@Oskar2KX please play 2nd map with
EDIT: Removing units owned by Russians from Bryansk: 1 aaGun
EDIT: Adding units owned by Russians to Archangel: 1 aaGun
L15 Whackamatt (Axis) vs. variance (Allies +12)
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damn I left a sub in with your jap fleet by mistake instead of moving it next to malaya. I am going to edit it if that’s ok
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Americans
Americans buy 2 armour, 1 artillery, 2 destroyers, 3 fighters, 1 submarine and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 armour, 3 artilleries, 5 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 armour, 3 artilleries, 5 infantry, 1 mech_infantry and 5 transports moved from 91 Sea Zone to 112 Sea Zone
1 armour, 3 artilleries, 5 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway
1 destroyer and 1 submarine moved from 104 Sea Zone to 112 Sea Zone
2 carriers, 2 cruisers and 3 destroyers moved from 91 Sea Zone to 112 Sea Zone
1 mech_infantry moved from Morocco to Algeria
1 artillery and 3 infantry moved from Brazil to Suriname
1 transport moved from 86 Sea Zone to 88 Sea Zone
1 transport moved from 91 Sea Zone to 88 Sea Zone
1 transport moved from 64 Sea Zone to 10 Sea Zone
1 submarine moved from 36 Sea Zone to 41 Sea Zone
1 submarine moved from 36 Sea Zone to 37 Sea Zone
1 submarine moved from 37 Sea Zone to 42 Sea Zone
Americans take 42 Sea Zone from Japanese
1 submarine moved from 35 Sea Zone to 43 Sea Zone
10 fighters moved from 35 Sea Zone to 43 Sea ZoneCombat - Americans
Americans creates battle in territory 36 Sea Zone
Battle in 36 Sea Zone
Americans attack with 1 submarine
Japanese defend with 7 battleships, 4 carriers, 2 cruisers, 4 destroyers, 2 fighters, 4 tactical_bombers and 4 transports
Japanese win with 7 battleships, 4 carriers, 2 cruisers, 4 destroyers, 2 fighters, 4 tactical_bombers and 4 transports remaining. Battle score for attacker is -6
Casualties for Americans: 1 submarine
Battle in Norway
Battle in 43 Sea Zone
Americans attack with 10 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans win, taking Norway from Germans, taking 43 Sea Zone from Japanese with 10 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
Turning on Edit Mode
EDIT: Adding units owned by Americans to 37 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
10 fighters moved from 43 Sea Zone to 33 Sea Zone
1 cruiser moved from 35 Sea Zone to 20 Sea Zone
1 submarine moved from 20 Sea Zone to 44 Sea Zone
2 submarines moved from 20 Sea Zone to 6 Sea Zone
1 battleship, 6 carriers, 2 fighters and 4 submarines moved from 35 Sea Zone to 33 Sea Zone
8 destroyers and 1 submarine moved from 26 Sea Zone to 33 Sea Zone
1 submarine moved from 19 Sea Zone to 35 Sea Zone
2 submarines moved from 19 Sea Zone to 6 Sea Zone
2 submarines moved from 6 Sea Zone to 17 Sea Zone
8 destroyers and 2 submarines moved from 10 Sea Zone to 26 Sea ZonePlace Units - Americans
2 destroyers, 1 submarine and 2 transports placed in 10 Sea Zone
2 armour and 1 artillery placed in Western United States
3 fighters placed in Eastern United StatesTurn Complete - Americans
Americans collect 59 PUs; end with 59 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Combat Move - British
1 armour and 2 mech_infantrys moved from Egypt to Iraq
1 mech_infantry moved from Iraq to Northwest Persia
British take Northwest Persia from Germans
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 armour and 1 infantry moved from Morocco to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 battleship moved from 110 Sea Zone to 112 Sea ZoneCombat - British
Non Combat Move - British
1 armour and 1 infantry moved from 112 Sea Zone to Norway
2 bombers moved from Morocco to NorwayTurn Complete - British
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Lots of battleships :-o
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Italians
Italians buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 1 PUs;Combat Move - Italians
1 bomber moved from Southern Italy to Gibraltar
