XDAP #2 - Round 1 - Team Bad Dice - Team La Armada Invencible


  • How do you decide about the ncms. Do you have a system?


  • Also. Can I move or do you wish to do more edits?


  • We are in contact before each attack and talk about the stategy.
    You can go on with the russian turn.
    Cheers


  • @rubioton:

    We are in contact before each attack and talk about the stategy.
    You can go on with the russian turn.
    Cheers

    Well I am aware about talking strategy before each turn and thats normal, but I doubt you discuss the movement of each unit. Hence the question :D.

  • '19 '18 '17 '16 '15

    Yeah, we do discuss almost every unit, we like doing it and it is easy through wassapp.


  • We will post Russia today.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Purchase Units - Russians
                Russians buy 2 armour, 3 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians

    Non Combat Move - Russians
                1 cruiser moved from 114 Sea Zone to 115 Sea Zone
                1 submarine moved from 113 Sea Zone to 115 Sea Zone
                1 aaGun moved from Belarus to Novgorod
                3 artilleries and 5 infantry moved from Novgorod to Belarus
                1 artillery and 2 infantry moved from Ukraine to Western Ukraine
                2 infantry moved from Rostov to Bryansk
                2 fighters and 1 tactical_bomber moved from Russia to Szechwan
                1 armour and 1 mech_infantry moved from Sikang to Szechwan
                1 armour and 1 mech_infantry moved from Kazakhstan to Szechwan
                6 infantry moved from Yakut S.S.R. to Yenisey
                2 aaGuns and 12 infantry moved from Buryatia to Yakut S.S.R.
                1 aaGun moved from Bryansk to Belarus
                1 artillery and 1 infantry moved from Bryansk to Belarus
                1 aaGun moved from Bryansk to Western Ukraine

    Place Units - Russians
                3 infantry placed in Russia
                2 armour and 1 mech_infantry placed in Ukraine
                3 mech_infantrys placed in Novgorod
                Russians undo move 3.
                Russians undo move 2.
                1 armour and 2 mech_infantrys placed in Ukraine
                1 armour and 2 mech_infantrys placed in Novgorod

    Turn Complete - Russians
                Russians collect 37 PUs; end with 37 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Purchase Units - Japanese
                Japanese buy 2 carriers and 3 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 infantry moved from Chahar to Suiyuyan
                      Japanese take Suiyuyan from Chinese
                1 infantry moved from Anhwe to Hopei
                      Japanese take Hopei from Chinese
                1 infantry moved from Anhwe to Kweichow
                      Japanese take Kweichow from Chinese
                1 infantry moved from Hunan to Yunnan
                2 infantry moved from Kwangsi to Yunnan
                9 fighters moved from Kwangsi to Yunnan
                2 bombers and 8 tactical_bombers moved from Kwangsi to Yunnan
                1 fighter moved from Kiangsi to Yunnan

    Combat - Japanese
                Battle in Yunnan
                    Japanese attack with 2 bombers, 10 fighters, 3 infantry and 8 tactical_bombers
                    Chinese defend with 2 infantry
                    Japanese win, taking Yunnan from Chinese with 2 bombers, 10 fighters, 2 infantry and 8 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 2 infantry

    Non Combat Move - Japanese
                1 mech_infantry moved from Anhwe to Hunan
                2 artilleries moved from Anhwe to Hunan
                1 infantry moved from Anhwe to Hunan
                1 transport moved from 37 Sea Zone to 36 Sea Zone
                2 bombers, 10 fighters and 8 tactical_bombers moved from Yunnan to Kwangsi
                2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
                1 infantry moved from Kiangsi to Kwangsi
                1 infantry moved from Kiangsi to Kwangsi
                1 aaGun and 6 infantry moved from Jehol to Anhwe
                2 infantry moved from Manchuria to Jehol
                1 artillery moved from Kwangsi to 36 Sea Zone
                1 armour moved from Kwangsi to 36 Sea Zone
                1 mech_infantry moved from Hunan to Kwangsi

