@Stucifer @Daaras Also I have not done play by forum yet I have just done saved files so Daaras will have to help me with that.
Mrcunego (axis) vs bonusbent (allies +13)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 artillery, 2 bombers, 2 carriers, 2 tactical_bombers and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
2 infantry moved from Spain to Normandy Bordeaux
2 infantry moved from Spain to Southern France
4 fighters moved from 104 Sea Zone to Normandy Bordeaux
3 fighters moved from Gibraltar to Southern France
2 bombers moved from Gibraltar to Southern France
1 bomber moved from Gibraltar to Normandy BordeauxCombat - Americans
Battle in Normandy Bordeaux
Americans attack with 1 bomber, 4 fighters and 2 infantry
Germans defend with 1 factory_minor, 1 harbour and 2 infantry
Americans win with 1 bomber and 4 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Americans: 2 infantry
Battle in Southern France
Americans attack with 2 bombers, 3 fighters and 2 infantry
Italians defend with 1 factory_minor, 1 harbour and 2 infantry
Americans win with 2 bombers and 3 fighters remaining. Battle score for attacker is 0
Casualties for Italians: 2 infantry
Casualties for Americans: 2 infantryNon Combat Move - Americans
3 fighters moved from Southern France to Spain
4 fighters moved from Normandy Bordeaux to 92 Sea Zone
2 bombers moved from Southern France to Gibraltar
2 carriers, 1 cruiser, 6 destroyers, 5 submarines and 11 transports moved from 104 Sea Zone to 92 Sea Zone
1 submarine moved from 94 Sea Zone to 92 Sea Zone
1 bomber moved from Normandy Bordeaux to Gibraltar
3 submarines moved from 26 Sea Zone to 33 Sea Zone
2 destroyers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 carrier moved from 6 Sea Zone to 33 Sea Zone
2 fighters moved from 6 Sea Zone to 33 Sea ZonePlace Units - Americans
1 carrier and 2 tactical_bombers placed in 92 Sea Zone
1 carrier and 1 transport placed in 6 Sea Zone
1 artillery placed in Korea
2 bombers placed in Western United StatesTurn Complete - Americans
Americans collect 60 PUs; end with 61 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 24 PUs;Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 23 PUs; end with 47 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - British
British buy 1 bomber and 2 infantry; Remaining resources: 0 PUs;Combat Move - British
4 artilleries and 10 infantry moved from Rhodesia to Belgian Congo
5 mech_infantrys moved from Union of South Africa to Belgian Congo
2 armour moved from Union of South Africa to Belgian Congo
1 armour moved from Yunnan to Burma
UK_Pacific take Burma from Japanese
1 armour moved from Burma to Yunnan
1 infantry moved from Spain to Normandy Bordeaux
British take Normandy Bordeaux from Germans
1 infantry moved from Spain to Southern France
British take Southern France from ItaliansCombat - British
Battle in Belgian Congo
British attack with 2 armour, 4 artilleries, 10 infantry and 5 mech_infantrys
Italians defend with 1 infantry
British win, taking Belgian Congo from Italians with 2 armour, 4 artilleries, 9 infantry and 5 mech_infantrys remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantryNon Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 aaGun moved from Rhodesia to Belgian Congo
1 battleship, 1 carrier, 3 cruisers, 1 destroyer, 2 submarines and 3 transports moved from 104 Sea Zone to 92 Sea Zone
2 fighters moved from United Kingdom to Spain
2 fighters moved from Spain to 92 Sea Zone
1 fighter moved from United Kingdom to GibraltarPlace Units - British
1 bomber and 2 infantry placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 2,4
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 6,1
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 4,1
British collect 26 PUs (4 lost to blockades); end with 26 PUs totalTurn Complete - UK_Pacific
Turning on Edit Mode
EDIT: Removing units owned by Americans from Spain: 3 fighters
EDIT: Adding units owned by Americans to Gibraltar: 3 fighters
EDIT: Turning off Edit Mode -
Fik ved en fejl placeret 3 amerikanske fightere i Spanien i stedet for Gibraltar. Derfor edit. Du maa lave det om, hvis du ikke kan acceptere det.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Italians
Italians buy 2 fighters, 3 infantry and 3 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Italians
1 armour moved from Caucasus to Novosibirsk
Italians take Novosibirsk from Russians
2 infantry moved from Northern Italy to Southern France
6 fighters moved from Western Germany to Southern France
