Will have to come to this later.
L15 G40 Balladeer (axis) v lebowsky (allies +16)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 artilleries, 3 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Ukraine to Caucasus
Germans take Caucasus from Russians
1 infantry moved from Bryansk to Tambov
Germans take Tambov from Russians
1 infantry moved from Smolensk to Vologda
1 bomber moved from Novgorod to Vologda
2 mech_infantrys moved from Novgorod to Vologda
1 armour moved from Novgorod to Nenetsia
Germans take Nenetsia from Russians
1 armour and 2 mech_infantrys moved from Ukraine to Volgograd
1 mech_infantry moved from Ukraine to Volgograd
1 mech_infantry moved from Western Germany to Southern France
Germans take Southern France from Americans
1 infantry moved from Western Germany to Holland Belgium
Germans take Holland Belgium from AmericansCombat - Germans
Germans creates battle in territory 125 Sea Zone
Battle in Volgograd
Germans attack with 1 armour and 3 mech_infantrys
Russians defend with 1 factory_minor and 2 infantry
Germans win, taking Volgograd from Russians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 2 infantry
Battle in Vologda
Germans attack with 1 bomber, 1 infantry and 2 mech_infantrys
Russians defend with 3 infantry
Germans win, taking Vologda from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Germans: 1 infantry and 1 mech_infantry
Casualties for Russians: 3 infantryNon Combat Move - Germans
1 bomber moved from Vologda to Novgorod
3 aaGuns, 3 armour, 4 artilleries, 16 infantry and 18 mech_infantrys moved from Belarus to Bryansk
1 mech_infantry moved from Bessarabia to Bryansk
3 mech_infantrys moved from Eastern Poland to Bryansk
2 armour moved from Novgorod to Bryansk
2 armour moved from Ukraine to Bryansk
2 armour moved from Ukraine to Rostov
1 mech_infantry moved from Germany to Eastern Poland
6 artilleries and 8 infantry moved from Western Germany to France
2 artilleries and 2 infantry moved from Germany to Western Germany
3 tactical_bombers moved from Western Germany to Germany
1 infantry moved from Karelia to Finland
2 transports moved from 115 Sea Zone to 113 Sea ZonePlace Units - Germans
3 artilleries placed in Ukraine
3 mech_infantrys placed in Novgorod
3 artilleries and 3 infantry placed in Western Germany
4 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,3
Germans collect 56 PUs (3 lost to blockades); end with 56 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 76 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 7 infantry; Remaining resources: 2 PUs;Combat Move - Russians
2 infantry moved from Samara to Volgograd
1 artillery moved from Samara to Volgograd
1 infantry moved from Samara to Volgograd
1 infantry moved from Samara to Volgograd
1 infantry moved from Samara to Vologda
1 infantry moved from Samara to Tambov
1 fighter moved from Russia to Tambov
1 fighter moved from Russia to Vologda
1 artillery moved from Samara to VolgogradCombat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in Volgograd
Russians attack with 2 artilleries and 4 infantry
Germans defend with 1 armour, 1 factory_minor and 2 mech_infantrys
Russians win, taking Volgograd from Germans with 2 artilleries remaining. Battle score for attacker is 2
Casualties for Germans: 1 armour and 2 mech_infantrys
Casualties for Russians: 4 infantry
Battle in Tambov
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
retreated to Tambov
Germans win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Battle in Vologda
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 mech_infantry
Russians win with 1 fighter remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 artillery and 2 infantry moved from Samara to Russia
2 aaGuns and 17 infantry moved from Amur to Buryatia
1 fighter moved from Vologda to Russia
1 fighter moved from Tambov to RussiaPlace Units - Russians
7 infantry placed in RussiaTurn Complete - Russians
Russians collect 17 PUs; end with 19 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 artillery, 1 destroyer, 1 fighter, 1 infantry, 6 mech_infantrys and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
4 artilleries and 6 infantry moved from Western Australia to 56 Sea Zone
4 artilleries, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 6 infantry, 1 tactical_bomber and 5 transports moved from 56 Sea Zone to 62 Sea Zone
1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters and 2 tactical_bombers moved from 61 Sea Zone to 62 Sea Zone
3 fighters and 3 tactical_bombers moved from 62 Sea Zone to New South Wales
2 bombers, 2 fighters and 1 tactical_bomber moved from Western Australia to New South Wales
4 artilleries and 6 infantry moved from 62 Sea Zone to New South Wales
1 artillery and 1 mech_infantry moved from Sikang to Kazakhstan
Japanese take Kazakhstan from Russians
1 infantry moved from Tsinghai to Novosibirsk
Japanese take Novosibirsk from Russians
1 armour and 1 infantry moved from Soviet Far East to Siberia
5 artilleries, 6 infantry and 5 mech_infantrys moved from Manchuria to Amur
Japanese take Amur from Russians
1 infantry moved from Manchuria to 19 Sea Zone
1 infantry and 1 transport moved from 19 Sea Zone to 21 Sea Zone
1 infantry moved from 21 Sea Zone to GuamCombat - Japanese
Japanese creates battle in territory 44 Sea Zone
Battle in Siberia
Japanese attack with 1 armour and 1 infantry
Russians defend with 1 infantry
Japanese win, taking 44 Sea Zone from Americans, taking Siberia from Russians with 1 armour remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Guam
Battle in New South Wales
Japanese attack with 4 artilleries, 2 bombers, 5 fighters, 6 infantry and 4 tactical_bombers
ANZAC defend with 2 aaGuns, 4 armour, 1 artillery, 1 factory_minor, 2 fighters, 1 harbour and 5 infantry; Americans defend with 4 fighters and 2 infantry
ANZAC win, taking Guam from Americans with 2 armour and 6 fighters remaining. Battle score for attacker is -18
Casualties for Japanese: 4 artilleries, 2 fighters, 6 infantry and 1 tactical_bomber
Casualties for ANZAC: 2 aaGuns, 2 armour, 1 artillery and 5 infantry
Casualties for Americans: 2 infantry
2 bombers owned by the Japanese, 3 tactical_bombers owned by the Japanese and 3 fighters owned by the Japanese retreated
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory UlaanbaatarNon Combat Move - Japanese
3 fighters and 3 tactical_bombers moved from New South Wales to 62 Sea Zone
2 bombers moved from New South Wales to Western Australia
1 artillery and 2 infantry moved from French Indo China to Yunnan
1 artillery and 1 infantry moved from Shan State to Burma
1 aaGun, 2 artilleries and 10 infantry moved from Yunnan to Burma
2 fighters and 2 tactical_bombers moved from French Indo China to Burma
1 submarine moved from 41 Sea Zone to 39 Sea Zone
1 carrier and 2 destroyers moved from 19 Sea Zone to 35 Sea Zone
2 fighters moved from Japan to 35 Sea ZonePlace Units - Japanese
3 mech_infantrys placed in Manchuria
1 artillery and 1 infantry placed in French Indo China
1 transport placed in 36 Sea Zone
1 destroyer and 1 transport placed in 6 Sea Zone
1 fighter placed in Japan
3 mech_infantrys placed in MalayaTurn Complete - Japanese
Japanese collect 67 PUs; end with 67 PUs total -
Bump #1
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Sorry for this, I couldnt play for last days.
I surrender, with my bad luck on first round and some fails I did I think its almost impossible to win this.
Good Game, see you soon
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Well thanks for playing this game! Will you report the result?
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First game here i ended, didnt know i had to post :-)
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No problem, you’ll get used to it (unless you always win :)
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Hahaha, im just learning new tactics, will get to high tiers someday :-D