    Place Units - Japanese
                2 carriers placed in 6 Sea Zone
                3 infantry placed in Kiangsu
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from Kwangsi: 3 fighters
                EDIT: Adding units owned by Japanese to Kiangsi: 3 fighters
                EDIT: Turning off Edit Mode

    Turn Complete - Japanese
                Japanese collect 33 PUs; end with 33 PUs total
                Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 43 PUs

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
        Iwo Jima : 1 infantry
        Paulau Island : 1 infantry
        Shantung : 1 flag
        Kwangsi : 1 flag, 2 bombers, 7 fighters, 2 infantry, 1 mech_infantry and 8 tactical_bombers
        Kiangsu : 1 flag, 1 factory_minor and 3 infantry
        Kiangsi : 1 flag, 3 fighters and 1 infantry
        Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 3 infantry
        Jehol : 1 flag, 2 infantry
        Siam : 2 infantry
        Manchuria : 1 flag, 2 infantry
        Yunnan : 1 flag, 2 infantry
        Suiyuyan : 1 flag, 1 infantry
        Kweichow : 1 flag, 1 infantry
        Hunan : 1 flag, 3 artilleries and 2 infantry
        Hopei : 1 flag, 1 infantry
        Chahar : 1 flag, 1 artillery and 1 infantry
        Anhwe : 1 flag, 1 aaGun and 6 infantry
        36 Sea Zone : 1 armour, 3 artilleries, 2 battleships, 3 carriers, 2 cruisers, 3 destroyers, 2 infantry, 2 submarines and 5 transports
        6 Sea Zone : 2 carriers and 1 destroyer

    Production/PUs Summary :

    Germans : 46 / 56
        Russians : 37 / 37
        Japanese : 33 / 43
        Americans : 52 / 53
        Chinese : 5 / 15
        British : 30 / 36
        UK_Pacific : 17 / 17
        Italians : 13 / 13
        ANZAC : 10 / 10
        French : 9 / 0
        Dutch : 11 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Purchase Units - Americans
                Americans buy 1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - Americans

    Non Combat Move - Americans
                1 carrier, 1 destroyer and 1 fighter moved from 30 Sea Zone to 54 Sea Zone
                1 battleship, 2 cruisers, 1 destroyer and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
                1 tactical_bomber moved from Hawaiian Islands to 54 Sea Zone
                2 infantry moved from Hawaiian Islands to 26 Sea Zone
                2 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 11 Sea Zone to 26 Sea Zone
                1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 armour and 1 infantry moved from Western United States to 10 Sea Zone
                1 armour, 2 carriers, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 armour and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 fighter moved from Western United States to 26 Sea Zone
                1 fighter moved from Hawaiian Islands to 26 Sea Zone
                2 aaGuns moved from Eastern United States to Central United States

    Place Units - Americans
                1 carrier and 2 destroyers placed in 10 Sea Zone
                1 fighter and 1 tactical_bomber placed in Eastern United States

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs total

  • '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                2 infantry moved from Shensi to Suiyuyan
                1 fighter moved from Szechwan to Suiyuyan
                2 infantry moved from Szechwan to Kweichow
                4 infantry moved from Szechwan to Yunnan

    Combat - Chinese
                Battle in Suiyuyan
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 infantry
                    Chinese win, taking Suiyuyan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Yunnan
                    Chinese attack with 4 infantry
                    Japanese defend with 2 infantry
                    Chinese win, taking Yunnan from Japanese with 2 infantry remaining. Battle score for attacker is 0
                    Casualties for Chinese: 2 infantry
                    Casualties for Japanese: 2 infantry
                Battle in Kweichow
                    Chinese attack with 2 infantry
                    Japanese defend with 1 infantry
                    Japanese win with 1 infantry remaining. Battle score for attacker is -6
                    Casualties for Chinese: 2 infantry

    Non Combat Move - Chinese
                5 infantry moved from Szechwan to Shensi
                1 fighter moved from Suiyuyan to Shensi

    Place Units - Chinese
                5 infantry placed in Shensi

    Turn Complete - Chinese
                Chinese collect 7 PUs; end with 7 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Purchase Units - British
                British buy 1 airfield, 1 destroyer, 2 infantry and 1 transport; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                2 fighters and 1 tactical_bomber moved from India to Iraq
                1 artillery and 1 infantry moved from Persia to Iraq
                1 bomber moved from Malta to Iraq

