@zlefin lets leave it as is. Normally one doesn’t allow these kinds of changes after dice have been rolled, but it wouldn’t have impacted the battle (your subs got the hits) and I appreciate you are new to league play. And I wouldn’t have scrambled given that htere were 2 battleships to soak to the hits.
L15 Whackamatt (Axis) vs. variance (Allies +12)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Italians
Purchase Units - Italians
Italians buy 2 armour, 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 armour, 1 artillery and 4 infantry moved from Egypt to Trans-Jordan
Italians take Trans-Jordan from British
1 armour moved from Alexandria to Trans-Jordan
4 fighters moved from Egypt to Persia
1 infantry moved from Anglo Egyptian Sudan to Egypt
3 infantry moved from Northern Italy to France
1 armour moved from Southern Italy to France
2 armour moved from Southern Italy to France
1 armour moved from Timguska to Shensi
Italians take Kansu from Chinese
Italians take Shensi from ChineseCombat - Italians
Non Combat Move - Italians
2 aaGuns moved from Egypt to Trans-Jordan
2 aaGuns moved from France to Western GermanyPlace Units - Italians
2 armour and 1 mech_infantry placed in Egypt
1 fighter placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,2,6,2
Italians collect 11 PUs (7 lost to blockades); end with 11 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 16 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 1 artillery, 3 fighters, 1 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
2 destroyers and 1 submarine moved from 113 Sea Zone to 110 Sea Zone
1 fighter moved from Northern Italy to 110 Sea Zone
1 fighter moved from Egypt to Persia
1 armour moved from Egypt to Trans-Jordan
2 infantry moved from Poland to Eastern Poland
1 armour moved from Novgorod to Eastern Poland
1 transport moved from 115 Sea Zone to 114 Sea Zone
2 infantry moved from Germany to 114 Sea Zone
2 transports moved from 113 Sea Zone to 115 Sea Zone
4 infantry moved from Finland to 115 Sea Zone
2 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
1 artillery and 2 infantry moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
1 artillery and 1 infantry moved from Western Ukraine to Ukraine
4 armour and 1 mech_infantry moved from Romania to UkraineCombat - Germans
Battle in 110 Sea Zone
Germans attack with 2 destroyers, 1 fighter and 1 submarine
British defend with 1 destroyer; Americans defend with 2 submarines
Germans win with 2 destroyers and 1 fighter remaining. Battle score for attacker is 14
Casualties for Germans: 1 submarine
Casualties for British: 1 destroyer
Casualties for Americans: 2 submarines
Battle in Eastern Poland
Germans attack with 1 armour and 2 infantry
Russians defend with 1 infantry
Germans win, taking Eastern Poland from Russians with 1 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
3 aaGuns and 9 infantry moved from Baltic States to Novgorod
6 infantry moved from 115 Sea Zone to Novgorod
1 armour, 1 infantry and 1 mech_infantry moved from Karelia to Novgorod
1 armour and 1 mech_infantry moved from Vyborg to Novgorod
1 armour moved from Finland to Novgorod
4 infantry moved from Germany to Poland
2 armour and 2 mech_infantrys moved from Southern Italy to Western Germany
2 artilleries and 2 infantry moved from Northern Italy to France
1 artillery and 1 infantry moved from Northern Italy to France
1 fighter moved from 110 Sea Zone to Holland BelgiumPlace Units - Germans
1 submarine placed in 112 Sea Zone
2 armour and 1 fighter placed in Persia
1 armour and 2 fighters placed in Novgorod
1 armour, 1 artillery and 1 infantry placed in RomaniaTurn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5,4,4
Germans collect 49 PUs (4 lost to blockades); end with 49 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Russians
Russians buy 9 infantry; Remaining resources: 2 PUs;Combat Move - Russians
1 bomber moved from Russia to Timguska
1 infantry moved from Belarus to Baltic States
Russians take Baltic States from Germans
7 infantry moved from Belarus to Eastern Poland
1 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from GermansCombat - Russians
Battle in Eastern Poland
Russians attack with 7 infantry
Germans defend with 1 armour and 2 infantry
Russians win, taking Eastern Poland from Germans with 3 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 armour and 2 infantry
Casualties for Russians: 4 infantry
Battle in Timguska
Russians attack with 1 bomber
Japanese defend with 1 bomber
Russians win with 1 bomber remaining. Battle score for attacker is 12
Casualties for Japanese: 1 bomberNon Combat Move - Russians
2 aaGuns and 18 infantry moved from Yakut S.S.R. to Yenisey
1 bomber moved from Timguska to Russia
2 infantry moved from Archangel to Vologda
2 aaGuns and 26 infantry moved from Belarus to Bryansk
6 infantry moved from Russia to Bryansk
1 infantry moved from Bryansk to Rostov
2 armour, 3 infantry and 2 mech_infantrys moved from Northwest Persia to Iraq
1 armour moved from Caucasus to Iraq
1 mech_infantry moved from Volgograd to Northwest Persia
1 armour and 1 mech_infantry moved from Volgograd to TsinghaiPlace Units - Russians
3 infantry placed in Volgograd
Russians undo move 1.
