1 artillery and 2 infantry moved from Germany to Western Germany
2 mech_infantrys moved from Western Germany to Northern Italy
4 infantry moved from Western Germany to France
2 bombers moved from Western Ukraine to Eastern Poland
2 bombers moved from Volgograd to Ukraine
1 mech_infantry moved from Northern Italy to Western Germany
1 infantry moved from Northern Italy to Western Germany
1 fighter moved from Egypt to Southern Italy
1 tactical_bomber moved from Southern Italy to Western Germany
1 infantry moved from Northern Italy to FrancePlace Units - Germans
2 infantry and 1 mech_infantry placed in Persia
3 artilleries placed in Novgorod
1 infantry placed in Normandy Bordeaux
1 bomber, 8 infantry and 1 mech_infantry placed in Western Germany
1 artillery and 1 mech_infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,2
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,1
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,5
Germans collect 65 PUs (5 lost to blockades); end with 65 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 77 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 87 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 92 PUs -
92 PUs med Tyskland. Av av av… Naa, jeg skulle gerne kunne tage tur inden for et par timer
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Russians
Russians buy 6 artilleries; Remaining resources: 0 PUs;Politics - Russians
Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to WarCombat Move - Russians
1 armour moved from Russia to Vologda
Russians take Vologda from Italians
1 armour moved from Vologda to Russia
4 mech_infantrys moved from Tambov to Samara
3 armour moved from Tambov to Samara
1 fighter and 1 tactical_bomber moved from Russia to Volgograd
2 infantry moved from Tambov to Volgograd
1 infantry moved from Tambov to Rostov
1 fighter moved from Russia to Rostov
5 infantry moved from Tambov to Samara
5 infantry moved from Russia to Samara
5 artilleries moved from Tambov to SamaraCombat - Russians
Battle in Volgograd
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 mech_infantry
Russians win, taking Volgograd from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Samara
Russians attack with 3 armour, 5 artilleries, 10 infantry and 4 mech_infantrys
Germans defend with 1 infantry
Russians win, taking Samara from Italians with 3 armour, 5 artilleries, 10 infantry and 4 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Rostov
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 mech_infantry
Russians win with 1 fighter remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 fighter moved from Rostov to Russia
1 fighter and 1 tactical_bomber moved from Volgograd to Russia
2 aaGuns moved from Tambov to Samara
5 artilleries moved from Tambov to RussiaPlace Units - Russians
6 artilleries placed in RussiaTurn Complete - Russians
Russians collect 16 PUs; end with 16 PUs total -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer, 1 fighter, 1 infantry and 1 submarine; Remaining resources: 4 SuicideAttackTokens; 1 PUs;Politics - Japanese
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaCombat Move - Japanese
5 fighters and 5 tactical_bombers moved from Shan State to India
1 bomber and 2 fighters moved from Malaya to India
2 fighters and 1 tactical_bomber moved from 37 Sea Zone to India
1 bomber moved from Java to India
3 fighters and 1 tactical_bomber moved from 42 Sea Zone to India
1 battleship and 2 cruisers moved from 37 Sea Zone to 39 Sea Zone
1 battleship moved from 42 Sea Zone to 39 Sea Zone
1 armour and 2 infantry moved from Malaya to 37 Sea Zone
1 armour, 2 infantry and 2 transports moved from 37 Sea Zone to 42 Sea Zone
1 artillery moved from Java to 42 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 42 Sea Zone to 39 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 39 Sea Zone to India
1 mech_infantry moved from Evenkiyskiy to Yenisey
1 artillery moved from Tsagaan Olom to Dzavhan
Japanese take Dzavhan from Russians
1 bomber moved from Japan to YeniseyCombat - Japanese
Battle in India
Japanese attack with 1 armour, 1 artillery, 2 bombers, 12 fighters, 2 infantry and 7 tactical_bombers
British defend with 1 aaGun, 1 airfield, 1 armour, 2 artilleries, 1 harbour and 16 infantry; ANZAC defend with 1 bomber; UK_Pacific defend with 1 factory_major -
oev…. Med det frygtelige axis terningeslag vil jeg lige give dig chancen for at give en OOL for Indien. Det var ca. 1/3 af de kills jeg havde haabet paa.