    Combat - British
                Battle in Iraq
                    British attack with 1 artillery, 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber
                    Neutral_Axis defend with 3 infantry
                    retreated to Iraq
                    Neutral_Axis win with 1 infantry remaining. Battle score for attacker is -1
                    Casualties for British: 1 artillery and 1 infantry
                    Casualties for Neutral_Axis: 2 infantry

    Non Combat Move - British
                2 fighters and 1 tactical_bomber moved from Iraq to Trans-Jordan
                1 bomber moved from Iraq to Egypt
                1 fighter and 1 tactical_bomber moved from Malta to Egypt
                1 transport moved from 76 Sea Zone to 71 Sea Zone
                2 infantry moved from Rhodesia to Union of South Africa
                1 cruiser and 1 destroyer moved from 76 Sea Zone to 98 Sea Zone
                2 infantry moved from Persia to 80 Sea Zone
                2 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
                2 infantry moved from 81 Sea Zone to Egypt
                2 mech_infantrys moved from India to Eastern Persia
                      British take Eastern Persia from Neutral_Allies
                2 infantry moved from Shan State to Burma
                1 battleship and 1 cruiser moved from 111 Sea Zone to 109 Sea Zone
                2 fighters moved from Scotland to United Kingdom
                2 aaGuns and 2 infantry moved from Scotland to United Kingdom
                1 armour and 1 infantry moved from Quebec to 106 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
                1 armour and 1 infantry moved from 109 Sea Zone to United Kingdom
                1 destroyer moved from 39 Sea Zone to 37 Sea Zone
                1 infantry moved from Malaya to Shan State

    Place Units - British
                1 airfield placed in Trans-Jordan
                2 infantry placed in Union of South Africa
                1 transport placed in 71 Sea Zone
                1 destroyer placed in 109 Sea Zone

    Turn Complete - British
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,5
                British collect 28 PUs (2 lost to blockades); end with 28 PUs total

    Place Units - UK_Pacific
                2 artilleries and 3 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 17 PUs; end with 17 PUs total
                Some Units in India change ownership: 2 artilleries and 3 infantry


  • Hi Bad Dice,

    We have discussed our Italian attack movement, and we can’t post it till JuanSpain arrives home tonite, Zulu time. Thats why we want to advance you our attack move:
    1 sub and 1 cruiser from SZ 95 to SZ 98.
    2 inf from Nothern Italy to SZ 95.
    1 transport from SZ 95 to SZ 99.
    2 inf from SZ 99 to Syria.
    1 bomber and two fighter from Southern Italy to SZ 98.

    Tell us if you are going to scramble, and if you do OOL orders.

    Cheers,

    La Armada Invencible


  • Before we give our scramble orders, I would like to know your buy. Your Italian buy may or may not influence our scramble orders.


  • @rubioton:

    Hi Bad Dice,

    We have discussed our Italian attack movement, and we can’t post it till JuanSpain arrives home tonite, Zulu time. Thats why we want to advance you our attack move:
    1 sub and 1 cruiser from SZ 95 to SZ 98.
    2 inf from Nothern Italy to SZ 95.
    1 transport from SZ 95 to SZ 99.
    2 inf from SZ 99 to Syria.
    1 bomber and two fighter from Southern Italy to SZ 98.

    Tell us if you are going to scramble, and if you do OOL orders.

    Cheers,

    La Armada Invencible

    Do you know the story about the spanish fleet that captured by Pieter Pietersen Heyn. I am from the same country. So while you may be invencible, I will honour my ancesters by doing the same as them and capture all that nice booty :P.


  • Juan is having internet problems so I will play with Italy.

    Our buy is a bomber.


  • @rubioton:

    Juan is having internet problems so I will play with Italy.

    Our buy is a bomber.