9 infantry placed in RussiaTurn Complete - Russians
Russians collect 28 PUs; end with 30 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 3 destroyers, 2 fighters, 1 infantry and 3 submarines; Remaining resources: 6 SuicideAttackTokens; 4 PUs;Combat Move - Japanese
1 infantry moved from Suiyuyan to Shensi
1 fighter and 1 tactical_bomber moved from Hopei to Shensi
1 artillery moved from Yunnan to Kweichow
Japanese take Kweichow from Chinese
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 infantry moved from Buryatia to Sakha
Japanese take Sakha from Russians
1 armour, 6 artilleries and 11 infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 destroyer moved from 36 Sea Zone to 22 Sea Zone
1 destroyer moved from 36 Sea Zone to 34 Sea Zone
1 destroyer moved from 35 Sea Zone to 46 Sea Zone
1 submarine moved from 45 Sea Zone to 42 Sea Zone
1 destroyer moved from 80 Sea Zone to 81 Sea Zone
1 tactical_bomber moved from 80 Sea Zone to 81 Sea Zone
1 destroyer moved from 39 Sea Zone to 72 Sea Zone
1 submarine moved from 35 Sea Zone to 42 Sea Zone
2 battleships, 2 carriers, 2 cruisers and 1 destroyer moved from 35 Sea Zone to 36 Sea Zone
1 submarine moved from 39 Sea Zone to 72 Sea Zone
1 armour moved from Eastern Persia to Persia
1 tactical_bomber moved from 80 Sea Zone to 81 Sea Zone
2 carriers and 7 transports moved from 80 Sea Zone to 39 Sea Zone
1 infantry moved from Ceylon to 39 Sea Zone
1 infantry and 1 transport moved from 39 Sea Zone to 72 Sea Zone
1 infantry moved from 72 Sea Zone to French Madagascar
1 fighter and 2 tactical_bombers moved from French Indo China to Japan
1 armour moved from Manchuria to Jehol
1 armour moved from French Indo China to Szechwan
Japanese take Szechwan from ChineseCombat - Japanese
Battle in 81 Sea Zone
Japanese attack with 1 destroyer and 2 tactical_bombers
British defend with 1 submarine
Japanese win with 1 destroyer and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for British: 1 submarine
Battle in 72 Sea Zone
Japanese attack with 1 destroyer, 1 submarine and 1 transport
British defend with 1 destroyer
1 transport owned by the Japanese retreated to 77 Sea Zone
British win with 1 destroyer remaining. Battle score for attacker is -14
Casualties for Japanese: 1 destroyer and 1 submarineNon Combat Move - Japanese
1 infantry moved from India to West India
2 tactical_bombers moved from 81 Sea Zone to Trans-JordanPlace Units - Japanese
3 submarines placed in 39 Sea Zone
3 destroyers placed in 36 Sea Zone
1 armour, 1 artillery and 1 infantry placed in Manchuria
2 fighters placed in JapanTurn Complete - Japanese
Japanese collect 74 PUs; end with 78 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 83 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 88 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 2 fighters and 5 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Iraq to Trans-Jordan
2 fighters and 2 tactical_bombers moved from Northwest Persia to Trans-Jordan
1 mech_infantry moved from Normandy Bordeaux to Holland Belgium
1 bomber moved from United Kingdom to Holland Belgium
1 destroyer moved from 33 Sea Zone to 46 Sea Zone
1 destroyer moved from 33 Sea Zone to 34 Sea Zone
2 fighters moved from 33 Sea Zone to 46 Sea Zone
2 fighters moved from 33 Sea Zone to 34 Sea Zone
2 fighters moved from 33 Sea Zone to 22 Sea Zone
1 submarine moved from 33 Sea Zone to 22 Sea Zone
1 fighter moved from 33 Sea Zone to 22 Sea Zone
1 fighter moved from 33 Sea Zone to 34 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 artillery and 1 infantry moved from 3 Sea Zone to Soviet Far EastCombat - Americans
Battle in 34 Sea Zone
Americans attack with 1 destroyer and 3 fighters
Japanese defend with 1 destroyer
Americans win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 22 Sea Zone
Americans attack with 3 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans win, taking 22 Sea Zone from Japanese with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 46 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Japanese defend with 1 destroyer
Americans win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyer