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Bare max defense. Troede lige jeg havde en super AA… men nej
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer, 1 fighter, 1 infantry and 1 submarine; Remaining resources: 4 SuicideAttackTokens; 1 PUs;Politics - Japanese
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaCombat Move - Japanese
5 fighters and 5 tactical_bombers moved from Shan State to India
1 bomber and 2 fighters moved from Malaya to India
2 fighters and 1 tactical_bomber moved from 37 Sea Zone to India
1 bomber moved from Java to India
3 fighters and 1 tactical_bomber moved from 42 Sea Zone to India
1 battleship and 2 cruisers moved from 37 Sea Zone to 39 Sea Zone
1 battleship moved from 42 Sea Zone to 39 Sea Zone
1 armour and 2 infantry moved from Malaya to 37 Sea Zone
1 armour, 2 infantry and 2 transports moved from 37 Sea Zone to 42 Sea Zone
1 artillery moved from Java to 42 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 42 Sea Zone to 39 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 39 Sea Zone to India
1 mech_infantry moved from Evenkiyskiy to Yenisey
1 artillery moved from Tsagaan Olom to Dzavhan
Japanese take Dzavhan from Russians
1 bomber moved from Japan to YeniseyCombat - Japanese
Battle in India
Japanese attack with 1 armour, 1 artillery, 2 bombers, 12 fighters, 2 infantry and 7 tactical_bombers
British defend with 1 aaGun, 1 airfield, 1 armour, 2 artilleries, 1 harbour and 16 infantry; ANZAC defend with 1 bomber; UK_Pacific defend with 1 factory_major
AA fire in India : 0/3 hits
Japanese roll dice for 2 battleships and 2 cruisers in India, round 2 : 2/4 hits
Japanese roll dice for 1 armour, 1 artillery, 2 bombers, 12 fighters, 2 infantry and 7 tactical_bombers in India, round 2 : 5/25 hits
UK_Pacific roll dice for 1 aaGun, 1 armour, 2 artilleries, 1 bomber and 16 infantry in India, round 2 : 5/20 hits
2 infantry owned by the Japanese, 1 bomber owned by the ANZAC, 1 artillery owned by the Japanese, 2 fighters owned by the Japanese, 1 aaGun owned by the British and 5 infantry owned by the British lost in India
Japanese roll dice for 1 armour, 2 bombers, 10 fighters and 7 tactical_bombers in India, round 3 : 14/20 hits
UK_Pacific roll dice for 1 armour, 2 artilleries and 11 infantry in India, round 3 : 5/14 hits
2 fighters owned by the Japanese, 2 artilleries owned by the British, 3 tactical_bombers owned by the Japanese, 1 armour owned by the British and 11 infantry owned by the British lost in India
Japanese captures 9PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 1 armour, 2 bombers, 8 fighters and 4 tactical_bombers remaining. Battle score for attacker is -4
Casualties for British: 1 aaGun, 1 armour, 2 artilleries and 16 infantry
Casualties for ANZAC: 1 bomber
Casualties for Japanese: 1 artillery, 4 fighters, 2 infantry and 3 tactical_bombers
Battle in Yenisey
Japanese attack with 1 bomber and 1 mech_infantry
Russians defend with 1 infantry
Japanese roll dice for 1 bomber and 1 mech_infantry in Yenisey, round 2 : 2/2 hits
Russians roll dice for 1 infantry in Yenisey, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Yenisey
Japanese win, taking Yenisey from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Japanese
1 bomber moved from Yenisey to Evenkiyskiy
1 bomber moved from India to West India
1 armour and 6 mech_infantrys moved from Kwangsi to Shan State
1 fighter moved from India to Shan State
1 fighter moved from India to Shan State
2 fighters moved from India to Shan State
2 tactical_bombers moved from India to Shan State
2 tactical_bombers moved from India to Shan State
1 fighter moved from India to Shan State
1 carrier moved from 42 Sea Zone to 39 Sea Zone
2 fighters moved from India to 39 Sea Zone
1 bomber moved from India to Shan State
1 carrier and 2 destroyers moved from 42 Sea Zone to 37 Sea Zone
1 fighter moved from India to West IndiaPlace Units - Japanese
1 infantry placed in Malaya
1 carrier and 1 submarine placed in 37 Sea Zone
1 destroyer placed in 6 Sea Zone
1 fighter placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,1,1,1,3,2
Japanese collect 31 PUs (8 lost to blockades); end with 41 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 46 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 51 PUs