Everyone. I am looking to see if there is an available tournament schedule for any version of the game. Would love to meet new people and compete a little bit pushing plastic.
XDAP #2 - Round 1 - Team Bad Dice - Team La Armada Invencible
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ok go ahead
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Italians
Italians buy 4 armour, 1 bomber and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 destroyer moved from 92 Sea Zone to 91 Sea Zone
1 fighter moved from 92 Sea Zone to 91 Sea Zone
1 tactical_bomber moved from 92 Sea Zone to 91 Sea Zone
1 fighter moved from Morocco to 91 Sea Zone
1 tactical_bomber moved from Morocco to 91 Sea Zone
1 infantry moved from Tobruk to Alexandria
1 bomber moved from Southern Italy to Alexandria
5 armour moved from Rostov to Northwest Persia
1 armour moved from Tambov to Kazakhstan
Italians take Kazakhstan from RussiansCombat - Italians
Battle in 91 Sea Zone
Italians attack with 1 destroyer, 2 fighters and 2 tactical_bombers
Americans defend with 1 destroyer
Italians win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Italians: 1 destroyer
Casualties for Americans: 1 destroyer
Battle in Alexandria
Italians attack with 1 bomber and 1 infantry
British defend with 1 infantry
Italians win, taking Alexandria from British with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Northwest Persia
Italians attack with 5 armour
British defend with 2 infantry
Italians win, taking Northwest Persia from British with 3 armour remaining. Battle score for attacker is -6
Casualties for British: 2 infantry
Casualties for Italians: 2 armourNon Combat Move - Italians
1 aaGun moved from Rostov to Caucasus
1 bomber moved from Alexandria to Tobruk
2 infantry moved from Southern Italy to Northern Italy
2 aaGuns moved from Southern Italy to Northern Italy
3 artilleries moved from Morocco to 92 Sea Zone
2 infantry moved from Gibraltar to 92 Sea Zone
1 artillery moved from Gibraltar to 92 Sea Zone
2 infantry moved from Morocco to 92 Sea Zone
4 artilleries, 4 infantry and 4 transports moved from 92 Sea Zone to 103 Sea Zone
2 carriers and 2 fighters moved from 92 Sea Zone to 103 Sea Zone
1 tactical_bomber moved from 91 Sea Zone to 103 Sea Zone
1 fighter moved from 91 Sea Zone to 103 Sea Zone
1 destroyer moved from 92 Sea Zone to 103 Sea Zone
1 fighter moved from 91 Sea Zone to Morocco
1 tactical_bomber moved from 91 Sea Zone to MoroccoPlace Units - Italians
1 bomber placed in Southern Italy
2 armour placed in Southern Italy
2 armour and 1 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 24 PUs; end with 24 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 31 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 36 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 41 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 3 bombers, 5 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 fighters moved from 103 Sea Zone to 106 Sea Zone
1 mech_infantry moved from Novosibirsk to Turkmenistan
Germans take Turkmenistan from RussiansCombat - Germans
Battle in 106 Sea Zone
Germans attack with 2 fighters
Americans defend with 1 destroyer and 3 transports
Germans win with 2 fighters remaining. Battle score for attacker is 29
Casualties for Americans: 1 destroyer and 3 transportsNon Combat Move - Germans
2 fighters moved from 106 Sea Zone to 103 Sea Zone
1 infantry moved from Southern France to 93 Sea Zone
2 carriers, 1 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
1 infantry moved from Gibraltar to 92 Sea Zone
4 carriers, 2 destroyers, 4 fighters, 2 infantry and 1 transport moved from 92 Sea Zone to 103 Sea Zone
2 fighters moved from Holland Belgium to 103 Sea Zone
1 fighter moved from Holland Belgium to 103 Sea Zone
1 fighter moved from Gibraltar to 103 Sea Zone
2 fighters moved from Gibraltar to Morocco
