none. thanks
L15 Whackamatt (Axis) vs. variance (Allies +12)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 3 destroyers, 1 fighter and 3 infantry; Remaining resources: 0 PUs;Combat Move - Germans
4 infantry moved from Poland to Baltic States
2 infantry moved from Novgorod to Archangel
2 fighters moved from Novgorod to Archangel
7 armour, 14 infantry and 5 mech_infantrys moved from Novgorod to Belarus
1 artillery and 1 infantry moved from Romania to Eastern Poland
1 artillery and 1 infantry moved from Ukraine to Rostov
1 infantry moved from Ukraine to Rostov
1 artillery, 1 infantry and 1 mech_infantry moved from Ukraine to Western Ukraine
1 armour moved from Romania to Eastern Poland
4 armour moved from Ukraine to Eastern Poland
1 destroyer moved from 125 Sea Zone to 112 Sea Zone
2 destroyers moved from 110 Sea Zone to 112 Sea Zone
1 submarine moved from 112 Sea Zone to 125 Sea Zone
3 infantry moved from Persia to Northwest Persia
3 armour moved from Persia to Syria
Germans take Iraq from Americans
2 fighters moved from Persia to Northwest PersiaCombat - Germans
Battle in Belarus
Germans attack with 7 armour, 14 infantry and 5 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Belarus from Russians with 7 armour, 13 infantry and 5 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Syria
Germans attack with 3 armour
British defend with 1 armour; Americans defend with 1 airfield
Germans win, taking Syria from Americans with 3 armour remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Battle in Northwest Persia
Germans attack with 2 fighters and 3 infantry
Russians defend with 1 mech_infantry
Germans win, taking Northwest Persia from Russians with 2 fighters and 3 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Archangel
Germans attack with 2 fighters and 2 infantry
Russians defend with 1 infantry
Germans win, taking Archangel from Russians with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Baltic States
Germans attack with 4 infantry
Russians defend with 1 infantry
Germans win, taking Baltic States from Russians with 4 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Germans attack with 1 artillery, 1 infantry and 1 mech_infantry
Russians defend with 1 infantry
Germans win, taking Western Ukraine from Russians with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Rostov
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans win, taking Rostov from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Eastern Poland
Germans attack with 5 armour, 1 artillery and 1 infantry
Russians defend with 3 infantry
Germans win, taking Eastern Poland from Russians with 5 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 9
Casualties for Russians: 3 infantryNon Combat Move - Germans
3 aaGuns moved from Novgorod to Belarus
2 fighters moved from Archangel to Novgorod
1 infantry moved from France to Northern Italy
2 armour and 2 mech_infantrys moved from Western Germany to Poland
2 fighters moved from Northwest Persia to PersiaPlace Units - Germans
3 infantry placed in Persia
3 armour placed in Novgorod
3 destroyers placed in 112 Sea Zone
1 fighter placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,6,5,3,4,5
Germans collect 58 PUs (2 lost to blockades); end with 58 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 69 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 74 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Russians
Russians buy 10 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 bomber moved from Russia to Shensi
1 armour and 1 mech_infantry moved from Tsinghai to Shensi
1 infantry moved from Yenisey to Timguska
Russians take Timguska from Italians
1 infantry moved from Bryansk to Ukraine
Russians take Ukraine from Germans
5 infantry moved from Bryansk to RostovCombat - Russians
Battle in Rostov
Russians attack with 5 infantry
Germans defend with 1 artillery and 1 infantry
Russians win, taking Rostov from Germans with 4 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 1 infantry
Battle in Shensi
Russians attack with 1 armour, 1 bomber and 1 mech_infantry
Italians defend with 1 armour; Japanese defend with 1 fighter and 1 tactical_bomber
Russians win with 1 bomber remaining. Battle score for attacker is 17
Casualties for Italians: 1 armour
Casualties for Russians: 1 armour and 1 mech_infantry
Casualties for Japanese: 1 fighter and 1 tactical_bomberNon Combat Move - Russians
1 bomber moved from Shensi to Volgograd
1 infantry moved from Vologda to Russia
1 infantry moved from Vologda to Russia
1 aaGun and 29 infantry moved from Bryansk to Russia
2 aaGuns and 16 infantry moved from Yenisey to TimguskaPlace Units - Russians
3 infantry placed in Volgograd
