@Oskar2KX please play 2nd map with
EDIT: Removing units owned by Russians from Bryansk: 1 aaGun
EDIT: Adding units owned by Russians to Archangel: 1 aaGun
L15 Whackamatt (Axis) vs. variance (Allies +12)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - British
British buy 7 infantry and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - British
1 destroyer moved from 109 Sea Zone to 106 Sea Zone
1 bomber moved from United Kingdom to 106 Sea Zone
1 armour and 1 infantry moved from Alexandria to 98 Sea Zone
1 armour, 1 infantry and 1 transport moved from 98 Sea Zone to 76 Sea Zone
1 cruiser moved from 39 Sea Zone to 76 Sea Zone
1 armour and 1 infantry moved from 76 Sea Zone to Ethiopia
1 infantry moved from Anglo Egyptian Sudan to Ethiopia
1 tactical_bomber moved from 98 Sea Zone to Ethiopia
1 cruiser moved from 98 Sea Zone to 96 Sea Zone
1 fighter moved from Malta to 96 Sea Zone
1 cruiser moved from 110 Sea Zone to 111 Sea Zone
2 fighters moved from United Kingdom to 111 Sea Zone
1 mech_infantry moved from Egypt to Ethiopia
1 bomber moved from Gibraltar to 96 Sea ZoneCombat - British
Battle in Ethiopia
British attack with 1 armour, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Italians defend with 1 artillery and 2 infantry
British win, taking Ethiopia from Italians with 1 armour, 2 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Italians: 1 artillery and 2 infantry
Battle in 106 Sea Zone
British attack with 1 bomber and 1 destroyer
Germans defend with 1 submarine
British win, taking 106 Sea Zone from Germans with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 96 Sea Zone
British attack with 1 bomber, 1 cruiser and 1 fighter
Italians defend with 1 destroyer and 1 transport
British win with 1 cruiser and 1 fighter remaining. Battle score for attacker is 3
Casualties for British: 1 bomber
Casualties for Italians: 1 destroyer and 1 transport
Battle in 111 Sea Zone
British attack with 1 cruiser and 2 fighters
Germans defend with 1 battleship
British win with 2 fighters remaining. Battle score for attacker is 8
Casualties for Germans: 1 battleship
Casualties for British: 1 cruiserNon Combat Move - British
1 fighter moved from 96 Sea Zone to Egypt
1 destroyer moved from 98 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from Alexandria to Egypt
1 carrier moved from 98 Sea Zone to 76 Sea Zone
1 destroyer moved from 71 Sea Zone to 76 Sea Zone
1 tactical_bomber moved from Ethiopia to 76 Sea Zone
1 fighter moved from India to 76 Sea Zone
1 destroyer moved from 39 Sea Zone to 36 Sea Zone
1 transport moved from 39 Sea Zone to 79 Sea Zone
1 infantry moved from West India to 79 Sea Zone
1 infantry and 1 transport moved from 79 Sea Zone to 80 Sea Zone
1 infantry moved from 80 Sea Zone to Persia
British take Persia from Neutral_Allies
1 artillery moved from India to West India
1 battleship moved from 37 Sea Zone to 54 Sea Zone
1 fighter and 2 infantry moved from Burma to India
1 artillery and 1 infantry moved from Ontario to Quebec
1 bomber moved from 106 Sea Zone to Quebec
1 transport moved from 109 Sea Zone to 106 Sea Zone
1 mech_infantry moved from United Kingdom to Eire
British take Eire from Neutral_Allies
1 battleship moved from 110 Sea Zone to 109 Sea Zone
1 fighter moved from 111 Sea Zone to Scotland
1 fighter moved from 111 Sea Zone to United Kingdom
1 fighter moved from Gibraltar to United Kingdom
2 infantry moved from United Kingdom to Scotland
1 battleship moved from 109 Sea Zone to 119 Sea Zone
1 fighter moved from United Kingdom to ScotlandPlace Units - British
1 transport placed in 71 Sea Zone
7 infantry placed in United KingdomTurn Complete - British
British collect 31 PUs; end with 31 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUsPlace Units - UK_Pacific
2 artilleries and 3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs total
Some Units in India change ownership: 2 artilleries and 3 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - Italians
Italians buy 1 transport; Remaining resources: 3 PUs;Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to WarCombat Move - Italians
1 artillery and 1 infantry moved from Libya to Tunisia
1 artillery and 3 infantry moved from Tobruk to Alexandria
Italians take Alexandria from British
1 submarine moved from 95 Sea Zone to 96 Sea Zone
1 destroyer moved from 95 Sea Zone to 99 Sea Zone
1 cruiser moved from 97 Sea Zone to 99 Sea Zone
1 cruiser moved from 95 Sea Zone to 96 Sea Zone
1 battleship moved from 97 Sea Zone to 99 Sea Zone
1 armour and 2 infantry moved from Albania to Greece
