XDAP #2 - Round 1 - Team Bad Dice - Team La Armada Invencible

  • '17 '16 '15 '14 '12

    ok go ahead

  • '19 '18 '17 '16 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15

    Purchase Units - Italians
                Italians buy 4 armour, 1 bomber and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 destroyer moved from 92 Sea Zone to 91 Sea Zone
                1 fighter moved from 92 Sea Zone to 91 Sea Zone
                1 tactical_bomber moved from 92 Sea Zone to 91 Sea Zone
                1 fighter moved from Morocco to 91 Sea Zone
                1 tactical_bomber moved from Morocco to 91 Sea Zone
                1 infantry moved from Tobruk to Alexandria
                1 bomber moved from Southern Italy to Alexandria
                5 armour moved from Rostov to Northwest Persia
                1 armour moved from Tambov to Kazakhstan
                      Italians take Kazakhstan from Russians

    Combat - Italians
                Battle in 91 Sea Zone
                    Italians attack with 1 destroyer, 2 fighters and 2 tactical_bombers
                    Americans defend with 1 destroyer
                    Italians win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
                    Casualties for Italians: 1 destroyer
                    Casualties for Americans: 1 destroyer
                Battle in Alexandria
                    Italians attack with 1 bomber and 1 infantry
                    British defend with 1 infantry
                    Italians win, taking Alexandria from British with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Northwest Persia
                    Italians attack with 5 armour
                    British defend with 2 infantry
                    Italians win, taking Northwest Persia from British with 3 armour remaining. Battle score for attacker is -6
                    Casualties for British: 2 infantry
                    Casualties for Italians: 2 armour

    Non Combat Move - Italians
                1 aaGun moved from Rostov to Caucasus
                1 bomber moved from Alexandria to Tobruk
                2 infantry moved from Southern Italy to Northern Italy
                2 aaGuns moved from Southern Italy to Northern Italy
                3 artilleries moved from Morocco to 92 Sea Zone
                2 infantry moved from Gibraltar to 92 Sea Zone
                1 artillery moved from Gibraltar to 92 Sea Zone
                2 infantry moved from Morocco to 92 Sea Zone
                4 artilleries, 4 infantry and 4 transports moved from 92 Sea Zone to 103 Sea Zone
                2 carriers and 2 fighters moved from 92 Sea Zone to 103 Sea Zone
                1 tactical_bomber moved from 91 Sea Zone to 103 Sea Zone
                1 fighter moved from 91 Sea Zone to 103 Sea Zone
                1 destroyer moved from 92 Sea Zone to 103 Sea Zone
                1 fighter moved from 91 Sea Zone to Morocco
                1 tactical_bomber moved from 91 Sea Zone to Morocco

    Place Units - Italians
                1 bomber placed in Southern Italy
                2 armour placed in Southern Italy
                2 armour and 1 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 24 PUs; end with 24 PUs total
                Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 29 PUs
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 31 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 36 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 41 PUs

  • '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15

    Combat Move - French

    Turn Complete - French

  • '19 '18 '17 '16 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 16

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 2 artilleries, 3 bombers, 5 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 fighters moved from 103 Sea Zone to 106 Sea Zone
                1 mech_infantry moved from Novosibirsk to Turkmenistan
                      Germans take Turkmenistan from Russians

    Combat - Germans
                Battle in 106 Sea Zone
                    Germans attack with 2 fighters
                    Americans defend with 1 destroyer and 3 transports
                    Germans win with 2 fighters remaining. Battle score for attacker is 29
                    Casualties for Americans: 1 destroyer and 3 transports