7 infantry placed in RussiaTurn Complete - Russians
Russians collect 23 PUs; end with 23 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 armour, 2 battleships, 2 destroyers, 2 fighters and 2 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 submarines moved from 42 Sea Zone to 34 Sea Zone
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
1 destroyer moved from 36 Sea Zone to 20 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to 20 Sea Zone
1 fighter and 2 tactical_bombers moved from Japan to French Indo China
1 armour, 6 artilleries and 11 infantry moved from Yakut S.S.R. to Yenisey
4 artilleries moved from Eastern Persia to Persia
1 armour moved from Persia to Caucasus
Japanese take Caucasus from Russians
1 transport moved from 39 Sea Zone to 79 Sea Zone
1 infantry moved from West India to 79 Sea Zone
1 infantry and 1 transport moved from 79 Sea Zone to 41 Sea Zone
1 submarine moved from 39 Sea Zone to 42 Sea Zone
2 carriers, 2 submarines and 6 transports moved from 39 Sea Zone to 36 Sea Zone
1 armour moved from Szechwan to French Indo China
1 armour moved from Jehol to AnhweCombat - Japanese
Battle in 20 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 destroyer
Battle in 35 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 destroyer
Battle in 34 Sea Zone
Japanese attack with 2 submarines
Americans defend with 1 destroyer
Japanese win with 1 submarine remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in Yenisey
Japanese attack with 1 armour, 6 artilleries and 11 infantry
Russians defend with 1 infantry
Japanese win, taking Yenisey from Russians with 1 armour, 6 artilleries and 10 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Japanese
1 fighter moved from Japan to Manchuria
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from 20 Sea Zone to 36 Sea ZonePlace Units - Japanese
2 battleships and 1 destroyer placed in 36 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 41 Sea Zone: 1 infantry and 1 transport
EDIT: Adding units owned by Japanese to Sumatra: 1 infantry
EDIT: Adding units owned by Japanese to 41 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
2 fighters placed in India
1 destroyer placed in 39 Sea Zone
1 armour and 2 infantry placed in ManchuriaTurn Complete - Japanese
Total Cost from Convoy Blockades: 13
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,5,2,5,2,6,6,2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,3,5,5,6,6,5,1,3,5
Japanese collect 63 PUs (13 lost to blockades); end with 63 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Tsinghai to Shensi
Chinese take Shensi from Italians
1 infantry moved from Tsinghai to Sikang
Chinese take Sikang from ItaliansCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 3 PUs; end with 4 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - British
British buy 3 armour, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
2 artilleries and 1 infantry moved from Morocco to 92 Sea Zone
2 artilleries, 2 battleships, 1 destroyer, 1 infantry and 2 transports moved from 92 Sea Zone to 98 Sea Zone
2 artilleries and 1 infantry moved from 98 Sea Zone to Trans-Jordan
3 armour and 3 mech_infantrys moved from Anglo Egyptian Sudan to Trans-Jordan
British take Trans-Jordan from Italians
3 mech_infantrys moved from Belgian Congo to Egypt
1 destroyer moved from 77 Sea Zone to 58 Sea Zone
2 bombers moved from Union of South Africa to Egypt
1 bomber moved from Nigeria to EgyptCombat - British
Battle in Trans-JordanNon Combat Move - British
Place Units - British
2 armour and 1 infantry placed in Egypt
Turning on Edit Mode
EDIT: Removing units owned by British from Union of South Africa: 1 mech_infantry
EDIT: Adding units owned by British to Belgian Congo: 1 mech_infantry
EDIT: Turning off Edit Mode
1 armour and 2 mech_infantrys placed in Union of South AfricaTurn Complete - British
British collect 31 PUs; end with 31 PUs totalTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 2 bombers; Remaining resources: 0 PUs;Combat Move - Italians
1 bomber moved from Southern Italy to 92 Sea ZoneCombat - Italians
Battle in 92 Sea Zone
Italians attack with 1 bomber
Americans defend with 1 destroyer
Italians win with 1 bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyerNon Combat Move - Italians
1 bomber moved from 92 Sea Zone to Southern ItalyPlace Units - Italians
2 bombers placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,6
Italians collect 14 PUs; end with 14 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 10 transports; Remaining resources: 4 PUs;Combat Move - Germans
3 infantry moved from Northwest Persia to Persia
8 infantry moved from Northern Italy to Western Germany