    Max scamble, max defense. Save the planes for last.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Purchase Units - Italians
                Italians buy 1 bomber; Remaining resources: 1 PUs;

    Combat Move - Italians
                1 cruiser and 1 submarine moved from 95 Sea Zone to 98 Sea Zone
                1 bomber and 2 fighters moved from Southern Italy to 98 Sea Zone
                2 infantry moved from Northern Italy to 95 Sea Zone
                2 infantry and 1 transport moved from 95 Sea Zone to 99 Sea Zone
                2 infantry moved from 99 Sea Zone to Syria

    Combat - Italians
                British scrambles 3 units out of Trans-Jordan to defend against the attack in 98 Sea Zone
                Battle in 98 Sea Zone
                    Italians attack with 1 bomber, 1 cruiser, 2 fighters and 1 submarine
                    British defend with 1 cruiser, 1 destroyer, 2 fighters and 1 tactical_bomber
                    British win with 2 fighters remaining. Battle score for attacker is -19
                    Casualties for British: 1 cruiser, 1 destroyer and 1 tactical_bomber
                    Casualties for Italians: 1 bomber, 1 cruiser, 2 fighters and 1 submarine
                Battle in Syria
                Moving scrambled unit from 98 Sea Zone back to originating territory: Trans-Jordan
                Moving scrambled unit from 98 Sea Zone back to originating territory: Trans-Jordan

    Non Combat Move - Italians
                2 infantry moved from Bulgaria to Romania
                2 aaGuns, 2 artilleries and 1 infantry moved from Yugoslavia to Romania
                1 infantry moved from Southern France to Northern Italy
                1 infantry moved from Anglo Egyptian Sudan to Ethiopia
                1 infantry moved from Kenya to Ethiopia
                1 infantry moved from British Somaliland to Ethiopia
                1 infantry moved from Northern Italy to Southern Italy
                1 infantry moved from Northern Italy to Yugoslavia
                1 aaGun moved from Northern Italy to Yugoslavia
                1 aaGun moved from Northern Italy to Yugoslavia

    Place Units - Italians
                1 bomber placed in Southern Italy

    Turn Complete - Italians
                Italians collect 14 PUs; end with 15 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 20 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs

    Territory Summary for Italians :

    British Somaliland : 1 flag
        Alexandria : 1 flag, 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
        Gibraltar : 1 flag, 1 harbour and 2 infantry
        Kenya : 1 flag
        Anglo Egyptian Sudan : 1 flag
        Syria : 1 flag, 2 infantry
        Tunisia : 1 flag, 1 artillery
        Romania : 2 aaGuns, 2 armour, 2 artilleries and 3 infantry
        Northern Italy : 1 factory_major and 1 infantry
        Southern Italy : 1 airfield, 1 bomber, 1 factory_minor, 1 harbour and 1 infantry
        Ethiopia : 1 artillery and 3 infantry
        99 Sea Zone : 1 transport
        Yugoslavia : 2 aaGuns and 1 infantry

    Production/PUs Summary :

    Germans : 46 / 56
        Russians : 37 / 37
        Japanese : 31 / 43
        Americans : 52 / 52
        Chinese : 7 / 13
        British : 30 / 28
        UK_Pacific : 17 / 17
        Italians : 14 / 25
        ANZAC : 10 / 10
        French : 8 / 0
        Dutch : 11 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Combat Move - French
                2 infantry moved from Algeria to Tunisia

    Combat - French
                Battle in Tunisia
                    French attack with 2 infantry
                    Italians defend with 1 artillery
                    French win, taking Tunisia from Italians with 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Italians: 1 artillery

    Non Combat Move - French
                1 infantry moved from French Central Africa to French Equatorial Africa
                1 infantry moved from Trans-Jordan to Egypt
                1 destroyer moved from 80 Sea Zone to 81 Sea Zone
                1 cruiser moved from 111 Sea Zone to 109 Sea Zone
                1 fighter moved from Scotland to United Kingdom

    Turn Complete - French


  • If JuanSpain can’t play the game properly due to internet problems, then we can put the game on hold. Just saying. Don’t rush if you can’t discuss a turn properly.

  • '17 '16 '15 '14 '12

    I added an NCM for ANZAC - 2 infantry went from Egypt to palestine.

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