6 bombers moved from Western Germany to Morocco
5 bombers moved from Rostov to Morocco
6 mech_infantrys moved from Rostov to Northwest Persia
1 mech_infantry moved from Caucasus to Northwest Persia
4 armour moved from Volgograd to Northwest Persia
12 mech_infantrys moved from Volgograd to Northwest Persia
1 armour moved from Timguska to Kazakhstan
1 infantry moved from Samara to Novosibirsk
2 aaGuns moved from Tambov to Volgograd
3 artilleries moved from Rostov to Caucasus
1 infantry moved from Rostov to Caucasus
28 artilleries, 20 infantry and 11 mech_infantrys moved from Volgograd to Kazakhstan
15 artilleries moved from Volgograd to Kazakhstan
3 mech_infantrys moved from Ukraine to Caucasus
3 mech_infantrys moved from Bryansk to Caucasus
3 mech_infantrys moved from Western Ukraine to Rostov
2 submarines moved from 112 Sea Zone to 109 Sea ZonePlace Units - Germans
3 bombers placed in Western Germany
2 artilleries and 5 infantry placed in Western Germany
3 mech_infantrys placed in Novgorod
3 mech_infantrys placed in Western Ukraine
3 mech_infantrys placed in UkraineTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,3
Germans collect 67 PUs (3 lost to blockades); end with 67 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 92 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Combat Move - Russians
4 artilleries and 50 infantry moved from Tsinghai to Shensi
Chinese take Shensi from Japanese
4 artilleries and 49 infantry moved from Sikang to Szechwan
Chinese take Szechwan from JapaneseCombat - Russians
Non Combat Move - Russians
1 aaGun moved from Tsinghai to Shensi
2 aaGuns moved from Sikang to SzechwanTurn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Japanese
Japanese buy 3 artilleries, 1 destroyer, 8 mech_infantrys, 1 submarine and 1 tactical_bomber; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 destroyer moved from 41 Sea Zone to 44 Sea Zone
1 destroyer moved from 39 Sea Zone to 44 Sea Zone
12 fighters moved from Solomon Islands to 49 Sea ZoneCombat - Japanese
Battle in 44 Sea Zone
Japanese attack with 2 destroyers
Americans defend with 1 submarine
Japanese win, taking 44 Sea Zone from Americans with 2 destroyers remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 49 Sea Zone
Japanese attack with 12 fighters
British defend with 1 battleship and 1 carrier
Japanese win with 11 fighters remaining. Battle score for attacker is 26
Casualties for British: 1 battleship and 1 carrier
Casualties for Japanese: 1 fighterNon Combat Move - Japanese
8 fighters moved from 49 Sea Zone to 42 Sea Zone
4 carriers moved from 37 Sea Zone to 42 Sea Zone
1 bomber and 2 fighters moved from Philippines to Japan
1 bomber moved from Shan State to Japan
5 armour moved from Kweichow to Yunnan
2 infantry and 1 mech_infantry moved from French Indo China to Yunnan
1 aaGun, 9 artilleries and 16 infantry moved from Burma to Yunnan
3 infantry moved from India to Burma
3 infantry moved from Anhwe to Hunan
3 mech_infantrys moved from Jehol to Amur
3 fighters moved from 49 Sea Zone to Solomon Islands
2 fighters and 2 tactical_bombers moved from Kiangsu to YunnanPlace Units - Japanese
3 artilleries placed in French Indo China
3 mech_infantrys placed in Malaya
3 mech_infantrys placed in India
2 mech_infantrys placed in Kiangsu
1 destroyer and 1 submarine placed in 6 Sea Zone
1 tactical_bomber placed in Japan
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Solomon Islands: 3 fighters
EDIT: Adding units owned by Japanese to Caroline Islands: 3 fighters
EDIT: Turning off Edit ModeTurn Complete - Japanese
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 1,3
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,4
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3,5
Japanese collect 61 PUs (5 lost to blockades); end with 61 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUsTerritory Summary for Japanese :