2 fighters moved from Southern Italy to Greece
1 bomber moved from Northern Italy to Greece
1 armour and 1 infantry moved from Northern Italy to 95 Sea Zone
1 armour, 1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
1 armour and 1 infantry moved from 92 Sea Zone to Morocco
1 infantry moved from Southern Italy to 97 Sea Zone
1 artillery moved from Northern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 94 Sea Zone
1 artillery and 1 infantry moved from 94 Sea Zone to Algeria
1 mech_infantry moved from Tobruk to Tunisia
1 infantry moved from Italian Somaliland to British Somaliland
Italians take British Somaliland from BritishCombat - Italians
Battle in 99 Sea Zone
Italians attack with 1 battleship, 1 cruiser and 1 destroyer
British defend with 1 destroyer
Units damaged: 1 battleship owned by the Italians
Italians win, taking 99 Sea Zone from Neutral with 1 battleship, 1 cruiser and 1 destroyer remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in 96 Sea Zone
Italians attack with 1 cruiser and 1 submarine
British defend with 1 cruiser
British win with 1 cruiser remaining. Battle score for attacker is -18
Casualties for Italians: 1 cruiser and 1 submarine
Battle in Tunisia
Italians attack with 1 artillery, 1 infantry and 1 mech_infantry
French defend with 1 infantry
Italians win, taking Tunisia from French with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for French: 1 infantry
Casualties for Italians: 1 infantry
Battle in Greece
Italians attack with 1 armour, 1 bomber, 2 fighters and 2 infantry
Neutral_Allies defend with 4 infantry
Italians win, taking Greece from Neutral_Allies with 1 armour, 1 bomber and 2 fighters remaining. Battle score for attacker is 6
Casualties for Neutral_Allies: 4 infantry
Casualties for Italians: 2 infantry
Battle in Algeria
Italians attack with 1 artillery and 1 infantry
French defend with 1 infantry
Italians win, taking Algeria from French with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in Morocco
Italians attack with 1 armour and 1 infantry
French defend with 1 infantry
Italians win, taking Morocco from French with 1 armour remaining. Battle score for attacker is 0
Casualties for French: 1 infantry
Casualties for Italians: 1 infantryNon Combat Move - Italians
2 fighters moved from Greece to Southern Italy
1 bomber moved from Greece to Southern Italy
2 aaGuns moved from Northern Italy to Southern France
1 artillery and 1 infantry moved from Northern Italy to Southern ItalyPlace Units - Italians
1 transport placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 14 PUs; end with 17 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 22 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Combat Move - French
1 cruiser moved from 110 Sea Zone to 92 Sea Zone
1 artillery moved from Normandy Bordeaux to Holland Belgium
French take Holland Belgium from GermansCombat - French
Battle in 92 Sea Zone
French attack with 1 cruiser
Italians defend with 1 transport
French win with 1 cruiser remaining. Battle score for attacker is 7
Casualties for Italians: 1 transportNon Combat Move - French
1 infantry moved from French West Africa to French Central Africa
1 infantry moved from Syria to Trans-Jordan
1 destroyer moved from 72 Sea Zone to 76 Sea Zone
1 destroyer moved from 76 Sea Zone to 81 Sea ZoneTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 bombers, 1 destroyer and 2 transports; Remaining resources: 0 PUs;Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_NeutralCombat Move - Germans
1 armour and 1 infantry moved from Norway to Finland
1 cruiser and 1 submarine moved from 113 Sea Zone to 114 Sea Zone
1 transport moved from 113 Sea Zone to 114 Sea Zone
2 infantry moved from Western Germany to Holland Belgium
1 artillery moved from France to Normandy Bordeaux
2 armour moved from France to Normandy Bordeaux
1 artillery moved from France to Holland Belgium
1 artillery moved from France to Normandy Bordeaux
2 infantry moved from Yugoslavia to Northern Italy
2 armour and 2 mech_infantrys moved from France to Yugoslavia
1 armour, 2 artilleries and 2 infantry moved from Yugoslavia to Romania
5 infantry moved from Bulgaria to Romania
1 artillery and 1 infantry moved from Germany to Poland
1 armour moved from Germany to Poland
1 armour, 3 artilleries and 13 infantry moved from Poland to Eastern Poland
Germans take Eastern Poland from Russians
1 armour moved from Slovakia Hungary to Eastern Poland
1 fighter and 2 tactical_bombers moved from Tobruk to Egypt