    Non Combat Move - Germans
                2 fighters moved from 106 Sea Zone to 103 Sea Zone
                1 infantry moved from Southern France to 93 Sea Zone
                2 carriers, 1 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
                1 infantry moved from Gibraltar to 92 Sea Zone
                4 carriers, 2 destroyers, 4 fighters, 2 infantry and 1 transport moved from 92 Sea Zone to 103 Sea Zone
                2 fighters moved from Holland Belgium to 103 Sea Zone
                1 fighter moved from Holland Belgium to 103 Sea Zone
                1 fighter moved from Gibraltar to 103 Sea Zone
                2 fighters moved from Gibraltar to Morocco
                6 bombers moved from Western Germany to Morocco
                5 bombers moved from Rostov to Morocco
                6 mech_infantrys moved from Rostov to Northwest Persia
                1 mech_infantry moved from Caucasus to Northwest Persia
                4 armour moved from Volgograd to Northwest Persia
                12 mech_infantrys moved from Volgograd to Northwest Persia
                1 armour moved from Timguska to Kazakhstan
                1 infantry moved from Samara to Novosibirsk
                2 aaGuns moved from Tambov to Volgograd
                3 artilleries moved from Rostov to Caucasus
                1 infantry moved from Rostov to Caucasus
                28 artilleries, 20 infantry and 11 mech_infantrys moved from Volgograd to Kazakhstan
                15 artilleries moved from Volgograd to Kazakhstan
                3 mech_infantrys moved from Ukraine to Caucasus
                3 mech_infantrys moved from Bryansk to Caucasus
                3 mech_infantrys moved from Western Ukraine to Rostov
                2 submarines moved from 112 Sea Zone to 109 Sea Zone

    Place Units - Germans
                3 bombers placed in Western Germany
                2 artilleries and 5 infantry placed in Western Germany
                3 mech_infantrys placed in Novgorod
                3 mech_infantrys placed in Western Ukraine
                3 mech_infantrys placed in Ukraine

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,3
                Germans collect 67 PUs (3 lost to blockades); end with 67 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 72 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 77 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 92 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 16

    Combat Move - Russians
                4 artilleries and 50 infantry moved from Tsinghai to Shensi
                      Chinese take Shensi from Japanese
                4 artilleries and 49 infantry moved from Sikang to Szechwan
                      Chinese take Szechwan from Japanese

    Combat - Russians

    Non Combat Move - Russians
                1 aaGun moved from Tsinghai to Shensi
                2 aaGuns moved from Sikang to Szechwan

    Turn Complete - Russians


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 16

    Purchase Units - Japanese
                Japanese buy 3 artilleries, 1 destroyer, 8 mech_infantrys, 1 submarine and 1 tactical_bomber; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 destroyer moved from 41 Sea Zone to 44 Sea Zone
                1 destroyer moved from 39 Sea Zone to 44 Sea Zone
                12 fighters moved from Solomon Islands to 49 Sea Zone

    Combat - Japanese
                Battle in 44 Sea Zone
                    Japanese attack with 2 destroyers
                    Americans defend with 1 submarine
                    Japanese win, taking 44 Sea Zone from Americans with 2 destroyers remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine
                Battle in 49 Sea Zone
                    Japanese attack with 12 fighters
                    British defend with 1 battleship and 1 carrier
                    Japanese win with 11 fighters remaining. Battle score for attacker is 26
                    Casualties for British: 1 battleship and 1 carrier
                    Casualties for Japanese: 1 fighter

    Non Combat Move - Japanese
                8 fighters moved from 49 Sea Zone to 42 Sea Zone
                4 carriers moved from 37 Sea Zone to 42 Sea Zone
                1 bomber and 2 fighters moved from Philippines to Japan
                1 bomber moved from Shan State to Japan
                5 armour moved from Kweichow to Yunnan
                2 infantry and 1 mech_infantry moved from French Indo China to Yunnan
                1 aaGun, 9 artilleries and 16 infantry moved from Burma to Yunnan
                3 infantry moved from India to Burma
                3 infantry moved from Anhwe to Hunan
                3 mech_infantrys moved from Jehol to Amur
                3 fighters moved from 49 Sea Zone to Solomon Islands
                2 fighters and 2 tactical_bombers moved from Kiangsu to Yunnan