2 bombers moved from Southern Italy to Northwest PersiaCombat - Italians
Battle in Northwest Persia
Italians attack with 2 bombers
British defend with 1 mech_infantry
Italians win with 2 bombers remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Strategic bombing raid in Gibraltar
1 bomber killed by AA
Bombing raid in Gibraltar causes 0 damage total.Non Combat Move - Italians
2 armour moved from Southern Italy to Western Germany
1 armour moved from Northern Italy to Western Germany
2 aaGuns moved from Holland Belgium to Western Germany
3 infantry moved from Northern Italy to France
2 infantry moved from Northern Italy to France
2 bombers moved from Northwest Persia to PersiaPlace Units - Italians
1 destroyer, 1 submarine and 1 transport placed in 97 Sea ZoneTurn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,2
Italians collect 14 PUs (2 lost to blockades); end with 15 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 destroyers, 2 infantry and 10 transports; Remaining resources: 0 PUs;Combat Move - Germans
2 artilleries, 2 fighters and 10 infantry moved from Persia to Iraq
2 armour and 2 mech_infantrys moved from Caucasus to Iraq
Germans take Northwest Persia from British
1 armour and 1 mech_infantry moved from Caucasus to Kazakhstan
Germans take Kazakhstan from Russians
1 armour and 1 mech_infantry moved from Kazakhstan to Volgograd
4 infantry moved from Ukraine to Rostov
1 mech_infantry moved from Caucasus to Rostov
1 armour moved from Caucasus to Iraq
2 infantry moved from Archangel to Belarus
1 artillery moved from Novgorod to Belarus
1 infantry moved from Scotland to Eire
Germans take Eire from British
1 bomber moved from France to Gibraltar
5 artilleries moved from Northern Italy to Western Germany
5 infantry moved from Northern Italy to Western Germany
1 armour moved from Germany to Western Germany
1 infantry moved from Archangel to Vologda
Germans take Vologda from RussiansCombat - Germans
Battle in Iraq
Germans attack with 3 armour, 2 artilleries, 2 fighters, 10 infantry and 2 mech_infantrys
British defend with 5 armour, 2 artilleries and 4 mech_infantrys
Germans win, taking Iraq from British with 3 armour, 2 artilleries, 2 fighters, 5 infantry and 2 mech_infantrys remaining. Battle score for attacker is 39
Casualties for Germans: 5 infantry
Casualties for British: 5 armour, 2 artilleries and 4 mech_infantrys
Battle in Volgograd
Germans attack with 1 armour and 1 mech_infantry
Russians defend with 1 factory_minor and 1 infantry
Germans win, taking Volgograd from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans win, taking Belarus from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Rostov
Germans attack with 4 infantry and 1 mech_infantry
Russians defend with 1 infantry
Germans win, taking Rostov from Russians with 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Strategic bombing raid in Gibraltar
Bombing raid in Gibraltar rolls: 8 and causes: 6 damage to unit: harbour
Bombing raid in Gibraltar causes 6 damage total.Non Combat Move - Germans
1 bomber moved from Gibraltar to Southern France
2 aaGuns moved from Northern Italy to Western Germany
1 infantry moved from Southern Italy to Northern Italy
2 infantry moved from France to Western Germany
2 aaGuns moved from Archangel to Novgorod
2 fighters moved from Iraq to AlexandriaPlace Units - Germans
10 transports placed in 113 Sea Zone
2 destroyers placed in 113 Sea Zone
2 infantry placed in NovgorodTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,3
Germans collect 65 PUs (2 lost to blockades); end with 65 PUs total
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 71 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 86 PUs -
I’m going to quit this one. After London there’s just no way. Your med strategy is darn tough.
flip sides and try again?
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Sure, we can flip sides and try again. I would go as low as a bid of +14, however. If you’ll agree to the 14 I can be the Allies.
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ok. where youwant your $14?