Caroline Islands : 1 airfield, 3 fighters and 1 harbour
Shantung : 1 flag
Kwangsi : 1 flag
Kiangsu : 1 flag, 1 airfield, 1 factory_minor, 3 fighters, 2 mech_infantrys and 3 tactical_bombers
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 2 bombers, 1 factory_major, 2 fighters, 1 harbour, 2 infantry and 1 tactical_bomber
Jehol : 1 flag
Manchuria : 1 flag
Yunnan : 1 flag, 1 aaGun, 5 armour, 9 artilleries, 2 fighters, 21 infantry, 6 mech_infantrys and 2 tactical_bombers
Suiyuyan : 1 flag
Kweichow : 1 flag
Hunan : 1 flag, 3 infantry
Kansu : 1 flag
Hopei : 1 flag
Chahar : 1 flag
Anhwe : 1 flag
Ceylon : 1 flag
Shan State : 1 flag
Burma : 1 flag, 3 infantry
India : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 3 mech_infantrys
Malaya : 1 flag, 1 factory_minor, 1 harbour and 3 mech_infantrys
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
Solomon Islands : 1 flag, 1 artillery and 2 infantry
Philippines : 1 flag, 1 airfield and 1 harbour
Guam : 1 flag, 1 airfield
Soviet Far East : 1 flag
Amur : 3 mech_infantrys
French Indo China : 1 flag, 3 artilleries and 1 factory_minor
Celebes : 1 flag
Java : 1 flag, 1 infantry
Dutch New Guinea : 1 flag
Sumatra : 1 flag
42 Sea Zone : 1 flag, 4 carriers and 8 fighters
41 Sea Zone : 1 flag
44 Sea Zone : 1 flag, 2 destroyers
37 Sea Zone : 1 flag
39 Sea Zone : 1 flag
6 Sea Zone : 1 destroyer and 1 submarine
West India : 1 flagProduction/PUs Summary :
Germans : 70 / 92
Russians : 1 / 0
Japanese : 66 / 71
Americans : 51 / 73
Chinese : 4 / 3
British : 35 / 52
UK_Pacific : 0 / 0
Italians : 24 / 41
ANZAC : 10 / 11
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Japanese
Japanese buy 3 artilleries, 1 destroyer, 8 mech_infantrys, 1 submarine and 1 tactical_bomber; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 destroyer moved from 41 Sea Zone to 44 Sea Zone
1 destroyer moved from 39 Sea Zone to 44 Sea Zone
12 fighters moved from Solomon Islands to 49 Sea ZoneCombat - Japanese
Battle in 44 Sea Zone
Japanese attack with 2 destroyers
Americans defend with 1 submarine
Japanese win, taking 44 Sea Zone from Americans with 2 destroyers remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 49 Sea Zone
Japanese attack with 12 fighters
British defend with 1 battleship and 1 carrier
Japanese win with 11 fighters remaining. Battle score for attacker is 26
Casualties for British: 1 battleship and 1 carrier
Casualties for Japanese: 1 fighterNon Combat Move - Japanese
8 fighters moved from 49 Sea Zone to 42 Sea Zone
4 carriers moved from 37 Sea Zone to 42 Sea Zone
1 bomber and 2 fighters moved from Philippines to Japan
1 bomber moved from Shan State to Japan
5 armour moved from Kweichow to Yunnan
2 infantry and 1 mech_infantry moved from French Indo China to Yunnan
1 aaGun, 9 artilleries and 16 infantry moved from Burma to Yunnan
3 infantry moved from India to Burma
3 infantry moved from Anhwe to Hunan
3 mech_infantrys moved from Jehol to Amur
3 fighters moved from 49 Sea Zone to Solomon Islands
2 fighters and 2 tactical_bombers moved from Kiangsu to YunnanPlace Units - Japanese
3 artilleries placed in French Indo China
3 mech_infantrys placed in Malaya
3 mech_infantrys placed in India
2 mech_infantrys placed in Kiangsu
1 destroyer and 1 submarine placed in 6 Sea Zone
1 tactical_bomber placed in Japan
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Solomon Islands: 3 fighters
EDIT: Adding units owned by Japanese to Caroline Islands: 3 fighters
EDIT: Turning off Edit ModeTurn Complete - Japanese
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 1,3
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,4
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3,5
Japanese collect 61 PUs (5 lost to blockades); end with 61 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUsTerritory Summary for Japanese :