    Place Units - Japanese
                3 artilleries placed in French Indo China
                3 mech_infantrys placed in Malaya
                3 mech_infantrys placed in India
                2 mech_infantrys placed in Kiangsu
                1 destroyer and 1 submarine placed in 6 Sea Zone
                1 tactical_bomber placed in Japan
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from Solomon Islands: 3 fighters
                EDIT: Adding units owned by Japanese to Caroline Islands: 3 fighters
                EDIT: Turning off Edit Mode

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 1,3
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,4
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3,5
                Japanese collect 61 PUs (5 lost to blockades); end with 61 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs

    Territory Summary for Japanese :

    Caroline Islands : 1 airfield, 3 fighters and 1 harbour
        Shantung : 1 flag
        Kwangsi : 1 flag
        Kiangsu : 1 flag, 1 airfield, 1 factory_minor, 3 fighters, 2 mech_infantrys and 3 tactical_bombers
        Kiangsi : 1 flag
        Japan : 3 aaGuns, 1 airfield, 2 bombers, 1 factory_major, 2 fighters, 1 harbour, 2 infantry and 1 tactical_bomber
        Jehol : 1 flag
        Manchuria : 1 flag
        Yunnan : 1 flag, 1 aaGun, 5 armour, 9 artilleries, 2 fighters, 21 infantry, 6 mech_infantrys and 2 tactical_bombers
        Suiyuyan : 1 flag
        Kweichow : 1 flag
        Hunan : 1 flag, 3 infantry
        Kansu : 1 flag
        Hopei : 1 flag
        Chahar : 1 flag
        Anhwe : 1 flag
        Ceylon : 1 flag
        Shan State : 1 flag
        Burma : 1 flag, 3 infantry
        India : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 3 mech_infantrys
        Malaya : 1 flag, 1 factory_minor, 1 harbour and 3 mech_infantrys
        Borneo : 1 flag
        Kwangtung : 1 flag, 1 harbour
        Solomon Islands : 1 flag, 1 artillery and 2 infantry
        Philippines : 1 flag, 1 airfield and 1 harbour
        Guam : 1 flag, 1 airfield
        Soviet Far East : 1 flag
        Amur : 3 mech_infantrys
        French Indo China : 1 flag, 3 artilleries and 1 factory_minor
        Celebes : 1 flag
        Java : 1 flag, 1 infantry
        Dutch New Guinea : 1 flag
        Sumatra : 1 flag
        42 Sea Zone : 1 flag, 4 carriers and 8 fighters
        41 Sea Zone : 1 flag
        44 Sea Zone : 1 flag, 2 destroyers
        37 Sea Zone : 1 flag
        39 Sea Zone : 1 flag
        6 Sea Zone : 1 destroyer and 1 submarine
        West India : 1 flag

    Production/PUs Summary :

    Germans : 70 / 92
        Russians : 1 / 0
        Japanese : 66 / 71
        Americans : 51 / 73
        Chinese : 4 / 3
        British : 35 / 52
        UK_Pacific : 0 / 0
        Italians : 24 / 41
        ANZAC : 10 / 11
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 16

    Purchase Units - Japanese
                Japanese buy 3 artilleries, 1 destroyer, 8 mech_infantrys, 1 submarine and 1 tactical_bomber; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 destroyer moved from 41 Sea Zone to 44 Sea Zone
                1 destroyer moved from 39 Sea Zone to 44 Sea Zone
                12 fighters moved from Solomon Islands to 49 Sea Zone

    Combat - Japanese
                Battle in 44 Sea Zone
                    Japanese attack with 2 destroyers
                    Americans defend with 1 submarine
                    Japanese win, taking 44 Sea Zone from Americans with 2 destroyers remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine
                Battle in 49 Sea Zone
                    Japanese attack with 12 fighters
                    British defend with 1 battleship and 1 carrier
                    Japanese win with 11 fighters remaining. Battle score for attacker is 26
                    Casualties for British: 1 battleship and 1 carrier
                    Casualties for Japanese: 1 fighter