1 mech_infantry moved from French Equatorial Africa to Nigeria
Italians take Nigeria from British
1 bomber moved from Southern Italy to Southern FranceCombat - Italians
Battle in Southern France
Italians attack with 1 bomber, 6 fighters and 2 infantry
British defend with 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 1 bomber, 6 fighters and 2 infantry in Southern France, round 2 : 4/9 hits
British roll dice for 1 infantry in Southern France, round 2 : 0/1 hits
1 infantry owned by the British lost in Southern France
Italians win, taking Southern France from British with 1 bomber, 6 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Italians
1 bomber and 6 fighters moved from Southern France to Southern Italy
15 infantry moved from Northern Italy to Southern Italy
4 mech_infantrys moved from Western Germany to Southern Italy
2 infantry moved from Tobruk to Alexandria
1 armour moved from French Equatorial Africa to Egypt
1 aaGun, 2 armour, 1 artillery, 8 infantry and 1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Kenya to Ethiopia
1 infantry moved from Italian Somaliland to 76 Sea Zone
1 battleship, 1 cruiser, 1 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone
1 infantry moved from 81 Sea Zone to Egypt
3 mech_infantrys moved from Iraq to Egypt
1 destroyer moved from 81 Sea Zone to 96 Sea Zone
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Rostov to Caucasus
1 armour and 1 mech_infantry moved from Caucasus to Northwest Persia
1 infantry moved from India to West India
1 infantry moved from Bryansk to Ukraine
1 destroyer moved from 37 Sea Zone to 35 Sea ZonePlace Units - Italians
3 infantry placed in Egypt
2 fighters placed in Southern Italy
3 mech_infantrys placed in IraqTurn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,5
Italians collect 34 PUs (2 lost to blockades); end with 35 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 39 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 44 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 artillery and 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - ANZAC
1 submarine moved from 33 Sea Zone to 35 Sea Zone
2 fighters moved from Caroline Islands to 35 Sea ZoneCombat - ANZAC
Battle in 35 Sea Zone
ANZAC attack with 2 fighters and 1 submarine
Italians defend with 1 destroyer
ANZAC win with 2 fighters remaining. Battle score for attacker is 2
Casualties for Italians: 1 destroyer
Casualties for ANZAC: 1 submarineNon Combat Move - ANZAC
2 fighters moved from 35 Sea Zone to 33 Sea Zone
2 fighters moved from Queensland to Caroline Islands
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline IslandsPlace Units - ANZAC
1 armour, 1 artillery and 1 mech_infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Combat Move - French
Turn Complete - French
Turning on Edit Mode
EDIT: Removing units owned by French from 104 Sea Zone: 1 cruiser
EDIT: Adding units owned by French to 92 Sea Zone: 1 cruiser
EDIT: Turning off Edit Mode -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 bomber, 2 fighters, 7 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
3 bombers moved from Ukraine to Russia
3 bombers moved from Novgorod to Russia
1 infantry moved from Kazakhstan to Samara
Germans take Samara from Russians
1 mech_infantry moved from Novgorod to Vologda
Germans take Vologda from Russians
1 infantry moved from Belarus to Smolensk
Germans take Smolensk from Russians
2 infantry moved from France to Normandy Bordeaux
5 fighters and 3 tactical_bombers moved from Western Germany to Normandy BordeauxCombat - Germans
Air Battle in Russia -
intercept?
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Nej tak
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 bomber, 2 fighters, 7 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
3 bombers moved from Ukraine to Russia
3 bombers moved from Novgorod to Russia
1 infantry moved from Kazakhstan to Samara
Germans take Samara from Russians
1 mech_infantry moved from Novgorod to Vologda
Germans take Vologda from Russians
1 infantry moved from Belarus to Smolensk
Germans take Smolensk from Russians
2 infantry moved from France to Normandy Bordeaux
5 fighters and 3 tactical_bombers moved from Western Germany to Normandy BordeauxCombat - Germans
Air Battle in Russia
Germans attacks with 6 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
AA fire in Russia : 1/6 hits
1 bomber killed by AA
Bombing raid in Russia rolls: 8,5,7,6,5 and causes: 16 damage to unit: factory_major
Bombing raid in Russia causes 16 damage total.