2 infantry moved from France to Western Germany
3 artilleries moved from France to Western Germany
5 armour moved from Eastern Poland to Germany
2 armour moved from Poland to Germany
3 armour moved from Novgorod to 115 Sea Zone
3 infantry moved from Baltic States to 115 Sea Zone
3 armour, 3 infantry and 3 transports moved from 115 Sea Zone to 113 Sea Zone
5 destroyers moved from 112 Sea Zone to 113 Sea Zone
1 destroyer moved from 112 Sea Zone to 113 Sea Zone
1 submarine moved from 125 Sea Zone to 113 Sea Zone
2 fighters moved from Novgorod to Western Germany
1 infantry moved from Archangel to Nenetsia
Germans take Nenetsia from Russians
1 artillery and 1 infantry moved from Western Ukraine to Ukraine
1 mech_infantry moved from Western Ukraine to Ukraine
1 infantry moved from Baltic States to Eastern Poland
2 mech_infantrys moved from Poland to Western Ukraine
1 artillery and 1 infantry moved from Eastern Poland to Western Ukraine
1 infantry moved from Archangel to Vologda
Germans take Vologda from RussiansCombat - Germans
Battle in Ukraine
Germans attack with 1 artillery, 1 infantry and 1 mech_infantry
Russians defend with 1 factory_minor and 1 infantry
Germans win, taking Ukraine from Russians with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
3 armour and 3 infantry moved from 113 Sea Zone to Western GermanyPlace Units - Germans
10 transports placed in 113 Sea ZoneTurn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5
Germans collect 57 PUs (1 lost to blockades); end with 61 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 72 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 82 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Russians
Russians buy 7 infantry; Remaining resources: 2 PUs;Combat Move - Russians
3 infantry moved from Rostov to Caucasus
1 infantry moved from Russia to Vologda
1 bomber moved from Volgograd to Vologda
1 infantry moved from Russia to Vologda
1 infantry moved from Timguska to Kansu
Chinese take Kansu from ItaliansCombat - Russians
Battle in Vologda
Russians attack with 1 bomber and 2 infantry
Germans defend with 1 infantry
Russians win, taking Vologda from Germans with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Caucasus
Russians attack with 3 infantry
Japanese defend with 1 armour
Russians win, taking Caucasus from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 armourNon Combat Move - Russians
1 infantry moved from Timguska to Evenkiyskiy
2 aaGuns and 14 infantry moved from Timguska to Novosibirsk
1 aaGun and 1 infantry moved from Bryansk to Russia
1 infantry moved from Rostov to Tambov
1 bomber moved from Vologda to Russia
3 infantry moved from Volgograd to SamaraPlace Units - Russians
7 infantry placed in RussiaTurn Complete - Russians
Russians collect 21 PUs; end with 23 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 aaGun, 5 armour, 1 artillery and 2 fighters; Remaining resources: 6 SuicideAttackTokens; 14 PUs;Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Borneo
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 fighter and 1 tactical_bomber moved from French Indo China to Celebes
1 armour moved from French Indo China to 36 Sea Zone
1 armour and 1 transport moved from 36 Sea Zone to 44 Sea Zone
1 armour moved from 44 Sea Zone to Celebes
1 fighter moved from Japan to 35 Sea Zone
1 submarine moved from 36 Sea Zone to 20 Sea Zone
1 submarine moved from 36 Sea Zone to 35 Sea Zone
2 transports moved from 36 Sea Zone to 39 Sea Zone
1 fighter moved from India to 58 Sea Zone
1 submarine moved from 42 Sea Zone to 43 Sea Zone
4 battleships and 2 cruisers moved from 36 Sea Zone to 44 Sea Zone
1 tactical_bomber moved from French Indo China to Celebes
1 fighter moved from 36 Sea Zone to Borneo
1 tactical_bomber moved from 36 Sea Zone to Celebes
1 fighter moved from Manchuria to 20 Sea Zone
1 destroyer moved from 36 Sea Zone to 20 Sea Zone
1 infantry moved from Sakha to Siberia
2 armour moved from Manchuria to Siberia
1 artillery and 2 infantry moved from Yenisey to Evenkiyskiy
1 armour, 5 artilleries and 8 infantry moved from Yenisey to Timguska
1 artillery moved from Kweichow to Shensi
1 armour moved from Anhwe to Shensi
1 destroyer moved from 36 Sea Zone to 58 Sea Zone
1 destroyer moved from 39 Sea Zone to 76 Sea Zone
4 artilleries moved from Persia to Iraq
1 fighter moved from India to IraqCombat - Japanese
Battle in 35 Sea Zone
Japanese attack with 1 fighter and 1 submarine
Americans defend with 1 destroyer and 1 transport
Japanese win with 1 fighter and 1 submarine remaining. Battle score for attacker is 15
Casualties for Americans: 1 destroyer and 1 transport
Battle in 43 Sea Zone
Japanese attack with 1 submarine and 1 transport