    Non Combat Move - Japanese
                8 fighters moved from 49 Sea Zone to 42 Sea Zone
                4 carriers moved from 37 Sea Zone to 42 Sea Zone
                1 bomber and 2 fighters moved from Philippines to Japan
                1 bomber moved from Shan State to Japan
                5 armour moved from Kweichow to Yunnan
                2 infantry and 1 mech_infantry moved from French Indo China to Yunnan
                1 aaGun, 9 artilleries and 16 infantry moved from Burma to Yunnan
                3 infantry moved from India to Burma
                3 infantry moved from Anhwe to Hunan
                3 mech_infantrys moved from Jehol to Amur
                3 fighters moved from 49 Sea Zone to Solomon Islands
                2 fighters and 2 tactical_bombers moved from Kiangsu to Yunnan

    Place Units - Japanese
                3 artilleries placed in French Indo China
                3 mech_infantrys placed in Malaya
                3 mech_infantrys placed in India
                2 mech_infantrys placed in Kiangsu
                1 destroyer and 1 submarine placed in 6 Sea Zone
                1 tactical_bomber placed in Japan
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from Solomon Islands: 3 fighters
                EDIT: Adding units owned by Japanese to Caroline Islands: 3 fighters
                EDIT: Turning off Edit Mode

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 1,3
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,4
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3,5
                Japanese collect 61 PUs (5 lost to blockades); end with 61 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs

    Territory Summary for Japanese :

    Caroline Islands : 1 airfield, 3 fighters and 1 harbour
        Shantung : 1 flag
        Kwangsi : 1 flag
        Kiangsu : 1 flag, 1 airfield, 1 factory_minor, 3 fighters, 2 mech_infantrys and 3 tactical_bombers
        Kiangsi : 1 flag
        Japan : 3 aaGuns, 1 airfield, 2 bombers, 1 factory_major, 2 fighters, 1 harbour, 2 infantry and 1 tactical_bomber
        Jehol : 1 flag
        Manchuria : 1 flag
        Yunnan : 1 flag, 1 aaGun, 5 armour, 9 artilleries, 2 fighters, 21 infantry, 6 mech_infantrys and 2 tactical_bombers
        Suiyuyan : 1 flag
        Kweichow : 1 flag
        Hunan : 1 flag, 3 infantry
        Kansu : 1 flag
        Hopei : 1 flag
        Chahar : 1 flag
        Anhwe : 1 flag
        Ceylon : 1 flag
        Shan State : 1 flag
        Burma : 1 flag, 3 infantry
        India : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 3 mech_infantrys
        Malaya : 1 flag, 1 factory_minor, 1 harbour and 3 mech_infantrys
        Borneo : 1 flag
        Kwangtung : 1 flag, 1 harbour
        Solomon Islands : 1 flag, 1 artillery and 2 infantry
        Philippines : 1 flag, 1 airfield and 1 harbour
        Guam : 1 flag, 1 airfield
        Soviet Far East : 1 flag
        Amur : 3 mech_infantrys
        French Indo China : 1 flag, 3 artilleries and 1 factory_minor
        Celebes : 1 flag
        Java : 1 flag, 1 infantry
        Dutch New Guinea : 1 flag
        Sumatra : 1 flag
        42 Sea Zone : 1 flag, 4 carriers and 8 fighters
        41 Sea Zone : 1 flag
        44 Sea Zone : 1 flag, 2 destroyers
        37 Sea Zone : 1 flag
        39 Sea Zone : 1 flag
        6 Sea Zone : 1 destroyer and 1 submarine
        West India : 1 flag

    Production/PUs Summary :

    Germans : 70 / 92
        Russians : 1 / 0
        Japanese : 66 / 71
        Americans : 51 / 73
        Chinese : 4 / 3
        British : 35 / 52
        UK_Pacific : 0 / 0
        Italians : 24 / 41
        ANZAC : 10 / 11
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 16

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Tsinghai to Kansu
                      Chinese take Kansu from Japanese

    Combat - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Tsinghai
                Chinese undo move 1.
                1 infantry placed in Shensi