Battle in Soviet Far East
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Americans win, taking Soviet Far East from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Holland Belgium
Americans attack with 1 bomber and 1 mech_infantry
Germans defend with 1 fighter
Germans win with no units remaining. Battle score for attacker is -6
Casualties for Germans: 1 fighter
Casualties for Americans: 1 bomber and 1 mech_infantry
Battle in Trans-Jordan
Americans attack with 1 armour, 2 artilleries, 2 fighters, 4 infantry, 1 mech_infantry and 2 tactical_bombers
Germans defend with 1 armour; Italians defend with 2 aaGuns, 3 armour, 1 artillery and 4 infantry; Japanese defend with 2 tactical_bombers
Americans win with 1 fighter remaining. Battle score for attacker is 10
Casualties for Germans: 1 armour
Casualties for Italians: 2 aaGuns, 3 armour, 1 artillery and 4 infantry
Casualties for Americans: 1 armour, 2 artilleries, 1 fighter, 4 infantry, 1 mech_infantry and 2 tactical_bombers
Casualties for Japanese: 2 tactical_bombersNon Combat Move - Americans
1 fighter moved from Trans-Jordan to 99 Sea Zone
1 carrier moved from 97 Sea Zone to 99 Sea Zone
1 carrier moved from 97 Sea Zone to 99 Sea Zone
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 transport moved from 105 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Morocco
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
2 transports moved from 94 Sea Zone to 92 Sea Zone
2 transports moved from 94 Sea Zone to 91 Sea Zone
2 cruisers and 2 destroyers moved from 97 Sea Zone to 99 Sea Zone
3 fighters moved from 34 Sea Zone to 33 Sea Zone
2 fighters moved from 46 Sea Zone to 33 Sea Zone
3 fighters moved from 22 Sea Zone to 33 Sea Zone
3 submarines moved from 33 Sea Zone to 19 Sea Zone
1 destroyer moved from 33 Sea Zone to 20 Sea Zone
1 destroyer moved from 33 Sea Zone to 35 Sea Zone
5 submarines moved from 26 Sea Zone to 6 Sea Zone
5 destroyers moved from 26 Sea Zone to 33 Sea Zone
2 submarines moved from 10 Sea Zone to 26 Sea ZonePlace Units - Americans
1 carrier and 3 submarines placed in 10 Sea Zone
1 destroyer and 2 submarines placed in 101 Sea Zone
2 fighters placed in Western United StatesTurn Complete - Americans
Americans collect 56 PUs; end with 56 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
6 infantry moved from Tsinghai to ShensiCombat - Chinese
Battle in Shensi
Chinese attack with 6 infantry
Italians defend with 1 armour; Japanese defend with 1 fighter, 1 infantry and 1 tactical_bomber
Italians win with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -15
Casualties for Chinese: 6 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
Place Units - Chinese
2 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 2 PUs; end with 4 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British buy 2 bombers and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
3 armour and 3 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 destroyer moved from 72 Sea Zone to 77 Sea Zone
1 armour moved from Iraq to Trans-Jordan
British take Trans-Jordan from Italians
1 armour moved from Trans-Jordan to SyriaCombat - British
Battle in 77 Sea Zone
British attack with 1 destroyer
Japanese defend with 1 infantry and 1 transport
British win with 1 destroyer remaining. Battle score for attacker is 10
Casualties for Japanese: 1 infantry and 1 transport
Battle in Anglo Egyptian Sudan
British attack with 3 armour and 3 mech_infantrys
Italians defend with 1 infantry
British win, taking Anglo Egyptian Sudan from Italians with 3 armour and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - British
1 artillery moved from Tunisia to 94 Sea Zone
1 artillery, 2 battleships, 1 destroyer and 1 transport moved from 94 Sea Zone to 92 Sea Zone
1 artillery moved from 92 Sea Zone to Morocco
1 artillery and 1 infantry moved from United Kingdom to 109 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 109 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Morocco
1 bomber moved from United Kingdom to NigeriaPlace Units - British
