@sunkhareb said in Simon (Alliex+19) vs Sunkhareb (Axis) BM:
holy moly… shockingly bad dice lol
-3 Luftwaffe but you won all the important battles and kept the BB. Only lost inf in France. So could be worse.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians buy 12 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Vologda to Archangel
2 fighters and 1 tactical_bomber moved from Russia to Archangel
3 infantry moved from Russia to Vologda
6 infantry moved from Russia to Samara
3 artilleries moved from Russia to Samara
2 infantry moved from Russia to Samara
Combat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in Archangel
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 2 artilleries and 1 infantry
Russians win with 2 fighters remaining. Battle score for attacker is -6
Casualties for Germans: 2 artilleries and 1 infantry
Casualties for Russians: 2 infantry and 1 tactical_bomber
Non Combat Move - Russians
2 fighters moved from Archangel to Russia
1 armour and 1 mech_infantry moved from Tsinghai to Sikang
Place Units - Russians
2 infantry placed in Volgograd
10 infantry placed in Russia
Turn Complete - Russians
Russians collect 23 PUs; end with 23 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 3 artilleries, 1 factory_minor, 2 fighters and 5 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 infantry moved from Kansu to Tsinghai
Japanese take Tsinghai from Chinese
1 artillery, 2 fighters, 4 infantry, 2 mech_infantrys and 2 tactical_bombers moved from Shensi to Sikang
1 artillery and 1 infantry moved from Yunnan to Burma
Combat - Japanese
Battle in Sikang
Japanese attack with 1 artillery, 2 fighters, 4 infantry, 2 mech_infantrys and 2 tactical_bombers
Russians defend with 1 armour and 1 mech_infantry; Chinese defend with 9 infantry
Japanese win, taking Sikang from Chinese with 1 artillery, 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 21
Casualties for Japanese: 4 infantry and 1 mech_infantry
Casualties for Russians: 1 armour and 1 mech_infantry
Casualties for Chinese: 9 infantry
Battle in Burma
Japanese attack with 1 artillery and 1 infantry
British defend with 1 infantry
Japanese win, taking Burma from UK_Pacific with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from Sikang to French Indo China
1 artillery and 2 infantry moved from Kwangsi to Yunnan
2 artilleries and 2 infantry moved from French Indo China to 36 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 36 Sea Zone to 56 Sea Zone
2 artilleries and 2 infantry moved from 56 Sea Zone to Western Australia
2 bombers, 2 fighters and 1 tactical_bomber moved from Java to Western Australia
1 submarine moved from 55 Sea Zone to 41 Sea Zone
1 cruiser moved from 36 Sea Zone to 56 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 56 Sea Zone to 61 Sea Zone
1 destroyer moved from 36 Sea Zone to 19 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
2 infantry and 1 transport moved from 17 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Manchuria
1 carrier and 1 destroyer moved from 6 Sea Zone to 19 Sea Zone
1 destroyer moved from 56 Sea Zone to 44 Sea Zone
1 destroyer moved from 61 Sea Zone to 56 Sea Zone
Place Units - Japanese
1 factory_minor placed in Malaya
2 artilleries and 1 infantry placed in Manchuria
1 artillery and 2 infantry placed in French Indo China
2 fighters and 2 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 63 PUs; end with 63 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 airfield, 1 artillery, 2 carriers, 2 destroyers and 2 infantry; Remaining resources: 3 PUs;
Combat Move - Americans
1 infantry moved from Normandy Bordeaux to Southern France
Americans take Southern France from Germans
1 armour moved from Normandy Bordeaux to Holland Belgium
Americans take Holland Belgium from Germans
1 armour moved from Holland Belgium to Normandy Bordeaux
1 bomber moved from United Kingdom to Germany
Combat - Americans
Strategic bombing raid in Germany
Bombing raid in Germany rolls: 3 and causes: 3 damage to unit: factory_major
Bombing raid in Germany causes 3 damage total.
Non Combat Move - Americans
1 bomber moved from Germany to Normandy Bordeaux
2 fighters moved from 50 Sea Zone to New South Wales
3 carriers, 2 submarines and 1 transport moved from 26 Sea Zone to 50 Sea Zone
5 fighters moved from Western United States to 50 Sea Zone
2 fighters moved from Eastern United States to 50 Sea Zone
Place Units - Americans
1 airfield, 1 artillery and 2 infantry placed in Normandy Bordeaux
2 carriers and 2 destroyers placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 58 PUs; end with 61 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - British
British buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - British
1 infantry moved from Rhodesia to Belgian Congo
British take Belgian Congo from Italians
1 infantry moved from Rhodesia to Tanganyika Territory
British take Tanganyika Territory from Italians
3 mech_infantrys moved from Eastern Persia to Iraq
1 artillery and 6 infantry moved from Persia to Iraq
2 fighters and 1 tactical_bomber moved from India to Iraq
Combat - British
Battle in Iraq
British attack with 1 artillery, 2 fighters, 6 infantry, 3 mech_infantrys and 1 tactical_bomber
Italians defend with 1 armour, 2 artilleries, 5 infantry and 1 mech_infantry
British win, taking Iraq from Italians with 1 artillery, 2 fighters, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for British: 6 infantry
Casualties for Italians: 1 armour, 2 artilleries, 5 infantry and 1 mech_infantry
Non Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 fighters and 1 tactical_bomber moved from Iraq to Persia
1 fighter moved from Normandy Bordeaux to United Kingdom
5 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
5 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
Place Units - British
3 infantry placed in Persia
2 artilleries and 2 infantry placed in United Kingdom
British undo move 2.