    Turn Complete - Chinese
                Chinese collect 5 PUs; end with 5 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 16

    Purchase Units - British
                British repair damage of 20x factory_major; Remaining resources: 32 PUs;
                British buy 1 aaGun and 9 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 infantry moved from Egypt to Alexandria
                2 bombers and 2 fighters moved from Egypt to Alexandria

    Combat - British
                Battle in Alexandria
                    British attack with 2 bombers, 2 fighters and 1 infantry
                    Italians defend with 1 infantry
                    British win, taking Alexandria from Italians with 2 bombers, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry

    Non Combat Move - British
                2 bombers and 2 fighters moved from Alexandria to Trans-Jordan
                3 aaGuns, 4 artilleries and 18 infantry moved from Iraq to Trans-Jordan
                1 aaGun, 4 artilleries and 12 infantry moved from Egypt to Trans-Jordan
                5 infantry moved from Egypt to Trans-Jordan
                3 infantry moved from Rhodesia to Belgian Congo
                3 infantry moved from Union of South Africa to Rhodesia
                1 mech_infantry moved from Eire to United Kingdom
                1 infantry moved from French Guiana to Brazil
                1 infantry moved from Suriname to Brazil
                6 infantry moved from Egypt to Trans-Jordan
                2 fighters moved from Queensland to Hawaiian Islands

    Place Units - British
                1 aaGun and 9 infantry placed in United Kingdom

    Turn Complete - British
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,3,6,5
                British collect 31 PUs (4 lost to blockades); end with 31 PUs total

    Turn Complete - UK_Pacific

  • '19 '18 '17 '16 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 16

    Purchase Units - Italians
                Italians buy 6 armour and 1 mech_infantry; Remaining resources: 1 PUs;

    Combat Move - Italians
                2 armour, 13 artilleries, 14 infantry and 1 mech_infantry moved from Tobruk to Alexandria
                1 armour moved from Northwest Persia to Iraq
                      Italians take Iraq from British
                1 armour moved from Iraq to Northwest Persia
                1 armour moved from Northwest Persia to Persia
                      Italians take Persia from British
                1 armour moved from Persia to Eastern Persia
                      Italians take Eastern Persia from British
                1 armour moved from Kazakhstan to Tsinghai
                      Italians take Tsinghai from Chinese
                1 armour moved from Tsinghai to Kansu
                1 artillery, 1 infantry and 1 transport moved from 103 Sea Zone to 89 Sea Zone
                1 artillery moved from 89 Sea Zone to West Indies
                1 infantry moved from 89 Sea Zone to West Indies

    Combat - Italians
                Battle in Alexandria
                    Italians attack with 2 armour, 13 artilleries, 14 infantry and 1 mech_infantry
                    British defend with 1 infantry
                    Italians win, taking Alexandria from British with 2 armour, 13 artilleries, 14 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Kansu
                    Italians attack with 1 armour
                    Chinese defend with 1 infantry
                    Chinese win with 1 infantry remaining. Battle score for attacker is -6
                    Casualties for Italians: 1 armour
                Battle in West Indies

    Non Combat Move - Italians
                1 bomber moved from Tobruk to Morocco
                1 bomber moved from Southern Italy to Morocco
                1 mech_infantry moved from Northern Italy to Romania
                2 armour moved from Northern Italy to Romania
                2 armour moved from Southern Italy to Yugoslavia
                1 aaGun moved from Caucasus to Northwest Persia

    Place Units - Italians
                6 armour and 1 mech_infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 30 PUs; end with 31 PUs total
                Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 36 PUs
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 42 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 47 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 52 PUs

  • '19 '18 '17 '16 '15

    Will edit navy position

  • '19 '18 '17 '16 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 16

    Purchase Units - Italians
                Italians buy 6 armour and 1 mech_infantry; Remaining resources: 1 PUs;