Caroline Islands : 1 airfield, 3 fighters and 1 harbour
Shantung : 1 flag
Kwangsi : 1 flag
Kiangsu : 1 flag, 1 airfield, 1 factory_minor, 3 fighters, 2 mech_infantrys and 3 tactical_bombers
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 2 bombers, 1 factory_major, 2 fighters, 1 harbour, 2 infantry and 1 tactical_bomber
Jehol : 1 flag
Manchuria : 1 flag
Yunnan : 1 flag, 1 aaGun, 5 armour, 9 artilleries, 2 fighters, 21 infantry, 6 mech_infantrys and 2 tactical_bombers
Suiyuyan : 1 flag
Kweichow : 1 flag
Hunan : 1 flag, 3 infantry
Kansu : 1 flag
Hopei : 1 flag
Chahar : 1 flag
Anhwe : 1 flag
Ceylon : 1 flag
Shan State : 1 flag
Burma : 1 flag, 3 infantry
India : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 3 mech_infantrys
Malaya : 1 flag, 1 factory_minor, 1 harbour and 3 mech_infantrys
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
Solomon Islands : 1 flag, 1 artillery and 2 infantry
Philippines : 1 flag, 1 airfield and 1 harbour
Guam : 1 flag, 1 airfield
Soviet Far East : 1 flag
Amur : 3 mech_infantrys
French Indo China : 1 flag, 3 artilleries and 1 factory_minor
Celebes : 1 flag
Java : 1 flag, 1 infantry
Dutch New Guinea : 1 flag
Sumatra : 1 flag
42 Sea Zone : 1 flag, 4 carriers and 8 fighters
41 Sea Zone : 1 flag
44 Sea Zone : 1 flag, 2 destroyers
37 Sea Zone : 1 flag
39 Sea Zone : 1 flag
6 Sea Zone : 1 destroyer and 1 submarine
West India : 1 flagProduction/PUs Summary :
Germans : 70 / 92
Russians : 1 / 0
Japanese : 66 / 71
Americans : 51 / 73
Chinese : 4 / 3
British : 35 / 52
UK_Pacific : 0 / 0
Italians : 24 / 41
ANZAC : 10 / 11
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Tsinghai to Kansu
Chinese take Kansu from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Tsinghai
Chinese undo move 1.
1 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - British
British repair damage of 20x factory_major; Remaining resources: 32 PUs;
British buy 1 aaGun and 9 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Egypt to Alexandria
2 bombers and 2 fighters moved from Egypt to AlexandriaCombat - British
Battle in Alexandria
British attack with 2 bombers, 2 fighters and 1 infantry
Italians defend with 1 infantry
British win, taking Alexandria from Italians with 2 bombers, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - British
2 bombers and 2 fighters moved from Alexandria to Trans-Jordan
3 aaGuns, 4 artilleries and 18 infantry moved from Iraq to Trans-Jordan
1 aaGun, 4 artilleries and 12 infantry moved from Egypt to Trans-Jordan
5 infantry moved from Egypt to Trans-Jordan
3 infantry moved from Rhodesia to Belgian Congo
3 infantry moved from Union of South Africa to Rhodesia
1 mech_infantry moved from Eire to United Kingdom
1 infantry moved from French Guiana to Brazil
1 infantry moved from Suriname to Brazil
6 infantry moved from Egypt to Trans-Jordan
2 fighters moved from Queensland to Hawaiian IslandsPlace Units - British
1 aaGun and 9 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,3,6,5
British collect 31 PUs (4 lost to blockades); end with 31 PUs totalTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Italians
Italians buy 6 armour and 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - Italians
2 armour, 13 artilleries, 14 infantry and 1 mech_infantry moved from Tobruk to Alexandria
1 armour moved from Northwest Persia to Iraq
Italians take Iraq from British
1 armour moved from Iraq to Northwest Persia
1 armour moved from Northwest Persia to Persia
Italians take Persia from British
1 armour moved from Persia to Eastern Persia
Italians take Eastern Persia from British
1 armour moved from Kazakhstan to Tsinghai
Italians take Tsinghai from Chinese
1 armour moved from Tsinghai to Kansu
1 artillery, 1 infantry and 1 transport moved from 103 Sea Zone to 89 Sea Zone
1 artillery moved from 89 Sea Zone to West Indies