1 fighter and 2 tactical_bombers moved from Southern Italy to Egypt
1 fighter and 1 tactical_bomber moved from Southern Italy to Egypt
1 submarine moved from 91 Sea Zone to 92 Sea Zone
2 fighters moved from Western Germany to 96 Sea Zone
1 bomber moved from Southern Italy to Egypt
1 bomber moved from Southern Italy to 81 Sea ZoneCombat - Germans
Battle in 114 Sea Zone
Germans attack with 1 cruiser, 1 submarine and 1 transport
Russians defend with 1 cruiser
Germans win with 1 cruiser and 1 transport remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Casualties for Russians: 1 cruiser
Battle in 81 Sea Zone
Germans attack with 1 bomber
French defend with 1 destroyer
French win with no units remaining. Battle score for attacker is -4
Casualties for Germans: 1 bomber
Casualties for French: 1 destroyer
Battle in 92 Sea Zone
Germans attack with 1 submarine
French defend with 1 cruiser
Germans win with 1 submarine remaining. Battle score for attacker is 12
Casualties for French: 1 cruiser
Battle in Normandy Bordeaux
Germans attack with 2 armour and 2 artilleries
French defend with 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Normandy Bordeaux from French with 2 armour and 2 artilleries remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in Holland Belgium
Germans attack with 1 artillery and 2 infantry
French defend with 1 artillery
Germans win, taking Holland Belgium from French with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for French: 1 artillery
Battle in Egypt
Germans attack with 1 bomber, 3 fighters and 5 tactical_bombers
ANZAC defend with 2 infantry; British defend with 2 artilleries, 1 fighter, 1 harbour and 2 infantry
Germans win with 1 bomber, 2 fighters and 5 tactical_bombers remaining. Battle score for attacker is 20
Casualties for ANZAC: 2 infantry
Casualties for Germans: 1 fighter
Casualties for British: 2 artilleries, 1 fighter and 2 infantry
Battle in 96 Sea Zone
Germans attack with 2 fighters
British defend with 1 cruiser
Germans win with 1 fighter remaining. Battle score for attacker is 2
Casualties for Germans: 1 fighter
Casualties for British: 1 cruiserNon Combat Move - Germans
1 fighter moved from 96 Sea Zone to Alexandria
1 bomber, 2 fighters and 5 tactical_bombers moved from Egypt to Alexandria
2 armour moved from Southern France to Northern Italy
2 aaGuns moved from Western Germany to Germany
3 aaGuns moved from Poland to Eastern Poland
1 aaGun moved from Germany to PolandPlace Units - Germans
1 destroyer and 2 transports placed in 93 Sea Zone
5 bombers placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Germany: 2 aaGuns
EDIT: Adding units owned by Germans to Western Germany: 2 aaGuns
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Poland: 1 infantry
EDIT: Adding units owned by Germans to Western Germany: 1 infantry
EDIT: Turning off Edit ModeTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,3
Germans collect 42 PUs (3 lost to blockades); end with 42 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 47 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Russians
Russians buy 11 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 submarine moved from 113 Sea Zone to 114 Sea ZoneCombat - Russians
Battle in 114 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 cruiser and 1 transport
Russians win with 1 submarine remaining. Battle score for attacker is 19
Casualties for Germans: 1 cruiser and 1 transportNon Combat Move - Russians
1 infantry moved from Novgorod to Karelia
1 infantry moved from Novgorod to Vyborg
1 infantry moved from Novgorod to Baltic States
1 aaGun, 3 artilleries and 2 infantry moved from Novgorod to Belarus
1 infantry moved from Ukraine to Bessarabia
1 aaGun, 1 armour, 2 artilleries and 5 infantry moved from Bryansk to Belarus
2 infantry moved from Rostov to Bryansk
3 infantry moved from Ukraine to Bryansk
4 infantry moved from Russia to Bryansk
1 mech_infantry moved from Kazakhstan to Szechwan
1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber moved from Sikang to Szechwan
1 mech_infantry moved from Volgograd to Sikang
1 aaGun moved from Samara to Kazakhstan
2 aaGuns and 18 infantry moved from Buryatia to AmurPlace Units - Russians
3 infantry placed in Novgorod
8 infantry placed in Russia
1 mech_infantry placed in VolgogradTurn Complete - Russians
Russians collect 36 PUs; end with 36 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 41 PUs -
Wait a second. ANZAC intended to declare war (which is why UK put the destroyer in z36). Is it OK if I edit the politics?