    Combat Move - Italians
                2 armour, 13 artilleries, 14 infantry and 1 mech_infantry moved from Tobruk to Alexandria
                1 armour moved from Northwest Persia to Iraq
                      Italians take Iraq from British
                1 armour moved from Iraq to Northwest Persia
                1 armour moved from Northwest Persia to Persia
                      Italians take Persia from British
                1 armour moved from Persia to Eastern Persia
                      Italians take Eastern Persia from British
                1 armour moved from Kazakhstan to Tsinghai
                      Italians take Tsinghai from Chinese
                1 armour moved from Tsinghai to Kansu
                1 artillery, 1 infantry and 1 transport moved from 103 Sea Zone to 89 Sea Zone
                1 artillery moved from 89 Sea Zone to West Indies
                1 infantry moved from 89 Sea Zone to West Indies

    Combat - Italians
                Battle in Alexandria
                    Italians attack with 2 armour, 13 artilleries, 14 infantry and 1 mech_infantry
                    British defend with 1 infantry
                    Italians win, taking Alexandria from British with 2 armour, 13 artilleries, 14 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Kansu
                    Italians attack with 1 armour
                    Chinese defend with 1 infantry
                    Chinese win with 1 infantry remaining. Battle score for attacker is -6
                    Casualties for Italians: 1 armour
                Battle in West Indies

    Non Combat Move - Italians
                1 bomber moved from Tobruk to Morocco
                1 bomber moved from Southern Italy to Morocco
                1 mech_infantry moved from Northern Italy to Romania
                2 armour moved from Northern Italy to Romania
                2 armour moved from Southern Italy to Yugoslavia
                1 aaGun moved from Caucasus to Northwest Persia

    Place Units - Italians
                6 armour and 1 mech_infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 30 PUs; end with 31 PUs total
                Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 36 PUs
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 42 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 47 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 52 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from 103 Sea Zone: 2 fighters
                EDIT: Removing units owned by Italians from 103 Sea Zone: 6 artilleries, 2 carriers, 1 destroyer, 1 fighter, 6 infantry, 1 tactical_bomber and 3 transports
                EDIT: Adding units owned by Italians to 91 Sea Zone: 2 carriers, 1 destroyer, 1 fighter, 1 tactical_bomber and 3 transports
                EDIT: Adding units owned by Italians to Morocco: 3 artilleries and 3 infantry
                EDIT: Adding units owned by Germans to 91 Sea Zone: 2 fighters
                EDIT: Turning off Edit Mode

  • '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 16

    Combat Move - French

    Turn Complete - French

  • '19 '18 '17 '16 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 17

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 airfield, 2 bombers, 2 fighters and 8 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - Germans
                1 infantry moved from Novosibirsk to Kansu
                1 armour moved from Kazakhstan to Kansu
                1 mech_infantry moved from Kazakhstan to Kansu
                1 infantry moved from Kazakhstan to Sikang
                      Germans take Sikang from Chinese
                2 fighters moved from 91 Sea Zone to 89 Sea Zone
                2 infantry and 1 transport moved from 103 Sea Zone to 87 Sea Zone
                2 infantry moved from 87 Sea Zone to French West Africa

    Combat - Germans
                Germans creates battle in territory 109 Sea Zone
                Battle in 89 Sea Zone
                    Germans attack with 2 fighters; Italians loiter and taunt
                    ANZAC defend with 2 transports
                    Germans win, taking 109 Sea Zone from French with 2 fighters remaining. Battle score for attacker is 14
                    Casualties for ANZAC: 2 transports
                Battle in Kansu
                    Germans attack with 1 armour, 1 infantry and 1 mech_infantry
                    Chinese defend with 1 infantry
                    Germans win, taking Kansu from Chinese with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in French West Africa