1 infantry moved from 89 Sea Zone to West IndiesCombat - Italians
Battle in Alexandria
Italians attack with 2 armour, 13 artilleries, 14 infantry and 1 mech_infantry
British defend with 1 infantry
Italians win, taking Alexandria from British with 2 armour, 13 artilleries, 14 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Kansu
Italians attack with 1 armour
Chinese defend with 1 infantry
Chinese win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Italians: 1 armour
Battle in West IndiesNon Combat Move - Italians
1 bomber moved from Tobruk to Morocco
1 bomber moved from Southern Italy to Morocco
1 mech_infantry moved from Northern Italy to Romania
2 armour moved from Northern Italy to Romania
2 armour moved from Southern Italy to Yugoslavia
1 aaGun moved from Caucasus to Northwest PersiaPlace Units - Italians
6 armour and 1 mech_infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 30 PUs; end with 31 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 36 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 42 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 47 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 52 PUs -
Will edit navy position
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Italians
Italians buy 6 armour and 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - Italians
2 armour, 13 artilleries, 14 infantry and 1 mech_infantry moved from Tobruk to Alexandria
1 armour moved from Northwest Persia to Iraq
Italians take Iraq from British
1 armour moved from Iraq to Northwest Persia
1 armour moved from Northwest Persia to Persia
Italians take Persia from British
1 armour moved from Persia to Eastern Persia
Italians take Eastern Persia from British
1 armour moved from Kazakhstan to Tsinghai
Italians take Tsinghai from Chinese
1 armour moved from Tsinghai to Kansu
1 artillery, 1 infantry and 1 transport moved from 103 Sea Zone to 89 Sea Zone
1 artillery moved from 89 Sea Zone to West Indies
1 infantry moved from 89 Sea Zone to West IndiesCombat - Italians
Battle in Alexandria
Italians attack with 2 armour, 13 artilleries, 14 infantry and 1 mech_infantry
British defend with 1 infantry
Italians win, taking Alexandria from British with 2 armour, 13 artilleries, 14 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Kansu
Italians attack with 1 armour
Chinese defend with 1 infantry
Chinese win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Italians: 1 armour
Battle in West IndiesNon Combat Move - Italians
1 bomber moved from Tobruk to Morocco
1 bomber moved from Southern Italy to Morocco
1 mech_infantry moved from Northern Italy to Romania
2 armour moved from Northern Italy to Romania
2 armour moved from Southern Italy to Yugoslavia
1 aaGun moved from Caucasus to Northwest PersiaPlace Units - Italians
6 armour and 1 mech_infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 30 PUs; end with 31 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 36 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 42 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 47 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 52 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from 103 Sea Zone: 2 fighters
EDIT: Removing units owned by Italians from 103 Sea Zone: 6 artilleries, 2 carriers, 1 destroyer, 1 fighter, 6 infantry, 1 tactical_bomber and 3 transports
EDIT: Adding units owned by Italians to 91 Sea Zone: 2 carriers, 1 destroyer, 1 fighter, 1 tactical_bomber and 3 transports
EDIT: Adding units owned by Italians to Morocco: 3 artilleries and 3 infantry
EDIT: Adding units owned by Germans to 91 Sea Zone: 2 fighters
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 airfield, 2 bombers, 2 fighters and 8 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Germans
1 infantry moved from Novosibirsk to Kansu
1 armour moved from Kazakhstan to Kansu