ANZAC defend with 1 transport
Japanese win, taking 43 Sea Zone from Neutral with 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 58 Sea Zone
Japanese attack with 1 destroyer and 1 fighter
British defend with 1 destroyer
Japanese win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in 20 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 submarine
Americans defend with 1 destroyer
Japanese win, taking 20 Sea Zone from Americans with 1 fighter and 1 submarine remaining. Battle score for attacker is 0
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 destroyer
Battle in 44 Sea Zone
Japanese attack with 4 battleships, 2 cruisers and 1 transport
Americans defend with 1 transport
Japanese win, taking 44 Sea Zone from Neutral with 4 battleships, 2 cruisers and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Celebes
Japanese attack with 1 armour, 1 fighter and 3 tactical_bombers
Americans defend with 1 artillery and 1 infantry
Japanese win, taking Celebes from Americans with 1 armour and 3 tactical_bombers remaining. Battle score for attacker is -3
Casualties for Japanese: 1 fighter
Casualties for Americans: 1 artillery and 1 infantry
Battle in Timguska
Japanese attack with 1 armour, 5 artilleries and 8 infantry
Russians defend with 1 infantry
Japanese win, taking Timguska from Russians with 1 armour, 5 artilleries and 8 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Evenkiyskiy
Japanese attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Japanese win, taking Evenkiyskiy from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Borneo
Japanese attack with 2 fighters, 1 infantry and 1 tactical_bomber
ANZAC defend with 1 armour and 1 infantry
Japanese win, taking Borneo from ANZAC with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Japanese: 1 fighter
Casualties for ANZAC: 1 armour and 1 infantry
Battle in Siberia
Japanese attack with 2 armour and 1 infantry
Americans defend with 1 infantry
Japanese win, taking Siberia from Russians with 2 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Shensi
Japanese attack with 1 armour and 1 artillery
Chinese defend with 1 infantry
Japanese win, taking Shensi from Chinese with 1 armour remaining. Battle score for attacker is -1
Casualties for Japanese: 1 artillery
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
1 destroyer moved from 36 Sea Zone to 44 Sea Zone
4 carriers moved from 36 Sea Zone to 44 Sea Zone
3 tactical_bombers moved from Celebes to 44 Sea Zone
1 fighter moved from Borneo to 44 Sea Zone
1 fighter moved from 35 Sea Zone to 44 Sea Zone
1 fighter moved from 20 Sea Zone to French Indo China
3 transports moved from 36 Sea Zone to 44 Sea Zone
1 tactical_bomber moved from Borneo to 44 Sea Zone
1 fighter moved from 58 Sea Zone to SumatraPlace Units - Japanese
2 armour and 1 artillery placed in India
3 armour placed in Manchuria
1 aaGun and 2 fighters placed in French Indo ChinaTurn Complete - Japanese
Total Cost from Convoy Blockades: 21
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,4,5,4,5,4,3,3,1,4,3,2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,1,5,3,2,4,1,4,5,3,6,5
Japanese collect 54 PUs (21 lost to blockades); end with 68 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 78 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 bomber, 8 destroyers and 1 submarine; Remaining resources: 0 PUs;Combat Move - Americans
Non Combat Move - Americans
1 artillery moved from Syria to 98 Sea Zone
1 armour moved from Egypt to 98 Sea Zone
1 armour, 1 artillery and 2 transports moved from 98 Sea Zone to 92 Sea Zone
1 armour and 1 artillery moved from 92 Sea Zone to Morocco
4 infantry moved from Eastern United States to 101 Sea Zone
1 infantry moved from Central United States to 101 Sea Zone
3 artilleries moved from Eastern United States to 101 Sea Zone
1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 mech_infantry moved from Eastern United States to 101 Sea Zone
3 artilleries, 5 infantry, 2 mech_infantrys and 5 transports moved from 101 Sea Zone to 91 Sea Zone
3 artilleries, 5 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
2 carriers, 2 destroyers and 1 fighter moved from 94 Sea Zone to 91 Sea Zone
2 cruisers and 1 destroyer moved from 98 Sea Zone to 92 Sea Zone
2 submarines moved from 101 Sea Zone to 91 Sea Zone
2 fighters and 1 tactical_bomber moved from Eastern United States to 91 Sea Zone
1 transport moved from 9 Sea Zone to 26 Sea Zone
1 destroyer moved from 22 Sea Zone to 35 Sea Zone
1 destroyer moved from 33 Sea Zone to 43 Sea Zone
2 submarines moved from 19 Sea Zone to 36 Sea Zone
3 submarines moved from 19 Sea Zone to 20 Sea Zone
4 submarines moved from 6 Sea Zone to 19 Sea Zone