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I could be a prick and just say no. LOL, but I’m not going to. I wondered if that’s what you were going to do anyway.
PLEASE NOTE: I edited the political status to UNPROVOKED, as you DOW’d Japan first. That way the US can’t join the war, which they could because you had set it to WAR, which is incorrect. UNPROVOKED in the political status means Japan needs a direct DOW against the US, or end of Round 4 happens for the US.
Also, in the interest of fairness, I added 5 PUs to ANZAC; they get the bonus for UK having Malaya and being at war with Japan.
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great, thanks whackamatt
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 2 factory_minors; Remaining resources: 6 SuicideAttackTokens; 12 PUs;Combat Move - Japanese
1 submarine moved from 36 Sea Zone to 46 Sea Zone
1 submarine moved from 36 Sea Zone to 39 Sea Zone
1 battleship, 1 cruiser and 1 destroyer moved from 36 Sea Zone to 43 Sea Zone
1 battleship, 1 cruiser and 1 destroyer moved from 36 Sea Zone to 37 Sea Zone
1 carrier moved from 36 Sea Zone to 43 Sea Zone
1 carrier moved from 36 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from French Indo China to Yunnan
2 artilleries and 6 infantry moved from Anhwe to Hunan
1 armour moved from French Indo China to Hunan
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
1 infantry moved from French Indo China to Shan State
1 artillery moved from French Indo China to Yunnan
1 artillery, 2 infantry and 1 mech_infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
2 fighters and 2 tactical_bombers moved from Kwangsi to Manchuria
2 fighters and 2 tactical_bombers moved from Kwangsi to Kwangtung
4 fighters and 4 tactical_bombers moved from Kwangsi to Yunnan
2 fighters moved from Kwangsi to Yunnan
1 carrier moved from 36 Sea Zone to 37 Sea Zone
3 infantry moved from French Indo China to Siam
3 transports moved from 36 Sea Zone to 37 Sea Zone
1 bomber moved from Kwangsi to 36 Sea Zone
1 bomber moved from Kwangsi to 36 Sea Zone
1 destroyer moved from 36 Sea Zone to 43 Sea ZoneCombat - Japanese
Battle in Yunnan
Japanese attack with 2 artilleries, 6 fighters, 1 infantry and 4 tactical_bombers
Chinese defend with 5 infantry
Japanese win, taking Yunnan from Chinese with 2 artilleries, 6 fighters, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 15
Casualties for Chinese: 5 infantry
Battle in Shan State
Japanese attack with 1 infantry
ANZAC defend with 1 infantry
Japanese win, taking Shan State from UK_Pacific with 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Kwangtung
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
British defend with 1 harbour and 2 infantry
Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Battle in 46 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 36 Sea Zone
Japanese attack with 2 bombers and 1 fighter
British defend with 1 destroyer
Japanese win with 2 bombers and 1 fighter remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Hunan
Japanese attack with 1 armour, 2 artilleries and 6 infantry
Chinese defend with 1 infantry
Japanese win, taking Hunan from Chinese with 1 armour, 2 artilleries and 6 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
2 fighters moved from Yunnan to 37 Sea Zone
2 fighters moved from Yunnan to 37 Sea Zone
1 fighter moved from 36 Sea Zone to 43 Sea Zone
1 fighter moved from Kwangtung to 43 Sea Zone
2 bombers moved from 36 Sea Zone to French Indo China
2 fighters and 4 tactical_bombers moved from Yunnan to French Indo China
1 fighter and 2 tactical_bombers moved from Kwangtung to French Indo China
1 destroyer moved from 43 Sea Zone to 55 Sea ZonePlace Units - Japanese
1 factory_minor placed in Manchuria
1 factory_minor placed in French Indo ChinaTurn Complete - Japanese
Japanese collect 37 PUs; end with 49 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers and 2 fighters; Remaining resources: 1 PUs;Combat Move - Americans
Non Combat Move - Americans
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 2 carriers, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 11 Sea Zone to 26 Sea Zone