2 bombers and 1 mech_infantry placed in Union of South AfricaTurn Complete - British
British collect 29 PUs; end with 29 PUs totalTurn Complete - UK_Pacific
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NCMd US fleet to z98 instead of z99
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 bomber; Remaining resources: 4 PUs;Combat Move - Italians
1 infantry moved from France to Normandy Bordeaux
Italians take Normandy Bordeaux from Americans
2 armour and 1 mech_infantry moved from Egypt to Iraq
Italians take Trans-Jordan from British
4 fighters moved from Persia to Iraq
1 fighter moved from Southern Italy to IraqCombat - Italians
Battle in Iraq
Italians attack with 2 armour, 5 fighters and 1 mech_infantry
Russians defend with 3 armour, 3 infantry and 2 mech_infantrys
Americans win with no units remaining. Battle score for attacker is -31
Casualties for Russians: 3 armour, 3 infantry and 2 mech_infantrys
Casualties for Italians: 2 armour, 5 fighters and 1 mech_infantryNon Combat Move - Italians
2 infantry moved from France to Northern Italy
3 armour moved from France to Northern Italy
1 armour moved from Northern Italy to Southern Italy
1 armour moved from Northern Italy to Southern ItalyPlace Units - Italians
1 bomber placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,4,1,2,5,3
Italians collect 14 PUs (5 lost to blockades); end with 18 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 bomber; Remaining resources: 4 PUs;Combat Move - Italians
1 infantry moved from France to Normandy Bordeaux
Italians take Normandy Bordeaux from Americans
2 armour and 1 mech_infantry moved from Egypt to Iraq
Italians take Trans-Jordan from British
4 fighters moved from Persia to Iraq
1 fighter moved from Southern Italy to IraqCombat - Italians
Battle in Iraq
Italians attack with 2 armour, 5 fighters and 1 mech_infantry
Russians defend with 3 armour, 3 infantry and 2 mech_infantrys
Americans win with no units remaining. Battle score for attacker is -31
Casualties for Russians: 3 armour, 3 infantry and 2 mech_infantrys
Casualties for Italians: 2 armour, 5 fighters and 1 mech_infantryNon Combat Move - Italians
2 infantry moved from France to Northern Italy
3 armour moved from France to Northern Italy
1 armour moved from Northern Italy to Southern Italy
1 armour moved from Northern Italy to Southern ItalyPlace Units - Italians
1 bomber placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,4,1,2,5,3
Italians collect 14 PUs (5 lost to blockades); end with 18 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Turning on Edit Mode
EDIT: Changing ownership of Sikang from Chinese to Italians
EDIT: Changing PUs for Italians from 23 to 24
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 transport; Remaining resources: 2 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 armour and 1 infantry moved from New South Wales to 62 Sea Zone
1 infantry moved from South Australia to New South Wales
1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone
1 armour and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 submarine moved from 33 Sea Zone to 19 Sea ZonePlace Units - ANZAC
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 8 PUs; end with 10 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 3 destroyers, 1 fighter and 3 infantry; Remaining resources: 0 PUs;Combat Move - Germans
4 infantry moved from Poland to Baltic States
2 infantry moved from Novgorod to Archangel
2 fighters moved from Novgorod to Archangel
7 armour, 14 infantry and 5 mech_infantrys moved from Novgorod to Belarus
1 artillery and 1 infantry moved from Romania to Eastern Poland
1 artillery and 1 infantry moved from Ukraine to Rostov
1 infantry moved from Ukraine to Rostov
1 artillery, 1 infantry and 1 mech_infantry moved from Ukraine to Western Ukraine
1 armour moved from Romania to Eastern Poland
4 armour moved from Ukraine to Eastern Poland
1 destroyer moved from 125 Sea Zone to 112 Sea Zone
2 destroyers moved from 110 Sea Zone to 112 Sea Zone
1 submarine moved from 112 Sea Zone to 125 Sea Zone
3 infantry moved from Persia to Northwest Persia