3 submarines moved from 26 Sea Zone to 6 Sea Zone
1 carrier moved from 26 Sea Zone to 33 Sea Zone
4 fighters moved from 33 Sea Zone to Philippines
2 fighters moved from 33 Sea Zone to Philippines
2 fighters moved from 33 Sea Zone to Philippines
2 fighters moved from 26 Sea Zone to 33 Sea Zone
3 submarines moved from 10 Sea Zone to 26 Sea Zone
1 carrier and 2 fighters moved from 33 Sea Zone to 42 Sea ZonePlace Units - Americans
1 bomber placed in Eastern United States
8 destroyers and 1 submarine placed in 10 Sea ZoneTurn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 4,3
Americans collect 52 PUs (2 lost to blockades); end with 52 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Sikang to Shensi
1 infantry moved from Tsinghai to ShensiCombat - Chinese
Battle in Shensi
Chinese attack with 2 infantry
Japanese defend with 1 armour
Chinese win, taking Shensi from Japanese with 2 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armourNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 4 PUs; end with 5 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - British
British buy 1 artillery and 9 infantry; Remaining resources: 0 PUs;Combat Move - British
3 mech_infantrys moved from Trans-Jordan to Iraq
3 armour moved from Trans-Jordan to Iraq
2 artilleries moved from Trans-Jordan to Iraq
3 mech_infantrys moved from Egypt to Iraq
1 destroyer moved from 98 Sea Zone to 81 Sea Zone
1 bomber moved from Egypt to 81 Sea ZoneCombat - British
Battle in Iraq
British attack with 3 armour, 2 artilleries and 6 mech_infantrys
Japanese defend with 4 artilleries and 1 fighter
British win, taking Iraq from Germans with 3 armour, 2 artilleries and 3 mech_infantrys remaining. Battle score for attacker is 14
Casualties for British: 3 mech_infantrys
Casualties for Japanese: 4 artilleries and 1 fighter
Battle in 81 Sea Zone
British attack with 1 bomber and 1 destroyer
Japanese defend with 1 destroyer
British win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - British
1 bomber moved from 81 Sea Zone to French West Africa
2 bombers moved from Egypt to Morocco
1 infantry moved from Trans-Jordan to 98 Sea Zone
2 armour and 1 infantry moved from Egypt to 98 Sea Zone
2 armour, 2 battleships, 2 infantry and 2 transports moved from 98 Sea Zone to 92 Sea Zone
2 armour and 2 infantry moved from 92 Sea Zone to Morocco
1 mech_infantry moved from Belgian Congo to Egypt
2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 armour moved from Union of South Africa to Belgian CongoPlace Units - British
1 artillery and 9 infantry placed in United KingdomTurn Complete - British
British collect 33 PUs; end with 33 PUs totalTurn Complete - UK_Pacific
Turning on Edit Mode
EDIT: Removing units owned by Americans from Morocco: 3 artilleries, 5 infantry and 2 mech_infantrys
EDIT: Removing units owned by Americans from 91 Sea Zone: 5 transports
EDIT: Adding units owned by Americans to Quebec: 3 artilleries, 5 infantry and 2 mech_infantrys
EDIT: Adding units owned by Americans to 106 Sea Zone: 5 transports
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from 91 Sea Zone: 1 destroyer and 2 submarines
EDIT: Adding units owned by Americans to 106 Sea Zone: 1 destroyer and 2 submarines
EDIT: Turning off Edit Mode -
WAIT!!!
I changed a few things. grabbed South france and changed USA NCM
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OK no dice rolled yet
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
3 bombers moved from Southern Italy to EgyptCombat - Italians
Battle in Egypt
Italians attack with 3 bombers
British defend with 1 factory_minor, 1 harbour and 1 mech_infantry
Italians win with 3 bombers remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantryNon Combat Move - Italians
3 bombers moved from Egypt to Persia
2 aaGuns moved from Western Germany to Holland Belgium
1 armour moved from Northern Italy to Normandy Bordeaux
2 infantry moved from Northern Italy to Western GermanyPlace Units - Italians
1 destroyer and 1 submarine placed in 110 Sea ZoneTurn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,6
Italians collect 13 PUs; end with 13 PUs total -
I’ll fix this up. I was sure you were going to try an bomb Gibraltar :?
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - French
Turn Complete - French
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OK sealion! Let’s have it :-P
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Wow, you really screwed me up with that edit after my Italian turn!
It would change my combat moves, so I’m going to roll them here.
Italian
Rolls: 3@1; Total Hits: 03@1: (6, 4, 3)
Rolls: 1@3; Total Hits: 11@3: (3)Brit
Rolls: 1@2; Total Hits: 01@2: (4)