1 mech_infantry moved from Kazakhstan to Kansu
1 infantry moved from Kazakhstan to Sikang
Germans take Sikang from Chinese
2 fighters moved from 91 Sea Zone to 89 Sea Zone
2 infantry and 1 transport moved from 103 Sea Zone to 87 Sea Zone
2 infantry moved from 87 Sea Zone to French West AfricaCombat - Germans
Germans creates battle in territory 109 Sea Zone
Battle in 89 Sea Zone
Germans attack with 2 fighters; Italians loiter and taunt
ANZAC defend with 2 transports
Germans win, taking 109 Sea Zone from French with 2 fighters remaining. Battle score for attacker is 14
Casualties for ANZAC: 2 transports
Battle in Kansu
Germans attack with 1 armour, 1 infantry and 1 mech_infantry
Chinese defend with 1 infantry
Germans win, taking Kansu from Chinese with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in French West AfricaNon Combat Move - Germans
1 fighter moved from Morocco to Gibraltar
4 carriers, 2 destroyers and 8 fighters moved from 103 Sea Zone to 91 Sea Zone
2 fighters moved from 89 Sea Zone to 91 Sea Zone
3 artilleries moved from Caucasus to Northwest Persia
1 infantry moved from Caucasus to Northwest Persia
19 infantry moved from Kazakhstan to Tsinghai
19 artilleries moved from Kazakhstan to Tsinghai
1 mech_infantry moved from Turkmenistan to Persia
6 mech_infantrys moved from Caucasus to Northwest Persia
10 mech_infantrys moved from Kazakhstan to Northwest Persia
2 aaGuns moved from Volgograd to Caucasus
3 mech_infantrys moved from Rostov to Northwest Persia
3 mech_infantrys moved from Ukraine to Caucasus
3 mech_infantrys moved from Western Ukraine to Rostov
3 mech_infantrys moved from Novgorod to Bryansk
3 bombers moved from Western Germany to Morocco
1 armour moved from Tobruk to Alexandria
4 infantry moved from Tobruk to Alexandria
24 artilleries moved from Kazakhstan to CaucasusPlace Units - Germans
1 airfield placed in Gibraltar
2 bombers and 2 fighters placed in Western Germany
2 mech_infantrys placed in Novgorod
3 mech_infantrys placed in Western Ukraine
3 mech_infantrys placed in UkraineTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,6
Germans collect 71 PUs (2 lost to blockades); end with 72 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 97 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Caucasus: 4 artilleries
EDIT: Adding units owned by Germans to Tsinghai: 4 artilleries
EDIT: Turning off Edit Mode -
When you attack Gibraltar with the USA Bombers, please apply max defense, german fighters last, splitted between both airfields when landing the survivors.
Pit fight approaching…
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Combat Move - Russians
1 infantry moved from Shensi to Hopei
Chinese take Hopei from Japanese
4 artilleries and 49 infantry moved from Shensi to Kweichow
Chinese take Kweichow from Japanese
4 artilleries and 49 infantry moved from Szechwan to KweichowCombat - Russians
Non Combat Move - Russians
1 aaGun moved from Shensi to Kweichow
2 aaGuns moved from Szechwan to KweichowTurn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Japanese
Japanese buy 4 artilleries, 2 fighters, 8 infantry, 1 mech_infantry and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
3 fighters, 2 mech_infantrys and 3 tactical_bombers moved from Kiangsu to Hopei
1 destroyer and 1 submarine moved from 6 Sea Zone to 19 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to 19 Sea Zone
1 bomber and 1 fighter moved from Japan to 20 Sea Zone
1 bomber moved from Japan to 35 Sea Zone
1 destroyer moved from 44 Sea Zone to 20 Sea Zone
1 destroyer moved from 44 Sea Zone to 35 Sea ZoneCombat - Japanese
Battle in 19 Sea Zone
Japanese attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 submarine
Japanese win, taking 19 Sea Zone from Americans with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 20 Sea Zone
Japanese attack with 1 bomber, 1 destroyer and 1 fighter