3 armour moved from Persia to Syria
Germans take Iraq from Americans
2 fighters moved from Persia to Northwest PersiaCombat - Germans
Battle in Belarus
Germans attack with 7 armour, 14 infantry and 5 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Belarus from Russians with 7 armour, 13 infantry and 5 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Syria
Germans attack with 3 armour
British defend with 1 armour; Americans defend with 1 airfield
Germans win, taking Syria from Americans with 3 armour remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Battle in Northwest Persia
Germans attack with 2 fighters and 3 infantry
Russians defend with 1 mech_infantry
Germans win, taking Northwest Persia from Russians with 2 fighters and 3 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Archangel
Germans attack with 2 fighters and 2 infantry
Russians defend with 1 infantry
Germans win, taking Archangel from Russians with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Baltic States
Germans attack with 4 infantry
Russians defend with 1 infantry
Germans win, taking Baltic States from Russians with 4 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Germans attack with 1 artillery, 1 infantry and 1 mech_infantry
Russians defend with 1 infantry
Germans win, taking Western Ukraine from Russians with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Rostov
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans win, taking Rostov from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Eastern Poland
Germans attack with 5 armour, 1 artillery and 1 infantry
Russians defend with 3 infantry
Germans win, taking Eastern Poland from Russians with 5 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 9
Casualties for Russians: 3 infantryNon Combat Move - Germans
3 aaGuns moved from Novgorod to Belarus
2 fighters moved from Archangel to Novgorod
1 infantry moved from France to Northern Italy
2 armour and 2 mech_infantrys moved from Western Germany to Poland
2 fighters moved from Northwest Persia to PersiaPlace Units - Germans
3 infantry placed in Persia
3 armour placed in Novgorod
3 destroyers placed in 112 Sea Zone
1 fighter placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,6,5,3,4,5
Germans collect 58 PUs (2 lost to blockades); end with 58 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 69 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 74 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Russians
Russians buy 10 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 bomber moved from Russia to Shensi
1 armour and 1 mech_infantry moved from Tsinghai to Shensi
1 infantry moved from Yenisey to Timguska
Russians take Timguska from Italians
1 infantry moved from Bryansk to Ukraine
Russians take Ukraine from Germans
5 infantry moved from Bryansk to RostovCombat - Russians
Battle in Rostov
Russians attack with 5 infantry
Germans defend with 1 artillery and 1 infantry
Russians win, taking Rostov from Germans with 4 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 1 infantry
Battle in Shensi
Russians attack with 1 armour, 1 bomber and 1 mech_infantry
Italians defend with 1 armour; Japanese defend with 1 fighter and 1 tactical_bomber
Russians win with 1 bomber remaining. Battle score for attacker is 17
Casualties for Italians: 1 armour
Casualties for Russians: 1 armour and 1 mech_infantry
Casualties for Japanese: 1 fighter and 1 tactical_bomberNon Combat Move - Russians
1 bomber moved from Shensi to Volgograd
1 infantry moved from Vologda to Russia
1 infantry moved from Vologda to Russia
1 aaGun and 29 infantry moved from Bryansk to Russia
2 aaGuns and 16 infantry moved from Yenisey to TimguskaPlace Units - Russians
3 infantry placed in Volgograd
7 infantry placed in RussiaTurn Complete - Russians
Russians collect 23 PUs; end with 23 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 armour, 2 battleships, 2 destroyers, 2 fighters and 2 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 submarines moved from 42 Sea Zone to 34 Sea Zone
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