    Non Combat Move - Germans
                1 fighter moved from Morocco to Gibraltar
                4 carriers, 2 destroyers and 8 fighters moved from 103 Sea Zone to 91 Sea Zone
                2 fighters moved from 89 Sea Zone to 91 Sea Zone
                3 artilleries moved from Caucasus to Northwest Persia
                1 infantry moved from Caucasus to Northwest Persia
                19 infantry moved from Kazakhstan to Tsinghai
                19 artilleries moved from Kazakhstan to Tsinghai
                1 mech_infantry moved from Turkmenistan to Persia
                6 mech_infantrys moved from Caucasus to Northwest Persia
                10 mech_infantrys moved from Kazakhstan to Northwest Persia
                2 aaGuns moved from Volgograd to Caucasus
                3 mech_infantrys moved from Rostov to Northwest Persia
                3 mech_infantrys moved from Ukraine to Caucasus
                3 mech_infantrys moved from Western Ukraine to Rostov
                3 mech_infantrys moved from Novgorod to Bryansk
                3 bombers moved from Western Germany to Morocco
                1 armour moved from Tobruk to Alexandria
                4 infantry moved from Tobruk to Alexandria
                24 artilleries moved from Kazakhstan to Caucasus

    Place Units - Germans
                1 airfield placed in Gibraltar
                2 bombers and 2 fighters placed in Western Germany
                2 mech_infantrys placed in Novgorod
                3 mech_infantrys placed in Western Ukraine
                3 mech_infantrys placed in Ukraine

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,6
                Germans collect 71 PUs (2 lost to blockades); end with 72 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 77 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 82 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 97 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Caucasus: 4 artilleries
                EDIT: Adding units owned by Germans to Tsinghai: 4 artilleries
                EDIT: Turning off Edit Mode

  • '19 '18 '17 '16 '15

    When you attack Gibraltar with the USA Bombers, please apply max defense, german fighters last, splitted between both airfields when landing the survivors.

    Pit fight approaching…


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 17

    Combat Move - Russians
                1 infantry moved from Shensi to Hopei
                      Chinese take Hopei from Japanese
                4 artilleries and 49 infantry moved from Shensi to Kweichow
                      Chinese take Kweichow from Japanese
                4 artilleries and 49 infantry moved from Szechwan to Kweichow

    Combat - Russians

    Non Combat Move - Russians
                1 aaGun moved from Shensi to Kweichow
                2 aaGuns moved from Szechwan to Kweichow

    Turn Complete - Russians


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 17

    Purchase Units - Japanese
                Japanese buy 4 artilleries, 2 fighters, 8 infantry, 1 mech_infantry and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                3 fighters, 2 mech_infantrys and 3 tactical_bombers moved from Kiangsu to Hopei
                1 destroyer and 1 submarine moved from 6 Sea Zone to 19 Sea Zone
                1 fighter and 1 tactical_bomber moved from Japan to 19 Sea Zone
                1 bomber and 1 fighter moved from Japan to 20 Sea Zone
                1 bomber moved from Japan to 35 Sea Zone
                1 destroyer moved from 44 Sea Zone to 20 Sea Zone
                1 destroyer moved from 44 Sea Zone to 35 Sea Zone

    Combat - Japanese
                Battle in 19 Sea Zone
                    Japanese attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
                    Americans defend with 1 submarine
                    Japanese win, taking 19 Sea Zone from Americans with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine
                Battle in 20 Sea Zone
                    Japanese attack with 1 bomber, 1 destroyer and 1 fighter
                    Americans defend with 1 submarine
                    Japanese win, taking 20 Sea Zone from Americans with 1 bomber, 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine
                Battle in 35 Sea Zone
                    Japanese attack with 1 bomber and 1 destroyer
                    Americans defend with 1 submarine
                    Japanese win, taking 35 Sea Zone from Americans with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine
                Battle in Hopei
                    Japanese attack with 3 fighters, 2 mech_infantrys and 3 tactical_bombers
                    Russians defend with 1 infantry
                    Japanese win, taking Hopei from Chinese with 3 fighters, 2 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Japanese
                3 fighters and 3 tactical_bombers moved from Hopei to Yunnan
                3 infantry moved from Hunan to Yunnan
                3 artilleries moved from French Indo China to Yunnan
                3 infantry moved from Burma to Yunnan
                3 mech_infantrys moved from India to Yunnan
                3 mech_infantrys moved from Malaya to Yunnan
                1 bomber moved from 20 Sea Zone to Philippines
                1 bomber moved from 35 Sea Zone to Philippines
                8 fighters moved from 42 Sea Zone to Yunnan
                1 fighter moved from 20 Sea Zone to Kiangsu
                1 fighter moved from 19 Sea Zone to Kiangsu
                1 tactical_bomber moved from 19 Sea Zone to Kiangsu
                4 carriers moved from 42 Sea Zone to 46 Sea Zone
                1 fighter moved from Caroline Islands to 46 Sea Zone
                3 mech_infantrys moved from Amur to Jehol