Battle in Normandy Bordeaux
Germans attack with 5 fighters, 2 infantry and 3 tactical_bombers
British defend with 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 5 fighters, 2 infantry and 3 tactical_bombers in Normandy Bordeaux, round 2 : 4/10 hits
British roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits
1 infantry owned by the British lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from British with 5 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Cleaning up after air battlesNon Combat Move - Germans
5 fighters and 3 tactical_bombers moved from Normandy Bordeaux to Southern Italy
5 bombers moved from Russia to West India
1 artillery and 1 infantry moved from West India to 79 Sea Zone
1 artillery, 1 battleship, 1 infantry and 1 transport moved from 79 Sea Zone to 76 Sea Zone
1 infantry moved from India to West India
1 infantry moved from Volgograd to Caucasus
1 mech_infantry moved from Rostov to Caucasus
3 aaGuns, 1 armour, 18 artilleries and 29 infantry moved from Belarus to Smolensk
2 mech_infantrys moved from Novgorod to Smolensk
3 mech_infantrys moved from Karelia to Archangel
1 mech_infantry moved from Evenkiyskiy to Novosibirsk
1 armour moved from Evenkiyskiy to Novosibirsk
3 mech_infantrys moved from Persia to Iraq
1 artillery and 1 infantry moved from 76 Sea Zone to British Somaliland
1 artillery moved from Anglo Egyptian Sudan to Egypt
3 mech_infantrys moved from Western Germany to Southern Italy
1 aaGun, 2 artilleries and 31 infantry moved from Western Germany to Northern Italy
1 armour moved from Germany to Eastern Poland
6 mech_infantrys moved from Germany to Eastern Poland
2 aaGuns and 10 infantry moved from Germany to Western Germany
2 fighters moved from Egypt to 76 Sea Zone
1 carrier moved from 81 Sea Zone to 76 Sea Zone
3 infantry moved from Turkmenistan to Kazakhstan
1 armour and 2 mech_infantrys moved from Caucasus to Ukraine
2 mech_infantrys moved from Caucasus to Ukraine
1 infantry moved from Ukraine to Bryansk
2 mech_infantrys moved from Caucasus to Ukraine
1 infantry moved from Volgograd to Rostov
11 armour, 8 infantry and 9 mech_infantrys moved from Volgograd to CaucasusPlace Units - Germans
3 mech_infantrys placed in Novgorod
1 infantry placed in Volgograd
3 mech_infantrys placed in Caucasus
3 mech_infantrys placed in Persia
1 bomber, 2 fighters and 6 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,6
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,5
Germans collect 66 PUs; end with 66 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 78 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 93 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Russians
Russians buy nothing; Remaining resources: 16 PUs;Combat Move - Russians
1 infantry moved from Tambov to Volgograd
1 infantry moved from Tambov to Volgograd
1 fighter and 1 tactical_bomber moved from Russia to Volgograd
1 infantry moved from Russia to Vologda
1 fighter moved from Russia to VologdaCombat - Russians
Battle in Vologda
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 mech_infantry
Russians win with 1 fighter remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Volgograd
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 infantry
Russians win, taking Volgograd from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Volgograd to Russia
1 fighter moved from Vologda to Russia
2 aaGuns, 3 armour, 23 artilleries, 26 infantry and 4 mech_infantrys moved from Tambov to RussiaTurn Complete - Russians
Russians collect 12 PUs; end with 28 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 1 bomber, 1 destroyer and 2 fighters; Remaining resources: 4 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 transport moved from 37 Sea Zone to 36 Sea Zone
2 infantry moved from Hainan to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
2 battleships, 6 carriers, 2 cruisers, 3 destroyers, 10 fighters, 1 infantry, 2 submarines, 2 tactical_bombers and 1 transport moved from 44 Sea Zone to 35 Sea Zone
Japanese take 35 Sea Zone from ANZAC
3 infantry moved from 35 Sea Zone to Philippines
2 tactical_bombers moved from 35 Sea Zone to Philippines
10 fighters moved from 35 Sea Zone to Philippines
1 armour moved from India to Burma
Japanese take Burma from UK_Pacific
1 armour moved from Burma to IndiaCombat - Japanese
Battle in Philippines
Japanese attack with 10 fighters, 3 infantry and 2 tactical_bombers
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 2 battleships and 1 cruiser in Philippines, round 2 : 1/3 hits
Japanese roll dice for 10 fighters, 3 infantry and 2 tactical_bombers in Philippines, round 2 : 6/15 hits
Americans roll dice for 2 infantry in Philippines, round 2 : 1/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 10 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Americans: 2 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
10 fighters and 2 tactical_bombers moved from Philippines to 35 Sea Zone
1 destroyer moved from 42 Sea Zone to 35 Sea Zone
1 carrier, 1 destroyer and 2 fighters moved from 37 Sea Zone to 35 Sea Zone
2 tactical_bombers moved from Java to Malaya
3 mech_infantrys moved from India to Eastern Persia
2 bombers moved from Malaya to JapanPlace Units - Japanese
1 bomber and 2 fighters placed in Japan
1 destroyer placed in 37 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,3,3,5,2,1,3,1,6,1,2
Japanese collect 32 PUs (8 lost to blockades); end with 33 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 38 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 43 PUs -
Hvad siger du til bedst ud af tre? :-D
Mistede lidt momentum i Europa med et par daarlige beslutninger og nu ser det saadan lidt svaert ud.
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Det vil jeg gerne. Synes der er fint flow i vores spil.
Nogen praeference med side? Eller skal vi starte en helt frisk budrunde?/Morten
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Jeg rapporterer lige tabet saa.
Vil foreslaa en frisk budrunde. Nu har akserne vundet to gange.
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Cool. Men tak for spillet. Har sendt dig en PM