1 destroyer moved from 36 Sea Zone to 20 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to 20 Sea Zone
1 fighter and 2 tactical_bombers moved from Japan to French Indo China
1 armour, 6 artilleries and 11 infantry moved from Yakut S.S.R. to Yenisey
4 artilleries moved from Eastern Persia to Persia
1 armour moved from Persia to Caucasus
Japanese take Caucasus from Russians
1 transport moved from 39 Sea Zone to 79 Sea Zone
1 infantry moved from West India to 79 Sea Zone
1 infantry and 1 transport moved from 79 Sea Zone to 41 Sea Zone
1 submarine moved from 39 Sea Zone to 42 Sea Zone
2 carriers, 2 submarines and 6 transports moved from 39 Sea Zone to 36 Sea Zone
1 armour moved from Szechwan to French Indo China
1 armour moved from Jehol to AnhweCombat - Japanese
Battle in 20 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 destroyer
Battle in 35 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 destroyer
Battle in 34 Sea Zone
Japanese attack with 2 submarines
Americans defend with 1 destroyer
Japanese win with 1 submarine remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in Yenisey
Japanese attack with 1 armour, 6 artilleries and 11 infantry
Russians defend with 1 infantry
Japanese win, taking Yenisey from Russians with 1 armour, 6 artilleries and 10 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Japanese
1 fighter moved from Japan to Manchuria
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from 20 Sea Zone to 36 Sea ZonePlace Units - Japanese
2 battleships and 1 destroyer placed in 36 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 41 Sea Zone: 1 infantry and 1 transport
EDIT: Adding units owned by Japanese to Sumatra: 1 infantry
EDIT: Adding units owned by Japanese to 41 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
2 fighters placed in India
1 destroyer placed in 39 Sea Zone
1 armour and 2 infantry placed in ManchuriaTurn Complete - Japanese
Total Cost from Convoy Blockades: 13
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,5,2,5,2,6,6,2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,3,5,5,6,6,5,1,3,5
Japanese collect 63 PUs (13 lost to blockades); end with 63 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Tsinghai to Shensi
Chinese take Shensi from Italians
1 infantry moved from Tsinghai to Sikang
Chinese take Sikang from ItaliansCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 3 PUs; end with 4 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - British
British buy 3 armour, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
2 artilleries and 1 infantry moved from Morocco to 92 Sea Zone
2 artilleries, 2 battleships, 1 destroyer, 1 infantry and 2 transports moved from 92 Sea Zone to 98 Sea Zone
2 artilleries and 1 infantry moved from 98 Sea Zone to Trans-Jordan
3 armour and 3 mech_infantrys moved from Anglo Egyptian Sudan to Trans-Jordan
British take Trans-Jordan from Italians
3 mech_infantrys moved from Belgian Congo to Egypt
1 destroyer moved from 77 Sea Zone to 58 Sea Zone
2 bombers moved from Union of South Africa to Egypt
1 bomber moved from Nigeria to EgyptCombat - British
Battle in Trans-JordanNon Combat Move - British
Place Units - British
2 armour and 1 infantry placed in Egypt
Turning on Edit Mode
EDIT: Removing units owned by British from Union of South Africa: 1 mech_infantry
EDIT: Adding units owned by British to Belgian Congo: 1 mech_infantry
EDIT: Turning off Edit Mode
1 armour and 2 mech_infantrys placed in Union of South AfricaTurn Complete - British
British collect 31 PUs; end with 31 PUs totalTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 2 bombers; Remaining resources: 0 PUs;Combat Move - Italians
1 bomber moved from Southern Italy to 92 Sea ZoneCombat - Italians
Battle in 92 Sea Zone
Italians attack with 1 bomber
Americans defend with 1 destroyer
Italians win with 1 bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyerNon Combat Move - Italians
1 bomber moved from 92 Sea Zone to Southern ItalyPlace Units - Italians
2 bombers placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,6
Italians collect 14 PUs; end with 14 PUs total