    Place Units - Japanese
                3 infantry placed in Kiangsu
                3 artilleries placed in French Indo China
                2 infantry and 1 mech_infantry placed in Malaya
                3 infantry placed in India
                1 artillery and 2 fighters placed in Japan
                1 transport placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 64 PUs; end with 64 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs

    Territory Summary for Japanese :

    Caroline Islands : 1 airfield, 2 fighters and 1 harbour
        Shantung : 1 flag
        Kwangsi : 1 flag
        Kiangsu : 1 flag, 1 airfield, 1 factory_minor, 2 fighters, 3 infantry and 1 tactical_bomber
        Kiangsi : 1 flag
        Japan : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 1 harbour and 2 infantry
        Jehol : 1 flag, 3 mech_infantrys
        Manchuria : 1 flag
        Yunnan : 1 flag, 1 aaGun, 5 armour, 12 artilleries, 13 fighters, 27 infantry, 12 mech_infantrys and 5 tactical_bombers
        Suiyuyan : 1 flag
        Hunan : 1 flag
        Hopei : 1 flag, 2 mech_infantrys
        Chahar : 1 flag
        Anhwe : 1 flag
        Ceylon : 1 flag
        Shan State : 1 flag
        Burma : 1 flag
        India : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
        Malaya : 1 flag, 1 factory_minor, 1 harbour, 2 infantry and 1 mech_infantry
        Borneo : 1 flag
        Kwangtung : 1 flag, 1 harbour
        Solomon Islands : 1 flag, 1 artillery and 2 infantry
        Philippines : 1 flag, 1 airfield, 2 bombers and 1 harbour
        Guam : 1 flag, 1 airfield
        Soviet Far East : 1 flag
        French Indo China : 1 flag, 3 artilleries and 1 factory_minor
        Celebes : 1 flag
        Java : 1 flag, 1 infantry
        Dutch New Guinea : 1 flag
        Sumatra : 1 flag
        42 Sea Zone : 1 flag
        41 Sea Zone : 1 flag
        44 Sea Zone : 1 flag
        46 Sea Zone : 4 carriers and 1 fighter
        37 Sea Zone : 1 flag
        35 Sea Zone : 1 destroyer
        39 Sea Zone : 1 flag
        20 Sea Zone : 1 destroyer
        19 Sea Zone : 1 destroyer and 1 submarine
        6 Sea Zone : 1 transport
        West India : 1 flag

    Production/PUs Summary :

    Germans : 73 / 97
        Russians : 1 / 0
        Japanese : 64 / 74
        Americans : 51 / 72
        Chinese : 3 / 5
        British : 31 / 31
        UK_Pacific : 0 / 0
        Italians : 29 / 52
        ANZAC : 10 / 12
        French : 3 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • Today or tomorrow at the latest.

  • '17 '16 '15 '14 '12

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 17

    Purchase Units - Americans
                Americans buy 3 carriers, 1 infantry and 3 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 fighter moved from Eastern United States to 89 Sea Zone
                25 bombers moved from Eastern United States to 91 Sea Zone


  • @JuanSpain:

    When you attack Gibraltar with the USA Bombers, please apply max defense, german fighters last, splitted between both airfields when landing the survivors.

    Pit fight approaching…

    Max defense please

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