Oh yeah, absolutely. Max D.
15L King_nothing- (axis) vs Bonusbent (allies +12)
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Din ide med Vietnam er nok den mest rimelige, og så må jeg ærgre mig og lære af mine fejl. Laver lige edit når jeg kommer hjem. Skal lige have talt de britiske fly i forhold til trannys
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mener ikke jeg havde nogen skibe i SZ 36, og kan ikke lige tjekke det lige nu, så vil meget gerne lave Vietnam edit
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@King_Nothing-:
mener ikke jeg havde nogen skibe i SZ 36, og kan ikke lige tjekke det lige nu, så vil meget gerne lave Vietnam edit
Helt fint uanset hvad. Jeg afventer din edit.
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ved ikke lige om jeg kommer til en computer med triple A på i dag. SÅ hvis du gerne vil have turen overstået må du gerne lave edit
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Det er helt ok. Du kan bare goere det i morgen. Husk at aendre for NOs :wink:
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Nu nåede jeg hjem alligevel, så får det lige fikset hurtigt
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Her er den nye edit. Har ændret vietnam og givet japan 8 ekstra point, samt ændret NCM på en carrier og en transport, ingen af dem var i combat. Har ikke ændret DD, fordi du har ret i at man ikke bare lavet edits på ting der har været i combat
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og var tydeligvis træt i går, når man ændrer carrier skal flyene også ændres, så der ikke lander 3 fly på 1 carrier. Det er herved gjort. Har også talt dem efter så det passer med moves. Beklager det her edit gøgl har været så rodet og langtrukken
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No problemo. Jeg kan ikke tage spillet saa alvorligt, at det skal betyde noget. Jeg ser paa det lidt senere.
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Men AA er da helt utrolig vigtigt! Eller er jeg den eneste der føler mig personligt forfulgt hvis terningerne fx ikke lige er med en i en battle
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Jeg venter spændt på en update fra amerikanerne
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Update kommer enten meget sent i aften eller i morgen tidlig. Har vaeret ude det meste af weekenden og skal naa en del nu, inden jeg evt. spiller A&A eller hopper direkte i posen.
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Hvordan er dine japanske fly placeret paa dine ACs i SZ42 ud for Java?
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 1 fighter and 1 harbour; Remaining resources: 3 PUs;Combat Move - Americans
Combat - Americans
Non Combat Move - Americans
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 armour, 1 artillery, 2 carriers, 1 cruiser, 3 infantry, 1 mech_infantry, 1 submarine and 3 transports moved from 101 Sea Zone to 89 Sea Zone
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 89 Sea Zone to Central America
2 aaGuns moved from Central United States to Eastern United States
1 mech_infantry moved from Central United States to Eastern United States
1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 89 Sea Zone
1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 26 Sea Zone to 64 Sea Zone
1 fighter moved from Eastern United States to 89 Sea Zone
1 fighter moved from 26 Sea Zone to 64 Sea Zone
1 fighter moved from Guam to 26 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 64 Sea Zone
2 infantry moved from 64 Sea Zone to Central America
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 89 Sea Zone
1 infantry and 1 mech_infantry moved from 89 Sea Zone to Central America
1 fighter moved from Eastern United States to 89 Sea Zone
1 destroyer and 1 submarine moved from 54 Sea Zone to 63 Sea ZonePlace Units - Americans
1 carrier and 1 destroyer placed in 101 Sea Zone
1 fighter placed in Eastern United States
1 harbour placed in Central America
Note to players Americans: America has joined the Allies, and declared war on the Axis!
Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_NeutralTurn Complete - Americans
Americans collect 52 PUs; end with 55 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 fighter moved from Burma to Yunnan
2 infantry moved from Szechwan to YunnanCombat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 2 artilleries
Chinese win, taking Yunnan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 5
Casualties for Chinese: 1 infantry
Casualties for Japanese: 2 artilleriesNon Combat Move - Chinese
1 fighter moved from Yunnan to BurmaPlace Units - Chinese
1 infantry placed in Szechwan
1 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 5 PUs; end with 6 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUs -
Se post 65. Jeg tager tur med UK, saa snart jeg kender svaret. Det har nok i dette tilfaelde en del indflydelse paa min beslutning om, hvad UK skal foretage sig :roll
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begge fly er på en carrier, troede ikke at britterne havde noget der kunne nå dem. Nå ja, skal jo også lære noget nyt i dag
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Et par fly kan naa frem, men jeg vil efter omstaendighederne saa hellere satse paa et par velplacerede torpedoer, gerne 3 eller flere hits :-)
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i see. Men ja, fly fra din carrier ved afrika kan nå, samme med dem fra burma, men intet kan lande så vidt jeg lige kunne se
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - British
British buy 1 artillery and 9 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - British
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Gibraltar
1 artillery moved from 91 Sea Zone to Gibraltar
4 fighters moved from United Kingdom to 91 Sea Zone
1 bomber moved from Brazil to 91 Sea Zone
1 infantry moved from Burma to Shan State
1 fighter and 1 tactical_bomber moved from Burma to Shan State
2 fighters and 1 tactical_bomber moved from Egypt to Alexandria
1 infantry moved from Egypt to Alexandria
1 cruiser moved from 106 Sea Zone to 91 Sea ZoneCombat - British
Battle in 91 Sea Zone
British attack with 1 bomber, 1 cruiser, 4 fighters and 1 transport
Italians defend with 1 battleship and 2 cruisers
British win with 1 bomber, 3 fighters and 1 transport remaining. Battle score for attacker is 22
Casualties for British: 1 cruiser and 1 fighter
Casualties for Italians: 1 battleship and 2 cruisers
Battle in Gibraltar
Battle in Alexandria
British attack with 2 fighters, 1 infantry and 1 tactical_bomber
Italians defend with 2 infantry
British win, taking Gibraltar from Italians, taking Alexandria from Italians with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantry
Battle in Shan State
British attack with 1 fighter, 1 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
retreated to Shan State
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for British: 1 infantryNon Combat Move - British
1 fighter and 1 tactical_bomber moved from Shan State to India
7 infantry moved from Burma to India
1 artillery moved from Burma to India
1 mech_infantry moved from India to Burma
1 infantry moved from India to Burma
2 aaGuns moved from Burma to India
2 fighters moved from Alexandria to Egypt
1 tactical_bomber moved from Alexandria to Egypt
2 infantry moved from Tanganyika Territory to 72 Sea Zone
1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 2 infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Egypt
1 infantry moved from Anglo Egyptian Sudan to Egypt
2 mech_infantrys moved from Belgian Congo to Egypt
1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 fighter moved from Egypt to 81 Sea Zone
1 infantry moved from Eastern Persia to Persia
1 infantry moved from Northwest Persia to Persia
1 bomber and 3 fighters moved from 91 Sea Zone to French West AfricaPlace Units - British
1 artillery and 9 infantry placed in United KingdomTurn Complete - British
British collect 29 PUs; end with 29 PUs totalPlace Units - UK_Pacific
2 artilleries and 7 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 10 PUs total
Some Units in India change ownership: 2 artilleries and 7 infantry