British undo move 1.
1 artillery and 2 infantry placed in Persia
1 artillery and 3 infantry placed in United Kingdom
Turn Complete - British
British collect 26 PUs; end with 26 PUs total
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 1,2
UK_Pacific collect 6 PUs (3 lost to blockades); end with 7 PUs total
Some Units in India change ownership: 3 infantry
Turning on Edit Mode
EDIT: Removing units owned by Americans from 110 Sea Zone: 6 transports
EDIT: Adding units owned by Americans to 107 Sea Zone: 6 transports
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 3 artilleries and 9 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 transport moved from 98 Sea Zone to 95 Sea Zone
1 infantry moved from Southern Italy to 95 Sea Zone
1 artillery moved from Northern Italy to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone
1 artillery and 1 infantry moved from 94 Sea Zone to Tunisia
1 cruiser moved from 96 Sea Zone to 94 Sea Zone
1 destroyer moved from 98 Sea Zone to 94 Sea Zone
1 infantry moved from Anglo Egyptian Sudan to Belgian Congo
2 fighters moved from Egypt to Belgian Congo
1 infantry moved from Northern Italy to Southern France
1 bomber moved from Egypt to Southern France
1 armour moved from Western Ukraine to Rostov
Italians take Rostov from Russians
Combat - Italians
Battle in Belgian Congo
Italians attack with 2 fighters and 1 infantry
British defend with 1 infantry
Italians win, taking Belgian Congo from British with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Southern France
Italians attack with 1 bomber and 1 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Italians win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantry
Battle in Tunisia
Non Combat Move - Italians
1 transport moved from 98 Sea Zone to 97 Sea Zone
1 fighter moved from Egypt to Southern Italy
1 bomber moved from Southern France to Northern Italy
5 artilleries and 10 infantry moved from Northern Italy to France
2 fighters moved from Belgian Congo to Egypt
1 infantry moved from Egypt to Anglo Egyptian Sudan
1 armour moved from French Central Africa to French Equatorial Africa
Place Units - Italians
1 artillery and 2 infantry placed in Egypt
2 artilleries and 7 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 27 PUs; end with 27 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 32 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 2 armour and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
Place Units - ANZAC
2 armour and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 9 PUs; end with 9 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 14 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 artilleries, 3 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Ukraine to Caucasus
Germans take Caucasus from Russians
1 infantry moved from Bryansk to Tambov
Germans take Tambov from Russians
1 infantry moved from Smolensk to Vologda
1 bomber moved from Novgorod to Vologda
2 mech_infantrys moved from Novgorod to Vologda
1 armour moved from Novgorod to Nenetsia
Germans take Nenetsia from Russians
1 armour and 2 mech_infantrys moved from Ukraine to Volgograd
1 mech_infantry moved from Ukraine to Volgograd
1 mech_infantry moved from Western Germany to Southern France
Germans take Southern France from Americans
1 infantry moved from Western Germany to Holland Belgium
Germans take Holland Belgium from Americans
Combat - Germans
Germans creates battle in territory 125 Sea Zone
Battle in Volgograd
Germans attack with 1 armour and 3 mech_infantrys
Russians defend with 1 factory_minor and 2 infantry
Germans win, taking Volgograd from Russians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 2 infantry
Battle in Vologda
Germans attack with 1 bomber, 1 infantry and 2 mech_infantrys
Russians defend with 3 infantry
Germans win, taking Vologda from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Germans: 1 infantry and 1 mech_infantry
Casualties for Russians: 3 infantry
Non Combat Move - Germans
1 bomber moved from Vologda to Novgorod
3 aaGuns, 3 armour, 4 artilleries, 16 infantry and 18 mech_infantrys moved from Belarus to Bryansk
1 mech_infantry moved from Bessarabia to Bryansk
3 mech_infantrys moved from Eastern Poland to Bryansk
2 armour moved from Novgorod to Bryansk
2 armour moved from Ukraine to Bryansk
2 armour moved from Ukraine to Rostov
1 mech_infantry moved from Germany to Eastern Poland
6 artilleries and 8 infantry moved from Western Germany to France
2 artilleries and 2 infantry moved from Germany to Western Germany
3 tactical_bombers moved from Western Germany to Germany
1 infantry moved from Karelia to Finland
2 transports moved from 115 Sea Zone to 113 Sea Zone
Place Units - Germans
3 artilleries placed in Ukraine
3 mech_infantrys placed in Novgorod
3 artilleries and 3 infantry placed in Western Germany
4 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,3
Germans collect 56 PUs (3 lost to blockades); end with 56 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 76 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 7 infantry; Remaining resources: 2 PUs;