Americans defend with 1 submarine
Japanese win, taking 20 Sea Zone from Americans with 1 bomber, 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 35 Sea Zone
Japanese attack with 1 bomber and 1 destroyer
Americans defend with 1 submarine
Japanese win, taking 35 Sea Zone from Americans with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Hopei
Japanese attack with 3 fighters, 2 mech_infantrys and 3 tactical_bombers
Russians defend with 1 infantry
Japanese win, taking Hopei from Chinese with 3 fighters, 2 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Japanese
3 fighters and 3 tactical_bombers moved from Hopei to Yunnan
3 infantry moved from Hunan to Yunnan
3 artilleries moved from French Indo China to Yunnan
3 infantry moved from Burma to Yunnan
3 mech_infantrys moved from India to Yunnan
3 mech_infantrys moved from Malaya to Yunnan
1 bomber moved from 20 Sea Zone to Philippines
1 bomber moved from 35 Sea Zone to Philippines
8 fighters moved from 42 Sea Zone to Yunnan
1 fighter moved from 20 Sea Zone to Kiangsu
1 fighter moved from 19 Sea Zone to Kiangsu
1 tactical_bomber moved from 19 Sea Zone to Kiangsu
4 carriers moved from 42 Sea Zone to 46 Sea Zone
1 fighter moved from Caroline Islands to 46 Sea Zone
3 mech_infantrys moved from Amur to JeholPlace Units - Japanese
3 infantry placed in Kiangsu
3 artilleries placed in French Indo China
2 infantry and 1 mech_infantry placed in Malaya
3 infantry placed in India
1 artillery and 2 fighters placed in Japan
1 transport placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 64 PUs; end with 64 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUsTerritory Summary for Japanese :
Caroline Islands : 1 airfield, 2 fighters and 1 harbour
Shantung : 1 flag
Kwangsi : 1 flag
Kiangsu : 1 flag, 1 airfield, 1 factory_minor, 2 fighters, 3 infantry and 1 tactical_bomber
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 1 harbour and 2 infantry
Jehol : 1 flag, 3 mech_infantrys
Manchuria : 1 flag
Yunnan : 1 flag, 1 aaGun, 5 armour, 12 artilleries, 13 fighters, 27 infantry, 12 mech_infantrys and 5 tactical_bombers
Suiyuyan : 1 flag
Hunan : 1 flag
Hopei : 1 flag, 2 mech_infantrys
Chahar : 1 flag
Anhwe : 1 flag
Ceylon : 1 flag
Shan State : 1 flag
Burma : 1 flag
India : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
Malaya : 1 flag, 1 factory_minor, 1 harbour, 2 infantry and 1 mech_infantry
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
Solomon Islands : 1 flag, 1 artillery and 2 infantry
Philippines : 1 flag, 1 airfield, 2 bombers and 1 harbour
Guam : 1 flag, 1 airfield
Soviet Far East : 1 flag
French Indo China : 1 flag, 3 artilleries and 1 factory_minor
Celebes : 1 flag
Java : 1 flag, 1 infantry
Dutch New Guinea : 1 flag
Sumatra : 1 flag
42 Sea Zone : 1 flag
41 Sea Zone : 1 flag
44 Sea Zone : 1 flag
46 Sea Zone : 4 carriers and 1 fighter
37 Sea Zone : 1 flag
35 Sea Zone : 1 destroyer
39 Sea Zone : 1 flag
20 Sea Zone : 1 destroyer
19 Sea Zone : 1 destroyer and 1 submarine
6 Sea Zone : 1 transport
West India : 1 flagProduction/PUs Summary :
Germans : 73 / 97
Russians : 1 / 0
Japanese : 64 / 74
Americans : 51 / 72
Chinese : 3 / 5
British : 31 / 31
UK_Pacific : 0 / 0
Italians : 29 / 52
ANZAC : 10 / 12
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Today or tomorrow at the latest.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Americans
Americans buy 3 carriers, 1 infantry and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 fighter moved from Eastern United States to 89 Sea Zone
25 bombers moved from Eastern United States to 91 Sea Zone -
When you attack Gibraltar with the USA Bombers, please apply max defense, german fighters last, splitted between both airfields when landing the survivors.
Pit fight approaching…
Max defense please
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