1 carrier, 1 destroyer and 1 fighter moved from 30 Sea Zone to 26 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
4 fighters moved from Hawaiian Islands to 26 Sea Zone
1 fighter moved from Western United States to 26 Sea Zone
1 destroyer and 1 submarine moved from 54 Sea Zone to 30 Sea ZonePlace Units - Americans
1 carrier and 2 destroyers placed in 101 Sea Zone
2 fighters placed in Eastern United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 53 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 fighter and 4 infantry moved from Szechwan to YunnanCombat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 4 infantry
Japanese defend with 2 artilleries and 1 infantry
Chinese win, taking Yunnan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 2
Casualties for Chinese: 3 infantry
Casualties for Japanese: 2 artilleries and 1 infantryNon Combat Move - Chinese
3 infantry moved from Szechwan to Shensi
1 fighter moved from Yunnan to ShensiPlace Units - Chinese
4 infantry placed in Shensi
1 infantry placed in KweichowTurn Complete - Chinese
Chinese collect 8 PUs; end with 9 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - British
British buy 1 armour, 1 factory_minor, 2 mech_infantrys and 1 transport; Remaining resources: 3 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 5 infantry; Remaining resources: 2 PUs;Combat Move - British
1 armour moved from Ethiopia to Italian Somaliland
British take Italian Somaliland from Italians
1 armour moved from Italian Somaliland to British Somaliland
1 infantry moved from Ethiopia to British Somaliland
1 tactical_bomber moved from 76 Sea Zone to British Somaliland
1 infantry and 1 mech_infantry moved from Ethiopia to 76 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 76 Sea Zone to 80 Sea Zone
1 transport moved from 80 Sea Zone to 79 Sea Zone
1 artillery moved from West India to 79 Sea Zone
1 artillery and 1 transport moved from 79 Sea Zone to 80 Sea Zone
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
1 artillery, 3 infantry and 1 mech_infantry moved from 80 Sea Zone to Iraq
2 infantry moved from Persia to Iraq
1 fighter moved from 76 Sea Zone to Iraq
1 carrier, 1 cruiser and 1 destroyer moved from 76 Sea Zone to 80 Sea Zone
2 infantry moved from Malaya to Shan State
1 fighter and 1 tactical_bomber moved from India to Shan StateCombat - British
Battle in Shan State
British attack with 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British win, taking Shan State from Japanese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Iraq
British attack with 1 artillery, 1 fighter, 5 infantry and 1 mech_infantry
Neutral_Axis defend with 3 infantry
British win, taking Iraq from Neutral_Axis with 1 artillery, 1 fighter, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for British: 1 infantry
Casualties for Neutral_Axis: 3 infantry
Battle in British Somaliland
British attack with 1 armour, 1 infantry and 1 tactical_bomber
Italians defend with 1 infantry
British win, taking British Somaliland from Italians with 1 armour, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - British
1 tactical_bomber moved from British Somaliland to 80 Sea Zone
1 fighter moved from Iraq to 80 Sea Zone
1 infantry moved from Persia to Northwest Persia
British take Northwest Persia from Neutral_Allies
1 fighter and 1 tactical_bomber moved from Shan State to India
1 battleship moved from 54 Sea Zone to 26 Sea Zone
1 battleship moved from 119 Sea Zone to 117 Sea Zone
1 mech_infantry moved from Eire to United Kingdom
1 aaGun moved from United Kingdom to Scotland
2 fighters moved from Scotland to 109 Sea Zone
1 fighter moved from United Kingdom to 109 Sea Zone
3 fighters moved from 109 Sea Zone to French West Africa
1 bomber moved from Quebec to French West AfricaPlace Units - British
1 armour and 2 mech_infantrys placed in Union of South Africa
1 factory_minor placed in Persia
1 transport placed in 106 Sea ZoneTurn Complete - British
British collect 33 PUs; end with 36 PUs totalPlace Units - UK_Pacific