Combat Move - Russians
2 infantry moved from Samara to Volgograd
1 artillery moved from Samara to Volgograd
1 infantry moved from Samara to Volgograd
1 infantry moved from Samara to Volgograd
1 infantry moved from Samara to Vologda
1 infantry moved from Samara to Tambov
1 fighter moved from Russia to Tambov
1 fighter moved from Russia to Vologda
1 artillery moved from Samara to Volgograd
Combat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in Volgograd
Russians attack with 2 artilleries and 4 infantry
Germans defend with 1 armour, 1 factory_minor and 2 mech_infantrys
Russians win, taking Volgograd from Germans with 2 artilleries remaining. Battle score for attacker is 2
Casualties for Germans: 1 armour and 2 mech_infantrys
Casualties for Russians: 4 infantry
Battle in Tambov
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
retreated to Tambov
Germans win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Battle in Vologda
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 mech_infantry
Russians win with 1 fighter remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Non Combat Move - Russians
1 artillery and 2 infantry moved from Samara to Russia
2 aaGuns and 17 infantry moved from Amur to Buryatia
1 fighter moved from Vologda to Russia
1 fighter moved from Tambov to Russia
Place Units - Russians
7 infantry placed in Russia
Turn Complete - Russians
Russians collect 17 PUs; end with 19 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 artillery, 1 destroyer, 1 fighter, 1 infantry, 6 mech_infantrys and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
4 artilleries and 6 infantry moved from Western Australia to 56 Sea Zone
4 artilleries, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 6 infantry, 1 tactical_bomber and 5 transports moved from 56 Sea Zone to 62 Sea Zone
1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters and 2 tactical_bombers moved from 61 Sea Zone to 62 Sea Zone
3 fighters and 3 tactical_bombers moved from 62 Sea Zone to New South Wales
2 bombers, 2 fighters and 1 tactical_bomber moved from Western Australia to New South Wales
4 artilleries and 6 infantry moved from 62 Sea Zone to New South Wales
1 artillery and 1 mech_infantry moved from Sikang to Kazakhstan
Japanese take Kazakhstan from Russians
1 infantry moved from Tsinghai to Novosibirsk
Japanese take Novosibirsk from Russians
1 armour and 1 infantry moved from Soviet Far East to Siberia
5 artilleries, 6 infantry and 5 mech_infantrys moved from Manchuria to Amur
Japanese take Amur from Russians
1 infantry moved from Manchuria to 19 Sea Zone
1 infantry and 1 transport moved from 19 Sea Zone to 21 Sea Zone
1 infantry moved from 21 Sea Zone to Guam
Combat - Japanese
Japanese creates battle in territory 44 Sea Zone
Battle in Siberia
Japanese attack with 1 armour and 1 infantry
Russians defend with 1 infantry
Japanese win, taking 44 Sea Zone from Americans, taking Siberia from Russians with 1 armour remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Guam
Battle in New South Wales
Japanese attack with 4 artilleries, 2 bombers, 5 fighters, 6 infantry and 4 tactical_bombers
ANZAC defend with 2 aaGuns, 4 armour, 1 artillery, 1 factory_minor, 2 fighters, 1 harbour and 5 infantry; Americans defend with 4 fighters and 2 infantry
ANZAC win, taking Guam from Americans with 2 armour and 6 fighters remaining. Battle score for attacker is -18
Casualties for Japanese: 4 artilleries, 2 fighters, 6 infantry and 1 tactical_bomber
Casualties for ANZAC: 2 aaGuns, 2 armour, 1 artillery and 5 infantry
Casualties for Americans: 2 infantry
2 bombers owned by the Japanese, 3 tactical_bombers owned by the Japanese and 3 fighters owned by the Japanese retreated
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
Non Combat Move - Japanese
3 fighters and 3 tactical_bombers moved from New South Wales to 62 Sea Zone
2 bombers moved from New South Wales to Western Australia
1 artillery and 2 infantry moved from French Indo China to Yunnan
1 artillery and 1 infantry moved from Shan State to Burma
1 aaGun, 2 artilleries and 10 infantry moved from Yunnan to Burma
2 fighters and 2 tactical_bombers moved from French Indo China to Burma
1 submarine moved from 41 Sea Zone to 39 Sea Zone
1 carrier and 2 destroyers moved from 19 Sea Zone to 35 Sea Zone
2 fighters moved from Japan to 35 Sea Zone
Place Units - Japanese
3 mech_infantrys placed in Manchuria
1 artillery and 1 infantry placed in French Indo China
1 transport placed in 36 Sea Zone
1 destroyer and 1 transport placed in 6 Sea Zone
1 fighter placed in Japan
3 mech_infantrys placed in Malaya
Turn Complete - Japanese
Japanese collect 67 PUs; end with 67 PUs total
Bump #1
Sorry for this, I couldnt play for last days.
I surrender, with my bad luck on first round and some fails I did I think its almost impossible to win this.
Good Game, see you soon
Well thanks for playing this game! Will you report the result?
First game here i ended, didnt know i had to post :-)
No problem, you’ll get used to it (unless you always win :)
Hahaha, im just learning new tactics, will get to high tiers someday :-D