5 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 3,5,2,6,5,6,1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,5,1,6,6,2,2,5,4,1,5
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,6
UK_Pacific collect 3 PUs (11 lost to blockades); end with 5 PUs total
Some Units in India change ownership: 5 infantry -
changed my mind about NW Persia
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 airfield and 1 transport; Remaining resources: 0 PUs;Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to WarCombat Move - Italians
1 bomber moved from Southern Italy to Baltic States
1 artillery moved from Tunisia to 94 Sea Zone
1 infantry moved from Algeria to 94 Sea Zone
1 armour moved from Morocco to Algeria
1 mech_infantry moved from Tunisia to Algeria
1 armour moved from Tobruk to Egypt
Italians take Egypt from British
1 artillery and 3 infantry moved from Alexandria to Egypt
1 artillery, 1 infantry and 1 transport moved from 94 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Trans-Jordan
1 infantry moved from Southern Italy to 97 Sea Zone
1 armour moved from Greece to 97 Sea Zone
1 armour, 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 armour and 1 infantry moved from 99 Sea Zone to Syria
1 battleship, 1 cruiser and 1 destroyer moved from 99 Sea Zone to 98 Sea Zone
2 fighters moved from Southern Italy to GreeceCombat - Italians
Battle in Baltic States
Italians attack with 1 bomber
Russians defend with 1 infantry
Italians win with 1 bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Trans-Jordan
Italians attack with 1 artillery and 1 infantry
French defend with 1 infantry
Italians win, taking Trans-Jordan from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in SyriaNon Combat Move - Italians
1 bomber moved from Baltic States to Eastern Poland
2 aaGuns moved from Southern France to Normandy BordeauxPlace Units - Italians
1 airfield placed in Greece
1 transport placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 18 PUs; end with 18 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 33 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 2 armour and 1 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 cruiser moved from 54 Sea Zone to 55 Sea Zone
1 destroyer moved from 54 Sea Zone to 46 Sea Zone
1 fighter moved from Queensland to 46 Sea Zone
1 fighter moved from Queensland to 55 Sea Zone
1 fighter moved from Queensland to 46 Sea ZoneCombat - ANZAC
Battle in 55 Sea Zone
ANZAC attack with 1 cruiser and 1 fighter
Japanese defend with 1 destroyer
ANZAC win with 1 fighter remaining. Battle score for attacker is -4
Casualties for ANZAC: 1 cruiser
Casualties for Japanese: 1 destroyer
Battle in 46 Sea Zone
ANZAC attack with 1 destroyer and 2 fighters
Japanese defend with 1 submarine
retreated to 46 Sea Zone
Japanese win with 1 submarine remaining. Battle score for attacker is -8
Casualties for ANZAC: 1 destroyerNon Combat Move - ANZAC
1 fighter moved from 55 Sea Zone to Queensland
2 fighters moved from 46 Sea Zone to Queensland
1 artillery and 2 infantry moved from New South Wales to South AustraliaPlace Units - ANZAC
2 armour and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Combat Move - French
Non Combat Move - French
1 infantry moved from French Central Africa to French Equatorial Africa
1 fighter moved from United Kingdom to French West AfricaTurn Complete - French
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anzac forgetful again
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I forgot to move into karelia and vyborg! I’ll forum roll it here
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4 inf vs 1 inf in vyborg
4 inf 1 tank vs 1 inf karelia
Karelia
Germany
Rolls: 4@1; Total Hits: 14@1: (1, 5, 3, 3)
Rolls: 1@3; Total Hits: 11@3: (1)Russia
Rolls: 1@2; Total Hits: 01@2: (3)Vyborg
Germany
Rolls: 4@1; Total Hits: 04@1: (2, 5, 6, 3)
Russia
Rolls: 1@2; Total Hits: 01@2: (3) -
Round 2 Vyborg
Rolls: 4@1; Total Hits: 14@1: (1, 2, 5, 2)
Rolls: 1@2; Total Hits: 11@2: (2)Round 3 if needed
Rolls: 4@1; Total Hits: 04@1: (2, 5, 6, 3)
Rolls: 1@2; Total Hits: 01@2: (5)





